Dixie chopper belts cross reference

One Hell Of A Vacation - Chapter 89

2023.06.08 10:09 WaveOfWire One Hell Of A Vacation - Chapter 89

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Nalah affixed the massive shield to her back, the rectangular form large enough for him to fit behind while only needing to crouch slightly. It was mostly ironwood, but the sides and front were metal-plated, so it still weighed a considerable amount. Despite that, the thing’s bulk hardly seemed to be noticed by the blonde-furred female, likely due to the constant construction work she involved herself in. It paired oddly with the long pike she insisted on using, but he couldn’t deny that poking at things while hiding behind a mobile wall sounded like a good idea.
Jax was wearing his new armour, the bulky chest-piece a mirror of his blond-furred pack mate’s. Though he forwent the protection a buckler or likewise would offer, he doubled up on gear. Gauntlets, vambraces, pauldrons, and anything else he could wear to compliment the massive axe he had taken a liking to.
Where Nalah was fitted to look like an apocalypse survivor—her protections limited to her torso, forearms, and shield—the black-furred male resembled a giant, if underfunded, paladin. All he needed now was some religious imagery and a penchant for exalting the qualities of their god. Joseph almost nudged the guy to suggest it for kicks.
On second thought, he decided that Jax absolutely did not need a reason to start yelling about the Human-turned-religious-figure, because there was no way in hell he wouldn’t. There was no telling what he would choose to say, and the Grand Hunter was perfectly happy never knowing.
Having been with the male as long as he had, it would probably involve ‘taming’ females or something else that would leave him groaning for weeks, if not just contemplating another high-dive from the cliff.
Joseph fixed his own equipment, the ‘Wraith armour’ worn over his own thin iron breastplate. He wasn’t thrilled to wear the extra weight, but it beat being mauled by the thing they were heading out to kill. The trips so far had been tolerable, fog and overcast skies keeping the temperature in check, but he didn’t want to go out in this on a hotter day as Summer really kicked back in. He was sweaty enough without baking inside all this crap.
He adjusted the wolf-skull mask, the rest of the hunting party having gotten over the worst of the unease it gave them. Though they’d needed to rotate people out for the sake of fairness, this would be their eighth consecutive scouting. Using the information that Raine and Faye provided, they narrowed down a likely stomping grounds for the creature and were systematically clearing sectors. It might have been discouraging to keep looking after so long, but the occasional marking on trees and the odd moss-wolf corpse tipped them off that they were getting close. There was still another week’s worth of searching left if today wasn’t the day, but somehow he doubted they wouldn’t need that long.
All in all, they numbered six; larger parties were attempted, but their efforts at stealth quickly became pointless between so many trudging through the forest and stopping for breaks. There was a bit of a scare where one of Mi’low’s pack went missing, but the guy had just stopped to relieve himself. Since the discovery was made by someone else knocking him over in the process by mistake, they decided that keeping the number smaller made communication easier. And lowered the amount of grumbling about needing a bath.
Jax, Nalah, two security members, one of the hunters, and him. Sure, grabbing Tel or the Wraiths would have been a bit more useful for cohesion, but they were all busy with things, and he didn’t want to grind everything in the settlement to a halt for nothing if the search turned up empty again. They were more suited to taking out their fellow Lilhun than some monster in the woods, as much as he disliked the thought.
Scarlet was spending a lot of time with Violet and the new Atmo, Faye was spending much of her recovery with the moss-wolves and moss-pup, and Tel was in the process of helping Harrow shore up the few security members that were slated to become snipers. Kaslin was still learning chemistry with Toril, and Raine was helping whoever needed a hand, so that marked off all of his usual accompaniment. He could have taken more of his direct pack, but they all had important things to take care of as well.
Sahari was managing the pack and putting people where people needed to be put, Pan was working with Idee and Heralt to make a line of armour for the whole pack, and Mi’low was...well, Mi’low. He was pretty sure she was unofficially the master of the hunter’s lodge and spent most of her time keeping track of what came in and out of it, while also making sure that everyone got their fair share. It needed to be done with the settlement growing as much as it had, and it kept Mi’low busy enough to stymie the flow of complaints, so he wasn’t about to complain.
They double checked that they had everything that was needed; food, water, arrows, bolts, and some bags to store anything that the snares had caught on the way back. Four ranged and two melee weapons meant that they would be mostly using Jax and Nalah to soak hits if it came down to it, the others peppering it with projectiles. Given that Harrow was insistent on the bear-thing being resistant to anything they could use at a distance, they also carried spare weapons for the ranged users, just in case. Nodding, Joseph gestured to the group finishing up their preparations for the day’s trip.
“A moment, sir?” Scarlet called to him as she approached the gate, the Wraith flanked by Rose and Cobalt. The two Atmo were decked-out in their own armour, which appeared to be almost entirely metal, save for the palm lining the inside for comfort. Each of their six legs were adorned with broad shields, their bases capped off with a flat storage carriage. They looked like someone had a little too much fun testing how much the insects could effortlessly carry and had ended up with sapient hexapedal tanks.
“Only if you explain why those two would look more at home if they had cannons installed on their backs,” he quipped, an expression somewhere between surprised, amused, and plain dumbfounded plastered on his face. The blackish red-furred female smirked for a split-second before resuming her usual servile presentation.
“The young mistress had extended her request for these two to accompany you.”
Joseph tilted his head incredulously. “Violet told you to send them?”
Scarlet nodded, gesturing to the outfitted Atmo. “They have been under her tutelage for some time now, and wish to be of assistance.”
The Grand Hunter snapped his mouth closed when he was about to ask why his daughter would teach them anything that might be useful for fighting a deadly beast. Of course she did; It was one of the first things he did for her. It would have been weirder for her not to pass on what she knew after all the hours she spent either seeing him coach the others, or being coached herself. With the time she had under her belt, she was the local Atmo Close Quarters Combat specialist, and no one else understood how the modified boxing she learned worked with their bodies like she did.
He wore a hesitant expression, shifting his weight to his other leg. “Well, they’ve certainly geared up.”
“It is a product our smith is rather proud of,” the Wraith affirmed confidently.
He exhaled slowly. “Seems a bit much.”
She seemed to be expecting the remark, barely pausing to register what he said before responding. “Your kit wishes you safe, yet understands you would not allow her to accompany you. These two wish to be of assistance.”
To punctuate her point, the two nodded in agreement, walking forward and slinging some of the backpacks onto their carriages. It seemed ‘no’ wasn’t something they were going to accept after Violet had said her piece. He sighed, conceding that they wouldn’t slow the party down with everyone carrying so much weight in equipment, regardless of the bags. They took breaks frequently enough to accommodate the Atmo, so that wouldn’t hinder anything either.
“Fine,” he relented with a wave of his hand. “We’ll take them. Not like they’d hurt anyway. But–” He put a warning into his tone. “–they’re not playing the hero and getting themselves killed. This isn’t going to work if they think any of us dying is still a net positive, got it?”
The two Atmo mimed their understanding, Scarlet replying with a victorious smile. Joseph couldn’t help but bemusedly roll his eyes. The female had taken rather well to baby-sitting, and that seems to have extended to humouring the young Queen’s schemes now. It wasn’t an unwelcome addition to their little sojourn. At least they could haul back any larger game without it tacking hours onto the return trip.
He thanked Scarlet for her trouble before dismissing her, confirming with the group that everything was accounted for, and set off before it grew too late. He wasn’t looking to get caught out in the woods during the night. The Lilhuns might be fine, but he was pretty well blind unless the moon felt generous.
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Jax watched the two Atmo quietly follow on the sides of the group, their heavily armoured forms posing no issues with their naturally soundless movements in the forest. In the den, they would make moderate clacks and clicks as their chitinous legs contacted the ground, but the soft dirt and foliage stifled all but the smallest report of their travel. With Scarlet supervising alongside Violet, he wouldn’t have been surprised to learn that the former Blade had influenced their movement with the goal in mind, though he had never paid much attention to how they walked before to compare.
He had to admit, having them carry the additional equipment was exceedingly useful. He had proposed having the group use the newly acquired platforms on their more arachnid-like abdomen to rest in shifts, but Joseph was quick to insist that the insects were of lesser stamina than even Lilhuns. The phrasing seemed like a comparative insult, but Jax had more than enough experience with the Human to know that he had simply spoken his mind. To him, everyone had sub-par stamina. Training had gone some way to remedy the discrepancy, but the Grand Hunter could still continue for longer than even the most well-conditioned of them.
The black-furred male rolled his shoulders, feeling the heft of his axe shift with the movement. It was an impressive size, the weight well-balanced and its edge sharp. He had once laid it to the ground out of curiosity and confirmed that it was about as tall as Pan from head to haft, though only if she stood to her full height. Regardless of its size, it was still lighter than the armour he chose to don.
Having only really worn leathers or a few sets of ironwood protections, the encumbering prominence of the iron equipment took getting used to. It wasn’t entirely restrictive, but did put a damper on any chances he had of sprinting from danger. That was fine, he supposed, since he was wearing it against a beast he had no experience with. It could very well outrun him regardless, and he would rather have the defences in either case.
Nalah seemed to be doing fine, the large barrier she kept on her back swaying slightly as she walked. She was unhindered by it, her movements barely affected by the bulk, which was reassuring. Joseph, however, seemed to be panting more than usual, the rolling cloud coverage easing as the sun progressively warmed the environment. The fog from earlier meant that it was rather humid, and that seemed to bore no well wishes for the male encased in dark leathers and thick plates. He had even flipped down his hood, the sweat beading on his skin adding a sheen to his visage.
“I liked this better when the sun didn’t exist,” the Human lamented quietly, just loud enough for Jax to hear. The black-furred male chuckled.
“It would be rather dark.”
Joseph glared at him for a moment before rolling his eyes. “I just don’t rank ‘heavily armoured hike through the woods’ high up on my list of things I want to do regularly.”
“I believe that list would be occupied by your mates, no?” he ribbed playfully, a smirk arising when the Grand Hunter shunted his eyes closed in a grimace.
“I hate you.”
“I can see your smile underneath your displeasure, Joseph,” Jax quipped, nudging the male with his elbow, then giving an apologetic smile when his friend almost fell. Joseph sighed, waving Cobalt over and fetching a water-skin from the luggage that the insect was ferrying without breaking stride—though he needed to be careful not to get stepped on.
The Atmo always amused Jax. Be it their passive demeanour hidden by their towering stature, or his interactions with the den-kit, they never failed to be curious people. Having the two that accompanied Volta with them was an unexpected development, but he couldn’t claim to disapprove. If they had been imparted the methods of combat that Violet had cultivated, then there was little worry of them being harmed by naught but perhaps their current target. At least not until there was a better reference of its strength than the single encounter the first-years had so long ago.
At the time, it had smashed pillars and pierced flesh effortlessly, claws proving to be little more than tempting ministrations of tender touch to the thick hide. Jax only had some of the pack’s recount to base the experience off of, but was content to take their word for it. He was, ashamedly, preoccupied taking care of baser needs when the event transpired, so he was woefully unprepared for the eventual encounter. Still, he was afforded the best the settlement had to offer so that he might serve his duty of protecting the Grand Hunter. Harrow would never forgive him if only he returned.
His thoughts were disturbed by Joseph calling for a rest, Jax’s legs thankful for the break from supporting the unusual weight for so long. The Human dispensed rations and water for the pack, the Atmo waiting until everyone else was supplied before accepting their portion. They rested on their base directly, instead of curling their legs beneath them like Jax had become accustomed. Perhaps the armour impeded such, or they wished to remain mobile in the event such was required. Regardless, they blocked what little breeze there was, forcing the Grand Hunter to walk beyond them to enjoy it in the shade. It was short-lived however, as Rose quickly repositioned to stay between the pack and whatever lay beyond their protections.
It was a futile effort, it seemed, because it repeated again twice before Joseph groaned loudly and threw himself atop the carriage to lay back, his legs dangling at the knee. He seemed perfectly content with the unorthodox arrangement, snorting his amusement along with a muttered comment about a ‘taxi.’
The entertaining sight was marred by a distant yelp, snapping the group to attention. Jax and Joseph traded looks, subtle nods and gestures given to move out while remaining quiet. Ignoring his earlier complaints, the Grand Hunter flicked his hood up and donned the mask, drawing his crossbow and readying a bolt. The hunter of the pack mimicked the preparation, the two security members loosely nocking their arrows while Rose, Cobalt, Jax, and Nalah took point.
They proceeded quietly for far longer than the proximity of the noise would have suggested, but marks and gashes upon the trees implied a moving conflict. Thoughts of it being a lost cause quickly became moot as a closer growl and bark shattered the careful silence they had been maintaining.
Motioning for the pack to stop, Joseph waved Jax forward, Nalah approaching the other side. Using the large shield as additional cover, they peered around a particularly thick tree. Locked in combat were two moss-wolves, both attacking a truly massive grey creature.
Twice the Human’s height, half that in width. Four pillars as legs—the muscular trunks sinewy and defined—supported the disturbing hunched figure, the wide base tapering slightly into a thick and extended torso. A singular eye-stalk replaced the head, the ocular organ atop it pitch black and free of any indication of its focus. Four arms with deadly claws parried and sliced the two yellow beasts as they attempted to drive off the predator, a sickeningly large maw gaping to catch any attempts at a lunge. The mouth of the creature almost occupied the entirety of the available surface area upon its front, the jagged bone tools of manduction undulating with the promise of sustenance.
Joseph pulled them back, cursing under his breath as he tried to fight off the tension. From Nalah’s worried expression, it seemed his caution was rather potent, the other members of the group smelling his reaction as well.
“So, what’s the plan, Jax?” the Human whispered, his grip on the crossbow alternating with his fingers stretching across the trigger lest his fidgeting cause a misfire.
“I thought that, with your record, you would wish to tame it for the settlement,” Jax replied while thinking through a plan of action. He was glad that his friend trusted him, but he wished he had known the true scale of the beast prior. Joseph grit his teeth, turning to glance past the tree again with sarcasm pouring out of his response.
“Can’t quite see Winnie-the-woodchipper there playing great with kids.”
“You say that after adopting an Atmo as kit, Grand Hunter,” he returned, nodding to himself when a plan formed. The Human smiled, the banter easing the tension somewhat. “Rose, Cobalt, you two are the most well defended of us. Circle around and drive the beast this way. You should be capable of such without noise, yes?”
The two insects nodded, emptying their luggage behind a tree so as not to lose any of it before disappearing into the trees. The slight glimmer of their iron armour was the only indication of their position through the dense forest. Jax hoped that the beast was not particularly curious about the dimly pulsing glare, nor finished with its current altercation in time to impede the pair.
Satisfied with their progress, he motioned for the two security members to scale a tree and gain a superior vantage point. Their weapons would be able to maintain a more rapid pace of sustained fire at longer ranges. Joseph and the hunter were instructed to hide behind trees nearby, though the Human would need to remain grounded as his lack of claws made scaling the large flora difficult with his equipment.
Finally, Nalah and he positioned themselves much closer, in order to flank the creature as it fled the Atmo and occupy it long enough for the others to bleed it out, if not outright dispose of it.
With the forms of the Atmo peeking through the brush opposite them, Jax raised his axe to signal the start.
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Joseph felt the hammering in his chest, his heart preparing him to fight for his life against the walking abomination that easily outclassed the only other predator that he had experience with. Sure, the moss-wolves were easy to take down once you had equipment and a plan, but that thing screamed danger.
He watched Jax and Nalah set up behind thick trees, their goal being for Jax to hopefully disable a leg or two with the war-axe while Nalah occupied it with the shield. As the two strongest members of his little family, he trusted both to do their job.
As a clusterfuck of animal and torture device, he had no faith in the creature playing along.
Swallowing his hesitation, he adjusted his grip on the crossbow again, mentally tallying his shots and cursing himself for not researching explosives. Sure, Toril didn’t want to be involved in that kind of weapon, but at the moment, the tailless white-furred male could suck it up and make one anyway. Joseph would give his left nut to see how quickly the chemist would make weapons of mass destruction just to annihilate whatever that thing called home.
Jax raised his axe, glinting the sunlight of it towards the Atmo. Receiving the start signal, the two clicked and loosed a deafening screech, the Human’s ears ringing even from this distance.
The beast seemed unperturbed by the noise, though the lack of visible ears may have had something to do with the lacklustre effect. Regardless, it did notice the two armour-clad insects charging at it, and smartly decided to extradite itself from the area. The moss-wolves, however, didn’t quite get the memo, mistaking the advancing assistance as yet another foe to defend themselves from.
He had to say, Violet taught the two well. They flashed their blades out in the same flicker jab that he had shown his daughter, and with an unceremonious squelch, the two bisected canines landed in four pieces, a vibrant green ichor now staining the weapon-like appendages of the Atmo. Undeterred by their first act of violence—as far as he was aware, anyway—they continued herding the beast.
It wasn’t as fast as they might have feared, its quadrupedal gait hindered by its proportions, but it was still quick enough to be damn intimidating. Its arms acted as a counter balance, constantly adjusting this way and that just to keep it stable. That thing was clearly never meant for sprinting, all its mobility being given to the overactive maw that pulsated with the exertion.
He readied his crossbow, the shaking in his hands not ruining his aim against such a large target. He eyeballed the distance between the creature and the ambush point, forcibly moving his finger off the trigger so that he didn’t fire early.
Closer. Come on. Almost.
Jax wound up like a particularly enthusiastic lumberjack, putting his full body into the rotation. The massive axe swung like a horizontal pendulum striking home with all the finality of a clock tolling midnight. It bit into the front leg of the beast, only sinking a few inches before momentum nearly wretched the weapon from the black-furred male. Luckily, the force and timing was enough to trip it, the creature crashing to the forest floor with a deafening roar of pain.
They could hurt it. That made him feel better.
His relief evaporated as the beast swiftly recovered, hauling itself from the ground faster than he thought possible, but his archers took it for an unspoken signal. Arrows and bolts peppered its thick hide, to no effect—it shrugged off the projectiles like they were nothing more than pine needles, none sinking far enough to gain notable purchase.
Jax hefted his axe for another strike, careful not to over-commit this time. Nalah prodded the beast wherever she could with her pike, the melee weapon sliced and skewered just past the surface of the hide, though not enough to do more than marr. It was, however, enough to gain the attention of the target, the creature swinging two of its four arms to rake across the shield that the blond-furred female held. The iron plating across the front let out an unearthly shriek as claws ripped and crumpled the metal.
Well, fuck.
Nalah was quick to react, treating the shield less as an immovable barrier and more like a slight distance buffer, dodging in and out of range to steal jabs with the polearm. The security members nocked another volley, picking different targets than before. An arrow bounced harmlessly off the black orb of an eye, another finding purchase in what passed for gums in its mouth.
The hint was received; aim for the mouth. Thankfully, that was a large target. Less thankfully, it realized that flashing its teeth was detrimental to its health, slamming the maw closed.
Jax managed another swing, this time into one of the rear legs. It wasn’t as effective as the first strike, but it did warrant a sweeping double back-fist from the creature, scoring Jax’s armour with shallow claw marks as he jumped backwards. Joseph let out a breath as he fired his second shot, only just narrowly missing the sliver of a gap between razor teeth that the enraged attack afforded. It couldn’t keep its mouth shut forever, each frenzied swipe pulling its form enough for glimpses of softer flesh within to appear. The hunter dropped from their tree, darting across to reposition for a wider angle to capitalize on. The creature noticed, lunging forward to eviscerate the easier target.
Joseph blinked as two armoured figures jumped in front of the Lilhun, raising their blades in a tight guard to block the four arms grabbing for a quick meal. The beast recoiled with a thunderous screech, two of its appendages sporting deep gashes that fountained blood, while the others managed to impact above the edged outside of the blades. Rose and Cobalt pressed forward, buying time and space for the hunter to collect themselves and scale up another perch. Taking advantage of its pain, two new arrows ripped through the air, smacking into exposed inner flesh. Two new protrusions joined the first in the mouth, one landing next to the existing projectile, while the other cleared the gateway of serration, driving deeply inside of it.
More flicker jabs and extended straights pushed and cut the beast as it tried to gain distance from the two that wounded it, every retaliatory strike earning it another gash in its grey hide.. Unencumbered by the constant barrage, Nalah thrust into its legs more vigorously, her body leaning into each attack to gain every inch of penetration she could into the muscle and thick hide.
Jax used the chance to score another chopping blow, doubling down on a previous wound to a back leg—striking bone this time, based on the unholy wail the beast uttered. Joseph raised his crossbow to land another shot into its mouth, but the beast flailed wildly to fend off the ambush.
Rose managed to block, Jax lunged backwards, Nalah deflected most of it with what remained of her shield, but Cobalt was caught by a strike, taking the hit to its torso. The Atmo flew backwards, rolling when it landed, the carriage and assorted armoured plates trailing behind it. Rose shifted instantly, covering the direction that their companion had been sent while Jax and Nalah focused on pulling the beast away from the downed combatant.
Joseph’s eyes flicked to the Atmo, waging an internal battle on whether helping the insect would be better or worse for the situation as a whole. He didn’t want to lighten up their assault if it would just mean more injuries, but Cobalt could be in dire need for a patch job. It was hard to tell from where he was.
Cursing, he bolted from his spot, firing off one last round into the gaping maw before clipping the crossbow onto his armour and sliding on his knees in front of Cobalt, healroot hastily retrieved from his pocket.
He paused, sighing in relief when none of the armour bore more than deep gashes, the carapace underneath unblemished by the attack. Cobalt clicked lightly, dazed, but otherwise seeming unhurt. Unlearned in the physiology relevant, he ushered the Atmo to remain out of the fight for fear of concussion or something similar. They could look at the insect back at the base to be sure later.
His head spun around at both Jax and Nalah screaming his name, a massive clawed hand sweeping at him—the monster's approach unnoticed while he focused on Cobalt. Lacking a better option, he lunged forward towards the underside of the beast to dodge the swipe, crashing to his shoulder on the dirt below.
The creature raised a leg above Joseph, pounding the earth scant inches from his head as he rolled sideways. Ignoring the kicked up dirt, he brought his fist to the underside of the beast, flicking the release on his bracer.
Blood spouted from the newly formed wound, the blade breaking at the mechanism as the massive animal lurched in pain, Joseph rolling out of the way of another attempted trampling. He scrambled to his feet, feeling the wind of another strike narrowly missing him.
Yeah, that would probably kill him.
Luckily, the injuries renewed the desire to flee in the monstrosity, the group of attackers proving too dangerous to continue challenging. It stumbled away from them, sparing Cobalt from its panicked trudging. Jax and Nalah started to run towards him, worry evident in their eyes, but he barked for them to finish it, redirecting the two to keep the pressure going. He didn’t want to mention the pain in the arm from where the bracer hitched. It didn’t feel broken, and thus was irrelevant.
Pressure applied, the grey beast picked a random direction free of opponents to escape, ignorant of the waiting security. When it was too close for them to shoot into its mouth at a decent angle, they slung the bows over their shoulders and drew the swords they had been afforded, patiently waiting with the blades turned down.
It passed below them, the two Lilhuns dropping from the branches to put their full weight into the plunging blades. Both landed on the large target, one sword sinking deep into a shoulder, while the other managed to pierce one of its hip joints. The beast spun haphazardly to dislodge the ‘new’ threats, both security members kicking off and finding new trees to set up in.
Whatever damage was actually done, it had lost the use of an arm, and its gait shifted awkwardly as the blade lodged in its hip worked more harm with each shambling step.. Emboldened, Jax picked up the pace, struggling to position himself with the amount of metal he wore. Ducking another swipe of its claws, he saw his chance and swung, pivoting with his axe as a counter weight. For the third time, his axe blade found the wound in its leg, adding a sickening crunch as the bone snapped from the impact.
The creature swung wildly, forced to favour its two remaining good legs, and the only other leg that could still support at least some of its weight. It was unstable now, the hunched figure swaying while unmoving. Unable to run, it decided to go down with as many of them as it could.
Rose caught up with the attack, drawing attention from the comparatively squishy Nalah as the blond-furred female deflected a wayward swing with her shield. The once iron-plated ironwood now sporting little more than jagged scraps of metal atop its silver wooden structure, a series of deep gouges marring the surface. Two lunging thrusts with the pike bit flesh, drawing new blood from the beast.
Joseph loaded his crossbow, getting off two bolts, but not managing to keep it steady enough to hit anything of use, his arm faltering under the weight of the weapon. Cursing, he decided to flank the beast and try his luck with the other bracer. If nothing else, the force in which the blade deployed was enough to pierce the thick hide, and the others were doing a good job of distracting it.
The red armoured Atmo let loose a series of directed swings, the fifth severing an arm in motion, the flying appendage forcing Nalah to raise her shield to block the unorthodox projectile. The female was sent sprawling from the weight of the impact, but the beast was too busy voicing its agony to take advantage of it. Jax worked another two chops into the broad legs, but neither managed to incapacitate it any more, and the prolonged exertion was slowing his reflexes.
As if cued into his waning energy, the beast flung Jax with another strike, the hunter of the group sinking a bolt deep into the cavernous flesh of its mouth to prevent an attempt at following up.
Joseph roared, desperate to finish it off before the creature could do the same to his downed pack. He sprinted at the monster's back and slid underneath it with as much speed as he could muster. Throwing his fist into the passing undercarriage, he let the deployed blade leave a long gash in its wake.
The grey monster lost its ability to stand, torn tendons, blood loss, and inflicted injuries taking their toll. The Grand Hunter kicked off his knees to fling himself out of the way of the collapsing figure, grimacing as the remaining bracer proved unable to support the abuse he had put it through. He looked back at the beast, the flailing body failing to right itself as teeth did little more than gouge dirt, its back exposed. Rose approached, raising their blades together and plunging it through the body over and over until it stopped moving.
Exhausted, the Atmo dropped where it was, breathing heavily. Joseph’s instinct to yell their victory was delayed as he hurried over to Jax and Nalah to confirm he didn't need to bring back bad news. Nalah seemed fine, if a bit sore from hitting the dirt and rolling, while Jax just asked to lay down when he heard that everything was over. Cobalt came over to the group, the armour that had come off collected atop the carriage it had managed to loosely affix to its base.
It was light, a chuckle originating from the Human as he slumped to the ground against a tree, but soon the entire group was roaring with laughter as victory settled in their minds. The two security members helped the hunter begin disassembling the beast, their contribution to the fight leaving them with more energy than the rest. They hadn’t been slacking off, that much was certain. The number of arrows jammed into the maw of the thing would have guaranteed a few extra seconds of survival and chances to escape if one of them had been forcibly tossed into there, and it had caused enough pause for the rest of them to get in a few hits up close.
Joseph rested across from Jax and Nalah, letting his heart rate slow from the rapid pace it had been pinned to since the start of the conflict. His arm continued its protests, but from the amount of movement he still had, he guessed that he had just strained the elbow. A few days taking it easy should straighten that right up.
Once the active members were about half way through processing the creature for hide and meat, Cobalt approached him, a mimed request for assistance putting their armour back on being redirected to Nalah since he doubted he could lift the damn pieces without hurting himself at the moment. She obliged, getting the blue Atmo back in full attire, though it took a while.
Rose stood first, stopping over to allow the hunter to place collected bits and pieces onto the carriage before securing it with whatever they could make due. A security member gathered the moss-wolf corpses for a similar treatment. Waste not, want not, he supposed.
Rose ended up carrying most of their spoils. When he was about to ask why, he, Jax, and Nalah were dragged to Cobalt and hefted onto the carriage. A series of confused questions revealed that the rest wanted to head back before it started getting dark, and it was pretty obvious who was the most exhausted of them. Lacking the will or energy to argue it, he flopped back on the Atmo as the trees passed them by, Nalah resting her legs across him as her head sat on Jax’s lap. The black-furred male didn’t so much as smirk, so it was clear he had pushed himself too far to quip about the arrangement as he laid down.
“The next time you wish to exhaust me this much, Joseph,” the Head of Security started after a long while of silence, tiredness in his voice, “I would prefer it to involve my mate and a bed.”
The Human snorted, closing his eyes and enjoying the lack of walking as the surprisingly stable Atmo carried the three of them. “Fuck off, Jax.”
“Of course, Grand Hunter.”
A/N: Patreon is fixed!... aka new one cuz problems with the last. Check it out to support the story, get AI character art every now and then, or even preview sections of chapters as i write them! (aka, before kieve gets to fix them :D)
submitted by WaveOfWire to HFY [link] [comments]

2023.06.08 10:06 Salty-Psychology-574 "C’mon lads! Let’s show these bastards how fight! 「The Meanest of Times」blow these arseholes to bits!!!"

Stand Name: The Meanest of Times
Namesake: album by the Dropkick Murphys
Localized Name: 「The Meanest of Years」
Stand User: Corbin "The Fuse" MacCaffrey-
Appearance: Standing at 6’2 with a limber build with grayed red hair in a small rat-tail ponytail, green eyes, a full fuzzy beard and mustache, numerous scars from bullet wounds and shrapnel, a tattoo of the words "Tiocfaidh ár lá" in all caps in a gothic font is written down his spine, and has two prosthetic running blade legs colored like the Irish flag. For clothes Corbin wears a black muscle-t, black flat cap, a black two-hole balaclava, a woodland camo military uniform with his jacket buttoned halfway, black sneakers, and black fingerless gloves.
Background: Corbin is a 59 year old man hailing from Donegal, Ireland who was an active IRA member during the Troubles and is now a mercenary under the employ of "Feel Good Inc.". Corbin is a very brash, zealous, and vulgar man who prides his Irish heritage greatly. But even still he is dedicated to the people he calls his friends and is very unshakable in his alliances, oaths, and what not.
Corbin was born into a very patriotic family who were very about their Irish pride and instilled this patriotism into Corbin who gradually adopted these beliefs. Corbin was a very street-tough getting into scraps at a very young age making him a bit of a fight seeker. But a calling came for Corbin in 1972 when Bloody Sunday, where British soldiers shot protesters who were protesting the internment of Irish nationalists, happened. Corbin was beyond outraged by this and at the age of 18 he signed up to join the IRA where he was trained as an urban guerrilla.
Through the course of 7 years of fighting in the Troubles, Corbin took part in bombings, shootouts, smuggling, propaganda, and a few assassinations that turned him into a zealot of a soldier willing to die for the cause. Though was an incident during a bombing in his 5th year of duty, when Corbin had set a shorter timer than expected and the explosion shredded his legs. One of his fellow soldiers got him to a hospital where the doctors had to amputate his legs. Corbin was surprisingly ok with this, if anything he was just mildly annoyed and was soon fitted with some running blade prosthetics. He adapted very quickly and was soon returned to the frontlines where even his lack of legs didn’t stop him fighting at his full potential.
However, the British army was closing in on Corbin and his fellow soldiers and decided to go into hiding in Dublin as even Corbin could see that the war wasn’t going in their favor. Corbin laid low for a long while even after the Troubles was over but still kept in contact with his IRA buddies. Though after years of laying low, Corbin grew restless and wanted to throw himself back into the fray. He then found an ad for "Feel Good Inc." where he became fascinated with their mercenary work styled as vigilantism and signed himself up. He was then brought on made a name for himself as a very experienced mercenary, who was proficient in explosives and urban combat and had claimed lots of contracts. This led to him being recruited into the "Demon Days Unit" which are FGI’s most elite mercenaries.
Corbin met the Captain of the DDU and got into a scrap with him when the Captain pulled out a very odd knife. Corbin caught the knife with his hand and the Captain immediately pulled it out and stopped fighting him to the confusion of Corbin. He became even more confused when the wound on his hand immediately vanished. And after the weirdest debriefing he had ever received talking about the concepts of "stands" and "stand users" Corbin eventually understood and passed the test to join the DDU.
Corbin has now been the crews demolitions man, blowing up anything that needs blowing up with absolute devotion to FGI’s cause. He may be a rather brash individual but he always be willing to put his life on the line to help his DDU friends.
Other Facts: •Favorite food is bacon and waffles •Is quite the party drinker, and tends to get wasted often •Favorite drink is whiskey •Has a hip flask at all times that he takes swigs from •Has an playlist on his phone that is just filled with Irish war songs •Favorite song is Come Out Ye Black and Tans
Stats: ACT 1-2-3
Power: C-B-A
Speed: C-B
Range: B
Durability: D
Precision: C-B
Potential: B-C-E
Appearance: ACT 1: Standing at 5’3 「The Meanest of Times」looks a robotic humanoid with a black welder’s mask with a green visor for a head, a slim brown body that’s scratched and dented, noticeable spikes where it’s feet should be which mimics Corbin’s prosthetics, rivets all over it’s body, and wears jean shorts and a brown leather vest.
ACT 2: Now standing at 5’8, TMT maintains a very similar appearance to ACT 1 with the welding mask with 2 green visored eyes and brown body, but it’s body is more athletic now. The rivets are now more symmetrically placed all over the body, with some on the knuckles for some added kick to punches. The spikes are now full on feet with poles acting as ankles and the stand now wears a shirt under it’s now buttoned up vest, regular jeans, elbow and knee pads, and a black belt with a clover buckle.
ACT 3: At it’s final height of 6’2 TMT is now more burly still maintaining the welding mask with a single bright green eye for a visor and it’s rivets now a bright gold. It’s legs now have ankles and it wears a grey shirt under a brown leather jacket with rolled up sleeves, a black flat cap, brown jeans, bandages to cover it’s exposed arms, more rectangular elbow and knee pads, two black leather belts worn in an x-fashion with golden cross buckles, and white sneakers.
Abilities: RC-XD: 「The Meanest of Times」has the ability to create a small remote controlled car in the style of a black Cadillac van with a C4 explosive inside of it. The van also has big wheels which are adhesive and let it drive on walls, a long antenna on the right side of it’s hood, and a dash-cam inside it as well. Through a electronic control pad that TMT summons, Corbin can control the van and see with dash-cam inside to maneuver it to it’s location and deliver a explosion. This ability modifies with each ACT.
ACT 1: Can create one small remote controlled van with a bomb in it with adhesive wheels that let drive on walls.
ACT 2: Can now create a remote controlled plane and boat variant for more versatility but can’t swap between the forms. The bomb has had an increase in power.
ACT 3: Can now make 3 remote controlled vans that can swap between their car, plane, and boat forms making them all-terrain. The bomb is now extremely powerful in this ACT.
submitted by Salty-Psychology-574 to fanStands [link] [comments]

2023.06.08 10:01 Dreamer352 They Were Looking

John was bored one night and decided to get to work on something. He didn't know what exactly to do, so he decided to write a story since writing was one of his hobbies. However, John was so bored that he didn't even know what to write about, so that's when he gave up and went right back to bed staring at his vinyl record copy of The Best of Bread resting on his turntable. He was too lazy to at least make an attempt to drop the needle on the record and listen to some music. Instead, he just stared at the ceiling desperately wanting to do something great, but lacking the energy and motivation to do so; he needed some kind of incentive... John suddenly jolted not realizing that he had dosed off, so he decided to call it a night and close his eyes for good till morning. It was 12:37am...
Twisting, turning, and mumbling, John finally woke up not feeling too well, but it was only 2:00am. He stumbled to the bathroom like a blind drunk man to pee and wash his face. He was cold and shivering like a worried puppy trying to shake off the unpleasant dream that he woke from. After he washes his hands, he stares at himself in the mirror recalling the dream he just had...
A white middle aged man was mowing a lawn. The lawn looked like a small version of John's childhood home in Jonesborough Tennessee. The man was wearing a beige straw hat and had a smirk on his face while constantly wiping his sweat. There was no one else around, just the man mowing the lawn. There was something cold and unwelcoming about the lawn mowing man's presence. He never made eye contact with John, yet John felt as though he was looking at him. "But how?" John whispered to himself... The more John wondered that question to himself, the more hostile the presence of the lawnmowing man became. Still, the man never batted an eye at John, but gave the feeling as though he knew everything about John and was watching him like a Hawk... The lawn mowing man's smirk grew larger, more sweat began to pour from his face as he violently swatted his hands across his sunburnt forehead... Suddenly the ambience became louder and louder which resembled a chaotic orchestral crescendo and...
John suddenly snaps back to reality while still gazing at himself in the mirror; he smirks and tries to laugh the dream away, but there was just something so unsettling about the dream that words just couldn't describe. John desperately wanted to forget about the dream and was too scared to go back to bed fearing that the dream may reappear. He gets back in bed and stares at the ceiling once again but accidentally doses off...
John finally sleeps well until morning when he wakes up to briefly eat some cereal and then gets back in bed realizing he doesn't work on Saturdays... It was dark and raining, but no thunder or lighting, just rain. John hears the sound of a lawnmower revving. It comes in and out of audible range. He rolls out of bed like lazy lion and peeks out of the window only to see the lawnmowing man once again. This time however, the lawnmowing man waves with a normal looking smile on his face while politely hollering, "Hi John! How are ya?"
John suddenly springs upward on his bed like a petrified deer unable to move and process what's going on! "Oh crap, it's 2:00pm!" John says to himself feeling like the end of the world is at hand. John's mind slowly starts to wake up as he begins to relax remembering that he doesn't work on Saturdays. But nothing seemed to be able to ease him away from that dreadful dream. Nothing he did could shake that feeling off, it was almost as though the dream really did happen in some unearthly dimension or realm that the human spirit goes to while slumbering... But there it was again, the sound of the lawnmower slowly going in and out of audible range... John chuckles realizing that the active lawnmowing team outside was the reason he dreamed of a lawnmower in his dream... But what about the first dream? he thought to himself...
It was a beautiful sunny day and John wanted to take advantage of the day while also hoping to forget about the unpleasant dream he had. He ate a quick meal and dressed himself for an adventure to the grocery store. He had to pee before leaving, so he went to the bathroom to take care of business... While washing his hands, he stares at himself in the mirror and chuckles again trying to convince himself that it was just a normal dream. "It was literally just a dream about a man mowing the lawn, I mean how is that scary?" he said. "I mean, maybe I was feeling a little sick and that's why such a normal dream felt so terrifying. Oh well, it's normal. Let's go get some groceries and ice cream so that I can focus on that story I want to try to write this time tonight!"
John hits the road in his silver 2012 Mustang leaving nothing but dust and bad bad dreams behind. As he's driving through a suburban area, he notices a man in a beige straw hat mowing their lawn... John chuckles and says, "Haha, see? Totally normal!" John finally arrives at the local grocery store... John parks his Mustang when the sky suddenly turns grey as rush of pale clouds dim the skies. The grocery store looked rather ghostly and depressing. There were many old looking cars that resembled a 2002 Toyota Camry, some with rusting canopies and dirty hubcaps. Out in the distance of the lot, there was a lawnmowing team truck branded with a decal that read Straw Hat Lawncare...
John made his way into the the grocery store and felt a bitter welcome from everyone inside. Nobody glanced at John. Everyone in the store looked like depressed fish passing by each other. There was a Hispanic family talking Spanish. The father was wearing a green jersey and the mother was sporting a pink sweater with grey sweatpants. Their kids were following along while randomly touching items. John was Hispanic as well, but felt no connection around this family. That's when John started to notice that nobody made eye contact with him, even when he said "excuse me" to reach for something. Not the employees, not the local sheriff, not the old lady looking at flowers, nobody... Not that John wanted to be looked at or noticed, but there was something odd about this, almost as if everybody was purposefully told not to make any kind of contact with him. It was a feeling that was hard to explain.
John quickly grabs some groceries to rush over to checkout to test if the cashier would at least say hello or something. But to John's disappointment, the cashier did not even greet John when he set his items down on the checkout countertop. The conveyor belt squeaks every time it moves; it's movement seems so lifeless, just like the cashier... Still, no eye contact whatsoever, not even if he tried to make conversation. The cashier just looked down the whole time. John started to panic inside, something just didn't feel right. It's not all in my head! John thought to himself... John grabs his groceries and heads for the exit when he notices a dirty looking man wearing beige straw hat smoking a cigarette. This man happened to be the only person that glanced at John, but it wasn't a pleasant glance. The man had a grim look on his face... John started to get the feeling that everybody was on to him, and that even the people who were ignoring him were actually very aware of his presence.
John was a good guy, not a saint, but a good-hearted person. He's never caused any harm to anyone and has always been a respectful gentlemen. But why? Why does it feel like these people hate me for no reason? John thought to himself again. Although John was physically being ignored, he got the feeling that everybody was actually looking at him... John quickly paces towards his Mustang. His heart throbbing, muscles tightening, jaw clenching, head aching; John starts his car and glances around. He looks out his right window and sees the dull grocery store. He looks straight ahead and sees the lawnmowing team truck. He looks to his left and sees a man with a beige straw hat right next to the window. The man knocks looking like he was begging for money. John being good hearted lowers the window but the man speaks before John could do anything, "Your back tire is flat!" The man kept repeating the same phrase over and over as if having a flat tire was bad luck. The man reeked of whiskey and tabaco, he had no front teeth and looked like he was wired on methamphetamine or something. "Come on out here and look!" the man exclaimed. "That tire's lookin bad man, you gotta get that fixed. You got one of them spares?" "Yeah, I got a spare." John said. "I got this, don't worry about me." "OF COURSE I'm gon worry bout you brother, that's what we do round here!"
The man starts telling a story about his brother Phil who had a flat tire because he was being shot at by some thugs. The man's story seems to go on forever and John starts to tune out. John glances out in the distance over the man's shoulder; the man's voice begins to get muddled as John focuses on someone getting out of the lawnmowing team truck in the distance. His heart starts to race when he sees another man with a beige straw hat stepping out of the car, except this time, John felt a very hostile vibration. The man in the distance puffed a cloud of smoke when he quickly glanced towards John's way with an evil look on his face... John looks behind and sees another man with a beige straw hat just like the one from his dream. Oddly enough, this man waved and shouted, "Hello! Need some help?"
John's heart started to pound and he almost felt like fainting. Maybe it's just my anxiety. "I've got to go!" John told the whiskey breathed man and cranked on his Mustang. He peeled out of the parking lot like a rabbit fearing for it's life. He could still hear the whiskey breathed man crying, "Hey man! I just wanted to help!" The whiskey breathed man kept crying, "I just wanted to help man! I JUST WANTED TO HELP!!" Tears rolling down his face, down his now sad face, "I just wanted to help you DOOD!! Why? WHY this gotta happen to me man? WHY! Why man? Come on! I JUST WANTED TO HELP!! I just wanted to help! Ahh!! AHHH!!!"
John finally arrived back home and hurried out of his car into his house... Suddenly everything was quiet... Too quiet... Finally, peace. I just have to rest and forget about that dream I had. It's ok, that whiskey breathed man was just really high on meth, he didn't hurt me. I was just really freaked out, that's all. I hope that man will be alright. I feel kind of bad, I didn't want to leave him there all alone. He looked like he was a hurting man, could've used a little company. No, what am I thinking? He was just high. Why should I trust some random meth-head like that? Awe, he's alright. He's cool... I'm tired now, I'm just going to relax and see if I can start that story! Yeah, that'll cheer me up! It's just life, weird stuff happens! But what about... No, forget it... But why was I seeing men with beige straw hats all day like the man in my dream? Nah, I'm overthinking, it was just a hot sunny day today, duh... But what about all of those grim looking people at the store? I felt like they were on to me, like they were all in on it. Oh crap! Maybe they know about my dream! No way, that's not possible... But what if dreams really are connected to real-life? I mean, it's part of life after all... Nah, that's too weird, it's all in my head...
Suddenly, the sound of a 4-stroke engine starts revving... Grass? At this time? It's late evening. John crawls over to his window and sees a man in a beige straw hat cutting the neighbors lawn... "Ahh!!" John jolts upwards biting his nails. He crawls back to his bed and tries to once again justify what's happening... Suddenly, he smells cigarette smoke. "What's that smell?" he says... He slowly glances at a dirty light blue uniform and before he could make out what it is, a raspy voice 'declares, "WE"RE WATCHING YOU..." Another voice says, "WE'RE LOOKING AT YOU, HAPPY NOW?" Another voice answers that one, "LOOK WHAT YOU DID TO DALE JERK! AH HAHA!" "YEAH, YOU'RE SO MEAN FOR LEAVING HIM BEHIND!" "DALE ERA UN BUEN HOMBRE..." Said a Spanish voice...
John slowly looked up and saw an extremely pale faced version of the cashier from the grocery store and still not making eye contact, but three inches away from John saying, "Hi honey, how are ya?" and then repeats the phrase over again, "I SAID HOW ARE YA HONEY? WHAT, CAT GOTCHA TONGUE? WELL I'LL FEED IT TO MUH CATS WHEN I GET HOME THEN! BET CHU DON'T HAVE THE DECENCY TO HELP OUT DALE WITH A LITTLE BIT OF FOOD, DO YA?" She kept shouting at John three inches away while still not making eye contact. "SO? HOW YA DOING HONEY? FIND EVERYTHING YA NEED? HAHAHAHA! YOU SU................
John wakes up again... It's 2:00am. Everything is quiet. Desperately trying to forget the bad dreams and the strange day at the grocery store, he finally decides to drop the needle on the Best of Bread vinyl record. The music is soothing. He begins to drift into slumber once again.
John sleeps in and wakes up at 2:00pm on Sunday, he doesn't work on Sunday's either. John realizes he never got the groceries that he actually needed, so he makes his way to the grocery store once again. on another sunny day. He pulls into the parking lot, but this time they sky stays sunny and blue. The lawn mowing team truck is gone. John makes his way inside the grocery store. This time, a jolly old man greets him as he walks in. "How are you doing young man?" Says the old man. "Fine, thank you." John replies. Today, everybody was acknowledging John and making him feel welcome. Lots of smiles and hellos. There was even another Hispanic family who smiled at John while crossing paths. Even the children seemed happy. Hmm, too suspicious. It's almost like they're watching me and know what happened yesterday.
John grabbed all the items he needed and headed for checkout. He approached the counter and was greeted by the same cashier from last time. This time she actually speaks to John... "Hey honey, how are ya?" Says the cashier with a cute smile. "Great, how are you? John replies. "Oh honey, I had such a busy day yesterday! First I had to go see my doctor because of my back pain, then my car ran out of gas and I had to tell my hubby to help me out. Then he starts going off on me about how these lawn mowing guys woke him up at 5 in the mornin' and I told him, honey, they just doin' they job. Oh honey, today is much better, it's a beautiful day and my back feels better." Something about this doesn't seem right... She knows... She knows and she's playing around with me... Everybody is... No, I'm just being paranoid. Forget it, today is a great day!
John makes his way back to his mustang with a kart full of groceries... "HEY DOOD!!" suddenly screams the whiskey breathed man from behind. "Whoa man, you scared me!" Says John. "Oh I'm sorry man, didn't mean to startle ya.. Hey, I noticed you got a spare tire now. Good job buddy! Hey listen man, I'm feeling happy today a.. a.. and I just want to give you my hat!" John looks at the beige straw hat... "Are you sure?" John asks. "Yeah man, go on and take it, it's time I let go of somethings in life. I'm trying to start a new life man and stay away from theses drugs out here man. You go on an take it, it has good luck man!" John accepts and takes the hat. The man smiles. John smiles. "Hey I'll see ya later DOOD!"
It's 12:37am and John is staring at the beige straw hat that the whiskey breathed man gave him... John lugged out his vintage 1970's typewriter and was finally in the mood to write. He knew what he wanted to start with, but just right before he was about to type the letter L with his ring finger, the sound of a 4-stroke engine starts revving...

submitted by Dreamer352 to scarystories [link] [comments]

2023.06.08 09:49 sometimespessimistic Finally got the courage to post on here since I haven't received much feedback from friends and colleagues. I don't mind the criticism if it means I can improve and land a job. (ChemE grad from 2022)

submitted by sometimespessimistic to EngineeringResumes [link] [comments]

2023.06.08 09:25 ChethuM Which is the best Free Course for learning MEAN Stack Development provided that course must have both Videos & notes ?

I am more of a reader of docs & implementer rather than a video watcher & implementer. Bcoz watching long duration videos drags & needs to have long attention span plus need to make notes. Which is tiresome. Due to these reasons finally culminates in waste of valuable time. However, I need videos because if I get stuck while implementation after reading from notes then I can cross refer to videos. Plz suggest such a Tutorial or resources.
submitted by ChethuM to FullStack [link] [comments]

2023.06.08 09:16 Theonewatches Yacht mater 126622-0002 Gen and VSF Comprehensive Comparison

Yacht mater 126622-0002 Gen and VSF Comprehensive Comparison
Hi everyone, this is Steve, I'm back.
Last year, we did a comprehensive comparison for Yacht Master 126622-0002 between GEN and relica factories.https://www.reddit.com/RepTime/comments/y9o4e8/allround_comparison_blue_yachtmaster_1266220002/ You can click this link to view more details. You friends must know how to choose this model before, the first choice should be clean Factory. The big factory VSF has also launched this model recently, so we have more choices of this model. After all, regardless of the details, the VS3235 movement exclusively enjoyed by VSF has always been a major advantage of its models. There are more choices, then the comparison is indispensable.
As you friends requested, this time we brings a high-definition view of VSF to make a comprehensive comparison with GEN, so without further ado, let's see the performance of this model from VSF.
Front Dial View
Since the picture of GEN was taken during previous comparison, and there is no GEN on hand currently, I can’t compare it with VSF now, so no more comments on the color of the dial.
What do you guys think of the color of VSF? Or if any guy has this GEN, you can post a photo for our reference. It would be better to shoot side by side with the VSF, haha, it seems that this work should be done by Steve, please forgive me for being lazy. Rather than being lazy, it is better to say stingy. After all, it would cost a certain amount of money each time during the process of buying GEN first and then selling it. It seems a bit off topic, back to the point, let’s continue the review.
Bezel Side View
In terms of the surface treatment of the bezel, VSF still performs very well, and the graininess presented is very similar to GEN.
Teeth Side View
There is no difference with the shape of the teeth, the upper and lower sections are consistent with GEN, and the vertical brushed lines are also very obvious.
Crystal Side View
It seems that VSF changed the crystal supplier of Yacht Master, referring to the comparison of other VSF models we have done in the past, we have noticed that the edge chamfering of the crystal used by VSF is not particularly obvious. This time the Yacht Master has a layered chamfering on the edge of Crystal.
Bezel Digital Stick View
VSF does a good job for the digital shape of the bezel and the chamfering of the edges, both the outer edge and the inner edge are fully processed.
Triangular Marker View
The position of the triangular marker is precisely controlled, and the sharp corners and edges are also chamfered and rounded. Compared with GEN, it can be said to be even better.
Stick Side View
No need to say more about the dial stick, VSF still maintains the high-quality style of the big factory, and the dial stick of the Yacht Master and the submariner are same, so naturally there will be no differences.
Luminous Fill View
The graininess presented by the luminous filling on the hands and stick is very obvious, which is also a basic operation. Some factories’ filling is very sooth, which is a bit unreasonable.
Mimeograph Front View
For the fullness and three-dimensional of the font, VSF can be said to be impeccable. It is a little regretful that the red YACHT-MASTER font is a little darker, Gen is fresh blood red, and VSF is more like dark red color after blood solidification, I don't know if my simile is accurate.
Middle Axle View
The cylindrical part of the middle axle leakage is already very close to GEN, if the height can be increased a little, it will be more similar. In addition, the color of the second hand is also very good. Although the color difference still exists, it has reached the point where it can be ignored.
Calendar Window Side View and Calendar Font View
The cross-sectional shape of the window is consistent with GEN, and the excessive processing of the edge is also done synchronously, but it is not very obvious compared to GEN.
The centering of the font depends on QC, because even if it is the same batch of goods, the position of the displayed calendar will be shifted due to the slight deviation of the loading position of the date wheel. The VSF Yacht Master in this comparison is still very good.
Rehaut View
Whether viewed from a distance or close up, the rehaut of VSF is still clear enough, and the shading carving is also very obvious.
Crown Side View
No more comments about the crown, the shape and details are the same.
Case Side View
Just from the comparison view, the ending arc of the lug seems to be different from GEN. What do you think of the overall shape of the case?
Caseback View
The smooth chamfering of the teeth of the caseback is very sufficient, and the details of each position are very delicate, whether it is a brushed or frosted area.
Endlink Side View
The assembly position of VSF endlink is still very good, if the upper edge position is more closer, it will be perfect.
Bracelet Detail View
The overall engraving is relatively clear, and there will be a lack of depth, but this is also a common lack of other factories. The quality of the engraving cannot be intuitively reflected by naked eyes, so it seems that no need to care this.
Laser Marker and Luminous View
Movement View
VSF is still equipped with its ace movement VS3235. The power reserve is up to nearly 70 hours, which has always been the advantage of this movement.
Well, this is today’s post, thank you guys for watching, if there are any mistakes, please correct me. If there is anything else I overlooked, you can put it up, and I will try my best to do it complementary and comprehensive, welcome to comment and exchange!
I will continue to bring you more detailed comparisons between replicas and GEN, which is for you guys to better choose your favorite replicas.
(Note: Some photos deviate from the real object due to the angle of the light. The details are mainly written in text. The size of the comparison picture is relatively large. You can download it and enlarge it for comparison.)
There is no perfect replica, only your favorite replica.
Website: https://www.theonewatches.io/
Telegram: u/Theonewatches_steve
WhatsApp: + 86-17081934955
Email: [[email protected].](mailto:[email protected])com
submitted by Theonewatches to RepTime [link] [comments]

2023.06.08 09:13 TheHeirofDupin Just Gonna Have to Live with Maetel and Tetsuro's relationship, huh?

So ...
I just finished Season 2 of "Galaxy Express 999" and it started out really strong, almost floundered in the middle, and then, actually, finished really strong.
But, uh ... I guess we're just gonna have to acknowledge the Elephant in the room and accept him as part of the décor, huh?
What I'm referring to, of course, is the uncomfortable subject that Tetsuro and Maetel are in love and are just destined soulmates that met too late/too early in time.
The reason is that in Season 1 they did a fairly good job of showing that, while, yes, they shared rooms. There was always double beds, there was privacy, there was interactions between them that was much more matronly and childlike. Maetel does get undressed a lot in front of him, but they play it off as Tetsuro being a kid and being too young or innocent to really flinch.
But, fairly early in Season 2, they began referring to Maetel as "Tetsuro's woman" and him not really denying it. Also, Maetel goes through this entire arc for five or six episodes where at every turn, she is trying to get Tetsuro to settle down with her somewhere so they can live together forever - her words. However, around the back half of the mid-season 2 they actually do an interesting thing and start showing that Tetsuro and Maetel are actually starting to get on one another's nerves a bit. I actually really liked that they were starting to clash, butt heads, and argue. However around the time of "The Pirate of the Time Castle" 3 part event, when Harlock officially dubs Tetsuro a man ... it, uh, it starts getting weird.
The one thing I started to notice as I was closing up Season 2 was that, uh, well, Tetsuro and Maetel's relationship changed after the encounter with evil robot Harlock and the man himself giving Tetsuro his personal stamp of manhood. One thing, obviously, is that Tetsuro is starting to realize that he's in love with Maetel ... which I guess is, look, every boy going on puberty is gonna feel that way, I guess, especally with Maetel (my dream girl). But there is also small things.
One of the big things I noticed is that after the "Time Castle" incident ... they're sleeping together. Not in the having sex way - thank the lord - but now, when they're staying at Westernized hotels, there's only a single bed now. Or if they're staying at a Japanese inn, they're sleeping closer together as a married couple would side by side, rather than before in season one where each futon is spaced a good deal away.
But, I think the thing that seals it for me, that we're supposed to accept that Maetel and Tetsuro are just in love, is in the Galaxy Railways OVA.
In the final episode of the four part OVA which crosses over with Galaxy Express 999, and takes place post "Galaxy Express 999: Eternal Fantasy" and is supposed to reboot 'Adeu' and 'Eternal Fantasy" into one timeline, you get a quiet scene between Tetsuro and Maetel that is extremely heavy handed in subtext. In it they basically acknowledge their love for one another and stop short of admitting their feelings with Maetel saying basically - paraphrasing.
"I cannot live if anything happens to you. Tetsuro you know how I feel about ..."
Then she cuts off and they both look down at their feet. before Tetsuro says quietly that she knows he feel the same way, or something to that effect.
I guess, at this point, I'm just gonna have to accept that Maetel and Tetsuro are destined soul mates of some sort.
Which, if that's the case - you know, weird - but can we stop doing young!Tetsuro stories now and age this guy up so at least it's less strange and creepy?
I mean, it's never not gonna be weird that Maetel fell in love with a 10/12 year old boy. But if he's at least Harlock's age at the "Arcadia of my Youth" with adult character design akin to Captain Zero or Manabu Yuki, listen, their relationship is gonna be a lot less strange ... at least from a visual prospective. A tall and dashing space gunslinger accompanied by his beautiful and mysterious space princess wife on intergalactic adventures is a lot more appealing than pre-teen in a forbidden romance with adult older woman who can't keep her clothes on around the underaged boy.
Listen, I love both characters, and I get that there are some things that are culturally acceptable in old Nihon that don't carry over to my side of the world in the United States.
But, if we're gonna tell more Maetel and Tetsuro adventures - which I really hope they do - can I make this my long distance request that we just make Tetsuro an adult now if we're all gonna accept Matsumoto's premise that they're universal soul mates in a romance fixed in Time?
submitted by TheHeirofDupin to leijimatsumoto [link] [comments]

2023.06.08 09:06 goldwoodbyboris Why You Need an Intervention Order Lawyer

If your circumstances have changed and an intervention order has been granted, and you would like it cancelled or revoked, this can be accomplished via legal advice. As this can be an intricate process, seek professional guidance before initiating this procedure.
An intervention order is a court appointment which allows someone to take one-time actions for someone lacking capacity, in contrast to Guardianship orders which provide ongoing management power of another individual's affairs. Legal advice
Legal advice refers to any advice or direction regarding an aspect of law which impacts an individual's rights and responsibilities, requiring extensive knowledge about law and careful evaluation. Legal advice is typically given by lawyers as it is considered professional services.
Intervention orders, sometimes known as Family Violence Intervention Orders or Domestic Violence Orders or Personal Safety Intervention Orders (PVOs), are court orders which impose certain restrictions and requirements upon people. Intervention orders may be necessary when someone alleges or fears experiencing family violence and needs protection against further incidents in their household.
Sometimes parties involved in an IVO application can reach an agreement on terms for a Full Order that allows the Magistrate to issue it without calling evidence from either party and allow applicants to opt-out of attending the Contested Hearing. However, should you wish to contest an IVO Application it is crucial that legal advice and representation are secured at any Contested Hearing as any violation could lead to criminal charges and imprisonment for up to 2 years. Representation in court
Family Violence Orders (FVOs) are legal documents designed to stop certain behaviors between two parties from taking place. An FVO may be issued by either a police officer or magistrate's court and can be made up of various conditions that include restricting contact via phone calls, emails or social media and prohibiting certain areas from entering certain properties or areas. An FVO may be issued either on the basis of police reports, witness statements or victim impact statements submitted as well as police report investigations conducted over time. It can include restrictions like restricting travel near someone's home/workplace/school as well as restrictions restraining them from approaching certain distances to certain properties; further restrictions like not entering certain areas in any direction etc can also be included as conditions; for instance it could restricting visits within certain distance from entering certain homes/worksites/school of another individual as well as restricting contact via telephone/email/social media etc.
An FVO may include restrictions on visiting one's children, and any violation is considered criminal offense. An FVO can be amended, varied, withdrawn or dismissed at the court's discretion if it conflicts with another Parenting Order; and under Section 68Q courts can revive, vary discharge or suspend an existing Parenting Order in accordance with its provisions based on what's contained within an FVO. It is wise to have legal representation present when appearing before court for an FVO hearing. Defending the order
Intervention order lawyer provide invaluable assistance in understanding both legal rights and processes as well as representing you in court to defend your case. They will cross-examine witnesses on your behalf and present legal arguments on your behalf before offering advice about the optimal strategy to employ for your particular case.
Representing oneself against an intervention order requires attending court and disputing allegations made against them. Although this can be challenging, presenting a strong defence is essential. You may need to call witnesses and produce evidence, although the standard of proof in family violence cases is much lower compared to criminal proceedings; magistrates only need be convinced of probable violence occurring on balance of probabilities.
Your son should think very carefully before accepting an order from the court, even if he follows them strictly. Even minor infringements could put him in contempt of court and result in jail time; it would be more beneficial for him to attend an appropriate course to learn how to control his anger and prevent future violent behavior. Enforcing the order
An intervention order (also referred to as an AVO or DVO) is a legal document that prohibits certain individuals from contacting each other or coming within close proximity of each other's homes or workplace. It may also prohibit stalking and harassment. Intervention orders can either be family violence- or personal safety-based orders.
Our lawyers specialize in handling intervention orders and can offer guidance, advice, and representation in court to protect your legal rights throughout the process. They can also help enforce any orders that have been breached.
Application for an intervention order can be an extensive and time-consuming process that often includes court hearings. Seek legal advice in order to protect your legal rights, build an effective case and represent you before the courts. In certain circumstances it may even be possible to cancel or revoke an intervention order should circumstances change since its creation.
submitted by goldwoodbyboris to article14 [link] [comments]

2023.06.08 08:58 letsexchange_io Top 5 Crypto Assets with a Deflationary Model

Top 5 Crypto Assets with a Deflationary Model

Crypto assets with a deflationary model refer to cryptocurrencies that gradually reduce their circulation supply, ensuring scarcity and higher value. Long-term investors usually seek these characteristics. A deflationary model also guarantees the digital finance industry will be balanced with crypto assets over time. In contrast, inflationary crypto assets increase their circulating supply over time through a minting or mining mechanism.
This article lists the top 5 deflationary crypto assets you might consider adding to your portfolio.

How Do Crypto Deflationary Models Work?

As explained above, a deflationary model ensures a crypto asset’s circulating supply decreases over time, leading to a growth in price. Most deflationary crypto assets implement a burning mechanism to remove part of their circulating supply from circulation permanently. To burn crypto assets, the development team sends tokens to a wallet address nobody can use. This way, users are incentivized to hold their tokens or coins for longer as they will get more valuable over time.
Other cryptocurrencies are hyper-deflationary, having an extreme deflation rate. In this case, the circulating supply decreases with great speed over time. To achieve an extreme deflation rate, a crypto asset can use various mechanisms, such as token burning (explained above), redistribution, and liquidity locking.
Redistribution refers to giving token holders a small percentage of each transaction to incentivize them to hold their assets for an extended period. For its part, in a liquidity locking mechanism, some of the token’s liquidity is locked in a smart contract. This way, token trading is prevented, generating scarcity and boosting the token’s price. Hyper-deflationary crypto assets can be high-reward investments, but they are also high-risk.

The Best Deflationary Crypto Assets

1. Binance Coin (BNB)

Binance Coin (BNB) is the native cryptocurrency of the largest exchange platform in the world, Binance. This coin is primarily used for discounted trading fees on the platform. Binance periodically burns BNB coins to reduce circulation supply and sustain the value of this digital asset. There was an initial maximum supply of 200 million BNB in 2017, and Binance aims to reduce the total supply to only 100 million BNB. To do so, Binance implements two coin-burning mechanisms.
The first one consists of burning a portion of the tokens spent on transactions. The second one is performed quarterly. Binance calculates the number of tokens to burn using a formula that considers the total number of blocks produced on the Binance Smart Chain (BSC). The formula also considers the BNB average dollar-denominated price during the quarter.

2. Chainlink (LINK)

Chainlink is a decentralized oracle providing off-chain data for smart contracts. The Chainlink network comprises a large open-source community of data providers, node operators, smart contract developers, and more. Chainlink has a limited maximum supply of 1 billion LINK coins. Chainlink implements a staking mechanism that decreases the circulating supply and boosts the LINK price to incentivize users to hold their LINK coins.

3. SafeMoon (SAFEMOON)

SafeMoon (SAFEMOON) is a deflationary cryptocurrency implementing token-burning and redistribution mechanisms. A smart contract deducts a 10% fee on every transaction on the SafeMoon platform. Of this deduction, 5% is redistributed among SAFEMOON holders to incentivize them to keep their coins. Another 2.5% is sent to a liquidity pool, and the rest is burned. There is a maximum supply of one quadrillion SAFEMOON coins.

4. Stellar (XLM)

Stellar is a decentralized platform enabling peer-to-peer (P2P) cross-border payments and asset transfers. The platform’s digital asset, XLM, is used as an intermediate currency for operations. It is also used to pay transaction fees. Even though the XLM supply increases at a fixed rate of 1% annually, the platform implements a fee-burning mechanism. The collected transaction fees are sent to a fee pool. After some time, some of these fees are burned to decrease the circulating supply.

5. Basic Attention Token (BAT)

The Basic Attention Token (BAT) and the Brave browser aim to revolutionize the advertising industry. Advertisers can buy advertising space using BAT tokens. Users can watch ads on the Brave browser and receive BAT rewards for their attention. These rewards are a portion of the payments from advertisers. The remaining part of the payments from advertisers is sent to a so-called growth pool managed by the development team. Some tokens in this pool are burnt periodically to decrease the BAT circulating supply. There is a maximum supply of 1.5 billion BAT.
submitted by letsexchange_io to LetsExchange [link] [comments]

2023.06.08 08:24 Due_Comfortable_6022 Am I the only one?

Am I the only nanny that will never understand Nannie’s that continue to stay in awful and extremely toxic working situations and the excuse being ‘I couldn’t imagine leaving my NKs though I love them so much’ or ‘they are basically like family and it would crush me not to see NK everyday’? (And I’m talking about the situations that it’s very clear the nanny is being taken advantage of and the parent is just lazy/greedy and their child would be in no danger if the nanny left).
I’ve read countless posts from Nannie’s talking about how they get paid a flat rate per week, and work insane hours to the point that their hourly is like $4 or less, and yet those Nannie’s still stay because of their deep care for NKs. Like where is the self preservation? or am I just heartless lol? I truly love my two NKs that I was with for 7 years, but I would never spend 9 hours a day, 5 days a week with them if I wasn’t being paid fairly. It’s just weird to me to think people sometimes jeopardize their own well being cause they are too attached to a child they are employed to provide care for… idk seems like it could be seen as kinda a boundary crossing in some situations?
again, I want to reiterate once more that I am not talking about any situations where the nanny feels like their NKs would be in any kind of danger or harms way if they left the job- I obviously get that is a very different situation. I’m talking about the situations where NPs are just shitty people and trying to take advantage of their nanny, and the nanny even knows it, but STULL doesn’t quit cause of their attachment to their NK.
For example-I saw a post today where the MB was trying to charge the nanny rent/utilities because the nanny ‘spent so much time at her house’- referring to the 10 hours a day the nanny is there to watch MBs children 🤣😭 like I’m sorry what???!! The audacity lol. But this nanny ended the post by saying she feels like she made a mistake by quitting and she wondered if she had done something wrong and can’t think about not seeing them everyday because they had basically become family (nanny, NK, NK).. ????? I honestly don’t even understand how she could’ve convinced herself she was in the wrong whatsoever lol. I wanted to comment asking if this is what Stockholm syndrome looks like?
Like fr I don’t understand but could never be me and I just wondered if I’m an anomaly here with this opinion hahaha
submitted by Due_Comfortable_6022 to Nanny [link] [comments]

2023.06.08 08:11 Learnbay_blogs How to Prepare for a Full Stack Developer Interview: Tips and Tricks

Have you ever heard the phrase "failing to prepare is preparing to fail"? This is particularly true when it comes to technical or Full Stack Interviews. Yes, it's easy to feel overwhelmed and underprepared for an interview if you don't prepare properly. However, you can boost your confidence and impress prospective employers with the right attitude.
In this article, we'll take a simple approach to help you prepare for your Full Stack developer interview. We'll go over everything from technical to soft skills and share tips and tricks to help you succeed. Whether you're an experienced developer or just starting out, our goal is to give you valuable insights and practical tips that you can use to prepare for interviews.
So, if you're ready to take charge of your Full Stack development career and set yourself up for success, let's get started!

A Quick Overview of Full Stack Development

Full stack development is a practice where developers work on a web application's front-end and back-end. This means they are responsible for designing and building the part of the application that users see and interact with (the front end) and the underlying systems and infrastructure that support it (the back end).
To become a full-stack developer, you must have many skills covering both front-end and back-end technologies. These include programming languages like JavaScript, HTML, and CSS, frameworks and tools like React, Angular, Node.js, and databases like MySQL. Apart from these, there are many other tools every full-stack web developer should master, which you can easily learn online.
So let's head to what the Full stack interview format looks like.

What are the Rounds of Full Stack Developer interviews?

Generally, the interview process for Full Stack Developer positions in learning companies can vary depending on the specific company and the role.
However, there are a few common rounds that you can expect:

Round 1 – Initial screening (Introduction)

This round is usually a phone call with a recruiter or HR representative. The purpose of this round is to check your basic qualifications and to understand your experience and expectations.
While this initial round may seem relatively informal, presenting yourself professionally and making a good first impression is still important. Be sure to speak clearly and ask any questions about the role or the company.

Round 2 – Technical assessment

You may be asked to complete a coding challenge, technical test, or online assessment in this round. This is designed to evaluate your technical abilities, problem-solving skills, and familiarity with the technologies and frameworks required for the job.
During this round, you may be asked to demonstrate your knowledge and experience with specific programming languages and development tools. The questions and challenges presented will likely be related to the job requirements and the company's technologies.

Round 3 – Technical interview

In the technical interview round, you will be asked more in-depth technical questions related to the technologies and frameworks used by the company. This round may include questions on programming concepts, algorithms, data structures, and system design. To prepare for this round, it is essential to brush up on your technical skills and review the technologies and frameworks listed in the job description.
During this stage, the interviewer will ask questions to assess your understanding of programming concepts and your ability to apply them to real-world scenarios. They may also ask you to write code snippets or explain how you would approach a specific problem.

Round 4 – Managerial interview

The managerial interview round is a crucial stage of the Full Stack Developer interview process. It evaluates whether you are a good fit for the company's values and goals. This involves meeting with a manager or team leader to assess your compatibility with the company culture and team. They may ask about your previous projects, team collaboration experience, and leadership abilities to gauge your suitability for the role.
Here, you should demonstrate your willingness to learn and adapt to the company culture and emphasize your passion for the company's mission and values.

Round 5 – HR interview

The final round of the interview process is usually with the HR representative. This round may cover your salary expectations, benefits, and the terms of the job offer. The interviewer may also inquire about your long-term career objectives and how you envision your growth within the company.
In this round, it is important to be clear and concise about your expectations while also showing enthusiasm for the position and the company. Be prepared to answer questions regarding the company's culture and values and how they align with your professional goals.
It'sPreparing well for these rounds, especially the technical assessment and interview rounds, is essential as they will test your core technical skills.

How to Prepare for a Full Stack Developer Interview – Tips and Tricks

While the candidate is familiar with every component of the tech stack, understanding concepts is more crucial than language, library, or framework specifics.
So, brush up on your HTML, CSS, and JavaScript knowledge. You should also have a good understanding of databases, web servers, and HTTP protocols.
Your full-stack developer interview preparation must include data structure fundamentals, object-oriented programming, string manipulation, and control flow. Rather than in-depth preparation, the main goal is to examine your ability to code with a rationale. Because most languages share comparable forms, it is not required to be fluent in all of them.
Practicing live coding problems is an excellent approach to preparing for full-stack interviews. Many firms include live coding challenges as part of the interview process, so you should be comfortable coding on the fly. Some numerous websites and apps provide live coding challenges, so take your time to find one that matches your level of expertise.
During Full Stack Interviews, employers will definitely test your problem-solving skills. Participate in online coding challenges and practice solving coding problems to prepare. In order to improve your problem-solving abilities, try using websites like HackerRank, LeetCode, and Codewars. You'll get more adept at solving challenging puzzles as you get more experience.
One key component of your preparation is to create a list of questions depending on the job position and the organization you are interviewing with. This will give you an idea of the types of questions you might be asked during the interview and allow you to prepare for them.
Some key topics you should focus on include building strategies and workflows, dealing with changing requirements, and handling low or sub-par product specs. Full Stack Developers are expected to have strong expertise and problem-solving skills in these crucial fields.
Once you have your list of questions, start rehearsing your answers. This will help you feel more confident during the interview and ensure you can effectively communicate your thoughts and ideas. To prepare for questions around building strategies, discuss how you approach new projects, the tools and technologies you use, and how you prioritize tasks and goals. For questions about workflows, you should be prepared to discuss how you optimize and improve workflows, manage timelines, and work with cross-functional teams.
Technical Interviews evaluate not only your technical skills but also soft skills such as communication, teamwork, and problem-solving. Practice these skills daily, and be prepared to explain them at the interview. Explain cases and examples of how you have used these skills in previous jobs and projects. Further, participating in online forums and debates is another way to hone your communication skills.
You will definitely expect to be questioned about your experience working on development teams and resolving different difficulties that emerge during the software development process, in addition to technical questions. Prepare a list of instances where you went above and beyond or overcame challenging problems.
It's essential to be familiar with the Full Stack Interview format of the company you're applying for. While some interviews can be done over the phone, others can be done in person or via video calls. Ensure you are prepared for the interview by knowing the format beforehand. (Refer to above for the interview format.)
Mock interviews are a great way to practice answering interview questions and get feedback on your performance. You can ask a friend or mentor to conduct a mock interview or use online resources like InterviewBit, Pramp, or Gainlo to practice.
Of course, making mistakes is a natural aspect of learning. Don't lose hope if you make a mistake or get rejected. Instead, seize the opportunity to grow from your mistakes and apply your learning. Spend time considering what went wrong and how to prevent it from happening again. Also, try to recognize your areas of weakness and progress. This will help you focus on areas where you need the most help. Take up online tests to pinpoint your areas of weakness and work on strengthening them.
Creating a portfolio of your work can be a fantastic way to demonstrate your abilities and impress potential employers. Include any projects you've worked on, code samples, and other related work you've done. Make your portfolio visually appealing and well-organized.
Remember to stay calm and confident throughout the interview. Take deep breaths and tell yourself that you have planned ahead of time.
Lastly, don't forget to be yourself. Keep in mind that employers are searching for a good cultural fit and technical experts. Be honest, authentic, and showcase your personality.
Recruiters just want to know who you are and what makes you unique among other candidates.

Bottom Line

So these were the main Remember that preparation is key for Full Stack Interviews. With the right approach, you can showcase your skills, expertise, and passion for the field and stand out from the crowd. Also, this is an exciting time in your Full Stack development career. By earning your certification from a full-stack web development course, you'll open up new opportunities and take your skills to the next level. So, take a deep breath, stay focused, and apply the concepts and methods to help you reach your Full Stack development career goals!
Good luck!
submitted by Learnbay_blogs to Ds_Ml_Ai [link] [comments]

2023.06.08 08:09 PatrioTech r/findareddit (539k followers) is joining the blackout!

findareddit is a large community that admins consider a foundational subreddit. We love Reddit and all we do is Reddit things, and we want what's best for the community. We believe these changes as they stand will be harmful to the wider platform, so we plan to join in the blackout pending further discussions with admins.
In addition, one of our core offerings at findareddit is our Subreddit Directory, which uses our custom bot to automate updating daily. We have updated our bot to cross-reference the ModCoord wiki list of subreddits with our directory and show a ⚫ next to subreddits participating in the blackout. If you have a bot-automated directory in your sub and want some starter code or help getting yours updated, feel free to reach out!
submitted by PatrioTech to ModCoord [link] [comments]

2023.06.08 07:52 ramenw2eggs Combined ACL MCL Tear

Hi everyone, I had a freaky accident when sparring no gi. MRI results came back today and indicates tear in both ACL and MCL. I plan to share my experience here live as I go through the injury 💔 and I also hope my experience could be of help for anyone in the community.
(It is currently the end of Day 3 as I am writing this post. I am 24, female, blue belt, living in the US, for reference)
Day 0: How it happened I was trying to take my partner’s back and they shut me down by shifting their body weight down towards me. Their butt landed on the outside of my knee - it snapped inwards followed by a pop. I collapsed in throbbing pain
Ice and compression was immediately applied when I was immobilised and on the mats. I was later sent to the urgent care. X-Ray indicates no bone damage.
My leg has no stability whatsoever. When I put minimal weight on it, it bends OUTWARDS. I cannot move without crutches (well I can skip around with one leg)
Went ahead and booked the earliest ortho availability covered by my insurance on Zocdoc
Day 1: Orthopaedic visit Doctor inspected my swelling and checked my range of motion against my healthy leg. His assessments was rupture in ACL and a tear in the MCL. They said an MRI is needed to properly diagnose the injury and to determine further actions. I.e. if surgery is needed. They ordered an MRI for me and said to wait for the insurance company’s approval.
Day 2: Insurance company approval I decided to call the insurance company to learn more about the MRI approval and it’s status. They put me on hold for over 10 minutes. But when somebody finally picked up the phone, I was told that a pre-authorisation is not needed for an MRI. Lesson learned was to be patience!! I scheduled an MRI appointment a week from then and informed the orthopaedist.
Day 3: MRI Since calling worked yesterday, I decided to call the imaging centre to see if they have any availability. They indeed have a slot today. I took it. Had some hassle removing all my jewellery but I showed up and got my MRI. The MRI itself took around 15 minutes. The imaging centre said results would be available in 24-48 hours.
Fast forward 8 hours, I already got my results via the patient’s portal. It is a ACL and MCL Tear. I am devastated. I scheduled an ortho appointment for two days later to discuss the report and next steps.
submitted by ramenw2eggs to bjj [link] [comments]

2023.06.08 07:39 WemixNetwork Temporary suspension of Xangle Live Watch related to Applepie Hard Fork

Temporary suspension of Xangle Live Watch related to Applepie Hard Fork

WEMIX Medium: https://medium.com/wemix-communication/temporary-suspension-of-xangle-live-watch-related-to-applepie-hard-fork-13bc44cf54bd
Cross Angle(Xangle), WONDER 5 of 40 WONDERS will proceed pre-node update for the WEMIX3.0 Applepie Hard Fork which will be held on June 14th. For smooth progress of the update, the WEMIX Live Watch page will temporarily be suspended for about 30 minutes today. Please refer to the Xangle Live Watch notice below for details
Temporary suspension date: June 8th (Thursday) 15:00~15:30 KST (30 minutes)
Xangle Live Watch announcement: Link
Thank you.
submitted by WemixNetwork to u/WemixNetwork [link] [comments]

2023.06.08 07:18 medrech React Native Development Services: How to Choose the Right Company for Your Project

Introduction: What is React Native and How Can It Benefit Your Business?

In today's digital age, mobile applications have become an essential tool for businesses to engage with their customers. With the increasing demand for mobile apps, developers are constantly seeking efficient ways to build high-quality applications that can run seamlessly on multiple platforms. This is where React Native comes into play. React Native is a popular framework that allows developers to build cross-platform mobile apps using JavaScript. It combines the best of both worlds by offering the performance of native apps with the flexibility of web development.
React Native offers several benefits for businesses. Firstly, it enables cost-effective development as a single codebase can be used to create apps for both iOS and Android platforms, saving time and resources. Secondly, it provides a smooth user experience with fast rendering and native-like performance. Lastly, React Native allows for easy code sharing, updates, and maintenance, making it a popular choice for businesses looking to develop mobile apps.

How to Evaluate React Native Development Companies - 5 Tips to Follow ?

When it comes to choosing a React Native development company for your project, it's crucial to select a reliable and skilled team that can bring your app idea to life. Here are five tips to help you evaluate and choose the right company:
  1. Experience and Expertise: Look for a company with a proven track record in React Native development. Check their portfolio and client testimonials to assess their expertise in building high-quality mobile applications. An experienced team will have the knowledge and skills to handle complex projects and deliver exceptional results.
  2. Development Process and Methodologies: Understand the company's development process and methodologies. A well-defined and transparent process ensures efficient collaboration, timely delivery, and effective communication throughout the project. Agile methodologies such as Scrum or Kanban can be advantageous for React Native development.
  3. Skill Set and Team Composition: Evaluate the skill set and composition of the development team. A strong team should include skilled React Native developers, UI/UX designers, QA testers, and project managers. Assess their qualifications, expertise, and ability to work collaboratively to ensure a successful outcome.
  4. Client References and Reviews: Reach out to previous clients or references provided by the company. Inquire about their experience working with the company, the quality of deliverables, adherence to timelines, and overall satisfaction. Online reviews and ratings can also provide valuable insights into the company's reputation.
  5. Communication and Support: Effective communication is crucial for the success of any development project. Ensure that the company has a responsive communication channel and provides regular updates on the project's progress. Additionally, inquire about their post-development support and maintenance services to ensure long-term assistance.

What Kind of Services Can You Expect from a React Native Development Company?

A reputable React Native development company can offer a wide range of services to cater to your specific requirements. Some of the key services you can expect include:
  1. Custom React Native App Development: The company can develop custom React Native applications tailored to your business needs, ensuring a unique and seamless user experience.
  2. UI/UX Design and Prototyping: The company can provide UI/UX design services to create visually appealing and intuitive interfaces for your mobile app. They can also create prototypes to validate your app's design before development.
  3. API Integration and Backend Development: A React Native development company can handle the integration of third-party APIs and develop a robust backend infrastructure to support your app's functionality.
  4. Quality Assurance and Testing: The company will conduct comprehensive testing to ensure your app's performance, usability, and security. This includes functional testing, compatibility testing, performance testing, and bug fixing.
  5. App Deployment and Support: Once your app is developed, the company can assist you with app deployment to the respective app stores. They can also provide ongoing support and maintenance services to address any issues or updates that may arise.

Best Practices for Choosing the Right React Native Development Company

To ensure a successful partnership with a React Native development company, consider the following best practices:
  1. Define Your Requirements: Clearly define your project requirements, goals, and expectations before approaching a development company. This will help you find a company that aligns with your vision and has the necessary expertise to deliver the desired outcome.
  2. Request Detailed Proposals: Ask the shortlisted companies to provide detailed proposals outlining their approach, timelines, cost estimates, and deliverables. Compare these proposals to make an informed decision based on your project's needs and budget.
  3. Conduct Interviews and Assess Cultural Fit: Schedule interviews with the potential development companies to get a better understanding of their team, communication style, and work culture. A good cultural fit ensures smoother collaboration and a better overall experience.
  4. Consider Long-Term Partnership: Developing a mobile app is not a one-time endeavor. Consider the potential for a long-term partnership with the development company for future updates, maintenance, and support. Choose a company that demonstrates a commitment to long-term relationships.

The Advantages of Hiring an Experienced React Native Development Company Vs. In-House Team

While building an in-house team for React Native development may seem like a viable option, there are several advantages to hiring an experienced React Native development company:
  1. Expertise and Specialization: React Native development companies specialize in mobile app development, specifically using React Native. They have a team of experienced developers with expertise in building high-quality cross-platform apps. Their focused knowledge and skills can lead to faster development and better results.
  2. Cost-Effectiveness: Hiring an in-house team involves significant costs, including recruitment, salaries, benefits, infrastructure, and training. On the other hand, a React Native development company offers a cost-effective solution as you pay for the development services on a project basis.
  3. Faster Time to Market: React Native development companies have the necessary tools, resources, and streamlined processes to expedite the development process. They can help you get your app to the market faster, giving you a competitive advantage.
  4. Scalability and Flexibility: As your project evolves, you may require scaling up or down the development team. React Native development companies can quickly accommodate your changing needs, providing the flexibility to ramp up resources when necessary.
Choosing the right React Native development company is crucial for the success of your mobile app project. By evaluating the company's experience, expertise, services, and support, you can make an informed decision that aligns with your business goals. Remember to consider long-term partnership potential and the advantages of hiring an experienced React Native development company over an in-house team. With the right partner, you can leverage the power of React Native to build robust, cross-platform mobile applications that drive your business forward.

#App #appdevelopment #mobileapp #application #mobileapplication #reactnative #appdevelopmentcompany
submitted by medrech to u/medrech [link] [comments]

2023.06.08 07:16 idislikethebears Can you please help me find my perfect bible?

Here are my requirements
Lots and lots of cross references. Color coded. Has lots of margin space so I can write in it a lot.
submitted by idislikethebears to Catholic [link] [comments]

2023.06.08 07:04 niad_04 12

  1. Digital Storage (Memory) 12.1. Why digital? The advantages of the digital systems over the analog systems are the reproducibility of the results and accuracy; the ease of design (no special math skills needed to visualize the behavior of small digital logic circuits); the flexibility and functionality; the programmability; the speed (a digital logic element can produce an output in less than 10 nanoseconds) and the economy (due to the integration of millions of digital logic elements on a single miniature chip forming low cost integrated circuit (ICs). 12.2. Digital Memory Terms and Concepts data – stored information address – the location of the data
tracks and sectors – physical location of the data random access – to address quickly and precisely a specific data location within the device sequential access – the function of the random access is not possible here writing – storing a piece of data to a memory device reading – retrieving data from a memory device read-only memory (ROM) – pre-written memory device, that does not allow the writing of new data read-write memory – pre-written or blank memory device, that allows to be re- written volatile memory – an electric power is maintained to the circuit non-volatile memory – no source of power is needed to maintain data storage random access memory (RAM) – volatile electronic memory read-only memory (ROM) – non-volatile memory integrated circuit 12.3. Modern Nonmechanical Memory A very simple type of electronic memory is the bistable multivibrator. Capable of storing a single bit of data, it is volatile (requiring power to maintain its memory) and very fast. The D-latch is probably the simplest implementation of a bistable multivibrator for memory usage, the D input serving as the data “write” input, the Q output serving as the “read” output, and the enable input serving as the read/write control line:
If we desire more than one bit’s worth of storage, we’ll have to have many latches arranged in some kind of an array where we can selectively address which one (or which set) we’re reading from or writing to. Using a pair of tristate buffers, we can connect both the data write input and the data read output to a common data bus line, and enable those buffers to either connect the Q output to the data line (READ), connect the D input to the data line (WRITE), or keep both buffers in the High-Z state to disconnect D and Q from the data line (unaddressed mode). One memory “cell” would look like this, internally: When the address enable input is 0, both tristate buffers will be placed in high- Z mode, and the latch will be disconnected from the data input/output (bus) line. Only when the address enable input is active (1) will the latch be connected to the data bus. Every latch circuit, of course, will be enabled with a different “address enable” (AE) input line, which will come from a 1-of-n output decoder:
In the above circuit, 16 memory cells are individually addressed with a 4- bit binary code input into the decoder. If a cell is not addressed, it will be disconnected from the 1-bit data bus by its internal tristate buffers: consequently, data cannot be either written or read through the bus to or from that cell. Only the cell circuit that is addressed by the 4-bit decoder input will be accessible through the data bus. This simple memory circuit is random- access and volatile. Technically, it is known as static RAM. Its total memory capacity is 16 bits. Since it contains 16 addresses and has a data bus that is 1 bit wide, it would be designated as a 16 x 1 bit static RAM circuit. As you can see, it takes an incredible number of gates (and multiple transistors per gate) to construct a practical static RAM circuit. This makes the static RAM a relatively low-density device, with less capacity than most other types of RAM technology per unit IC chip space. Because each cell circuit consumes a certain amount of power, the overall power consumption for a large array of cells can be quite high. Early static RAM banks in personal computers consumed a fair amount of power and generated a lot of heat, too. CMOS IC technology has made it possible to lower the specific power consumption of static RAM circuits, but low storage density is still an issue. To address this, engineers
turned to the capacitor instead of the bistable multivibrator as a means of storing binary data. A tiny capacitor could serve as a memory cell, complete with a single MOSFET transistor for connecting it to the data bus for charging (writing a 1), discharging (writing a 0), or reading. Unfortunately, such tiny capacitors have very small capacitances, and their charge tends to “leak” away through any circuit impedances quite rapidly. To combat this tendency, engineers designed circuits internal to the RAM memory chip which would periodically read all cells and recharge (or “refresh”) the capacitors as needed. Although this added to the complexity of the circuit, it still required far less componentry than a RAM built of multivibrators. They called this type of memory circuit a dynamic RAM, because of its need of periodic refreshing. Recent advances in IC chip manufacturing have led to the introduction of flash memory, which works on a capacitive storage principle like the dynamic RAM but uses the insulated gate of a MOSFET as the capacitor itself. Before the advent of transistors (especially the MOSFET), engineers had to implement digital circuitry with gates constructed from vacuum tubes. The enormous comparative size and power consumption of a vacuum tube as compared to a transistor made memory circuits like static and dynamic RAM a practical impossibility. Other, rather ingenious, techniques to store digital data without the use of moving parts were developed. 12.4. Historical, Nonmechanical Memory Technologies Perhaps the most ingenious technique was that of the delay line. A delay line is any kind of device which delays the propagation of a pulse or wave signal. The delay line “stores” data on a very temporary basis if the signal is not strengthened periodically, but the very fact that it stores data at all is a phenomenon exploitable for memory technology. Early computer delay lines used long tubes filled with liquid mercury, which was used as the physical medium through which sound waves traveled along the length of the tube. An electrical/sound transducer was mounted at each end, one to create sound waves from electrical impulses, and the other to generate electrical impulses from sound waves. A stream of serial binary data was sent to the transmitting transducer as a voltage signal. The sequence of sound waves would travel from left to right through the mercury in the tube and be received by the transducer at the other end. The receiving transducer would receive the pulses in the same order as they were transmitted:
The next major advance in computer memory came when engineers turned to magnetic materials as a means of storing binary data. It was discovered that certain compounds of iron, namely “ferrite,” possessed hysteresis curves that were almost square: Shown on a graph with the strength of the applied magnetic field on the horizontal axis (field intensity), and the actual magnetization (orientation of electron spins in the ferrite material) on the vertical axis (flux density), ferrite won’t become magnetized one direction until the applied field exceeds a critical threshold value. Once that critical value is exceeded, the electrons in the ferrite “snap” into magnetic alignment and the ferrite becomes magnetized.
Jay Forrester of MIT applied this principle in inventing the magnetic “core” memory, which became the dominant computer memory technology during the 1970’s. A grid of wires, electrically insulated from one another, crossed through the center of many ferrite rings, each of which being called a “core.” As DC current moved through any wire from the power supply to ground, a circular magnetic field was generated around that energized wire. The resistor values were set so that the amount of current at the regulated power supply voltage would produce slightly more than 1/2 the critical magnetic field strength needed to magnetize any one of the ferrite rings. Therefore, if column #4 wire was energized, all the cores on that column would be subjected to the magnetic field from that one wire, but it would not be strong enough to change the magnetization of any of those cores. However, if column #4 wire and row #5 wire were both energized, the core at that intersection of column #4 and row #5 would be subjected to a sum of those two magnetic fields: a magnitude strong enough to “set” or “reset” the magnetization of that core. In other
words, each core was addressed by the intersection of row and column. The distinction between “set” and “reset” was the direction of the core’s magnetic polarity, and that bit value of data would be determined by the polarity of the voltages (with respect to ground) that the row and column wires would be energized with. The following photograph shows a core memory board from a Data General brand, “Nova” model computer, circa late 1960’s or early 1970’s. It had a total storage capacity of 4 kbytes. A ball-point pen is shown for size comparison: 12.5. Read-Only Memory (ROM) Read-only memory (ROM) is similar in design to static or dynamic RAM circuits, except that the “latching” mechanism is made for one-time (or limited) operation. The simplest type of ROM is that which uses tiny “fuses” which can be selectively blown or left alone to represent the two binary states. Obviously, once one of the little fuses is blown, it cannot be made whole again, so the writing of such ROM circuits is one-time only. Because it can be written (programmed) once, these circuits are sometimes referred to as PROMs (Programmable Read-Only Memory).
However, not all writing methods are as permanent as blown fuses. If a transistor latch can be made which is resettable only with significant effort, a memory device that’s something of a cross between a RAM and a ROM can be built. Such a device is given a rather oxymoronic name: the EPROM (Erasable Programmable Read-Only Memory). EPROMs come in two basic varieties: Electrically-erasable (EEPROM) and Ultraviolet-erasable (UV/EPROM). Both types of EPROMs use capacitive charge MOSFET devices to latch on or off. UV/EPROMs are “cleared” by long-term exposure to ultraviolet light. They are easy to identify: they have a transparent glass window which exposes the silicon chip material to light. Once programmed, you must cover that glass window with tape to prevent ambient light from degrading the data over time. EPROMs are often programmed using higher signal voltages than what is used during “read-only” mode. 12.6. Memory with moving parts: ‘’Drives’’ Modern disk drives use multiple platters made of hard material (hence the name, “hard drive”) with multiple read/write heads for every platter. The gap between the head and platter is much smaller than the diameter of a human hair. If the hermetically sealed environment inside a hard disk drive is contaminated with outside air, the hard drive will be rendered useless. Dust will lodge between the heads and the platters, causing damage to the surface of the media. Here is a hard drive with four platters, although the angle of the shot only allows viewing of the top platter. This unit is complete with drive motor, read/write heads, and associated electronics. It has a storage capacity of 340 Mbytes, and is about the same length as the ball-point pen shown in the previous photograph:
An incentive for digital data storage technology advancement was the advent of digitally encoded music. A joint venture between Sony and Phillips resulted in the release of the “compact audio disc” (CD) to the public in the late 1980’s. This technology is a read-only type, the media being a transparent plastic disc backed by a thin film of aluminum. Binary bits are encoded as pits in the plastic which vary the path length of a low-power laser beam. Data is read by the low-power laser (the beam of which can be focused more precisely than normal light) reflecting off the aluminum to a photocell receiver. The advantages of CDs over magnetic tape are legion. Being digital, the information is highly resistant to corruption. Being non-contact in operation, there is no wear incurred through playing. Being optical, they are immune to magnetic fields (which can easily corrupt data on magnetic tape or disks). It is possible to purchase CD “burner” drives which contain the high-power laser necessary to write to a blank disc. Following on the heels of the music industry, the video entertainment industry has leveraged the technology of optical storage with the introduction of the Digital Video Disc, or DVD. Using a similar-sized plastic disc as the music CD, a DVD employs closer spacing of pits to achieve much greater storage density. This increased density allows feature-length movies to be encoded on DVD media, complete with trivia information about the movie, director’s notes, and so on. Much effort is being directed toward the development of a practical read/write optical disc (CD-W). Success has been found in using chemical substances whose color may be changed through exposure to bright laser light, then “read” by lower-intensity light. These optical discs are immediately identified by their characteristically colored surfaces, as opposed to the silver-colored underside of a standard CD
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2023.06.08 06:49 DecutorR AMA dev team answers compilation

Compilation of all unedited questions and devs answers from DBD Dev Team AMA - June 07th 2023:
Q: In the past, the team had stated that there would only be human/humanoid killers in the game. Obviously with the Stranger Things license, a killer really could not be humanoid, especially given the seasons released at the time. However, with the release of Dredge and now Singularity, we have now gotten a few original monstrous killers. What changed with the design philosophy of DbD that allowed this to happen, and can we expect further creative visual designs like them in the future?
A: Well well, I'm not saying this is a lie, but the fact we said we would only do humanoid was not a design philosophy but more because of technical/scope limitations at that time. If you've been with us for a while, you probably remember us saying we'd put Christine (the car) and Cujo (the dog) in DBD if we could. Every worthy bloodthirsty creature has a space in the world of The Entity!
So what allowed us to do so? We levelled up! The team is bigger, more experienced all thanks to the growth of the community of course! Characters with different structures are definitely going to happen again as we continue to explore more possibilities in DBD.
Q: Whatever happened to the promised Twins rework? It was talked about to be the next killer update after Legion/Ghostface though we haven’t heard anything about it and afaik Twins are still plagued by many bugs as well.
A: Due to limited space in each release and the unexpected complexity of the update needed for the Twins, the update has been delayed a LOT longer than we wanted. :D However, it's been designed and we are working on releasing something in early 2024.
Q: Hi! Glad you guys came by to answer questions. My question in particular is about map design. I primarily play killer, and sometimes it feels like the outcome of a game is decided before it even starts depending on what map I end up on. Either when chosen via offerings or by RNG.
When designing maps, what, if anything, is done with structure and layout to make maps fair for both sides?
A: The intention when we create maps is not to favor one side more than another.
This is why we currently want to rebalance the maps. We are using data collected and feedback we get from the Community. We have started in the last year to rebalance the maps and we are going to continue and be active when it comes to maps that already exist and same with newly released maps. We want to bring the best experience for everyone to enjoy.
Example: the Raccoon City Police Station , split, the update in the Junkyard and soon Farm maps.
Q: What was the real reason you removed Maurice initially? 🤔 I know it’s a pretty unserious question but I’ve always been curious.
A: Honestly, when Peanits saw The Dredge's lobby animation with the suspiciously familiar-looking horse head flopping out, he jumped on the opportunity.
He posted that animation on our social channels with a caption that read "MAURICE NOOO" and the community's reaction was immediately huge. So much so that we decided to to push the joke all the way, removing Maurice from the game. And the rest, as you know, is history.
Q: What is it about the new survivor, Gabriel Soma, that makes him stand out from his fellow survivor cast?
A: Gabriel is purposefully designed so that most of us can relate to him, even though he lives in a time period that is very otherwordly to us.
The hardship he faced (even before going in The Realms of The Entity), his resolve and resourcefulness make him a fun character to play. Gabriel is also our first survivor from a possible future, making his wardrobe quite unique and pretty cool if you are into sci-fi pants and space shirts.
His story is not over, there are more unrevealed truths about Gabriel. And he's very good looking: Shirtless Gabriel when?
Q: How long, from concept to release, does it take to design a full killer? Not including perks, survivor, or map, but just the killer and their power?
A: It fluctuates (depending on the weather!) but in general about 11-12 months overall from start to finish.
Q: Thanks so much for doing this AMA, and happy anniversary!
Out of curiosity, were there any other concepts that the team was considering as powers for the Singularity before deciding on biopods, or was this what they set their sights on right away when brainstorming?
A: The Pods were in the concept from the beginning.
Originally, the Killer had two mechanics it could use: One involved shooting the Pods to teleport to Survivors and the other one allowed it to shoot Survivors to teleport them to its location.
Ultimately, it was deemed exceedingly disorienting on the Survivor side so we removed it and brought back more opportunities for the killer to Teleport later in the creation process.
Q: Are there any plans to rework or change freddy in any way?
A: I can't give you any super-secret details but I can tell you that he's on our radar for killers to update.
Q: Has there ever been any thoughts on adding alternative game modes or queues? Of course this would be a massive undertaking but I'm curious if it's ever been given any real thought. A ranked mode or mode with different rules like draft picking perks or anything honestly would be really cool to see.
A: It's an idea that has always been in the back of our minds. I can confirm this is something we are actively prototyping. We plan on starting small and doing game modes as limited time modes and building up from there. We are hopeful that we'll have more to share with you all later this year!
Q: With the seemingly new trend of original/licensed survivors getting lobby voice-lines, can we expect to see this implemented for previous survivors aswell? So survivors like Dwight, Meg, Claud, David etc.? And would this include the possibility of original survivors interacting with each other similar to the Resident Evil survivors and Renato/Thalita?
A: Never say never. DBD is a game in constant evolution and past content is still living and evolving with it :)
Q: Has it been considered to clean up some the more usless offerings on the bloodweb such as the ones that only slightly buff bloodpoints?
A: We are actually exploring the offerings and their system as a whole right now on the design team! I can't give you any hints about what might be changed or where we might end up yet, but we are exploring new effects and actively designing ways to make this system better overall. :)
Q: will mobile cosmetics be ported in anytime soon?
A: We will start porting some mobile cosmetics over, starting sometime in the next year.
The first batch will be small, with just 4 outfits (2 killer, 2 survivor). Also worth noting they won't be a 1:1 port. We will make some small colour and/or texture changes before being brought into Dead By Daylight.
Lastly, to manage expectations, there will be some mobile outfits that never get ported over.
Q: Is there a reason more survivor emotes haven’t been added yet? It feels like a no brainier since you could make a fortune from selling them and it’s not like it’d break immersion since this game is long past that point now (look at some survivor and even killer cosmetics)
I feel like even small things which could be sold like hand gestures and stuff would be such a nice addition with time however things like dances would be amazing, even better if killer could do them at some point
A: Survivor emotes was an idea we played with many years ago. We even got so far as to implement a few of them in a prototype build. Unfortunately, we found them to often either break immersion, or encourage negative gameplay behaviours. For that reason, we haven't revisited the idea for a number of years.
Never say never, but survivor emotes certainly won't be coming anytime in the near future.
Q: Was there anything noteworthy that stuck out to the team when designing The Singularity? I love his design and I would like to get to know more about how he was designed.
A: It was a weird concept and not an easy sell as a great power originally.
(it sound bland on paper)
Although while prototyping we managed to make the pods usable in chases and realised their versitility, that is when it started to shine.
We could see how much fun and potential there was in the concept.
Q: The mori for the Singularity is probably the most that a survivor has been actually maimed. It's brutal, disgusting, and I absolutely love it. However, it has been previously stated that moris have to avoid actually doing too much damage to a survivor's body for various reasons. Is this still within those limitations, or did something change that allows the team to make more brutal moris? And can we expect the possibility for some more of that brutality in the future?
A: We're glad you loved the mori, we do too, it was a blast to create! On the level of brutality and gore, there is one thing that we keep in mind except for the actual technical/scope feasibility of an idea. One of DBD's core pillars is that we want to be an horror that is accessible to all. This means many things for different facets of the game, but in this case it means that some brutal actions and level of gore may make the game inaccessible in some regions! We don't want that.
Q: Will there be any plans to have more diversity in body shapes of survivors? Would love to see some more plus size representation
A: Inclusivity and representation is very important to us. Body shapes and height is quite challenging at the moment due to technical limitations and gameplay components / metrics. Thank you for letting us know that this is important to you, every voice count.
Q: Are there any plans to make Custom Games easier to set up for tournaments and other events?
It's been years since the introduction of "Custom Matches" and we haven't really had any new settings since. Options to limit item & add-on rarities, options to enforce non-duplicated perks on all Survivors, better spectator controls, etc... Any of these things would REALLY help to make DBD events faster to set up and more viewer-friendly.
A: This is a topic that has recently made it onto our radar, and one we can clearly see the value in. The Custom Matches features has been left untouched for far too long. Unfortunately, it's still too early to give an ETA on when you could expect to start seeing some of these improvements in the game.
Q: What caused the sudden shift to add more clutter and obstructions into the new maps and reworks? In my experience it causes nothing more than frustration for both sides.
A: Hey great question! As clutter you might be referring to two different things, so I'll do my best to answer both meanings.
1- Clutter as in more objects making navigation more difficult. As our team grew during the graphical rework, a lot of details were added to make the maps richer. Lots of lessons were learned during those days (and we are still learning) on what elements and metrics makes it difficult for navigation. Our level design team is actively working with the environment artists to make sure each asset found in a map (colliders, vegetation, etc), especially when it comes to navigation, follows game metrics.
2-Finding objectives/visual clutter - As the graphic fidelity evolves in DBD so does our gameplay need to evolve in terms of visual elements, which have not always followed. We are looking into that one now. The idea is to have level of priorities in how easilly perceivable elements are on the screen. This pass will make gameplay elements POP compared to the details that are great, but less important to manage your objective.
From the level design perspective, we are in the process of addressing the clutter issue. the focus is clarity, readability and navigation. We had this issue with the Toba Landing in PTB and are addressing that in next week's release. We will revisit all maps and themes and make sure it makes sense for everyone.
Q: Regarding individual killer balance, will you start taking feedback from people who have spent countless hours playing them? If at least to see what they want out of their killer without being unbalanced.
A: Our external playtesting methods and processes involve a large variety of player types, all of which range widely in skill level & experience in the game.
Veteran players with many hours in DbD have super valuable feedback, especially when it comes to breaking our rules and exposing balance issues.
It's important to point out though that beginner, intermediate and casual players also have important contributions & insights to share that we need to also take into consideration and use to balance our designs.
Q: Thanks for doing this AMA.
In the recent public test build, you guys tested out a buff to Pyramid Head which gave him the ability to torment survivors hit by Punishment of the Damned. You guys understandably walked back this buff as it allowed for some unfun situations for survivors. In the following developer update, you revealed the reason for testing this change was that you were looking for additional ways to let Pyramid Head apply torment. This would lead me to believe that the balance team has been looking to buff certain elements of Pyramid Head's kit.
I also would be kicking myself later if I did not take this opportunity to mention his addons. Pyramid Head's addons, aside from the range addons, do not feel like they impact his gameplay much at all when compared to other killers. His iridescent addons, while unique, are too restrictive in their requirements to get much value out of them. If you're looking to do something to Pyramid Head, which is the impression I got from the recent PTB, it seems that the addons would have been the first thing considered.
So can we expect any more attention for The Executioner going forward, or are you happy with the spot he and his addons are in?
Thanks again
A: You are correct that we initially wanted to change Executioner because we believe he can be improved. :) That hasn't changed and we still want to release an update for him in the future. Your suggestion about looking to the add-ons is noted!
Q: Any updates on console to pc cross progression?
A: There's currently no further update unfortunately. We know it's something desired by the community as a whole but we cannot say if/when it will ever be able to be implemented, other than on the platforms we've already confirmed.
Q: What’s the meaning of life?
A: 69 - Mandy
420 - Andre
A great Monty Python movie. -Michael
s̵̘̀à̷̟̭̀̆̏t̶͎̀̾͛͝ǐ̴̘̗͇̜̝͘a̴͉͂̌̒̿͝t̶͍̺̻̾e̷̥̦̔̇̽ ̸̨͇̩̎͗̒͆͠h̵̲̘̫̹͉̀ŭ̵̺̽̎ṇ̴̈́g̵̦̞͆̀̆͊͛͜ȩ̵̤̽̚r̴̛̤͚̘̍̽͝ - Unknown?
Q: New unique items for survivors?
A: It just goes to show how brilliant minds think alike - we've been discussing this very recently! No concrete plans as we're still very early in the process, but we are talking about when and how we could put out some new items in the future. Plan on it (at some point)!
Q: As the game continues into its 7th year, I think the community deserves an official comment from the devs on the flagship killer, the Trapper. The character who is on most, if not all advertising, and is perhaps the most recognizable killer in all of Dead By Daylight’s original roster has been the worst killer in the entire game for years, by an increasingly significant margin. Unlike any other killer in the game his power requires full minutes of setup, can be easily countered by good communication, and depending on the map can just entirely cease to function due to no/sparse/thin grass. Most new maps released in recent memory have no grass whatsoever, and are so large that it can add an additional minute or two just retrieving your power, which again, no other killer has anything close to that level of setup time.
All of that to say that for the Trapper, things just seem to get exponentially worse with every update. Does the dev team have any plans on reworking or updating the Trapper, which in my opinion he desperately needs? Or will he stay the undisputed worst killer for years to come?
A: I hear you. It's been a topic of conversation across our teams, but at the moment we do not have significant gameplay updates planned for Trapper. Partly because our data shows that his kill rate is pretty much where we want it to be (on average, even at high MMRs) but also because he holds a very important role as one of the simplest and easiest killers in the game. He's great for onboarding new Killers and we don't want that to change too much.
That said, we do have a small but very fun update in the works for our terrifying flagship killer! Those of you who watched the Anniversary broadcast may have seen the segment about the Naughty Bear Legendary skin coming for Trapper (which will have its own unique Mori). This will ship later in the year, along with a killer update.
Q: Can you please hide survivor prestige levels until the end of the match? A lot of killers target and harass high prestige survivors
A: Harassment in game is a topic we are always looking for more ways to tackle, and this has been one of the ideas we've been discussing for some time. I'm going to use this question as an opportunity to re-ignite the topic and opened a new Jira request for it today.
Q: All I have to say is thank you making this game because without it, we would not have this unique community
A: Thank you for being a part of it! We feel really grateful to have such an engaged, creative, and supportive community of players.
Thank YOU, you are the Legends!
Q: In the past, the team has stated that maps take by far the most development time out of anything else in the game. How long does it usually take to make an original map such as Toba Landing/Dvarka Deepwood, from concept to completion? Also, how difficult is it to modify maps once they are in the game, such as adjusting the strength of loops, changing tile spawn logic, or even changing the size of the map?
A: To answer your first question: Depending on the style of the map, it can take up to 6 months to create.
When it comes to updating and modifying existing maps, we collect data non-stop and are always investigating player concerns. To use Toba Landing as an example, player feedback during the PTB helped us identify & implement certain adjustments on loops and map visibility that will be going to Live servers.
Q: For original chapters that take place around different nations (Chile, Japan, Brazil, among others), and even around different periods of time, what’s the process like for the research and implementation of different elements to properly represent that in the lore and even inside of their respective maps?
A: Inclusivity and diversity is always top of mind for us, with a focus on making sure the representation we have in the game is as accurate as possible.
We have multiple steps in our creation process that ensure due diligence in this regard: internal & external consultation with regional partners, extensive research, and immersion are some of them.
A recent example would be with Thalita & Renato characters' cosmetics, which were designed by our very own Brazilian artist!
Fun fact: She's the one who thought of including the Caramelo tattoo on Renato's arm :)
Q: Is there going to be an update where survivors can always recover from the dying state (like the one-off with Unbreakable)? Think I remember reading about that once. Cheers.
A: I can tell you're dying to know. (sound of crickets) Nevermind...
No, we are not planning on making that part of the base game.
If you are referring to the Finisher Mori, we tested that in the PTB but it was an early prototype test. There was a lot of feedback and we are still working on that feature, but again - we are not planning on putting Unbreakable in the survivor base kit.
Q: Can you tell us a bit about the process the team goes through when deciding to nerf/buff an addon?
It feels so frustrating seeing certain addons getting a nerf for being popular (e.g. Twins: Toy Sword, Nemesis: Marvins Blood, Hillbilly: Engravings) when other addons are so weak/situational they are rarely worth using.
A: This is a question that has been considered heavily within our design team in recent months. We are continually learning where our priorities need to be when it comes to live balance and our process is changing as a result. Recently we have shifted to an approach that rests on three foundations:
Design Intent
Community Feedback
Data and Statistics
We watch for issues on all three of these fronts and prioritize from there. We are also cautious about vetting our changes with the community management team to get a read on how our updates will be received before release.
Some decisions (especially those based more on data or design intent) may not always be 100% clear for everyone, and that's okay. That said, we want to be attentive to the needs of our community and what will be most healthy for the game longterm.
Q: Admist the PTB testing there were a few concerns regarding Made for This, particularly in regards to its interaction with Hope allowing survivors to keep pace with 110% killers like hag during the endgame.
Is this something the team is aware of, and will they be continuing to monitor Made For This for balancing purposes when the chapter is live?
A: We are aware that Made for This has had quite an impact.
We're going to be watching out for feedback and data once the community has opportunity to test this.
We already have plans to address Made for This (like we had for Hyperfocus) if and when it becomes a problem.
Q: Will you ever expand the daily rituals to give 1 survivor and 1 killer daily each day? Also would weekly or monthly rituals ever be added for a bigger payout? Thanks.
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system.
Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
Q: How does the Entity choose it's victims? Both survivors and killers.
A: Who knows!
Meatier alternative - No one knows how The Entity or why The Entity or even when The Entity? Maybe darkness in the life of the survivors and killers grab Its attention, or maybe its the other way around, maybe its the Entity's attention that makes their lives miserable. Or maybe its random! Who knows.
Spicy Alternative- The Entity works in mysterious ways.
Q: Will the black bubble after hooking someone be adressed soon? I like the effect, but in a ton of scenario's I cannot see if the killer is going towards me, even with the effect of kindred.
A: The intention of the bubble's design is to hide the Killer's exact position after a Survivor's been hooked.
However, it is an old design so maybe it's time for us to review if its use and appearance are still ideal.
Q: Will there be a shift away from relying on pure statistics and instead listening to experienced players more/qualitative feedback in general?
The statistics based approach for balancing has been a huge pain point the past 7 years.
A: While data is crucial in balancing in general, it is not a substitute for player or design feedback.
Our approach to balancing is a bit more complicated than this, and I can say it does not solely rest on game design.
Q: Is there any discussion regarding raising killer FOV (or a FOV slider) to help reduce motion sickness for those effected?
A: Short answer: Yes!
Long answer: we have a design that is in development and the release date is in our field of vision. You can expect to see something later this year or early next year.
Q: Are there any plans to update earlier licensed killers (Shape/Cannibal/Nightmare/Pig) with their own music tracks as has been a trend with other killers as of late? Given Ghost Face being licensed and receiving a unique chase theme last year, there's been confusion regarding this. Thank you!
A: We would love for all the killers to have this feature, nevertheless licensed content will sometime have limitation out of our control. We might get a track for all of them at some point, but no promise. Shape already as a unique music track! So enjoy that in the meantime!
Q: I think many people would agree with me in saying that HillBilly needs some addons adjusted. But also, why is the overheat mechanic still a thing? It's pretty much a "non-factor" and there are addons to increase the overheat limit anyway.
A: I feel you. Billy occupies a squishy (albeit violent) place in all of our hearts, and we've been working on him! An update has been designed for our Billy-boy (including addons). No specific date planned for implementing this just yet, but you can expect news from us sometime in the next year.
Sharpen your chainsaws.
Q: What's the process for figuring out general balancing and new perks as the game continues to add in new killers and survivors?
A: The process is naturally data-informed, but the major part lies with the design team, who is aware of what comes next, whether its perks, killers, or any other feature that will impact gameplay and balance.
In short, if a perk is both ubiquitous and powerful, it probably needs to be addressed in the near future.
Q: Do you think we can get outfits based on the later Halloween movies, or does the copy right prevent that from happening? I’ve been wanting an older Jamie Lloyd from Halloween 4 to get in as a legendary skin so bad, I made a petition about it and even asked the actress herself about it. Link to the petition and video
A: Thank you for your passion and dedication. Indeed, working on getting licenses can be a challenge!
Q: Question for the art/design team: in the lore for Hux and Gabriel, it mentions that Gabriel damages Hux pretty severely directly before they are taken into the Fog, with flesh melting off his frame. Is the look for The Singularity we see in game the result of that damage, or is that pre-facemelt? If it's the former, is there any chance we might see Hux's original, "perfect" design he had for himself as a skin? Or was the lore even fully complete while you all were working on his design?
A: Hux's look in the trials is post-melt incident! We wanted to make sure we offered a good level of body horror with this character. We might see its "prime" look later, but keep in mind that even this would be horrid, The SIngularity is using flesh in a very wrong way.
Q: Could you guys do something like a shirt related to Puppers in honour of him and what he brought to the DBD community?
A: Puppers' passing has been a huge loss for our whole community and has been deeply felt here on the team.
We have seen the discussions amongst players on how best to remember him and honor him, and we've been following it closely, and have been similarly discussing it within the team. While we have a strong desire to do something, it's simply too soon right now to say what we might be able to commit to.
Q: Deleted question.
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system. Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
Q: Is it possible to get new moris for killers as a customization option? Not just tied to a skin.
A: Cries in Backlog
  • Justin
Q: Why has the map team not advanced substantially in the balance department in the past few years? The community has been clear in that the maps are unbalanced,yet it seems the dev team simultaneously understands the issue i.e Nerfing Eyrie yet released Red Forest 2.0
A: We began the work some time ago, but recently the speed at which we're able to push it forward has been greatly improved thanks to new hires & resources on our team. Now, we're able to tackle urgent day to day tasks while simultaneously making regular progress on live balance for existing maps.
Regarding the Eyrie of Crows, the intention of our balancing efforts there was to address how strongly Survivor-sided it was. We're still monitoring the results though (data and feedback) and we wont hesitate to go back for more tweaks if we feel that they're needed.
When it comes to Red Forest, we frankly just didn't have the ressources at the time for the scope of work required. Now that we do, I've scheduled an update for both Mother's Dwelling and Temple of Purgation that will hopefully address player concerns.
Q: Any plans on improving daily rituals? A permanent 60K BP instead of the 30K we're getting now and the ability to choose between survivor or killer rituals would be nice
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system.
Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
Q: The Swamp realm had a unfinished map featuring a village structure, as well as the Bloodwillow tree from the artbook, possibly related to The Wraith back when he was still part of the Swamp Realm. Is there any plans in the future to bring this map as a playable one in Dead By Daylight, maybe with a visual upgrade of The Swamp?
A: The tree will eventually make its return to The Swamp.
However, at the moment, we're focusing our efforts on bringing visual & gameplay updates to existing maps. In The Swamp realm specifically, we're going to remove the generators in the corners of tiles, as well as some elevations that don't have a significant value add gameplay-wise.
Q: The Skull Merchant is a polarising character currently. Are you happy with how Skull Merchant turned out? Do you plan on any future revisions for her?
A: Skull Merchant has problems on live and we are very aware of that. We feel the killer is fun and interesting in general, but there are some unfortunate playstyles that make her kit frustrating to play against. 2 things to say here:
She is getting an update. We are currently trying to determine when that can go out - stay tuned. 2. Her most oppressive games tend toward the 3-gen strategy. This is problematic in our game as a whole, but especially against certain killers (Skull Merchant being the most egregious). We are currently working on a systematic solution to deal with 3-gen games, which will ALSO help with playing against the Skull Merchant.
Q: Will BHVR fix the visibility issues? My girlfriend is color blind and cant see most colors (no the color blind features don’t help her) so it’s a bit depressing for her to realize that she’s at a significant disadvantage when playing the game. Even for me its hard to see sometimes!
A: We are definitely ramping up our attention to accessibility in our game. It's unclear if/how we will adjust our support for colorblindness in the near future, but I can say we have a dedicated UX designer heading up our accessibility efforts and you can expect to see more accessibility-centered features coming out in the future.
Q: Are we going to have sales on characters by the iridescent shards in the anniversary
A: I'm not supposed to say, because it's a secret. But yes.
Q: The Shrine of Secrets is used as a way to make all perks accessible to players who do not want to spend additional money for the game other than the cost of the base game, but with over 200 perks in the game now, that system is not a reliable way to acquire specific perks. This leads to arguments that players who are willing to pay extra are given an advantage over others since meta perks can be locked behind that paywall.
What are your thoughts on replacing the Shrine of Secrets with a menu of teachable perks that can be purchased at-will for the same price they currently cost on the Shrine? What are reasons that a system like that would not work?
A: I can definitely say that the problems with the Shrine are no secret.
We are very aware that the system needs an update, however it remains on the backlog for now, which means its on our radar but not being actively worked on yet. We will hopefully get to it sooner rather than later.
Q: Are there ever plans to make totally new maps but with the same realm as old locations?
I’d love another map that uses the Snowy theme of Ormond.
A: That's absolutely something i would love to do.
We don't have any plans to do so yet, but i'd love to add maps on a few existing realms. Ormond for sure, Grave of Glenvale comes to mind as well.
Q: Are there any plans to unlink currently linked sets for original characters?
A: Short answer: No.
Long Answer: Original characters cosmetics are locked for technical reasons. Having them mix and match would cause bugs and a variety of clipping issues or gaps in their modesl at the waist or neck lines. Unfortunately, for these reasons, we have no plans to make them unlocked in the future.
Q: The amount of representation the game gets is great.
But when will we get Ace Visconti actually represent Argentina?
A: Hey, good point! We've had a lot of fun with Ace's personality and used it as the main driveinspiration for his outfits. Some Argentinian representation would be great!
submitted by DecutorR to deadbydaylight [link] [comments]

2023.06.08 06:48 extravagantleo Need help moving on.

I will try my best to keep this short and to the point, but just in case...
TLDR: I need some advice on how to move on from a guy I've liked on and off for 4 years.
For clarification purposes, I will refer to the guy as 'J'.
I've known J for ~4 years now and was attracted to him from the first time I saw him. We were becoming friends and I started catching feelings, but then him and my brother became best friends and covid + lockdown happened.
Fast forward 2 1/2 years, we became coworkers (we being me, J, my brother, and a mutual friend of ours), started spending a lot of time together, hung out outside of work, and I started catching feelings again. Looking back, I obviously read into things, but at the time, I was fairly convinced that he must have some sort of interest in me: he would text me back right away even when in the middle of playing video games, in a group hangout when I briefly mentioned a guy I was talking to, J told me I must not be interested because I supposedly hesitated when he asked me if I liked the guy, we took pictures together, he told me to just come visit him when he went overseas instead of sending care packages, and then one final thing that really made me think there was a chance...
On my last day of work, we hung out in a group setting after getting off of work. One of the girls spilled alcohol next to me and before I even reacted, he had come from across the room to ask if I was okay, tell my brother to get some paper towels, and searched through the room to find something to clean it up with. Before parting ways for the night, we hugged and he told me to contact him often when I went back to school.
A few days later, my brother and I went back to work to get our checks and J happened to be on break. My brother left to use the bathroom and I sat down across from J who had previously been sitting on his phone and eating. I was sitting sort of sideways with my legs crossed and when I went to move my foot, accidentally hit his and realized that we were literally sitting identically. When I say he mirrored the way I was sitting, I mean it was mirrored from head to toe. (this is the "thing that really made me think there was a chance" pathetic, I know.)
Seeing as the name of this post is "need help moving on", obviously something happened, right? Yeah, so I went back to school for spring semester and here's why I know it's not mutual and also why I can never face J again (probably). I got pretty wasted on a night out, had been texting him a couple of times throughout the night-- spelling mistakes galore-- and then we called when I got back to my dorm. I had no recollection of what was said in this call until two weeks ago when my friend who had been with J at the time I called told me what I had blacked out. Apparently, while I didn't explicitly tell J that I liked him, I apparently asked him why he thought I called him when I could have called other close guy friends of mine. I feel like this is obvious in and of itself (dumb drunk me lol), and J, being quick to pick up on things, caught on and texted the two friends he had been drinking with to help end the phone call. It might be worth mentioning that I completely stopped talking to J after this phone call because I was embarrassed that I couldn't remember, and anxious that it had been an embarrassing conversation.
I may read into things and I am a drunk tester, but I'm not stupid: he never had feelings for me then or now. Unfortunately, he will always be in my life as long as my brother and him are friends, and truth be told, I have yet to get over these feelings I have for him.
SO if anyone has any advice, like any at all, I would highly appreciate it. I've embarrassed myself enough anyways, now I just want to move on but I'm not sure how to begin doing that.
also, if anyone has any advice on how NOT to be a drunk texter (because it is an unfortunate habit of mine) please let me know because I have truly embarrassed myself enough for a lifetime. LOL.
submitted by extravagantleo to offmychest [link] [comments]

2023.06.08 06:28 Preetham-PPM Guys, I have studies all this Math, is this enough to get AIR 1 in International Math Olympaid?

A Categorical Manifesto
A Concise Course in Algebraic Topology
A Cubical Approach to Synthetic Homotopy Theory
A History of Western Philosophy
A Polarized View of String Topology
A Survey of Cohomological Physics
A crash course in topos theory -- The big picture
A mechanization of the Blakers-Massey connectivity theorem in Homotopy Type Theory
A string diagram calculus for predicate logic
AbMon > history
Abstract and Concrete Categories
Adjointness for 2-Categories
Adjointness in Foundations
Airy function
Algebraic Homotopy
Algebres enveloppantes
Ambidexterity in K(n)-Local Stable Homotopy Theory
An Essay on the Foundations of Geometry
An Exercise in Kantization
An Introduction to Homological Algebra
Analysis Situs
Archive for Mathematical Sciences & Philosophy
Australian Category Theory Seminar
Banach algebra
Banach ring
Banach space
Bartel Leendert van der Waerden
Basic Bundle Theory and K-Cohomology Invariants
Beiträge zur Begründung der transfiniten Mengenlehre
Bol loop
Boole -- The Laws of Thought
Bordism, Stable Homotopy and Adams Spectral Sequences
Borel summability
Bruck-Toyoda theorem
Calculus of fractions and homotopy theory
Calculus on Manifolds
Categorical Homotopy Theory
Categorical dynamics
Categories and Sheaves
Categories for the Working Mathematician
Categories in Continuum Physics
Categories, Allegories
Category Theory in Context
Catégories Tannakiennes
Cauchy integral theorem
Cellular Cohomology in Homotopy Type Theory
Center for Quantum and Topological Systems
Characteristic forms and geometric invariants
Chiral Algebras
Chiral Nuclear Dynamics
Chromatic Homotopy Theory
Chu construction
Classification of continuous maps of a complex into a sphere
Closed Immersions
Cohesive Toposes -- Combinatorial and Infinitesimal Cases
Cohesive Toposes and Cantor's "lauter Einsen"
Combinatorial Homotopy and 4-Dimensional Complexes
Combinatorial model categories have presentations
Combinatorial species and tree-like structures
Comments on the development of topos theory
Commutative Algebra
Complex cobordism and stable homotopy groups of spheres
Complex oriented cohomology theories and the language of stacks
Computational Topology, An Introduction
Conformal field theory in four and six dimensions
Connections, Curvature, and Cohomology
Converging Realities -- Toward a common philosophy of physics and mathematics
Cospans in Algebraic Topology
Counterexamples in Topology
Cours d'Analyse
Course of Theoretical Physics
Critique of Pure Reason
Croatian Black Hole School
Crossed Menagerie
Daniell integral
Deformation Theory
Des Catégories Abéliennes
Descent Theorems
Differential Forms in Algebraic Topology
Dirac charge quantization and generalized differential cohomology
Directed Algebraic Topology
Disquisitiones Arithmeticae
Duff interview at M-Theory-Mathematics 2020
Eilenberg-MacLane Spaces in Homotopy Type Theory
Elementary Categories, Elementary Toposes
Elements of Mathematics
Elements of ∞-Category Theory
Elliptic Cohomology I
Encyclopaedia of Mathematics
Encyclopedia of the Philosophical Sciences
Equality in hyperdoctrines and comprehension schema as an adjoint functor
Equivariant cohomology theories
Equivariant stable homotopy theory
FGA explained
Factorization algebras in perturbative quantum field theory
Finite Quantum Electrodynamics -- The Causal Approach
Five lectures on supersymmetry
Formal Moduli Problems and DG-Lie Algebras
Foundations of Algebraic Topology
Foundations of Constructive Analysis
Foundations of Mechanics
Fourier transform
Frames and Locales
Fredholm operator
Friedrichs extension
Friedrichs' system
From Fields to Strings -- Circumnavigating Theoretical Physics
From String structures to Spin structures on loop spaces
From classical field theory to perturbative quantum field theory
Functorial Semantics of Algebraic Theories
Fundamental Bigroupoids and 2-Covering Spaces
Gabriel multiplication
Galois Theories
Gauge Field Theory and Complex Geometry
Gelfand duality
Gelfand spectrum
General Theory of Natural Equivalences
Geometric Algebra
Geometric Models for Elliptic Cohomology
Geometric and topological structures related to M-branes
Geometry, Topology and Physics
Global Homotopy Theory and Cohesion
Global homotopy theory
Grothendieck Festschrift
Grundlage der gesamten Wissenschaftslehre
Grundriss des Eigenthümlichen der Wissenschaftslehre
Gérard Gonzalez-Sprinberg
Handbook of Algebraic Topology
Handbook of Analysis and its Foundations
Handbook of Analysis and its Foundations
Handbook of Categorical Algebra
Handbook of Homotopy Theory
Handbook of K-theory
Handbook of Quantum Gravity
Handbook of Quantum Logic and Quantum Structures
Hausdorff series
Hazewinkel, Witt vectors
Help me! I'm trying to understand Bakalov and Kirillov
Higher Algebra
Higher Algebraic Structures and Quantization
Higher Groups in Homotopy Type Theory
Higher Structures in M-Theory 2018
Higher Topos Theory
Higher categories and homotopical algebra
Higher-Dimensional Types in the Mechanization of Homotopy Theory
Hilbert space
HoTT at DMV2015
HoTT in Bonn2018
Hodge theory and Complex algebraic geometry
Homotopical Algebra
Homotopy Limit Functors on Model Categories and Homotopical Categories
Homotopy Limits, Completions and Localizations
Homotopy Theory of Higher Categories
Homotopy Type Theory -- Univalent Foundations of Mathematics
Homotopy Type Theory Electronic Seminar Talks
Homotopy Types
Homotopy limits, completions and localizations
Homotopy theories and model categories
Homotopy topoi and equivariant elliptic cohomology
Hopf algebroid
Hopf algebroid over a commutative base
Hopf module
Indagationes Mathematicae
Introduction to Higher-Order Categorical Logic
Introduction to Homotopy Type Theory
Introduction to Strings and Branes
Introduction to compact transformation groups
Introduction to fibrewise homotopy theory
Introduction to foliations and Lie groupoids
Introduction to Étale Cohomology
Isle of Thorns
Jacobson ring
Joost Vercruysse
K-Theory for Operator Algebras
Kontsevich formality
Kontsevich-Vishik trace
Lagrange inversion
Lebesgue space
Lectures on Equivariant Stable Homotopy Theory
Lectures on category theory
Lectures on n-Categories and Cohomology
Lectures on the History of Philosophy
Lectures on the Orbit Method
Lectures on the Philosophy of History
Lectures on the Philosophy of Religion
Lectures on the geometry of quantization
Lectures on Étale Cohomology
Les Dérivateurs
Lie Groups, Lie Algebras, Cohomology and Some Applications in Physics
Local homotopy theory
Localization in Homotopy Type Theory
Locally Presentable and Accessible Categories
Logic as the Essence of Philosophy
Long March
Loop Groups and Twisted K-Theory
Loop Groups, Characters and Elliptic Curves
M-Theory and Mathematics
Macdonald polynomial
Malcev, protomodular, homological and semi-abelian categories
Mathematical Theory of Quantum Fields
Mathematical Topics Between Classical and Quantum Mechanics
Mathematical methods of classical mechanics
Meaning and Necessity
Metaphysics (Aristotle)
Methods of Modern Mathematical Physics
Methods of homological algebra
Mixed Hodge Structures
Modalities in homotopy type theory
Model Categories
Model Categories and More General Abstract Homotopy Theory
Model Categories and Their Localizations
Model categories of diagram spectra
Models for Smooth Infinitesimal Analysis
Modern Differential Geometry for Physicists
Modern foundations for stable homotopy theory
Moderne Algebra
Monoidal Functors, Species and Hopf Algebras
Morita context
Najib Idrissi
Naming and Necessity
Natural operations in differential geometry
Nature conformable to herself
Naturerkennen und Logik
New Dimensions in Geometry
New Spaces for Mathematics and Physics
Non-Archimedean Analysis
Nonabelian Algebraic Topology
Noncommutative Algebra
Noncommutative Geometry
Noncommutative Geometry, Quantum Fields and Motives
Northwestern TFT Conference 2009
Notes on homotopical algebra
Oberwolfach HoTT-Coq tutorial
On PL deRham theory and rational homotopy type
On Vortex Atoms
On the Classification of Topological Field Theories
On the Space-Theory of Matter
On the homotopy groups of spheres in homotopy type theory
Operator theory in the C*-algebra framework
Orbifolds in Mathematics and Physics
Ore domain
Parametrized Homotopy Theory
Parmenides dialogue
Peripatetic Seminar on Sheaves and Logic
Perturbative Algebraic Quantum Field Theory
Phenomenology of Spirit
Philosophy of Nature
Physical Mathematics and the Future
Picard-Lefschetz theory
Planet Math
Practical Foundations for Programming Languages
Practical Foundations of Mathematics
Principia Mathematica
Problems in the theory of automorphic forms -- 45 years later
Proper Morphisms, Completions, and the Grothendieck Existence Theorem
Properties of Integral Morava K-Theory and the Asserted Application to the Diaconescu-Moore-Witten Anomaly
Pursuing Stacks
QCD and strongly coupled gauge theories - challenges and perspectives
Quadratic Functions in Geometry, Topology, and M-Theory
Quantization of Gauge Systems
Quantum Fields and Strings
Quantum Gauge Theories -- A True Ghost Story
Quantum Information Meets Quantum Matter
Quantum mechanics for mathematicians
Quantum physics: a functional integral point of view
Quasi-Coherent Sheaves and Tannaka Duality Theorems
Quelques propriétés globales des variétés différentiables
Rational and p-adic Homotopy Theory
Rees matrix semigroup
Renormalization and Effective Field Theory
Representability Theorems
Riccati equation
Richard Dawid
Rings, modules and algebras in stable homotopy theory
Rota-Baxter algebra
Ryan Rohm
SSet Cat
Schanuel's lemma
Schauenburg bialgebroid
Schwarzian derivative
Seminar on Triples and Categorical Homology Theory
Sets for Mathematics
Sheaves in Geometry and Logic
Simplicial homotopy theory
Sketches of an Elephant
Sobolev space
Some Thoughts on the Future of Category Theory
Some geometric perspectives in concurrency theory
Some remarks on axiomatized set theory
Some title containing the words "homotopy" and "symplectic", e.g. this one
Spectral Algebraic Geometry
Spectral Schemes
Spin geometry
Stable Infinity-Categories
Stable categories and structured ring spectra
Stable homotopy and generalised homology
Stefaan Caenepeel
Stone Spaces
String Theory Dynamics In Various Dimensions
String Theory and Particle Physics -- An Introduction to String Phenomenology
String theory
String theory and the real world
Strings 2022
Structural Complexity of Proofs
Structured Spaces
Structures de Dérivabilité
Supergravity and Superstrings - A Geometric Perspective
Supersymmetries and their Representations
Supersymmetry for mathematicians
Symmetric spectra
Séminaire Bourbaki
T-Duality and Differential K-Theory
T-Duality in K-theory and Elliptic Cohomology
Takeuchi product
The Blind Spot
The Cauchy Problem in Classical Supergravity
The Convenient Setting of Global Analysis
The Geometry of Physics - An Introduction
The Impact of D-Branes on Mathematics
The Interpretation of Quantum Mechanics
The Multifaceted Skyrmion
The Principles of Quantum Mechanics
The Relation of Cobordism to K-Theories
The Rising Sea
The Self-Organizing Universe
The Stacks Project
The Theory of Quasi-Categories and its Applications
The Unreasonable Effectiveness of Mathematics in the Natural Sciences
The Unreasonable Effectiveness of Physics in the Mathematical Sciences
The World in Eleven Dimensions
The join construction
The many faces of the superworld
The real projective spaces in homotopy type theory
The role of locality in perturbation theory
Theory and Applications of Categories
Three Roles of Quantum Field Theory
Timaeus dialogue
Tools for the advancement of objective logic
Topological Algebraic Geometry - A Workshop
Topological Quantum Field Theories from Compact Lie Groups
Topological Quantum Field Theory, Nonlocal Operators, and Gapped Phases of Gauge Theories
Topos Theory
Toposes of laws of motion
Towards Higher Categories
Towards Higher Universal Algebra in Type Theory
Towards an enumerative geometry of the moduli space of curves
Tractatus Logico-Philosophicus
Transformation Groups
Transformation Groups and Representation Theory
Type Theory and Functional Programming
W algebra
Weierstrass preparation theorem
Young measure
affine Grassmannian
analytic geometry
associative Yang-Baxter equation
bicovariant differential calculus
books about string theory
books and reviews in mathematical physics
books in algebraic geometry
bounded operator
canonical hypergroup
categorification in representation theory
category of V-enriched categories
category of chain complexes
category of cubes - exposition
category of monoids
category of representations
category of simple graphs
central bimodule
classification of finite simple groups
combinatorial group theory
compact operator
complex analysis
crossed product algebra
cyclic category
cyclic derivation
divergent series
double Poisson structure
double derivation
dual basis
entire function
essential ideal
finite field
formally real field
free Lie algebra
functional analysis
functional analysis bibliography
gebra theory
globe category
harmonic analysis
historical notes on quasigroups
homotopy type theory - references
homotopy type theory events
identity of Bol-Moufang type
infinitesimal analysis
integral transform
isotope (algebra)
local analytic geometry
local category
locally convex topological vector space
math blogs
mathematical literature
measurable function
measure space
meromorphic function
microlocal analysis
microlocal category
microlocal defect functional
microlocal sheaf theory
model theory of fields
modular ideal
movable singularity
multiplier algebra
necklace Lie algebra
noncommutative rational function
noncommutative residue
operational calculus
operator algebra
power series
power series
pre-Calabi-Yau algebra
preprojective algebra
pseudocompact ring
punny title
radical ring
regular field extension
regular summation method
sampling theory
self-adjoint extension
set theoretic Yang-Baxter equation
simplex category
sources in computational topology
spectral theory
superfluous epimorphism
symplectic reflection algebra
tertiary radical
topological vector space
umbral calculus
umbral calculus
unbounded operator
uniform filter
uniform module
variational calculus
weak bialgebra
submitted by Preetham-PPM to JEENEETards [link] [comments]

2023.06.08 06:24 Chaptersofchez Ezras Saber Hilt in Ahsoka

Ezras Saber Hilt in Ahsoka
Sabine with a green saber in the Ahsoka trailer, presumably Ezras which chopper gave her at the end of s4, and we see her have on her belt in the empire magazine release, however it appears in the 10 or so years since the S4 Epilogue with short hair and saber on her belt, she's grown her hair out and added a new guard to the saber? Looks like Cal kestis style guard? Anyone else notice this?
submitted by Chaptersofchez to StarWars [link] [comments]

2023.06.08 06:23 Chaptersofchez Ezras Saber Hilt in Ahsoka

Ezras Saber Hilt in Ahsoka
Added a spoiler warning incase people consider trailer theories a spoiler.
Sabine with a green saber in the Ahsoka trailer, presumably Ezras which chopper gave her at the end of s4, and we see her have on her belt in the empire magazine release, however it appears in the 10 or so years since the S4 Epilogue with short hair and saber on her belt, she's grown her hair out and added a new guard to the saber? Looks like Cal kestis style guard? Anyone else notice this?
submitted by Chaptersofchez to starwarsrebels [link] [comments]