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Fast food news, reviews, and discussion

2008.06.15 19:41 Fast food news, reviews, and discussion

The /FastFood subreddit is for news, reviews, and discussions of fast food (aka quick-service), fast casual, and casual restaurants -- covering everything fast food from multinational chains, regional and local chains, independent and chain cafeterias and all-you-can-eat restaurants, independent and chain diners, independent hole-in-the-wall restaurants, convenience store and gas station prepared food, food trucks and food carts, the neighborhood taqueria, street vendors, etc.
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2019.12.05 01:38 ExperimentalFailures IllegallySmol

Smol crime goes under reported and overlooked too often. If you see a criminal out in the wild, know someone who does or have one living in your home with you right now, don't be alarmed. Calmly post here and we will do our best to help. Don't be a victim, stop illegallysmol before it's too late!
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2014.02.10 03:55 BubblezTron Monster Food

Post all of the amazing meals that you have consumed. Food fanatics, burger champions, ghost chili pepper conquerors, and hot dog decorators are all welcome.
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2023.06.08 16:56 ravenously It's not getting better :(

I see a lot of posts here about how everything puppy-related gets better with time. I'm feeling the opposite with my goldendoodle hitting 10 months.
It feels like since we hit the 6 month mark, we've really stalled if not regressed. I was hoping getting him fixed at 7 months could help, but I haven't seen any changes.
Everyone says my pup is super friendly and calm, and he's a well-behaved sweetheart at daycare. But what I see is:
I had a trainer do an in-home evaluation, and she said I'm doing everything right in my training and leadership; my dog is just REALLY difficult to work with, and I have to be patient. (She also confirmed he gets plenty of mental/physical stimulation, so I know his issues aren't due to exercise.)
It was easy to feel like there's a light at the end of the tunnel at 3-4 months, but 10 months in...ugh. Any suggestions or encouragement always welcome. Thank you 🙏
submitted by ravenously to puppy101 [link] [comments]


2023.06.08 16:53 TopResult999 URGENT HELP A rescue budgie with a huge vent

URGENT HELP A rescue budgie with a huge vent
My parents recused a yellow budgie 9 days ago, we noticed that the bird has part of its cere's right nostril shell missing/fell off.
Today we noticed that the bird's bottom/vent is really big. We took it to the only vet we have in town (we live in a West Asian country) and the doctor said that they only perform on cats and dogs.
1) What sex is the bird? We have an old rescue budgie that its cere is very clear blue (4 years old).
Now google says that if a cere isn't blue then it's a female, the thing is many articles I read have also stated that it could be a male but with tumor, so the cere will appear like that's of females.
Can anyone also guess the rescue bird's age from its cere?
2) Does that big vent look like tumor or egg bound? we literally have no place to go to treat the poor thing, so how should we help ease its pain?
The bird can fly well + eats food + poop gets stuck to bottom.
submitted by TopResult999 to budgies [link] [comments]


2023.06.08 16:51 demondork224 [F4GM] Oide Yo! Welcome to Mizuryuu Kei Land U.S.A's Grand Opening Week!!

I’m 18+ and all characters and participants must be 18+
"Oide Yo! My name is Honoka~! And it is my great pleasure to welcome you all to Mizuryuu Kei Land U.S.A's Grand opening~!!" A very busty, pink haired woman appeared on the screen at the front of the transportation bus. The only thing she was red heart shaped pasties over her nipples and pussy, a red armband that read "cast", and matching elbow length gloves and thigh high stockings.
"As Mizuryuu Kei Land U.S.A's first ever guests, we have many great surprises in store for you all~! Unfortunately I can't talk about them, you all will just have to see them for yourself~. But what I can talk about is all of the amazing "worlds" that Mizuryuu Kei Land has!
Starting with the Beginner Area, this part of the park is the first thing you see once you leave the gear area. In Mizuryuu Kei Lands original location in Japan. This is the area where our shy guests spend their time. Mizuryuu Kei Land is all about sexual freedom, and sometimes that can be very scary. For guests that aren't as open with their sexuality as others. But that's OK! For most guest all it takes is one ride on the "Meet N Fuck FerrisWheel" to break them out of their shell. Apart from the Ferris wheel, the Beginner Area also has other attractions for both men and women. The Dildo Carousel, and Glory Mystery Wall are both very popular attractions.
The Urban Jungle is a place where our guest can live their exhibitionist fantasies. Built to look like New York City. Guests here can live out their wildest public sex fantasies. Sure fucking in public is what the park is all about. But there is something special about fucking in a city environment. And in the Urban Jungle there is a place for every fantasy. From bars and clubs, to all types of store recreations, and of course all types of dirty alleys and public restrooms. It is a guarantee that you will never have the same experience when you visit the Urban Jungle.
From Urban Jungle to actual Jungle. Where the Wild Whores Are, is the ultimate pet play experience. Men and women alike can live out their most depraved fantasies of living as fuck pets. The area is divided into several "habitats". A tropical jungle, a pet walking park, and "the zoo". So if you want to let out your wild side, or want to know what it feels like to own your own fuckpet come on down to to Where the Wild Whores Are.
There are many more areas inside of Mizuryuu Kei Land. So many that I am unable to inform you about all of them in such short amount of time. Unfortunately due to legal reasons I am also unable to discuss what goes on inside of areas like our Raceplay World, and Land of Beasts. You will just have to experience those places for yourself hehe~.
Now I'll leave you all by letting you know that as our lucky week long guests. You all have the ability to switch hotels at any point during your stay for free. There are many themed hotels inside of the parks areas. And we want you all to be able to experience as many of our facilities as you can~!
Other than please enjoy all the amazing attractions, restaurants, facilities, events, and both staff and guest contest. Your ride is now at its end. Welcome to Mizuryuu Kei Land U.S.A!
////////////////////
Hello dear pervs :3. And thank you for reading my Mizuryuu Kei Land roleplay idea. Based off of the original doujinshi, I want to create a story that severely expands on the world that wonderfully depraved doujinshi created.
So I did not emphasize a "main character" during the prompt. That is because there are many different characters that we can choose from for this rp.
There is Honoka, the current peppy mascot of Mizuryuu Kei Land U.S.A. Who gets to live in the park and do all sorts of fun events for the guest. Unfortunately she did not read her contract to well. And now she has to fight for the right to keep her job as the parks mascot. Or be replaced by another slut.
There is also Natalia, a college student who's friend was somehow able to score 3 tickets fo the theme parks grand opening week. As a closet pervert Natalia was basically dragged along by her friends. In an attempt to get her to loosen up. Oh if only they knew the bitch in heat they unleashed in the park.
Another option is Stephanie, a 30 year old single mother who was given a ticket by her best friend as a birthday present. She didn't really want to come, as she felt the idea of the park was disgusting. But accepted to go anyway as it was a gift from her friend. The question is will Stephanie be able to come out of the park as the same woman she was when she got there? Or will the depravity of the park turn her into a shameless slutty milf?
And finally there is Evelyn, a recently graduated journalism major and self proclaimed artist. Who infiltrated the park by getting a job as a staff member. As she is trying to launch her career as a real journalist. By exposing Mizuryuu Kei Land as a corrupt cesspool of depravity, and misogyny. Created by the "Patriarchy" to force a narrative that women are nothing but sex objects. Will Evelyn be able to find enough evidence to prove this? Or will the parks influence and its "secret board of directors" turn her into the thing she hates the most, a whore?
The park is basically a sandbox, where we can create anything we want. The only limit for what story we can create is literally our imaginations! So as my GM you will have a lot of creative freedom for what ever lewd attraction, event, store,etc. You want to add to the park.
As for what I am looking for in a partner? I'm looking for someone literate, creative, who can match my writing. Be it multiple paragraphs if the need arises, or just short replies. Really just someone as excited as I am for this prompt. So if my prompt interested you, then please message me at Demondork on Kik. Chat will be ignored, and long detailed replies will get my attention first.
Kinks and limits list:
Kinks: cum, cum eating, cum food, cum play,bukkake,cream pie,bdsm, bondage, forced, body writing, spanking, cuddling, degradation, rough partners, sizeplay, dominant partners, toys, multiple partners, spit roasting, mating press, full Nelson,frenching,rimming,body oil,bestiality,water sports,wax play,sex machines,being filmed,cosplay,NTR,petplay,exhibitionism,biting and pretty much anything that isn’t my limits
Limits:
Scat,gore,vore,hyper sizes,necro and vomit
submitted by demondork224 to KikRoleplayers [link] [comments]


2023.06.08 16:49 RegalPeony Disappearing spiders

Okay so I own two downy spiders (They’re wild and found in the uk) And they keep just completely disappearing. They are very very small spiders… but they’re usually very active and running around looking at me. Etc. they both have their favourite spots, one of them at the top of the enclosure hanging onto the vent (thanks for enjoying the walnut home I made you… not) And the other just likes to sit on the bark in her enclosure and sometimes under pine cones or the substrate. These jumpers don’t seem to make nests of any kind.
My first spider did this during the winter, she disappeared for 3-4 months. only to reappear on the glass acting as if nothing had happened I assumed she had just been kind of hibernating as my room gets very cold and there’s no way of fixing it. (I am moving)
However these 2 spiders dissapeared again… at the start of April. And appeared again today… I had assumed they had died, as I opened their enclosures, found absolutely nothing, and so I’d been leaving them. not doing anything, no misting, no food. I had assumed it had happened because my room is in a conservatory and had been getting very hot. And perhaps just a bit too hot? I had tried moving them during the mornings but when they disappeared I figured it wasn’t enough. But evidently they were completely fine.
Are they molting when this happens? Why do they do it at the exact same time?
submitted by RegalPeony to jumpingspiders [link] [comments]


2023.06.08 16:46 jcravens42 Volunteering with ETHICAL organizations that help animals and wildlife.

Volunteering with ETHICAL organizations that help animals and wildlife. There are opportunities much closer to you than you might think.
Many people want to help animals in some way. They want to help reduce the number of street dogs and help those on the street with medicine, food and shelter. They want to reduce the number of feral cats by getting more spay and neutered. They want to help increase the number of animals that are threatened with extinction. They want to help exotic animals abandoned by owners. They want to rehabilitate injured wildlife. They want to preserve habitats for wildlife. And on and on.
If you truly care about animals, then you are going to put the needs of those animals above your desire for a selfie with that animal, above your desire to pet the animal, above your desire to be able to tell your friends you got close to a lion or elephant or gorilla. If you are looking resources that will help people with no skills related to animal biology or conservation to interact with any of the aforementioned with exotic animals, you can stop reading now and look elsewhere. This page isn't going to help you volunteer locally or abroad to touch and interact with wildlife, because no credible organization allows untrained volunteers to interact with baby tigers, elephants, etc.
Ethical organizations that are working for the benefit of animals do not bring volunteers into direct contact with animals unless it is in the best interest of the animals. That means, at ethical organizations, not all candidates for volunteering are accepted (because not all candidates are appropriate), volunteers are fully evaluated to make sure they have the temperament and personality to be around animals (they are interviewed, their references are checked, etc.), they have in-depth training in working with animals or already experience or training, there are written policies about what is required of volunteers and what is inappropriate behavior, and they do work as volunteers that is actually needed and is appropriate for the animals.
Unethical organizations take anyone who applies to volunteer (they don't turn anyone away), don't interview candidates extensively (if at all), don't have written policies for working with animals or for what the grounds would be for dismissing a volunteer, have never dismissed a volunteer for inappropriate behavior, and allow most any volunteer and visitor to feed or interact with animals, just so long as they pay a fee. Unethical organizations don't list the international organizations that accredit their work, don't list their guidelines for volunteers (and those guidelines are STRICT and focused on the well-being of animals), and don't emphasize that volunteers are under the supervision of trained wildlife management experts and biologists.
More:
http://www.coyotebroad.com/stuff/animals.shtml
submitted by jcravens42 to volunteer [link] [comments]


2023.06.08 16:46 lesbestie My mom keeps feeding my cat

So my cat is a little bit chunky and so she's on a diet right now, nothing crazy, just eating twice a day (instead of free feeding that she was used to) and less food.
Also I'm visiting family house right now. And my mom keeps feeding my cat when I explicitly said not to. Multiple times. Many many times. Like seriously a lot of times.
My cat is vocal and loves to eat so she goes into the kitchen and meows begging for food. Of course I don't endorse this behavior because then she'll be screaming all the time. But my mother does. When I confront her she denies it and comes up with different excuses as to why she's doing it. This is driving me nuts. I understand giving a cat a little treat once in a while but she's full on giving her a bowl of treats any time the cat meows. As I said, talking to her and explaining does NOTHING. She says ok and then does it in secret. OMG.
Oh yeah and then she has the nerve to call my cat fat.
I'm so fucking tired. I feel disrespected and so stupid. I'll be here for a couple of days more and I don't want to punish my cat for this fucking woman's behavior and locking her so she couldn't beg for food. I guess I just needed to vent ugh
P.s. my mom and pets is an insane story. She gives fucking CHOCOLATE to the family dog and I told her many times how dangerous that is and even took it away from her but she refuses to listen. Good fucking thing my cat doesn't like sweet food or she'd feed her too. That shit SUCKS
submitted by lesbestie to Vent [link] [comments]


2023.06.08 16:42 buyers-hub [H]GIFTCARDs : STARBUCKS, Cracker Barrel, 60+ JCPenny, Office Depot Netflix, HBO, Sling, NFL [W]PayPal.

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2023.06.08 16:42 buyers-hub [H]GIFTCARDs : STARBUCKS, Cracker Barrel, 60+ JCPenny, Office Depot Netflix, HBO, Sling, NFL [W]PayPal.

My Links      
GIFTCARDS DENOMINATION
Starbucks $10-$30
Cracker Barrel $20-$50
Round Table Pizza 50-550 Points
Einstein Bros. Bagels $5-$200
Insomnia Cookies $10
Noah's Bagels $10-$80
Pilot Flying J $10-$70
Dunkin Donuts $5-$130
Casey's 1000-7500 Points
Safeway Rewards 20-230 Rewards
Noodles & Company 750-6000 Points
Buffalo Wild Wings 2000-5000 Points
Jersey Mike's 48-144 Points
Wendy's 200-12000 Points
Firehouse Subs 6000-100000 Points
Chuck E. Cheese 50-600 Points
Curiosity Stream 4k/HD
 

[We have 60+ Giftcards!!! Save a lot on food, DM to get the full list.]

   
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2023.06.08 16:42 buyers-hub [H]GIFTCARDs : STARBUCKS, Cracker Barrel, 60+ JCPenny, Office Depot Netflix, HBO, Sling, NFL [W]PayPal.

My Links      
GIFTCARDS DENOMINATION
Starbucks $10-$30
Cracker Barrel $20-$50
Round Table Pizza 50-550 Points
Einstein Bros. Bagels $5-$200
Insomnia Cookies $10
Noah's Bagels $10-$80
Pilot Flying J $10-$70
Dunkin Donuts $5-$130
Casey's 1000-7500 Points
Safeway Rewards 20-230 Rewards
Noodles & Company 750-6000 Points
Buffalo Wild Wings 2000-5000 Points
Jersey Mike's 48-144 Points
Wendy's 200-12000 Points
Firehouse Subs 6000-100000 Points
Chuck E. Cheese 50-600 Points
Curiosity Stream 4k/HD
 

[We have 60+ Giftcards!!! Save a lot on food, DM to get the full list.]

   
REDEMPTION CODES DURATION (MONTHS) OUR PRICE($) RETAIL PRICE($)
Headspace 2M $6 $39.99
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Shopping Card JCPenny $8
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2023.06.08 16:41 buyers-hub [H]GIFTCARDs : STARBUCKS, Cracker Barrel, 60+ JCPenny, Office Depot Netflix, HBO, Sling, NFL [W]PayPal.

My Links      
GIFTCARDS DENOMINATION
Starbucks $10-$30
Cracker Barrel $20-$50
Round Table Pizza 50-550 Points
Einstein Bros. Bagels $5-$200
Insomnia Cookies $10
Noah's Bagels $10-$80
Pilot Flying J $10-$70
Dunkin Donuts $5-$130
Casey's 1000-7500 Points
Safeway Rewards 20-230 Rewards
Noodles & Company 750-6000 Points
Buffalo Wild Wings 2000-5000 Points
Jersey Mike's 48-144 Points
Wendy's 200-12000 Points
Firehouse Subs 6000-100000 Points
Chuck E. Cheese 50-600 Points
Curiosity Stream 4k/HD
 

[We have 60+ Giftcards!!! Save a lot on food, DM to get the full list.]

   
REDEMPTION CODES DURATION (MONTHS) OUR PRICE($) RETAIL PRICE($)
Headspace 2M $6 $39.99
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Shopping Card JCPenny $8
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2023.06.08 16:41 mariusthepunkfather REMAKE: Providing some characters’ ideal real names in My Hero Academia whose real names are currently unknown and are only referred by their aliases.

NOTE: This is a remake of the list I made way back in 2022, and it can be found here: https://www.reddit.com/BokuNoHeroAcademia/comments/vx4z7h/providing_some_characters_ideal_real_names_in_my/
Keep in mind that some entries on the list have their names changed over time because of, well, reasons. Check the old list for comparison.

Providing some characters’ ideal real names in My Hero Academia whose real names are currently unknown and are only referred by their aliases.
Have you ever wondered what the real names of some characters in My Hero Academia may be? There are some who are only refered by their aliases and not their real names. For example, we know that Cementoss’ real name is Ken Ishiyama (石山堅), but Ectoplasm’s real name is unknown. So I thought I would compile a list of characters, whether heroes, villains, or neutral, whose real names are not revealed in any form of media, whether they are anime, manga, game, or light novels. Keep in mind that I made up all of the ideal real names by myself (with my limited knowledge of the Japanese language). We’ll wait if Kohei Horikoshi decided on some of the names to be designated as official real names, so there could be a possibility that if a real name is already revealed and is different from mine.
Crimson Riot: Masayoshi Shinkuyama (真紅山正義, しんくやま まさよし)
Shin (真) means true, Ku (紅) means crimson or deep red, Yama (山) means mountain, Masa (正) means correct or justice, and Yoshi (義) means righteousness. The surname Shinkuyama means deep crimson mountain, which explains his hero name. The given name Masayoshi means justice, since Masayoshi is an alternate reading of Seigi, which also means justice. His sense of justice, and to an extent, chivalry, is what motivated the life of Eijiro Kirishima on his path of training to be a pro hero.
Lunch Rush: Godan Ransei (蘭生五旦, らんせい ごだん)
Ran (蘭) means orchid, Sei (生) means raw or genuine, Go (五) means 5, and Dan (旦) means daybreak. His name is a play on British chef celebrity Gordon Ramsay, only if you mention the name in western order, since Japanese names use the surname-first, given-name order, making his name Ransei Godan instead. The Go in Godan likely refers to the 5 tastes – sweet, sour, salty, bitter, and umami, while Dan refers to breakfast, which is ironic considering that his hero name is Lunch Rush. The Sei in Ransei also likely refers to his signature insult.
Snipe: Hokori Toki (東木埃, とうき ほこり)
To or Higashi or Azuma (東) means east, Ki (木) means tree or wood, and Hokori (埃) means dust. The surname Toki roughly means “east wood”, a reference to American actor Clint Eastwood, who is known for starring in old west and spaghetti western films. The surname is also homophonous with time in Japanese, Toki (時), probably as in the phrase “the good old times” or “the good old days”. The given name might be a reference to the “Dust Bowl”, the name given to the drought-stricken Southern Plains region of the United States in the 1930’s, or the Kansas song Dust in the Wind.
Ectoplasm: Kazuhiro Masumi (増見数博, ますみ かずひろ)
Masu (増) means multiply or increase, Mi (見) means to see, Kazu (数) means number, and Hiro (博) means command or esteem or win acclaim. The surname Masumi alludes to his quirk, noting that he can multiply or clone his own self, while seeing multiple directions at once through his clones. The given name Kazuhiro is a reference to his profession, a math teacher in UA.
Backdraft: Kansho Kadome (火止看消, かどめ かんしょう)
Ka or Hi (火) means fire, Dome or Tome (止) means to stop or halt, Kan (看) means to watch or observe, and Sho (消) means to erase or extinguish, the same kanji character in Shota Aizawa’s name (相澤消太). In other words, Kadome means stopping fire, while Kansho means observe while extinguishing.
Uwabami: Mamiko Hebita (蛇田真美子, へびた まみこ)
Hebi (蛇) means snake, Ta or Da (田) means rice field, Ma or Shin (真) means true, Mi or Bi (美) means beauty, and Ko (子) means child. Hebi in Hebita refers to her appearance and quirk, alluding to the Greek mythological figure Medusa. Her given name means true beautiful child.
Gunhead: Kenshiro Tsutsuto (銃頭拳志郎, つつとう けんしろう)
Tsutsu (銃) means gun, To or Atama (頭) means head, Ken (拳) means fist, Shi (志) means will or intention, and Ro (郎) means male. The surname Tsutsuto literally means Gunhead, his hero name. Tsutsu in Tsutsuto is the same reading in Lady Nagant’s real name, Kaina Tsutsumi (筒美火伊那). Although written in a different kanji (筒), which means gun barrel, a reference to her quirk, it has the same connotation as the other one. The given name Kenshiro may be alluded to the main protagonist of Fist of the North Star of the same name, although written in katakana, noting that he is a pro hero whose agency specializes in armed combat and martial arts. Also the Ken in Kenshiro is the same kanji character in Itsuka Kendo’s name (拳藤一佳).
The Fly: Kisuke Koba (小羽黄助, こば きすけ)
Ko (小) means small, Ba or Bane or Hane (羽) means wing or feather, Ki or Ko (黄) means yellow, and Suke (助) means help or assistance. The surname Koba literally means small wings, referring to his appearance and quirk. The Ki in Kisuke means yellow, referring to his blonde hair.
Slugger: Sango Sakagami (阪神三吾, さかがみ さんご)
Saka or Han (阪) means heights or slope, Kami or Gami or Shin (神) means god, San (三) means 3, and Go (吾) means I or my. The surname Sakagami is an alternate reading of Hanshin (阪神), a reference to a popular Japanese pro baseball team, the Hanshin Tigers (阪神タイガース). In the west, the baseball team is primarily (and infamously) remembered for being associated with the curse called “The Curse of the Colonel”, a 1985 Japanese urban legend regarding a reputed curse placed on the baseball team by the ghost of the deceased Kentucky Fried Chicken founder and mascot Colonel Harland Sanders, who passed away 5 years prior at the age of 90. The given name Sango is a play on ’35, the year the Hanshin Tigers were founded, 1935; although the next year, they would be officially formed and have their first season as the “Osaka Tigers”. In 1940, amid anti-foreign sentiment, the Tigers changed the name to "Hanshin" and in 1947 changed the name back to "Osaka Tigers". The current team name was assumed in 1961.
Native: Teppei Nishiriku (西陸哲平, にしりく てっぺい)
Nishi (西) means west, Riku (陸) means land, Tetsu (哲) means philosophy, and Pei or Hei or Hira (平) means flat. The surname Nishiriku means western land, most likely referring to America. The given name Teppei is a play on the word tepee or tipi, a conical tent made by Native Americans.
Selkie: Yasuhiro Hirezaki (鰭崎安洋, ひれざき やすひろ)
Hire (鰭) means fin or flipper (body part), Saki (崎) means cape or peninsula, Yasu (安) means peaceful, and Hiro (洋) means ocean. The Hire in Hirezaki means fin or flipper, referring to his seal physique. It may also be a reference to the Japanese word Kikyakurui (鰭脚類), meaning pinniped. They are a widely distributed and diverse monophyletic group of carnivorous, fin-footed, semi aquatic, mostly marine mammals. They are also commonly referred as seals. In fact, the name "pinniped" derives from the Latin words pinna, meaning fin and pes or pedis, meaning foot, thus giving the literal meaning of fin footed.
Sirius: Miya Otomaru (音丸美弥, おとまる みや)
Oto (音) means sound, Maru (丸) means round, Mi or Bi (美) means beauty, and Ya (弥) means all the more or increasingly. The surname Otomaru means sound around, a reference to her quirk, which allows the user to hear high frequencies around her that humans normally cannot. She uses it to communicate with Selkie when they are far apart. She can also use it to detect the number of people nearby. The given name Miya can be also read as Mimi (耳), which means ear in Japanese, also a reference to her quirk and appearance.
Mr. Brave: Yuichi Kamige (上毛勇一, かみげ ゆういち)
Kami or Ue (上) means up or above or raise, Ge or Mo (毛) means hair, and Isamu (勇) means brave. The surname Kamige literally means raising hair, a reference to his quirk. The given name Yuichi means brave one, a reference to his hero name.
Death Arms: Atsuto Aratake (荒武篤人, あらたけ あつと)
Ara (荒) means rough or wild, Take (武) means military, Atsu (篤) means fervent or serious, and To or Hito (人) means person. The Ara in Aratake and Atsu in Atsuto refer to his serious and rough behavior.
Crust: Mutsuo Tatezaki (盾崎六雄, たてざき むつお)
Tate (盾) means shield (type of personal armor), Zaki or Saki (崎) means cape or edge, Mutsu or Roku (六) means 6, and O (雄) means masculine or male. The Tate in Tatezaki refers to his quirk, shield, which allows him to manifest stone-like, hexagonal shields from their body that could be utilized both defensively and offensively. His given name Mutsuo is a reference to his hexagonal shields.
Yoroi Musha: Takeyoshi Furumoto (古本武義, ふるもと たけよし)
Furu (古) means old or ancient, Moto or Hon (本) means origin or book, Take (武) means military, and Yoshi (義) means righteousness. All of the kanji characters are associated with him. The surname Furumoto can be also read as Furuhon, which means ancient book, possibly referring to old records, text, or illustrations regarding Japanese history and society. The Take in Takeyoshi refers to his hero costume, resembling a samurai, while Yoshi refers to his personality, which is ironic after what happened during the war.
Kesagiri Man: Kenjuro Kuroi (黒井剣寿郎, くろい けんじゅろう)
Kuro (黒) means black, I (井) means water well, Ken (剣) means sword, Ju (寿) means longevity, and Ro (郎) means male. The Kuro in Kuroi refers to the color of his hero outfit, while the Ken in Kenjuro refers to the literal meaning of his hero name - slashing someone with a sword diagonally from the shoulder, Kesagiri (袈裟切り).
Water Hose father: Namihiro Izumi (出水波弘, いずみ なみひろ)
Water Hose mother: Kishiko Izumi (出水岸子, いずみ きしこ)
Knowing that the Water Hose Duo is Kota Izumi’s (出水洸汰) parents, we can obviously assume that they are also named Izumi. Izu (出) means outside, and Mi or Mizu (水) means water. Combined together means flood, Izumi (出水). The surname is also homophonous with fountain in Japanese, Izumi (泉).
For the father: Nami (波) means wave or billow, and Hiro (弘) means vast or wide.
For the mother: Kishi (岸) means beach or shore, and Ko (子) means child.
Nezu: Hideyuki Nezu (根津秀幸, ねず ひでゆき)
Assuming that Nezu is his surname, I would give him his given name only. Ne (根) means root, Zu or Tsu (津) means harbor, Hide (秀) means excellence, and Yuki (幸) means happiness or fortune. His surname is meant to be a play on rat in Japanese, Nezumi (鼠), and his given name is a common Japanese male name, which fits his personality.
Kido: Ryota Kido (貴堂良太, きどう りょうた)
Ki (貴) means noble, Do (堂) means temple or hall, Ryo (良) means good, and Ta (太) means plump or thick. His surname is homophonous to that of his hero name (キドウ) and his respective quirk traject in Japanese, Kido (軌道).
Onima: Junji Onima (鬼馬淳次, おにま じゅんじ)
Oni or Ki (鬼) means demon, Ma (馬) means horse, Jun (淳) means pure, and Ji (次) means next. His surname is homophonous to that of his hero name (オニマー).
X-Less: Mitsuyuki Hoshimoto (星本光行, ほしもと みつゆき)
Hoshi (星) means star, Moto or Hon (本) means origin or book, Mitsu (光) means light, and Yuki (行) means line. His name is a reference to his quirk laser, where he fires energy beams from his right eye.
Shishido: Daisho Shishido (獅子戸大昌, ししど だいしょう)
Shishi (獅子) means lion, Do (戸) means door, Dai or O (大) means big, and Sho (昌) means prosperous or clear. His surname is homophonous to that of his hero name (シシド) and the fact that the first two syllables of his surname fits with him being called the lion hero. Shishido is also an actual surname, but written as宍戸 instead, with the initial kanji character meaning muscles or meat.
Airjet: Hayato Kamizora (上空早人, かみぞら はやと)
Kami or Ue (上) means up or above or raise, Zora or Sora (空) means sky, Haya (早) means early or fast, and To or Hito (人) means person. His surname is a reference to the fact that he can shoot blasts of air above the ground as high as he wants.
Fourth Kind: Shugo Shinomiya (四宮修悟, しのみや しゅうご)
Shi (四) means 4, Miya (宮) means temple or palace, Shu or Osamu (修) means discipline, and Go or Satoru (悟) means enlightenment. The Shi in Shinomiya refers to the fact that he has 4 arms in his appearance. Not a Kaguya reference.
Takeshita: Yoshiyuki Takeshita (竹下吉幸, たけした よしゆき)
This character in the manga and anime is named that way, which is an actual surname, which means I would give him his given name only. Take (竹) means bamboo, Shita (下) means below or under, Yoshi (吉) means good luck or joy, and Yuki (幸) means happiness or fortune. The Take in Takeshita is likely a reference to his unnamed bamboo quirk.
Eel Boy: Teruki Unagi (宇凪輝樹, うなぎ てるき)
U (宇) means roof, Nagi (凪) means calm, Teru (輝) means shine or illuminate, and Ki (樹) means tree. His surname is homophonous with eel in Japanese, Unagi (鰻), referring to his unnamed eel quirk. Interestingly, in My Hero Academia: Vigilantes, there is a character with a similar sounding name, Teruo Unagisawa (鰻沢照生), unrelated to the character above. I made that name up without realization, so I must say it’s almost a coincidence.
Briareos: Gosaku Tezawa (手澤郷作, てざわ ごうさく)
Gyges: Gosuke Tezawa (手澤郷輔, てざわ ごうすけ)
Knowing that the two guards present during the Assault on Tartarus are brothers, we can assume that they share the same surname. Te (手) means hand or arm, and Zawa or Sawa (澤) means swamp, referring to their appearance.
For Briareos: Go (郷) means village or hometown, and Saku (作) means make or prepare.
For Gyges: Go (郷) means village or hometown, and Suke (輔) means help or assistance.
Public Safety Commission President: Yasuko Hoki (保喜安子, ほき やすこ)
Ho (保) means protection or guarantee, Ki (喜) means delight or rejoice, Yasu (安) means peaceful, and Ko (子) means child. Combining both the initial kanji characters of both her surname and given name would mean security in Japanese, Hoan (保安), referring to her position in the Hero Public Safety Commission.
2nd user: Hayao Nikaido (二階堂速雄, にかいどう はやお)
Ni (二) means 2, Kai (階) means story, stair or floor, Do (堂) means temple or hall, Haya (速) means quick or fast, and O (雄) means male. For the given name Hayao, the Haya in Hayao is the same one in his quirk "Gearshift" in Japanese, Hensoku (変速). The surname Nikaido has the kanji character for 2, Ni (二), referencing the fact that he is the 2nd user of OFA. Something I would like to share - the first time I encountered the surname Nikaido came from a staff member whose name was credited with that surname in most of Mob Psycho 100's episodes in the end credits. As soon as I saw the name 二階堂 in the end credits, that gave me an idea to use that surname as a what-if name for the 2nd user, so that's how I arrived with that surname. I never intended to name him after an anime staff member whatsoever.
3rd user: Sanjiro Undo (運道三治郎, うんどう さんじろう)
Un (運) means luck or fortune, Do (道) means road or path, San (三) means 3, Ji (治) means reign or cure, and Ro (郎) means male. The surname is read as "oondo" and not in the English word as it appears to be in romanized form. Also, the aforementioned surname is homophonous with movement in Japanese, Undo (運動), as his quirk Fa Jin is used for to build up kinetic energy by repeating regular motions and store it for later use. Kinetic energy in Japanese is Undo Enerugii (運動エネルギー). The given name Sanjiro has the kanji character for 3, San (三), referencing the fact that he is the 3rd user of OFA.
6th user: Enzo Rokuhara (六原煙造, ろくはら えんぞう)
Roku (六) means 6, Hara (原) means field, En or Kemuri (煙) means smoke, and Zo (造) means create or make. The surname Rokuhara has the kanji character for 6, Roku (六), referencing the fact that he is the 6th user of OFA. The given name Enzo is a reference to his quirk Smokescreen, which would give the character's nickname as En. The surname is also the name of a Japanese railway station in Kanegasaki, Iwate. Interestingly enough, two other characters in the series, whom both of them are villains, are also named after real world Japanese railway stations. The villains in question are Twice and Re-Destro. Twice's real surname is Bubaigawara (分倍河原), named after a railway station operated jointly by the East Japan Railway Company and the private railway operator Keio Corporation located in Fuchu, Tokyo of the same name, while Re-Destro's real surname is Yotsubashi (四ツ橋), named after a railway station in Nishi-ku, Osaka of the same name.
Wolfram: Shigeki Kinzoku (金続重樹, きんぞく しげき)
Kin (金) means metal, Zoku (続) means to continue, Shige (重) means heavy, and Ki (樹) means tree or wood. The surname Kinzoku is homophonous to Kinzoku (金属), in which the latter kanji character, Zoku (属), means genus. However, the Zoku in Kinzoku (金続) means to continue, referring to how he manipulates and creates metal continuously in combat. The Shige in Shigeki refers to how generally heavy metal is. Not to mention that his villain name is named after tungsten, whose symbol W means wolfram, and it is one of the heaviest naturally stable elements you can carry or hold (but factually speaking, uranium IS the heaviest element in terms of natural stability).
Nine: Kisho Terunaga (照永起昇), てるなが きしょう)
Teru (照) means shine or illuminate, Naga or Ei (永) means eternity, Ki (起) means rouse or get up, and Sho (昇) means rise up. The Teru in Terunaga likely refers to his intimidating appearance, akin to a god, while Naga likely refers to the fact that he would be invincible like any other villain if he has a great amount of quirks, considering that he is one of the few characters to do so. The given name Kisho is homophonous with weather, Kisho (気象), a reference to his original quirk before amalgamating to All for One, weather manipulation, or Kisho Sosa in Japanese (気象操作).
All for One: Majin Shigaraki (死柄木摩甚, しがらき まじん)
According to All for One himself in a flashback, Shigaraki is his real surname; however, his given name is unknown. Shi (死) means death, Gara (柄) means grip or handle, Ki (木) means tree or wood, Ma (摩) means to scrape or grind, and Jin (甚) means extreme or intense. The given name Majin is homophonous with devil in Japanese, Majin (魔神).
Mustard: Shoki Kitai (北井祥基, きたい しょうき)
Kita (北) means north, I (井) means water well, Sho (祥) means auspicious or good omen, and Ki (基) means fundamentals or basis. The surname Kitai is homophonous with gas in Japanese, Kitai (気体), a reference to his quirk. The given name Shoki is homophonous with miasma in Japanese, Shoki (瘴気), a highly unpleasant or unhealthy smell or vapor, fitting with the properties of his quirk.
Innsmouth: Yakishi Takonuma (蛸沼焼司, たこぬま やきし)
Tako (蛸) means octopus, Numa (沼) means marsh, Yaki (焼) means burnt, and Shi (司) means administer or boss. The Tako in Takonuma is a reference to his appearance, resembling an octopus.
Moonfish: Takanari Habashi (歯橋高成, はばし たかなり)
Ha (歯) means tooth, Hashi (橋) means bridge, Taki (高) means tall or high, Nari (成) means grow or reach. The surname Habashi is a reference to his quirk blade-tooth in Japanese, Shijin (歯刃).
Ending: Shingoki Kurodo (黒道伸剛輝, くろどう しんごうき)
Kuro (黒) means black, Do or Michi (道) means road or path, Shin (伸) means to expand or stretch, Go (剛) means sturdy or strength, and Ki or Teru (輝) means shine, or gleam. The surname Kurodo means black road, referring to how he activates his quirk through a road or highway. The given name Shingoki is homophonous with traffic lights in Japanese, Shingoki (信号機).
Starservant: Noriharu Hoshimiya (星宮典治, ほしみや のりはる)
Hoshi (星) means star, Miya (宮) means temple or palace, Nori or Ten (典) means law or rule, and Haru or Chi or Ji (治) means reign or subdue. The surname Hoshimiya means star temple or star palace, referring to his villain name. The given name Noriharu can be alternatively read as Tenchi (天地), which means above and below, top and bottom, or more symbolically, heaven and earth. The third meaning could possibly be referring to the phrase “Heaven and Earth are about to collide”, one of the taglines to the 1998 asteroid disaster film Deep Impact, since the villain himself is a preacher who ensures the society that the end of the world is nigh.
Dictator: Reiji Shiki (志紀令司, しき れいじ)
Shi (志) means will or intention, Ki (紀) means chronicle or history, Rei (令) means orders or command, and Shi (司) means administer or boss. The surname Shiki is homophonous with command, direction, or supervision in Japanese, Shiki (指揮), while the given name Reiji is reverse for command or control in Japanese, Shirei (司令), both referencing his quirk despot.
Kunieda: Ikunobu Kunieda (國枝育伸, くにえだ いくのぶ)
Kuni (國) means country, Eda (枝) means bough or branch, Iku (育) means grow or raise, and Nobu (伸) means to expand or stretch. The villain name Kunieda, which is written in katakana, is an actual surname in Japan, so I had to use the kanji version of that name. The given name Ikunobu means growing and expanding, both of which are referring to his quirk that has the ability to sprout and grow gigantic flowers, spores, and fungus-like plants from the ground.
Gigantomachia: Goro Onikigawa (鬼木川吾郎, おにきがわ ごろう)
Oni or Ki (鬼) means demon, Ki (木) means tree, Kawa or Gawa (川) means river, Go (吾) means I or my, and Ro (郎) means male. The Oni in Onikigawa refers to his demonic appearance, while his given name Goro is a play on the Japanese onomatopoeia Goro Goro (ゴロゴロ), which describes the sound of thunder, earthquake, or other disasters incoming, fitting with his personality during the Paranormal Liberation War Arc.
Iceman: Geten Koriyama (氷山外典, こおりやま げてん)
Kori (氷) means ice, Yama (山) means mountain, Ge or Soto (外) means outside, and Ten or Nori (典) means law. The surname Koriyama is an alternate reading of Hyozan, which means iceberg, fitting with his quirk. The given name Geten means apocrypha, which is a story of unknown author or origin. While Geten is the real name of Iceman, it is unknown if it’s his given name or surname, so randomly assuming that this is his given name, his surname would be unknown, and that explains the surname’s existence. (NOTE: With the recent release of Chapter 387 on May 8, 2023, it was revealed that Geten happened to be from Rei's side, which means that his surname is Himura, and this made him a relative to the Todoroki family members, so his full name is Geten Himura. It was not explicitly stated how Rei, or even the Todoroki family, and Geten were specifically related and just listed their relation as simply "relative". With this revelation, his full name written in Japanese would be 氷叢外典, or in hiragana, ひむら げてん. As of this writing, this is the only entry on the list with a character's officially confirmed full name in the original source, so I would discard my ideal surname in favor of the original source instead.)
Unnamed Cider House leader: Gyokoten Samukawa (寒川凝古天, さむかわ ぎょうこてん)
Samu (寒) means cold, Kawa (川) means river, Gyo (凝) means stiff, Ko or Furu (古) means old or ancient, and Ten (天) means heaven. The surname Samukawa means cold river. The given name Gyokoten is homophonous with freezing point in Japanese - Gyokoten (凝固点). The first kanji of the word Gyo (凝) is the same as in the given name. His alias or villain name was never revealed as well, so Yeti (イエティ) would be a good choice, named after the ape-like creature purported to inhabit the Himalayan mountain range in Asia of the same name.
Keigo's Father: Keiichi Takami (鷹見啓一, たかみ けいいち)
This character in the manga and anime is named that way, which means I would give him his given name only. Taka (鷹) means hawk, Mi (見) means to see, Kei (啓) means disclose, open, or say, and Ichi (一) means 1. The Kei in Keiichi is the same as his son Keigo (啓悟).
Habit Headgear: Takehiko Kito (鬼頭武彦, きとう たけひこ)
Oni or Ki (鬼) means demon, To or Atama (頭) means head, Take (武) means military, and Hiko (彦) means lad or boy. His surname is a reference to his unnerving appearance. Not a Demon Slayer reference.
Giant Villain: Kiichi Otomo (大友毅一, おおとも きいち)
O or Dai (大) means big, Tomo (友) means friend, Ki or Tsuyo (毅) means strong, and Ichi (一) means 1. His name is a reference to his appearance and personality. Ironic that he is the first villain to appear in the series, yet has a character that means friend.
Sludge Villain: Sohei Dorokawa (泥川創平, どろかわ そうへい)
Doro (泥) means mud, Kawa or Gawa (川) means river, So or Hajime (創) means begin or start, and Hei or Pei or Hira (平) means flat. His surname is a reference to his dirty mud-like appearance.
Swordkil: Takeshi Mekajiki (目梶木丈士, めかじき たけし)
Me (目) means eye, Kaji (梶) means sculling oar, Ki (木) means tree or wood, Take (丈) means height or stature, and Shi (士) means samurai. His surname is homophonous with swordfish in Japanese, Mekajiki (眼梶木), which is a reference to his unnamed sword quirk, as well as his villain name, though close.
Daigo: Daigo Saruno (猿野大悟, さるの だいご)
Saru (猿) means monkey, No (野) means field, Dai or O (大) means big, and Go or Satoru (悟) means enlightenment. His surname is a reference to his beast-like appearance, while his given name is the same as that of Daigo Yamamoto (山本大悟), the character’s voice actor, also simply known (and credited) by his given name, Daigo. He is part of the Japanese comedy duo Chidori (千鳥), who made a cameo appearance in My Hero Academia: Two Heroes as two of Wolfram’s minions.
Nobu: Nobuyuki Katai (片井信行, かたい のぶゆき)
Kata (片) means part or fragment, I (井) means water well, Nobu (信) means faith or truth, and Yuki (行) means line. His surname is can be also read as Heni, which is homophonous with displacement (physics) in Japanese, Heni (変位), a reference to his unnamed displacement quirk, while his given name is the same as that of Nobuyuki Hayakawa (早川信行), the character’s voice actor, also simply known (and credited) by his nickname, Nobu (ノブ). Like the previous entry on the list, he is also part of the Japanese comedy duo Chidori (千鳥), who made a cameo appearance in My Hero Academia: Two Heroes as two of Wolfram’s minions.
Glutton God: Shigeo Shokuzawa (食澤茂雄, しょくざわ しげお)
Shoku (食) means food, Zawa or Sawa (澤) means swamp, Shige (茂) means overgrown or grow thick, and O (雄) means masculine or male. His surname is a reference to his appearance, as well as his villain name in Japanese, Kuishin (食神).
Sanctum: Seizo Jiyumiya (自由宮聖造, じゆうみや せいぞう)
Ji (自) means oneself, Yu (由) means wherefore, Miya (宮) means temple or palace, Sei (聖) means holy, and Zo (造) means create or make. His surname means freedom temple, and Seizo means holy structure, referring to his villain name.
The Mother of Quirks: Seiko Yotsubashi (四ツ橋聖子, よつばし せいこ)
Knowing the Mother of Quirks is the mother of Chikara Yotsubashi (四ツ橋主税), I would give her given name only. Yotsu (四ツ) means 4, Hashi (橋) means bridge, Sei (聖) means holy, and Ko (子) means child. I chose Seiko as her given name for a reason, because her name, when Romanized, is an anagram for quirk in Japanese, Kosei (個性), since she was the first person to use the word "quirk" to describe meta abilities.
Shie Hassaikai boss: Takahito Saijo (斎条崇人, さいじょう たかひと)
Sai (斎) means purification, Jo (条) means article, Taka (崇) means respect or revere, and To or Hito (人) means person. The Sai in Saijo is the same character in Shie Hassaikai (死穢八斎會), while his given name fits given with his position during the time he founded the organization years before Kai Chisaki succeeded him.
Hood: Tsuyoshi Aida (会田強士, さいじょう たかひと)
Ai or Kai (会) means meeting or association, Ta or Da (田) means rice field, Tsuyo (強) means strong, and Shi (士) means samurai. His name fits since he used to be a street punk who made a living as a fierce underground fighter before being turned into a Nomu by the Doctor.
Gunga Mountain Villa Paranormal Liberation Front Commander: Kairo Dendo (傳堂会呂, でんどう かいろ)
Den (傳) means propagate or transmit, Do (堂) means temple or hall, Kai or Ai (会) means meeting or association, and Ro (呂) means spine or backbone. His surname is homophonous with electric or conduction in Japanese, Dendo (電動) or Dendo (伝導) respectively, while his given name is homophonous with circuit in Japanese, Kairo (回路), both referring to his quirk amplivolt, which can conduct and amplify electricity within their body, being able to release it afterwards. Ironic that he was never given a name, yet his quirk, as well as his ultimate move, is named in the manga and anime.

That is all I can present. If you know a character whose real name is unknown, comment down below and formulate his or her real name based on the character's qualities. Thank you!
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2023.06.08 16:37 Future_Doughnut_2369 Cats Diet

hello all, i am very new to this page so apologies as i’m sure this is brought up a lot but does anyone know the best diet for cats?
I feed my cats premium supermarket wet and dry food. I gratefully am starting to earn some more money so i can purchase a higher quality one online or from a pet store (recommendation would be greatly appreciated) But i’m conflicted on whether that’s the better idea?
My roommate has a dog (yes i know VERY different animals and diets) but she only feeds her raw human grade chicken + chicken broth. No kibble or “dog food”. Which makes sense to me as that’s what she’d be eating in the wild. So i started to think about Cats, from my 5 minutes of research raw or even cooked meats should be given in moderation?
so i guess my question is, is wet + dry food a safer option to a “raw” or “human grade” meal?
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2023.06.08 16:35 BeckyBee_ Questions and Answers with Assistant Game Director, Adam Whiting!

Hi everyone,
Thanks for all the amazing questions you’ve submitted for our Q&A with Assistant Game Director, Adam Whiting. We’re delighted to have received so many. So many, in fact, that we couldn’t possibly have taken so much of Adam’s time to answer them all – maybe we’ll have to do a part two one day soon.
We sat down with Adam this week and got some answers for you. We’re sure you’ll be happy with what Adam did manage to answer; he’s really gone above and beyond for this one.
Here’s a few words from Adam:
“I really appreciate all the kind words for the studio, we’ll be sure to share them with the rest of the team. It was also nice to see some familiar faces from over the years – thank you for remembering me and saying hello! It’s always a pleasure interacting with our wonderful community, and we look forward to doing more things like this in the future.”
And with that, we’ll dive into the Q&A. Enjoy!
/EVERYWHERE Community Team

Life as an Assistant Game Director at Build A Rocket Boy

Q: Hi Adam! Thank you for participating in this, it's so great to see the relationship Build A Rocket Boy has established with the community!
  • What are your daily tasks as Assistant Game Director, and what would you say is the aspect of game development that you give the most importance to? (Game mechanics, narrative, visuals...)
  • What are your favourite games and how do you think they influenced you when working on EVERYWHERE oand MindsEye?
Keep being awesome! – From u/NestorSite
A: Well, thanks to you as well NestorSite, it’s exciting for me to get to talk to you all about what we have been working on (finally!) and we really care about our community and are delighted to get to share more info.
As Assistant Game Director my day can vary greatly, and each day presents new challenges and opportunities to help progress the project. Primarily in Game Direction we are ensuring that all the teams are aligned on the bigger picture and goals of the project. Historically, this has been working mostly with Design on the core game mechanics and systems, but now we are at a point where a lot of the design work is complete, its more about checking progress, playing the game every day, and making sure everything is trending correctly.
It's hard to pick an area that is most important as what makes games development special is how it’s a convergence point for most of the artistic and engineering disciplines we know of, and all of them contribute to the whole, so they are all equally important (plus I would hate for any of our teams to feel like I had any favourites 😉). That being said, games are primarily meant to be fun, so I am particularly passionate about the core mechanics. We want our players to have a great time in EVERYWHERE and MindsEye – though each of these have their own specific requirements that present interesting challenges and drive all our departments to push the boundaries of their respective areas of expertise.
I’ve given a lengthy answer about my favourite games elsewhere so I’ll try and keep this short and point you in the direction of that, what I would say though is that generally we don’t look at other games in particular when working on the design of EVERYWHERE though it’s impossible not to be influenced by the things you have enjoyed (such is the nature of art).
Q: Hey Adam! Could you tell us what is the most challenging task you had to face in the last few years? – u/Gab1024
A: Hey Gab, thanks for your question!
One of the biggest challenges we’ve faced throughout the project has been building the team – building an exciting, ambitious, and new type of project is a huge challenge but building the company in tandem has been very tough as we’ve always aimed to bring the quality talent that the project requires. That can be tough when you are trying to attract talented devs, who, in many cases, can choose where they work. They are often choosing between established studios and established projects which can be very tempting. However, we’ve been very fortunate and have built a team of very talented and experienced devs (with a healthy dose of people fresh to the industry) who are really delivering on the ambitions of the project, and we are all excited for you all to see and play the game as soon as possible.
Personally, one big challenge for me was the whole Gamescom experience – I never thought I’d find myself on stage with Geoff and talking in front of so many people, especially having grown up watching countless game announcements and reveals, it was both terrifying and extremely exciting though pretty far from my natural environment behind a PC in a studio 😊
Q: Hiya, I’m curious if you started out in another role in the gaming industry that led to being a Director? - Thanks, u/voodoolady94 xx
A: Hey voodoolady – unsure if your name is a Ween or Hendrix reference but either way, I like the handle!
I started in the industry, as many people did, in Quality Assurance. QA is a fantastic starting point for two reasons; Firstly, it isn’t a role that requires a lot of specialised experience to get started. In fact, one of the key things we are always looking for with new QA roles is a passion for gaming, strong attention to detail and good communication skills – don’t get me wrong it can be very intense and challenging working in QA but if you have a genuine passion for making games it can be highly enjoyable and rewarding working in part of a team that is so intrinsic to releasing any quality project. Secondly, everything in every game needs some form of QA support – meaning that you are exposed to every department/facet of games development which can be really useful for finding what you like and what you are good at. Often you can naturally progress into a more specialised role that can lead to moving to another team entirely (or becoming a stalwart experienced QA that will always be in demand within the industry) – there are countless examples I can think of from across my career where people have gone from QA into writing, AI coding, concept art, audio design – pretty much every department has someone within it that started in QA.
My personal journey was rising through the ranks of QA to a QA Supervisor and then moving towards Production before eventually moving to Game Direction – and I’m honestly still learning and growing every day as I get to interact with truly exceptional and talented people who are each extremely knowledgeable and experienced in their own areas. Each interaction is an opportunity to learn and grow, and if you approach the industry with that spirit, you will definitely do well.
Q: How hard is it to turn your game ideas into reality with the help of developers, how do you explain to them what's on your head in terms of game direction? – Thanks, u/vassirbl. From Morocco.
A: Hey vassirbl, thanks for taking part!
This is a really interesting question and one that is hard to answer directly as it depends on the idea – some things can require just a few lines of code, some can require multiple teams working in tandem to bring it to life – and that is part of the challenge with games development, something that seems quite straight forward might be really challenging to manifest. On the flipside, sometimes something that may seem to be really complicated and taxing can actually be done very quickly and efficiently.
The thing I’d say about this is that having ideas is one thing, everyone has ideas and I believe everyone is creative, but in a position like games direction it isn’t always about throwing around big ideas – you need to have a vision for what you are wanting to make and achieve and you need to ensure that your ideas are in service of that vision and are supplementing/augmenting/enhancing the direction of the game. You aren’t always making a game for yourself and your own niche interests, you are in service of the vision and trying to ensure that there is congruence between what is going into the game and what the game is trying to achieve.
In terms of explaining things that can often be more straight forward than it might seem, you are interacting with people who aren’t just gamers, they have made gaming their passion/vocation so you are speaking about the game in a similar way to when speaking to a friend about a game you are both playing together – and generally if the idea is good then it's going to generate some excitement. Then you are in an ideation process where the person you are talking to, often someone who is passionate about an areas of games development (their discipline), will then have some suggestions for flourishes and tweaks that can help improve the idea. This is really important because you want the game to be as good as it can be, and there is no silver bullet that magically makes a game feel special, fun or unique, normally its countless little tweaks and adjustments and suggestions from everywhere within the studio that create the end result which hopefully is something that feels like it has been made with love, care and attention. You can’t fake that or even articulate what it is that makes a game feel like that, but you feel it when you play a great game and that is what we are always striving to achieve.
Q: I was waiting for this because I'm on the mailing list. I appreciate this. Hello Adam. I guess my question is what is one of your favourite things about being an Assistant Gaming Director at Build A Rocket Boy? – u/EducationalCook9570
A: Thanks for signing up, EducationalCook, really pleased to get to answer your question so thanks for taking part.
It’s really hard to pick one particular thing but over the years I’ve been asked some variation of this question and my answer generally is the same – it's getting to work with such an amazing team of wonderful and talented people who are giving their all in service of the same common goal – making EVERYWHERE and MindsEye the best possible game(s) they can be.
When I was growing up gaming was still a bit of a niche hobby so anyone I met that was a gamer was instantly a friend, someone I could share my passion with, and now I get to spend most of my time with people like that – it's truly a blessing and I feel fortunate every day I get to interact with all of my wonderful colleagues.
Q: Howdy Adam! Most people will ask about the game, but for a Q&A it's really about the person. So here are my questions.
  • Were there moments where the development struggled? If so, how did this affect you?
  • Now the last ones might be too personal buuuut, is pineapple on pizza justifiable?
Thx in advance for answering these questions. I really hope you do. – u/MikaStr0L
A: Hey MikaStr0L, thanks for your question(s)!
I wouldn’t say there were any parts where development struggled but along the way there are always challenges to overcome, the main one for us was building a company at the same time of building a brand new and exciting project.
Generally speaking though, if things aren’t going quite as planned I try not to let it bother me – though that can of course be hard when you feel very personally invested in something – but I’ve found that it doesn’t help to let the negative feeling linger and instead try and push on, games development – like life in general – doesn’t always go according to plan but you just have to focus on solutions and moving forward and not let things hold you back. If you can do something about an issue, then deal with it and fix it, if you can’t do anything about it then move on and try not to let the negatives/setbacks hold back progress in other areas.
Now the truly important question… I must admit that I am not a fan of pineapple on pizza, although I do like pineapple generally, I’m more of a pepperoni kind of guy 😊
Q: Hey Adam, first, let me say I admire the work you all do a lot. Not only you guys at BARB, but also in the whole industry. I'm really looking forward to getting my hands on MindsEye and EVERYWHERE.
  • Working within the QA part for many years, was it difficult the transition to a different role? Would you say it was a positive change?
  • Do you think EVERYWHERE and other games/experiences with a similar concept are the future of gaming?
Thank you and I hope you keep succeeding at your career, can't wait to play both projects’ you guys have been working on. 💙 – u/Fabry06
A: Hi Fabry, thanks for taking part and for your kind words and sentiments. I’ll start by saying that I also admire the work that takes place industry wide – the games industry is full of amazing and talented people who are all helping to further this artform we all whole dear forward, and I believe we are only just now realising the potential that video games can achieve.
I would say that transitioning from QA to another role felt very natural, even in my current position I’m still playing the game all the time and entering bugs, they might not be as well written as they once were but once you’ve cultivated a QA mindset it is not easy to turn off (this can make me a very boring person to watch play in my spare time as I’m always poking and prodding games to see what might happen…). I would say it was also a positive change for me personally but everyone's path in the industry is different and you kind of move with the tides and get swept up in a project and who knows where you end up within it – I always took the approach of wanting to be helpful/productive/useful in furthering the ambitions of the studio and the project and have always been happy to do that regardless of what that entails (in the very early days I was building PCs and writing design docs as well as doing QA work, whatever was required).
I do think that EVERYWHERE is a new type of project, but one that isn’t entirely unfamiliar, there are probably aspects that you recognise and some that are a bit different, I think the way everything ‘fits together’ is quite elegant and hasn’t been done before. The industry in general though is continuously evolving and I think that’s what makes it an exciting thing to be a part of. I do feel that the way people are consuming entertainment has fundamentally changed within the past decade and I believe that EVERYWHERE is a reflection of that – perhaps games in general are a bit to beholden to established paradigms and ways of doing things in ways that I think we aren’t.

About EVERYWHERE and MindsEye

Q: What is the inspiration to create EVERYWHERE and MindsEye, and why did you decide to make them two different games? – u/Zgangstas
A: Hi Zgangstas, thanks for your question.
This is a really interesting question and I think this is part of the magic of games development, when you are ideating/experimenting in the early stages of a project you can happen upon some magic that can alter the way you approach things, even if the vision has remained the same throughout perhaps the way to achieve it evolves.
I think that one of the main things we always wanted to do was create a space where players were in control, where they could be who they want to be and have the experiences that they wanted to have – but then as experienced game devs there is a natural inclination towards curating an immersive experience that captivates and enthrals players – this was a tricky thing to balance and trade off and I think ultimately it lead us to our current path.
EVERYWHERE is a space where players are in control, where they can build, share, compete, and explore in numerous different ways – and MindsEye is where we can construct an immersive and cinematic experience – with shared DNA between the two so we aren’t reinventing the wheel constantly, and we are at the place where we are now where work on one project is benefitting the other and vice versa.
So, I guess the true answer is that they both demanded to be different game organically through the course of development and we pay attention to what the game is telling us and let that guide us.
Q: Hi Adam, there’s the audience that fantasize on stylized and cartoonish games and the ones that are focused on realistic, story-driven experiences. How challenging is it to deliver the best game as possible to both audiences, and how confident do you feel about the shape those two games are in? – u/Treyboss2001
A: Thanks for your question Treyboss.
I think as you say there are probably distinct audiences for both, some that prefer or only enjoy one style or the other, but there are others (like me!) who enjoy both stylised and realistic games – often depending on my mood.
It may seem challenging to be constantly shifting gears between them both but ultimately, it’s more natural than it may seem. They have very distinctive and different requirements and demands that make decisions intuitive – though careful thought and consideration is required for each.
However, the way we think about it internally is that we get to have our cake and eat it, we aren’t locked in to one style or gameplay type, which can be fun and refreshing – perhaps you hit a creative roadblock with one and you can move on to the other and come back with a fresh perspective to the original issue you were having. Projects of this scale can often take many years to make so not being too locked in to just one thing is a blessing.
In terms of the progress we are making, I have to say that I am constantly delighted – either one project is delivering something new and wonderful or the other one is (often both at the same time!). Now we are getting to show people them both for the first time I’m truly humbled by the very positive reactions we are receiving.
Q: Hello Adam from the Build A Rocket Boy team. What was the original plan when EVERYWHERE was being developed in lumberyard engine and back when yah were using the lumberyard engine what were the challenges and roadblocks?
Keep being awesome Adam. - u/Lonelyfades
A: Thank you Lonelyfades, I will do my best!
I think back when we first started with this project the industry was quite different, the game engine landscape in particular was very different. We always had lofty ambitions for this project and at the time Lumberyard seemed to be the only engine that could deliver what we needed to even scratch the surface of what we wanted to accomplish. Since then, things have progressed somewhat and now we are in UE5. I believe UE5 is clearly the cutting-edge technology that we need in order to deliver the best possible results.
That is the strange thing with life and games development, sometimes an old decision was the correct one at the time even if it is not correct for right now, and even things as disruptive as engine swapping is ultimately worth it if it unlocks the creative potential you are aspiring towards.
I think this is ultimately a tribute to our core strength as a developer which is our unwillingness to compromise, we are eager to undertake difficult or even painful changes if it helps move the needle closer to where we want it to be.
Q: Hi Adam, so something I was confused about, is EVERYWHERE and MindsEye the same game? Or is it a game within a game? – u/Jozza141
A: Jozza thanks for asking your question and I am happy to try and relieve your confusion.
EVERYWHERE and MindsEye are distinctly different, but also inextricably linked. One way to think about it is that EVERYWHERE is ultimately a platform for games, entertainment, and different types of fun – and MindsEye is a story-driven, action-adventure game that could reasonably exist on its own but is enriched and elevated by its connection to a larger social space. A connection that I believe is deep and meaningful. The possibilities are endless and there’s so much to share, but we will reveal more when we are ready.
Q: Both u/iPeluche and u/Bobby_Boy301 had some questions about PC vs Console release. Why has BARB opted for the separate release between PC and Console. And does this mean Console won’t get the same treatment as PC after release?
A: I don’t think we are completely locked into this type of approach; we want to do that which makes the most sense for both projects whilst also working within the constraints of their paradigms.
PC is certainly a very open and creatively liberating space in which to operate, sometimes key innovations in gaming take place on PC because of its open nature and I think this is an example of that.
Rest assured we are passionate about both PC and Console development, and we would always aim to ensure parity between both releases of either project – platform holders permitting.
With all that being said, I would look forward to future announcements as we are very pragmatic as a company and always move forward in a direction that makes sense both for us and for our players.

Advice for aspiring Game Developers

Q: Ok, ok, here goes:
What advice do you have for those aspiring to pursue a career in game development?
What excites you the most in terms of future game development and where do you think the industry is headed? – u/RazorDarkness
A: Thanks for your question RazorDarkness.
My biggest advice for anyone trying to pursue a career in games development is to always remain humble, this is the cross section for all the artistic and engineering disciplines we have in media, as such it is impossible to be an expert at all things. You are always going to be working in a team and you are always going to be relying on your peers to achieve whatever it is you set out to achieve. So always keep your eyes and ears open and try to absorb as much knowledge and information as you can so you never stop learning. The moment you think you know it all is the moment you become a dinosaur and you will be immediately surpassed.
My second big piece of advice is to never lose sight of why you are making games in the first place – I often keep some mementos on my desk from favourite games and things that inspired me as a child to keep me grounded, as even on the hardest of days I can take a step back and realise that I’m getting to do something that I’ve loved my entire life and despite its difficulties my overriding feeling is always gratitude that I’m even able to earn a living doing something I love.
Q: Hello Adam!
First, I really hope you and your team are getting enough sleep after all the hard work you guys put into these projects. I just want to say on behalf of the EVERYWHERE & MindsEye Community, we really appreciate all of you that are involved with these two major projects, and also sending much support to every single one of you on this journey!
But my question is ... Where do you see yourself, the team, and everyone over at BARB in the next 10 years after both games are officially out? – u/TheRealRocketBoy
A: Well thank you TheRealRocketBoy – your support and encouragement means a lot, excited for you to get to enjoy the fruits of our labours!
This is a great question – I see us still working on this project, both aspects of what we are doing have far reaching plans and if all they all work out, we’ll still be working on both – and we aim that this will be in tandem with our community and players.
What things will look like at that point though I have no idea, EVERYWHERE in particular isn’t the kind of game we want to prescribe to people, it's something we want to further improve and refine in collaboration with our players – indeed the launch of EVERYWHERE will truly just be the beginning and I know that the creativity of gamers will always thrill and surprise so I think we are going to go on a wild ride together and I can’t wait to see where we end up.
MindsEye on the other hand… well who knows where in space or time we may be with that story by that point… I could write down on a piece of paper now a phrase for where MindsEye will be in year 10 and whilst it would almost certainly hold true, how we get there, and the specifics would surprise even me, I’m sure!
Q: Hey Adam, appreciate you taking the time to do this Q&A!
You have a great name! I may have a bias though as I'm also an Adam. In my spare time I've been creating a game design document for a game I'd love to create. This document has been growing and expanding over the past couple years. Ideally, I have aspirations of becoming a creative director for a development studio but have no experience working in the gaming industry (I'm a project manager in the residential construction industry).
Given your experience in the industry and your current position as BARB's Assistant Game Director, what advice would you give someone such as myself about how I may go about potentially pitching my design documentation to a studio and ultimately becoming a creative director? Do you personally feel as though people aspiring to become involved in the gaming industry need to start in an entry level position? Or perhaps there are alternative pathways to achieving such goals?
Thank you! Well wishes to you and everyone at BARB! – u/EndgameEmporium
A: Hey EndgameEmporium!
I admire your enthusiasm and you clearly have a passion for games which is something you want to hold on to as it will always keep you right and steer you correctly.
That being said I think there are two ways to head in if you want to be a creative director – firstly you can go down the studio route – however keep in mind that games are big expensive things to make, and it would be pretty remarkable for someone to have an idea so strong that a studio would trust in and fund it. Generally speaking I think going down this path would require you joining a studio and working your way up, and in particular showing a willingness to work towards someone else’s vision and showing that you can see the big picture when it comes to games development, then you will get creative opportunities with an established project or studio to show what you can do and from there more and more creative freedom until you are able to pitch your idea. With that path you may very well find that working with other creative brief’s and visions can be both challenging and rewarding, as essentially they are ‘creative restraints’ you are operating within and learning to work within these restraints will teach you how to be economical and efficient with your designs and ideas (sometimes a good idea can cost millions of dollars and sometimes a great idea can be brought to life with existing resources, the latter is where the magic really is, and will make you very popular to work with!).
The second path to take would be to try and build out a vertical slice or gameplay prototype or concept yourself, with that I would try and refine your idea to its core components, understand what things fundamentally you need for another person to be able to experience or understand your idea, and go from there. If anything, EVERYWHERE might be the perfect thing for you as empowering the great creative minds of the next generation is something we are very passionate about and you may be able to bring your idea to life with ARC-ADIA.

Emerging Technologies in Gaming

Q: u/Main-Department9806 and u/Dirty_Worka had some interesting questions about AI. Adam, as AI learning and functionality accelerates, what’s your read on the level of disruption we should expect with regards to game development? And do you think we can leverage AI such as ChatGPT into games, for example, so that NPC’s dialogue could be vast and ever changing?
A: I think that AI is going to fundamentally change the way in which we interact with the world and each other, it's going to be a transformative technology over the coming years and every industry and sector will feel it.
In terms of game development, we can see how this might play out already, things like ChatGPT etc. will streamline and accelerate the game development process exponentially – this should hopefully lower the costs and requirements for making larger projects. This could mean many more larger and ambitious games that are taking more risks emerge as they won’t be as expensive and time consuming to create – instead of a lot of talent being funnelled in to a few large studios and creators it will allow us to go back to an older style of games development where a small team with a big idea has some chance of bringing it to fruition without having to compromise on the scope/scale.
From the consumer perspective yes, I think we will soon have realistic interactions with NPCs where we can really build deeper and more personal connections with the characters we interact with in these virtual worlds, possibly even allowing us to alter how events and stories may play out, maybe in the future the way I play a story driven game may yield entirely different results and a different ending to how your story may finish – and maybe these aren’t just branching paths but completely different forks in the road we are creating dynamically – maybe then watching each other player story games has value beyond the personality/skill of the person playing.
I think this something that games developers have always wanted to have access to, a future where we can create entire worlds that feel unique to the individual because the way you are experiencing it is unique to you, in the same way that each of our journeys through life are unique and different even though we all inhabit the same world within the same physical universe.

Off-Topic

Q: Hey Adam, first I would like to thank you and the team for the great effort on EVERYWHERE and we can't wait to play what you're working on.
Second, my question is what's your favourite game (or games) of all time (excluding games you worked on). - u/Punisher_27
A: Firstly, thank you for your kind words, Punisher!
Secondly, what a fun question! I’m going to end up kicking myself later when I realise I missed something but here are a few of my faves from a lifetime spent playing video games:
Mario 64 – it is tough picking one Mario game as he’s the reason I got in to games (playing on my parents imported NES at the age of 3 changed my life!) but something about Mario 64 is just so magical and wonderful, the first time effortlessly moving through a 3D world, the joyous nature of the gameplay and the level design, I just adored this so much and despite later entries (e.g. Galaxy) being more refined and objectively better this is just such a special game I don’t think it's possible to calculate the impact it had on the industry and on entertainment when it first came out.
Quake 3 – I have probably played this more than any other game (with the possible exception of World of Warcraft) but this was my first foray in to the world of online games and that was a life-changing moment, realising that no matter how good I got there was always someone out there better… well that was a challenge I duly accepted and I have met many wonderful friends I hold very dear to me along the way across many different online games but this was the one that really blew me away
Bloodborne – I do adore the whole Soulsborne franchise(s) and as a game dev I really admire how FromSoft do things their own way and stay true to their artistic vision. I can’t think of a game that is more harmonious and congruent than Bloodborne, every pixel/sound is working in perfect harmony with each other, and the end result is something truly staggering. If I could wipe my memory and play one game over and over again and recapture the same feeling I had when I first played it, it would be Bloodborne.
Final Fantasy VII – I was queueing outside Electronics Boutique the day this came out, the first FF game to get released in Europe and I’m so glad we didn’t miss out on this one (though 6 was great and we had to import that…) – I can’t put into words what it was like encountering Sephiroth for the first time thinking I was at the Shinra HQ to complete the game and then the world map opens up and my mind was so utterly blown I couldn’t believe my eyes. As for Aerith/Aeris – well… aside from the fact she was the group healer… I was just floored; I didn’t realise how potent games were at eliciting an emotional response until that scene and I doubt any game could ever have that impact again.
Street Fighter 2 – when this first came out it was unlike anything I’d ever seen before – encountering at an arcade machine it's what the “cool older kids” were playing and its always retained that allure, this was a game that was cool and badass. The way you compete against others in fighting games has a certain purity to it that I just love, and I sorely miss having arcades to go to as they were a staple in my life growing up and there was always a great fighting game a community would build around. Getting to have the SNES version that was as close to arcade perfect as we could fathom at the time was a real joy as well and I guess this is widely regarded as the beat ‘em up that started it all and with good reason, because it did!
Q: Hey Adam and the community team, hope you're all doing well!
  • Are you a cat or a dog person? xD
  • When the game was announced in 2017, Everywhere was only the working title of the game. Why did you keep the name? What were some of the suggestions?
Thanks in advance! – u/thewhitewolf35
A: Hey thewhitewolf! Thanks for your fun questions 😊
I am definitely a dog person, I’ve grown up with dogs my entire life and despite being fond of cats I just adore dogs – quite a few people in the office have them and I am always happy to meet them, and due to my lifestyle I am not really able to be a good and responsible dog owner right now so I am very grateful when I get to interact with any of the BARB doggos. 😊
EVERYWHERE has always been called such and I think we liked the title straight away, I think it speaks to the potentially unlimited nature of what we are trying to achieve and we want this to be a game that anyone can play, wherever they are as I think we see games as more than just ways to spend your time, they are ways to connect and socialise and learn from each other – but even more than that they are a way to share experiences and that spirit of creativity has always been our guiding star with the project.
Q: u/MightyMax_1988 would like to know more about what you do in your free time. Do you like retro consoles such as Sega Master System, Sega Genesis (mega drive), Super Nintendo (snes)? And do you like the movie Ready Player One?
A: Hey MightyMax! I am always happy to talk about my hobbies 😊my friends often wish I would shut up about them!
In my free time I do enjoy watching team sports, specifically football (lifelong Nottingham Forest fan) and I adore the NBA (big Lakers fan) and live sports are a good way to stay connected to my friends and are something I always try and make time for. I also try and stay on top of the latest greatest TV Shows, Movies and Anime (just finished Ted Lasso which I thought was such wholesome fun and I also recently finished an anime called Chainsaw Man that was just… exhilarating!).
In terms of games I’m a lifelong gamer so I’ve had every console (apart from the NeoGeo…) over the years (even a VirtualBoy), though I would say that I don’t really do much retro gaming these days as I struggle to keep up with all the modern games coming out, and I think I prioritise online gaming as it helps me stay connected to my friends so I’m always playing something with them and then trying my best to play the cream of the crop of single player games (currently trying to finish off Octopath Traveller 2 so I can move on to the new Zelda!).
And yeah, I liked both the book and the movie Ready Player One – I love a good mashup of different IPs and art-styles, I really enjoyed Wreck It Ralph for the same reason, and anything with lots of pop culture references makes me happy (even stuff like Scott Pilgrim etc.).
Q: How bad were you at Quake? – u/tyj
A: I was so terrible I had to go to tournaments and captain the UK RA3 team… it was a tough time 😊 but back then when I told people I thought Esports would be played in stadiums for millions of dollars people thought I was an idiot… I’m so delighted to see how things have ended up and really excited that future generations can actually become pro gamers as a viable path in life – how far we’ve come!
Q: Also, what’s your favourite colour? – u/voodoolady94
A: Another question from the voodoolady…. Well, this one is an easy one and I can be uncharacteristically succinct.
Pink, my favourite colour is pink 😊
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2023.06.08 16:33 LorreDeppe Our Wild OG Dogs #shorts

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2023.06.08 16:33 LorreDeppe Our Wild OG Dogs #shorts

Our Wild OG Dogs #shorts submitted by LorreDeppe to u/LorreDeppe [link] [comments]