Furnished apartments in hartford ct


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2023.06.08 16:38 Level-Community-8605 Long distance relationship anxiety

Hi! I am a 21 F and my Boyfriend is 21. We have been together for over a year, mostly long distance though. During the year he goes to college in AZ and I go to school in Chicago. Our families are both from Chicago, so right now he is back for the summer and its amazing.
Everytime we leave each other for a couple days during the week (to work and go about our lives), i cant help but get a sinking feeling about when he will leave in August.
Long distance is sooo hard. The main issue is we just miss each other. We continue to work on our communication skills when we are apart too, to make it easier, but it just hurts my heart. I get so anxious thinking about the summer coming to an end and not being able to see him for a month at a time, even though the summer just started.
Any advice on how to rework my thinking, or make it easier, or just words of wisdom?
submitted by Level-Community-8605 to Advice [link] [comments]

2023.06.08 16:37 Glad-Replacement3369 An outlet in my rental apartment. Is this legal/safe? See photo 2 for light indicating "open neutral". As far as I can tell, it has no power. Cheers sparky friends.

An outlet in my rental apartment. Is this legal/safe? See photo 2 for light indicating submitted by Glad-Replacement3369 to u/Glad-Replacement3369 [link] [comments]

2023.06.08 16:37 iwanttorunawaysobad my (25f) boyfriend (25m) wants his brother to move in with us

hello all 👋
tldr; boyfriends brother wants to move in with us, i don’t want that and we’re on the edge of splitting up because of it
for context, me and my boyfriend, who have been together 3 years, had our own apartment until MIL and a couple of his siblings came to live with us. after not being able to withstand my in laws for various reasons, i left our apartment some months before the lease was up. this is a really short summary and i explained it a lot more in detail in my last post if you care to read.
now that there’s about a month left until our lease is up, we decided to look for 2 bedroom apartments, as we have a son (4 months) together and we want him to have his own room eventually. we applied and we’re approved for an apartment, yay!yesterday, out of the blue, he came to me and told me he decided it was okay for his younger brother (19M) to move in with us.
i immediately ask him, why? what made you come to that decision on your own when it’s OUR apartment? he claims his little brother isn’t comfortable going anywhere else, and that he’s more stable at our apartment. i tell him that we have no space in our new apartment, we planned for the extra bedroom to be our sons, and that i wouldn’t feel comfortable with an in law living with us again after what happened before. he says that his brother being stable is more important than me being comfortable. i told him no, i won’t allow him to come with us. i would understand if he had no where else to go, but he does, he’s just choosing to come with us.
my boyfriend says that if i won’t allow him to move in with us, then they’ll find a place for themselves, and even asked me if i could still sign the lease on this apartment so that they can move in even if i’m not. he says im not taking into consideration my son at all, who would be happier living with both parents, and my son won’t care who’s living with us, i’m the only one upset about it. he says if it was the other way around, he wouldn’t mind.
i’m not even sure what advice to ask for. i’m already dealing with ppd, and this situation is just making things worse for me. i feel selfish for breaking up our family over an in law moving in. to me, my options are to suck it up and have his brother move in in order to keep our little family together, or stay with my mom and have baby split between two places. am i wrong for not wanting to live with in laws anymore, even if it’s just one? please be kind, thank you for reading
submitted by iwanttorunawaysobad to relationships [link] [comments]

2023.06.08 16:35 Metal_Massacre X2700h for music and movies in 3.0?

I live in an apartment so as much as I'd love to have a full surround setup I can't make that happen currently due to having to mount speakers on the wall that shares my neighbors bedroom. I also can't have a subwoofer since we have paper thin floors apparently.
Right now I've got a Polk center channel and a pair of NHT ST4's and I'm mainly playing records, Spotify, or watching movies/tv. I've been looking at the refurb x2700h on accessories 4 less for $600 but they also have the x1700h for $550 or I could wait till Costco drops the s760h back down to $400.
Im tempted by either of the X options partly due to the higher end audessey room correction but I know it's probably overkill for my setup. Any advice would be great!
submitted by Metal_Massacre to hometheater [link] [comments]

2023.06.08 16:35 BeckyBee_ Questions and Answers with Assistant Game Director, Adam Whiting!

Hi everyone,
Thanks for all the amazing questions you’ve submitted for our Q&A with Assistant Game Director, Adam Whiting. We’re delighted to have received so many. So many, in fact, that we couldn’t possibly have taken so much of Adam’s time to answer them all – maybe we’ll have to do a part two one day soon.
We sat down with Adam this week and got some answers for you. We’re sure you’ll be happy with what Adam did manage to answer; he’s really gone above and beyond for this one.
Here’s a few words from Adam:
“I really appreciate all the kind words for the studio, we’ll be sure to share them with the rest of the team. It was also nice to see some familiar faces from over the years – thank you for remembering me and saying hello! It’s always a pleasure interacting with our wonderful community, and we look forward to doing more things like this in the future.”
And with that, we’ll dive into the Q&A. Enjoy!
/EVERYWHERE Community Team

Life as an Assistant Game Director at Build A Rocket Boy

Q: Hi Adam! Thank you for participating in this, it's so great to see the relationship Build A Rocket Boy has established with the community!
  • What are your daily tasks as Assistant Game Director, and what would you say is the aspect of game development that you give the most importance to? (Game mechanics, narrative, visuals...)
  • What are your favourite games and how do you think they influenced you when working on EVERYWHERE oand MindsEye?
Keep being awesome! – From u/NestorSite
A: Well, thanks to you as well NestorSite, it’s exciting for me to get to talk to you all about what we have been working on (finally!) and we really care about our community and are delighted to get to share more info.
As Assistant Game Director my day can vary greatly, and each day presents new challenges and opportunities to help progress the project. Primarily in Game Direction we are ensuring that all the teams are aligned on the bigger picture and goals of the project. Historically, this has been working mostly with Design on the core game mechanics and systems, but now we are at a point where a lot of the design work is complete, its more about checking progress, playing the game every day, and making sure everything is trending correctly.
It's hard to pick an area that is most important as what makes games development special is how it’s a convergence point for most of the artistic and engineering disciplines we know of, and all of them contribute to the whole, so they are all equally important (plus I would hate for any of our teams to feel like I had any favourites 😉). That being said, games are primarily meant to be fun, so I am particularly passionate about the core mechanics. We want our players to have a great time in EVERYWHERE and MindsEye – though each of these have their own specific requirements that present interesting challenges and drive all our departments to push the boundaries of their respective areas of expertise.
I’ve given a lengthy answer about my favourite games elsewhere so I’ll try and keep this short and point you in the direction of that, what I would say though is that generally we don’t look at other games in particular when working on the design of EVERYWHERE though it’s impossible not to be influenced by the things you have enjoyed (such is the nature of art).
Q: Hey Adam! Could you tell us what is the most challenging task you had to face in the last few years? – u/Gab1024
A: Hey Gab, thanks for your question!
One of the biggest challenges we’ve faced throughout the project has been building the team – building an exciting, ambitious, and new type of project is a huge challenge but building the company in tandem has been very tough as we’ve always aimed to bring the quality talent that the project requires. That can be tough when you are trying to attract talented devs, who, in many cases, can choose where they work. They are often choosing between established studios and established projects which can be very tempting. [DB1] However, we’ve been very fortunate and have built a team of very talented and experienced devs (with a healthy dose of people fresh to the industry) who are really delivering on the ambitions of the project, and we are all excited for you all to see and play the game as soon as possible.
Personally, one big challenge for me was the whole Gamescom experience – I never thought I’d find myself on stage with Geoff and talking in front of so many people, especially having grown up watching countless game announcements and reveals, it was both terrifying and extremely exciting though pretty far from my natural environment behind a PC in a studio 😊
Q: Hiya, I’m curious if you started out in another role in the gaming industry that led to being a Director? - Thanks, u/voodoolady94 xx
A: Hey voodoolady – unsure if your name is a Ween or Hendrix reference but either way, I like the handle!
I started in the industry, as many people did, in Quality Assurance. QA is a fantastic starting point for two reasons; Firstly, it isn’t a role that requires a lot of specialised experience to get started. In fact, one of the key things we are always looking for with new QA roles is a passion for gaming, strong attention to detail and good communication skills – don’t get me wrong it can be very intense and challenging working in QA but if you have a genuine passion for making games it can be highly enjoyable and rewarding working in part of a team that is so intrinsic to releasing any quality project. Secondly, everything in every game needs some form of QA support – meaning that you are exposed to every department/facet of games development which can be really useful for finding what you like and what you are good at. Often you can naturally progress into a more specialised role that can lead to moving to another team entirely (or becoming a stalwart experienced QA that will always be in demand within the industry) – there are countless examples I can think of from across my career where people have gone from QA into writing, AI coding, concept art, audio design – pretty much every department has someone within it that started in QA.
My personal journey was rising through the ranks of QA to a QA Supervisor and then moving towards Production before eventually moving to Game Direction – and I’m honestly still learning and growing every day as I get to interact with truly exceptional and talented people who are each extremely knowledgeable and experienced in their own areas. Each interaction is an opportunity to learn and grow, and if you approach the industry with that spirit, you will definitely do well.
Q: How hard is it to turn your game ideas into reality with the help of developers, how do you explain to them what's on your head in terms of game direction? – Thanks, u/vassirbl. From Morocco.
A: Hey vassirbl, thanks for taking part!
This is a really interesting question and one that is hard to answer directly as it depends on the idea – some things can require just a few lines of code, some can require multiple teams working in tandem to bring it to life – and that is part of the challenge with games development, something that seems quite straight forward might be really challenging to manifest. On the flipside, sometimes something that may seem to be really complicated and taxing can actually be done very quickly and efficiently.
The thing I’d say about this is that having ideas is one thing, everyone has ideas and I believe everyone is creative, but in a position like games direction it isn’t always about throwing around big ideas – you need to have a vision for what you are wanting to make and achieve and you need to ensure that your ideas are in service of that vision and are supplementing/augmenting/enhancing the direction of the game. You aren’t always making a game for yourself and your own niche interests, you are in service of the vision and trying to ensure that there is congruence between what is going into the game and what the game is trying to achieve.
In terms of explaining things that can often be more straight forward than it might seem, you are interacting with people who aren’t just gamers, they have made gaming their passion/vocation so you are speaking about the game in a similar way to when speaking to a friend about a game you are both playing together – and generally if the idea is good then it's going to generate some excitement. Then you are in an ideation process where the person you are talking to, often someone who is passionate about an areas of games development (their discipline), will then have some suggestions for flourishes and tweaks that can help improve the idea. This is really important because you want the game to be as good as it can be, and there is no silver bullet that magically makes a game feel special, fun or unique, normally its countless little tweaks and adjustments and suggestions from everywhere within the studio that create the end result which hopefully is something that feels like it has been made with love, care and attention. You can’t fake that or even articulate what it is that makes a game feel like that, but you feel it when you play a great game and that is what we are always striving to achieve.
Q: I was waiting for this because I'm on the mailing list. I appreciate this. Hello Adam. I guess my question is what is one of your favourite things about being an Assistant Gaming Director at Build A Rocket Boy? – u/EducationalCook9570
A: Thanks for signing up, EducationalCook, really pleased to get to answer your question so thanks for taking part.
It’s really hard to pick one particular thing but over the years I’ve been asked some variation of this question and my answer generally is the same – it's getting to work with such an amazing team of wonderful and talented people who are giving their all in service of the same common goal – making EVERYWHERE and MindsEye the best possible game(s) they can be.
When I was growing up gaming was still a bit of a niche hobby so anyone I met that was a gamer was instantly a friend, someone I could share my passion with, and now I get to spend most of my time with people like that – it's truly a blessing and I feel fortunate every day I get to interact with all of my wonderful colleagues.
Q: Howdy Adam! Most people will ask about the game, but for a Q&A it's really about the person. So here are my questions.
  • Were there moments where the development struggled? If so, how did this affect you?
  • Now the last ones might be too personal buuuut, is pineapple on pizza justifiable?
Thx in advance for answering these questions. I really hope you do. – u/MikaStr0L
A: Hey MikaStr0L, thanks for your question(s)!
I wouldn’t say there were any parts where development struggled but along the way there are always challenges to overcome, the main one for us was building a company at the same time of building a brand new and exciting project.
Generally speaking though, if things aren’t going quite as planned I try not to let it bother me – though that can of course be hard when you feel very personally invested in something – but I’ve found that it doesn’t help to let the negative feeling linger and instead try and push on, games development – like life in general – doesn’t always go according to plan but you just have to focus on solutions and moving forward and not let things hold you back. If you can do something about an issue, then deal with it and fix it, if you can’t do anything about it then move on and try not to let the negatives/setbacks hold back progress in other areas.
Now the truly important question… I must admit that I am not a fan of pineapple on pizza, although I do like pineapple generally, I’m more of a pepperoni kind of guy 😊
Q: Hey Adam, first, let me say I admire the work you all do a lot. Not only you guys at BARB, but also in the whole industry. I'm really looking forward to getting my hands on MindsEye and EVERYWHERE.
  • Working within the QA part for many years, was it difficult the transition to a different role? Would you say it was a positive change?
  • Do you think EVERYWHERE and other games/experiences with a similar concept are the future of gaming?
Thank you and I hope you keep succeeding at your career, can't wait to play both projects’ you guys have been working on. 💙 – u/Fabry06
A: Hi Fabry, thanks for taking part and for your kind words and sentiments. I’ll start by saying that I also admire the work that takes place industry wide – the games industry is full of amazing and talented people who are all helping to further this artform we all whole dear forward, and I believe we are only just now realising the potential that video games can achieve.
I would say that transitioning from QA to another role felt very natural, even in my current position I’m still playing the game all the time and entering bugs, they might not be as well written as they once were but once you’ve cultivated a QA mindset it is not easy to turn off (this can make me a very boring person to watch play in my spare time as I’m always poking and prodding games to see what might happen…). I would say it was also a positive change for me personally but everyone's path in the industry is different and you kind of move with the tides and get swept up in a project and who knows where you end up within it – I always took the approach of wanting to be helpful/productive/useful in furthering the ambitions of the studio and the project and have always been happy to do that regardless of what that entails (in the very early days I was building PCs and writing design docs as well as doing QA work, whatever was required).
I do think that EVERYWHERE is a new type of project, but one that isn’t entirely unfamiliar, there are probably aspects that you recognise and some that are a bit different, I think the way everything ‘fits together’ is quite elegant and hasn’t been done before. The industry in general though is continuously evolving and I think that’s what makes it an exciting thing to be a part of. I do feel that the way people are consuming entertainment has fundamentally changed within the past decade and I believe that EVERYWHERE is a reflection of that – perhaps games in general are a bit to beholden to established paradigms and ways of doing things in ways that I think we aren’t.

About EVERYWHERE and MindsEye

Q: What is the inspiration to create EVERYWHERE and MindsEye, and why did you decide to make them two different games? – u/Zgangstas
A: Hi Zgangstas, thanks for your question.
This is a really interesting question and I think this is part of the magic of games development, when you are ideating/experimenting in the early stages of a project you can happen upon some magic that can alter the way you approach things, even if the vision has remained the same throughout perhaps the way to achieve it evolves.
I think that one of the main things we always wanted to do was create a space where players were in control, where they could be who they want to be and have the experiences that they wanted to have – but then as experienced game devs there is a natural inclination towards curating an immersive experience that captivates and enthrals players – this was a tricky thing to balance and trade off and I think ultimately it lead us to our current path.
EVERYWHERE is a space where players are in control, where they can build, share, compete, and explore in numerous different ways – and MindsEye is where we can construct an immersive and cinematic experience – with shared DNA between the two so we aren’t reinventing the wheel constantly, and we are at the place where we are now where work on one project is benefitting the other and vice versa.
So, I guess the true answer is that they both demanded to be different game organically through the course of development and we pay attention to what the game is telling us and let that guide us.
Q: Hi Adam, there’s the audience that fantasize on stylized and cartoonish games and the ones that are focused on realistic, story-driven experiences. How challenging is it to deliver the best game as possible to both audiences, and how confident do you feel about the shape those two games are in? – u/Treyboss2001
A: Thanks for your question Treyboss.
I think as you say there are probably distinct audiences for both, some that prefer or only enjoy one style or the other, but there are others (like me!) who enjoy both stylised and realistic games – often depending on my mood.
It may seem challenging to be constantly shifting gears between them both but ultimately, it’s more natural than it may seem. They have very distinctive and different requirements and demands that make decisions intuitive – though careful thought and consideration is required for each.
However, the way we think about it internally is that we get to have our cake and eat it, we aren’t locked in to one style or gameplay type, which can be fun and refreshing – perhaps you hit a creative roadblock with one and you can move on to the other and come back with a fresh perspective to the original issue you were having. Projects of this scale can often take many years to make so not being too locked in to just one thing is a blessing.
In terms of the progress we are making, I have to say that I am constantly delighted – either one project is delivering something new and wonderful or the other one is (often both at the same time!). Now we are getting to show people them both for the first time I’m truly humbled by the very positive reactions we are receiving.
Q: Hello Adam from the Build A Rocket Boy team. What was the original plan when EVERYWHERE was being developed in lumberyard engine and back when yah were using the lumberyard engine what were the challenges and roadblocks?
Keep being awesome Adam. - u/Lonelyfades
A: Thank you Lonelyfades, I will do my best!
I think back when we first started with this project the industry was quite different, the game engine landscape in particular was very different. We always had lofty ambitions for this project and at the time Lumberyard seemed to be the only engine that could deliver what we needed to even scratch the surface of what we wanted to accomplish. Since then, things have progressed somewhat and now we are in UE5. I believe UE5 is clearly the cutting-edge technology that we need in order to deliver the best possible results.
That is the strange thing with life and games development, sometimes an old decision was the correct one at the time even if it is not correct for right now, and even things as disruptive as engine swapping is ultimately worth it if it unlocks the creative potential you are aspiring towards.
I think this is ultimately a tribute to our core strength as a developer which is our unwillingness to compromise, we are eager to undertake difficult or even painful changes if it helps move the needle closer to where we want it to be.
Q: Hi Adam, so something I was confused about, is EVERYWHERE and MindsEye the same game? Or is it a game within a game? – u/Jozza141
A: Jozza thanks for asking your question and I am happy to try and relieve your confusion.
EVERYWHERE and MindsEye are distinctly different, but also inextricably linked. One way to think about it is that EVERYWHERE is ultimately a platform for games, entertainment, and different types of fun – and MindsEye is a story-driven, action-adventure game that could reasonably exist on its own but is enriched and elevated by its connection to a larger social space. A connection that I believe is deep and meaningful. The possibilities are endless and there’s so much to share, but we will reveal more when we are ready.
Q: Both u/iPeluche and u/Bobby_Boy301 had some questions about PC vs Console release. Why has BARB opted for the separate release between PC and Console. And does this mean Console won’t get the same treatment as PC after release?
A: I don’t think we are completely locked into this type of approach; we want to do that which makes the most sense for both projects whilst also working within the constraints of their paradigms.
PC is certainly a very open and creatively liberating space in which to operate, sometimes key innovations in gaming take place on PC because of its open nature and I think this is an example of that.
Rest assured we are passionate about both PC and Console development, and we would always aim to ensure parity between both releases of either project – platform holders permitting.
With all that being said, I would look forward to future announcements as we are very pragmatic as a company and always move forward in a direction that makes sense both for us and for our players.

Advice for aspiring Game Developers

Q: Ok, ok, here goes:
What advice do you have for those aspiring to pursue a career in game development?
What excites you the most in terms of future game development and where do you think the industry is headed? – u/RazorDarkness
A: Thanks for your question RazorDarkness.
My biggest advice for anyone trying to pursue a career in games development is to always remain humble, this is the cross section for all the artistic and engineering disciplines we have in media, as such it is impossible to be an expert at all things. You are always going to be working in a team and you are always going to be relying on your peers to achieve whatever it is you set out to achieve. So always keep your eyes and ears open and try to absorb as much knowledge and information as you can so you never stop learning. The moment you think you know it all is the moment you become a dinosaur and you will be immediately surpassed.
My second big piece of advice is to never lose sight of why you are making games in the first place – I often keep some mementos on my desk from favourite games and things that inspired me as a child to keep me grounded, as even on the hardest of days I can take a step back and realise that I’m getting to do something that I’ve loved my entire life and despite its difficulties my overriding feeling is always gratitude that I’m even able to earn a living doing something I love.
Q: Hello Adam!
First, I really hope you and your team are getting enough sleep after all the hard work you guys put into these projects. I just want to say on behalf of the EVERYWHERE & MindsEye Community, we really appreciate all of you that are involved with these two major projects, and also sending much support to every single one of you on this journey!
But my question is ... Where do you see yourself, the team, and everyone over at BARB in the next 10 years after both games are officially out? – u/TheRealRocketBoy
A: Well thank you TheRealRocketBoy – your support and encouragement means a lot, excited for you to get to enjoy the fruits of our labours!
This is a great question – I see us still working on this project, both aspects of what we are doing have far reaching plans and if all they all work out, we’ll still be working on both – and we aim that this will be in tandem with our community and players.
What things will look like at that point though I have no idea, EVERYWHERE in particular isn’t the kind of game we want to prescribe to people, it's something we want to further improve and refine in collaboration with our players – indeed the launch of EVERYWHERE will truly just be the beginning and I know that the creativity of gamers will always thrill and surprise so I think we are going to go on a wild ride together and I can’t wait to see where we end up.
MindsEye on the other hand… well who knows where in space or time we may be with that story by that point… I could write down on a piece of paper now a phrase for where MindsEye will be in year 10 and whilst it would almost certainly hold true, how we get there, and the specifics would surprise even me, I’m sure!
Q: Hey Adam, appreciate you taking the time to do this Q&A!
You have a great name! I may have a bias though as I'm also an Adam. In my spare time I've been creating a game design document for a game I'd love to create. This document has been growing and expanding over the past couple years. Ideally, I have aspirations of becoming a creative director for a development studio but have no experience working in the gaming industry (I'm a project manager in the residential construction industry).
Given your experience in the industry and your current position as BARB's Assistant Game Director, what advice would you give someone such as myself about how I may go about potentially pitching my design documentation to a studio and ultimately becoming a creative director? Do you personally feel as though people aspiring to become involved in the gaming industry need to start in an entry level position? Or perhaps there are alternative pathways to achieving such goals?
Thank you! Well wishes to you and everyone at BARB! – u/EndgameEmporium
A: Hey EndgameEmporium!
I admire your enthusiasm and you clearly have a passion for games which is something you want to hold on to as it will always keep you right and steer you correctly.
That being said I think there are two ways to head in if you want to be a creative director – firstly you can go down the studio route – however keep in mind that games are big expensive things to make, and it would be pretty remarkable for someone to have an idea so strong that a studio would trust in and fund it. Generally speaking I think going down this path would require you joining a studio and working your way up, and in particular showing a willingness to work towards someone else’s vision and showing that you can see the big picture when it comes to games development, then you will get creative opportunities with an established project or studio to show what you can do and from there more and more creative freedom until you are able to pitch your idea. With that path you may very well find that working with other creative brief’s and visions can be both challenging and rewarding, as essentially they are ‘creative restraints’ you are operating within and learning to work within these restraints will teach you how to be economical and efficient with your designs and ideas (sometimes a good idea can cost millions of dollars and sometimes a great idea can be brought to life with existing resources, the latter is where the magic really is, and will make you very popular to work with!).
The second path to take would be to try and build out a vertical slice or gameplay prototype or concept yourself, with that I would try and refine your idea to its core components, understand what things fundamentally you need for another person to be able to experience or understand your idea, and go from there. If anything, EVERYWHERE might be the perfect thing for you as empowering the great creative minds of the next generation is something we are very passionate about and you may be able to bring your idea to life with ARC-ADIA.

Emerging Technologies in Gaming

Q: u/Main-Department9806 and u/Dirty_Worka had some interesting questions about AI. Adam, as AI learning and functionality accelerates, what’s your read on the level of disruption we should expect with regards to game development? And do you think we can leverage AI such as ChatGPT into games, for example, so that NPC’s dialogue could be vast and ever changing?
A: I think that AI is going to fundamentally change the way in which we interact with the world and each other, it's going to be a transformative technology over the coming years and every industry and sector will feel it.
In terms of game development, we can see how this might play out already, things like ChatGPT etc. will streamline and accelerate the game development process exponentially – this should hopefully lower the costs and requirements for making larger projects. This could mean many more larger and ambitious games that are taking more risks emerge as they won’t be as expensive and time consuming to create – instead of a lot of talent being funnelled in to a few large studios and creators it will allow us to go back to an older style of games development where a small team with a big idea has some chance of bringing it to fruition without having to compromise on the scope/scale.
From the consumer perspective yes, I think we will soon have realistic interactions with NPCs where we can really build deeper and more personal connections with the characters we interact with in these virtual worlds, possibly even allowing us to alter how events and stories may play out, maybe in the future the way I play a story driven game may yield entirely different results and a different ending to how your story may finish – and maybe these aren’t just branching paths but completely different forks in the road we are creating dynamically – maybe then watching each other player story games has value beyond the personality/skill of the person playing.
I think this something that games developers have always wanted to have access to, a future where we can create entire worlds that feel unique to the individual because the way you are experiencing it is unique to you, in the same way that each of our journeys through life are unique and different even though we all inhabit the same world within the same physical universe.


Q: Hey Adam, first I would like to thank you and the team for the great effort on EVERYWHERE and we can't wait to play what you're working on.
Second, my question is what's your favourite game (or games) of all time (excluding games you worked on). - u/Punisher_27
A: Firstly, thank you for your kind words, Punisher!
Secondly, what a fun question! I’m going to end up kicking myself later when I realise I missed something but here are a few of my faves from a lifetime spent playing video games:
Mario 64 – it is tough picking one Mario game as he’s the reason I got in to games (playing on my parents imported NES at the age of 3 changed my life!) but something about Mario 64 is just so magical and wonderful, the first time effortlessly moving through a 3D world, the joyous nature of the gameplay and the level design, I just adored this so much and despite later entries (e.g. Galaxy) being more refined and objectively better this is just such a special game I don’t think it's possible to calculate the impact it had on the industry and on entertainment when it first came out.
Quake 3 – I have probably played this more than any other game (with the possible exception of World of Warcraft) but this was my first foray in to the world of online games and that was a life-changing moment, realising that no matter how good I got there was always someone out there better… well that was a challenge I duly accepted and I have met many wonderful friends I hold very dear to me along the way across many different online games but this was the one that really blew me away
Bloodborne – I do adore the whole Soulsborne franchise(s) and as a game dev I really admire how FromSoft do things their own way and stay true to their artistic vision. I can’t think of a game that is more harmonious and congruent than Bloodborne, every pixel/sound is working in perfect harmony with each other, and the end result is something truly staggering. If I could wipe my memory and play one game over and over again and recapture the same feeling I had when I first played it, it would be Bloodborne.
Final Fantasy VII – I was queueing outside Electronics Boutique the day this came out, the first FF game to get released in Europe and I’m so glad we didn’t miss out on this one (though 6 was great and we had to import that…) – I can’t put into words what it was like encountering Sephiroth for the first time thinking I was at the Shinra HQ to complete the game and then the world map opens up and my mind was so utterly blown I couldn’t believe my eyes. As for Aerith/Aeris – well… aside from the fact she was the group healer… I was just floored; I didn’t realise how potent games were at eliciting an emotional response until that scene and I doubt any game could ever have that impact again.
Street Fighter 2 – when this first came out it was unlike anything I’d ever seen before – encountering at an arcade machine it's what the “cool older kids” were playing and its always retained that allure, this was a game that was cool and badass. The way you compete against others in fighting games has a certain purity to it that I just love, and I sorely miss having arcades to go to as they were a staple in my life growing up and there was always a great fighting game a community would build around. Getting to have the SNES version that was as close to arcade perfect as we could fathom at the time was a real joy as well and I guess this is widely regarded as the beat ‘em up that started it all and with good reason, because it did!
Q: Hey Adam and the community team, hope you're all doing well!
  • Are you a cat or a dog person? xD
  • When the game was announced in 2017, Everywhere was only the working title of the game. Why did you keep the name? What were some of the suggestions?
Thanks in advance! – u/thewhitewolf35
A: Hey thewhitewolf! Thanks for your fun questions 😊
I am definitely a dog person, I’ve grown up with dogs my entire life and despite being fond of cats I just adore dogs – quite a few people in the office have them and I am always happy to meet them, and due to my lifestyle I am not really able to be a good and responsible dog owner right now so I am very grateful when I get to interact with any of the BARB doggos. 😊
EVERYWHERE has always been called such and I think we liked the title straight away, I think it speaks to the potentially unlimited nature of what we are trying to achieve and we want this to be a game that anyone can play, wherever they are as I think we see games as more than just ways to spend your time, they are ways to connect and socialise and learn from each other – but even more than that they are a way to share experiences and that spirit of creativity has always been our guiding star with the project.
Q: u/MightyMax_1988 would like to know more about what you do in your free time. Do you like retro consoles such as Sega Master System, Sega Genesis (mega drive), Super Nintendo (snes)? And do you like the movie Ready Player One?
A: Hey MightyMax! I am always happy to talk about my hobbies 😊my friends often wish I would shut up about them!
In my free time I do enjoy watching team sports, specifically football (lifelong Nottingham Forest fan) and I adore the NBA (big Lakers fan) and live sports are a good way to stay connected to my friends and are something I always try and make time for. I also try and stay on top of the latest greatest TV Shows, Movies and Anime (just finished Ted Lasso which I thought was such wholesome fun and I also recently finished an anime called Chainsaw Man that was just… exhilarating!).
In terms of games I’m a lifelong gamer so I’ve had every console (apart from the NeoGeo…) over the years (even a VirtualBoy), though I would say that I don’t really do much retro gaming these days as I struggle to keep up with all the modern games coming out, and I think I prioritise online gaming as it helps me stay connected to my friends so I’m always playing something with them and then trying my best to play the cream of the crop of single player games (currently trying to finish off Octopath Traveller 2 so I can move on to the new Zelda!).
And yeah, I liked both the book and the movie Ready Player One – I love a good mashup of different IPs and art-styles, I really enjoyed Wreck It Ralph for the same reason, and anything with lots of pop culture references makes me happy (even stuff like Scott Pilgrim etc.).
Q: How bad were you at Quake? – u/tyj
A: I was so terrible I had to go to tournaments and captain the UK RA3 team… it was a tough time 😊 but back then when I told people I thought Esports would be played in stadiums for millions of dollars people thought I was an idiot… I’m so delighted to see how things have ended up and really excited that future generations can actually become pro gamers as a viable path in life – how far we’ve come!
Q: Also, what’s your favourite colour? – u/voodoolady94
A: Another question from the voodoolady…. Well, this one is an easy one and I can be uncharacteristically succinct.
Pink, my favourite colour is pink 😊
submitted by BeckyBee_ to EverywhereGame [link] [comments]

2023.06.08 16:35 Mysadbitchaccount I got dumped last week

I(18M) got dumped by my gf(19F) last week.
Im not taking it well. I understand the fact that I am much younger than everyone on this subreddit, or atleast I think so. I think when people see that, the immediate response will be "oh you're young, these things happen :)"
And well, I HOPE that's true, I hope that things will get better, but ofc everything is not great right now.
This may sound silly, but to me she was absolutely the perfect girl. We met in highschool and were friends for years. Before my senior year started, we would call everyday during the summer. I knew she was my bestfriend, and I also knew that I was saddened that I was still about to go to highschool, and she was about to leave to a college dorm one hour away. Sometime in July of that year, I confessed. That was 1 year and 11 months ago.
Truthfully, things were less than perfect. She had some kinda trust issues, and maybe that would not have boded well for the future. But I don't think that compared to her worth. I genuinely believe she was the prettiest girl I ever will meet, but it goes beyond that. She was genuinely a unique and extremely independant person, and she fell completely into being my type of person. Something that genuinely can not be beat. It was basically my first relationship as well, as I am NOT a catch in any way shape or form. She is though, she was just so good man.
And honestly, I think a week ago she learned her worth, lol. Things were good. Great even. Had just spent the night at her student apartment. A few weeks later, we hung out when she was in town. But then, a few days after that, she messages me at 4 AM to tell me how she feels too busy and does not want to depend on my messages anymore. She broke up with me. We tried to stay friends, but I just could not handle it greatly. I was trying, a lot. Anyways, a few days ago she said we cant stay friends, and honestly made me feel like shit. Ive come to realize that those reasons may not have been legitimate. After our break up, in which she claimed she "didn't wanna do" and "still loved me" she still seemed to live her life as usual, but as if I never existed.
But she acted like she loved me, she accepted me for me, she told me I looked good when literally no one else on Earth has, ever. She wanted to be close to me, she wanted me to visit, she wanted me to call, she wanted me to talk. I have like, two very close friends and that is IT. Despite being close, I feel like I can't be emotional with them, though. I had a silly, dumb childhood and I feel that it affected my ability to have emotional relationships with friends, and that I need this love and attention from a relationship. I still see my friends often, have been seeing them more this past week, but none of it really helps. I didnt realize how hard it is to wake up, check my phone out of habit, and see 0 messages. Zero. I would always wake up to her, tell her goodnight before I slept, tell her about my day. Man. I have work today at 11, and it is 9:30 AM. I don't know how imma get through the day. Yesterday, I ate almost nothing. No meals, just like a chocolate milk or something. And I was not hungry, at all. Today I woke up, and feel so unhungry. It's weird, I just can't bring myself to be hungry or eat. I thought I'd feel a little better by now, but I keep feeling worse. I realize how can I trust the next person who says I look good or that they want to be with me? No, I realize there wont be a next person either way. I have 0 people in my life to talk to, no family, 2 friends that I don't feel comfortable being emotional with, and that is it. She was everything in my life. I have hobbies, i have a job, and I go out with friends. I have things to try to occupy my mind, but they just dont. I wish I had someone to talk to but I also hate making friends. I wish I had someone to hold me, and tell me they love me. I don't care that time heals, I just want to be okay now.
submitted by Mysadbitchaccount to BreakUps [link] [comments]

2023.06.08 16:35 bluwoooo I’ve always wanted a ‘friend group’

I am a 23f, and have had a few friends but never a ‘friend group’.
This sounds so pitiful and embarrassing, but the idea of inside jokes, group chats, group gaming, and whatever else friend groups do sounds so nice. I would love to be apart of a group of people just platonically enjoying each other and being there for each other.
I have always been the kind of person that got along with everyone individually, but have never really ‘been invited’ to anyones group (if that is how that happens). I don’t know if that means i’m lame or lack initiative- or maybe both.
Now, I live in a very rural community and as a young woman married to another woman, friends are in short supply generally, and I am slowly losing hope in my prospects of finding a friend group.
I guess the good news is, I have less birthdays to remember!
submitted by bluwoooo to TrueOffMyChest [link] [comments]

2023.06.08 16:34 AggravatingReason649 Live Longer Get Fit Fitness

LIVE LONGER GET FIT Fitness started in a club at Pete's Power Gym in Harris Avenue, Boston. With more than 15 years of experience in the industry, we have helped countless clients (95% of them are women) achieve their fitness goals. What sets us apart is that we provide training programs at the lowest rates in the city. We haven’t stopped walking this road because we truly love changing people’s lives through exercise. Our work ethic is strong. For us, seeing you fit and healthy is the most rewarding part of our job. Like what they say, “no pain, no gain.”

new address, Fitness Training Boston, MA, Personal Trainer in Boston, MA, 20 MILES, he is also an actor and he wants to put it online. include that to the description, 24/7 APPOINTMENT, CC-CASH-CHECKS, Global Optimization Solutions
submitted by AggravatingReason649 to u/AggravatingReason649 [link] [comments]

2023.06.08 16:34 bbyfishmouth Yeeterus Completerus 🙌 - 3 Days PO

Had a Supracervical Abdominal + Myomectomy + Check for Endo on Tuesday 6/6
Nurses and docs were amazing. I mentioned in pre-op that in a previous procedure I was not scared at all until the last few moments, then I had a panic attack when everyone was standing over me - and they took that into consideration. I was given a "cocktail" during setup and only a person or two stayed within view at a time during setup in the OR.
Procedure took ~2.5 hours. Pain in recovery felt like menstrual cramps, but worse than ever, radiating down to my inner thighs. They gave me 2 doses of Dilaudid about 10 minutes apart, which didn't touch the pain. I wasn't sobbing but I couldn't stop crying and was just trying to keep my breathing even. Then they gave me fentanyl, which brought my pain down to a 7 so I was able to calm down enough to be brought to a room.
I wanted nothing more than water or ice or SOMETHING to combat the dryness in my throat, eyes, and lips. It seemed like it took a while to get because they wanted to make sure I wasn't going to throw it up I think. But it felt longer than it was, my husband insists it was only about 30-40 minutes. Let me tell you that first sip felt like heaven.
When my pain level started to creep back up they gave me toradol - and that shit dropped my pain level down to a 3-4 (the crampy feeling just sort of slowly cycled between them). Amazing. I knew going in that my body responds well to anti-inflammatories but wow. I felt like a new person.
Within an hour I was sitting up, eating, watching TV. I must have looked much better, too, because the nurse looked absolutely shocked when she found me that way, lol. Dipping french fries in BBQ sauce and watching SpongeBob like a 6 year old while my husband ran home to take care of our brood of pets.
After that they took vitals every 2 hours and checked the pad I was on for any signs of bleeding/spotting. I had very little, "practically nothing" the first day, and none even made it to the pad on the second.
I got toradol every 6 hours and took an oxycodone 5mg at 10pm. I knew they were going to send me home with a script for that just in case the IBU 600 we had planned on didn't quite do the trick. But I had never had it before and some blood relatives had some not so good reactions so even though I was okay I figured I better try it while I was already at the hospital. To be honest I'm not sure it really did much, but I did sleep well enough to dream a bit despite the noise and interruptions. (I had a private room in the maternity ward but heard the commotion of a baby being born down the hall around midnight)
The next morning the doc came in to check my incision and give me a quick rundown. The surgery went great, no complications, no endo (yay!), but "some things were stuck together". For instance, a fibroid had attached to the wall of my sigmoid colon, and The Big One™️ had started to twist. Everything is in pathology now, and I asked her to take lots of pictures so I'm interested to see what more she has to say at my post-op follow up next week. Just those facts are so validating for me though because the majority of my symptoms could also have "just been GI issues". It has also been very eye opening to find out how similar my menstrual cramp pain levels had gotten to be when compared with the pain of literally having been sliced open. 💀
For now I'm resting at home, the worst of the pain seems to still be gas related and I haven't pooped yet, but I'll get there. I can tell a difference in the circumference of my body just overnight! Especially after sleeping with the binder on (just not so tight) to help support everything and keep gas moving through.
Thanks to everyone here, this community has been so supportive and I don't think I would have been quite as ready without you all. 🤗 Also AMA! I love a TMI question.
TL:DR : Get to know and then always listen to your body. Advocate for your body. Find healthcare professionals who will do the same! It can be so difficult but it's worth it!
submitted by bbyfishmouth to hysterectomy [link] [comments]

2023.06.08 16:34 AppropriateCarpet401 My grandad wanted to see me before he died but I was having sex

I was 18F. I’m now 22. I’m with the same guy “Eli”.
I was never that close to my grandad. I was close with my grandma, uncles and aunts but he would always keep to himself. I rarely saw him as he was quite busy too. He was always sick in his last few years. Old age and good health runs in our family (90+ years) so no one really thought much of it. He was only 60.
Until one day he suddenly got admitted to the hospital and had to get surgery, it got infected. He VERY suddenly passed away.
My dad was spam calling me in the middle of sex with Eli.
I saw a text message that said “my name!! your grandad wants to see you, he’s asking for you”. I thought I could just quickly finish off and then see him, it couldn't be that bad right? but as soon as me and Eli finished my dad messaged me “he’s passed away”.
Holy shit man. He wanted to see me in his last moments, but I was in the middle of having sex.
This eats me up so much. I hate myself. My whole family was in the room with him apart from me.
submitted by AppropriateCarpet401 to confessions [link] [comments]

2023.06.08 16:33 purritowraptor Follow up: My apartment smells like paint nearly a YEAR after it was painted!

Original post
Welp, it's almost been a year since we've moved in and nothing has changed. The paint smell is still there and as strong as ever. We contacted the landlord (he said he couldn't smell anything because he "burned off all his nosehairs and can't smell anything"), I've reached out to air testing companies and I can't afford their services. We bought an air purifier and another dehumidifier+air purifier unit and ran them 24/7 for months. We keep the windows open all the time. And still, nothing.
Everyone in the original post said it's not dangerous, but how? It seems likely that the original coat or primer never dried due to the high humidity (we're in the UK), so it's continuously off-gassing. That means we've been breathing in paint fumes and VOCs for nearly a year. I posted in legaladviceuk but was dismissed, but I'm genuinely concerned. It looks like we may renew the lease but I'm so anxious.
Will painting over the wall again fix this issue? How can it possibly not be dangerous? Please, I just want to fix this problem.
submitted by purritowraptor to paint [link] [comments]

2023.06.08 16:33 ZookeepergameThin350 Taxi Birmingham Airport: Convenient, Reliable, and Safe

Taxi Birmingham Airport: Convenient, Reliable, and Safe

When it comes to traveling to or from Birmingham Airport, reliable transportation is crucial to ensure a seamless and stress-free journey. One of the most popular options for airport transfers is hiring a taxi service. In this article, we will explore the benefits of utilizing taxi services at Birmingham Airport and why they are the preferred choice for many travelers.

Importance of Reliable Airport Transportation

Before delving into the details of taxi services at Birmingham Airport, it’s essential to understand the significance of reliable airport transportation. Travelers often face challenges when trying to find suitable transportation upon arriving at an airport, especially in unfamiliar cities. Having a dependable mode of transport ensures peace of mind, saves time, and eliminates the stress associated with navigating through crowded airports.

Taxi Services at Birmingham Airport

Benefits of Hiring a Taxi

Hiring a taxi service at Birmingham Airport offers numerous advantages. First and foremost, it provides convenience and eliminates the need to wait for public transportation or navigate through unfamiliar routes. Taxis are readily available at the airport, ensuring a prompt and hassle-free journey to your destination.

Professional and Licensed Drivers

Taxi services at Birmingham Airport employ professional and licensed drivers who are well-versed in the local area. These drivers undergo rigorous training, possess extensive knowledge of the airport routes, and prioritize passenger safety and comfort. Their professionalism ensures a pleasant and smooth journey for travelers.

Convenient Booking Process

Booking a taxi Birmingham Airport is a simple and straightforward process. Many taxi services offer online booking platforms, allowing travelers to make reservations in advance. This convenience ensures that a taxi will be waiting upon arrival, avoiding any delays or uncertainties.

Competitive Pricing

Taxi services at Birmingham Airport often provide competitive pricing, making them a cost-effective option for airport transfers. With a transparent pricing structure, travelers can be confident that they won’t encounter any hidden fees or surcharges. Additionally, taxi fares are usually fixed, offering peace of mind and predictability when it comes to budgeting for transportation expenses.

Range of Vehicle Options

Taxi services at Birmingham Airport offer a range of vehicle options to cater to different travel requirements. Whether you are traveling alone, with a group, or carrying substantial luggage, there is a taxi that can accommodate your needs. These options ensure that every passenger enjoys a comfortable and personalized transportation experience.

Reliable and Safe Transportation

Punctuality and Time Management

One of the key factors that set taxi services apart is their commitment to punctuality. Taxi drivers understand the importance of timeliness for airport transfers and strive to ensure that passengers reach their destination on time. By tracking flight schedules and utilizing efficient routes, taxi services minimize the risk of delays and offer reliable transportation.

Safety Measures

Safety is paramount when it comes to airport transfers. Taxi services at Birmingham Airport prioritize passenger safety by implementing stringent measures. These include regular vehicle maintenance, adherence to traffic regulations, and background checks for drivers. Travelers can rest assured that their well-being is the top priority during their journey.

Cost-Effective and Convenient

No Parking Hassles

Choosing a taxi for your airport transfer eliminates the need to worry about parking your vehicle at the airport. Parking fees can be expensive, and finding a suitable parking spot can be time-consuming. With a taxi, you can bypass these hassles and enjoy a convenient and stress-free journey.

Door-to-Door Service

Taxi services provide door-to-door transportation, meaning they pick you up from your location and drop you off directly at your desired destination. This level of convenience saves time and energy, especially when you have heavy luggage or are traveling with young children or elderly passengers.

Luggage Assistance

Taxi drivers are often more than willing to assist with luggage, ensuring a seamless transition from the airport to the vehicle. They are experienced in handling different types of luggage and prioritize its safety during transportation. This assistance adds an extra layer of convenience for travelers.

Choosing the Right Taxi Service

When selecting a taxi Birmingham Airport, there are a few factors to consider.

Online Reviews and Ratings

Before making a decision, it is helpful to check online reviews and ratings of different taxi services. This feedback from previous customers can provide insights into the reliability, professionalism, and quality of service offered by various providers.

Customer Support

Reliable taxi services prioritize excellent customer support. They have responsive helplines or support channels available to address any queries or concerns that passengers may have. Prompt and efficient customer support enhances the overall experience of using a taxi service.

Availability and Accessibility

It is important to choose a taxi service that is available and accessible when you need it. Some taxi services may offer 24/7 availability, ensuring you can book a taxi at any time of the day or night. Accessibility is also crucial, especially for passengers with mobility challenges or specific requirements.


In conclusion, taxi Birmingham Airport offer a reliable, safe, and convenient mode of transportation for travelers. The benefits of hiring a taxi, such as professional drivers, convenient booking processes, competitive pricing, and a range of vehicle options, make them an excellent choice for airport transfers. By choosing the right taxi service, passengers can enjoy a stress-free journey, focusing on their travel experience rather than transportation logistics.


1. Are taxi services available 24/7 at Birmingham Airport?

Yes, many taxi services at Birmingham Airport operate 24/7 to cater to the needs of travelers arriving at any time.

2. How far in advance should I book a taxi for airport transfers?

It is advisable to book your taxi in advance to ensure availability, especially during peak travel seasons. Booking a few days before your arrival or departure is recommended.

3. Can I request a specific type of vehicle for my airport transfer?

Yes, most taxi services offer a variety of vehicle options to choose from. You can request a specific type of vehicle based on your requirements, such as a sedan, minivan, or luxury car.

4. Are the taxi drivers experienced and familiar with the airport routes?

Yes, taxi drivers employed by reputable services are experienced and familiar with the routes to and from Birmingham Airport. They undergo training to ensure they provide efficient and knowledgeable transportation.

5. Are the taxi fares fixed or metered?

Taxi fares at Birmingham Airport are typically fixed, providing transparency and predictability for travelers. This means you won’t encounter unexpected fare increases during your journey.
submitted by ZookeepergameThin350 to u/ZookeepergameThin350 [link] [comments]

2023.06.08 16:32 snipamasta24 Does My Garage Door Opener Have Enough Support?

Hey all,
So, yesterday I finished installing my Genie garage door opener and, to my surprise, it all worked smoothly the first time! Crazy! Anyway, long story short, I've been tossing around the idea in my head of adding more supports to the powerhead because I feel like it needs more? But also, maybe not.
The link to the setup is here: https://imgur.com/a/2p2xaQH
The joists are 4 feet apart and, of course, the opener fell right smack in between them. I had the idea of screwing a couple 2x4s in between the joists and adding 2 more perforated angle straps to those to give the unit more support directly above it. I know the straps are quite strong, and the unit isn't all that heavy. Do I need to do this? Should I have done it this way in the first place?
Also, for what it's worth, the garage door is incredibly light and it's like 6 feet tall. It's tiny. Before the opener, we were operating it by hand.
Sound off!! Thanks :)
submitted by snipamasta24 to HomeImprovement [link] [comments]

2023.06.08 16:32 Glad-Replacement3369 An outlet in my rental apartment. Is this legal/safe? See photo 2 for light indicating "open neutral". As far as I can tell, it has no power. Cheers sparky friends.

An outlet in my rental apartment. Is this legal/safe? See photo 2 for light indicating submitted by Glad-Replacement3369 to u/Glad-Replacement3369 [link] [comments]

2023.06.08 16:31 Ancient_Reply4583 Question: Are the girls still living together?

I don't know why this popped up in my head, but I think there was an interview I saw (weekly idol?) Where the host said "when you used to live together" or "you used to live together, right?" It was a very odd way to phrase this question. Maybe bad translation? Idk.
And then I just watched their soompi video and they talked about members joining an app at different times and how it brings them together; and Jiu also said she's happy whenever she's with her members which should be all the time if they're living together, right?
And they haven't done a vlive in their dorm for so long. The last one was I think the one Sua and Handong did.
This isn't a bad thing, just curious. I'm the same age as Jiu/Sua and I understand that it feels wierd to live with roommates. They need their space so I understand. Although, I really wouldn't want them to grow apart. Living together can sometimes suck, and it gets harder the older you get but it's still kind of an amazing bonding experience. That makes people family.
But if they have their own places, that's so cool too. I'm so glad for them if that's the case.
submitted by Ancient_Reply4583 to dreamcatcher [link] [comments]

2023.06.08 16:31 listen2thesilence Jaw surgery affects nose?

Hi, I'm probably going to have surgery due to jaw problems. My nose is tilted to the right, I saw a plastic surgeon thinking I might need surgery to center my nose and he recommended I saw an ENT first and get a CT scan. I have an appointment with a maxillofacial surgeon in about a month. My question is, should I wait until I see the maxillofacial surgeon before I schedule an ENT appointment? I have no breathing problems btw.
submitted by listen2thesilence to jawsurgery [link] [comments]

2023.06.08 16:31 IdeaUsher__ Public Transit App Development: A Detailed Guide

Public Transit App Development: A Detailed Guide
Public Transit App Development: A Detailed Guide
Are you interested in exploring the booming world of public transit app development? Look no further! Today, I want to share with you an exciting opportunity to dive into this thriving industry and provide you with a comprehensive guide on developing your own public transit app.
Market Size:
Public transit has become an integral part of urban life, catering to the transportation needs of millions of people worldwide. With rapid urbanization and the increasing need for efficient transportation solutions, the demand for public transit apps has skyrocketed. According to recent studies, the global public transit market is expected to reach a staggering $210 billion by 2026, with a compound annual growth rate (CAGR) of 8.1%. This immense market potential is fueled by factors such as:
  1. Urban population growth: As cities continue to expand, the need for reliable and user-friendly transportation options becomes paramount. Public transit apps offer a convenient solution for navigating complex transit networks and reducing commute times.
  2. Rising environmental consciousness: The global push for sustainability has encouraged individuals to opt for greener transportation alternatives. Public transit apps not only streamline the commuting experience but also contribute to reducing carbon emissions.
  3. Technological advancements: The proliferation of smartphones and the Internet of Things (IoT) has revolutionized the way we interact with the world. Public transit apps leverage these advancements to provide real-time information, trip planning, and seamless ticketing experiences.
Now that we understand the tremendous market potential, let's discuss the opportunity that lies ahead. Whether you're an aspiring entrepreneur, a developer looking for a new project, or a transit enthusiast eager to make a positive impact, diving into public transit app development can be immensely rewarding. Here's why:
  1. Untapped niches: While established players dominate some regions, several untapped markets are ripe for disruption. Developing a public transit app catering to specific demographics or addressing unique pain points can give you a competitive edge and establish your brand as a go-to solution provider.
  2. Innovation and user experience: Public transit apps are constantly evolving to meet the needs of users. By harnessing cutting-edge technologies like machine learning, AI, and geolocation services, you can create intuitive and personalized experiences that set your app apart from the competition.
  3. Revenue streams: Public transit apps offer multiple avenues for revenue generation, including partnerships with transit agencies, advertising, premium features, and integrated ticketing systems. By strategically implementing monetization strategies, you can turn your app into a profitable venture.
Get Started:
To help you embark on this exciting journey, we have put together a detailed guide on Public Transit App Development. Our blog covers everything from market research and feature ideation to development frameworks and launch strategies. Whether you're a novice or an experienced developer, this guide will equip you with the knowledge and resources needed to kickstart your public transit app project.
Link to the blog: https://ideausher.com/blog/public-transport-tracking-app-development/
submitted by IdeaUsher__ to FutureTechBuilders [link] [comments]

2023.06.08 16:30 RickyAsh27 Noel took our advice?

Noel took our advice?
Seems like Noel has listened to the people (or maybe LG got in his head) and he is no longer doing Love will tear us apart as of last nights set. But only 12 songs Noel, come on mate you coulda gave us something else
submitted by RickyAsh27 to oasis [link] [comments]

2023.06.08 16:29 Accomplished-Dog3413 Opinions on Knittkuhl

I'm looking for a place to live in Dusseldorf. I sent a lot of messages showing interest on rent listings and one of the them was for an apartment in Knittkuhl. I have never been there (new in town) and looking at the map there seems not to be a lot of things like a supermarket or public transportation options.
What does this thinks about the area? Btw I work at the Medienhafen.
Viele dank.
submitted by Accomplished-Dog3413 to duesseldorf [link] [comments]

2023.06.08 16:29 EM1Jedi [H] Rocket League Credits, Jurassic Evo 2, Back 4 blood EU, Hell let loose, Slay The Spire, Kerbal, Thronebreaker Witcher, DOOM Eternal, Metro Exodus, PGA 2K21, Mordhau, DBD, Spyro Trilogy, Endzone, Quantum Break & more [W] Past non choice bundles, Deathloop, DMC 5, TF2 Keys, Offers

I will try respond to all offers, but please don't try offer games with a big price difference. I like to keep trades as even as possible, unless you're willing to overpay on your own accord.
I could sell via paypal, but I would much rather stick to games for games, or games for steam items i.e TF2 Keys, CS:GO keys, game skins.
For Rocket league credits, I'll swap for anything that looks like I'll play. Have plenty still to trade. You will need 2FA enabled on epic to be able to trade credits, + if you're on a Free2Play account you need to have purchased 500 credits or eSports tokens before, and this is Steam/Epic only, no console!
https://www.reddit.com/IGSRep/comments/pkaorg/em1jedis_igs_rep_page_2/ <-- Rep thread(s) - also contains links to extensive rocket league rep from when I used to sell there
Recent wants/additions: Want: Praey for the gods, Batora: Lost Haven, Dreamscaper, Syberia the world before, Dorf Romantik, Creaks, The Last Campfire, Monument valley 1 & 2, Darq Complete
Have: Doom Eternal, Jurassic World Evo 2

My games list (all steam keys unless stated otherwise):

112 Operator x2
911 Operator
Amnesia Rebirth
Amnesia: The Dark Descent + Amnesia A Machine For Pigs
Back 4 Blood EU Region Lock
Between the Stars
Beyond the wire x2
Book Of Demons
Boreal Blade
Broken Age
Call of The Sea
Car Mechanic Simulator 2018
Cities Skylines After Dark DLC ONLY
Cities in Motion
Cities in Motion 2
Crying Suns
DV: Rings of Saturn
Dead by Daylight
Dear Esther: Landmark Edition
DOOM Eternal
Draw Slasher
Drawful 2
Driftland The Magic Revival
Due Process
Dungeon of the Endless
Eldritch Box DLC for Dagon (free game)
Emily is Away <3
Endless Space 2
Endzone - A World Apart
Evoland Legendary Edition
Fun with Ragdolls: The Game
Fury Unleashed
GRID Ultimate Edition
GameGuru Classic
Garage Bad Trip
Gas Station Simulator
Gears 5
Gloria Victis
Go Home Dinosaurs
Going Under
Greak: Memories of Azur
Gremlins, Inc.
Hell let loose
Hotshot Racing
I am fish
Impact Winter (Delisted)
Imperator: Rome Deluxe Edition
Iron Danger
John Wick Hex
Jurassic World Evolution 2
Kerbal Space Program
Kingdom Two Crowns
Lacuna - A Sci-Fi Noir Adventure x2
Last Oasis
Lawn Mowing Simulator
Legend of Keepers
Liberated (GOG Key)
Little Nightmares
Lust for Darkness
Main Assembly
Max Payne 3 (Rockstar launcher key)
Mega Man Legacy Collection
Metro Exodus
Midnight Protocol
Milky Way Prince - The Vampire Star
Mobius Front 83
Mordhau x2
Motorcycle Mechanic Simulator 2021
Orbital Racer
Out of Reach: Treasure Royale
PGA Tour 2K21 EU/NA
Panzer Paladin
Partisans 1941
Paw Paw Paw
Peaky Blinders: Mastermind
Phoenix Point Y1 Edition
Popup Dungeon
Post Void
Project Winter
Quantum Break
RPG Maker VX
Radio Commander
Rebel Cops
Remothered: Broken Porcelain
Ring of Pain
Rising Storm 2: Vietnam + 2 DLCs
Rover Mechanic Simulator
Ryse: Son of Rome
S.W.I.N.E HD Remaster
Say No! More
Secret Neighbor
Skullgirls 2nd Encore
Slay the Spire
Slinger VR
Sniper Elite
Sniper Elite V2 - Delisted for remaster
Sniper Ghost Warrior Contracts
Spyro Reignited Trilogy
Star Wars Squadrons (Origin)
SuperHot Mind Control Delete
Syberia 3
Tangledeep Soundtrack only
Telefrag VR
theHunter: Call of the Wild
The Amazing American Circus
The Ambassador: Fractured Timelines
The Dwarves
The USB Stick Found in the Grass
The Wild Eight
This War of Mine
Toejam & Earl: Back in the Groove
Tools Up
Tooth and Tail
Treasure Hunter Simulator
Vampire: The Masquerade - Coteries of New York
WWE 2K Battlegrounds
Wanderlust: Travel Stories (GOG Key)
Warhammer: Chaosbane
We Are Alright
Werewolf: The Apocalypse — Heart of the Forest
West of Dead
Worms Rumble
X-Morph: Defense + DLCs
Yoku's Island Express
Zwei: The Ilvard Insurrection

Wantlist from previous bundles/monthlies (Most games here are not high priority):

Steam wishlist games (kinda filtered the top 50 to ones i want, will trade for many games though) https://store.steampowered.com/wishlist/id/IOpenedPandorasBox/#sort=order
Dorf Romantik
The Last Campfire
Monument valleyy 1 & 2
Darq Complete
Praey for the gods
Batora: Lost Haven
Syberia the world before
Fobia st dinfna
Shady part of me
ZERO Sievert
Lens Island
Kitaria Fables
Serin Fate
Yonder Cloud Catcher Chronicles8
Shady part of me (maybe want an extra copy, have one from choice)
Submerged: Hidden depths
Monster Train
Disciples Liberation
Dark Pictures Anth Little Hope
Maid of Sker
Devil May Cry 5
Desperados III
Nier Automata
Beyond Two Souls
Elder Scrolls Online
Dead rising 2
Seasons after fall
Worms WMD
Pillars of Eternity
Tiny Echo
The Turing Test
Poly Bridge
Gang Beasts
Cloud Gardens
Nuclear Throne
submitted by EM1Jedi to indiegameswap [link] [comments]

2023.06.08 16:28 ClementineJane Our house was damaged so now our house-trained dog is living in an apartment and we're struggling to "apartment-train" her now. She's not treat-motivated.

We've been living in an apartment for months now waiting for our house to be repaired, and it's really been a struggle getting our perfectly house-trained dog to adjust. I'm about to explode in frustration because our contractor has basically completed nothing so far so we do not have any end date in sight. She's a two-year-old Golden Retriever mix.
There's been so many curveballs thrown at us. We're in Los Angeles and really didn't have a lot of options for an apartment. This one is nice and spacious but it's up three flights of stairs, no elevator. Also, deadbeat management hasn't changed the burned out lightbulbs so we have to carry a 50 pound dog up and down the stairs when it's dark as she cannot see them.
There's three construction projects going on and right after we moved in they dug up the sidewalk on both sides of the street for them. We don't have any sidewalk medians with grass on our block. There's a park one block away but it's not really safe to go there at night. This is a nice area but there's coyotes and other dangers that make it unwise to venture out in the dark. A man who was living in the park tried to follow us home, saying he could sell my dog for 5 grand. We put an expensive porch potty on the balcony and tried using the "go here" spray but she won't go there. We put pee pads down in a guest room but it's a struggle to get her to use them. She's not treat-motivated when it comes to potty-training. We throw her a party every single time she's gone but that doesn't really impact her. We've been resorting to getting expensive SniffSpots (renting out a backyard) twice a day, every day. It's really adding up, and it also means she's limited to that time frame. We do take her on walks three times a day but the last one is in the evening at sunset and then she has to wait until the sun is back up. 12 hours feels cruel but I don't know what else to do. I took her to a trainer who tried to get her to go on command so we could at least walk her the next block over to a median, but he also didn't have success.
Any tips would be so appreciated. Sorry this is so long. I'm ready to cry finding out our house is not going to be ready until who knows when. I feel like I'm failing my dog and I don't know what to do.
submitted by ClementineJane to Dogtraining [link] [comments]

2023.06.08 16:27 Baddersafe5005 I own 90% of the home he owns 10%.

Hello everybody first time poster here looking for some help. I live in CT and I own 90% of the home but my father who wants to kick me out owns 10%. I just want to know what he can do legally with his 10% and if the need comes to it what can I do with my 90%.
submitted by Baddersafe5005 to legaladvice [link] [comments]