2023.06.09 17:17 AnarZaram 29 Tips and Tricks for Adventure Mode
2. Always have wateale-Adventurers need to drink 3-4 times a day. Water skin only holds 3 water, so it is useless. Bags hold 40 and Backpacks hold 100 which is too heavy for most adventurers. Quivers hold 20, which is the perfect amount. Fill quivers with water at rivers or wells.
3. Equip armor-Armor and weapons can be found in the barracks of each town. Try to get iron or steel if possible. Make sure to cover the head, neck, torso, legs, hands, and feet.
4. Get a mount-Mounts increase overworld speed which increases the amount of ground that can be covered in one day. This reduces how frequently you need to stop for supplies.
5. Get some pets-Companions can be tricky to recruit in the beginning, but pets are a great way to increase survivability. Unlike companions, you can also recruit a very high number of pets immediately. Everything labeled “stray” found within a town can become a pet, from ducks to dogs, and rarely even bears and elephants. Just don’t get too attached, most pets die very fast, or permanently run away after combat. Especially the small ones.
6. Make sure your character can read and swim-Most skills can be acquired organically by actions which your adventurer does, but certain skills like reading are never unlocked. Because you need to read slabs or books to learn magic, putting a point in reading at character creation is mandatory. A few points in swimming are also recommended. Even a single tile full of water is enough to drown an adventurer with no swimming skill.
7. Make a young world for less necromancers and more Megabeasts, and an old world for vice-versa-World parameters matter. Evil is slightly stronger on average, which means the older a world is, the more likely it is to be infested with Necromancer towers and Goblin Pits. Savagery is just the number of animal people to play as, and beasts is the number of beasts to fight. You want both of these as high as possible, the difficulty is actually easier with more beasts, as you won’t have to travel as far for missions.
8. Don’t be afraid to run if you can’t win-Although this is technically a turn based RPG, running away isn’t a button you press, but that doesn’t mean it isn’t an option. If you are heavily outnumbered or facing a very strong enemy, don’t be afraid to sprint away and reengage when it is more advantageous to do so. This is better than dying and losing your progress.
9. Don’t swim until you’ve really trained-While it may be tempting to take a quick dip in the river, death can be moments away in any body of water. Even at competent and above levels of swimming, your character can only go about 10-20 squares before getting tired, and swimming while tired has a chance to keep your character in the same tile, further increasing their fatigue. This can mean your character drowning even just one square from the shore if you are extremely unlucky.
10. Aim for the neck/head for instant kills-Aiming in combat can be extremely beneficial. Lots of minor enemies such as kobolds and bandits can be killed with one solid hit to the neck or head. Using this tactic can make encounters against large groups of enemies much easier.
11. Fast travel to long rest-If you are damaged in battle and bleeding out, even if you are faint with mortal wounds, fast traveling via the world map will instantly heal your wounds. This may be considered a bug, but since adventurers cannot currently be healed at hospitals via adventure mode, this is the only way to actually heal. Furthermore, since you can’t fast travel during combat, and because fast traveling doesn’t remove major injuries such as missing limbs, I’d say it’s a pretty balanced feature.
12. Jog whenever possible-Whenever not mounted and not in combat, you should set your speed to jog. This will increase your endurance stat naturally over time, increasing your combat prowess while you move around. Just be sure to reset your speed whenever your character drops to the ground from exhaustion to give them a chance to rest. Keep extra water on hand while doing this, as your character will need to drink more. And make sure not to jog into combat, this will increase your character’s chance of becoming exhausted during combat, which severely lowers stats.
13. Create a character that just wants to perform-A focused character will always be more proficient in combat, receiving a boost to stats such as accuracy and damage. Fully customizing needs in character creation can make a character that is very easy to keep focused. You can completely remove needs in character creation if you wish, but this will also remove the chance to receive the focused buff. If anything, just be sure to avoid needs that are currently impossible in adventure mode such as “Make romance.”
14. Create a world with legendary metals for better loot-The more metals you choose at world generation, the better the loot will be everywhere. This setting can make gearing up in the early game either extremely trivial, or extremely challenging. World age can also affect possible loot, as extremely young worlds will not have created enough armor to make most encounters have meaningful loot.
15. Tell stories of your notable kills-Information in dwarf fortress is passed via a rumor system. No matter how many dragons you may slay, when you enter a new town, no one will care because they don’t know who you are. Every time you reach a new town, you should tell the largest group of people you can the stories of every notable encounter you’ve had. Early on you should tell stories of killing bandits, while later on you should focus on just semi-Megabeasts and Megabeasts.
16. Recruit other party members-While animal companions are good choices for meat shields early game, you should recruit as many fighters at barracks to adventure with you as possible. The amount of companions you can have at any one time is limited by your current reputation level, which is why it is important to tell everyone you can of your notable kills. Animal companions take up companion slots even though they go over the max cap, so try to transition from lots of animals early on to a small party of adventuring companions in the midgame, and a large number of companions in the endgame. Just be sure to let your companions win some easy battles on their own to level up their skills, otherwise they will die just as easily as animals in fights against Megabeasts. Don’t be surprised if some of your companions get terrified in combat and run away just like animals. If you can, be sure to find them, as they will take up a companion slot if you don’t part ways with them or watch them die. If they die and you don’t see it, they may permanently take up a slot this way. This is a bug and will hopefully be fixed eventually, but be wary of it for now.
17. Become a hearthperson-Starting a new character and trying to find quests can be very challenging. Lots of random characters will have various rumors, but won’t know enough details to send you on a proper quest. Lords and ladies however can make you into a hearthperson, and can then give you proper quests. They will only do this if you have enough reputation level though, which is why telling stories is important. Usually it takes a story of a bandit leader kill or higher to get a lord or lady to recruit you. You can bypass this stage and get to quests right away by choosing to start as a hearthperson. Just beware that quests are randomized, and sometimes your first quest will be to kill a megabeast. When this happens, I recommend traveling to another town and becoming hearthperson there.
18. Train your skills early-Training skills via active combat can be very deadly. If possible, try to fight large, easy enemies to train all related combat skills as early as possible. If you find a horse for example, you can attack its legs to immobilize it, then spam nonlethal strikes to train your weapon skill. A couple horses with no legs is a brutal but safe way to train up weapons all the way to legendary.
19. Set combat preferences to facilitate training-Skills like observation and stats like endurance are very important for late game combat. These skills in particular can be trained incredibly fast with combat preferences. If you set melee combat preferences to close quarters, this will prefer to grapple the enemy over and over again. This means you can move into the enemy repeatedly to quickly train without navigating menus. Doing this without changing preferences can mean your character automatically makes a headshot and kills the enemy before you get the chance to properly level up stats. Just be sure to move away from your legless horses if you get tired, as the lowered stats means that even low risk combat can result in injury.
20. Sneak up to enemies for stealth kills-If you want to dispatch of large camps quickly and efficiently, chaining stealth kills can be an easy way to do this. Just press S to toggle sneaking, then try to approach enemies without walking into their cone of vision. Doing this at night can be especially effective, as enemies have greatly reduced perception.
21. Get a slashing, piercing, and blunt weapon-Some enemies in dwarf fortress are much easier to kill than others. Kobolds and crundles will crumple against most weapons, while things like bronze collosi are much harder to deal with. A good rule of thumb is to keep a slashing, piercing, and blunt weapon on hands at all times. Use slashing against basic targets and undead for quick decapitations, piercing against large organic creatures like giant cheetahs or rocs so that they give into pain (essentially stunlocking them), and blunt against inorganic enemies to crush them (collosi, armored titans, iron men, etc). When in doubt, keep a whip on hand to one shot most enemies. A legendary lasher with a named masterwork whip can easily one shot most things in the game with a heavy attack to the head. This should be considered a bug that will probably be fixed later, but is very fun if you want to RP as a legendary vampire killer. Regardless of weapon choice, weapon skill is equally important. A novice hammer dwarf with a steel war hammer is just as useless against a bronze colossus as a legendary axedwarf with an artifact copper battle axe.
22. Remove your backpack when starting combat-Fighting while overencumbered is a death sentence. While fighting above default speed does not reduce the number of frames it takes to swing your weapon, fighting below default speed will add a delay after each swing before you can act again, giving enemies free strikes against you. This is also why fighting prone is ill-advised. However, this mechanic should not dissuade you from overencumbering yourself. Most mounts negate a large (if not all) amount of encumberance. In addition, your character can move anything they can grab, even if it is the entire corpse of a megabeast which weighs multiple tons, it will just take them more frames to haul these items. So long as you store all of your loot in the same backpack, you are always safe from ambushes no matter your encumbrance, as you can remove and drop your backpack as soon as combat starts, which usually takes less frames than it takes for any enemy to move. After combat, your backpack should be where you left it, and you can easily retrieve your haul.
23. Aim for the legs first, then the hands, then the neckAiming for the neck can make weaker enemies trivial, but more proficient enemies will not allow this tactic, and very large enemies will have necks too large to decapitate. An advanced tactic that works against most strong enemies is to aim for the legs first to knock your enemy prone (or wings against flying enemies). Once your enemy is on the ground, their speed is halved, essentially giving you twice as many turns to attack. It is at this point you should aim for their arms, as these hold weapons for humanoids and usually have claws for beasts. Once the legs are taken out and the usage of weapons is disabled, you are much more likely to land a headshot, and in a much safer position to repeatedly spam this attack.
24. Bleed out megabeasts, cut off hydra heads, pummel collosiCertain enemies such as Megabeasts are much harder to kill. These should be considered boss fights, and thus have certain kill parameters. Bronze collosi in particular usually need to have every single body part destroyed in order to be killed. Hydras in turn need to have the brain of each head destroyed to die, and will almost always live if one head is alive. Hill titans can vary from nigh unkillable (humanoids made of steel) to killable via literally any damaging attack (blobs made of water), so reading their description is extremely important in dealing with them.
25. Never get hit (level dodge and block)-Because major injuries are unhealable, these accumulate over time. This means that the best way to play adventure mode is to never get hit. This may seem like a tall task, but almost all damage is avoidable via dodge and block. If you have a high observation stat, you will be able to dodge or block attacks. While this may automatically succeed against weaker enemies, it has a chance to fail against stronger enemies if not properly leveled, so be sure to train these skills early on. Fighting when focused and not exhausted should ensure that these avoidance abilities work properly. Just don’t try to block an attack you wouldn’t block in real life.
26. Don’t let enemies get a surround-Fighting against multiple enemies can be a likely death scenario. If enemies completely surround you, then your character has a greatly reduced chance of automatically dodging or blocking attacks. In addition, moving through an occupied tile in dwarf fortress will roll a die, and the losers will be forced prone, as only one creature can stand in a tile at once. Make sure to set speed to scramble in combat if this happens, get to an unoccupied square, and stand up as quickly as possible. Dodging into an open space in this scenario is a much better option than moving manually if at all possible. This entire scenario can be avoided if you slowly dodge in the same direction as enemies approach you in combat, ensuring that you only fight one at a time, and force the others to tire themselves as they run after you. Striking the legs of as many targets as possible is effective here, as it drastically increases the time it takes for each enemy to reach you.
27. Throw stones to level archery-Archery can be very cumbersome to use, as most bolts are too heavy to use without causing constant encumbrance, and training it is very slow and painful, as arrows usually split into stacks of one when fired. However, there is a way to level archery extremely quickly. By throwing something at the same tile you are on, you level your archery skill. You can then pick up the thrown object and throw it again. This is much faster than using arrows. One of the best objects to do this with is coins. As it turns out, coins are actually the best ranged weapon. Coins can be used in combat to great affect. Because dwarf fortress uses the archery stat when throwing items, it calculates the damage of thrown items as if shot from a bow with the same archery proficiency. While this does not do nearly as much damage as bolts themselves, it effectively gives adventurers a way to reliably use ranged weapons without worrying about retrieving ammo, as money can usually be found in multiple stacks of 100 at bandit camps.
28. Use archery against webs/fire-While archery is a niche weapon type for most scenarios, it is mandatory against certain titans and most dragons, as well as giant cave spiders. Titans, like spiders can possess the ability to web your adventurer. This stunlocks your character, making any shot a guaranteed hit. Against large enough titans, getting hit with a single shot of web is enough for instant death, as they will squish your head while webbed. Other titans may possess deadly dust or poisonous gas. While some of these effects are benign, breathing others can and will kill your character, and to my knowledge not even fast travel stops this. Fighting fire breathing dragons is an instant kill scenario as well, as they can melt your armor into molten liquid metal, stunlocking your character until they die from the heat. You can attempt to repeatedly jump until you reach a river, but you are certainly dead at this point. The use of archery (or rather, throwing coins) is mandatory at this point. While a few shots may not do anything at first, repeated shots will accumulate damage, and eventually kill or disable the enemy. Just be very careful getting into melee range to finish enemies off after this occurs, as one unlucky web or fire shot can and will still kill you. Avoid looting titans with dust or gas effects until after you leave and return to the area with fast travel to be sure that the gas dissipates.
29. Know the game progression (Kobolds, Bandits, Hearthperson, Semi-Megabeasts, Towers, Megabeasts, Dark Fortresses, Caverns)Knowing what you’re doing at any given point can be the difference between life and death. If you’re playing adventure mode without savescumming (which is the only way to play it in the old versions), then you will be making new characters a lot. Knowing the basic progression of where you should go on new characters will make the ultimate goal of raiding the vault and fighting the angel that much easier. Your basic path should be gearing up in towns, training basic combat skills against animals, fighting kobold and bandit camps to level reputation, telling stories to become a hearthperson, doing quests as a hearthperson to further reputation level and combat skills, fighting semimega and Megabeasts to become a legendary hero, raiding towers to find the secrets, raiding dark fortresses to find the vault and slay the angel, and finally using the secrets to delve into the caverns without having to eat or sleep and fighting forgotten beasts there until your character dies. The surface and visiting towns should be considered the early game, raiding sites should be considered the midgame, killing the angel in the vault should be considered the endgame, and roaming the caverns should be considered the postgame. Of course, adventure mode has lots more to offer than just combat, and if you want to learn its ins and outs for yourself, the only way to do that is to jump in and play it.
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2023.06.09 16:45 eXeK_ks Windows 11 boot issue
2023.06.09 16:41 sportzyclub BEST TOP 5 ALL TIME ANIME SHOWS
![]() | Top 5 Evergreen All Time Anime Classics And Their Reasons - Why They Are Best ? submitted by sportzyclub to TheAnimeDaily [link] [comments]
5.. "Naruto" "Naruto" is a beloved classic that has left an indelible mark on the anime industry. It chronicles the journey of Naruto Uzumaki, a spirited ninja seeking acknowledgment and striving to become the Hokage, the leader of his village. This coming-of-age story touches on friendship, determination, and the power of perseverance, resonating with audiences of all ages. Drop Your Favorite Series/Episode Or Show From The Above Anime's In The Comments Below 👇🏻 https://preview.redd.it/3f9n5vuo705b1.png?width=1920&format=png&auto=webp&s=3a95113eeecbce208ec44830c1707feb52c3510e |
2023.06.09 16:40 VasiliEatsMilfs Your proficiency in math and literacy (I think) is a much better representation of your intellectual capabilities than IQ tests.
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2023.06.09 16:32 shahzdad It's that time of the year again
2023.06.09 16:16 till-one Accelerating a Dynamic Bytecode Interpreter
Function-table -fn Use a table of function pointers, one per bytecode handler Switch-based -sw Use a giant switch operating on bytecode indices Label-table -lab Use a table of label pointers, ie. 'computed goto' ASM-based -asm Use inline assembly within a set of threaded-code functions, one per bytecodeMy 'bytecode' is actually a sequence of 64-bit values: a bytecode index, followed by 0-4 inline operands depending on instruction, so it is variable-length. However, for -fn -lab -asm dispatchers, the bytecode index is usually fixed-up to the address of the function or label. It is sometimes left as an index when debugging.
type fnptr = ref proc repeat fnptr(pcptr^)^() # ^ means pointer deref until stoppedMy ASM-based approach works well with low-level, integer-based algoriths; not so well on more typical scripting-type code using higher level data types. Fortunately my style of coding is the former: I like to use my scripting language for low-level tasks because it is nicer.
-fn 8 seconds -fn 5.6 seconds (transpiled to C then using `gcc-O3`) -asm 1 secondThe interpreter is in my 'M' language which does not have an effective optimiser (it exists, but only works when there are local variables involved; interpretation mainly involves globals). The middle timing is when the HLL-only version is transpiled to C.
proc iblurhoz8(bm,n)= shift:=shifts{n,1} # convert 2,4,8 etc to 1,2,3 etc w:=bm.dimx h:=bm.dimy for y:=0 to h-1 do p:=bmgetrowptr(bm,y) to w-n-1 do sum:=0 q:=p to n do sum+:=q++^ od p++^:=sum>>shift od od end
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![]() | ➡️ https://www.genkicourses.site/product/chris-orzechowski-badass-black-friday-bundle/⬅️ submitted by AutoModerator to Genkicourses_Com [link] [comments] Get the course here: [Genkicourses.site] [Get] Chris Orzechowski – Badass Black Friday Bundle - Full Course Download What You Get:Course #1Black Friday BootcampThis is a short course I created for one of my e-commerce coaching groups. It outlines the high level strategy you need to use to MAXIMIZE sales for BFCM.I go over everything from how to map out your promo calendar… what emails to send when… exactly when you should START and FINISH your promo(s)… and, most importantly… … how to STAND OUT and grab attention in an overcrowded inbox, so you can break every sales record. Once you watch this mini-course, you’re going to be pumping out high-converting BFCM campaigns in no time! Course #2 Make It Rain MonthlyBFCM/Q4 Planning CallThis is a special “members-only” coaching call I recorded with a handful of my top students to help them prepare their clients’ brands for BFCM success.I even critique (and edit) a few of my students’ BFCM emails during this call. You can look over my shoulder and see how I think about constructing these email campaigns and sequences – super valuable! Course #3 Make It Rain Monthly Issue #8The Black Friday / Cyber MondayMEGA Issue Part 1
Make It Rain Monthly Issue #9The Black Friday / Cyber MondayMEGA Issue Part 2
Make It Rain Monthly Issue #20The Black Friday / Cyber Monday2021 Gameplan
Holiday Sale Super SequenceWant to scoop up even MORE sales during the holidays (without the hassle of figuring out your promo calendar)?This Holiday Sale Super Sequence is based on campaigns I still run for my agency clients that generate anywhere between $30-$50K — without fail. Comes with SIX email templates, a quick-start implementation video and super secret bonus. So if you want to generate massive sales easily every time there’s a holiday… then this training is going to help you make that happen. This sequence is PERFECT for BFCM… but you can even modify it to run other holiday sales throughout the year. Courses proof (screenshots for example, or 1 free sample video from the course) are available upon demand, simply Contact us here |
2023.06.09 15:53 Skobeloff_gg Can't start Mariadb 10.11.4 service after fresh installation in Kali linux - please help!
*mariadb Ver 15.1 Distrib 10.11.4-MariaDB, for debian-linux-gnu (x86\_64) using readline EditLine wrapper*
2023.06.09 15:52 eXeK_ks Windows 11 boot issue
2023.06.09 15:48 Immediate_Language88 Polling /Refresh Timeouts
![]() | Hi, i'am querying various systems such as switches, servers, and UPS with my Zabbix server. After setting up the dashboard for the UPS, I noticed that the polling interval is not being followed as shown in the settings/templates. If you look at the output current, you can see a defined interval of 30 seconds, but it still doesn't execute after 5.27 minutes. This delay can even extend up to an hour. It only sporadically queries certain values. submitted by Immediate_Language88 to zabbix [link] [comments] Four servers that are queried via ILO SNMP also regularly experience issues where the host is apparently unreachable. This is clearly evident in the logs, but the cause is unknown to me. I have already increased all configurable pollers, but without success. All Systems are connected to Zabbix via SNMPv3. Settings&Livedata Server Log: 10305:20230605:143122.271 Starting Zabbix Server. Zabbix 6.4.3 (revision a6c7751b021). 10305:20230605:143122.271 ****** Enabled features ****** 10305:20230605:143122.271 SNMP monitoring: YES 10305:20230605:143122.272 IPMI monitoring: YES 10305:20230605:143122.272 Web monitoring: YES 10305:20230605:143122.272 VMware monitoring: YES 10305:20230605:143122.272 SMTP authentication: YES 10305:20230605:143122.272 ODBC: YES 10305:20230605:143122.272 SSH support: YES 10305:20230605:143122.272 IPv6 support: YES 10305:20230605:143122.272 TLS support: YES 10305:20230605:143122.272 ****************************** 10305:20230605:143122.272 using configuration file: /etc/zabbix/zabbix_server.conf 10305:20230605:143122.336 current database version (mandatory/optional): 06040000/06040000 10305:20230605:143122.336 required mandatory version: 06040000 10313:20230605:143122.376 starting HA manager 10313:20230605:143122.398 HA manager started in active mode 10305:20230605:143122.403 server #0 started [main process] 10315:20230605:143122.411 server #1 started [service manager #1] 10316:20230605:143122.415 server #2 started [configuration syncer #1] 10321:20230605:143123.891 server #3 started [alert manager #1] 10322:20230605:143123.893 server #4 started [alerter #1] 10323:20230605:143123.895 server #5 started [alerter #2] 10324:20230605:143123.897 server #6 started [alerter #3] 10325:20230605:143123.899 server #7 started [preprocessing manager #1] 10326:20230605:143123.900 server #8 started [lld manager #1] 10327:20230605:143123.902 server #9 started [lld worker #1] 10328:20230605:143123.904 server #10 started [lld worker #2] 10329:20230605:143123.907 server #11 started [housekeeper #1] 10325:20230605:143123.907 [3] thread started [preprocessing worker #3] 10333:20230605:143123.908 server #12 started [timer #1] 10334:20230605:143123.910 server #13 started [http poller #1] 10335:20230605:143123.913 server #14 started [discoverer #1] 10336:20230605:143123.913 server #15 started [history syncer #1] 10338:20230605:143123.917 server #17 started [history syncer #3] 10325:20230605:143123.918 [2] thread started [preprocessing worker #2] 10325:20230605:143123.918 [1] thread started [preprocessing worker #1] 10339:20230605:143123.920 server #18 started [history syncer #4] 10337:20230605:143123.922 server #16 started [history syncer #2] 10344:20230605:143123.926 server #20 started [proxy poller #1] 10345:20230605:143123.926 server #21 started [self-monitoring #1] 10346:20230605:143123.928 server #22 started [task manager #1] 10347:20230605:143123.931 server #23 started [poller #1] 10342:20230605:143123.932 server #19 started [escalator #1] 10350:20230605:143123.937 server #24 started [poller #2] 10351:20230605:143123.940 server #25 started [poller #3] 10352:20230605:143123.952 server #26 started [poller #4] 10355:20230605:143123.960 server #28 started [poller #6] 10356:20230605:143123.964 server #29 started [poller #7] 10353:20230605:143123.964 server #27 started [poller #5] 10357:20230605:143123.968 server #30 started [poller #8] 10358:20230605:143123.976 server #31 started [poller #9] 10359:20230605:143123.980 server #32 started [poller #10] 10360:20230605:143123.984 server #33 started [poller #11] 10364:20230605:143123.988 server #37 started [poller #15] 10361:20230605:143123.991 server #34 started [poller #12] 10362:20230605:143123.996 server #35 started [poller #13] 10366:20230605:143123.996 server #39 started [poller #17] 10365:20230605:143123.997 server #38 started [poller #16] 10363:20230605:143124.007 server #36 started [poller #14] 10369:20230605:143124.019 server #42 started [poller #20] 10368:20230605:143124.020 server #41 started [poller #19] 10367:20230605:143124.023 server #40 started [poller #18] 10370:20230605:143124.039 server #43 started [poller #21] 10373:20230605:143124.055 server #46 started [poller #24] 10372:20230605:143124.059 server #45 started [poller #23] 10376:20230605:143124.063 server #49 started [poller #27] 10371:20230605:143124.067 server #44 started [poller #22] 10375:20230605:143124.071 server #48 started [poller #26] 10377:20230605:143124.071 server #50 started [poller #28] 10374:20230605:143124.075 server #47 started [poller #25] 10380:20230605:143124.091 server #53 started [poller #31] 10379:20230605:143124.095 server #52 started [poller #30] 10378:20230605:143124.098 server #51 started [poller #29] 10381:20230605:143124.104 server #54 started [poller #32] 10382:20230605:143124.135 server #55 started [poller #33] 10383:20230605:143124.138 server #56 started [poller #34] 10384:20230605:143124.151 server #57 started [poller #35] 10385:20230605:143124.155 server #58 started [poller #36] 10386:20230605:143124.183 server #59 started [poller #37] 10387:20230605:143124.185 server #60 started [poller #38] 10388:20230605:143124.187 server #61 started [poller #39] 10389:20230605:143124.189 server #62 started [poller #40] 10390:20230605:143124.215 server #63 started [poller #41] 10391:20230605:143124.218 server #64 started [poller #42] 10392:20230605:143124.219 server #65 started [poller #43] 10393:20230605:143124.227 server #66 started [poller #44] 10394:20230605:143124.240 server #67 started [poller #45] 10395:20230605:143124.243 server #68 started [poller #46] 10396:20230605:143124.254 server #69 started [poller #47] 10401:20230605:143124.350 server #74 started [poller #52] 10397:20230605:143124.355 server #70 started [poller #48] 10398:20230605:143124.359 server #71 started [poller #49] 10399:20230605:143124.363 server #72 started [poller #50] 10400:20230605:143124.399 server #73 started [poller #51] 10402:20230605:143124.415 server #75 started [poller #53] 10403:20230605:143124.419 server #76 started [poller #54] 10405:20230605:143124.431 server #78 started [poller #56] 10406:20230605:143124.435 server #79 started [poller #57] 10409:20230605:143124.494 server #82 started [poller #60] 10410:20230605:143124.499 server #83 started [poller #61] 10404:20230605:143124.527 server #77 started [poller #55] 10411:20230605:143124.528 server #84 started [poller #62] 10412:20230605:143124.531 server #85 started [poller #63] 10407:20230605:143124.535 server #80 started [poller #58] 10408:20230605:143124.543 server #81 started [poller #59] 10413:20230605:143124.559 server #86 started [poller #64] 10414:20230605:143124.562 server #87 started [poller #65] 10415:20230605:143124.583 server #88 started [poller #66] 10416:20230605:143124.599 server #89 started [poller #67] 10417:20230605:143124.659 server #90 started [poller #68] 10418:20230605:143124.663 server #91 started [poller #69] 10419:20230605:143124.671 server #92 started [poller #70] 10420:20230605:143124.711 server #93 started [poller #71] 10422:20230605:143124.715 server #95 started [poller #73] 10421:20230605:143124.728 server #94 started [poller #72] 10423:20230605:143124.748 server #96 started [poller #74] 10425:20230605:143124.775 server #98 started [poller #76] 10424:20230605:143124.783 server #97 started [poller #75] 10426:20230605:143124.803 server #99 started [poller #77] 10428:20230605:143124.831 server #101 started [poller #79] 10429:20230605:143124.832 server #102 started [poller #80] 10427:20230605:143124.871 server #100 started [poller #78] 10336:20230605:143124.918 item "SYSTEM01:sensor.temp.status[cpqHeThermalCondition.0]" became supported 10336:20230605:143124.918 item "SYSTEM01:system.status[cpqHeMibCondition.0]" became supported 10336:20230605:143124.918 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.12]" became supported 10336:20230605:143124.918 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.13]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.17]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.18]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.20]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.21]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.22]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.23]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.24]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.26]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.42]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.44]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.46]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.47]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.System.0.48]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.13]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.17]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.18]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.19]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.21]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.26]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.42]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.46]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.47]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.psu.status[cpqHeFltTolPowerSupplyCondition.0.1]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.fan.status[cpqHeFltTolFanCondition.0.1]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.fan.status[cpqHeFltTolFanCondition.0.2]" became supported 10336:20230605:143124.919 item "SYSTEM01:sensor.fan.status[cpqHeFltTolFanCondition.0.3]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.fan.status[cpqHeFltTolFanCondition.0.5]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.fan.status[cpqHeFltTolFanCondition.0.6]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.CPU.0.3]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.CPU.0.2]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.CPU.0.3]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.Ambient.0.1]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.Ambient.0.1]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.27"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.28"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.29"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.32"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.34"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.35"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.36"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.37"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.38"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.39"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition."I/O.0.40"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.27"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.28"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.35"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.36"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.37"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.39"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.40"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.41"]" became supported 10336:20230605:143124.920 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.4]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.5]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.6]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.7]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.8]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.9]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.10]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.11]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.Memory.0.4]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.Memory.0.8]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.Memory.0.9]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.PSU.0.14]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.PSU.0.15]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.PSU.0.16]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.PSU.0.16]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.0.43]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.condition[cpqHeTemperatureCondition.0.50]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.locale[cpqHeTemperatureLocale.0.43]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.locale[cpqHeTemperatureLocale.0.49]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.locale[cpqHeTemperatureLocale.0.50]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.0.49]" became supported 10336:20230605:143124.921 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.0.50]" became supported 10430:20230605:143124.923 server #103 started [poller #81] 10431:20230605:143124.926 server #104 started [poller #82] 10432:20230605:143124.978 server #105 started [poller #83] 10434:20230605:143124.987 server #107 started [poller #85] 10433:20230605:143124.995 server #106 started [poller #84] 10435:20230605:143125.008 server #108 started [poller #86] 10436:20230605:143125.019 server #109 started [poller #87] 10439:20230605:143125.069 server #112 started [poller #90] 10438:20230605:143125.071 server #111 started [poller #89] 10437:20230605:143125.107 server #110 started [poller #88] 10336:20230605:143125.143 item "SYSTEM01:system.hw.model" became supported 10336:20230605:143125.143 item "SYSTEM01:system.hw.serialnumber" became supported 10336:20230605:143125.143 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.22]" became supported 10336:20230605:143125.143 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.System.0.48]" became supported 10336:20230605:143125.143 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.29"]" became supported 10336:20230605:143125.143 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.32"]" became supported 10336:20230605:143125.143 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.Memory.0.6]" became supported 10336:20230605:143125.143 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.Memory.0.10]" became supported 10336:20230605:143125.143 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.Memory.0.11]" became supported 10336:20230605:143125.143 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.PSU.0.14]" became supported 10336:20230605:143125.143 item "SYSTEM01:sensor.temp.value[cpqHeTemperatureCelsius.PSU.0.15]" became supported 10440:20230605:143125.193 server #113 started [poller #91] 10441:20230605:143125.244 server #114 started [poller #92] 10442:20230605:143125.259 server #115 started [poller #93] 10443:20230605:143125.261 server #116 started [poller #94] 10445:20230605:143125.364 server #118 started [poller #96] 10446:20230605:143125.367 server #119 started [poller #97] 10444:20230605:143125.368 server #117 started [poller #95] 10448:20230605:143125.415 server #121 started [poller #99] 10449:20230605:143125.418 server #122 started [poller #100] 10450:20230605:143125.421 server #123 started [unreachable poller #1] 10451:20230605:143125.431 server #124 started [unreachable poller #2] 10447:20230605:143125.432 server #120 started [poller #98] 10453:20230605:143125.551 server #126 started [unreachable poller #4] 10452:20230605:143125.553 server #125 started [unreachable poller #3] 10454:20230605:143125.579 server #127 started [unreachable poller #5] 10455:20230605:143125.631 server #128 started [unreachable poller #6] 10456:20230605:143125.635 server #129 started [unreachable poller #7] 10457:20230605:143125.643 server #130 started [unreachable poller #8] 10458:20230605:143125.667 server #131 started [unreachable poller #9] 10459:20230605:143125.699 server #132 started [unreachable poller #10] 10460:20230605:143125.700 server #133 started [unreachable poller #11] 10461:20230605:143125.707 server #134 started [unreachable poller #12] 10462:20230605:143125.712 server #135 started [unreachable poller #13] 10463:20230605:143125.739 server #136 started [unreachable poller #14] 10464:20230605:143125.743 server #137 started [unreachable poller #15] 10465:20230605:143125.746 server #138 started [unreachable poller #16] 10466:20230605:143125.749 server #139 started [unreachable poller #17] 10467:20230605:143125.791 server #140 started [unreachable poller #18] 10468:20230605:143125.802 server #141 started [unreachable poller #19] 10469:20230605:143125.815 server #142 started [unreachable poller #20] 10470:20230605:143125.823 server #143 started [unreachable poller #21] 10473:20230605:143125.832 server #146 started [unreachable poller #24] 10471:20230605:143125.835 server #144 started [unreachable poller #22] 10476:20230605:143125.838 server #149 started [unreachable poller #27] 10475:20230605:143125.839 server #148 started [unreachable poller #26] 10474:20230605:143125.840 server #147 started [unreachable poller #25] 10472:20230605:143125.841 server #145 started [unreachable poller #23] 10480:20230605:143125.842 server #153 started [unreachable poller #31] 10478:20230605:143125.843 server #151 started [unreachable poller #29] 10477:20230605:143125.844 server #150 started [unreachable poller #28] 10482:20230605:143125.844 server #155 started [unreachable poller #33] 10479:20230605:143125.846 server #152 started [unreachable poller #30] 10481:20230605:143125.847 server #154 started [unreachable poller #32] 10485:20230605:143125.847 server #158 started [unreachable poller #36] 10484:20230605:143125.849 server #157 started [unreachable poller #35] 10483:20230605:143125.850 server #156 started [unreachable poller #34] 10487:20230605:143125.850 server #160 started [unreachable poller #38] 10489:20230605:143125.852 server #162 started [unreachable poller #40] 10490:20230605:143125.853 server #163 started [unreachable poller #41] 10486:20230605:143125.854 server #159 started [unreachable poller #37] 10491:20230605:143125.855 server #164 started [unreachable poller #42] 10494:20230605:143125.857 server #167 started [unreachable poller #45] 10493:20230605:143125.857 server #166 started [unreachable poller #44] 10495:20230605:143125.858 server #168 started [unreachable poller #46] 10497:20230605:143125.860 server #170 started [unreachable poller #48] 10492:20230605:143125.860 server #165 started [unreachable poller #43] 10496:20230605:143125.861 server #169 started [unreachable poller #47] 10488:20230605:143125.863 server #161 started [unreachable poller #39] 10500:20230605:143125.863 server #173 started [unreachable poller #51] 10499:20230605:143125.864 server #172 started [unreachable poller #50] 10550:20230605:143125.918 server #223 started [trapper #1] 10549:20230605:143125.918 server #222 started [unreachable poller #100] 10551:20230605:143125.919 server #224 started [trapper #2] 10552:20230605:143125.921 server #225 started [trapper #3] 10553:20230605:143125.921 server #226 started [trapper #4] 10554:20230605:143125.925 server #227 started [trapper #5] 10557:20230605:143125.926 server #229 started [alert syncer #1] 10558:20230605:143125.926 server #230 started [history poller #1] 10559:20230605:143125.927 server #231 started [history poller #2] 10561:20230605:143125.929 server #232 started [history poller #3] 10562:20230605:143125.933 server #233 started [history poller #4] 10568:20230605:143125.934 server #236 started [trigger housekeeper #1] 10555:20230605:143125.934 server #228 started [icmp pinger #1] 10564:20230605:143125.936 server #234 started [history poller #5] 10569:20230605:143125.938 server #237 started [odbc poller #1] 10567:20230605:143125.941 server #235 started [availability manager #1] 10390:20230605:143135.073 SNMP agent item "system.net.uptime[sysUpTime.0]" on host "SYSTEM021" failed: first network error, wait for 15 seconds 10450:20230605:143150.114 resuming SNMP agent checks on host "SYSTEM021": connection restored 10379:20230605:143223.685 SNMP agent item "sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.5]" on host "SYSTEM03" failed: first network error, wait for 15 seconds 10366:20230605:143226.632 SNMP agent item "sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.8]" on host "SYSTEM02" failed: first network error, wait for 15 seconds 10395:20230605:143228.019 SNMP agent item "sensor.temp.condition[cpqHeTemperatureCondition.System.0.23]" on host "SYSTEM01" failed: first network error, wait for 15 seconds 10533:20230605:143238.194 enabling SNMP agent checks on host "SYSTEM13": interface became available 10530:20230605:143238.201 resuming SNMP agent checks on host "SYSTEM03": connection restored 10464:20230605:143241.206 resuming SNMP agent checks on host "SYSTEM02": connection restored 10511:20230605:143243.307 resuming SNMP agent checks on host "SYSTEM01": connection restored 10383:20230605:143303.079 SNMP agent item "system.net.uptime[sysUpTime.0]" on host "SYSTEM13" failed: first network error, wait for 15 seconds 10538:20230605:143322.351 SNMP agent item "system.net.uptime[sysUpTime.0]" on host "SYSTEM13" failed: another network error, wait for 15 seconds 10547:20230605:143326.415 SNMP agent item "system.hw.uptime[hrSystemUptime.0]" on host "SYSTEM13" failed: another network error, wait for 15 seconds 10475:20230605:143345.359 SNMP agent item "system.hw.virtualdisk.status[cpqDaLogDrvStatus.2.4]" on host "SYSTEM13" failed: another network error, wait for 15 seconds 10478:20230605:143349.387 temporarily disabling SNMP agent checks on host "SYSTEM13": interface unavailable 10337:20230605:143648.280 slow query: 4.534902 sec, "insert into history_uint (itemid,clock,ns,value) values (53235,1685975803,633371708,0),(53302,1685975803,554341471,0),(53303,1685975803,554341471,0),(53304,1685975803,554341471,0),(53305,1685975803,554341471,0),(54762,1685975803,667977640,2),(56622,1685975803,677722484,1),(56623,1685975803,677722484,1),(56628,1685975803,677722484,1),(56629,1685975803,677722484,1); " 10339:20230605:143651.355 slow query: 6.015002 sec, "insert into history_uint (itemid,clock,ns,value) values (53274,1685975804,591971855,25721176),(54955,1685975804,731650136,1),(54961,1685975804,764220281,2),(56422,1685975804,809997729,2),(56428,1685975804,764220281,2),(56429,1685975804,809997729,2),(56430,1685975804,809997729,1); " 10336:20230605:143651.568 slow query: 4.640726 sec, "insert into history_uint (itemid,clock,ns,value) values (44860,1685975805,730694406,0),(53226,1685975804,451648501,1),(53262,1685975804,451648501,1),(55383,1685975804,835799764,0),(55469,1685975804,842334571,0),(58785,1685975805,591688909,1),(59025,1685975805,591857682,1); " 10338:20230605:143652.275 slow query: 4.913994 sec, "insert into history_uint (itemid,clock,ns,value) values (52893,1685975801,530214742,0),(52944,1685975801,585117787,0),(52945,1685975801,585117787,0),(62505,1685975806,857628990,0),(62506,1685975806,850106483,0),(62507,1685975806,857628990,0),(62508,1685975806,857628990,0),(63142,1685975806,751489557,524372); " 10337:20230605:143656.866 slow query: 3.373991 sec, "insert into history_uint (itemid,clock,ns,value) values (52940,1685975801,638154235,0),(52980,1685975801,638154235,0),(52981,1685975801,638154235,0),(52986,1685975801,616589973,0),(52987,1685975801,638154235,0),(62874,1685975806,864186411,2),(62875,1685975806,864186411,1),(62876,1685975806,864186411,1); " 10461:20230605:143705.080 enabling SNMP agent checks on host "SYSTEM13": interface became available 10447:20230605:143733.688 SNMP agent item "sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.35"]" on host "SYSTEM13" failed: first network error, wait for 15 seconds 10520:20230605:143752.083 SNMP agent item "sensor.temp.value[cpqHeTemperatureCelsius."I/O.0.35"]" on host "SYSTEM13" failed: another network error, wait for 15 seconds 10526:20230605:143756.078 SNMP agent item "sensor.temp.condition[cpqHeTemperatureCondition.Memory.0.11]" on host "SYSTEM13" failed: another network error, wait for 15 seconds 10482:20230605:143815.087 SNMP agent item "system.net.uptime[sysUpTime.0]" on host "SYSTEM13" failed: another network error, wait for 15 seconds 10496:20230605:143819.091 temporarily disabling SNMP agent checks on host "SYSTEM13": interface unavailable 10305:20230605:143838.385 Got signal [signal:15(SIGTERM),sender_pid:10866,sender_uid:0,reason:0]. Exiting ... 10325:20230605:143838.387 [3] thread stopped [preprocessing worker #3] 10325:20230605:143838.389 [1] thread stopped [preprocessing worker #1] 10325:20230605:143838.390 [2] thread stopped [preprocessing worker #2] 10313:20230605:143838.393 HA manager has been paused 10336:20230605:143838.400 syncing history data in progress... 10336:20230605:143838.400 syncing history data done 10313:20230605:143839.684 HA manager has been stopped 10305:20230605:143839.696 syncing trend data... 10305:20230605:143849.805 syncing trend data done 10305:20230605:143849.835 Zabbix Server stopped. Zabbix 6.4.3 (revision a6c7751b021).Status: Loaded: loaded (/lib/systemd/system/zabbix-server.service; enabled; vendor preset: enabled) Active: active (running) since Wed 2023-06-07 07:58:21 UTC; 1min 7s ago Process: 1118 ExecStart=/ussbin/zabbix_server -c $CONFFILE (code=exited, status=0/SUCCESS) Main PID: 1120 (zabbix_server) Tasks: 345 (limit: 9402) Memory: 458.5M CPU: 46.985s CGroup: /system.slice/zabbix-server.service ├─1120 /ussbin/zabbix_server -c /etc/zabbix/zabbix_server.conf ├─1123 "/ussbin/zabbix_server: ha manager" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" ├─1124 "/ussbin/zabbix_server: service manager #1 [processed 0 events, updated 0 event tags, deleted 0 problems, synced 0 service updates, idle 5.005162 sec during 5.009970 sec]" ├─1125 "/ussbin/zabbix_server: configuration syncer [synced configuration in 0.224198 sec, idle 10 sec]" ├─1135 "/ussbin/zabbix_server: alert manager #1 [sent 0, failed 0 alerts, idle 5.010195 sec during 5.010377 sec]" ├─1136 "/ussbin/zabbix_server: alerter #1 started" "" "" "" "" "" "" "" "" "" "" "" "" "" "" ├─1137 "/ussbin/zabbix_server: alerter #2 started" "" "" "" "" "" "" "" "" "" "" "" "" "" "" ├─1138 "/ussbin/zabbix_server: alerter #3 started" "" "" "" "" "" "" "" "" "" "" "" "" "" "" ├─1139 "/ussbin/zabbix_server: preprocessing manager #1 [queued 448, processed 449 values, idle 5.063728 sec during 5.068420 sec]" ├─1140 "/ussbin/zabbix_server: lld manager #1 [processed 1 LLD rules, idle 5.424903sec during 5.425067 sec]" ├─1141 "/ussbin/zabbix_server: lld worker #1 [processed 2 LLD rules, idle 50.504138 sec during 50.984092 sec]" ├─1142 "/ussbin/zabbix_server: lld worker #2 [processed 1 LLD rules, idle 48.506979 sec during 48.547949 sec]" ├─1143 "/ussbin/zabbix_server: ipmi manager #1 [scheduled 0, polled 0 values, idle 5.005021 sec during 5.005146 sec]" ├─1145 "/ussbin/zabbix_server: housekeeper [startup idle for 30 minutes]" ├─1147 "/ussbin/zabbix_server: timer #1 [updated 0 hosts, suppressed 0 events in 0.001447 sec, idle 59 sec]" ├─1148 "/ussbin/zabbix_server: http poller #1 [got 0 values in 0.000051 sec, idle 5 sec]" ├─1149 "/ussbin/zabbix_server: discoverer #1 [processed 0 rules in 0.000148 sec, idle 60 sec]" ├─1150 "/ussbin/zabbix_server: history syncer #1 [processed 0 values, 0 triggers in 0.000039 sec, idle 1 sec]" ├─1151 "/ussbin/zabbix_server: history syncer #2 [processed 0 values, 0 triggers in 0.000020 sec, idle 1 sec]" ├─1152 "/ussbin/zabbix_server: history syncer #3 [processed 3 values, 2 triggers in 0.026454 sec, idle 1 sec]" ├─1153 "/ussbin/zabbix_server: history syncer #4 [processed 0 values, 0 triggers in 0.000021 sec, idle 1 sec]" ├─1154 "/ussbin/zabbix_server: escalator #1 [processed 0 escalations in 0.003032 sec, idle 3 sec]" ├─1155 "/ussbin/zabbix_server: ipmi poller #1 started" "" "" "" "" "" "" "" "" "" "" ├─1156 "/ussbin/zabbix_server: ipmi poller #2 started" "" "" "" "" "" "" "" "" "" "" ├─1157 "/ussbin/zabbix_server: ipmi poller #3 started" "" "" "" "" "" "" "" "" "" "" ├─1158 "/ussbin/zabbix_server: ipmi poller #4 started" "" "" "" "" "" "" "" "" "" "" ├─1159 "/ussbin/zabbix_server: ipmi poller #5 started" "" "" "" "" "" "" "" "" "" "" ├─1160 "/ussbin/zabbix_server: ipmi poller #6 started" "" "" "" "" "" "" "" "" "" "" ├─1161 "/ussbin/zabbix_server: ipmi poller #7 started" "" "" "" "" "" "" "" "" "" "" ├─1162 "/ussbin/zabbix_server: ipmi poller #8 started" "" "" "" "" "" "" "" "" "" "" ├─1163 "/ussbin/zabbix_server: ipmi poller #9 started" "" "" "" "" "" "" "" "" "" "" ├─1164 "/ussbin/zabbix_server: ipmi poller #10 started" "" "" "" "" "" "" "" "" "" ├─1169 "/ussbin/zabbix_server: ipmi poller #11 started" "" "" "" "" "" "" "" "" "" ├─1170 "/ussbin/zabbix_server: ipmi poller #12 started" "" "" "" "" "" "" "" "" "" ├─1171 "/ussbin/zabbix_server: ipmi poller #13 started" "" "" "" "" "" "" "" "" "" ├─1172 "/ussbin/zabbix_server: ipmi poller #14 started" "" "" "" "" "" "" "" "" "" ├─1173 "/ussbin/zabbix_server: ipmi poller #15 started" "" "" "" "" "" "" "" "" "" ├─1177 "/ussbin/zabbix_server: ipmi poller #16 started" "" "" "" "" "" "" "" "" "" ├─1179 "/ussbin/zabbix_server: ipmi poller #17 started" "" "" "" "" "" "" "" "" "" ├─1180 "/ussbin/zabbix_server: ipmi poller #18 started" "" "" "" "" "" "" "" "" "" ├─1184 "/ussbin/zabbix_server: ipmi poller #19 started" "" "" "" "" "" "" "" "" "" ├─1185 "/ussbin/zabbix_server: ipmi poller #20 started" "" "" "" "" "" "" "" "" ""Hosted on 4 Core Intel Xeon 8GB Ram 120GB SSD Ubuntu 22.04.2 LTS Jammy Zabbix Version 6.4.3 Any hints or Ideas? |
2023.06.09 15:33 itsdirector The New Species 42
2023.06.09 15:32 AutoModerator [Genkicourses.site] ✔️Ry Schwartz – Automated Intimacy ✔️ Full Course Download
![]() | ➡️https://www.genkicourses.site/product/ry-schwartz-automated-intimacy/⬅️ submitted by AutoModerator to GenkiCourses_Cheapest [link] [comments] Get the course here: [Genkicourses.site] ✔️Ry Schwartz – Automated Intimacy ✔️ Full Course Download https://preview.redd.it/3js0aa0q5x4b1.png?width=450&format=png&auto=webp&s=a3598c2f6336e0e157edf5daf700737bf419d4c6 Courses proof (screenshots for example, or 1 free sample video from the course) are available upon demand, simply Contact us here What You Get: Automated Intimacy v3.0 – 5 Core Modules 6 Weeks of Access to the Private A/I Mastermind on Circle Extra Team License (for a business partner VA, OBM, marketer, etc.) Bonus: AI Alpha Launch Workshop. Bonus: Private Podcast Playbook & Fireside Chat w/ Chris Evans Bonus: Engineering The Enrollment Suite MODULE 1 The A.I. Revolution (aka Coaching The Conversion Reloaded) In Module 1, you’ll be initiated into a revolutionary new way of thinking. You’ll move from a mindset of “closing clients” with blunt force tactics; to confidently leading and coaching their transformation between Point A and Point Buyer. With this initial understanding; you’ll see how automation, behavioral triggers, and advanced segmentation allow you to identify and capitalize on the key moments of heightened receptivity where your prospects are most “coachable” towards the next conversion. Highlights Become initiated into the most updated version of the “Coaching The Conversion” messaging framework that’s been behind over 50M+ of course revenue for industry titans like Amy Porterfield, Todd Herman and Copyhackers. Learn the art and science behind Direct Response 2.0; and how to engineer profitable “conversion contexts” that exponentially increase your prospect’s ability to say “yes” Upgrade your messaging and channel strategy using The P.A.I.D. framework to know how and when to move a prospect from an automated sequence to a one-on-one chat How to use Advanced Touchpoint Theory™ to accelerate trust building and drastically shorten buying cycles Newtonian Marketing Vs. Quantum Marketing; and how the common sales funnel fails to measure up to the reality of how most prospects make empowered decisions MODULE 2 Empire Engineering Most online businesses are built to win a single battle at a time; but ill-equipped to dominate an industry, let alone scale an empire. In Module 2, we’ll walk you step-buy-step on how to engineer the tech side of your business for sustainable, exponential growth. If you’re self-aware and energetically sensitive, you know that intentionality is everything. Unless you’ve built a powerful system that can sustain and match your vision; you’re not likely to get there. Whether you’re in Stage 1 of building your empire; or ready to scale the sh*t out of it; we’ll walk you through the exact CRM systems you need to confidently double down on your marketing and enrollment efforts; knowing that every prospect that enters your ecosystem is well accounted for and given the best chance to convert. Highlights Everything you’ve ever wanted to know about implementing an intelligent, growth-minded CRM that your current business coach was too afraid to show you. How to create a pro-level pipeline that gives you “real time” insight as to where every lead is in your enrollment process; allowing you to forecast revenue, identify opportunities; and finally feel like a real business. Why “lead-scoring” isn’t just for enterprise-level companies, but a must for reaching out to potential customers in the moment they’re most ready to receive it. Why configuring your sales and enrollment systems the way we show you; will give you crystal clarity over every lead in your business; allowing you to make smarter, more data-informed decisions rather than feeling lost, overwhelmed, and acting on impulse. MODULE 3 Automated Conversion Ecosystem #1 (ACE 1): The Enchanting First Encounter Back in 2009, subscribing to an email list meant something. In 2023. urm. a bit less so. In many cases, it’s a response to FOMO (of closing a landing page and not getting a lead magnet). The end result; prospects are more oversubscribed and under-committed than ever. That’s why, In Module 3, you’ll be given two powerful playbooks for creating an enchanting first encounter that instantly sets you above any other coach or course creator they may be following or considering along with you. Highlights 2 next generation “top funnel” conversion playbooks for accelerating trust, encouraging engagement, and amplifying resonance. The simple, 45 second protocol to do immediately when a new subscriber signs up that has been proven to boost opens, clicks and conversions by up to 300% How to seamlessly integrate your fb group with your email CRM to create a holistic view of EVERY potential customer in your business Why your traditional “welcome sequence” is dead, and doing little-to-nothing to ascend your lead; and what to do instead to accelerate the transformation from Point A to Point Buyer Why normal “engagement posts” do nothing but satisfy the algorithm; and how to create “ROI-Rich engagement experiences” that help you segment your list while synching valuable voice-of-customer data into your CRM. How to use Social Singularity™ to create a seamless experience between your facebook group and your email list. MODULE 4 Automated Conversion Ecosystem #1 (ACE 2): The Ascension Amplifier The second Automated Conversion Ecosystem you’ll be working through overlaps with what’s traditionally referred to as “the middle of the funnel”. A murky, purgatory state that’s often the longest, most confusing, and challenging to do effectively. Many coaches and course creators have a bulk of their email list who will sit in this “in-between” state for 2, 3 or even 5 years before either becoming a customer or unsubscribing from the list. With the strategies and playbooks you’ll implement in Module 4, you’ll help “pre-customers” cross that chasm much faster; and come to clearer, more confident, and more empowering decisions about you and your program. Highlights Conversion Playbook #3 – Social Singularity Pt. 2 (Channels: Fb Group, Email, DM) Conversion Playbook #4 – Webinar Registration Rev Up (Channels; Webinar, Email) Conversion Playbook #5 – The Lead-Score Lift Up (Email, DM) |
2023.06.09 15:19 uhhhhhhhhhhhhhjh Leaked report proving James created FNAF
2023.06.09 15:18 uhhhhhhhhhhhhhjh Proof that James created FNAF (leaked whistle-blower report)
2023.06.09 15:14 LazyDevPro How to do a load test on Oracle App
2023.06.09 15:13 Atepper2 How can I better provide HTML for coding?
2023.06.09 15:01 oxycleans [WP] The mortals are done with summoning heros, saints, and demon lords from other worlds. For each has failed their given task. Instead the mortals choose to summon the god(s) of another world in hopes that they will succeed where thiers have failed.
submitted by oxycleans to WritingPrompts [link] [comments]
2023.06.09 14:55 AutoModerator [Genkicourses.site] [Get] Chris Orzechowski – Badass Black Friday Bundle - Full Course Download
![]() | ➡️ https://www.genkicourses.site/product/chris-orzechowski-badass-black-friday-bundle/⬅️ submitted by AutoModerator to Genkicourses_Com [link] [comments] Get the course here: [Genkicourses.site] [Get] Chris Orzechowski – Badass Black Friday Bundle - Full Course Download What You Get:Course #1Black Friday BootcampThis is a short course I created for one of my e-commerce coaching groups. It outlines the high level strategy you need to use to MAXIMIZE sales for BFCM.I go over everything from how to map out your promo calendar… what emails to send when… exactly when you should START and FINISH your promo(s)… and, most importantly… … how to STAND OUT and grab attention in an overcrowded inbox, so you can break every sales record. Once you watch this mini-course, you’re going to be pumping out high-converting BFCM campaigns in no time! Course #2 Make It Rain MonthlyBFCM/Q4 Planning CallThis is a special “members-only” coaching call I recorded with a handful of my top students to help them prepare their clients’ brands for BFCM success.I even critique (and edit) a few of my students’ BFCM emails during this call. You can look over my shoulder and see how I think about constructing these email campaigns and sequences – super valuable! Course #3 Make It Rain Monthly Issue #8The Black Friday / Cyber MondayMEGA Issue Part 1
Make It Rain Monthly Issue #9The Black Friday / Cyber MondayMEGA Issue Part 2
Make It Rain Monthly Issue #20The Black Friday / Cyber Monday2021 Gameplan
Holiday Sale Super SequenceWant to scoop up even MORE sales during the holidays (without the hassle of figuring out your promo calendar)?This Holiday Sale Super Sequence is based on campaigns I still run for my agency clients that generate anywhere between $30-$50K — without fail. Comes with SIX email templates, a quick-start implementation video and super secret bonus. So if you want to generate massive sales easily every time there’s a holiday… then this training is going to help you make that happen. This sequence is PERFECT for BFCM… but you can even modify it to run other holiday sales throughout the year. Courses proof (screenshots for example, or 1 free sample video from the course) are available upon demand, simply Contact us here |
2023.06.09 14:53 DominateLifeDev Hey everyone! Dominate Life v1.104.1 has just been released!
![]() | submitted by DominateLifeDev to dominatelifeapp [link] [comments] |