Black betty ghost reel


2023.06.08 10:51 Hondo_Shemar_Moore S.W.A.T

Black Betty here to say there’s an all new episode of @swatcbs this Friday
submitted by Hondo_Shemar_Moore to u/Hondo_Shemar_Moore [link] [comments]

2023.06.08 10:47 marineknight [TOMT][Horror Movie] Hunting certain ghost, saw on Tubi

Horror movie watched on Tubi but probably not exclusive. This movie towards the beginning has a conversation between a white woman and black man. I think his name is Noah. It ends by her telling him she loves him, to have him say I love you back with sign language. The next seen is with two guys with cameras. One is in the control room. The other is trying to make a ghost of a "doctor" appear. The hunter announces that he is "starting in his favorite spot", "is bored", and "we be here all night". After his alarms go off and he starts talking to this "doctor" ghost, the alarms go silent. The control room guy comes in and shows that while he was talking, the ghost doctor was right behind him.
Does this ring a bell for anyone? I really want to finish this video. Thanks in advance..I will add more details as I recall.
submitted by marineknight to tipofmytongue [link] [comments]

2023.06.08 10:43 kaishawna I Worked at the Milwaukee Zoo. Here's why I Quit. Part One -

I used to work as a zookeeper at the Milwaukee Zoo. There wasn't much to it. Just your standard zoo with a gift shop and areas to visit certain animals. I certainly was a fan of the zoo as a child, having visited the zoo for birthdays or field trips. I always said I wanted to be a vet of some sort but guess zookeeper was the closest I could get. Started working at the place around age 20. Fresh out of high school and trying to save money for my autistic nephew, this job didn't offer much. Running the train when workers couldn't, making sure the animals were fed and taken care of, you get the gist. I know, I know. I said I was a zookeeper but work is right around these parts so I have to pitch in where I can.
When I first started at the Milwaukee Zoo, I felt like I was living my dreams of helping animals. But that soon turned out to not be the case. After being there for less than a year, strange occurrences started to happen. It would be minor things such as lights going out, animals being sick, etc. Nothing major. The big incident happened right when two rookies were hired to see where they would fit in at the zoo. They were skinny and teen like. One was more hairer than the other but other than that, they seemed normal. Or so I would think. The weather was a bit hot and I was sweating while cleaning the elephant enclosure. I know, not the greatest job but someone's gotta do it. The manger of the zoo came up to me as I was closing the metal door to the cage.
"You Emily Tanner?"
"Yes. What's up?"
"I've got these two rookie here and I was wondering if you have time to show them around the base, you know, kinda get them used to the place and see where they fit in."
"Um, sure." I stammered, reaching out to shake the two young mens' hands. The gesture was ignored. Thinking to myself, I wondered what was wrong with them. Did they not understand basic social cues? Were they autistic like my nephew? Thoughts started racing through my head until one of the young men spoke.
"You ever notice the smell of animal waste, how it brings you joy?"
I couldn't speak in that moment. Surely this guy was kidding around, right? Nope. His face was stone cold. He was serious.
"Maybe." I managed to get out. This guy was definitely going be the last one to work with, I thought to myself. Instead, I gave a plastered smile and continued on with the conversation.
"These two shouldn't give you a hard time." the manger said before walking away. I nodded in agreement but then he turned back around.
"Oh, and I posted some rules on your locker door. Be sure to read them carefully. You wouldn't want to know what could happen to you if you don't."
"Is this man for real??" I thought again, my breathing quickening. I was beyond confused. "What is happening??"
But I couldn't worry about that. I had these two rookies to look after. Once I ensured the door to the elephant enclosure was secure, I lead the two men to the gorilla exhibit. It was a bit of a walk since the zoo is literally a maze where if you wanted to get to one area of interest, you had to pass several others before reaching your destination. Sure, you might be wondering if I should have the zoo's layout memorized by now, but you have to think. I don't go to the zoo everyday. Even when I go home, the zoo isn't the first thing on my mind. As I was walking, showing the men the different animals and how they behaved and such, I caught a chill down my spine every time I took a glance behind me to ensure they were following me. I tried to ignore it but the feeling was so overwhelming, I had to say or do something to take my mind off the dreaded feeling.
"So, what brings you two to the zoo and why do you want to work here?" I asked them.
They didn't answer. They just stared. Their cold, black eyes stared right into my soul. I quickly turned away and continues down the hot sticky tar path towards the bird enclosure. Luckily for me, it was nearing my lunch break. I could probably feed some of the birds there and then leave these two to their own devices.
I hurried my pace so that time could move faster and I could get as far away from these guys as possible. Hastily, I opened the door to the enclosure and lead them inside. Naturally the birds flew and here and there, their squawks and screeches following them as they flew about.
"You wanna be careful with the birds. Sometimes they can be mean." I tried to crack a joke but these guys weren't having it. So I naturally shut my mouth and buried any jokes I had deep within. They just stared at me, their soulless eyes not leaving mine. Bleh! Where the manger pick these guys up from, the graveyard? Even mummies and buried corpses could crack a ghost smile every once in a while. Carrying on with showing them how to care for the birds, I checked my watch and quite literally ran out of the building like it was on fire. I had to know those rules and why on EARTH these deadpan guys were hired. Surely the manger wanted to hire them as a joke because no one could be that cold and unfeeling like these two creeps.
Racing to the lockecommon room, I checked my locker door and surely, there was a list of rules. Five of them to be exact.
Rule One. Do not allow new hires to see the animals. This is crucial. If you've broken this rule, it's already too late.
Rule Two. Make sure the new hires are not left alone with the animals.
Rule Three. Do not allow the new hires to come in contact with the people. This rule is to never be broken.
Rule Four. Ensure all enclosures are locked and secure.
Rule Five. If the new hires are ever left alone, run as far away from this place as you can. Don't look back.
Grabbing the note and slumping into a nearby nearly broken garden chair, I heaved a sigh. I guess I've broken most of these rules because I left these guys alone and I left them in the bird enclosure on top of that. These "rules" didn't make sense. Why didn't the manger warn me of these supposed rules before introducing me to these guys?? Sighing once more, I exited the room and went back into the blinding light outside. I hurried back to the bird enclosure to find the new hires gone. My heart sank. I had to find them and fast.
Since I didn't know where to look, I went to the manager's office and found him on the phone. He sounded annoyed.
"Yeah, yeah. I got them all set. The girl is to be in charge of them until I figure out something else."
His word hit me. Surely he wasn't talking about me, right? My thoughts swirled again and I nearly gagged. Holding myself together, I knocked on the open door. The manger looked up me, plastering the fakest smile ever.
"What brings you here?" he asked.
"Um, I saw the note on my locker door and I think... I think I might have broken a few rules already."
The manger quickly stood up and hurried to close the door shut. Looking out the blinds that faced the opening entrance to the zoo and gift shop, he turned to me, his face serious.
"Did you lose them?"
"Did. You. Lose. Them?"
His jaw clenched and his face was covered in cold sweat.
"Yes." I finally admitted. The manger signed, hanging his head.
"We have a problem."
His words were cutthroat, no funny business hidden under his once funny demeanor.
"What...problem?" I questioned, concerned.
"Those new hires aren't... exactly what you would call human. They are entities of sorts."
Now my head was officially fried. Entities? I thought. What kind of twisty rollercoaster works was I living in?? The manger approached me.
"If we don't find them by midnight, we're toast." he said, his voice a whispery hiss. I stared at him, shocked.
"Well, what do you plan on doing? I-I didn't ask to be part of this!"
"Look, I didn't have a choice but to choose you. If I didn't..." he faded off. He then looked at me again, his features a mixture of hurt and panic.
"If I didn't choose you, I would be taken away." he sighed, the words a heavy burden to say.
My voice was no more. Still confused, I open my mouth to speak.
"What do we do now?"
"We wait."
End of Part One.
submitted by kaishawna to nosleep [link] [comments]

2023.06.08 10:32 Significant-Soup-693 Brook’s Advancement: A True Soul King

Brook’s Advancement: A True Soul King
Soooo, yeah. First post here and I don’t really know what to put this as, hence the Misc thing. It’s one part theory, one part speculation, and one part fun thing to think about. Basically, this is going to be one of several post about what I PERSONALLY believe/think the straw hats are going to evolve into power wise. Haki awakenings/advancements, DF awakenings, the works. Obviously, I’m starting with Brook and working my way backwards through the straw hats till I end with Luffy. Now Disclaimer: This is not by ANY MEANS to discredit my boy Jinbei. I feel like he is pretty strong as is and has some room for growth but not as much as the others. Not to mention, these 9 are the OGs and I feel like I’m speaking for us all when I say I wanna see them reach their peak. Secondly, this isn’t me straight up saying “this is what’s gonna happen.” I ain’t Oda. This is just a fun thought experiment thing that I wanted to share with y’all and get reactions. In any case, let’s get the show going with my boy, “Dead Bones” Brook. Strap in, this is a long one.


So Brook’s Haki. Personally, I can see Brook awakening both Armament and Observation Haki. Obviously, the armament would help with his sword work a lot, plus Brook with black bones is just a badass mental image in my book. The Observation Haki would work just as well in that department as well and I would even see him advancing it into the Future Sight like Luffy. My only real evidence I have to this is that Brook (at least from what I can gather and think, don’t quote me on this) is based off of Baron Samedi of Vodou Religion. Both have canes, both are skeletons, both have ties to the underworld to a point, I could go on. So I feel like Future Sight would fit Brook because there is a lot of “Fortune Telling” in Vodou, especially in New Orleans. Plus, It would make him opposite Zoro both in the sword work work AND in the Haki world, with Zoro being obviously more Armament/Conquerors based. Not to mention, Brook with glowing red eyes is also a good mental image.

Devil Fruit Awakening

So I could go on about Brook’s sword work and how many moves I can think for him BUT, I feel like the real interesting nugget for Brook is his DF. The Yomi Yomi no Mi, or the Revive-Revive Fruit, is a very interesting Paramecia on various levels so I feel like the awakening is gonna be something great and not that far off. Correct me if I’m wrong but, Brook has had his DF the longest out of all the Strawhats so I think if anyone is close to having an Awakening the most out of the DF users that haven’t (Aka, between him and chopper because I think Robin is already awakened but I’ll get to the that when I talk about her). If ya need evidence to why I think he’s close to an awakening, I splint you to the Soul King thing from Whole Cake where his literally ripping the souls out of the chess soldiers. If that ain’t close to an awaking of the fruit, I don’t know what is.
In any case, let’s first talk about what it would look like and well, I think we already seen it…kinda. Let me explain, in two color spreads (maybe more), Brook has been seen with that kinda green “soul-fire” that made up the Soul King thing I mentioned before in his Afro [ Evidence Above ]. The raid suit one shows it a little bit but the ninja one shows it complete consuming the Afro. I think that’s perfect and exactly what it would look like, not to mention it could give Brook eerie green eyes within those empty sockets of his. (Bring on the sans memes). As for a name, why not Soul Requiem, may sound a bit cliche but I think it fits.

Soul Requiem

This would be a form where “Brook’s Soul Dances”, kinda like Luffy’s Gear 5 form. Now, this ain’t to say Brook has a God Fruit like him. As much I would like to make that meme a reality, no. It’s just a kinda a mechanic I wanted to give his awakening for reasons. In any case, while in this form, Brook would get your typical boosts but mostly to speed because of how Brook Fights. As for abilities, I have several ideas. For one, that soul-fire I mentioned. It can be manipulated be Brook in various ways, one of the main ways is to imbue them into his sword by sticking Soul Solid into his new flaming Afro. His new flaming sword would, obviously, give him some new offensive and defensive abilities as these are no normal flames. These are the flames of the underworld. Flames so Cold they Burn…..yeah, it doesn’t make sense when I say it like that but ya know what I mean. Basically, instead of this fire burning you, they freeze you as they slowly spread over your body until you’re nothing but a frozen statue, soul included. I can see moves that stem from this being enhanced version of his “Soul Parade” techniques and new ones, like one being a move similar to Zoro’s Lion Song. I would call this ”Soul Parade: Maman Briggitte’s Wedding Song”, as a reference to Baron Samedi’s wife in Vodou myth.
For another ability, soul manipulation. We kinda see this with the Chess Soldiers I mentioned before but imagine this with ALL things with souls in them. People, animals, the works. I can see a variation of Brook’s Lullaby Parry that I would dub, “Baron’s Lullaby”. Instead of using a Violin, yes I miss it too, Brook would hum this song. When heard, the targets of this attack will slowly fall asleep and when they drop, their souls would, for the lack of a better word, “pop” out of their body and into the air. They would be “alive” technically, as their bodies would be in a comatose like state of neither life nor death while their soul are separated from their bodies. This would lead into another move, “Baron’s Lullaby: Lost Festival”. Here, Brook would raise his sword like a Conductor’s Baton and Orchestrate the souls as he pleases before sending them into random directions. Doing this would send the souls in different bodies, objects, animals, ect, causing mass panic for his foes. Think like Silver Chariot Requiem’s ability from Jojo’s Bizarre Adventure’s Part 5. Another move comes in the form of “Baron’s Lullaby: Black Parade”. Same thing happens, the enemies fall asleep but instead of their souls leaving their bodies, they would just fall asleep standing up. Taking his sword like a Baton once more, he would control these sleeping individuals like toy soldiers. Sure, this may lean into a bit more “villian-like” powers but I feel like it would still be useful to him AND it brings in the Haitian Zombie idea.
Another ability I see him having is something we have seen before actually. That being, the creation of Homies. I know, I know, this is already a DF on it’s own but what else do you think Brook’s awakening could do? Turn building’s into Souls? As stated in the wiki, Paramecia Awakenings extend the user’s powers to the world around so this seems like a good evolution for it. However, there are differences between this awakening and Big Mom’s Fruit. For one, the type of “souls” Brook can make. By pulling off pieces of his soul-flame Afro, he can imbue things with either simple souls or complex souls. Simple souls are well, simple. They have no free will and just are animated, moving to Brook’s command. Think like this living weapons from DND. Complex Souls are your typical Homies, having their own personalities and all BUT take much more energy to create/maintain since it’s an awakening thing, not mention more of his Afro. Simple souls return to Brook after he revers from his awakening while Complex stay around until Brook orders them to return. Not only does this give Brook some background singers, who I would name after Different Loa from Haitian Vodou Myth like how Big Mom had Greek names (mostly), but it could give an answer to Nami’s Zeus problem. Let’s face it, Big Mom won’t live forerver so that means Zeus won’t as, I think, he would disappear after Big Mom passed away and her fruit goes back into the cycle. However, with this power, Brook could just replace Big Mom’s soul power with his own since, he’ll probably live forever for as far as we know, meaning Zeus will have a much longer life.
Finally, I can see him talk to dead people and utilize the souls of the dead. I know this maaaayyyy be a bit fanfic-y but hear me out. We know that souls exist thanks to both Brook and Big Mom’s fruits, not to mention ghosts (maybe) from Perona. So I don’t think it would be THAT out of the question for Brook to communicate with the dead. Maybe not full on conversations, at least at first, but maybe some whispers here and there. Maybe he could even see dead folks, giving use a good scene where Brook meets Ace from beyond the grave. Not to mention, I can see Brook going full Return of The King and summon an army of fallen souls to help in a battle. However, I would keep this to only pirates he met personally so he doesn’t whip Ghost Roger out of his pocket. This would be a move I would call ”Deadman’s Tale: Epic of the Rumbar Pirates”, where Brook would pull out his guitar and play a damn good metal cover of Bink’s Brew. As he plays, the fire from his Afro will build and build before exploding around him, reforming into the images of his old crew to aid his new crew. With them being ghosts and all, they would be a helpful addition to combat as they can’t be hurt by traditional weapons, only Haki as haki is one’s spirit manifest so spirit on spirit. However, Brook will have to keep playing the song or they will disappear, meaning Brook can’t fight while he uses this attack.
Finally, for a weakness to all this, it’s awakening so Brook can’t use this stuff for long, it is taxing. Plus, for the Homie part, Brook can’t just create things whenever he wishes. He only has so much Afro to around, unlike big mom who can just still souls for her homie creation. That ain’t Brook’s style, at least in my book. Not to mention, Brook has to keep his soul “in Rhythm” like how Luffy needs to keep his heart drumming to the beat of the Drums of Liberation or he will fall out of it. Again, just another fun mechanic I wanted to throw in.
Soooo yeah, that be it for my boy Brook. Hope y’all like this long boy post. Next up is Franky so stay tuned for whenever that gets posted.
submitted by Significant-Soup-693 to OnePiece [link] [comments]

2023.06.08 09:33 albertchessaofficial One Last Summer Game Fest 2023 season (all of June) Predictions and Hopes List! (Very Exhaustive) 190 Games

IO's 007 game
A Quiet Place Game
Alien: Isolation 2
Alter Echo
Ark II
Armored Core: Fires of Rubicon
ASOIAF: House of the Dragon
Banjo 3
Banner Saga
Bend Studio
Beyond Good and Evil 2
Bioshock 4
Black Myth: Wukong
Blood Lines 2
Bloodborne 2
BluePoint's new game
BlueTwelve's new game
Bo Burnham game
Brutal Legend 2
Castlevania [Project Zirion]
Cats [RPG]
Conker 2
Cyberpunk 2 [Orion]
Dark Souls 4
DC: Batman RPG
DC: Superman RPG
DC: Wonder Woman RPG
Death Stranding 2
Destiny 3
Destiny 3rd person RPG
Devil May Cry 6
Diddy Kong Racing 2
Dino Crisis
Dishonored 3
Doctor Who
Double Fine
Dragon Age: Dreadwolf
Dragonball Z: Roshi
Dragon's Dogma 2
Dune: Awakening
Ecumene Aztec
Elden Ring 2
Ember Labs
Fable 4
Fallout 5
Final Fantasy IX remake
From Software
Gears of War 6
GenDesign new game
Ghibli: Howl's Moving Castle RPG
Ghibli: Princess Mononoke RPG
Ghibli: Spirited Away RPG
Ghost of a Tale 2
Ghost of Tsushima 2
Ghouls and Ghosts
God of War 5
Gorburger game
Half-Life 3
Halo 7
Harry Potter: Quidditch Champions
Hellblade 2
Hellboy: Web of Wyrd
His Dark Materials RPG
Hollow Knight: Silksong
Horizon 3
Housemarque new game
Indigenous African RPG
Indigenous American RPG
Indigenous Australian RPG
Jade Empire 2
Jet Force Gemini 2
John Wick
John Wick RPG
Jurassic FPS
Jurassic RPG
Kingdom Hearts 4
Legacy of Kain
Logan's Run [FPS]
LOTR: Weta's game
Mad Max RPG
Mario Odyssey sequel
Marvel: Hennig
Marvel: Nightcrawler
Marvel: Wolverine
Mass Effect 5
Mat Hoffman's BMX 3
MediEvil 3
Mega64 [FMV]
Metal Gear
Metal Gear 3: Delta
Metro 4
Metroid 4
Mighty Boosh RPG
Monster Hunter World 2
Monsterverse RPG
Monsterverse fighting game
Monty Python RPG
Mortal Kombat RPG
Naughty Dog
Ni No Kuni III
Oddworld 3
Pacific Rim RPG
Pandemonium Remake
Perfect Dark
Pern RPG
Pirates [RPG]
Planet of the Apes RPG
Playdead new game
Portal 3
Power Rangers
Prince of Persia
Project Midnight
Red Dead Redemption 3
Resident Evil 9
Santa Monica
Sekiro 2
Seuss (RPG)
Silent Hill 9
Siphon Filter
Sleep: Dragonaut Rising (stoner band RPG)
Soul Calibur 7
Splinter Cell
Stalker 2
Star Wars: Eclipse
Star Wars: Explorer
Star Wars: FPS
Star Wars: Hennig
Star Wars: KOTOR Remake
Star Wars: Racer
Star Wars: RPG [Project Helix]
Star Wars: RTS
Staten's new game [Netflix]
Stoic Studio
Stranger Things [RPG]
Street Sharks
Striking Distance
Sword of the Sea (release date)
Tekken 8
Tenchu 5
The Borrowers
The Elder Scrolls 6
The Fifth Element
The Last of Us: Online
The Last of Us: Part III
The Legend of Ochi
The Matrix RPG
The Neverending Story
The Order [prequel]
The Order: 1887
The Sword: Warp Riders
The Time Machine
The Witcher [Polaris]
Tim Burton
Tim Burton Wednesday RPG
TMNT: The Last Ronin
Tomb Raider
Tony Hawk 3/4 Remake
Tony Hawk 6
Towers of Aghasba (release date)
Tsushima 2
Uncharted 5
Unholy Wars
Vagrant Story 2
Vampire: The Masquerade 2
Vikings on Trampolines
Watch Dogs 4
Wayne's World game
Wes Borland RPG
Wild (back from the dead)
Wipeout remake
Wizarding: Auror
Wolfenstein 3
submitted by albertchessaofficial to kindafunny [link] [comments]

2023.06.08 09:25 Deep-Regular-2418 Talking Shit. What do you say to your GS?

I’m noticing that I have many catch phrases and behaviours to fight back. Also noise canceling headphones and loud music 16 hours per day. I’ve always been obsessed with music but didn’t realize the noise canceling difference. Below are some tactics I use
I have many more, I think we should always fight back and kick ass. I’m the dopest dude around with regard to career, hobbies, skill set and wholeness with myself and these people look discriminated when I behave in this manner and 9/10 will back off.
submitted by Deep-Regular-2418 to Gangstalking [link] [comments]

2023.06.08 09:11 Unlikely-Coffee-3077 creepypasta sml movie lost episode bowser jr's death

just recently i have a lost sml movie DVD that has words SML MOVIE LOST EPISODE 2013 written in black sharpie what is weird is sml movie didn't exist until 2019 i found the DVD on big w for 20 dollars i won't give the seller
after waiting in 20 minutes late at night i was wrong
the DVD started off with a blue screen with a text saying the following episode of sml movie called bowser jr's death has caused people to have extreme nightmares and suicide watch at your own risk then the DVD menu appeared with Play All Episodes and Extras then click play all button the message stayed for 30 seconds but i convinced it
the episode started with no opening theme like any normal episode Marvin Jeffy and other puppet express crew were nowhere to be in seen bowser jr was still there the episode was pretty bad the episode looked like the ghost and the molly mcgee episode ice princess after this 2 minutes the screen went black
at this point there was no music stuff gets creppy
i was very upset how could Logan Thirtyacre let this go i continued to watch it
could see the ghost figure after the blur went away
it was molly mcgee
yes it was indeed molly mcgee one of the favourite characters from ghost and the molly mcgee i was very shocked
molly said something he started slashing bowser jr with a kitchen mouth blood was seen after 4 minutes of molly mcgee stabbing bowser jr's stomach bowser jr died hyper animated image of of dead bowser jr mixed in molly mcgee evil laughing the episode ended the DVD menu reappears with a message was Kenya i couldn't translate it because words are written
i turned off the DVD and burned it in dad's bonfire she is big fan of sml movie and i don't want to rest of the life
after watching this episode and it turns out episdoe was aired on YouTube in January 2021 which i believe this episode was aired in season 2 but it aired on Nickelodeon that sml movie didn't play because sml movie is not for kids it is also report it
that in 3 o clock for a regular sml movie episode
submitted by Unlikely-Coffee-3077 to u/Unlikely-Coffee-3077 [link] [comments]

2023.06.08 08:57 GravityTane top 42! jazz / funk recs would be cool yo

top 42! jazz / funk recs would be cool yo submitted by GravityTane to Topster [link] [comments]

2023.06.08 08:46 nexusultra Ultrawide options except QDLED ones.

Hi guys!
In the market for a new Ultrawide monitor. I come from a dark matter by Monoprice 34, which has a qd filter making it slightly better looking than other usual ones (I guess?).
After a lot of thinking I've decided not to go with the qdoled monitors due to being too lazy to babysit one, worrying about burn in and having to deal with the whole return process every once in 6 months or a year.
I'm spoiled with VA with its deeper blacks and no glow and bleed. Might consider IPS if only it has good blacks. Ghosting is something I can get used to.
Currently eyeing the following:
Asus PG34VQ - one of the best ultrawide few years ago and I hear this can still hold up its reputation. Have one offer for $800.
LG 49GR85DC - Latest 49 inch 240hz monitor from LG, looks pretty promising with good features. Little over my budget but I can cough in if it's worth it.
Dell AW3821DW - IPS 38 inch from Dell aliensware. I hear everyone loved the transition from 34 to 38, having more real estate for work or games.
Or anything you suggest! I'm trying to get the best experience I can have with gaming. My go to game is League of Legends (lots of static ui so no qdoled huh) and I've been saving up a lot of single player games to play on my soon to be mine monitor. Cyberpunk, dead space, God of War, Elden Ring, etc.
My system is 4090 with 5800x3d so even 49 with near 4k should be fine. The only thing I'm concerned is the impact towards league as I don't hear anything positive.
Anything helps!
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2023.06.08 08:37 nietzscheistired There’s a ghost at my work and I don’t know what to do.

To preface, I’ve never been a non believer - I’ve actually always wanted to witness it - but I’m now encountering what I think is a ghost, or entity, or misplaced energy and it’s making it hard to work and I don’t know what to do.
I work at a large live theatre as a sound engineer. I started back in march. The building was built in 1960 but has a large attachment for the second theatre that was built in 2001.
They did the addition on the cheap - what I mean is, there is floor 2.5 - 3, etc. If you’ve ever worked in a live theatre environment you know that the catwalk isn’t near the sound/lighting booth - my point is the building is a mess.
So a huge part of my job is picking up the pieces from the people who worked before me and trying to make sense of it.
There’s a room called “301” - it’s called that because it’s actually at the highest point of the building and it’s the only room there. I’m in there a lot because that’s where we store all the sound cables that are larger than 25ft.
There are several push button light switches that are not motion activated nor on timers (i’ve tested them). The hallway to get to 301 from my office is odd - it’s this weird labyrinthian staircase arrangement that I will share pictures of on here if this post interests anyone. Anyway, the hallway to get to 301 - it’s pitch black if the lights go out. It’s all concrete and there are no windows.
I was working up there one day labeling cables by length and the hallway light turns off. I got pissed because I assumed it was this weird stage manager working on a show in the booth connected to the hallway, so I storm down there in the dark, and she wasn’t there. In fact - it was 3 hours before she would’ve gotten there anyway.
I’m unsettled but I go back up and the lights turn off again. I yell “will you knock it the fuck off?” and they turn back on. I honestly just thought it was a fluke, and I let it ride.
Hand to god, the next day - a giant set piece on one of the stages where I was working as the sound board operator breaks. It didn’t just break - it was smashed. It was on a sturdy platform. I was the first one that left the theatre after the show and the first one to come in. There are only two explanations. Either someone who works there got really mad at a cake dish, or I managed to piss this thing off.
What’s odd is - the part of the building where i experience this thing and my hackles go up is the new part of the building - however - after all this weird stuff I started to think about all the moments I felt uneasy.
The first time I felt it was when I had to install speakers under the 1960s stage. The trap underneath is a mess - i’m 6’ and my back barely clears the top and it’s easily 100 feet across. I’m not claustrophobic at all, but I had moments where I wanted to leave because I felt like something was watching me.
So here’s my conundrum. I am a skeptic but there’s something weird going on. It doesn’t seem malevolent but the other part that makes me feel insane….i just know whatever this is is a kid.
Today was the first day I felt like it was following me to different parts of the building.
I kinda need it to stop because I feel like i’m losing it but it’s palpable. Do you talk to these things? I can’t like sage or anything cause i’ll set off the fire alarms lol.
This has been a wild experience.
submitted by nietzscheistired to Paranormal [link] [comments]

2023.06.08 08:28 MGKNominator Idk how tf I passed this (black Betty by me)

Idk how tf I passed this (black Betty by me) submitted by MGKNominator to beatsaber [link] [comments]

2023.06.08 08:26 black-knight-13 My Hero Academia: Next Generation-Part 5

Seat 5
Name: Shirogane Shohei
Age: 15
Appearance: Slender build, pale skin, short black hair, silver eyes, small scar under his left eye.
Clothing: Dark grey pants, long-sleeved black shirt, grey vest, black fingerless gloves, grey and white sneakers, beaded necklace around his neck, and a black face mask covering the lower half of his face.
Personality: Calm, friendly, down to earth, diligent, serious, and a real sweetheart when it comes to his girlfriend.
Quirk: Gray Ghost. Shohei's Quirk allows him to transform his body into a glowing, silver specter. His skin becomes translucent, his hair transforms into silver, his eyes shine brightly, and he gains the ability to physically phase his body through any solid object. This gives him a great advantage when it comes to surprise attacks and escapes.
Quirk Drawbacks: Shohei's Quirk doesn't really offer him any form of physical strength so he needs to rely purely on the physical techniques he learns to be able to cause any kind of damage. He is also incredibly weak to any kind of Quirk that causes bright flashes of light. In his ghost form, his senses are a lot more sensitive.
Quirk Supermoves:
Fade Out: Shohei quickly shifts into his ghose form and phases through the ground below him to disappear and then reappear behind his target.
Ghost Drive: Shohei disappears and then reappears behind his target, wraps his arms around them, pins their arms to their body, phases them both through the ground and reappears at a higher elevation before dropping them either on their back or front.
Hero Name: The Phantasmal Hero: Gray Ghost
Hero Costume: A black and silver bodysuit with armored protectors on his shins, thighs, shoulders, and forearms. He wears a long, hooded cloak over it all and a silver belt that keeps it tied around his waist. Silver, metal-lined shoes are on his feet, and gray fingerless gloves are on his hands. He carries smoke bombs on his belt and a set of specially made, collapsable tonfa are carried on his waist. He still wears his mask over his mouth.
Background: Shohei comes from a rough neighborhood just outside of Musutafu. His parents were never really around so he had to make ends meet the only way he knew how and that was by fighting. He didn't have a strong build but he did have the skill and practiced a lot until he became undefeated on the streets. He eventually left his town and traveled to Musutafu to make something of himself but soon found himself back in the fighting ring to make ends meet. This was all he knew for 3 years until the day came when he met Akari, the woman that would become the love of his life. She healed his injuries and looked at him like he was a person and not an animal. She showed him a different way to live and a way to use his skills to do good for those around him which led to him applying to UA and becoming a hero.
submitted by black-knight-13 to BNHA_OC_Characters [link] [comments]

2023.06.08 08:07 InsectSlow7862 Struggling to keep up with comics

I am a new comic reader and after speaking to my wife's brothers who are very into comics I decided to jump in with carnage 2022 as I have memory's of carnage as a kid in video games I played he scared me. I was really enjoying the story until he got this weapon I didn't know and it started referencing a guy named knull. I did a quick Google and have a general understanding of knull and started following a reading list of absolute carnage to lead into king in black so I know the back story or carnage reigns and the upcoming death of the venomverse but am getting quickly overwhelmed. Getting caught up on the what feels like endless comics of absolute carnage and king in black as well as keeping up with current carnage and spin offs(what the hell is red goblin and why do I have to read this to know what's going on with carnage). Any advice on what you guys do to keep from getting overwhelmed is nice. I'd love to dive into ghost rider as I think he's cool from the comic tie ins he's been in but k can't even keep up with carnage I'm afraid to add another hero and all their events and tie ins
submitted by InsectSlow7862 to comicbooks [link] [comments]

2023.06.08 07:53 IrohFroosh Bakit naka hard mode ang pakikipag-date ngayon hahahaha

Dating expi for the past 1 year:
1.) Talked for 3 months, said she liked me, inaya ko siya ng date, ghosted me on the day ng date mismo.
2.) Talked for 1 month, had 2 dates, said goodbye after the 2nd date kase not yet ready emotionally daw.
3.) Talked for 2months, had 1 date, slowly ghosted me after the 1st date and finally said goodbye na after 1 month ng slow ghosting.
4.) Talked for 2 weeks, had 1 date, immediately ghosted me two days after the first date.
5.) Naka match ko sa dating app, sabi niya "reto kita sa friend ko". Saken naman okay lang so bigay ako TG ganun, then a person messaged me sa TG asking me mag swap ng photo. Napa isip ako baket need pa ng photo eh may photo naman ako sa app?? Pero ayon I sent mine, tapos sabi niya "reto kita sa tropa ko trip non mga kulot" hahahaha bruh?? Di manlang nag send ng photo in return, pinasa agad ako sa susunod na tropa huhu very rude. At that point sabe ko pass na. Gagi pinagpasapasahan nako :)))
6.) Naka match ulet sa dating app, swapped soc meds, then gulat ako biglang sabi may BF na raw siya kaya babye na :)))) feel ko nagpalusot lang pero gagi kinabahan ako inunfriend ko nalang agad baka hamunin ako suntukan ng bf sure lose ako sa suntukan HAHAHAHA
Share ko lang lahat yan nangyari in 1 year lang and may 1-2 months interval from each other kase kapagod din dire-diretso. Expi numbers 1 to 3, puro reto lang from friends. Expi 4 I met her here sa reddit. then after 4 nagtry ako dating app baka matino naman doon? Pero hahahahahaha gagi ano nangyari bakit ganito. Dinelete ko na acc ko don sa dating app kase ang ccreepy ng mga tao. Lab ko naman sarili ko. Medyo nasasad lang ako for a few days after mag end yung talking stages, pero oks naman na ulet afterwards.
Lahat naman yan feel ko na the dates went well. Pero at the same time feel ko rin I was too intense parang I try too hard, ie: madaldal sa chats, send reels, memes random posts na medyo spam na huhu etc (honest self-assessment lang). May lesson learned naman after each one. Pero pass na po sa mga leksyon Lord huhu bekenemen. Hays maghintay nalang nga ako ng kdrama moment ko habang nag ggrocery or nasa labas idk hahahahahaha
submitted by IrohFroosh to OffMyChestPH [link] [comments]

2023.06.08 07:43 RingofStorms What are your thoughts on Hexiform?

I've been doing my preliminary planning for my first EPP project and I was looking into precut hexes and Hexiform came up in a number of places. Apparently you just leave it in instead of removing it?
It's more expensive than paper, but some rudimentary research says it helps with fabric ghosting (I have a lot of white and black patterned fabrics I'm worried about) so I thought I'd ask the EPP hive mind! :)
Has anyone used it? What are your thoughts?
submitted by RingofStorms to EPP_addict [link] [comments]

2023.06.08 07:27 Pockieee [US-CA] [H] One Piece, Naruto, Demon Slayer, Attack on Titan, Boruto, My Hero Academia. Avatar the Last Airbender/Legend of Korra, Marvel, Halo [W] Paypal

us only, thanks for looking!Cross-posted
The Stuff. (picture is updated every time I make a new post )
Shipping is not included unless stated. $6 shipping +$3 if buy more than one. pop and tees and bigger pops that are not standard 4in are $10 shipping. All will be shipped in sorters (except the naruto ramen box and marvel 4 pack. Luffy and Trafalgar will be shipped in soft protector!)
Luffy with thousand sunny shared winter convention $125 shipped (from what i see flag is not broken. However, it has been known that it can break during shipping. I will do my best to secure/wrap it as much as possible but there is always the risk/chance that the flag pole will break. so fair warning!!)
Trafalgar with Polar Tang shared $110 shipped. Box does have some damage as noted in pics. two creases on top and the teacrease on the front.
Eustass Kid wondercon (will put in soft protector) $225 shipped
Take luffy, trafalar, and eustass kid for $430 shipped (all in soft protectors)
sanemi funko shop exclusive sticker $30
hashirama and tobirama 2 pack AE Exclusive $35
Pain Glow in the Dark Pop and Tee Size L Gamestop exclusive $30
Goku Ultra Instinct Chalice NYCC shared $20
Naruto eating Ramen BoxLunch $25
Anbu Itachi Chalice (3 available) $19
Charmander Metallic SDCC shared FYE $19
Super sonic Glow in the dark walmart sdcc shared $30
Black Light Harley Quinn HT $18
GITD Deku w/ Eri funko exclusive (3 available) $20
Metallic Gaara HT $18
Eri HT $15
Twice HT $ 15
Tsuyu Nycc Shared $20
Kawaki (It does glow but for like a split second with regular light) $15
Sasuke Chalice (3 Available) $19
Mount Lady HT $30
Hobgoblin Pop and Tee (2 of XL available 1 L available) $45 shipped
Gamestop Naruto Ramen Box set 4 piece with SE stick $45 shipped
Jiraiya on Toad HT $40
Naruto on Gamakichi $40
Stingray $12
Blue Spirit HT (1 available) $15 shipped
Korra HT $15 shipped
Marvel Blacklight 4 Pack Target $45 shipped
Escharium $20 shipped
Star Wars 3-Pack Ghost amazon exclusive $30 shipped comes in sorter no box cutter damage on bottom.
mandalorian with child 390 (2 available) $20 shipped
also would like to sell as a set the spiderman animated series. your choice of L or XL shirt for the hobgoblin glow $170 shipped.
submitted by Pockieee to funkoswap [link] [comments]

2023.06.08 07:16 Imaginary_Visit3662 [USA-NY] [H] Wii, DS, N64, GBA and Xbox Games and manuals [W] PayPal

N64 Manuals
Xbox Games
Wii, GameCube, SNES games (SNES and GameCube games no longer available)
Additional Xbox/DS games and Turok 2: Seeds of Evil Cartridge
More Xbox Games

N64 Manuals
Forsaken 64 ($10 shipped)
Shadow Man ($15 shipped)
Open to offers on bundles
More timestamps available upon request

System Game Price (Shipped)
Wii Zumba Fitness 2 $8
Wii Pinball Hall of Fame: The Gottlieb Collection $10
Wii Looney Tunes: Acme Arsenal $8
Wii Blazing Angels: Squadrons of WWII $8
Wii Just Dance 3 $10
Wii Boom Blox $8
Wii Dream Pinball 3D $10
Wii Prince of Persia: Warrior Within (No manual) $15
Xbox Black (No manual) $10
Xbox Chessmaster $10
Xbox Tom Clancy's Ghost Recon $8
Xbox Whacked $35
Xbox World Poker Tour $7
Xbox The Sims $10
Xbox Phantom Dust (No manual) $55
M64 Turok 2: Seeds of Evil (Cartridge and Manual included only) $20
DS SpongeBob SquarePants Creature from the Krusty Krab $8
DS Catz $8
GBA Shrek Hassle At The Castle $7

submitted by Imaginary_Visit3662 to hardwareswap [link] [comments]

2023.06.08 07:13 NovaGameDesign Gameplay Ability System... for the little guy?

Alright, so a bit of context here. I'm a Senior currently studying game design and have decided to gear my portfolio primarily toward combat design (narrative design as well but that's another topic).
Because of that I'll be spending the bulk of the summer working in unreal making basic prototypes with the hope of having some kind of playable demo of what I've worked on at the end of July.
However today I got to the point that it felt like I was overcomplicating how I was structuring my input system - and more specifically how it checks whether to execute, interrupt, or skip the action (basically can you block mid-way through an attack, or roll out of a stagger, that kind of thing). I then decided to do the thing I should've done at the start and did some research on better implementations of what is essentially a complex action/input system, it's there I stumbled upon GAS or Gameplay Ability system.
Everything I've read on GAS is great, and it sounds amazing for AAA studios or even indie's with someone who can code in C++ (I only have C# exp). The problem is, after attempting to set up the basics of GAS in C++ (why is this mandatory... pain) I kept running into walls, specifically with attempting to build the files.
Anyways, that's where I'm at right now and I know that GAS requires/needs a lot of C++ code to get the best use out of it. So that comes into my big question:
Does it make sense to use GAS as "the little guy" - a solo dev looking primarily to make prototypes (not full-length games, though it would be nice to flesh out the project further eventually)?
The benefits of GAS are clear if I ever choose to expand the project into something much bigger, but as of now, that's not really the case. I'm intentionally keeping a limited scope as to not end up in a situation where I've made nothing bit bits and pieces. GAS also seems like it could give more control on my end (or at least easier setup, once the C++ is done) to fine-tune combat and really enhance the game feel - which is of course important for a demo/portfolio reel.
For a bit of context on the project itself if that helps: Current idea I've been working with is essentially a game that blends elements of Ghost of Tsushima and Sekiro - heavy story elements of GoT and the combat style of Sekiro. Gas, from what I've read, is really good for ARPGs or MOBAs with a lot of abilities but I'm not necessarily sure that fits me. I do plan to have "skills" you can unlock that are essential abilities but given I'm a solo dev my scope would be limited so I'd never reach the same levels that something like Diablo 4 does.
submitted by NovaGameDesign to unrealengine [link] [comments]

2023.06.08 07:06 JPM11S Superman: House of El #3 - Moving at Super Speed

“Pete knows what he saw, Martha!”

“Bunch ‘a frightened children ain’t exactly the--”

A door slammed shut.

Clark Kent, only a young boy, squeezed his eyes shut until it hurt and pressed his hands against his ears until his temples throbbed.

One step after the other. Heavy. Crunching grass.

“You think I’m an idiot, Martha?!”

“Now, I never said that.”

The pained look on Clark’s face softened -- softened, so it could be remolded into a whimper while the rest of his body stiffened.

“He ain’t done nothing wrong, all I’m saying is--”

“All you’re saying is that you’d rather not talk about it!”

“There’s nothing to talk about!”

Then why wouldn’t they stop talking! All of these voices, the thousand-million voices screaming at him, and all Clark could hear were the two arguing over him! Him!

A long, creaking groan. Wood shuddering.


The word, his name, knocked the other two sources of dismay from his head, an instant of soothing comfort before the pain took hold again and even more intensely, now as if he were pressing his head against a bass booster. “Pa!” Clark cried out, only to regret it as quickly as he had acted on the impulse.


His father called for him again and, judging from what should have been the imperceptible way the wind whistled, began dashing around in search of him; it took nothing less than an eternity for Pa to finally find him and one thunderous thwump after the other to finally lay eyes on him.
Pa pulled down the last barrel of hay -- Clark had stacked some around himself in an attempt to muffle the noise -- before breathing a sigh of relief; little did he know, it was a veritable wind storm to his son. “Remember…” he made sure to whisper, his small crisis finally abetting, if only a little. “This is all you. You’re inside your own head and that’s making it so much worse. You are the one in control.”
Clark’s only response was a strangled noise and to curl up further into himself.
To that, Pa felt his own throat tighten. “So open your eyes, son, get on back to the rest of the world… I’m right here.” He extended his hand, gently nudging Clark.
Again, no response and, again, Pa’s throat tightened, twisting and winding until the strain became too much to bear, and finally snapped loose under the pressure.


He burst out, the sudden snap of tension giving each word a trembling quality as it all came pouring out. And then Clark flinched, like all boys do when they’re scared or hurt or both, and the dam was suddenly closed again, sealed with a silent promise.
“Son, I--” Pa stammered, his voice the sort of wreck so mired with cracks and creaks that it was a miracle it held together at all. “I didn’t--”
It was then that Clark finally stirred, hands at last unwrapping themselves from around his head, which peaked up ever so slightly to look out beyond his hay-fort at his father. “I’m sorry,” he said, voice so small that Pa struggled to hear it.
His body screamed a thousand different things to say, but he knew that just was the last thing Clark needed right now. So, fighting back to the calm, measured tone he had managed just a scant few moments ago, Pa said, “You best not be sorry, you ain’t done nothing wrong,” and pulled his son out from his refuge.
“Seriously?” Clark seemed dumbfounded by the statement, so much so that he even resisted the tug, if only for a passing second. “You seen what’s happening back there?” He jabbed a finger towards the house. “It’s all me. Literally. They’re arguing about me. ‘Cuz I-I’m some sort of freak or something!”
Pa was quick to correct him. “You ain’t no different from any other boy I ever met.”
He was met with a piercing glare from his son.
“You know what I mean, aside from your gifts--”
“How the hell’re these supposed to be gifts!” Clark threw up his hands in his best attempt at exasperation, but even an ear without super hearing could hear how his throat stiffened with each word.
Pa smiled, shrugging. “Able to race the car, leap the barn in a single bound…”
“But I don’t want to do any of that!” he said, voice finally breaking. “And w-when it comes with stuff like… this…! I just wanna be Clark Kent: Pete and Lana’s friend. Your and Ma’s son. Not some freak!”
“Clark--!” A cross of anger and dread flared in Pa’s voice, and he caught himself from pulling Clark into a hug. Swallowing hard, he instead summoned the warmest smile he could, ruffling the boy’s hair.

“You are my son, but you are so much more than that too.”

🔻 🔺 🔻 🔺 🔻
DC Next Proudly Presents…!


The Return of Superman - Part 3, Moving at Super Speed
Edited by ClaraEclair & Deadislandman1
< Next>>
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To say silence hung thick in the air would have been an understatement, because even silence was something more than being frozen in a single, inescapable instant: Kal-El staring down the man clutching his throbbing hand, the man’s friend looking on flush-faced, and the rest of the establishment bracing for whatever happened next. It was a rare thing that Jon Kent found himself slipping into Bullet Time on accident -- a state of heightened awareness where the world seemed to grow still around him -- and an even rarer thing that it should happen when a bright red cape wasn’t slung around his shoulders; simply put, as an instinctual reaction to being threatened, there needed to be, well, something that could threaten him, and there weren’t very many things that seriously could: Kryptonite, which Jon was confident wasn’t in play, and being yelled at, which he couldn’t have even known.
It was then that it dawned on him, so obvious that the muscles and tendons along Jon’s arm tensed in anticipation of slapping himself upside the head before he stopped himself -- a small thunderclap born from his own embarrassment was likely to only make the feeling worse. ‘Just an adrenaline rush…’ Jon explained to no one but himself. ‘Because… you know… watching dad do… that.’ The recently appeared doppelganger of his father had broken a man’s finger to “teach him a lesson” -- something his father most certainly would not have done; what he would have done, and what Jon was currently doing, was take a deep, relaxing breath, easing the stress away so that he could “hit play” on the rest of the world.
It came as something of a mild surprise when… nothing happened; Jon panicked, doing a double take as the terrible thought sprung into his mind: What if this was something else, some time-weapon unleashed just then on the city? Or what if he had failed to slow himself down? Would he be forced to wander the world a waking ghost? Jon shook his head, knocking such silly notions from his mind -- and also getting the attention of Natasha Irons.
“Something up?” she asked, broken from her spellbound trance.
Jon blinked. “Nope. Nothing.” The Ace ‘o Clubs could be a little rough around the edges, so what didn’t even qualify as a minor scuffle at the bar hardly registered with many of the patrons, who merely kept about their business as if nothing had happened -- because, to them, nothing had. Jon shook his head again, chidding himself for thinking that a cursory glance in that general direction had been any real indication of interest; his own bias, he supposed.
Kal-El returned to the table, his sheer weight and size making it known despite the fact that Jon’s attention had been elsewhere. No one said anything, and it took the visitor from another world a few passing seconds to realize that fact -- like they were all waiting for him to do something.
Kal looked up, a look of restrained puzzlement on his face.
Lois’s lips went thin. “What was that?”
“What was… what?” Kal-El’s eyes darted across everyone’s face, searching for an answer.
Irons nudged him gently.
“Wait, really?” he almost recoiled, tilting his chin up and cocking his head, confusion finally overtaking him. “I--”
“Was wrong.” Lois finished the sentence for him. “The hell were you thinking?!”
Jon and Natasha exchanged looks.
Kal-El shrugged it off. Literally. “The way I see it, a broken finger or two isn’t going to impede him in any real way, while also being something he’s not going to just forget.”
“So that makes it alright?!” insisted Lois, leaning forward.
“...yes?” he answered. “Though I feel like that’s… not the answer you wanted.”
That’s not how we do things here.
At that moment, with just how each word was frozen in a block of ice, Jon could have swore his mom had spontaneously developed Frost Breath; ironically, that was what inspired him to finally intervene. “You know, mom,” he explained, “In class, the professors always talked about how different all these cultures were from each other: food, clothing, language, medicine, you get the idea… Their sense of justice, how they handled punishments and such… that was one of the big ones too. Judeo-Christian morality versus something like Hammurabi's ‘an eye for an eye.’” He paused, making sure his mom was actually listening. “So, you know, on Kal’s Earth, maybe that was perfectly acceptable. Heck, there’re a lot of people here who would agree with him.”
Lois stopped to consider her answer, though it seemed more an imitation of the action than a genuine attempt. “He’s here now, and that wouldn’t make it right if he wasn’t.”
“Listen, I’m really sorry if--” Kal-El raised his hands in apology.
“No, no,” Jon waved him off, gaze never breaking from his mom. “You can’t just force your values onto another culture.”
“Like he forced that guy’s finger back?” she countered, rising to the bait. “Seems like that’s exactly what you’re talking about.”
“If I was talking about him right now, sure, but I’m talking about you,” insisted Jon. “You’re just doing the same thing you’re complaining about him doing.”
Lois lowered her chin, motioning towards herself. “So, wait, I’m the one who’s done something wrong here?”
“The both of you, yes.”
“So you’re saying it was perfectly alright?”
“I just said it wasn’t.”
“Oh, so you’re not judging him based on your own values?”
Jon shook his head, grinning. “You’re trying to distract from the point!”
“No, I just think the entire argument is flawed, since by criticizing someone like that, you’re inherently impressing your own values on them,” she explained. “You know, the thing you’re taking issue with.”
“But you’re from the same culture as I am: he isn’t.”
He isn’t sitting right here, yes…” Kal-El groaned.
Lois and Jon kept going like he wasn’t.
“He’s impressing his own cultural values on someone from another.”
“Right, and I agree, but I’m taking issue with you right now, because--”
“Because it’s time for this conversation to end,” Irons finally interjected, much to the audible relief of Kal and Natasha, whose shoulders visibly relaxed. “Seriously, I think I speak for all of us when I say I can hardly follow what you two are going on about.”
“We’re saying--” Jon and Lois began in unison, only to be cut off with a raised hand.
“We’ll manage without it,” he chuckled.
There was a brief lull in the conversation, a time where the most activity was Jon’s eyes scampering about the place and the beat of Kal-El’s fingers against the table. Eventually, Jon’s gaze locked onto something or, more accurately, the lack of something.
With his mouth hung open just slightly, Jon asked, “Hey, did anyone notice Mr. Bibbowski?”
“Yeah,” Natasha spoke up, glancing around the table. “Didn’t you guys’s see?”
She took the blank stares as a no.
“Didn’t you guys catch the sign-note-thing?”
More blank stares.
“Okay, seriously, two of you have literal super senses and the other two are, like, super geniuses.” Nat waved her hands around. “You know what, doesn’t matter. I’m getting off topic. Bibbo’s in the hospital. The sign was about raising money.”
“What?” Lois pressed, immediately leaning forward. “What’s wrong?”
His gaze a million miles away -- or, more accurately, only a few -- Jon answered first. “Lung cancer. He’s in Metropolis General. Room 414.”
Irons chewed his lip, then looked up directly into Jon’s eyes. “First thing tomorrow, you pay him a visit, ‘kay?”
“But I was just going to now…?” Jon cocked his head. “What don’t I know about?”
🔻 🔺 🔻 🔺 🔻
In retrospect, the thought that Kal-El would need somewhere to stay really should have occurred to him sooner than it had -- well, that might have been putting it a little too generously: had occurred to him at all. To be fair, though, it wasn’t every day that you met your deceased father from another world, though, also to be fair, he dealt with weirder things on a regular basis.
The Fortress of Solitude, Superman’s icy abode at the top of the world and one of the scant few remaining pieces of Krypton, seemed the most logical place to house Kal while they worked on returning him -- and everyone else -- back to the proper Earth, and it seemed that Jon wasn’t the only one who thought so. Following their malaise-laiden departure from the Ace ‘o Clubs, it was the immediate destination of the not-so-merry band, traveling up across the globe to it’s frosty doorstep, where they needed Jon to heft the Fortress’s giant, golden key above his head and unlock an equally gargantuan front door. The key was made of Supermanium, a metal forged by Clark from the heart of a dying star, and weighed an incalculable millions of tons, the only security measure needed despite it sitting out in the open.
Jon slotted the end of the key bearing the Crest of El into the groove, turning it to trigger the rumblings of icy shards as they peeled back to reveal a wall of blinding, cleansing white light. The group took a step forward, entering into another world -- almost literally: born of materials not of Earth and minds born far from it, the Fortress resembled something best described as an alien, crystalline landscape. The ground was a maze of large, roughly hexagonal spires with smoothly shorn tops, each of which peaked at a slightly different elevation and tapered off in the distance to create a sheer drop; at the edge of that cliff sat a circular array of crystals gently pulsing with light and humming just barely above perception. Placed around what was assumedly the central chamber of the Fortress, judging from the hewn hallway entrances at the perimeter, were trophies and mementos from Clark’s decades-spanning career as Superman, items ranging from the mundane, like Lex Luthor’s shrinking ray, to the absurd, such as psychic sand from the dimension of Quarm, to the profound, like the precious Bottled City of Kandor, a shrunken Kryptonian city rescued from the clutches of the vile Brainiac many years ago.
Kal-El loosed a low whistle. “Wow,” he said, eyes flitting about the place, jumping from the looming pillars that came together to form an arched ceiling, to the large, gaping voids dotted around where the spires didn’t conjoin. “It’s so… clean.
“Come again?” Jon quirked a brow.
With a flutter of his cape and a look that Jon almost mistook for melancholy, Kal-El raised several inches above the ground and began drifting between the various exhibits on display. “Clean. See, I… I live in my… Fortress of Solitude, so--”
Jon finished for him. “Like a dirty room.”
“Exactly,” Kal looked up from the display and flashed him a subtle smile. “Like a dirty room.”
Lois, unable to fly and wearing shoes ill-begotten for her husband’s arctic-O.S.H.A.-violation, carefully stepped across one hexagonal tile to the next until she finally approached the black-suited Superman. “Little lonely living at the top of the world, no?”
“It is called the Fortress of Solitude.” There was a slight edge to his voice, though Lois could tell it wasn’t one pointed towards her. “Maybe, I wanted to be alone.”
Lois cocked her hip, rested her hand on it, and considered for a long moment pressing deeper, giving in to the gut screaming at her that this was the thing to pick at. Her heart, though… her heart counseled now was not the time, and she had long since learned the wisdom of always following her heart. “If you’re looking for solitude, we might have brought you to the wrong place,” she suggested instead.
In the same manner Jon had not a moment ago, Kal quirked a brow. “What do you mean?”
“A thousand apologies.” From across the room, a voice not unlike his carried, though distorted to an almost unnatural bass and strained with what was best described as someone fighting hard against a thick accent. “If I had been expecting guests, I would have prepared something for you all to enjoy.”
The comparisons to Clark and Kal-El didn’t end with just the man’s voice; while his face and form were the same general shape, his skin was ashen and craggy, like a smooth stone. With every step forward he took, the mass of rippling, coiled muscle underneath his purple-blue Superman t-shirt strained against their confines. “Ah, I see we have another visitor, unless my brother decided death didn’t suit him.” He inclined his head, placing a large hand over his even larger chest. “For now, you can call me Bizarro.”
Natasha, a gleaming smile on her face, chimed in. “We’ve been working on choosing a name!” she said, bounding towards the behemoth and wrapping herself around one of his hulking arms.
Bizarro returned the affection as best he could. “It was Nat’s idea. We were watching Space Trek: Pathfinder one night and--”
“And I was there too,” Jon interjected.
“And Jon was there too,” he chuckled. “But one of the characters was searching for a name and, considering the circumstances, it seemed appropriate that I do the same.”
Floating over towards Bizarro, Kal-El dragged his sight up and down the man, the doppelganger of his enemy from another world, eyeing him with a mix of reservation and curiosity. Eventually, Kal paused on the Crest of El worn on his chest. “You’re not like mine.”
Bizarro nodded. “In one key respect, yes. I’m not as--”
Slow,” he finished, correcting him with a side-eyed glance. “While Jon was working a case with the Flash, Mister Allen devised a way to ‘speed up’ my thought processes.” (
Author’s Note: See The Flash #19!) Bizarro paused for several more long moments, looking at Kal like he had to him not a second ago before shaking his head, seemingly perishing the thought. “You’ve met me,” he said, smiling. “Have you had the chance to meet our other housemate?”
Kal cocked his head. “Other housemate?” He threw his eyes behind Bizarro, expecting someone else to enter the chamber, but no one came. “Another reformed villain?”
“Your cousin,” Jon interjected, taking a step forward. “Kara. She got here only a few months ago.”
The spark of joy on Kal’s face lived up to its description: appearing in a bright instant, only to vanish as soon as it came, replaced now by a deeply furrowed brow, emphasizing the lines on the man’s face. “How’s she taking the adjustment? Losing one world, then another, I can’t--” Kal cut himself off when he saw Jon’s eyes widen slightly and his mouth open in response: he didn’t need to wait for the correction he was about to receive. “She’s not from another Earth like me… Where is she? I’d like to meet her.”
Lois shrugged. “She’s busy in National City right now, if I remember correctly, but--”
Irons stepped behind Lois, his hulking form framing her. “But we’d like to wait a minute and figure out how to break the news to her first.”
“No,” Kal said, every muscle in his powerful body visibly tensing, rearing. “She needs my help! You don’t understand what it’s like! You’re not like her! None of you, not really. Only I can understand.”
With a withering look, Irons replied. “You’ve never even met her, how can you know better than her own family?
I am her family,” asserted Kal, beginning his ascent into the air. “I helped my Kara through this once already, I can do it again.”
“And you’re the problem! You know how much she’s going through right now?!” Irons shouted up at him. “You died! The person she was sent here to protect! Dead! And now here you are in the flesh and blood! She’s got a lot to process already without that!”
There was a lengthy bout of silence between Kal and everyone else, only coming to an end when the otherworldly Man of Steel asked, “And who’s going to stop me if I try anyway?”
Jon swallowed.
🔻 🔺 🔻 🔺 🔻
To be continued in Superman: House of El #4, Don’t Call her Supergirl!
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2023.06.08 06:49 DecutorR AMA dev team answers compilation

Compilation of all unedited questions and devs answers from DBD Dev Team AMA - June 07th 2023:
Q: In the past, the team had stated that there would only be human/humanoid killers in the game. Obviously with the Stranger Things license, a killer really could not be humanoid, especially given the seasons released at the time. However, with the release of Dredge and now Singularity, we have now gotten a few original monstrous killers. What changed with the design philosophy of DbD that allowed this to happen, and can we expect further creative visual designs like them in the future?
A: Well well, I'm not saying this is a lie, but the fact we said we would only do humanoid was not a design philosophy but more because of technical/scope limitations at that time. If you've been with us for a while, you probably remember us saying we'd put Christine (the car) and Cujo (the dog) in DBD if we could. Every worthy bloodthirsty creature has a space in the world of The Entity!
So what allowed us to do so? We levelled up! The team is bigger, more experienced all thanks to the growth of the community of course! Characters with different structures are definitely going to happen again as we continue to explore more possibilities in DBD.
Q: Whatever happened to the promised Twins rework? It was talked about to be the next killer update after Legion/Ghostface though we haven’t heard anything about it and afaik Twins are still plagued by many bugs as well.
A: Due to limited space in each release and the unexpected complexity of the update needed for the Twins, the update has been delayed a LOT longer than we wanted. :D However, it's been designed and we are working on releasing something in early 2024.
Q: Hi! Glad you guys came by to answer questions. My question in particular is about map design. I primarily play killer, and sometimes it feels like the outcome of a game is decided before it even starts depending on what map I end up on. Either when chosen via offerings or by RNG.
When designing maps, what, if anything, is done with structure and layout to make maps fair for both sides?
A: The intention when we create maps is not to favor one side more than another.
This is why we currently want to rebalance the maps. We are using data collected and feedback we get from the Community. We have started in the last year to rebalance the maps and we are going to continue and be active when it comes to maps that already exist and same with newly released maps. We want to bring the best experience for everyone to enjoy.
Example: the Raccoon City Police Station , split, the update in the Junkyard and soon Farm maps.
Q: What was the real reason you removed Maurice initially? 🤔 I know it’s a pretty unserious question but I’ve always been curious.
A: Honestly, when Peanits saw The Dredge's lobby animation with the suspiciously familiar-looking horse head flopping out, he jumped on the opportunity.
He posted that animation on our social channels with a caption that read "MAURICE NOOO" and the community's reaction was immediately huge. So much so that we decided to to push the joke all the way, removing Maurice from the game. And the rest, as you know, is history.
Q: What is it about the new survivor, Gabriel Soma, that makes him stand out from his fellow survivor cast?
A: Gabriel is purposefully designed so that most of us can relate to him, even though he lives in a time period that is very otherwordly to us.
The hardship he faced (even before going in The Realms of The Entity), his resolve and resourcefulness make him a fun character to play. Gabriel is also our first survivor from a possible future, making his wardrobe quite unique and pretty cool if you are into sci-fi pants and space shirts.
His story is not over, there are more unrevealed truths about Gabriel. And he's very good looking: Shirtless Gabriel when?
Q: How long, from concept to release, does it take to design a full killer? Not including perks, survivor, or map, but just the killer and their power?
A: It fluctuates (depending on the weather!) but in general about 11-12 months overall from start to finish.
Q: Thanks so much for doing this AMA, and happy anniversary!
Out of curiosity, were there any other concepts that the team was considering as powers for the Singularity before deciding on biopods, or was this what they set their sights on right away when brainstorming?
A: The Pods were in the concept from the beginning.
Originally, the Killer had two mechanics it could use: One involved shooting the Pods to teleport to Survivors and the other one allowed it to shoot Survivors to teleport them to its location.
Ultimately, it was deemed exceedingly disorienting on the Survivor side so we removed it and brought back more opportunities for the killer to Teleport later in the creation process.
Q: Are there any plans to rework or change freddy in any way?
A: I can't give you any super-secret details but I can tell you that he's on our radar for killers to update.
Q: Has there ever been any thoughts on adding alternative game modes or queues? Of course this would be a massive undertaking but I'm curious if it's ever been given any real thought. A ranked mode or mode with different rules like draft picking perks or anything honestly would be really cool to see.
A: It's an idea that has always been in the back of our minds. I can confirm this is something we are actively prototyping. We plan on starting small and doing game modes as limited time modes and building up from there. We are hopeful that we'll have more to share with you all later this year!
Q: With the seemingly new trend of original/licensed survivors getting lobby voice-lines, can we expect to see this implemented for previous survivors aswell? So survivors like Dwight, Meg, Claud, David etc.? And would this include the possibility of original survivors interacting with each other similar to the Resident Evil survivors and Renato/Thalita?
A: Never say never. DBD is a game in constant evolution and past content is still living and evolving with it :)
Q: Has it been considered to clean up some the more usless offerings on the bloodweb such as the ones that only slightly buff bloodpoints?
A: We are actually exploring the offerings and their system as a whole right now on the design team! I can't give you any hints about what might be changed or where we might end up yet, but we are exploring new effects and actively designing ways to make this system better overall. :)
Q: will mobile cosmetics be ported in anytime soon?
A: We will start porting some mobile cosmetics over, starting sometime in the next year.
The first batch will be small, with just 4 outfits (2 killer, 2 survivor). Also worth noting they won't be a 1:1 port. We will make some small colour and/or texture changes before being brought into Dead By Daylight.
Lastly, to manage expectations, there will be some mobile outfits that never get ported over.
Q: Is there a reason more survivor emotes haven’t been added yet? It feels like a no brainier since you could make a fortune from selling them and it’s not like it’d break immersion since this game is long past that point now (look at some survivor and even killer cosmetics)
I feel like even small things which could be sold like hand gestures and stuff would be such a nice addition with time however things like dances would be amazing, even better if killer could do them at some point
A: Survivor emotes was an idea we played with many years ago. We even got so far as to implement a few of them in a prototype build. Unfortunately, we found them to often either break immersion, or encourage negative gameplay behaviours. For that reason, we haven't revisited the idea for a number of years.
Never say never, but survivor emotes certainly won't be coming anytime in the near future.
Q: Was there anything noteworthy that stuck out to the team when designing The Singularity? I love his design and I would like to get to know more about how he was designed.
A: It was a weird concept and not an easy sell as a great power originally.
(it sound bland on paper)
Although while prototyping we managed to make the pods usable in chases and realised their versitility, that is when it started to shine.
We could see how much fun and potential there was in the concept.
Q: The mori for the Singularity is probably the most that a survivor has been actually maimed. It's brutal, disgusting, and I absolutely love it. However, it has been previously stated that moris have to avoid actually doing too much damage to a survivor's body for various reasons. Is this still within those limitations, or did something change that allows the team to make more brutal moris? And can we expect the possibility for some more of that brutality in the future?
A: We're glad you loved the mori, we do too, it was a blast to create! On the level of brutality and gore, there is one thing that we keep in mind except for the actual technical/scope feasibility of an idea. One of DBD's core pillars is that we want to be an horror that is accessible to all. This means many things for different facets of the game, but in this case it means that some brutal actions and level of gore may make the game inaccessible in some regions! We don't want that.
Q: Will there be any plans to have more diversity in body shapes of survivors? Would love to see some more plus size representation
A: Inclusivity and representation is very important to us. Body shapes and height is quite challenging at the moment due to technical limitations and gameplay components / metrics. Thank you for letting us know that this is important to you, every voice count.
Q: Are there any plans to make Custom Games easier to set up for tournaments and other events?
It's been years since the introduction of "Custom Matches" and we haven't really had any new settings since. Options to limit item & add-on rarities, options to enforce non-duplicated perks on all Survivors, better spectator controls, etc... Any of these things would REALLY help to make DBD events faster to set up and more viewer-friendly.
A: This is a topic that has recently made it onto our radar, and one we can clearly see the value in. The Custom Matches features has been left untouched for far too long. Unfortunately, it's still too early to give an ETA on when you could expect to start seeing some of these improvements in the game.
Q: What caused the sudden shift to add more clutter and obstructions into the new maps and reworks? In my experience it causes nothing more than frustration for both sides.
A: Hey great question! As clutter you might be referring to two different things, so I'll do my best to answer both meanings.
1- Clutter as in more objects making navigation more difficult. As our team grew during the graphical rework, a lot of details were added to make the maps richer. Lots of lessons were learned during those days (and we are still learning) on what elements and metrics makes it difficult for navigation. Our level design team is actively working with the environment artists to make sure each asset found in a map (colliders, vegetation, etc), especially when it comes to navigation, follows game metrics.
2-Finding objectives/visual clutter - As the graphic fidelity evolves in DBD so does our gameplay need to evolve in terms of visual elements, which have not always followed. We are looking into that one now. The idea is to have level of priorities in how easilly perceivable elements are on the screen. This pass will make gameplay elements POP compared to the details that are great, but less important to manage your objective.
From the level design perspective, we are in the process of addressing the clutter issue. the focus is clarity, readability and navigation. We had this issue with the Toba Landing in PTB and are addressing that in next week's release. We will revisit all maps and themes and make sure it makes sense for everyone.
Q: Regarding individual killer balance, will you start taking feedback from people who have spent countless hours playing them? If at least to see what they want out of their killer without being unbalanced.
A: Our external playtesting methods and processes involve a large variety of player types, all of which range widely in skill level & experience in the game.
Veteran players with many hours in DbD have super valuable feedback, especially when it comes to breaking our rules and exposing balance issues.
It's important to point out though that beginner, intermediate and casual players also have important contributions & insights to share that we need to also take into consideration and use to balance our designs.
Q: Thanks for doing this AMA.
In the recent public test build, you guys tested out a buff to Pyramid Head which gave him the ability to torment survivors hit by Punishment of the Damned. You guys understandably walked back this buff as it allowed for some unfun situations for survivors. In the following developer update, you revealed the reason for testing this change was that you were looking for additional ways to let Pyramid Head apply torment. This would lead me to believe that the balance team has been looking to buff certain elements of Pyramid Head's kit.
I also would be kicking myself later if I did not take this opportunity to mention his addons. Pyramid Head's addons, aside from the range addons, do not feel like they impact his gameplay much at all when compared to other killers. His iridescent addons, while unique, are too restrictive in their requirements to get much value out of them. If you're looking to do something to Pyramid Head, which is the impression I got from the recent PTB, it seems that the addons would have been the first thing considered.
So can we expect any more attention for The Executioner going forward, or are you happy with the spot he and his addons are in?
Thanks again
A: You are correct that we initially wanted to change Executioner because we believe he can be improved. :) That hasn't changed and we still want to release an update for him in the future. Your suggestion about looking to the add-ons is noted!
Q: Any updates on console to pc cross progression?
A: There's currently no further update unfortunately. We know it's something desired by the community as a whole but we cannot say if/when it will ever be able to be implemented, other than on the platforms we've already confirmed.
Q: What’s the meaning of life?
A: 69 - Mandy
420 - Andre
A great Monty Python movie. -Michael
s̵̘̀à̷̟̭̀̆̏t̶͎̀̾͛͝ǐ̴̘̗͇̜̝͘a̴͉͂̌̒̿͝t̶͍̺̻̾e̷̥̦̔̇̽ ̸̨͇̩̎͗̒͆͠h̵̲̘̫̹͉̀ŭ̵̺̽̎ṇ̴̈́g̵̦̞͆̀̆͊͛͜ȩ̵̤̽̚r̴̛̤͚̘̍̽͝ - Unknown?
Q: New unique items for survivors?
A: It just goes to show how brilliant minds think alike - we've been discussing this very recently! No concrete plans as we're still very early in the process, but we are talking about when and how we could put out some new items in the future. Plan on it (at some point)!
Q: As the game continues into its 7th year, I think the community deserves an official comment from the devs on the flagship killer, the Trapper. The character who is on most, if not all advertising, and is perhaps the most recognizable killer in all of Dead By Daylight’s original roster has been the worst killer in the entire game for years, by an increasingly significant margin. Unlike any other killer in the game his power requires full minutes of setup, can be easily countered by good communication, and depending on the map can just entirely cease to function due to no/sparse/thin grass. Most new maps released in recent memory have no grass whatsoever, and are so large that it can add an additional minute or two just retrieving your power, which again, no other killer has anything close to that level of setup time.
All of that to say that for the Trapper, things just seem to get exponentially worse with every update. Does the dev team have any plans on reworking or updating the Trapper, which in my opinion he desperately needs? Or will he stay the undisputed worst killer for years to come?
A: I hear you. It's been a topic of conversation across our teams, but at the moment we do not have significant gameplay updates planned for Trapper. Partly because our data shows that his kill rate is pretty much where we want it to be (on average, even at high MMRs) but also because he holds a very important role as one of the simplest and easiest killers in the game. He's great for onboarding new Killers and we don't want that to change too much.
That said, we do have a small but very fun update in the works for our terrifying flagship killer! Those of you who watched the Anniversary broadcast may have seen the segment about the Naughty Bear Legendary skin coming for Trapper (which will have its own unique Mori). This will ship later in the year, along with a killer update.
Q: Can you please hide survivor prestige levels until the end of the match? A lot of killers target and harass high prestige survivors
A: Harassment in game is a topic we are always looking for more ways to tackle, and this has been one of the ideas we've been discussing for some time. I'm going to use this question as an opportunity to re-ignite the topic and opened a new Jira request for it today.
Q: All I have to say is thank you making this game because without it, we would not have this unique community
A: Thank you for being a part of it! We feel really grateful to have such an engaged, creative, and supportive community of players.
Thank YOU, you are the Legends!
Q: In the past, the team has stated that maps take by far the most development time out of anything else in the game. How long does it usually take to make an original map such as Toba Landing/Dvarka Deepwood, from concept to completion? Also, how difficult is it to modify maps once they are in the game, such as adjusting the strength of loops, changing tile spawn logic, or even changing the size of the map?
A: To answer your first question: Depending on the style of the map, it can take up to 6 months to create.
When it comes to updating and modifying existing maps, we collect data non-stop and are always investigating player concerns. To use Toba Landing as an example, player feedback during the PTB helped us identify & implement certain adjustments on loops and map visibility that will be going to Live servers.
Q: For original chapters that take place around different nations (Chile, Japan, Brazil, among others), and even around different periods of time, what’s the process like for the research and implementation of different elements to properly represent that in the lore and even inside of their respective maps?
A: Inclusivity and diversity is always top of mind for us, with a focus on making sure the representation we have in the game is as accurate as possible.
We have multiple steps in our creation process that ensure due diligence in this regard: internal & external consultation with regional partners, extensive research, and immersion are some of them.
A recent example would be with Thalita & Renato characters' cosmetics, which were designed by our very own Brazilian artist!
Fun fact: She's the one who thought of including the Caramelo tattoo on Renato's arm :)
Q: Is there going to be an update where survivors can always recover from the dying state (like the one-off with Unbreakable)? Think I remember reading about that once. Cheers.
A: I can tell you're dying to know. (sound of crickets) Nevermind...
No, we are not planning on making that part of the base game.
If you are referring to the Finisher Mori, we tested that in the PTB but it was an early prototype test. There was a lot of feedback and we are still working on that feature, but again - we are not planning on putting Unbreakable in the survivor base kit.
Q: Can you tell us a bit about the process the team goes through when deciding to nerf/buff an addon?
It feels so frustrating seeing certain addons getting a nerf for being popular (e.g. Twins: Toy Sword, Nemesis: Marvins Blood, Hillbilly: Engravings) when other addons are so weak/situational they are rarely worth using.
A: This is a question that has been considered heavily within our design team in recent months. We are continually learning where our priorities need to be when it comes to live balance and our process is changing as a result. Recently we have shifted to an approach that rests on three foundations:
Design Intent
Community Feedback
Data and Statistics
We watch for issues on all three of these fronts and prioritize from there. We are also cautious about vetting our changes with the community management team to get a read on how our updates will be received before release.
Some decisions (especially those based more on data or design intent) may not always be 100% clear for everyone, and that's okay. That said, we want to be attentive to the needs of our community and what will be most healthy for the game longterm.
Q: Admist the PTB testing there were a few concerns regarding Made for This, particularly in regards to its interaction with Hope allowing survivors to keep pace with 110% killers like hag during the endgame.
Is this something the team is aware of, and will they be continuing to monitor Made For This for balancing purposes when the chapter is live?
A: We are aware that Made for This has had quite an impact.
We're going to be watching out for feedback and data once the community has opportunity to test this.
We already have plans to address Made for This (like we had for Hyperfocus) if and when it becomes a problem.
Q: Will you ever expand the daily rituals to give 1 survivor and 1 killer daily each day? Also would weekly or monthly rituals ever be added for a bigger payout? Thanks.
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system.
Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
Q: How does the Entity choose it's victims? Both survivors and killers.
A: Who knows!
Meatier alternative - No one knows how The Entity or why The Entity or even when The Entity? Maybe darkness in the life of the survivors and killers grab Its attention, or maybe its the other way around, maybe its the Entity's attention that makes their lives miserable. Or maybe its random! Who knows.
Spicy Alternative- The Entity works in mysterious ways.
Q: Will the black bubble after hooking someone be adressed soon? I like the effect, but in a ton of scenario's I cannot see if the killer is going towards me, even with the effect of kindred.
A: The intention of the bubble's design is to hide the Killer's exact position after a Survivor's been hooked.
However, it is an old design so maybe it's time for us to review if its use and appearance are still ideal.
Q: Will there be a shift away from relying on pure statistics and instead listening to experienced players more/qualitative feedback in general?
The statistics based approach for balancing has been a huge pain point the past 7 years.
A: While data is crucial in balancing in general, it is not a substitute for player or design feedback.
Our approach to balancing is a bit more complicated than this, and I can say it does not solely rest on game design.
Q: Is there any discussion regarding raising killer FOV (or a FOV slider) to help reduce motion sickness for those effected?
A: Short answer: Yes!
Long answer: we have a design that is in development and the release date is in our field of vision. You can expect to see something later this year or early next year.
Q: Are there any plans to update earlier licensed killers (Shape/Cannibal/Nightmare/Pig) with their own music tracks as has been a trend with other killers as of late? Given Ghost Face being licensed and receiving a unique chase theme last year, there's been confusion regarding this. Thank you!
A: We would love for all the killers to have this feature, nevertheless licensed content will sometime have limitation out of our control. We might get a track for all of them at some point, but no promise. Shape already as a unique music track! So enjoy that in the meantime!
Q: I think many people would agree with me in saying that HillBilly needs some addons adjusted. But also, why is the overheat mechanic still a thing? It's pretty much a "non-factor" and there are addons to increase the overheat limit anyway.
A: I feel you. Billy occupies a squishy (albeit violent) place in all of our hearts, and we've been working on him! An update has been designed for our Billy-boy (including addons). No specific date planned for implementing this just yet, but you can expect news from us sometime in the next year.
Sharpen your chainsaws.
Q: What's the process for figuring out general balancing and new perks as the game continues to add in new killers and survivors?
A: The process is naturally data-informed, but the major part lies with the design team, who is aware of what comes next, whether its perks, killers, or any other feature that will impact gameplay and balance.
In short, if a perk is both ubiquitous and powerful, it probably needs to be addressed in the near future.
Q: Do you think we can get outfits based on the later Halloween movies, or does the copy right prevent that from happening? I’ve been wanting an older Jamie Lloyd from Halloween 4 to get in as a legendary skin so bad, I made a petition about it and even asked the actress herself about it. Link to the petition and video
A: Thank you for your passion and dedication. Indeed, working on getting licenses can be a challenge!
Q: Question for the art/design team: in the lore for Hux and Gabriel, it mentions that Gabriel damages Hux pretty severely directly before they are taken into the Fog, with flesh melting off his frame. Is the look for The Singularity we see in game the result of that damage, or is that pre-facemelt? If it's the former, is there any chance we might see Hux's original, "perfect" design he had for himself as a skin? Or was the lore even fully complete while you all were working on his design?
A: Hux's look in the trials is post-melt incident! We wanted to make sure we offered a good level of body horror with this character. We might see its "prime" look later, but keep in mind that even this would be horrid, The SIngularity is using flesh in a very wrong way.
Q: Could you guys do something like a shirt related to Puppers in honour of him and what he brought to the DBD community?
A: Puppers' passing has been a huge loss for our whole community and has been deeply felt here on the team.
We have seen the discussions amongst players on how best to remember him and honor him, and we've been following it closely, and have been similarly discussing it within the team. While we have a strong desire to do something, it's simply too soon right now to say what we might be able to commit to.
Q: Deleted question.
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system. Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
Q: Is it possible to get new moris for killers as a customization option? Not just tied to a skin.
A: Cries in Backlog
  • Justin
Q: Why has the map team not advanced substantially in the balance department in the past few years? The community has been clear in that the maps are unbalanced,yet it seems the dev team simultaneously understands the issue i.e Nerfing Eyrie yet released Red Forest 2.0
A: We began the work some time ago, but recently the speed at which we're able to push it forward has been greatly improved thanks to new hires & resources on our team. Now, we're able to tackle urgent day to day tasks while simultaneously making regular progress on live balance for existing maps.
Regarding the Eyrie of Crows, the intention of our balancing efforts there was to address how strongly Survivor-sided it was. We're still monitoring the results though (data and feedback) and we wont hesitate to go back for more tweaks if we feel that they're needed.
When it comes to Red Forest, we frankly just didn't have the ressources at the time for the scope of work required. Now that we do, I've scheduled an update for both Mother's Dwelling and Temple of Purgation that will hopefully address player concerns.
Q: Any plans on improving daily rituals? A permanent 60K BP instead of the 30K we're getting now and the ability to choose between survivor or killer rituals would be nice
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system.
Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
Q: The Swamp realm had a unfinished map featuring a village structure, as well as the Bloodwillow tree from the artbook, possibly related to The Wraith back when he was still part of the Swamp Realm. Is there any plans in the future to bring this map as a playable one in Dead By Daylight, maybe with a visual upgrade of The Swamp?
A: The tree will eventually make its return to The Swamp.
However, at the moment, we're focusing our efforts on bringing visual & gameplay updates to existing maps. In The Swamp realm specifically, we're going to remove the generators in the corners of tiles, as well as some elevations that don't have a significant value add gameplay-wise.
Q: The Skull Merchant is a polarising character currently. Are you happy with how Skull Merchant turned out? Do you plan on any future revisions for her?
A: Skull Merchant has problems on live and we are very aware of that. We feel the killer is fun and interesting in general, but there are some unfortunate playstyles that make her kit frustrating to play against. 2 things to say here:
She is getting an update. We are currently trying to determine when that can go out - stay tuned. 2. Her most oppressive games tend toward the 3-gen strategy. This is problematic in our game as a whole, but especially against certain killers (Skull Merchant being the most egregious). We are currently working on a systematic solution to deal with 3-gen games, which will ALSO help with playing against the Skull Merchant.
Q: Will BHVR fix the visibility issues? My girlfriend is color blind and cant see most colors (no the color blind features don’t help her) so it’s a bit depressing for her to realize that she’s at a significant disadvantage when playing the game. Even for me its hard to see sometimes!
A: We are definitely ramping up our attention to accessibility in our game. It's unclear if/how we will adjust our support for colorblindness in the near future, but I can say we have a dedicated UX designer heading up our accessibility efforts and you can expect to see more accessibility-centered features coming out in the future.
Q: Are we going to have sales on characters by the iridescent shards in the anniversary
A: I'm not supposed to say, because it's a secret. But yes.
Q: The Shrine of Secrets is used as a way to make all perks accessible to players who do not want to spend additional money for the game other than the cost of the base game, but with over 200 perks in the game now, that system is not a reliable way to acquire specific perks. This leads to arguments that players who are willing to pay extra are given an advantage over others since meta perks can be locked behind that paywall.
What are your thoughts on replacing the Shrine of Secrets with a menu of teachable perks that can be purchased at-will for the same price they currently cost on the Shrine? What are reasons that a system like that would not work?
A: I can definitely say that the problems with the Shrine are no secret.
We are very aware that the system needs an update, however it remains on the backlog for now, which means its on our radar but not being actively worked on yet. We will hopefully get to it sooner rather than later.
Q: Are there ever plans to make totally new maps but with the same realm as old locations?
I’d love another map that uses the Snowy theme of Ormond.
A: That's absolutely something i would love to do.
We don't have any plans to do so yet, but i'd love to add maps on a few existing realms. Ormond for sure, Grave of Glenvale comes to mind as well.
Q: Are there any plans to unlink currently linked sets for original characters?
A: Short answer: No.
Long Answer: Original characters cosmetics are locked for technical reasons. Having them mix and match would cause bugs and a variety of clipping issues or gaps in their modesl at the waist or neck lines. Unfortunately, for these reasons, we have no plans to make them unlocked in the future.
Q: The amount of representation the game gets is great.
But when will we get Ace Visconti actually represent Argentina?
A: Hey, good point! We've had a lot of fun with Ace's personality and used it as the main driveinspiration for his outfits. Some Argentinian representation would be great!
submitted by DecutorR to deadbydaylight [link] [comments]

2023.06.08 06:35 Beau-tea-ful_Day “Black Sesame Flan”

“Black Sesame Flan” submitted by Beau-tea-ful_Day to MexicanFoodGore [link] [comments]

2023.06.08 06:31 AbletonRinzler Rinzler and Willow: The Order of the Vault - Into the Renzone (Part 2)

"With a trial that Renzo the Destroyer has started, and the Unseen now on high alert, Willow and I must continue our part in helping Thunder rescue Evie and undermining the Unseen's Grand Scheme. This is now venturing into some disturbing levels of dark." The Order of the Vault walks down the Kevolution Materia-infested halls of The Renzone, searching for the next member of the Unseen to beat up and steal a key from. The groaning of Cube Monsters is heard throughout the halls of The Renzone, audibly getting louder as the group nears the source. Once they return to the main party area, the Cube Monsters in the area immediately grow angry at the sight of the Vault Guardians. Ableton shoots a few Fiends with his Shadow Tracker and takes them out, while Thunder mows down loads of them with his Havoc Suppressed Rifle. The room is cleared... for now. Thunder looks around and speaks. "We should find that thieving fox, Stray. I have a suspicion that he's nearby." With everything Thunder said, the Vault Guardians all follow him, as they continue looking through the halls. After what seemed like a while, the group uncovers a room, almost looking like the main hall in Kenjutsu Crossing. Thunder looks around and speaks. "The architecture looks similar to the main palace at Kenjutsu Crossing. The palace the River Guard resides in. Stray has to be nearby." As they wander the room for a bit, Ableton is then surprise attacked. Suddenly a whirlwind appears, bringing a duo of deceiving Unseen members. Who are these two? The Unseen's thieving tricksters, Stray and Highwire. Thunder looks at Stray and responds. "Masaki! I should've known. Your stunt at Steamy Springs could've potentially killed your sister, Mizuki. What dark intentions are you playing at?" Stray looks at Thunder and answers him. "Dark? Dahlia is having me do this for fun. She doesn't want any other syndicate getting in her way of taking over Mega City, and so do I. The Fox Clan was only slowing me down, and now I will help the Unseen rule over Mega City." Thunder pulls out his two knives and yells. "'I'll make you eat those words, you smug punk!" Ableton and Willow run into battle beside Thunder, as the three charge towards Stray. Highwire jumps in front of Stray and pulls out an Enhanced Havoc Shotgun, as she fires a shot into Thunder's chest. Thunder is knocked to the floor, as he looks at the shotgun in Highwire's hands. "That's Evie's Enhanced Havoc Shotgun! Where is Evie, you bunny-eared psycho?" Highwire points the Enhanced Havoc Shotgun at Thunder head and responds. "That's none of your concern. The Unseen should've gotten rid of your Peace Syndicate long ago." From behind, Ableton quickly Crescent Kicks Highwire and knocks her to the floor. Rinzler is then immediately shot by a blast of ice, as Stray channels some Zero Point energy into his Foxfire Edge and concentrates it into some form of an elemental attack. Ableton is frozen into an ice cube, as Willow rushes Stray with her katana, rigorously swinging at her enemy. Stray knocks Willow back, as he swings the Foxfire Edge and unleashes three ricocheting balls of Riftstorm energy. The balls ricochet around the arena, as Willow manages to dodge the attack. Amara runs into battle with Willow, as the two ladies now proceed to take down Stray and Highwire. Highwire pounces onto Amara and attempts to shred her apart with her Plasmacore Claws. Amara retaliates by whacking Highwire in the head with her Goldenbane Mace. Willow clashes with Stray, as he tries to skewer her with his Talisman. "Rip this ghost apart, Saigai Dagger Dance!" Stray summons his Talisman, as Willow evades the converging daggers and knocks Stray back. The battle is nearing its closure, with the Unseen's members on the losing end. Stray pulls out a smoke bomb and faces Willow. "You'll never win, Willow... I still have a trick or two up my sleeve..." Stray then throws the smoke bomb at his feet, as it malfunctions and releases the smoke too early. Stray begins to cough and react to the smoke bomb. "Dammit! That was not supposed to happen!" Amara immediately kicks Stray in the head and knocks him to the floor. A symbol appears above Stray, as the Kevolution Artifact begins to react. Two keys down, another two to go. Thunder faces the group and speaks. "Another key has been found. We must hunt for the others." As the Order of the Vault leaves the room with Thunder, Stray yells out. "You will not succeed! Styx will make sure of it!" Thunder then reenters the room and kicks Stray in the chest, as he then leaves the room again. Ableton looks around and comments. "Whoever Styx is, he appears to possess the next key we need. We need to move quickly. This area has a bad atmosphere." As the group wanders around the halls of The Renzone, they stumble by a room with the lights slightly dimmed. Some voices are heard inside the room. "Triarch Nox expects us to ensure that the Kevolution Artifact is back in our possession, and at full charge." Geometrik's voice is heard, as he responds. "Exactly, Bytes. Nothing that us three can't do." Bytes brushes his hair and speaks. "For we are Team Too Black, Too Strong..." Geometrik speaks after Bytes gets done. "Too black..." Zyg then immediately speaks after Geometrik. "Too strong..." Bytes then speaks after Zyg is done. "Two blacks? Two strongs?" Zyg turns to Bytes and responds. "Nox wants us in the Dark Room. It's a matter most exigent." A corrupted Rift opens in the room, as Bytes, Geometrik, Zyg, and Choppy all exit the room. Outside the room, Ableton turns to Willow and speaks. "Well... That was an interlude. We should find Styx and collect our third key." The group continues wandering the halls, until they begin hearing voices down the hall. "Hello... Is someone there?" Thunder listens out to the voice and responds. "Hold on... Evie?" Thunder slowly walks towards the origin of the voice, as Ableton responds to Thunder. "Thunder... I don't think..." As Thunder rounds a corner, he notices what appears to be Evie enclouded in some smoke. Thunder faces the anomaly and speaks. "Evie! We're here to rescue you!" Willow turns to Thunder and yells. "Thunder! That's not Evie!" The creature slowly loses Evie's shape and begins to unveil its true form, revealing it to be a Cube Monster. Splode shoves a grenade into the creature's mouth and blows it up. Thunder looks at the creature and comments. "A Mimic... Styx must be close..." The group searches the area, looking for Styx. This mysterious Unseen member must be hiding somewhere. Styx then fires a shot at Ableton and misses. Styx walks out and reveals himself to the group. He then speaks, as he lets out an unnerving grin. "Looking for Evie, Thunder? Dahlia wanted to make sure Evie is getting the dark treatment from the Unseen. You should've left our client alone." Ableton faces Styx and responds. "We're not here for your demented game, Styx. Give Evie back to us and we'll promise not to severely beat you to a pulp." Styx stares at the group and responds. "Over me and Dahlia's bodies will we even consider giving Evie to you. You Peace Syndicate scumbags always think there should be peace in Mega City. Always enforcing peace as if you call the shots around here. Let our chaos do its thing and fill Mega City with darkness." Some doors open beside Styx, as a few Cube Monsters flood into the hallway. The next battle begins. Thunder charges for Styx and attempts to tackle him, while Ableton and Willow assist in clearing out the Cube Monsters. Styx pulls out his Combat Shotgun and begins firing shots at Thunder, as he skillfully avoids the shotgun blasts. Thunder then kicks the Combat Shotgun out of Styx's hands and picks it up. Thunder fires a shot into Styx's chest and knocks him to the floor, alongside blasting his chest open. Inside Styx's chest is an orb of condensed Kevolution Materia. Ableton looks at Styx's blasted open chest and comments. "Yikes! That's some serious indigestion!" Styx gets off the ground and speaks. "Yehehehehes! Let's gohohoho!" The Kevolution Materia orb inside of Styx's chest begins to react, as he appears to be making the Cube Fiends near him stronger, turning them into Elite Cube Fiends. Thunder observes the chaos and responds. "Look out! Styx appears to be making those Cube Monsters stronger. We need to take him out before he makes those Cube Monsters too strong." With no time to waste, the Order of the Vault helps Thunder with taking down Styx. Ableton and Willow rush for Styx, as he knocks them both away with some quick shoves. Amara headshots an Elite Cube Fiend with The Dub, while CRZ-8 slices some Cube Fiends apart with his Lucky 8's. A Cubed Blightfather crawls out of the stomach of a Cube Fiend, as Styx uses the Kevolution Materia in his chest orb to turn it into an Elite Cubed Blightfather. Ableton groans in exhaustion at the sight of the Elite Cubed Blightfather. "Oh... You got to be kidding me..." Willow reacts alongside Rinzler. "Nice! Styx managed to amp up something that was already tough to kill." The Vault Guardians now have to focus on killing the Elite Cubed Blightfather before taking on Styx. Splode sticks a Clinger onto the Elite Cubed Blightfather's face, as he yells out. "Chew on that, ugly face! Yeah!" The Clinger explodes, dealing heavy damage to the Elite Cubed Blightfather and staggering it a bit. Willow then executes a quick slash of her katana at the Elite Cubed Blightfather's head, killing the bipedal terror. Thunder walls over to Styx and kicks him in the groin, knocking him to the floor. A symbol appears above Styx, as the Kevolution Artifact begins to react. One key remains, and the Order of the Vault can advance to the trials next puzzle. As the Kevolution Artifact absorbs the symbol, Styx gets up and screams, aggroing loads of Cube Monsters throughout The Renzone. A large horde of Cube Monsters run down the hall, ready to feast on the Vault Guardians and Thunder. Everyone makes a run for it, hoping to find safety from the horde. Within the horde, Stray, Highwire, and Renzo the Destroyer all chase down the Vault Guardians, alongside several Renzo units. Once they head out towards the elevator that leads into the Dark Room, Dahlia stands in front of the group and knocks everyone back with her Code Carver. The Order of the Vault are surrounded by Cube Monsters, Renzo units, and various Unseen members Ableton and Willow defeated earlier. Dahlia looks at Thunder and speaks. "Looking for Evie, Thunder? I've handed her over to a special ally of mine. He won't like it if the trial is finished before he can set anything up." Everyone is now at a standoff, as Thunder faces Dahlia. "If the Unseen chooses to be enemies to Mega City, then the Peace Syndicate will fight like we always have." Thunder pulls out his Kaiju Cutter and begins wildly attacking Dahlia. Dahlia pulls out her Lock-On Pistol and unloads half its mag into Thunder, only to miss. Thunder then roundhouse kicks Dahlia away from him, causing her to bump into Renzo. Dahlia yells out to the Cube Monsters in rage. "Don't just stand there! Kill that Peace Syndicate scum!" After Dahlia gets done yelling, Styx lets out a loud scream, as the Cube Monsters immediately run full sprint towards Thunder. Thunder pulls out his Havoc Suppressed Rifle and mows down the horde charging at him. As Thunder manages to kill the last Cube Fiend in the horde, Dahlia rushes him with her Code Cleaver, causing Thunder to retaliate with a swift kick to her face. Dahlia is knocked to the floor, as a symbol appears above her. The Kevolution Artifact reacts heavily to this, as the wall of Kevolution Materia blocking the elevator door dissipates. Thunder faces the Vault Guardians, as they all quickly get inside the elevator. Dahlia screams to the other Unseen members in anger as she watches the group enter the elevator. "Quick! Shoot them!" Stray, Highwire, Styx, Renzo the Destroyer, and the other Renzos all begin firing their guns into the elevator. Willow quickly tries to close the elevator door, as more gunfire riddles the interior. After a few more seconds of shooting, the elevator immediately breaks, causing the whole thing to begin falling at rapid speeds. Ableton looks at Thunder and yells. "Not good! The elevator took some extreme damage from that gun show!" Thunder faces Splode and screams. "Whitty! Activate the elevator's emergency brakes." Splode runs over to the buttons and begins mashing the emergency brakes button. This attempt works, as Splode successfully activates the emergency brakes and slows the elevator to its normal speed. After a few minutes, the elevator arrives at its stop. Everyone walks out of the elevator, as Ableton looks around. "Alright. I see a large tunnel with cave-live features... but where is this Dark Room?" The Kevolution Artifact reacts, as Ableton begins hearing more voices. Ableton speaks out, as the Kevolution Artifact provides the next step of the trial. "Light the Beacons..." Willow looks around after hearing what Rinzler said and comments. "Hmm... Nothing in here looks... beacon-ish, and I suspect that we fell into something worse." Everyone looks around the area, looking for anything that could help in understanding the current step in the trial. Splode uncovers a generator near some wood pallets and turns it on. Some lights on the ceiling turn on, brightening up the area a bit. Splode faces Rinzler and speaks. "I think these generators might be key to this step. We should probably find more of them and turn them on." Everyone continues walking down the tunnel, looking for more generators that Splode mentioned. Amara uncovers another generator near some large CUBE chunks, with Thunder finding another towards a pile of broken debris. More lights turn on in the area. As they near the end of the tunnel, Ableton turns the last generator on, as all the lights turn on, revealing a large steel door blocking the path. The Kevolution Artifact begins to react heavily, as the steel door opens. Once the door fully opens, the Vault Guardians enter inside. At the center of the room, there is a small, shallow body of... water? Splode walks towards the liquid and steps into it. "You know? This stuff seems pretty viscous for water, I'll tell y'all that." Willow turns to Splode and responds. "Whitty... That's not water. That's... blood..." As soon as Splode heard what Willow said, he looks below him and notices the slight redness the liquid has. Splode screams out in disgust and steps out of the liquid. Ableton looks around the area, until he hears Evie's voice yelling from above. "Guys! I'm up here!" Thunder looks up, and notices that Evie is strapped to a large machine, pumping Kevolution Materia throughout the Dark Room. Thunder yells out to Evie in response. "We're here, Evie! We're coming to get you!" Triarch Nox's voice is heard, yelling at Thunder in rage. "No, you're not!" One of Bytes' Chromatic tendrils grabs the Kevolution Artifact out of Rinzler's hands, as Bytes hands the Artifact over to Nox. Nox looks at the group and speaks. "No! Somehow those insects have passed my trial! No matter... The Kevolution Artifact has sufficient charge for what it needs to do." Triarch Nox walks up some stairs around the walls of the Dark Room, as he places the Kevolution Artifact into the device. Triarch Nox looks at the group below him and yells. "Awaken my soldiers! Slay these pawns of the Peace Syndicate!" Zyg jumps towards the blood pool at the center, as the liquid begins to transmogrify, projecting what appears to be the Mothership's interior within the liquid. Evie yells out with worry. "Watch out! It appears this Triarch Nox guy is intent on defending the device while it charges up. Don't get killed out there!" Zyg pulls out his Ray Gun and fires at the group, making sure to defend Nox's device. Ableton tries to Mantis Leap around the area to pick off Zyg, until Choppy throws down an Alien Nanite and stops Rinzler in his tracks. Thunder begins firing his Havoc Suppressed Rifle at Zyg, as he takes slight damage from Thunder's attack. Zyg then fires a laser from his eye and sweeps the floor with it, causing Thunder to jump and avoid the attack. Amara rushes into Zyg and blasts him with The Dub, launching Zyg and Choppy into the walls of the Dark Room. Zyg jumps up and out of the group's reach, as Bytes drops down. The liquid in the center transmogrifies again, as the liquid now turns Chrome. Bytes conjures the Nothing's Gift in its Siren's Spear form and begins to attack Ableton with it. Rinzler quickly dodges the attack and counterattacks by pistol-whipping Bytes in the face with his Shadow Tracker. Bytes then summons some Chromatic tendrils to attack the Vault Guardians, making sure to keep them away from him. CRZ-8 pulls out his Lucky 8 Blades and slices through the tendrils to attack Bytes. "Epicness approaches!" CRZ-8 kicks Bytes in the groin and uppercuts him onto the upper catwalk above the arena. Triarch Nox yells, as Geometrik drops down into the arena. "Intruders! Tell the Peace Syndicate I will not be stopped!" Once Geometrik drops into the arena, the liquid in the center transmogrifies again, as it begins to project the Sideways from within. Geometrik wildly swings his Sideways Scythe around, attempting to slice everyone apart. Willow grabs ahold of the Sideways Scythe and tries to wrestle it out of Geometrik's grasp. Willow succeeds, as she throws the Sideways Scythe away from Geometrik. After losing his weapon, the CUBE fragments around Geometrik begin to glow golden. Splode walks towards Geometrik with his Shrapnel Axe equipped. "This fight's in the bag. Time to beat him up and shut down the machine." Before Splode could land a hit, Geometrik fires a large laser out of his golden CUBE head and almost hits Splode. Splode immediately reacts to the attack. "What the hell? You have a new attack?!" Amara charges an attack with the Goldenbane Mace, as Serpicus the Goldenbane begins glowing on Amara's back. Geometrik charges for Amara, as she winds up with her Goldenbane Mace and whacks Geometrik in the face. The impact of the Goldenbane Mace was enough to send Geometrik crashing into the wall and losing the fight. Triarch Nox looks at the Vault Guardians and yells. "You will not deny Darkeon his return!" Triarch Nox jumps down to the arena, as Cube Monsters begin to manifest around the blood pool. Triarch Nox yells, as the Cube Monsters all turn to face the Order of the Vault. "Rise, warriors! Slay the unworthy!" The Cube Monsters charge for the Vault Guardians, as Rinzler shoots down some Cube Fiends within the horde. Willow teams up with Amara Luxe and Splode to take down a Cubed Blightfather, while Thunder slices a Corpse Eater apart with his knives. Once the Vault Guardians clear out the horde, Triarch Nox begins yelling. "No one will save you from Darkeon's wrath! I will not fail my plans!" As Nox gets done yelling, someone begins speaking from within the blood pool. "No, Nox. You did everything according to MY plan. You brought me back. And once your construct repairs my fractured body I shall thank you, by wiping this island from existence." It appears time has run out, and Darkeon has partially returned, in a slightly messed-up form. Both Stray and Highwire break into the Dark Room, as they confront the Vault Guardians. "Now you did it! You will not escape the Dark Room alive!" Darkeon sets his sights on Stray, as several clouds of Kevolution Materia fly out of the blood pool and into Stray. Stray succumbs to the Kevolution Materia, as his white coat turns black with CUBE runes all over, and his eyes start glowing purple. Darkeon begins speaking from Stray, as he yells. "Rest assured... I will destroy this world just as soon as I kill you here!" Dark Stray summons Saigai Dagger Dance, as he attempts to attack everyone with the converging daggers. Highwire runs towards the Vault Guardians in fear and speaks. "That weird... CUBE thing just took control of Stray! We gotta get him out of Stray!" Thunder faces Highwire and responds. "If we save Masaki for you, you better help us contain that Darkeon freak." Highwire nods, as the Vault Guardians get to work. Dark Stray pulls out his Kinetic Blade and dashes towards Ableton, leaving behind a burning trail of Kevolution Materia. Willow distracts Dark Stray with some yelling, causing Dark Stray to throw a plasma grenade at Willow. Willow gets away from the grenade, as the explosion leaves behind a small area of molten plasma. Dark Stray then swings his Foxfire Edge at Highwire, launching three orbs of Kevolution Materia towards her. Highwire dodges the attack and scratches Dark Stray in the chest with her Plasmacore Claws. Dark Stray kicks Highwire away, as he screams loudly. "The insanity of Darkeon is upon you!" Splode slaps Dark Stray in the face, planting a Remote Explosive beside his head. CRZ-8 throws his Billiard Grenade at Dark Stray, as the grenade splits into three explosive billiard balls. The explosion knocks Dark Stray into the air, as Splode presses the button on the Remote Explosive's detonator, blowing up the explosive on Dark Stray's face. Dark Stray is knocked out, as Darkeon seeps out of Stray and back into the blood pool. The blood pool begins to transmogrify again, as the liquid is now contaminated with Kevolution Materia. Two large arms rise out of the liquid, followed by a torso. A cracked CUBE manifests on the body, forming Darkeon's head. The entire area begins rumbling, as roots begin tearing through the walls of the Dark Room. Ableton looks around in fear and yells. "What's happening?!" Highwire faces Rinzler and responds. "He's drawing power from the Herald Tree! Nox mentioned the tree as being part of the plan, but not like this!" Loads of Cube Fiends begin manifesting around Darkeon. Amidst the rumbling, the ceiling begins to tremble. An IO Drill drops down from the ceiling and lands near the Vault Guardians. The top hatch of the IO Drill opens up, as Huntmaster Saber begins shooting at some Fiends with his Thermal Scoped Rifle. Amara faces Saber and reacts. "Saber?! How did you find us?" Saber faces Amara and responds. "No time to explain, Luxe!" Saber gets out and continues shooting the Cube Fiends around Darkeon, as Drift, Mizuki, Mystica, and Doctor Jekyll exit the Drill and help out in the fight. Darkeon begins yelling, as Mizuki begins slicing him with her Kinetic Blade. "You test my patience! I will take all your lives!" Drift then slices one of Darkeon's arms off with his Rift Edge, slowly breaking his body apart. Splode looks at the reinforcements and yells. "Hell yeah, folks! Show Darkeon how we fight!" Ableton faces Splode and reacts. "Wait... Did you call them all here, Whitty?" As Mystica attacks Darkeon with her Ashglow Blade, Splode responds. "Yes I did, Able!" Huntmaster Saber drops down to the group with Evie in his hands, after having freed her from the machine she was strapped to. Thunder faces Ableton, Willow, and Splode and speaks. "All the beacons have been lit. You've done the impossible. You've united this city. And reminded us that we need each other." Evie turns to Thunder and responds. "So, how do we feel about making Splode's friends here honorary members of the Peace Syndicate?" Thunder faces Evie and answers her. "Of course. And you're getting your own signature menu item at the Thunder Roll." The entire Dark Room begins to fall apart, as Jekyll yells. "The area is collapsing! Everyone to the Drill!" Everyone immediately piles into the IO Drill, as Highwire quickly grabs Stray's unconscious body and gets in. Triarch Nox tries to get into the IO Drill, as Jekyll reacts to him. "Stay here and die, you bracket-faced trickster!" Jekyll kicks Nox away and shuts the hatch, as Saber maneuvers the IO Drill into the wall and begins drilling everyone's way out. Darkeon's body begins to crumble, as the Dark Room collapses due to all the roots overgrowing in the area. Inside the IO Drill, Evie responds to Thunder's earlier answer to her. "How about the City Saver Supreme? You could make that roll a lunch special! Ooh! How about Hero Meat? Just a big piece of meat with the word 'HERO' cooked into it." Thunder turns to Evie and responds to her. "Hey, who's chef around here? You stick to playing with knives." Evie reacts to what Thunder has said. "Haha, deal! Don't need to tell me twice." Evie turns to Ableton, Willow, and Splode and speaks to them. "If you ever need any backup... We owe you one. Call us, and we'll be there!" Evie then throws up a peace sign at the Vault Guardians. "Keep the peace, heroes." Willow tightly hugs Rinzler, as they enjoy their ride within the IO Drill. Above ground, near the fault line adjacent to a gas station, Xander Necalli, Marigold, Grimey, and Gnash all observe the roots sprouting around the fault line. Xander faces Marigold and comments. "Ooh... These mysterious roots. Something is happening to Asteria, and I'm not sure what." Marigold turns to Xander and responds. "I'm not sure either. Grimey noticed these earlier, and had me come over to check." Gnash looks around and comments. "Well... This has been an eventful evening, Necalli. Can we go now? This place just doesn't feel right." As Xander and his mercenaries prepare to leave, Xander faces the roots and whispers. "Will you take me closer to el Punto Cero?" Evie has been rescued, the Unseen has been trampled, and Nox's plans on bringing back Darkeon have been foiled. This turned into quite a spectacular display of teamwork and mayhem for me and Willow. Although... This does leave a major question for us to figure out... What exactly did Darkeon do with those roots? Whatever he did, it will prove to be something... Wild... for me and Willow.
submitted by AbletonRinzler to u/AbletonRinzler [link] [comments]