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South Shore
2012.06.12 23:11 South Shore
"The South Shore of Massachusetts is a geographic region stretching south and east from Boston toward Cape Cod along the shores of Massachusetts Bay and Cape Cod Bay." Thanks, Wikipedia!
2013.08.20 06:38 trorer The most interesting cars for sale on the web
Unique/interesting/ridiculous/fascinating cars that are for sale!
2013.06.29 15:42 A subreddit devoted to finding the hidden treasure of Forrest Fenn
A subreddit devoted to finding the hidden treasure of Forrest Fenn - Discord link- https://discord.gg/findingfennsgold
2023.06.08 09:30 blzyadam Unleashing the Power of NFT Influencer Marketing: A Revolutionary Approach to Digital Advertising
| The rise of Non-Fungible Tokens (NFTs) has revolutionized the way we perceive and interact with digital assets. NFTs have opened up new avenues for artists, content creators, and brands to monetize their work and engage with their audience. One such groundbreaking application is NFT influencer marketing, a concept that combines the power of NFTs and influencer marketing strategies to create impactful digital advertising campaigns. ➡️ Exploring the Synergy Between NFTs and Influencer Marketing To comprehend the significance of NFT influencer marketing, it is crucial to understand its two fundamental components: NFTs and influencer marketing. NFTs are unique digital assets that are stored on blockchain networks, allowing for verifiable ownership and scarcity. On the other hand, influencer marketing is a strategy that leverages the influence and reach of individuals with a dedicated following to promote products, services, or ideas. NFT influencer marketing combines the benefits of both, creating a synergistic relationship. ➡️ Enhancing Authenticity and Credibility One of the key advantages of NFT influencer marketing is its ability to enhance authenticity and credibility. NFTs provide a transparent and immutable record of ownership, ensuring that the promoted content is genuine and not subject to alteration. This adds a layer of trust and legitimacy to the influencer's endorsement, strengthening the bond between the influencer and their audience. The unique nature of NFTs also creates exclusivity, making the promoted content more desirable and sought after. ➡️ Engaging and Rewarding the Audience NFT influencer marketing introduces a novel way to engage and reward the audience. By associating unique NFTs with promotional campaigns, influencers can create interactive experiences for their followers. These NFTs can be used as giveaways, limited edition collectibles, or access tokens to exclusive content, creating a sense of excitement and exclusivity. The audience not only gets a chance to own a piece of digital art but also becomes an active participant in the influencer's journey, fostering a deeper connection. ➡️ Unlocking New Revenue Streams For content creators and artists, NFT influencer marketing presents an opportunity to unlock new revenue streams. By collaborating with influencers, they can create and sell NFTs that showcase their work, generating additional income. Furthermore, influencers can earn royalties from the secondary sales of these NFTs, providing a sustainable source of revenue even after the initial promotion. This empowers creators to monetize their talent in innovative ways, reducing their reliance on traditional models. ➡️ Reshaping the Advertising Landscape NFT influencer marketing has the potential to reshape the advertising landscape as we know it. It enables brands to leverage the power of NFTs and influencers to create immersive and interactive campaigns that resonate with their target audience. By embracing this approach, advertisers can move away from traditional interruptive methods and focus on building meaningful connections with consumers. NFTs become a medium of expression, allowing brands to showcase their values, creativity, and unique offerings. ➡️ Conclusion NFT influencer marketing represents a paradigm shift in the way we approach digital advertising. By combining the authenticity and credibility of NFTs with the influence of content creators, brands can create impactful and engaging campaigns. This approach not only rewards the audience but also provides new revenue opportunities for artists and content creators. As NFTs continue to gain prominence, the potential of NFT influencer marketing to reshape the advertising landscape is immense. It's an exciting time for advertisers. https://preview.redd.it/zdcdfq2byq4b1.jpg?width=1200&format=pjpg&auto=webp&s=86e46e5ee12d72060f1606c0db7b8230c18fdb47 submitted by blzyadam to u/blzyadam [link] [comments] |
2023.06.08 09:30 AutoModerator [Get] Jason West – White Label Funnel Agency 2.0 Download
2023.06.08 09:30 Ebony_Dream [ Will Contain Spoilers ] My Thoughts after almost 100 hours into the game. [ Long Post ]
Firstly I will state in advance I haven't completed the main story completely. I have gotten all the memories to get the Master Sword and three of the Dungeons. I have seen a bit more when my friend was streaming it as well. This is simply going to be my thoughts and opinions on the game as I've seen and experienced it so far as someone who loved BotW and Zelda as a Whole. This'll be quite lengthy as I went into a bit more detail then I initially planned as well as not being great at initially condensing my thoughts at times. There's a TLDR at the end with everything simplified with less details for those who want to skip what basically became a bullet point essay.
Firstly I will start with the positives.
- The return of varied Dungeons and Bosses. When I found this out I was actually excited to go do the dungeons and see what the bosses were. Though the divine beasts in BotW where interesting I was in the group who thought they were a bit lacking. The Return of Dungeons aren't perfect and aren't exactly like old dungeons but I feel it's still better, and more enjoyable, then the Divine Beasts personally.
- I absolutely adored the little caves you can find across the world and I adore the Depths and the challenge it brings. The Depths is such an interesting area and concept that adds so much more to the world and stuff to explore. Though I think there is a bit more they could have done with it but seeing as I wasn't expecting the depths at all I am not disappointed in the least.
- Seeing more enemies brought back from older Zelda games to add more enemy varity was such a needed addition and I'm so glad they did it. I was so excited when I first came across the likelikes and the Gleeok which seemed familiar but I didn't know from where and now I know it's from the first Zelda Game which is cool as heck. Then seeing the Gibdo as well. Was half expecting the Re-Deads as well but alas they didn't make the cut. It was just refreshing to have more enemies to come across.
- I quite enjoyed seeing where some of my favorite characters have gone or been up to since the events of BotW like Sidon and Riju. Even seeing Paya become chief as Impa has retired and just by chance running into Impa on my travels. I wish we got to see more of the characters we knew in BotW and more updates on how they're doing.
- The fact that your horses from your BotW save transfers over to your TotK save is just something I was pleasantly surprised by.
- The changes to bullet time where your stamina only drains when you fire instead of draining the second your in bullet time. On the point of stamina I appreciate the change of regaining a bit of stamina if you fall into water with no stamina. I also do appreciate the menu being a bit easier to get thru compared to BotW, though it's still not perfect but better and I appreciate that fact.
That's the main positives of things I just enjoyed about the game on its own as they are in the game. Now I want to talk about some things that I liked conceptually but not quite as much with how they were implemented into the game.
- Gannondorf. Was excited to see his full return and all the possibilities, even some of the early ideas people had of him not being fully evil even though that was never going to happen was still a fun concept. I knew he was going to be evil still and was interested to see where they were going to go with what I saw in the trailers. In game though it just wasn't anything even remotely to what I was hoping for while I wasn't expecting something as great as Wind Waker Ganon I hoped they were still going to do something interesting with him but no. Just pure evil becoming demon evil. Also that one face he made just what the fuck. Not the worst but just underwhelming to me personally.
- Gloom is awesome in concept and coming across it randomly out in the open on the surface when I was just trying to climb to a shrine is the kind of experience you can only get once without knowing about it in the first place. I love that defeating the arms makes Phantom Gannon appear. I don't like how it's implemented story wise and I don't like its name and I think that's where it falls short quite a bit for me personally. They treat it like it's something entirely separate from malice when it's basically a new form of Malice and calling it Gloom just doesn't really fit in my opinion. If they connected it more with Malice in the story and followed that threw line with it then that would have made it so much better in my opinion but as is how it's treated in story is just a miss for me.
- The Skylands or as they call them in game Sky Islands. When I first saw these introduced in the trailers I thought back to Skyward Sword and Skyloft and thought maybe we'll see some call back to the beginning of it all and get some hints or references to those events. Sadly that was not the case, at least not how I had initially expected, I will get more into the story elements later. All in All they weren't all that interesting in my opinion and some are just a pain to get too. The starting area is kinda interesting and how you can talk to Rauru at certain points but I don't feel as though it lived up to the Great Plateau personally.
- Zelda and the Past was a cool concept and idea they could have done so much more with it but in my opinion it just fell flat. Zelda felt so inconsequential and lacking in character thru all the memories and scenes you see of her and the past. The past itself felt like a waste as all it really did is retcon the Zelda lore, at least it seems so to me, and add another race as well as show that Gannon was always just selfish and evil. It would have been so much cooler if you had segments where you Played as Zelda thru the past as she tried to get home to Link and everyone else. Showing us a deeper look into the ancient race of the Zonai and their Culture. As well as give us more insight into what she's thinking and feeling as she's trapped separated from everyone. We don't even know how much passed between when she got stuck in the past and sacrificed herself. Instead we got very short disconnected snippets for the most part that don't tell us all that much and left me personally not caring about Zelda at all. Even longer or more cutscenes more closely connected would have been better but instead it just feels like Zelda was shafted so it was all on Link once again.
- I like the concept of what happens to Zelda in the end but how Zelda was handled in the game just makes this twist fall a bit flat for me personally.
- The Return of the Poes could have been so great but ended up to just be nothing more then another thing to spam A on. In previous games they were usually connected to some sort of enemy you had to best to collect and I think an Enemy Poe would have been such a great fit for the Depths but instead they're just a plentiful pickup that's all over the place in the Depths. Honestly just disappointing compared to what they once were.
- The Sage Abilities are cool in concept but in practice they can be a bit annoying and just don't live up to the Champion abilities in my opinion. I kind of like having companions to help fight with you but they do get in a way at times especially when you have to walk up to one to use they're ability and another can be in the way. I feel they could have been handled a bit better and aren't the worst but I personally prefer the ease of use of the Companion abilities.
- A more technical thing is the fuse ability. It's fun to mess around with and add elements to weapons to make them last longer but I don't think this is a perfect fix to weapon durability. Especially since it has replaced cool weapons that was in BOTW entirely and makes using elemental arrows much more annoying. In BotW you had Elemental Arrows that you selected and could use consecutively without having to reselect them. Now with the new fuse system you have to refuse stuff each and every time you want any sort of elemental arrow which disrupts the flow of gameplay. Sure it offers more variety in weapons and arrows technically but personally I preferred the old weapons and arrow systems for its simplicity.
Now onto the things I just straight up don't like and/or don't get within Tears of the Kingdom. If you've read up to this point then I really appreciate you taking the time to read everything.
- To add onto the point above with the fusing aspect of the game. The material system now that it's more important needed way more ways to sort thru things. Perhaps have categories of materials when you bring up the short menu or something so it's easier to find stuff on the fly instead of going thru a long list of random stuff from food to zonai devices. I just don't like how it's managed and handled.
- A small technical thing that I just don't understand is having to spam A to pick up Rupees and Poes where in BotW you just had to run over rupees. Why they made this change I have no idea especially now you have even more to pick up.
- Fuck you Zelda give me back my House.
- I greatly dislike calling the magic McGuffins "Secret Stones". I hate that so much it makes them seem so inconsequential.
- The lack of any of the Shikah stuff from BotW. Where are the Guardians, the Shrines, The Towers, the Divine Beasts, those pillars around the Castle? There's very little hint at the Guardians and that's it. There's no mention of what happened to them as far as I know. Like I can understand with the Gloom some of it may have gotten destroyed or lost but there was dozens of working and semi working and totally broken Guardians. Many many many shrines. Those huge ass towers. Those pillars by the castle. There is no reasonable explanation for it to all just disappear. It would have been so cool to see some functional guardians out working on your side to fight or maybe some in certain areas still affected and against you. Still come across ruins here and there but nope none of that really exist anymore with no good explanation on what even happened to it all.
- To add onto the previous point on things I just don't get and like in TOTK is the lack of continuity. Barely any mention of the Calamity, what you as Link went thru, and what Zelda went thru. There's plaques here and there that Zelda had made and some small mentions here and there but it seems like none of that happened. Barely anyone remembers you, even people the majority of players would surely have interacted with in BotW like Hetsu. No mention of the Divine Beast or anything. It feels like TotK is trying to be a sequel and it's own separate thing at the same time. They don't have to shove the events of BotW in your face but it would have been nice to see more continuity with the old Sheikah stuff and more people remembering you and remembering past events here and there. Even just the Sheikah part would have been enough honestly. Cause at the moment it seems the game is barely acknowledging the past game outside of reusing the map and reworking it.
- The story in itself is just not doing it for me. I don't care much about Zelda's part as I've stated in the previous section. There's just not enough to really latch onto. With BotW you are regaining your memories as Link so you see snippets from the past which makes sense they aren't completely all connected cause remembering memories can actually be like that. Yet it still gave us enough to go off of and gave Zelda way more personality and something to really care about. In this you aren't remembering anything you are getting memories without full context between them and Zelda in them feels less involved and not as fleshed out. We don't get to know the previous sages were at all or really get to know Rauru much or any of them really all that well. The story as a whole just doesn't work as well as the story in BotW in my opinion. At least what I've seen so far which is all the main memories and the one to get the master sword and what you see when the decedents get their stones.
- I'm just not a fan of the Zonai as a whole. I don't really care for their designs or the Zonai Aesthetic. I dislike that they turned Rauru into a Zonai when he was originally a Hylian. I preferred the Sheikah aesthetic of the shrines and towers and guardians/robots. I know the towers are Purah towers not Zonai but they are still kinda meh. In the trailers with the arm and certain aspects we were shown I intially thought back to the Twili and Twilight princess and thought some reimagining of the Twili would have been cool. I get that they may not have fit but honestly I feel the Zonai don't fit either.
Well I believe that is more or less everything and if you've read all the way to this point then just thanks, really. I appreciate it if you read this all cause I know this was a lot but I had a lot of thoughts. At the end of the day I still enjoy the game for what it is and still plan to complete it and a lot of it's extras side stuff. That being said doesn't mean I can't have critique or simply not care for certain aspects. For me there's a lot of potential in this game that I feel was missed out on among other things.
[TL:DR]
Things I really liked or loved were The return of Varied Dungeons and Bosses. I felt this was much needed in breath of the wild and I'm glad TotK have them. All the little caves you can find and explore and the wells to an extent as well. They made the world feel more interesting. I absolutely adored the Depths and the challenge it brings. I loved the return of more enemies bringing in more enemy variety. Being able to use my horses from BotW and the changes to Bullet Time.
Stuff I liked the concept of but didn't care for the exception of was Ganondorf as I feel like he was a bit weak characterization wise with missed opportunities. Gloom is awesome in gameplay and coming across it but how it's handled in the story was weak and should have just been an extension of Malice explicitly. Sky Islands the lands of missed opportunity as well as not being that interesting to explore. How Zelda and the Past was handled just feels underdeveloped, especially Zelda's role in most of it. The return of Poes is just a disappointing pick up with no interesting enemy attached like in the past. The sage abilities are cool in concept and it's kinda nice having pseudo companions but activating the abilities is annoying and discourages me from using them at times. The fuse ability taking away cool items and making elemental arrows more tedious to use also disrupting the flow of gameplay.
Parts of the game I just didn't really like at all like the lack of any continuity in either story or sheikah tech with all the sheikah tech basically vanishing without a trace or explanation to the limited or lack of mention of previous events. The cumbersome material system when going thru it for arrows or weapons on the fly. Having to spam A to pick up Rupees and Poes where in BotW you just ran over Rupees to pick them up. The Secret Stones being called Secret Stones. The Story as a whole is just lacking in my opinion and not as good as BotW in execution. Just not a fan of the Zonai as a whole. Also lastly Zelda stole my house and I want it back.
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2023.06.08 09:30 Oops_Cat WiMi Hologram Cloud(WIMI)Developed And Innovated Its BCI Gaming Model
| Last Monday, Tesla CEO Elon Musk said on Twitter that brain-computer interfaces could solve the biggest bottleneck in human progress. Musk is known to have launched the Neuralink in 2016. He believes the company’s technology can help humans achieve “symbiosis” with artificial intelligence. Simply put, people will be able to combine their brains with computers. When it comes to brain-computer interfaces, the first impression may be that Musk makes monkeys “mind-type.” Since then, Musk’s Neuralink has been developing brain implants designed to treat diseases such as paralysis and blindness. Recently, however, the Chinese team was surprised. https://preview.redd.it/tbcol9y2yq4b1.png?width=830&format=png&auto=webp&s=238316ebea3d1bc80cf29c2e39c3ff4b14a718f8 The world’s first brain-computer interface test on monkeys was successfully conducted Recently, the world’s first nonhuman primate interventional brain-computer interface test has been successful in Beijing, which is of great significance to promoting the field of brain science research, marking China’s brain-computer interface technology among the international leading ranks. The experiment was led by Professor Duan Feng’s team from Nankai University and jointly completed with the General Hospital of the People’s Liberation Army (301 Hospital) and Shanghai Xinwei Medical Technology Co., Ltd., which broke through core technologies such as endovascular EEG signal acquisition and interventional EEG signal recognition. According to the video, the surgical monkey just needs to “think” to bring the food to the imports. This technology has been widely used in medical, military, and other fields, such as it can help patients with stroke and ALS recover, and even store human thinking, consciousness, and memory in the future. This series of very magical results have begun to happen. It seems that some scenes in sci-fi blockbusters are not so far away from us. Brain-computer interface refers to a direct connection between the brain of a human or animal and an external device to exchange information between the brain and the device. At present, there are mainly three kinds of BCI, invasive, non-invasive, and interventional BCI. Neuralink, founded by “Iron Man of Silicon Valley” Musk and a team of scientists, is one of the few companies that develop invasive brain-computer interfaces. In contrast, the interventional brain-computer interface technology used in China is safer. According to information released by Nankai University, the team sent interventional EEG sensors through the singular vein into the sagittal sinus and the motor cortex brain region. After surgery, the team successfully collected and identified the non-human primate interventional EEG signals, realizing the active control of the robotic arm. It can be said that the interventional brain-computer interface takes both intrusive and non-invasive strengths while avoiding the shortcomings of both. From the current development, brain-computer interface technology has made breakthroughs, which may first help to the medical industry. Guotai Junan Securities pointed out that medicine and health is the main application scenario of brain-computer, and the future will gradually penetrate entertainment, smart home, and other fields, and become an important form of human-computer interaction. Brain-computer interface technology will enable the metaverse Brain-computer interface is a complex system and a basic tool for reading and writing on dynamic network data of neurons. What is more surprising is that, with the sudden rise of the Metaverse, people have great expectations for the integration and interaction of the virtual world and the real world. Many people in the industry believe that the brain-computer interface is the cutting-edge technology hatched by Metaverse. In the future, brain-computer interface technology will enable Metaverse, and the brain-computer interface is expected to become the next generation of human-computer interaction technology, the ultimate form of Metaverse. At the same time, with the continuous development of Metaverse in the future, the strong support of national policies, as well as the continuous exploration of brain science, the brain-computer interface will become the next generation of Metaverse entrance after VR and AR, realizing the real Metaverse. According to the White paper on brain-computer Interface standardization released by the China Institute of Electronic Technology Standardization, the potential market for brain-computer interface technology (Brain-Computer Interface, BCI) will soon reach tens of billions of yuan. Another prediction analysis believes that the brain-computer interface in the next 20-30 years, the commercial application will gradually land, will open a 100 billion dollars of market. The technical race has already begun. Brain-computer interface technology is an important strategic direction of the new round of scientific and technological revolution and industrial transformation. The future industry represented by the brain-computer interface has stepped into the fast lane, and the formation of breakthrough scientific research achievements and innovative applications is the strategic need for innovative development. WiMi Hologram Cloud focuses on brain-computer interface achievements At present, the brain-computer interface field has tried to combine technology in the consumer field, and the application of in-game interaction is becoming more and more popular. It is understood that WiMi Hologram Cloud (NASDAQ: WIMI) has started to develop BCI game models and paradigms based on brain-computer interfaces. The game model was designed with a P300 brain-computer interface to explore a feasible and natural game execution experience using electroencephalography (EEG) signals in a practical environment. https://preview.redd.it/6p5pqxqayq4b1.png?width=680&format=png&auto=webp&s=29682ce7de14c2169032a698cfe675b25216728b According to the report, the novelty of the WiMi Hologram Cloud study is reflected in the design of the BCI games and the paradigm, which integrates the rules of the game and the characteristics of the BCI system. In addition, the convolutional neural network (CNN) algorithm is introduced to achieve high accuracy on the training samples. This brain-computer interface system not only provides a form of entertainment but also provides more possibilities for game control. To be sure, WiMi Hologram Cloud is based on the CNN BCI game model, forming a platform that can meet the interests of both healthy and disabled users. For healthy users, brain-computer interface games are mysterious and technical, which increases the charm of the game and is very conducive to the promotion of the game. For users with disabilities, BCI games provide them with a fair gaming platform, not only allowing them to play games with healthy users in the same way but also as a functional rehabilitation system to help patients with rehabilitation training. WiMi Hologram Cloud’s application of brain-computer interface technology to entertainment games is an important part of promoting BCI technology from the scientific research stage to the practical application market stage. Conclusion On the whole, although the new achievements of brain-computer interface technology in China have attracted global attention, it needs to be admitted that at present, the research perspective of foreign brain-computer interface technology is more advanced than that in China, and there can be some technological breakthroughs from 0 to 1. However, the advantages of China are more reflected in the range from 1 to 10, that is, domestic enterprises are good at learning from overseas innovative ideas, making better improvements and engineering realization of products, and pushing the products to the clinic more quickly. In short, if you want to catch up, and eventually lead the industry trend, the core point must also be to increase the investment in basic scientific research. submitted by Oops_Cat to pennystocks [link] [comments] |
2023.06.08 09:27 cumblebee_ JENNIE AND V ARE JUST FRIENDS AND NOT DATING!!!
Jeongyeon: I first met Jennie in 2017 at an award show. Since then we have been acquaintances. Now I have never told anyone this, but me and Jimin went to the same school, and we hated each other. We even once got into a fight(I won). Although we don't hate each other now exactly, I can't say that we don't at least dislike one another. I have ran into BTS once, and although Jimin was rude, V defended me. Since then, we have been close friends.
Jeongyeon: So let me make it crystal clear that MALE AND FEMALE IDOLS CAN BE FRIENDS AND NOTHING MORE. This is a very important theme for this whole story. Me and V are not interested in each other, but im sure if photos were taken you crazy fans would be having a field day. However, hearing about the recent situation between Jennie and V sparked my curiosity. I had no idea those 2 had any relationship, and they were being extremely secretive. But after going on a 3 day quest, I can say that they are definitely NOT DATING. First, we have to go back to this Monday.
MONDAY
Momo: "Have you heard about Jennie and V?"
Jihyo: "Yes I have... They must be dating."
Jeongyeon: "Woah, woah, woah, I wouldn't go as far and say that. I don't think so..."
Momo: "What makes you say that?"
Jeongyeon: " I'm saying that because I know both of them. I haven't heard anything. We can't jump to any conclusions yet..."
Jihyo: "True, why don't you go and just text both of them and see what's up?"
Jeongyeon: "I can't just ask them that! They'll think im invading their privacy."
Momo: "Jeongyeons right, you can't just be so direct. There's not much we can really do."
Jihyo: "Well im not gonna just take that for an answer! Somethings up and I wanna know!"
Jeongyeon: "Well, there is someone I know who can help us out..."
-50 minutes later-
The trio opened the wooden door which revealed a mysterious colorful hallway. Jeongyeon led the way, pushing aside a blue star curtain which led to a new room.
Rosé sat on a pink throne coated with rubies. Heart statues, love symbols and spiritual objects coated the hexagon shaped room like stars in the sky. The room was dimly lit by neon led light strips in the shape of hearts on the wall, spewing a deep purple-pink.
Rosé: "What is it that you have journeyed here for?"
Jeongyeon: "We need info on what is going on between your group mate Jennie and V of Bts."
Rosé: "That situation is a huge mystery that my power can't even fully understand, miss. I possesses the power to make anyone I want to fall out of love and break up. I can make love potions and charms. I can look into someone's heart, and see who they desire, if anyone. But Jennie's heart is a special case. Taehyung is in there, yes. But how much of him I don't know. For all I know they could just be acquaintances.."
Momo: "But you like her sister! Hasn't she told you anything?!?"
Rosé: "Naur, not even a murmur. But my power tells me that there is a connection, though potentially small."
Jihyo: "I see. Thankyou for your time Rosé, we appreciate it."
Rosé: " It's my pleasure"
Jihyo Jeongyeon and Momo left Rosé's building and entered the busy city.
Jihyo: "You've gotta be kidding! Even the mastermind of love can't even shed any light. This us pointless, let's just go home."
TUESDAY
Jeongyeon: I can give up, but I won't. I have to prove that they aren't dating.
Dahyun entered the room.
Dahyun: "Hey Jeongyeon, doing something?"
Jeongyeon: "Oh, not much really-
Dahyun: "I know what you've been up to and what you want, if you want answers follow me."
Jeongyeon: how did she know!?!?
Dahyun drove Jeongyeon to a remote grassy area blanked by a dark status cloud. Finally, they stopped at a worn, dirty, tiny house that looked like it came from a horror movie.
Jeongyeon: "Dahyun, are you sure this will help?"
Dahyun: "Positive, I wouldn't trick you"
They entered the suspicious house, only to be met with a young girl no older than 18.
Sophie: " OH. MY. GOSH. ARE YOU DAHYUNA AND JEONGYEON FROM TWICE? IM SOPHIE AND IM YOUR BIGGEST FAN!!!"
Jeongyeon: "HI Sophie, it's nice to meet you!"
Jeongyeon smiled cheerfully, while Dahyun rolled her eyes.
Dahyun: "You can cut the act already, we need info."
Sophie's tone changed dramatically.
Sophie: "Ugh, your no fun, whaddya want?"
It was at this moment Jeongyeon learned the truth. Sophie was a Sasaeng.
Dahyun: "We need to know everything there is about Jennie and V, can you help us?"
Sophie: "Whats in it for me?"
Jeongyeon: "I can tell you about my history with Jimin."
Sophie: "Deal. Now not to brag, but I was the one who took that precious video of those 2 love-birds."
Jeongyeon:"YOU WHAT!?!? WHY DID YOU SHARE THAT?"
Sophie: "Zip it ajumma. Anyways, I heard them talking. Apparently they were talking about candy and a time machine idk."
Dahyun: "That makes no sense?"
Sophie: "That's what I thought to, until I saw where they were going. They entered a secret tunnel. I tried following them, but it's like they just- vanished after making the first turn. I'm still confused on what they are doing though.."
Jeongyeon: "Well, V told me once that he has a passion for time travel, maybe they are making a time machine?"
Sophie: "But what does Jennie have to do with that?"
Dahyun: "Her solo.... I was spying on YG and I heard her screaming saying that her solo comeback was destroyed."
Jeongyeon: "When was this?"
Dahyun: "May 15th."
Jeongyeon: "That's right before the video was taken... it makes so much since now. Jennies solo was deleted, so now she is trying to reverse time with the help of V..."
Dahyun: "But why were they talking about candy..."
Jeongyeon: " That - I don't know..."
Sophie: "Alright times up im done, now where's my payment?"
Jeongyeon: "On second thought, I don't think I will tell you anything after you called me Ajumma.."
Sophie: "Oh great! I guess I'll just stop telling your friend Dahyun here everything I know about idols"
Dahyun: "Jeongyeon!! Tell her the story!!"
Jeongyeon: " Alright, fine."
WEDNESDAY
Jeongyeon: I'm so close to figuring everything out
Jeongyeon met with Momo, Jihyo, Dahyun, and Rosé. The 5 of them were determined to get to the bottom of the situation.
They traveled to the tunnel. The suns rays tried their hardest to reach down the walls of the dark cave, but they gave up after 50 feet. Besides the sun, dim white lights poorly illuminated the tunnel every 20 meters. The 5 of them braved down the ominous, uninviting, damp hall. Suddenly they were met with a T shaped intersection. They could turn left or right. Sophie did not say what direction Jennie and V turned.
Jeongyeon: "We split up. Me and Rosé will go left, and the rest can go right. Let's meet up here In 30 minutes."
And with that, Jeongyeon and Rosé walked on for another 15 minutes, until finally, they found a door. They opened it, revealing a large high tech room, with wires and buttons everywhere. The place was a mess, with boxes and paper everywhere, levers sticking out at the most random spots. Candy wrappers sprinked the floor like confetti. Most Jarring was the giant machine in the middle, a metal disk with a 3 meter diameter, and wires connected everywhere. Metal boxes held the thing together, and a huge lever labeled "start" stood on top.
Jeongyeon: "This is it...."
Rosé: "Well no shit-"
Jeongyeon reached for her phone to call the others, before the door swung open.
Jennie and V.
V: "What the hell are you two doing?!?!?"
Jennie: "Rosé? Jeongyeon? How did you find this place?!?!"
Jeongyeon: "Better question is, what are YOU two doing. This is some mad scientist shit."
Jennie sighed.
Jennie: "This is our project... I know we have been secretive, but it's no use hiding anything now. I never thought i would meet someone with such a passion for science as me but then I met V. He is such a bright mind, and together, we made this..."
V: "This is the electrobit 7000. Here's what it does."
V flipped the switch.
V: "you might wanna step back..."
Suddenly, an electric arc appeared between the metal ring, spinning and glowing fiercely. It turned into a white circle. Unexpectedly, a variety of candies erupted from the machine, and landed In a box before the machine shut down.
Rosé: "That's it?"
Jeongyeon: "It spawns candy? It's not a time machine?"
Jennie: "Time machine, we haven't even started making the design for that yet! No this is just something fun we build together. Halloween is gonna be fun now that we have infinite candy."
V: "Now why would you bring up a time machine?"
Jeongyeon: "That's what the Sasaeng who recorded the video said you were talking about."
V: "Oh, I think she means our Thyme machine. We were working on it just that night. It's a real shame we got caught together."
Jeongyeon: "But Jennie, what's this about your solo being destroyed?"
Jennie: "I'm guessing Dahyun told you? It's okay my producer had a backup saved. I was just screaming in the moment."
Rosé: "Well I gotta say Jeongyeon, you and Dahyun really fucked up huh."
Jeongyeon: "Don't act like you didn't believe it. Well o must say, I'm sorry for all this, sneaking into your lab and all."
V: "Don't worry about it, just please don't tell anyone. And also show me who took the video, so I remember"
And with that, the truth was revealed, and Jeongyeon could finally go back home with the full story of what happened.
Jeongyeon: So this brings us to now. Jennie and V are not dating. They are just friends, and would like to be called that. I'm sharing this so that everyone knows the FULL STORY. Jennie and V have decided they are ready to let people know about their lab, so it is okay for me to share this.
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2023.06.08 09:25 copydash Improve Your Copywriting Skills to Drive More Sales
| Are you looking to drive more sales through improved copywriting? Whether you’re a brand-new copywriter or a seasoned professional, writing top-notch copy can be challenging. With the right knowledge and tools, however, you can significantly improve your ability to create effective copy that resonates with audiences and drives conversions. Copywriting is the art of creating persuasive text that encourages readers to take a desired action. From email campaigns to blog posts, copywriters are the writers behind the words. While there are many different types of copywriting, the goal remains the same: to write a message that compels readers to take the desired action. Improve Your Copywriting Skills to Drive More Sales When it comes to creating compelling copy, there are a few key points to consider. First, start by researching and understanding your target audience. By understanding their needs and frustrations, you can more effectively craft content tailored to them. Next, create clear, succinct, and actionable headlines. Without an effective headline, your copy won't stand out from the competition. Finally, write with a 50-20-30 objective. This strategy calls for 50% informational content, 20% transactional content, and 30% emotional content. By following these simple tips, you can improve your copywriting skills and drive more sales. With the right knowledge and tools, you can create content that resonates with your audience and drives conversions. So why not give it a try today? submitted by copydash to ai_content_generate [link] [comments] |
2023.06.08 09:19 Angelajapan KWON EUN BI 'Hi' Limited Profile Package (6.8 - 6.15 2PM KST)
2023.06.08 09:15 GoingCrazy0515 Global Segregation-free Iron Powder Market Size, Growth Rate, Industry Opportunities 2023-2029
Global Info Research announces the release of the report “Global Segregation-free Iron Powder Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029” . The report is a detailed and comprehensive analysis presented by region and country, type and application. As the market is constantly changing, the report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided. In addition, the report provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
According to our (Global Info Research) latest study, the global Segregation-free Iron Powder market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Key Features:
Global Segregation-free Iron Powder market size and forecasts, in consumption value), sales quantity, and average selling prices, 2018-2029
Global Segregation-free Iron Powder market size and forecasts by region and country, in consumption value, sales quantity, and average selling prices, 2018-2029
Global Segregation-free Iron Powder market size and forecasts, by Type and by Application, in consumption value, sales quantity, and average selling prices, 2018-2029
Global Segregation-free Iron Powder market shares of main players, shipments in revenue, sales quantity, and ASP, 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Segregation-free Iron Powder
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Segregation-free Iron Powder market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments.
Request Free Sample Copy Or buy this report at:
https://www.globalinforesearch.com/reports/1535527/segregation-free-iron-powder The Segregation-free Iron Powder market is segmented as below:
Market segment by Type
0.00 %-2.50 % Cu
1.50 %-2.50 % Cu
Market segment by Application
Automotive
Other
Major players covered
JFE
Kobe Steel
Hangzhou Yitong New Materials
Shandong Luyin New Material Technology
Liaoning Shengyu New Material Technology
The Main Contents of the Report, includes a total of 15 chapters:
Chapter 1, to describe Segregation-free Iron Powder product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Segregation-free Iron Powder, with price, sales, revenue and global market share of Segregation-free Iron Powder from 2018 to 2023.
Chapter 3, the Segregation-free Iron Powder competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Segregation-free Iron Powder breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Segregation-free Iron Powder market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Segregation-free Iron Powder.
Chapter 14 and 15, to describe Segregation-free Iron Powder sales channel, distributors, customers, research findings and conclusion.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the Segregation-free Iron Powder market covers the following areas:
1.Segregation-free Iron Powder market sizing
2.Segregation-free Iron Powder market forecast
3.Segregation-free Iron Powder market industry analysis
4.Analyze the needs of the global Segregation-free Iron Powder business market
5.Answer the market level of global Segregation-free Iron Powder
6.Statistics the annual growth of the global Segregation-free Iron Powder production market
7.The main producers of the global Segregation-free Iron Powder production market
8.Describe the growth factor that promotes market demand
Global Info Research is a company that digs deep into global industry information to support enterprises with market strategies and in-depth market development analysis reports. We provides market information consulting services in the global region to support enterprise strategic planning and official information reporting, and focuses on customized research, management consulting, IPO consulting, industry chain research, database and top industry services. At the same time, Global Info Research is also a report publisher, a customer and an interest-based suppliers, and is trusted by more than 30,000 companies around the world. We will always carry out all aspects of our business with excellent expertise and experience.
Contact Us:
Global Info Research
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https://www.globalinforesearch.com CN: 0086-176 6505 2062
HK: 00852-5819 7708
US: 001-347 966 1888
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2023.06.08 09:13 OverDifference Noble prizes!!
2023.06.08 09:13 Doyle_Excavating4745 Light Demolition Services: Clearing the Way for New Possibilities
| When it comes to clearing space for new ventures, light demolition services are essential. At Doyle Excavating, we specialize in providing reliable and professional light demolition services for both residential and commercial applications. Our experienced crew is equipped to handle a wide range of projects, from removing existing structures to clearing brush and trees, leveling for patios or driveways, and grading for landscaping projects. With a commitment to timeliness, budget adherence, and safety, Doyle Excavating is your go-to partner for all your light demolition needs. https://preview.redd.it/v750pg08vq4b1.jpg?width=450&format=pjpg&auto=webp&s=68f071900b8bf5fa0db4114adb11dac7bdebbc7f Expertise and Efficiency: Our team of skilled professionals has years of experience in the field, making us well-versed in the intricacies of light demolition. Whether you need to remove a garage, outbuilding, or any other structure, we have the expertise to get the job done efficiently and effectively. We understand the importance of completing projects on time and within budget, and we take pride in our ability to meet and exceed client expectations. Safety and Satisfaction Guaranteed: At Doyle Excavating, safety is our top priority. We adhere to stringent safety standards throughout every step of the demolition process to ensure the well-being of our crew, clients, and the surrounding environment. You can have peace of mind knowing that our team is trained and equipped to handle all aspects of the demolition process safely. Furthermore, we are committed to your satisfaction. Our light demolition work is backed by our satisfaction guarantee, which means we strive to leave the site cleaner than we found it. We take pride in our attention to detail and our commitment to providing a hassle-free experience for our clients. When you choose Doyle Excavating, you can rest assured that no mess will be left behind. Preparing for New Development: Whether you're planning to build a new structure or embark on a landscaping project, our light demolition services are designed to prepare your land for new development. We will remove any obstacles, level the area for construction, and ensure that your project starts on a solid foundation. By entrusting your light demolition needs to Doyle Excavating, you can focus on the exciting possibilities that lie ahead. When it comes to light demolition services, Doyle Excavating stands out as a reliable and trusted partner. With our experienced crew, commitment to safety, and dedication to client satisfaction, we are equipped to handle any light demolition project. Contact us today to schedule a free estimate and experience the Doyle Excavating difference. Let us clear the way for your new possibilities. https://preview.redd.it/g8f9f069vq4b1.jpg?width=1600&format=pjpg&auto=webp&s=b97e80ce66113ffca48c7562a8850c3c1eb5963e Providing Excavator services to: Webster, Williamson, Ontario, Palmyra, Geneva, Macedon, Irondequoit, Penfield, Pittsford, Wayne County, Ontario County, Monroe County and surrounding areas. submitted by Doyle_Excavating4745 to u/Doyle_Excavating4745 [link] [comments] |
2023.06.08 09:11 rahulsingh001567 Vivo V29 Lite Specifications - RecycleDevice Blog
Vivo V29 Lite Price In India
vivo V29 Lite price in India is expected to be ₹31,840. vivo V29 Lite launch date is speculated to be on July 3, 2023. The mobile will be available in multiple color variants.
Vivo V29 Lite Details
Display, Design, Security
The newest model in the V29 series from Chinese smartphone maker Vivo is the V29. This brand-new Vivo smartphone has a large 6.67-inch AMOLED display with vivid colours and fine detail. The display panel has a punch-hole cutout, a 20:9 aspect ratio, and Full HD+ resolution. The phone sports a 120Hz refresh rate, 395 PPI screen density, and tiny bezels on both sides. Additionally, the phone sports a side-mounted fingerprint sensor and a face unlock function that uses the selfie camera.
Processor, Storage, Software
The device's operating system is Funtouch OS 13, which is based on the Android 13 platform. Under the hood, the V29 Lite is powered by an Adreno 619 GPU and an octa-core Snapdragon 695 CPU. The smartphone has 128GB of built-in storage that can be increased to 512GB by using a microSD card. With 8GB of RAM, the gadget provides slick and fluid performance for all of your everyday work and entertainment requirements.
Dual-Camera Setup
The gadget has a twin camera arrangement on the rear. A 50MP primary camera with an f/1.89 aperture and OIS capability makes up the camera module. The 50MP sensor also includes a number of photographic settings and supports 4K video recording. A 2MP macro lens is included with the 50MP sensor. The smartphone sports a 16MP front-facing camera with an f/2.0 aperture.
Battery, Fast Charging, Connectivity
A 5,000mAh battery powers the Vivo V29 Lite and supports 33W rapid charging. The device supports 5G and offers Wi-Fi 802.11 b/g/n/ac, Bluetooth v5.3, GPS, 4G VoLTE, and a USB Type-C connector for communication.
The Latest Vivo V29 Lite News
Vivo V29 Lite 5G With 6.78-inch AMOLED 120Hz Display, Snapdragon 695 SoC Launched: Price, Specifications.
The 6.78-inch AMOLED screen on the Vivo V29 Lite 5G sports a Full HD+ resolution, curved edges, and a 120Hz refresh rate. The Snapdragon 695 processor within the handset powers it.
Vivo V29 Lite 5G: Design Renders Reveal Phone in Full Glory
An anticipated mid-range smartphone from the firm is the Vivo V29 Lite 5G. It is anticipated to go on sale in a number of locations in the upcoming weeks.
Vivo V29 Lite 5G: Design Renders and Specifications
A brand-new mid-range smartphone called the Vivo V29 Lite 5G will go on sale very soon. Online leaks include renderings of the phone's design.
Vivo V29 Lite Specifications
SUMMARY
Processor Chipset Qualcomm Snapdragon 695
RAM 8 GB
Rear Camera Triple (64MP + 2MP + 2MP)
Internal Memory 128 GB
Screen Size 6.78 inches (17.22 cms)
Battery Capacity 5000 mAh
PERFORMANCE
Chipset Qualcomm Snapdragon 695
No Of Cores 8 (Octa Core)
CPU 2.2GHz, Dual core, Kryo 6601.8GHz, Hexa Core, Kryo 660
Architecture 64-bit
Fabrication 6 nm
RAM 8 GB
Graphics Adreno 619
DESIGN
Height 6.47 inches (164.24 mm)
Width 2.94 inches (74.79 mm)
Thickness 0.31 inches (7.89 mm)
Weight 177 grams
Water Resistant Yes, Splash proof, IP54
Ruggedness Dust proof, Water proof
Screen Unlock Fingerprint, Face unlock
DISPLAY
Resolution 1080 x 2400 pixels
Aspect ratio 20:9
Display Type AMOLED
Size 6.78 inches (17.22 cms)
Bezel-less display Yes, with Punch-hole
Pixel Density 388 pixels per inch (ppi)
TouchScreen Yes, Capacitive, Multi-touch
Color Reproduction 16M Colors
Screen to body percentage 90.35 %
CAMERA
Rear camera setup Triple
Rear camera(Primary) 64 MP resolutionf/1.79 aperture
Rear camera(Secondary) 2 MP resolutionMacro lensf/2.4 aperture
Rear camera(Tertiary) 2 MP resolutionDepth lensf/2.4 aperture
Front camera setup Single
Front camera(Primary) 16 MP resolutionf/2.45 aperture
Flash LED Rear flash
Video Resolution(Front) 1920x1080 @ 30 fps
Optical Image Stabilization(OIS) Yes
Camera Features Auto FlashAuto FocusFace detectionTouch to focus
Shooting Modes Continuous ShootingHigh Dynamic Range mode (HDR)
BATTERY
Type Li-Polymer
Capacity 5000 mAh
Removable No
Fast Charging Yes, Flash, 44W
STORAGE
Internal Memory 128 GB
Memory type UFS 2.2
Expandable Memory Yes, microSD, Up to 1 TB (Hybrid Slot)
SOFTWARE
Operating System Android v13
Custom UI Funtouch OS
CONNECTIVITY
SIM Configuration Dual SIMSIM1: NanoSIM2: Hybrid
Network SIM1: 5G, 4GSIM2: 5G, 4G
SIM1 Bands5G: FDD N3 ; TDD N40
4G: TD-LTE 2300(band 40) ; FD-LTE 1800(band 3)
SIM2 Bands5G: FDD N3 ; TDD N40
4G: TD-LTE 2300(band 40) ; FD-LTE 1800(band 3)
Voice over LTE(VoLTE) Yes
Wi-Fi Yes, with b/g/n
Wi-fi features Mobile Hotspot
Bluetooth Bluetooth v5.2
USB USB Type-C, Mass storage device, USB charging
GPS Yes with A-GPS, Glonass
NFC Chipset Yes
Infrared Yes
SOUND
Speaker Yes
Audio Jack Yes, USB Type-C
Video Player Yes, Video Formats: MP4
SENSORS
Fingerprint sensor Yes, On-screen
Face Unlock Yes
Other Sensor Light sensor Proximity sensor Accelerometer Compass Gyroscope
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2023.06.08 09:10 AutoModerator [Get] Todd Brown – 17 for 1 SuperBundle Download
| Download : https://courseshere.com/download/get-todd-brown-17-for-1-superbundle-download/ https://preview.redd.it/tmnozq5jgq4b1.png?width=767&format=png&auto=webp&s=d8dd037e5c41996bcc525a4692451b2240cb7285 What You Get: “The $500 Million-Dollar Product Positioning Principle” The “Paradoxical Switch”: The Difference Between Engineering An Average Product & One That Scales To 7 or 8 Figures… And Beyond! Some of what you’ll discover inside: - The single, most effective way to create products and offers with “built-in success”… before you ever even launch them!
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2023.06.08 09:09 SorbetSuccessful731 Fluid Transfer System Market to Observe Strong Growth to Generate Massive Revenue in Coming Years
Advance Market Analytics released a new market study on
Global Fluid Transfer System Market Research report which presents a complete assessment of the Market and contains a future trend, current growth factors, attentive opinions, facts, and industry validated market data. The research study provides estimates for Global Fluid Transfer System Forecast till 2027*.
Fluid Transfer Systems provide safe and efficient loading and offloading operations in various offshore and onshore applications. Typically, these systems will utilize flexible pipe to transfer crude oil or other media in dynamic applications, and include means for storage, deployment, and recovery of the flexible pipe, and will incorporate power, control, and utility equipment. Rising demand from the automotive and transportation industry, demand for high durable couplings are the key factor driving the growth of the market.
Key Players included in the Research Coverage of Fluid Transfer System Market are: Cooper Standard (United States)
Kongsberg Automotive (Norway)
ContiTech AG (Germany)
Akwel (France)
TI Fluid Systems (United Kingdom)
Lander Automotive (United Kingdom)
Parker Hannifin Corp. (United States)
Hutchinson SA (France)
Castello Italia (United Kingdom)
Gates Corporation (United States)
Challenges: Demand For High Durability Products
Opportunities: Increasing Demand for Lightweight Vehicle Parts
Increasing Investment in Research and Developments for Material Technology
Market Growth Drivers: Increasing Vehicle Production and Sales and Growing Adoption of SCRs in Diesel Engines
Strict Government Rules and Regulations
The Global Fluid Transfer System Market segments and Market Data Break Down by Type (Air Couplings, Hoses and Tubes, Valves, Crank Reels, Others), Application (Automotive, Aerospace, Oil & Gas, Chemical & Petroleum, Shipping, Other), Location Type (Offshore, Onshore), Sales Channel (Direct, Indirect), Material Type (Aluminum, Rubber, Nylon, Stainless Steel, Others)
To comprehend Global Fluid Transfer System market dynamics in the world mainly, the worldwide Fluid Transfer System market is analyzed across major global regions. AMA also provides customized specific regional and country-level reports for the following areas.
• North America: United States, Canada, and Mexico. • South & Central America: Argentina, Chile, Colombia and Brazil. • Middle East & Africa: Saudi Arabia, United Arab Emirates, Israel, Turkey, Egypt and South Africa. • Europe: United Kingdom, France, Italy, Germany, Spain, Belgium, Netherlands and Russia. • Asia-Pacific: India, China, Japan, South Korea, Indonesia, Malaysia, Singapore, and Australia.
Presented By AMA Research & Media LLP submitted by
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2023.06.08 09:08 NiceMembership Another influencer announcing her 100th advisor role. 🙄 20 something marketing executive should be knocked down a peg
2023.06.08 09:07 NiceMembership Another influencer announcing her 100th advisor role. 🙄 20 something marketing executive should be knocked down a peg
2023.06.08 09:06 Ace-Whatever June 8th Update
| This week we're three 80's action movies in one. Lemme give you my Wii friend code New MS Mud Camo Jegan with Stabbing Action Jegan (CH) - 550 Raid, Ground/Space, 2-Star, LV1 - A modified version of the Jegan D Type piloted by ECOAS member Conroy Haagensen.
- Equipped with special Fire Nut (Heh heh heh) grenade that causes target to use up more thrust when boosting and take longer to recover from overheating.
- New skill “Precision Melee”: When landing an attack with a melee weapon from behind, HP damage will be dealt to the unit’s head, legs (ground) and back (space).
Specs - 17000 HP, 18 ballistic res., 20 beam res., 26 melee res., 24 range, 31 melee, 135 speed, 220 boost speed, 65 thruster, 69 rotation.
- slots: 21 close 12 mid 7 long.
- Primary Weapon
- Jegan D Type Bazooka - 2300 power, 5 rounds, 300 range
- ECOAS Beam Saber - 2200 power
- Secondary Weapon
- Conroy's Handgun - 1000 power, 12 rounds, 125 range (The UC version of the NRA must be mad bonkers if you can have registered MS sized firearms...)
- Conroy's Dagger Knife - 2000 power
- Fire Nut - 500 power, 3 rounds, 150 range
Box Beam Saber Nah - Skills - Assault Booster 2, Balancer, AMBAC 2, Maneuver Armor 2, Injector, Melee, Evasion, Flight Control 2, Blast Stabilizer, Radar 2, Back Binder Cushioning 2, Stealth, Precision Melee
https://preview.redd.it/5lo76azatq4b1.png?width=769&format=png&auto=webp&s=ba97c65955841a2d0c7c30e326b7c44ccf3e18db Do a 10 roll to pretend you're Conroy Haagensen. https://preview.redd.it/gbaxtqlltq4b1.png?width=830&format=png&auto=webp&s=eee70a55d3ae560b4ea12fe5831d78dad255054c Boosted Supply Drop with half off first step and all MS final step. https://preview.redd.it/tqvai6wmtq4b1.png?width=830&format=png&auto=webp&s=308d22109127479be207426497a8891cf6be2826 Limited Banner Roll now for new levels of Tweedleallinone AND also the LV1. New Levels New RT Items New DP Items - Barzam Custom LV1–2
- Rick Dias II LV3
submitted by Ace-Whatever to GBO2 [link] [comments] |
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2023.06.08 09:01 Mezoaro Large corporations and "Just start your own business"
I've been learning about socialism for over a year, and I have leaned socialist for a few months now. What convinced me was that companies/business owners pay their workers as little as possible in order to achieve high profits for themselves. Socialism is the process of seizing the workplace and ousting the boss because they don't need the boss, they can distribute the profits amongst themselves, the ones who actually work. A very good glimpse into socialism was when one owner of a pizza place decided to pay his workers the profits of one day of work, instead of keeping it for himself.
https://labor411.org/411-blog/pizza-workers-make-78-hour-when-boss-gives-them-days-profits-instead-of-keeping-them-for-himself/ They made $78 dollars an hour.
However I do still have some questions that stick out in my mind that I have not yet thoroughly researched that'll determine for me if capitalism can be regulated/overcome, which socialists disagree with.
Namely, that is large corporations and the whole "Owners incurred risk and the workers didn't."
I don't think anyone can disagree that because a entrepreneur risks their money and a worker does not that, the entrepreneur should be the one taking the profits home. But now let's say time passes, the business becomes massive and opens new locations, and then the owner gets hit by a bus, attacked by dogs, and drowns in the Atlantic never to be seen again.
Where do investors come into play?
Who now manages the purchases of the raw materials (like meat for burgers, graphite for a pencil factory, etc), the physical money that comes in from sales, and the new locations? (the administrative processes, basically). Hell I know business owners don't work alone as many businesses begin with 2 friends coming together. I mean, does an admin even have to be an owner or can it be a position to be applied for just like a cashier?
This is a round about way of saying, after all the initial people who incurred the risk are gone, can the company just go to the workers? There is definitely more to it that just that.
I used to work at a hotel that was founded before 1900. My job was actually kinda useless, so despite me already leaning socialist I realized that I couldn't say I was being exploited without sounding like a fool (bellhop). The real ones who provide the hotel it's value are the caretakers, the ones who clean and organize the rooms, fix broken lights, repair elevators, etc. There must be someone who is receiving the surplus value who did not incur the risk 100 years ago, as the hourly wage for being a housekeeper is $15/hr.
I might be all over the place but you get the gist of it
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2023.06.08 08:58 Claija79 Scaroni: "Maldini a great one but Milan play as a team. If Maldini wanted to sack Pioli? I don’t want to express myself on the idea of Pioli’s sacking. But Pioli is absolutely central to this project. We will have to make some sales and conclude some important signings: we are ambitious. ”
Paolo Scaroni gave an interview to Corriere:
“Where do I start from? From the fact that all of us, have always had an excellent relationship with Paolo Maldini, who is a gentleman. He is a person attached to Milan. However, we follow a bit innovative model, at least for Italy, for club management. We work in team.”
“It is an organizational model that is very dear to our shareholder [Cardinale] who, let us remember, is a sports specialist who boasts success in his activities. When he suggests something to us we pay great attention, because we think it brings innovations.”
“In this organization we had the impression that Paolo was felt uncomfortable, and when one is uncomfortable it is better to part ways.”
“I'll give you an example that concerns myself. I was very dedicated to the new stadium matter, so much that there were those who called me "Stadioni" and not Scaroni. True, but I did it mostly in the Elliott years.”
“When RedBird arrived, which has experts who have built stadiums all over the world, it came natural for me to join the team and lose that autonomous role. It's a bit like what should have happened for the technical area.”
“RedBird and we all want Milan to continue this growth. I don't forget that I started being president in a dramatic moment.”
“You recall that I always said that we had two mountains to climb, bankruptcy and sporting results. Now we're not at the top but we've come a long way indeed I would say that in Italy we are among those who have done the most.”
“We want to continue to scale, always keeping in mind that more revenues lead to more investments for the sports area and more sporting successes lead to more revenues: a virtuous circle to be set in motion.”
“In the meantime, let me remind you that in four years we have invested more than the others. Some will always say it’s not good enough but our shareholders have allowed us to build a strong team and we will continue along this path together.”
“I think we will have to make some sales and conclude some important signings: we are ambitious.”
“Who will take care of the market? It will be in the hands of a team that integrates different skills, with CEO Giorgio Furlani who also has the sports area to coordinate with, together with professionals such as Geoffrey Moncada and coach Pioli: we expect him to have his say in these choices. In addition to the international experts of RedBird.”
"RedBird believes in analyzing the characteristics of players in a scientific way, of course, something that has been done in the Premier League for years: they have managed to adapt models born for other sports to football. We must combine individual skills, personal intuition in discovering talents and knowing how to insert them into our environment with these quantitative feedbacks. We want to bring together the best of our past with the best of the future that RedBird brings us. I hold on to the past, but why should we give up skills and innovations? Then the results will talk, it counts to win the games, I never liked losing and much less Gerry Cardinale.”
“Did Maldini’s figure have a weight in negotiations? This is very true and I am very grateful to him. I have to say that today, and it is not to sound ungrateful, we need it less. Milan having come out of the management of Yonghong Li was struggling to attract talent. I think that Milan, which won the Scudetto and reached the semifinals of the Champions League, is more attractive.”
“Ibrahimovic? I have the impression that he wants to take a sabbatical period. Then he remains a friend, a person to whom we owe a lot, because in the most difficult moments he allowed us to make a breakthrough. If ideas come to him we will be the first to listen to them.”
“The players showing solidarity to Maldini? It seems natural to me. On the other hand, they are professionals that are used to change, they will understand that this is done with the idea of doing better. We will explain it to them. Then they will rightfully remain linked to Maldini.”
“If Maldini wanted to sack Pioli? I don’t want to express myself on the idea of Pioli’s sacking. But Pioli is absolutely central to this project.”
"I'll make a summary. We liked the area of the La Maura racecourse very much, and the mayor liked it, but it is very difficult to practice. On the abatement of the Meazza is pending the constraint that could be triggered in 2025: without certainty, this project is asleep, nor does the mayor allow two stadiums close to each other. The area of Sesto has the problem of reclamation, at the moment we are developing hypotheses on the area of San Donato to keep it ready in case San Siro fades. "
https://www.corriere.it/sport/calcio/serie-a/23_giugno_08/paolo-scaroni-maldini-intervista-70a0e16a-057b-11ee-874a-78fbf24a95c4.shtml submitted by
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2023.06.08 08:58 GoingCrazy0515 Global Water Atomized Powder Market Analysis, Competitors, Growth Rate 2023 Hoganas, Fukuda Metal Foil & Powder, Atomising Systems Limited
Global Info Research announces the release of the report “Global Water Atomized Powder Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029” . The report is a detailed and comprehensive analysis presented by region and country, type and application. As the market is constantly changing, the report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided. In addition, the report provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
According to our (Global Info Research) latest study, the global Water Atomized Powder market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Key Features:
Global Water Atomized Powder market size and forecasts, in consumption value), sales quantity, and average selling prices, 2018-2029
Global Water Atomized Powder market size and forecasts by region and country, in consumption value, sales quantity, and average selling prices, 2018-2029
Global Water Atomized Powder market size and forecasts, by Type and by Application, in consumption value, sales quantity, and average selling prices, 2018-2029
Global Water Atomized Powder market shares of main players, shipments in revenue, sales quantity, and ASP, 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Water Atomized Powder
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Water Atomized Powder market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments.
Request Free Sample Copy Or buy this report at:
https://www.globalinforesearch.com/reports/1535525/water-atomized-powder The Water Atomized Powder market is segmented as below:
Market segment by Type
Iron Powder
Stainless Steel Powder
Copper Powder
Other
Market segment by Application
Powder Metallurgy
Additive Manufacturing
Thermal Spray Coating
Other
Major players covered
Hoganas
Fukuda Metal Foil & Powder
Atomising Systems Limited
AMETEK
Rio Tinto
Nippon Atomized Metal Powders Corporation
Jiangxi Yuean Superfine Metal
Kobelco
JFE Steel Corporation
GKN
Liaoning Shengyu New Material Technology
Hangzhou Yitong New Materials
The Main Contents of the Report, includes a total of 15 chapters:
Chapter 1, to describe Water Atomized Powder product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Water Atomized Powder, with price, sales, revenue and global market share of Water Atomized Powder from 2018 to 2023.
Chapter 3, the Water Atomized Powder competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Water Atomized Powder breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Water Atomized Powder market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Water Atomized Powder.
Chapter 14 and 15, to describe Water Atomized Powder sales channel, distributors, customers, research findings and conclusion.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the Water Atomized Powder market covers the following areas:
1.Water Atomized Powder market sizing
2.Water Atomized Powder market forecast
3.Water Atomized Powder market industry analysis
4.Analyze the needs of the global Water Atomized Powder business market
5.Answer the market level of global Water Atomized Powder
6.Statistics the annual growth of the global Water Atomized Powder production market
7.The main producers of the global Water Atomized Powder production market
8.Describe the growth factor that promotes market demand
Global Info Research is a company that digs deep into global industry information to support enterprises with market strategies and in-depth market development analysis reports. We provides market information consulting services in the global region to support enterprise strategic planning and official information reporting, and focuses on customized research, management consulting, IPO consulting, industry chain research, database and top industry services. At the same time, Global Info Research is also a report publisher, a customer and an interest-based suppliers, and is trusted by more than 30,000 companies around the world. We will always carry out all aspects of our business with excellent expertise and experience.
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2023.06.08 08:57 ProjectRenown Survival Alpha Development Update!
This dev blog covers our ongoing move to a Full-Blown Survival Alpha, Changes to Indiegogo, alongside the Xsolla Launcher Swap for Alpha and Beta.
I’d like to say a special thank you to our dedicated testers who have been helping us with the survival pre-alpha. We’ve had some nasty bugs and our testers' persistence in helping us sort these issues has been hugely important. Thank you again to all our backers and double to those dedicated folks who put in that little bit extra (You know who you are). Likewise, a big shout out to the moderation team here on our discord.
It’s been a little while since our last update, but we’ve not been idle. Let’s get into it.
Survival Alpha! So the big news is that we’re moving steadily towards our first Stable Alpha build featuring the Survival gameplay loop. We still have a lot we want to add, change, and improve but this build represents a big goal for the community.
Our new Dev Vlog takes a head on look at this topic and covers:
-Improvements to the building system with new textures, redoes of older tiers and the Stone External Wall Implementation.
-New customisation and Play Model Changes.
-New Weapons for the T0/Primitive Level of gameplay
-A focus on the new Survival Build as a whole.
-An overview of the new progression system and how Silver is used as a raiding resource.
-Points of interest including the new Castle Event
-How Barrels and the road Network functions.
-The new underground cave network
There’s also discussion on some of the new quality of life features we’ve added, AI changes and more. Our video can be found here:
https://www.youtube.com/watch?v=1j0h5FEQIII Alpha vs Beta?
One topic I want to face upfront is how we’ve decided to address Alpha vs Beta. We’ve been working hard to get the survival gameplay implemented in a fun manner which accurately represents the end game we want to make.
However, we’re very aware there are several key features/mechanics we still need to add such as Cavalry Warfare, Worker Buildings, the “Renown System” itself to name a few. Likewise, there are multiple areas we still need to re-do and improve such as Animations, The UI and various small but meaningful optimisations.
By drawing the line down the middle, we’re able to get players going (on what we hope) will be a fun experience, which also directly helps us by providing invaluable testing data. Likewise given we’ve always been set on making a Survival game its very exciting for our team to have reached this goal, even if there’s still a lot to be done.
Big questions regarding the Xsolla Launcher, Indiegogo, and Beta Access.
As we’ve said many times, we’re extremely grateful to our community for their very generous support of our work.
I’m sure folks will have plenty of questions regarding the new update and changes. We’re always around here in discord if you want to ask.
That said to head off any misinformation, I’m going to do my best to answer some of the more glaring questions.
- What’s with Steadfast Backers getting testing keys now if its an alpha?
We’ve decided we’re going to allow early testing access for our previous Steadfast Backers. Given how we’ve decided to deploy the Alpha, and that it may still take a while before we reach beta, we didn’t see any reason to punish folks who have already helped support our work in the past. This also allows us to do a small expansion on the tester base in a controlled manner. You should be receiving your testing keys via email in 1-2 days.
- What happens to Beta if that's no longer for sale?
We are absolutely still going to be doing our Beta Phase release when we get to that stage of development.
That said, given the confusion this has caused over the last few years we’ve decided to remove the ability to purchase Steadfast and Proud Backer tiers from our site going forwards.
- What’s the deal with this new launcher then? What about Steam?
This is something we’ve been slowly required to do as our community has grown.
Steam limits the number of testing keys it's willing to distribute. By these rules we’re very much already at the upper limit of what they’ll offer us.
By swapping to the Xsolla launcher, we can ensure that tester keys keep coming to our backers and that we can honour our promises regarding the spare beta keys. It also means we’ll never have any issues regarding running out of keys again and ensuring that keys are always sent immediately on backing.
We want to be super clear:
-The game is going to return to steam for Early Access.
-This is only an intermediary stage for Alpha and Beta before the game returns back to Steam.
-When we return to steam, you’ll receive your full game key with attached cosmetics, Titles, and the like.
Customers with steam keys should be fine to keep using them for the foreseeable future for testing. We’ll be updating the Xsolla and Steam Builds in tandem and it does not matter which launcher you play from; both connect to the same servers.
Again a huge thank you to all our amazing backers, our community here on discord and the awesome moderators who help keep it all together.
Now that we’ve gotten past this big goal we’ll be doing more regular updates to let you know how's it going.
Till next time
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