Roguelike adventures and dungeons 2 wiki
roguelike development
2011.05.19 23:11 gatesphere roguelike development
A community of active roguelike developers. Learn how to make a roguelike, share your progress, follow what others are creating, and engage in discussions about a broad range of related topics and resources.
2009.10.10 16:50 pistolwhip DnD: Roll for Initiative!
A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future.
2018.09.29 18:46 blackdragon6547 Minecraft Dungeons
The community run subreddit for the game Minecraft: Dungeons by Mojang Studios.
2023.06.10 23:52 watersportsotter Anyone here know if Destination Truth (series or indiv. seasons) has ever gone on sale?
2023.06.10 23:52 AstorSigma Could the Jaw titan be Ratatoskr?
"In
Norse mythology,
Ratatoskr (
Old Norse, generally considered to mean "drill-tooth"
[1] or "bore-tooth"
[2]) is a
squirrel who runs up and down the
world tree Yggdrasil to carry messages between the eagles perched atop Yggdrasil, and the serpent
Nรญรฐhรถggr, who dwells beneath one of the three roots of the tree."
Nidgoggr is clearly the Hallucigenia. The birds are probably Eren.
submitted by
AstorSigma to
ANRime [link] [comments]
2023.06.10 23:41 SlightLogic Introducing PyDALL-E: AI-Powered Art Prompt Design Tool [Very Early Preview]
| ๐จ๐ค PyDALL-E: AI-Powered Art Prompt Design Tool -- Generate Superior Art Prompts with the DALL-E Art Prompt Book in a GUI ๐ค๐จ Very early development preview of PyDALL-E Hello, Python community! I'd like to share with you PyDALL-E, my new project in its early development preview form. PyDALL-E is a Python-based GUI application that fuses the power of your imagination and OpenAI's state-of-the-art DALL-E API to transform textual descriptions into spellbinding visual art. The app harnesses PyQt6 to deliver an intuitive, user-centric interface, and embraces multithreading for a seamless, engaging, and responsive user experience. Explore AI-powered art generation like never before with features such as AI prompt boosting for superior image generation, an aesthetic selector to refine your creations, and a gallery layout to display your masterpieces. Exciting enhancements on the horizon include upgraded art prompt design processes, performance tuning, UI/UX improvements, and AI completion refinements. As you venture into the world of AI-driven creativity, PyDALL-E allows you to experiment with countless combinations of prompts and aesthetics, uncovering emergent properties and unlocking the limitless potential of your artistic pursuits. Early Development Preview of PyDALL-E With PyDALL-E, you can unleash your creativity using 1000-character art prompts cleverly composed by AI. Experience the convenience of a GUI designed based on the DALL-E Art Prompt Book, with easy selectors for styles, movements, materials, and aesthetics. Generate up to 10 high-quality images at a time. (Currently the OpenAI DALL-E web interface limits prompts to 400 characters and will only generate up to 4 images at a time.) Features - User-friendly interface with responsive design
- Generate images based on text descriptions
- AI prompt boosting for better image generation
- Aesthetic selector to refine generated art
- Customize the number of images and image size
- Asynchronous API requests for a smooth user experience
- Display generated images in a gallery layout
- Informative error handling
- Logging functionality for diagnostics
Known Issues - GUI refinements and Image gallery are currently under development.
- Lack of an installer, planned for a future update.
Future Features - Upgraded art prompt design process to boost the quality of the generated art, such as more dropdowns to specify art parameters based on the DALL-E Prompt Book.
- GUI performance tuning
- GUI UI/UX enhancements
- AI Completion refinements
Contributing Contributions, bug reports, and feature requests are welcome! Feel free to submit pull requests or report issues to help improve the project. Acknowledgements - OpenAI for their coding assistance and models
- The DALLยทE 2 Prompt Book for inspiration and art prompt ideas
- PyQt for the GUI framework
- PyCharm for the IDE
- Aesthetics Wiki for the list of aesthetics
License This project is licensed under the MIT License. If you're interested in the potential, my goal is to grow the community of Python developers to contribute to the development of PyDALL-E. Your ideas, feedback, and pull requests are invaluable in shaping this tool's future. That goes for artists who might use the tool also. GitHub Repository: [PyDALL-E]( https://github.com/ShonSS/PyDALL-E) Explore the limitless possibilities of AI-powered art prompt design and create stunning visual art with PyDALL-E. Be part of the early preview and witness the potential of this innovative project. ๐ Discord Invitation: [Join the brand new PyDALL-E Discord Server]( https://discord.gg/5XsyQZVBEA) Connect with fellow artists, discuss ideas, share artwork, and contribute to the development of PyDALL-E in the #pydall-e channel. Please note that an OpenAI API key is required to use PyDALL-E. Let's collaborate and shape the future of AI-powered art prompt design together! ๐จ๐ submitted by SlightLogic to Python [link] [comments] |
2023.06.10 23:40 hexarchon HexArchon [SMP] {Custom Worlds} {Custom Items} {Custom Mobs} {Custom Skills} {Custom Abilities} {Custom Enchants} {Boss Fights} {Dungeons} {Quests} {Land Claiming} {Furnitures} {Decorative Heads} {Events} {Dynmap} {Wiki}
โ๏ธHexArchon
HexArchon is a Custom MMO-Inspired SMP with several gameplay features such as unique Custom Mobs, Items, Enchants, Boss Fights, Abilities, Quests, Worlds, and other areas to explore such as the Skylands and Dungeons.
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๐Links
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๐Our Values
We are a group of people with the ambition of creating something new and unique. We are always committed to putting quality work into gameplay. We love listening to community feedback and creating something that people enjoy.
Here are some of the values that we have pledged to:
- Community voice & transparency
- We are fully committed to creating an environment where the community is heard. Anyone is welcome to provide suggestions, discuss them, and vote on them. We give updates to pending suggestions and are fully transparent about decisions made on the development of the server, as well as the reasonings. If there are any major changes up for debate, they will be voted on by the whole community.
- Huge range of free-to-choose playstyles
- There are so many different ways to play and progress on the server, thanks to the wide range and combinations of abilities, stats, and custom items. For instance, you are up to what path they take on abilities. They can focus on ranged abilities for the perfect mage build, abilities that empower melee attacks for the maximum melee damage output, healing and damage resistance for support potential, and so much more! There are also 7 different stats you can level up to help them progress on the server, including strength, dexterity, intelligence, health, stamina, resistance, and criticals. HexArchon also provides a massive catalog of custom items each with unique skills to choose from many different play styles and builds. There are different weapon types such as long swords and greatswords that provide slow but heavy hits, daggers for fast and high DPS, staffs and other magic items for mage capabilities, and many different bows for ranged play styles.
- Does all of this seem too complicated? No problem! You are free to play casual survival, even with cosmetics such as custom-modeled furniture, pets, decorative heads, and a shop containing a huge category of building blocks and items to enhance your builds. Whatโs great is that these are all optional additions - there is nothing preventing you from enjoying Vanilla Minecraft.
- Trust & respect
- We are committed to being transparent, honest, and a group that you can personally trust. We will help players out, enforce rules if needed, and even have casual discussions.
- Dedicated updates
- We are always looking forward to adding new and fresh content to the server for an always-improving experience on HexArchon. This ranges from anything such as new items, mobs, boss fights, dungeons, and frequently, ideas from the community.
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๐ฎGameplay Mechanics
- Custom Mobs - We take pride in the distinctive traits of each mob. Each of our custom mobs are drafted and developed from scratch, featuring their own unique skills and behaviors. There are over 200 different custom mobs in total.
- Regular Mobs
- There are plenty of custom mobs that spawn across the Overworld, Nether, and End, with unique traits including attacks and skills. Custom mobs can drop money, exp, ability points, and custom materials for crafting custom items!
- World Bosses
- You may also encounter mini-bosses when exploring. Mini bosses have a lot more health than regular mobs and have more challenging attacks than normal custom mobs. They also drop larger amounts of money, exp, ability points, and can drop custom materials and even exclusive items!
- Mini Bosses
- World bosses are bosses that can be summoned in the Overworld, Nether, and End. They may require teamwork to defeat as they have a lot of health and are more difficult than other bosses. World Bosses can drop custom materials used to craft exclusive, high-tier items.
- Arena Bosses
- Arena bosses can be challenged solo or with up to 4 players. You will encounter bosses of varying difficulties as you progress, so watch out! Defeat the arena bosses to unlock new regions to explore.
- Custom Items - There are many different types of custom items you can obtain. There are different weapon types for each category of weapons. Melee weapons include swords, katanas, daggers, long swords, greatswords, thrusting swords, spears, greatstaffs, hammers, and axes. All item types have varying attributes; for instance, daggers can sustain high DPS due to their fast attack speed, and greatswords have slow attack speeds but high damage per-hit. Magic weapons include staffs, catalysts, wands, and consumables. All custom items have unique abilities that you can use and even combo with other abilities. Custom items can also be upgraded and have runes applied to them to enhance them even further.
- Custom Enchants - There are more than 240 custom enchantments all geared toward unique builds and uses. There are a huge variety of ways to obtain custom enchantments. They can be obtained from the shop with in-game money, enchanting tables, villager trades, dungeon loot chests and completion rewards, crates, fishing, supply drops, daily rewards, and server events. Enchantments can be upgraded and stacked onto multiple armor pieces to grant even more power.
- Dungeons - Unlock and explore dungeons to discover ruins and obtain various exclusive loot! Complete various objectives and battle with gatekeepers, mini-bosses, and defeat the final boss to complete the dungeon! There are many hidden side objectives as well, so keep your eyes out!
- Quests - There are more than 180 quests of varying types and difficulties. There are three varying difficulty levels of daily quests that each include a full-completion bonus. There are repeatable quests that you can start and finish at any time. There are also hardcore quests that may take a lot of effort to accomplish, but pay out the most. Each quest may ask you to locate and slay certain mobs, mine ores, interact with mobs, defeat varying levels of bosses, and much more.
- Abilities - Obtain points from slaying custom mobs and bosses, and use them to unlock and upgrade abilities! Some abilities may contribute to a ranged mage build, a close-range melee build, or any build that you want!
- Stats - Use XP to upgrade 7 different stats of your character! Stats can grant boosters to your abilities and custom items, such as attack damage, cooldown reduction, health/mana regeneration, attack speed, and much more.
- Auto Farms - Auto farms can be bought and utilized to ease the management of your farms. They feature upgrades such as crop growth speed, radius, and collection bin size. Make sure to keep them fueled!
- Furnaces - Furnaces can be enchanted to grant them special attributes. This includes increased smelting speeds, smelting multipliers, fuel duration, and fuel conservation.
- Furniture - You can purchase many different furniture models to further decorate your builds! Some furniture can also be interacted with.
- Player Shops - Build and run your own shop to sell items to other players!
- Pets - You can purchase a variety of modeled pets to follow you around! You can also rename them, ride them, and showcase them around.
- Fishing - Fishing can be quite extraordinary on HexArchon! Try it and seeโฆ :) May involve some creatures and deaths.
- Quality-of-life Improvements -
- Discord Link: Talk with in-game players from Discord!
- Keep Inventory: Never lose your items. You will still lose a partial amount of money though, so watch out!
- Rollbacks: Ability to track and roll back any griefs - just open a ticket!
- Invisible Item Frames: Label your chests with invisible item frames that you can click through.
- Custom Armor Stands: Tweak your armor stands to the perfect postures you want.
- Ride Phantoms: You can ride phantoms and fly!
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๐ฅ๏ธTechnicals
We strongly prioritize server performance and responsiveness. Not only do we put focus on resource utilization during development, but we also have powerful top-of-the-line hardware that the server runs on.
The server is run on dedicated hardware with the following specifications: * CPU: AMD Ryzen 9 5950X * RAM: 3200MHz 16GB * Storage: 400GB NVME SSD * Hosted on the US East Coast.
We guarantee strict, zero-lag gameplay. If you are having any issues with lag, open a ticket and we will gladly help you out - even if itโs not the serverโs fault.
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๐ชJoining
- Server IP: play.hexarchon.net
- Supports Bedrock (Port 19132). This is experimental with many technical limitations.
Thanks for reading! We hope to see you on :)
submitted by
hexarchon to
mcservers [link] [comments]
2023.06.10 23:38 Professional-Net4909 made this titanium wall!!
| i dont know if anyone else has done it but it was super cool to do and we made some friends as we did it making progress. this was about 10 minutes in 40 minutes in (didnt really capture 10-40 because it wasnt that interesting) - except our first adventurer joined us, about 20 minutes in. his name was J4ky. saw what we were doing and dropped his comms to do 'the funny' by this time we had attracted the attention of another player - '_Actually_Jesus_' (who is literally jesus, trust me) just 5 minutes later, we attracted the attention of two more players, Loqqu and 99z_. they decided to stay and watch, because they had nothing better to do as far as im aware lol we attracted the attention of two more players, SnowDie (who was destroying our titanium but quickly switched to helping, once he realised), bringing us to a total of 8 people - 2 friends and 6 strangers by this time we had very quickly dropped from 15-20 pieces of titanium left to just 7- 3 on the main part of the vein and 12-ish more on the outskirts to the left, under the scaffolding just 3 minutes more of mining and we had already dropped to the last one... this is where the *real* grind begins. we wanted to let our first stranger J4ky convert the last bit of mithril, because we thought it was only fair. Unfortunately he was VERY unlucky, and this lasted about 15 minutes lol We had taken to jesus blessing the piece of mithril first. this evidentally seemed to help, as 4 minutes after jesus started charming, we finally got it to convert :^) heres the full gang. we had a couple more people drop by to take a look before we tore it apart :D (I dont know why I'm invisible but oh well lol) here are the final screenshots :) https://preview.redd.it/4r4fan42f95b1.png?width=1920&format=png&auto=webp&s=da9490e96d25bec55a22ec4b59f205c49f76cb48 https://preview.redd.it/o6lkn4i2f95b1.png?width=1920&format=png&auto=webp&s=0338917687522f00680a55e20059ac07aaf70967 and the original three (fdsafd, Melophi, and J4ky) Thank you for helping! :D and here is everyone tearing it down hah submitted by Professional-Net4909 to HypixelSkyblock [link] [comments] |
2023.06.10 23:37 theoneandonly6767 this man is gonna find the arc of the covenant
2023.06.10 23:32 laddiemawery [US] [Selling] Arrow Video, Steelbooks, Anime, Collection Clearing!
Prices do not include media mail shipping Bundle offers are welcome! Limited Editions Item | Cond. | Price |
LifeLabsMedia 001 - Dragon (2011) | Opened | $100 |
Sheep Without A Shepherd | Sealed | $65 |
Turbo Kid Full Slip (Amaray not steelbook) | Sealed | $75 |
MLIFE Isle of Dogs | Sealed | $75 |
Arrow Video $150 for all Item | Cond. | Price |
8 Diagram Pole Fighter | Sealed | $15 |
Blind Beast | Sealed | $15 |
Come Drink With Me | Sealed | $15 |
Female Prisoner Scorpion Collection | Sealed | $45 |
One Arm Boxer | Sealed | $15 |
Sister Street Fighter | Sealed | $15 |
Sixteen Candles (Region B) | Opened | $15 |
The Daimajin Trilogy | Sealed | $35 |
Premium Steelbooks Item | Cond. | Price |
HDZeta Zack Snyders Justice League OC | Sealed | $215 |
HDZeta Wonder Woman 1984 Full Slip | Sealed | $75 |
Harry Potter 4k Box Set (WB EU Store) | Sealed | $300 |
Dragon Ball Super Box Set | Sealed | $250 |
Steelbooks $185 for the lot listed below Price is only good as a bundle, otherwise price as listed.
Item | Cond. | Price |
Jungle Cruise 4k + Mulan 4k | Opened | $30 |
The Godfather 1-3 4k | Opened | $45 |
Ultraman Ultra Seven | Sealed | $15 |
Batman Ninja (Region B) | Opened | $15 |
Justice League Dark Apokolips War | Opened | $15 |
31 A Rob Zombie Film | Sealed | $15 |
Joker | Sealed | $15 |
Wonder | Sealed | $15 |
T2 / Total Recall Combo | Sealed | $15 |
Free Guy 4k | Opened | $30 |
Hitmans Bodyguard 4k 1+2 | Opened | $35 |
Mortal Kombat (1995 + 2021) | Opened | $35 |
4k - $50 Item | Cond. | Price |
Hellboy (Zavvi Region B) | Sealed | $15 |
Hellboy 2 (Zavvi Region B) | Sealed | $15 |
Murder on The Orient Express (Zavvi Region B) | Sealed | $20 |
The Goonies (Zavvi Region B) | Sealed | $15 |
$4 Blu Ray Item |
Captain America Civil War |
Crazy Rich Asians |
Deadpool w/slip |
Death Race + Death Race 2 |
Five Feet Apart (Broken Case) |
Guardians of The Galaxy 3D w/slip |
I Kill Giants (French Release) |
Interstellar w/slip |
Jurassic World w/slip |
La La Land w/slip |
Les Miserables |
Mad Max Fury Road w/slip |
Rob Zombie Trilogy |
Robin Hood (2018) |
Sonic The Hedgehog |
Star Wars The Force Awakens w/slip |
The Fox and The Hound |
The Grandmaster |
The Hateful Eight w/slip |
The Magnificent Seven |
The November Man |
The Princess Bride |
Trolls 2-Movie Collection |
Blu Ray (Other) Item | Price |
A Tale of Two Sisters Full Slip | $15 |
Avengers Age of Ultron 3D | $5 |
Extreme Job | $25 |
Friday the 13th 8-Movie Collection | $15 |
Marvelous and the Black Hole | $12 |
Pirates of The Caribbean 5-Movie Collection (Region A Compatible) | $15 |
The Last Dance | $20 |
The Mitchells vs The Machines | $8 |
The Pacifier (Disney Exclusive) | $20 |
The Twilight Saga | $12 |
Wizarding World 10-Film Collection (Potentially B locked) | $20 |
Anime Import Editions No subs unless noted Item | Cond. | Price |
Attack on Titan Vol 5 | Sealed | $15 |
Burn The Witch Limited Edition | Sealed | $15 |
D Fragments Vol 1 | Sealed | $15 |
Grand Blue Box Set | Opened | $70 |
Harukana Receive Complete Vol. 1-6 w/Art Storage Box | Opened | $200 |
No Rin Complete Vol 1-6 | Opened | $100 |
STEINS;GATE Blu-ray Box (MFXT-9001) | Opened | $100 |
Steins;Gate Fuka Ryoiki no Deja vu w/English Subtitles (KAXA-6801) | Opened | $60 |
[
Anime Region B Limited Editions]
Item | Cond. | Price |
Princess Principal Collectors Edition | Sealed | $45 |
Flip Flappers Collectors Edition | Sealed | $45 |
Girls Last Tour Collectors Edition | Sealed | $50 |
Kill La Kill Complete Box Set | Sealed | $100 |
[
Anime Limited Editions]
Item | Cond. | Price |
Cowboy Bebop 25th | Sealed | $40 |
Ushio & Tora | Sealed | $50 |
Mamoru Hosoda Movie Collection | Sealed | $100 |
K: The Complete Serise | Sealed | $40 |
Anime Blu Ray Item | Cond. | Price |
Cheer Boys!! The Complete Series | Opened | $5 |
Hayate The Combat Butler Season 3 | Sealed | $5 |
Flip Flappers | Sealed | $15 |
Sengoku Basara Samurai Kings Season 1 & 2 + Movie | Sealed | $40 |
From The New World | Sealed | $55 |
Mardock Scramble Trilogy | Opened | $110 |
Naruto Sets 1-8 (Complete) | Sealed | $160 |
Anime DVD Item | Cond. | Price |
Heat Guy J Limited Edition Box 1 | Sealed | $10 |
Little Busters! EX | Sealed | $9 |
Nobunaga The Fool Collections 1+2 | Opened | $9 |
Pokemon Advanced The Complete Collection | Opened | $15 |
Pokemon Sun & Moon Ultra Legends The Last Grand Trial | Opened | $15 |
Shining Hearts | Sealed | $20 |
Sorcerer Hunters (All DVDs) | Mix | $20 |
The Wanderers The Final Adventures | Sealed | $8 |
feature2 (Coicent / Five Numbers!) | Sealed | $7 |
submitted by
laddiemawery to
MediaSwap [link] [comments]
2023.06.10 23:31 Imaginary_Big4966 Story bosses in dungeons
I kind of wish they'd reuse some of the boss fights from the stories in dungeons.
Almost all of the dungeon bosses are extremely boring and uninteresting, and some of the story ones are pretty cool like the act 2 boss or some of the bosses on the later acts.
Seems like a missed opportunity, since most of the people going for alts are going to skip the campaign and never fight those cool bosses again.
submitted by
Imaginary_Big4966 to
diablo4 [link] [comments]
2023.06.10 23:28 CoCagRa [STEP] STEP FOR FERRARI SP3- 170 spots at $1/ea
submitted by
CoCagRa to
lego_raffles [link] [comments]
2023.06.10 23:22 AnthemRen A List of Races
- Human: Versatile and adaptable beings known for their diversity and ability to excel in various professions and roles.
- Half-Elf: Offspring of humans and elves, possessing a blend of human adaptability and elven grace.
- Half-Drow: A mix of humans and dark elves, inheriting some elven traits and the drow's affinity for darkness and inherent magic.
- Half-Orc: Born from the union of humans and orcs, they possess strength and endurance along with some orcish features and ferocity.
- Halfling: Small, nimble creatures with a knack for stealth and agility, known for their love of comfort and adventurous spirit.
- Tiefling: Descendants of fiendish beings, tieflings bear infernal traits like horns, tails, and occasionally minor demonic powers.
- Kobold: Small reptilian creatures known for their cleverness, trap-making skills, and ability to work well in groups.
- Dragonkin: Beings with draconic ancestry, displaying traits such as scales, a breath weapon, and a deep connection to dragonkind.
- Lizardfolk: Reptilian humanoids skilled in survival and adaptation, often found in swampy or marshy regions.
- Elf: Graceful and long-lived beings with a deep connection to nature, possessing keen senses and mastery of arcane arts.
- Drow: Dark elves dwelling in subterranean realms, renowned for their exceptional agility, innate magical abilities, and enigmatic culture.
- Dwarf: Resilient and stout beings with a love for craftsmanship, known for their endurance, mining skills, and resistance to magic.
- Gnome: Small and inventive creatures, often possessing a mischievous nature, with a deep affinity for illusions, inventions, and tinkering.
- Goblin: Small and often misunderstood creatures with a penchant for chaos, known for their unpredictability and knack for causing trouble.
- Volucris: Avian humanoid creatures with wings, granting them the ability to fly and a natural affinity for aerial combat and navigation.
- Ignari: Beings with lineage from fire elementals, displaying fiery features and often skilled in pyromancy or fire-related magic.
- Aquarai: Beings with heritage from water elementals, adapted for aquatic environments and often skilled in water-based magic or combat.
- Terraquians: Beings with ancestry from earth elementals, possessing enhanced strength and abilities related to the manipulation of earth and stone.
- Zephyrians: Beings with lineage from air elementals, granting them control over wind and the ability to soar through the skies.
- Skinwalker: Shape-shifters capable of donning animal and beast skins to gain traits and abilities associated with those creatures.
- Shape-Shifter: Versatile beings with the ability to shift their appearance, allowing them to take on the form of medium humanoids.
- Herculian: Beings with heritage from giants, possessing incredible strength and endurance, making them formidable in physical combat and athletics.
submitted by
AnthemRen to
Talara [link] [comments]
2023.06.10 23:20 Viddgamer Went to a garage sale and found this in perfect condition. Until the lady ripped off the sticker price and ripped the box.
2023.06.10 23:18 dperls Level 30 druid looking for some help
Hi all. I have a level 30 druid that is using landslide and some companions but unsure if that's the best way through the campaign. I have some dungeon aspects (+2 while fortified, %Inc per companion etc) but I'm not sure if I could be doing something better. I just started a5.
Anyone have a good experience with a build to follow at this level or should I just keep on like this.
Thanks
submitted by
dperls to
D4Druid [link] [comments]
2023.06.10 23:18 SlightLogic Introducing PyDALL-E: AI-Powered Art Prompt Design Tool [Very Early Preview]
| Early Development Preview of PyDALL-E ๐จ๐ค PyDALL-E: AI-Powered Art Prompt Design Tool -- Generate Superior Art Prompts with Art Prompt Book in a GUI ๐ค๐จ Hello, community! I'd like to share with you PyDALL-E, a project in its early development preview. PyDALL-E is a Python-based GUI application that fuses the power of your imagination and OpenAI's state-of-the-art DALL-E API to transform textual descriptions into spellbinding visual art. The app harnesses PyQt6 to deliver an intuitive, user-centric interface, and embraces multithreading for a seamless, engaging, and responsive user experience. Explore AI-powered art generation like never before with features such as AI prompt boosting for superior image generation, an aesthetic selector to refine your creations, and a gallery layout to display your masterpieces. Exciting enhancements on the horizon include upgraded art prompt design processes, performance tuning, UI/UX improvements, and AI completion refinements. As you venture into the world of AI-driven creativity, PyDALL-E allows you to experiment with countless combinations of prompts and aesthetics, uncovering emergent properties and unlocking the limitless potential of your artistic pursuits. With PyDALL-E, you can unleash your creativity using 1000-character art prompts cleverly composed by AI. Experience the convenience of a GUI designed based on the DALL-E Art Prompt Book, with easy selectors for styles, movements, materials, and aesthetics. Generate up to 10 high-quality images at a time. Features - User-friendly interface with responsive design
- Generate images based on text descriptions
- AI prompt boosting for better image generation
- Aesthetic selector to refine generated art
- Customize the number of images and image size
- Asynchronous API requests for a smooth user experience
- Display generated images in a gallery layout
- Informative error handling
- Logging functionality for diagnostics
Known Issues - GUI refinements and Image gallery are currently under development.
- Lack of an installer, planned for a future update.
Future Features - Upgraded art prompt design process to boost the quality of the generated art, such as more dropdowns to specify art parameters based on the DALL-E Prompt Book.
- GUI performance tuning
- GUI UI/UX enhancements
- AI Completion refinements
Contributing Contributions, bug reports, and feature requests are welcome! Feel free to submit pull requests or report issues to help improve the project. Acknowledgements - OpenAI for their coding assistance and models
- The DALLยทE 2 Prompt Book for inspiration and art prompt ideas
- PyQt for the GUI framework
- PyCharm for the IDE
- Aesthetics Wiki for the list of aesthetics
License This project is licensed under the MIT License. If you're interested in the potential, my goal is to grow the community of Python developers to contribute to the development of PyDALL-E. Your ideas, feedback, and pull requests are invaluable in shaping this tool's future. That goes for artists who might use the tool also. GitHub Repository: [PyDALL-E]( https://github.com/ShonSS/PyDALL-E) Explore the limitless possibilities of AI-powered art prompt design and create stunning visual art with PyDALL-E. Be part of the early preview and witness the potential of this innovative project. ๐ Discord Invitation: [Join the brand new PyDALL-E Discord Server]( https://discord.gg/5XsyQZVBEA) Connect with fellow artists, discuss ideas, share artwork, and contribute to the development of PyDALL-E in the #pydall-e channel. Please note that an OpenAI API key is required to use PyDALL-E. Let's collaborate and shape the future of AI-powered art prompt design together! ๐จ๐ submitted by SlightLogic to dalle2 [link] [comments] |
2023.06.10 23:15 sta6 Can the Butcher be seen as "Skull Symbol" on mini map?
Was just cruising through a dungeon when I noticed a skull symbol on the mini map. Suddenly the music changed and I heard familiar grunts and chain sounds. I noped out of there.
I was wondering whether the skull symbol was some other mob or whether the Butcher can be made a little more predictable if I can see him on the minimap ?
PS: After finish the story are there Helltide events on WT1 / WT 2? Or are these events exclusive to the higher WTs ?
submitted by
sta6 to
diablo4 [link] [comments]
2023.06.10 23:10 Far_Falcon4896 Gonna miss this sub if it doesn't come back rule
2023.06.10 23:10 7upandsherbet In solidarity with other subreddits, r/Chicano will be going private June 12-14. In the meantime, you can still participate in the sub's discord.
Chicano will be joining the blackout on June 12-14, 2023, in solidarity with 3500+ subreddits.
As many of you are already aware, Reddit has announced significant changes to their API, the tool that allows third-party apps to interact with Reddit's platform that will have a serious impact to many users. There is currently a planned protest across
hundreds of subreddits to black out on June 12th. Third Party Reddit apps (such as Apollo, Reddit is Fun, Sync, and others) are going to become significantly more expensive for their developers to run, which will in turn either kill the apps, or result in a monthly fee to the users if they choose to use one of those apps to browse. Put simply, each request to Reddit within these mobile apps will cost the developer money. The developers of Apollo were quoted around $2 million per month for the current rate of usage. The only way for these apps to continue to be viable for the developer is if you (the user) pay a monthly fee, and realistically, this is most likely going to just outright kill them. Put simply: If you use a third party app to browse Reddit, you will most likely no longer be able to do so, or be charged a monthly fee to keep it viable. Apollo, Reddit is Fun, Sync have announced that they will be shutting down June 30, 2023
This isn't only a problem on the user level: many subreddit moderators depend on tools only available outside the official app to keep their communities on-topic and spam-free.
As well, NSFW Content is no longer going to be available in the API. This means that, even if 3rd party apps continue to survive, or even if you pay a fee to use a 3rd party app, you will not be able to access NSFW content on it. You will only be able to access it on the official Reddit app. Additionally, some service bots (such as video downloaders or maybe remindme bots) will not be able to access anything NSFW. In more major cases, it may become harder for moderators of NSFW subreddits to combat serious violations such as CSAM due to certain mod tools being restricted from accessing NSFW content.
Many users with visual impairments rely on 3rd-party applications in order to more easily interface with Reddit, as the official Reddit mobile app does not have robust support for visually-impaired users. Reddit is saying โnon-commercial, accessibility-focused apps and tools will continue to have free access. Weโre working with apps like RedReader and Dystopia and a few others to ensure they can continue to access the Data API.โ
RedReader granted non-commercial accessibility exemption What can you do as a user?
- Voice your concerns respectfully. Message the mods of reddit, who are the admins of the site: message reddit: submit a support request: comment in relevant threads on reddit, such as this one, leave a negative review on their official iOS or Android app- and sign your username in support to this post.
- Spread the word. Suggest anyone you know who moderates a subreddit join the coordinated mod effort at ModCoord.
- Boycott and spread the word...to Reddit's competition! Stay off Reddit entirely on June 12th through the 13th- instead, join us over on the Chicano Discord.
- Don't be a jerk. As upsetting this may be, threats, profanity and vandalism will be worse than useless in getting people on our side. Please make every effort to be as restrained, polite, reasonable and law-abiding as possible.
What can you do as a moderator?
If you have any questions leave them in the comments and we'll get back to you.
- Chicano Mod Team submitted by
7upandsherbet to
Chicano [link] [comments]
2023.06.10 23:09 Incognito_Mermaid r/bonjovi is joining the blackout on June 12th in protest of the upcoming API changes.
bonjovi will be joining in on the June 12th-14th protest of Reddit's API changes that will essentially kill all 3rd party Reddit apps.
As many of you are already aware, Reddit has announced significant changes to their API, the tool that allows third-party apps to interact with Reddit's platform that will have a serious impact to many users. There is currently a planned protest across
hundreds of subreddits to black out on June 12th. Third Party reddit apps (such as Apollo, Reddit is Fun, Sync, and others) are going to become significantly more expensive for their developers to run, which will in turn either kill the apps, or result in a monthly fee to the users if they choose to use one of those apps to browse. Put simply, each request to reddit within these mobile apps will cost the developer money. The developers of Apollo were quoted around $2 million per month for the current rate of usage. The only way for these apps to continue to be viable for the developer is if you (the user) pay a monthly fee, and realistically, this is most likely going to just outright kill them. Put simply: If you use a third party app to browse reddit, you will most likely no longer be able to do so, or be charged a monthly fee to keep it viable. Apollo, Reddit is Fun, Sync have announced that they will be shutting down June 30, 2023
This isn't only a problem on the user level: many subreddit moderators depend on tools only available outside the official app to keep their communities on-topic and spam-free.
As well, NSFW Content is no longer going to be available in the API. This means that, even if 3rd party apps continue to survive, or even if you pay a fee to use a 3rd party app, you will not be able to access NSFW content on it. You will only be able to access it on the official reddit app. Additionally, some service bots (such as video downloaders or maybe remindme bots) will not be able to access anything NSFW. In more major cases, it may become harder for moderators of NSFW subreddits to combat serious violations such as CSAM due to certain mod tools being restricted from accessing NSFW content.
Many users with visual impairments rely on 3rd-party applications in order to more easily interface with reddit, as the official reddit mobile app does not have robust support for visually-impaired users. Reddit is saying โnon-commercial, accessibility-focused apps and tools will continue to have free access. Weโre working with apps like RedReader and Dystopia and a few others to ensure they can continue to access the Data API.โ
RedReader granted non-commercial accessibility exemption What can you do as a user?
- Voice your concerns respectfully. Message the mods of /reddit.com, who are the admins of the site: message reddit: submit a support request: comment in relevant threads on /reddit, such as this one, leave a negative review on their official iOS or Android app- and sign your username in support to this post.
- Spread the word. Suggest anyone you know who moderates a subreddit join the coordinated mod effort at /ModCoord.
- Boycott and spread the word...to Reddit's competition! Stay off Reddit entirely on June 12th through the 13th- instead, join us over on the VR Discord
- Don't be a jerk. As upsetting this may be, threats, profanity and vandalism will be worse than useless in getting people on our side. Please make every effort to be as restrained, polite, reasonable and law-abiding as possible.
What can you do as a moderator?
Thank you for your patience in the matter submitted by
Incognito_Mermaid to
BonJovi [link] [comments]
2023.06.10 23:08 ibratnak Indian Army vs Pakistan Army
Unlike most political parties, the center of ibrat party's national enmity and ideological hatred is Afghanistan, not India, America or Israel. In fact, we consider India to be our big brother that is currently estranged because it sees no value in Pakistan.
However, I keep hearing that Indian army is the epitome of integrity compared to Pak Army, so I had to set the record straight. I am not a very extensive researcher, but I was shocked that none of it was ever reported in Pakistan. The tragedy is that both Indians and Pakistanis are more interested in digging up dirt on Pakistan and ratifying India's version of history.
Ashfaq Kiyani owns an island in Australia => This fake news has already been
refuted by The News-kayani-a-victim-of-vilification-campaign).
Gaurav Arya says kids of Pakistani generals have lavish lifestyles abroad, but fails to name one. I'll name a few
corrupt Indian army brats:
submitted by
ibratnak to
ibrat [link] [comments]
2023.06.10 22:53 nikeas Krypta PapoTancerza
2023.06.10 22:51 innocii How much is a single energy credit worth in relation to our global economy?
How would one answer this question? Let's try together! There is one important thing in both Stellaris and our own reality, which is the same: The
sun, our g-type main sequence star.
We can therefore indirectly compare energy credits and dollars, using the energy output of the sun.
So, how much energy is the sun producing in a month? Its output is 3.86 x 10
26 watts
[1] . Watts are equal to joules per second. A month has 60 x 60 x 24 x 30.42 = 2,628 x 10
6 seconds (assuming an average amount of days in a month). Multiplying the two we arrive at 1.0107288 x 10
33 joule. Joule itself as a unit isn't terribly helpful yet, so we convert it to kWh, which you may already be familiar with from your energy bill. Dividing the energy value by 3.6 x 10
6 and we arrive at:
2.80758 x 1026 kWh.
We do have to assume that the dates depicted in Stellaris (which always starts at 2200-01-01) are the same lunar years that we experience. But this should be a fair assumption, considering that Sol is in the game, and the default empire is seemingly meant to be our own civilization.
You may already have heard about the concept of a Dyson Sphere. If you've played with Utopia, or frequent this subreddit, that is. It is a construct around a star (mostly encompassing it, though not exclusively
[a] [b] [c] [d] [e] ), which harvests its full energy. In the game this is equivalent to
4000 energy credits.
It is at this point that we have to concede an inaccuracy: Obviously not all stars have the same luminosity, i.e. the same energy output. However, in the game, all stars are equal to one another, when measured through the Dyson Sphere scale (and we have no other possible scale). Mods do sometimes try to fix this issue (often relying on vague internal "planet" sizes), but as a result we cannot be certain about the value, as we can ascertain neither the actual mass nor luminosity of any star ingame.
As a result, we should not be putting too much effort into calculating an approximate energy price for our own reality either. It would be wasted effort, especially since we also do not know the effiency of future photovoltaic cells. Let it suffice to say, that energy prices through the last few hundred years (when evaluating coal and other energy sources apart from electricity too) have varied greatly, and as a result of inflation, continued to increase. Any estimation will be a rough guess at best.
We will therefore use the average energy price in the US through the years 2020 to 2023, i.e.
$0.17 per 1kWh[2] . If we'd use european data, it'd be
0.24โฌ per 1kWh[3] instead (prices vary due to local production). Both values are using consumer pricing for households.
Continuing on, we can now assume 4000 energy credits are (very roughly due to the necessary assumptions) equivalent to
- $4.772886 x 1025
- or 6.738192 x 1025 โฌ respectively, each at the current valuation
Consequently, a single energy credit is worth:
- $11 932 215 000 000 000 000 000
- 16 845 480 000 000 000 000 000 โฌ
A truly unimaginable amount of wealth, compressed into a single digit.
Considering that in 2022 the world economy was recorded as $101 600 000 000 000 (breaking through 100 trillion dollars for the first time), a dyson sphere is worth as much economic power as 5 637 266 900 000 times (5.6372669 x 10
12 ) our own human civilization encompasses. Maybe I should say 'any "early-space age" pre-FTL civilization'?
To put this into perspective (and end on a funny note): Any galactic civilization, with even just a single Dyson Sphere, would care about us approximately two times less than Bill Gates (with a net worth of $128 000 000 000
[4] ) would about picking up a single penny ($0.01). And we know he said he wouldn't do it.
Economically speaking, we would never be contacted by an alien species, before it isn't as easy for them as waving their hand, or "value" in reaching us increases otherwise. Henceforth, I don't think anybody should be scared of (or excited about) aliens contacting us in our lifetime, sorry! (Though actually, with FTL travel existing, it might be that easy after all.)
Also:
Upkeep for leaders is way too high. At this point governors aren't just ruling planets, they own them! And being a Clerk doesn't sound so bad anymore... Excuse me for a second, I need to invent time travel. submitted by
innocii to
Stellaris [link] [comments]
2023.06.10 22:47 ATargetFinderScrub Weekly Seasonal Rankings: Spring 2023 - Week 11
Hello everyone, and welcome to this week's Weekly Seasonal Rankings discussion! Here, you can rank and comment on all of the currently airing anime youโre watching each week basis, as well as discuss your opinions with the rest of
/anime. For an example of how this works,
check out this thread from a while back.
You can format your rankings however you want, from simple lists to making a cool graphic. We even had someone use Excel! The most common way to do things is using a reddit table though. If you haven't made one, you can learn how to make one
here or
here. You could also use this
website, which will format your table to suit reddit.
Sorry for missing the last 2 weeks. Was caught up in a few things. But here is this week's post.
submitted by
ATargetFinderScrub to
anime [link] [comments]
2023.06.10 22:45 TonyMcTony [Pyanodon] Py Sci Pack 2 automated at 190 hours
| Since I sunk so many hours into this mod, thought I'd provide a sort of journal entry for my progress. This will be a long-ish post, so if you are not interested in my horrible life decisions, just scroll through and enjoy the pictures. I hope with this post, i can give some insight to the people behind me progressing in the modpack. And i hope to keep myself sane enough to keep going and write about my adventures to the next sci pack milestone, and eventually Pyrrhic Victory! Background: I started Factorio about a year ago, didn't really like it at first when i was playing through the tutorial, and actually stopped. I remember thinking "wow I just pipe water to the boiler, add some coal and my stuff are all powered?" that was sort of a turn off for me. But then after giving it another try, i decided to stick with it and try to launch a rocket. I played the default setting at first, and didn't like the pacing. I found myself advancing too fast through the tech tree. I got halfway through Blue science and didn't even really have a solid production of the components yet and felt like i was drowning. I restarted with marathon mode and it really clicked for me. Letting me learn about the basics before giving access to too many toys. In that mode i learned about dual loading belts, blueprints, trains (signals and station limits), and making 'somewhat' tileable/expandable productions. I didn't get into bots and i don't think i will. I only used Logistic bots to refill my inventory from malls and construction bots to remotely adjust my mining outposts. Launched the rocket in my marathon mode, and decided to seek more! Before i thought to jump into the big mod packs, i tried to do a marathon mode Space Extension game to learn about scaling. Wow that was not for me. I got incredibly bored of making the same thing in larger scales so i quit. So i looked for the next best thing in the list. Saw this Pyanodon pack and said, why not. Jumped straight in. The run: I started my foray into PY a few months before PyAE came out, and was sort of glad that i did around this time, so i didn't have to re-learn everything. I didn't really get too deep into PYAL yet. I had a few restarts due to realizing a lot of my errors, and decided to stop restarting about the same time the Caravan patch came in. The Caravans were so much fun, i stopped having any thoughts of quitting the mod. I started the game with the Py default settings (no biters and no pollution... my computer is old), and tried to keep it as pure as possible. The only mods i used other than the full PyAE pack were: - Even distribution (to save my mouse and index finger during the burner phase... clicking all the coal was a pain in the ash)
- Vehicle Snap (There is a lot of driving in this game, i think that's what Py intended... for you to explore. I got tired of veering off and hitting my electric poles so i made 1 tile wide brick "highways" to aid my driving, and use the mod to snap in the cardinal directions)
- To-Do list (I actually didn't use this mod much... i felt like i needed a to-do list to write the to-do list, so i gave up trying to make use of this)
- Playtime+ (Time flies fast when you're having fun. And this lets you see that :))
Since the devs of this mod pack revel in pain and suffering, i thought by keeping it as lean as possible, it would fulfill that goal. I've never used any of the other recipe searching or planning or calculator mods, i'll explain it later on if i remember.... *Sidenote about RSO* The base game resource generation is a bit janky when it comes to PY. I had to roll the map a few times because i'd say 5/10 the starting resource patches would overlap and you'd have an impossibly hard start if there's not enough iron or copper. While RSO solves this, it messes up spawning of the farther resources (So you can get unlucky and have no Zinc spawn closeby, but also on the flip side, lucky and trivialize the early game power puzzle if you get a Geothermal water spot that spawn 3-5 patches in a spot, you can run a centrifuge without any powerplans if you get 3-4 spots of 3-5 patches of geothermal! [Py default will only spawn 1 as they are very powerful in early science]) Here's the full map that i've explored. To find far resources (Salt/sulfuGeothermal etc.) i set up a fishturbine+radar in the 4 cardinal directions, let them scan fully, then move them clockwise to the intercards, let them scan, and etc. it was quite effective. Here's a closer look at the main area, with tags to identify general purpose of the spot Base showcase: K enough babbling, onto the important stuff. Start with the achievement - Py Sci 2 automated. I was going to get it under 190 but i forgot to ship my mechanical parts lol. A better view of the area. Primers, Retrovirus&DNA Polymerase, Good alien Sample and Py Sci 2. Eventually i might export science packs through that pre-planned train station (i.e. move PY sci 2 to Chem sci). Borders with the Arqad area since i needed vrauk cocoons and Arqad Venom Self sustained Arqad area. Makes its own ingredients for Vrauks and its food. I ship in Ralesia/Flora and Tin with Caravans, and have a train station bringing in red-hot coke and the Arqad combs Further down south from Arqad, i have my Korlex milk (& Casein/Tuuphra), Zipir, Paragen, Flavanoid makers. I had a tiny amount of fish makers here and quickly realized that it was quickly overwhelmed... had to expand another fish factory. The line of biomass will eventually reach my intended biomass processing area. For now it is not backing up anything (got one of those 800 slot warehouses holding animal parts [see my log sci area later]. I will make that biomass processing area soon.... Further away, at another tin patch, i started a fish factory. Here is also where i tried to play with the Aerial Discharge base. They are quirky but sorta not that worth it. I use 3 to go between this tin outpost (steam to mine) and my glassworks outpost to make steam to process tar (next screen) I realized that glass is getting used more and more and i needed to ship it (Mech parts, Biosamples, etc.) So eventually i had to create this little outpost where it receives overflow fuels (Petroleum and Gasoline) and also on site tar processing and burn all the fuel byproducts (Anthracene, aromatics, carbolic etc.) I ship out the pitch and creosote to help make red science bricks and sand casting and rails. The Aerial base here is the other end of the path from the Tin patch for fish. Steam is used to break down tar. I ship in syngas to power the oil burner for steam with an underflow. Biosample and redhot coke to the Arqad/Py Sci 2 area from before. I never automated Biosample before this (can easily hand craft for the initial ones for synthesis of Alien Life). Caravans bring in Titanium/Steel and Lead. Train ships in glass. At this point i started REALLY voiding stuff since it was getting too complicated to hook them all up to be used. Yes i can bring this muddy sludge to my moss area but it was not worth it. I never void anything with fuel values though (Except trace hydrogen in remote spots) since you can easily hook it up to overflow to a oil burner -> Steam engine. On to the best part (in my opinion). My Mechanical Parts 1 subfactory. I use 6 caravans here. My rationale is that these ingredients are used in small amounts, so 200 brains (200 round trips) of 1500+++ ingredients each trip should last me a life time. I ship in: Quartz Ore, Green circuits, Zinc plate, Rubber, Solder, and Tin plates. The Small parts and copper caravan outposts are exporter stations. I ship in glass from rails, make plastic from the wastewater from the Fish factory you saw earlier. AND.... I have a 'Janktown Express' train that brings in 4 obscure ingredients to the Mech parts factory. It brings in Titanium (just because its in the area) with the three ingredients requiring Antimony Oxide - Vitreloy (Brakes), Iron-Nex-Antimony (Shaft) and Lead-Antimony (Batteries). This is the original 'Janktown Express'. My very first train that i used to take 4 components to the Logistic Science area from the Antimony area. To this day this train is still on its own rail line and not connected to the main rail grid. Sorta like those 100 year old historic trolley trains that run through a main City. Side areas: Onto the other parts of my base, if you're still interested. Here's the Logistic sci factory area that the Janktown express drops off the 4 components to. The Auog/vrauk slaughter houses are just south and ships all the chopped up parts into a giant warehouse where it supplies the animal sample maker. Circuitry sends overflow parts to the composter for biomass. Cottonguts and Moondrops are just north (not pictured) Here's my Niobium area that i rushed since i was DYING for the niobium underground pipes. (Not sure if you noticed how much F-in pipes i have in my base yet). It's coupled with the oil sands processing area where i turn oil sands into Syngas. I like this avenue because it let's me use up all the waste products in my base. (Most) stone, and all gravel and sand are shipped here to make Filtration media/Activated Carbon. Stone is crushed into Gravel and excess gravel crushed into sand. Activated carbon turns the flue gas that Oil Sand processing produces into Syngas, and Filtration media turns the Bitumen from Oil sands into Syngas as well. It does mean i cannot burn syngas for nothing (like just using it as fuel for glass/smelters) as it WILL eat up all the stone/gravel/sand. Also have to ship in Zinc and Carbon Dust (from my Coal power plant area) via caravans Py Sci 1 maker with some landfill spaghetti before i was able to reliably mass produce landfill. I vent chlorine here since there's no good use for it (yet), and you will get A TON of it from NaOH. Here's the bulk of my power generation. I have only 3 geothermal deposits so far but even they are not able to power one centrifuge. (3 geo = ~150MW, 1 centrifuge = 207MW). This power plant provides 118x6 MW, produces ash in big quantities (and ships them out). Coal processing lets me mass produce coke through Red Hot Coke, and tons of coal dust for the Filtration Media area from before. I ended up making trees here, i think it was because of Coke -> CO2. I originally wanted to make bricks here as well (ash -> rich clay) for when i really need to jack up red science but i never followed through... i think it was not as efficient use of ash as i thought. I ship out coke here for train fuel, since you will make a LOT of them. Also i ship out hot air here as well to the smelter area. I really appreciate the tar deposits since there's a very simple tech that lets you make simple power setups. Tar + Vacuum = Coke + Heavy oil will let you run both Oil and Coal power plants to make power in a compact setup. the Tar deposits don't look like they will run out anytime soon either. I might make more of these tar deposits around the map later on. (I haven't touched crude oil yet, but will probably do so next). Nat gas (the last of the 3 bitumen seep resources) is required for Arqads. and Finally, a wide shot of the (starter) centre of my base, based around the crashed ship. This shows the seaweed/moss/ralesia areas better as well as the Auog/Vrauk areas, and Cottongut/Moondrop areas up top. The middle right side area was a LOT more congested with early smelting but i eventually moved them out to another area. Yes there's a lot of slaked lime pooled up that i am waiting for the next research (salt products) to use them. (Hope you like the creative use of landfill to cross lakes). Final Word: Some regrets that i had, and thought i'd share: - I really liked Caravans since they had near instant transfer (Faster than any stacked inserters... 1500 items per swing!). But i think i had a misguided vision when i used them for delivering raw ores to my smelting lines. They will require more maintenance from me (putting brains/food in them) as usage goes up. I am not looking forward to squeezing trains in to replace those caravans. But caravans for low quantity items are still amazing for their simplicity.
- I probably automated Py sci 2 too early? I still have a lot of Log sci techs to go lol. Still have Phosphorous, MIBC, Molybdenum, guar and lubricant techs to research (and the TURD upgrades, if im interested in any). I remember i was completely done with Py1 sciences before i got my first Log sci pack at around 50 hours.
- I hopped into Quartz 2 WAY TOO EARLY. i totally underestimated the amount of fine sand you need. My god you need a lot. It really crippled my petri dish making capabilities (and then crippled my Py Sci 1). I made a ton of sand makers and then ended up with a billion muddy sludge, and i finally gave in to voiding it indiscriminately (Overflow valve -> sinkhole). This might be the reason why i still have so many log sci techs to research. I will likely hook up the glass outpost to dump molten glass to my py sci 1 area before long.
- Not taking the time to learn and figure out how to deal with creatures that use 10++ barrels of liquids and barreling machines. I had my arqad/korlex facilities back up so many times because the barreling machine was full and they could not take out any more empty barrels causing a jam. I think eventually i realized that those facilities do not start taking any ingredients in until it shits out all the empty barrels. Once i started paying attention to this fact, i was able to solve this headache.
Some words for the dev team: - This modpack is amazing. I think not using any QOL mods really makes this modpack shine. I believe using calculators or recipe searchers, just basically turn this masterpiece into building Ikea furniture. I.e. you look up Py Sci 2, it spells out exactly what you need to make it and which buildings, and then you just follow it to the tee, place them one after the other, hook them up and voila, you (after a long time) have Py Sci 2.
- The buff to reinforced concrete, while INCREDIBLE (i can zip from one side of my base to the other, and don't have to rely on a car and avoid crashing into my own shit), made all the other cool tiles obsolete. Reinforced concrete is comparably much easier to make, and give the max speed (350%), while the other tiles (asphalt/iron oxide tile/etc.) give only 250% or matches the 350%. The higher tier cooler tiles should go up to even 500%. Also, i am not sure if the better tiles give faster driving speeds too? that would be nice too (if you don't rely on trains to get around).
- Caravans. Whoever made Caravans able to path through trees and pipes, made these guys so much fun to use. I remember before this minipatch, i had to design my buildings in ways that the caravan ogres don't get stuck. Now they almost always are able to find a way through unless you put overflow/underflow valves in tight pipe setups or they get stuck on another caravan lol.
- Solar and Tidal power seems a bit weak (at least at mk1). They are a pain to make and only give 5?MW (AND variable). Maybe if you bite the bullet and make a TON of them right when it makes sense to, it will pay off eventually, but so far the coal and oil powerplants overshadow the renewables. I assume when i get the processed biomass up and running it will be one more strike against Solar and Tidal.
Finally, i hope to continue this amazing modpack and maybe one day make that "PY COMPLETED" post like some of you have done so already. I really cannot believe how fast those guys who posted the PY COMPLETED posts have beaten this pack! PYAE only came out in december 2022? I cannot remember how many times i open the game, look at one of the recipes and immediately went to bed. I think it there were a good 3 or 4 times where i opened up the recipe for Good Alien Samples at night after coming home from work, take a look, and just shut the game down. If you made it this far down the post, thanks for reading and hope you enjoyed this post as much as i enjoyed playing Py. submitted by TonyMcTony to factorio [link] [comments] |