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The New Mutants

2023.06.10 06:37 vikkingss The New Mutants

The New Mutants

https://preview.redd.it/aus42p39d45b1.jpg?width=1280&format=pjpg&auto=webp&s=fabee38da78bcfa6bfcb0592a01ec118a8387509
Introduction

The New Mutants is a captivating film that ventures into the realm of Marvel's X-Men universe, focusing on a group of young mutants discovering their powers while facing their own personal demons. Released in 2020, directed by Josh Boone, and based on the comic book series of the same name by Chris Claremont and Bob McLeod, The New Mutants presents a unique blend of horror and superhero genres. This article will delve into the captivating storyline, the diverse cast of characters, the film's production, and the critical reception it received.

Synopsis

The New Mutants revolves around a group of teenagers, all mutants, who find themselves held against their will in a secret facility known as the "Hospital." These young mutants, including Dani Moonstar (Mirage), Rahne Sinclair (Wolfsbane), Sam Guthrie (Cannonball), Illyana Rasputin (Magik), and Roberto da Costa (Sunspot), are subjected to tests and experiments by Dr. Cecilia Reyes.

As the story unfolds, the mutants discover that their greatest fears and traumas manifest as terrifying illusions within the Hospital. They must confront their past traumas and band together to escape this nightmarish reality. The film also introduces an enigmatic character, a mysterious entity known as the Demon Bear, which serves as a formidable antagonist throughout the movie.

Characters and Powers

Each character in The New Mutants possesses unique mutant abilities, adding depth and variety to the narrative.

Dani Moonstar (Mirage): Dani possesses the ability to create illusions based on people's fears and desires.

Rahne Sinclair (Wolfsbane): Rahne has the power to transform into a wolf or a hybrid human-wolf form.

Sam Guthrie (Cannonball): Sam can generate a protective force field around his body and propel himself at high speeds like a human rocket.

Illyana Rasputin (Magik): Illyana has the power to teleport and wields a mystical sword capable of channeling dark magic.

Roberto da Costa (Sunspot): Roberto can harness solar energy to enhance his strength and generate powerful blasts of heat and light.

Production and Delays

The New Mutants faced several production challenges and delays, which affected its release date. Initially, the film was slated for an April 2018 release but encountered various setbacks due to reshoots, changes in the creative direction, and the acquisition of 20th Century Fox by Disney.

The film's distinct horror approach led to an extensive reshoot process aimed at amplifying the horror elements, ensuring it stood out within the superhero genre. The final version of The New Mutants retained the intended mix of horror and coming-of-age storytelling, emphasizing the characters' personal journeys.

Critical Reception and Impact

Upon its release, The New Mutants received mixed reviews from both critics and audiences. While some praised the film's unique take on the superhero genre and its exploration of darker themes, others felt that it fell short of expectations. Nevertheless, the movie's diverse cast and focus on representation garnered positive attention.

The New Mutants showcased a more intimate and character-driven narrative within the expansive X-Men universe. It offered a fresh perspective by delving into the personal struggles of young mutants, making it accessible to both long-time fans and newcomers to the franchise.

Conclusion

The New Mutants offers a fresh and intriguing take on the superhero genre, combining elements of horror and personal growth. With its compelling storyline, diverse characters, and unique blend of genres, the film presents an immersive experience for audiences. While it faced production challenges and received mixed reviews, it succeeded in adding a new layer to the Marvel Cinematic Universe by exploring the stories of young mutants and their journey to self-discovery.

The positive or negative side of the movies
Introduction:
The New Mutants, directed by Josh Boone, is a highly anticipated film that presents a fresh take on the superhero genre. Released in 2020, this Marvel Comics adaptation follows a group of young mutants who are held captive in a secret facility and must confront their fears and powers to escape. While the film has received mixed reviews, it has undeniably left a lasting impact on both fans and critics. In this article, we will delve into the positive and negative aspects of The New Mutants, exploring its strengths, weaknesses, and the potential it holds for future storytelling.

Positive Elements:

Exploration of Diverse Characters:
One of the film's notable strengths is its focus on a diverse cast of characters. Each mutant possesses unique powers and comes from different backgrounds, providing representation for underrepresented groups in mainstream superhero narratives. The film tackles issues of identity, trauma, and discrimination, offering a refreshing perspective within the genre.

Psychological Depth and Character Development:
The New Mutants distinguishes itself by delving into the psychological struggles of its characters. By exploring their traumas and fears, the film creates a deeper connection between the audience and the mutants. This psychological depth allows for meaningful character development, making the emotional journey of the protagonists more engaging and relatable.

Atmosphere and Cinematography:
The film's dark and eerie atmosphere, reminiscent of horror elements, sets it apart from traditional superhero movies. The use of shadow, lighting, and cinematography creates a visually striking experience. This unique approach generates tension, amplifying the emotional impact of the story.

Strong Performances:
The New Mutants benefits from a talented cast that brings depth and authenticity to their roles. Actors such as Maisie Williams, Anya Taylor-Joy, and Charlie Heaton deliver compelling performances, effectively conveying the complex emotions of their characters. Their chemistry and individual performances elevate the film, making it an engaging experience.

Negative Elements:

Pacing Issues:
One of the criticisms leveled at The New Mutants is its uneven pacing. The film struggles to maintain a consistent narrative flow, at times feeling rushed or disjointed. This uneven pacing hinders the immersion in the story and can make it challenging for viewers to fully connect with the characters and their struggles.

Lack of Originality:
While The New Mutants attempts to break away from the conventional superhero film formula, it falls short in terms of originality. Some elements of the plot and character arcs feel familiar and predictable. The film's potential to push boundaries and offer a truly innovative take on the genre remains underexplored, leaving audiences wanting more.

Incomplete World-Building:
As the film sets the stage for potential sequels and spin-offs, it falls short in establishing a fully fleshed-out world. The New Mutants briefly touches upon the larger X-Men universe but fails to fully integrate itself into the established canon. This incomplete world-building may leave audiences feeling disconnected and craving a more comprehensive narrative.

Underutilized Supporting Characters:
While the film focuses on a core group of mutants, it sidelines several supporting characters, leaving them with limited development and screen time. This underutilization prevents the audience from fully engaging with the ensemble cast and their potential contributions to the story.

The New Mutants offers a unique and refreshing take on the superhero genre by exploring the psychological struggles of its diverse cast of characters. With its dark atmosphere, strong performances, and character-driven narrative, the film manages to captivate audiences. However, it falls short in terms of pacing, originality, world-building, and the utilization of supporting characters. While The New Mutants showcases great potential, it leaves room for improvement and future exploration within the X-Men universe.

The conclusion
Conclusion:

In conclusion, "The New Mutants" presents an intriguing addition to the superhero film genre, offering a unique blend of psychological depth, diverse characters, and atmospheric storytelling. Despite its flaws, the movie manages to captivate audiences through its exploration of trauma, identity, and the struggles faced by its young mutant protagonists.

One of the film's significant strengths lies in its diverse cast of characters, each with their own unique powers and backgrounds. This representation of underrepresented groups adds a refreshing layer of inclusivity and relatability to the narrative. By addressing themes of discrimination and personal growth, "The New Mutants" goes beyond the typical superhero tropes, allowing viewers to connect with the characters on a deeper level.

The exploration of psychological depth and character development is another commendable aspect of the film. By delving into the traumas and fears of the mutants, the movie adds layers of complexity to their stories. The audience is taken on an emotional journey, witnessing the characters' growth and overcoming their inner demons. This aspect sets "The New Mutants" apart from traditional superhero films, offering a more introspective and introspective narrative.

Visually, the film excels in creating a dark and eerie atmosphere, incorporating elements of horror. The clever use of lighting, shadow, and cinematography adds to the tension and enhances the emotional impact of the story. The filmmakers' ability to blend genres creates a unique visual experience that leaves a lasting impression.

The performances in "The New Mutants" deserve praise, with actors such as Maisie Williams, Anya Taylor-Joy, and Charlie Heaton delivering compelling portrayals of their respective characters. Their chemistry and individual performances add authenticity and depth to the story, making it more engaging and emotionally resonant.

However, the film does have its shortcomings. One notable flaw is the uneven pacing, with moments of rushed storytelling and disjointedness. This inconsistency disrupts the immersion in the narrative, making it difficult for viewers to fully connect with the characters and their struggles.

Additionally, "The New Mutants" falls short in terms of originality. While it attempts to break away from the conventional superhero film formula, it ultimately falls into some predictable story beats and character arcs. The potential for pushing boundaries and offering a truly innovative take on the genre remains underexplored, leaving audiences craving a more distinctive approach.

Furthermore, the movie's world-building feels incomplete. While it briefly touches upon the larger X-Men universe, it fails to fully integrate itself into the established canon. This incomplete world-building may leave audiences feeling disconnected and desiring a more comprehensive narrative that explores the interconnectedness of the mutant universe.

Lastly, the supporting characters are somewhat underutilized, resulting in limited development and screen time. This underutilization hampers the potential contributions of the ensemble cast to the overall story, preventing the audience from fully engaging with the full range of characters.

In summary, "The New Mutants" offers an intriguing exploration of psychological depth, diverse characters, and atmospheric storytelling within the superhero genre. While it has its flaws in terms of pacing, originality, world-building, and the utilization of supporting characters, it still manages to captivate audiences through its unique approach. With its potential for improvement and future exploration within the X-Men universe, "The New Mutants" paves the way for fresh storytelling opportunities that can continue to push the boundaries of the genre.







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2023.06.10 06:30 AuSSie-HellCat Week 4: Nov 2023 - GEW: Riot & Unleashed

Week 4: Nov 2023 - GEW: Riot & Unleashed

GEW: Riot

Match 1 - Dolph Ziggler vs Ricky Starks
Ziggler, known for his in-ring abilities and resilience, took control early on with a series of well-executed strikes and grapples. However, Starks, the charismatic and explosive athlete, fought back with his signature blend of athleticism and showmanship.
As the match progressed, the intensity escalated, and the near falls kept the audience on the edge of their seats. Ziggler displayed his ability to withstand punishment and deliver devastating maneuvers, while Starks countered with his agility and innovative offense. In a pivotal moment, Starks seized an opportunity and delivered a thunderous spear, stunning Ziggler and setting up the pinfall victory
Winner: Ricky Starks by Pinfall (3.5 Stars)
https://preview.redd.it/c50dutgpb45b1.png?width=2560&format=png&auto=webp&s=bbcc3e7b368a9856af7d5e3b2995c0f1d95ba2ee
Interview
Interviewer: Ladies and gentlemen, I'm here with two members of The A-List Experience, LA Knight and The Miz, who have agreed to this sit-down interview to address their recent conflicts. Now, Miz, it seems you have something to propose to LA Knight. What is it?
The Miz: [leaning forward, a serious expression on his face] That's right. Knight, we've had our fair share of disagreements and clashes recently. But I'm willing to put everything on the line to settle this once and for all. I'm proposing a ladder match at the next pay-per-view.
LA Knight: [smirking] Oh, really? And what's at stake, Miz? Your pride?
The Miz: [nodding] No, Knight. It's much more than that. If you accept, we'll put your contract on the line. If you win, you'll be out of The A-List Experience for good.
LA Knight: [leaning back, contemplating the offer] Interesting. You're willing to risk losing me?
The Miz: [firmly] That's right. I've seen enough, Knight. You're out for yourself, thinking only of personal gain.
LA Knight: [smirking confidently] Fine, Miz. You're on. I accept your challenge. But don't think for a second that I won't come out on top.
Interviewer: This is a huge announcement, folks! The Miz and LA Knight will settle their differences in a ladder match at the next pay-per-view, with LA Knight's contract on the line. Any final thoughts?
The Miz: [looking directly at LA Knight] Knight, I hope you understand what's at stake here. This is about more than just winning a match. It's about loyalty, commitment, and proving who truly is the best.
LA Knight: [smirking confidently] Miz, you can put my contract on the line, but you'll never be able to take away the star power that is LA Knight. I'll show you why I'm the future of this business.

Match 2 - Bullet Club (JTG & The Gunns) vs American Alpha
The action started with Gable and JTG showcasing their technical skills, engaging in a fast-paced grappling exchange.
As the match progressed, The Creed Brothers utilized their power and strength advantage to overpower their opponents, delivering punishing strikes and devastating slams. However, JTG and The Gunns refused to back down, displaying their resilience and teamwork while they brutalized The Creed Brothers as Gable was barely conscious outside the ring from a devastating suplex off the apron by JTG.
In a critical turning point, JTG seized an opening and connected with a lightning-fast superkick, staggering one of The Creed Brothers. Sensing the opportunity, The Gunns executed a synchronized double-team maneuver, flooring their opponents and securing the victory.
Winner: Bullet Club by Pinfall (4 Stars)
https://preview.redd.it/rjdy5klwb45b1.png?width=2560&format=png&auto=webp&s=fdc13b51768f6d5153b61ecda6844b58659a9ddb
Match 3 - Asuka, Kris Statlander, Liv Morgan, & Indi Hartwell vs Rhea Ripley, Shayna Baszler, Alba Faye & Jacy Jane
The match kicked off with a flurry of high-flying maneuvers and hard-hitting strikes as both teams fought for dominance. Ripley and Baszler showcased their brutal aggression, unleashing devastating power moves on their opponents. However, Asuka and Statlander countered with their impressive agility and technical prowess, turning the tide in their favor.
Liv Morgan displayed her resilience and quickness, evading the attacks of Alba Faye and delivering lightning-fast strikes. Indi Hartwell, on the other hand, used her strength to overpower Jacy Jane and keep the opposition on their toes.
As the match approached its climax, a series of thrilling near falls and dramatic saves had the crowd on the edge of their seats. In the end, it was the cohesive teamwork and resilience of Asuka, Kris Statlander, Liv Morgan, and Indi Hartwell that proved superior. They capitalized on a moment of opportunity, delivering a devastating combination of moves to secure the victory.
Winner: Asuka, Statlander, Morgan, & Hartwell by Pinfall (4.5 Stars)
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Match 4 - LA Knight vs Grayson Waller
In a heated one-on-one encounter, LA Knight clashed with Grayson Waller in an intense battle of egos. From the opening bell, both competitors showcased their athleticism and aggression, determined to emerge victorious.
LA Knight utilized his technical prowess and power to gain the upper hand, grounding Waller with a series of punishing holds and strikes. However, Waller refused to back down, countering with his hard-hitting moves and resilience.
As the match progressed, the pendulum of momentum swung back and forth, with near falls and close calls keeping the crowd on the edge of their seats. The competitive spirit between Knight and Waller intensified, escalating the physicality of the match.
In a pivotal moment, LA Knight capitalized on an opening, delivering a devastating signature move that left Waller stunned and unable to kick out. The referee's hand hit the mat for the three-count, signaling the victory for LA Knight.
Winner: LA Knight by Pinfall (4.5 Stars)
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Match 5 - Bianca Belair vs Jaime Hayter
As the match unfolded, Belair unleashed an array of powerful strikes and impressive acrobatics, leaving Hayter reeling. The intensity escalated as the near falls and close calls kept the audience on the edge of their seats.
In the final moments, Belair dug deep and summoned her incredible strength, hoisting Hayter onto her shoulders and delivering her signature K.O.D. (Kiss of Death) maneuver. The impact was enough to secure the three-count, sealing the victory for Bianca Belair.
Winner: Bianca Belair by Pinfall (4 Stars)
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Post-Match Segment
[Bianca celebrates her hard-fought victory, raising her arms in triumph. However, her moment of glory is short-lived as the arena suddenly goes dark. The crowd's anticipation fills the air as they wonder what's about to unfold.]
[A spotlight illuminates the entrance ramp, revealing Britt Baker, DMD, with a sinister smile on her face, wielding two kendo sticks.]
Britt Baker: Oh, Bianca, you may have won this battle, but the war is far from over!
[Britt Baker charges towards the ring, swinging the kendo sticks with brutal force, catching Bianca off guard. The blows rain down on Bianca's back, leaving visible welts and causing her to wince in pain.]
Britt Baker: This is what happens when you try to step into my spotlight, Bianca! I am the rightful queen of this division, and I won't let anyone steal that from me!
[As the crowd watches in shock, Britt Baker continues her assault, showing no mercy. Each strike echoes through the arena, heightening the tension. Finally, as Bianca collapses to the mat, Britt Baker stands tall, a sadistic grin on her face, with the kendo sticks raised in victory.]
Britt Baker: This is the fate that awaits anyone foolish enough to challenge me, Bianca. Remember, I am the face of this division, and no one, not even you, can dethrone me!
[Medical personnel rush to the ring to tend to Bianca's injuries as Britt Baker revels in her triumph, taunting the fallen Bianca and cementing her status as a ruthless force to be reckoned with.]
[The segment ends with the image of Britt Baker standing tall, the ring littered with broken kendo sticks, and Bianca Belair left battered and broken, a clear message sent to anyone who dares to challenge the dominant reign of "The Role Model."]

Match 6 - Blake Bailey, Adam Cole, Randy Orton & Malakai Black vs Bandido, Sami Zayn, Tyler Bate, & Ace Keeg
As the bell rang to signal the start of the highly anticipated eight-man tag team match, tensions were already running high among the competitors. The teams of Blake Bailey, Adam Cole, Randy Orton & Malakai Black on one side, and Bandido, Sami Zayn, Tyler Bate, & Ace Keeg on the other, were set to clash in an explosive encounter.
From the opening moments, it was clear that the animosity between the competitors was too great to be contained. Tempers flared and frustrations boiled over as the action escalated. It started with a heated exchange between Bandido and Orton, which quickly turned into a full-blown brawl.
The chaos spread like wildfire, infecting every corner of the ring. Teammates found themselves at odds with each other as the fierce competitiveness took over. Cole and Zayn locked eyes, their long-standing rivalry reigniting with a vengeance. Meanwhile, Bailey and Bate exchanged stiff strikes, each determined to prove their dominance.
Even the usually composed Black couldn't resist getting caught up in the whirlwind of chaos. He found himself exchanging blows with Keeg, neither willing to back down.
The ringside area erupted with a chorus of boos and cheers as the competitors unleashed their frustrations on one another. Referees and officials desperately tried to restore order, but their efforts seemed futile as the brawl spilled to the outside.
With no clear winner in sight and the match spiraling into utter chaos, the bell rang once again, signifying a no-contest. The officials, realizing the situation had become uncontrollable, decided to intervene and separate the warring factions.
The crowd, though disappointed by the lack of a definitive outcome, couldn't deny the sheer intensity and unpredictability of the encounter. It was a brutal reminder that sometimes, rivalries and personal grudges can overpower even the strongest bonds of teamwork.
As the dust settled and the competitors were forcibly separated, the message was clear: the animosity among these athletes ran deep. Whether it be for championships or personal pride, they were willing to go to any lengths to settle their scores.
https://preview.redd.it/oy0h8eazb45b1.png?width=2560&format=png&auto=webp&s=51456701dfe642b25f9a9df3be5773e31bb2cdcb
Recap
Matches:
- Match 1: Ricky Starks def. Dolph Ziggler
- Match 2: Bullet Club def. American Alpha
- Match 3: Asuka, Kris Statlander, Liv Morgan, & Indi Hartwell def. Rhea Ripley, Shayna Baszler, Alba Faye & Jacy Jane
- Match 4: LA Knight def. Grayson Waller
- Match 5: Bianca Belair def. Jaime Hayter
- Match 6: No Contest
Segments:
- LA Knight and The Miz agree to a match. If Knight wins his contract with The A-List Experience is ripped up
- Hayter attacks Belair after her match with weapons
- The 8 men in the Glory Match brawl throughout the ring

GEW: Unleashed

Match 1 - Riddle vs Cameron Grimes
As the bell rang, Riddle wasted no time, launching himself at Grimes with lightning speed. With a lightning-quick combination of strikes and a perfectly executed Bro Derek, Riddle pinned Grimes for the three-count.
Winner: Riddle by Pinfall (1 Stars)
https://preview.redd.it/rfswhvi0c45b1.png?width=2560&format=png&auto=webp&s=5deae75938a93dda55ce5da1bb4153aa9e9126d4
Match 2 - MCMG vs Aussie Open
In a highly anticipated showdown, Motor City Machine Guns and Aussie Open delivered a wrestling masterpiece that left the crowd in awe. The match was a back-and-forth display of athleticism, technical prowess, and tag team synergy.
Both teams showcased their remarkable in-ring abilities, executing high-flying maneuvers, crisp strikes, and innovative double-team moves. The pace of the match was relentless, with neither team willing to back down.
As the match reached its climax, Motor City Machine Guns managed to outmaneuver Aussie Open, capitalizing on a momentary miscommunication between the Australian duo. With a well-executed combination of kicks and a devastating double-team finisher, Motor City Machine Guns secured the victory, earning a well-deserved 1-2-3 count.
Winner: MCMG by Pinfall (5 Stars)
https://preview.redd.it/8sc1hx31c45b1.png?width=2560&format=png&auto=webp&s=8dcec270b61fa058c75b9ef78d021c882f1b90aa
Match 3 - Swerve Strickland vs Happy Corbin
In a one-sided contest, Swerve Strickland proved to be a dominant force as he squared off against Happy Corbin. Right from the start, Strickland displayed his superior agility, speed, and technique, leaving Corbin struggling to keep up.
Corbin tried to mount a comeback, but every move he made was effortlessly countered by Strickland. With precision strikes and a series of impressive maneuvers, Strickland systematically dismantled Corbin, leaving him helpless and unable to mount any significant offense.
In the end, Strickland sealed the victory with a devastating finishing move, securing a decisive and emphatic win over Corbin.
Winner: Swerve Strickland by Pinfall (3 Stars)
https://preview.redd.it/c9q4g7k1c45b1.png?width=2560&format=png&auto=webp&s=be7f1ccc2f87132877dc4cce57ed67fbb05f078b
Recap
Matches:
- Match 1: Riddle def. Cameron Grimes
- Match 2: MCMG def. Aussie Open
- Match 3: Swerve def. Happy Corbin
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2023.06.10 06:28 Trainee301 [WTS] Glock 17/19 barrels, M&P +6 mag extension, Glock 43 holster, Cyelee CT2 green rmr, 12 Guage accessories, Magpul Ak47

Timestamp:
https://imgur.com/a/kdm1lgS
1) used oem Glock 19 Gen 3/4 barrel, low round count. Polished feed ramp. $50 shipped.
2) used OEM Glock 17 Gen 3/4 barrel with unknown round count. Polished feed ramp. $50 shipped
3) used Swenson Glock 17 Gen 3/4 low round count, polished feed ramp. $40 shipped
4) new Cyelee CT2 green rmr w/ cover and mount. Comes with all paper work. No batteries due to shipping. Great reviews on YouTube for a budget dot. Sells on Amazon for $108+tax..... $85 shipped.
5) Glock 43 holster in fde from Amazon. $19 shipped.
6) new NDZ M&P 2.0 Green base plates (2) $ 20 shipped.
7) Strike Industries emp for Smith and Wesson M&P 2.0 Full Size. Adds +6 rounds of 9mm or +5 rounds of 40 s&w. $15 shipped.
8) Ruger AR15 GRIP, No screw. $10 shipped.
9) KAK Micro flash can for 7.62x39 and equivalent. It's barely used, 1 range trip $15 shipped.
10) new Phase 5 red follower for 12 gauge. $ 15 shipped
11) new UTG pic rail for Mossberg 500 $11 shipped.
12) new Magpul Ak47 / 74 MOE in gray. Handguard is for no sling mount, grip is MOE+ $25 shipped for both.
13) new Expo Arms black billet trigger gaurd for Ar15 with free barely used Expo Arms ambi safety. $15 shipped.
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2023.06.10 06:05 TurbulentExcitement2 That's it I'm writing an essay [fluff]

So for a long time I have had this opinion. The lugas are by far the best Ubers.. I will look at them as generalists.. I will look at them in thare therd forms if they have one. And I won't be talking about the new one as I can't get him yet
Going one by one nekoluga can keep the enemies away and freezing them. This is very good on Rush down levels. And now with his new talents he is a good anti Surge cat.
Shishilan pasalan is one of best nukers he can one shot a lot of average Rush down enemies. He has the best survivability as he can survive a lethal strike. And his power increases makes him even stronger.
Tecologa is the best lugas in terms of damage.being able to almost one shot a lot of bosses and he can one shot every metal enemie.
Ballaluga is a very good support unit being able to stall a lot of bosses.that is all he does but he does that varry well.
Papaluga is just as good as the rest of them his close range let's him Hit a lot of the backline. And his crse let's hime stop a lot of bad bosses.
Assassinlan pasalan is one of the best back line slowers. He has the longest range in the game he is almost impossible to kill. And he can help support ciberpunk.
Misticlon pasalan is another good backlineer and the multi hit can help wipe the feeld. It can also help keep the backline safe
E.kubilon pasalan is the best waveecritical hitter. He is great for metal spame stageis and and sit pritty far back
Furilan pasalan is the worst if the bunch and still pretty good he is a good backlineer shelld bracker. That's just about it
Legilan pasalan is the legend rate of the group being the rusher. He is great for combining with most other rushers and is great for rushing bosses and should always be in your line up.
I doubt this changed your mind but this is just my opinion. Love to see the war in the comments
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2023.06.10 05:54 DnDBambi Random Nighttime Wilderness Encounter Table

Random Nighttime Wilderness Encounter Table
So I'm running SKT and they have a nicely detailed random encounter table for day time travel, but I also really wanted something for the nighttime while the party are trying to safely rest. So I made this!
I added a few unique ideas/suggestions I'd seen around the internet while also creating a few of my own. I had my own party in mind for this (4 x Lv. 6) but I'm hoping it's universal enough to adapt for any party!
Feel free to use and let me know what you think :)

Random Nighttime Wilderness Encounter Table

  • At the beginning of each night/long rest, roll a d20. On a result of 12-20 a nighttime encounter occurs. Roll a d100 and consult the table based on the party's current location
  • Roll a d4 (reroll 4s) to determine if the encounter occurs on the 1st, 2nd, or 3rd watch of the night
  • Once they have their first nighttime encounter, the d20 range shrinks by two for every future nighttime encounter thereafter until they reach the next settlement, upon which, the range resets. This is to prevent there being an encounter every single night they're on the road and not bogging down gameplay. Feel free to adjust these DCs if you want less or more random encounters.
    • After first nighttime encounter, new range = 14-20
    • After second nighttime encounter, new range = 16-20
    • After third nighttime encounter, new range = 18-20
    • After four nighttime encounter (and every encounter after) a Nat20 must be rolled to receive a new encounter
The Table

Encounter Table Notes:

Abominable Yeti:
  • A single abominable yeti ambushes the party hungering for flesh and blood. If the party manage to defeat this yeti, there is a 30% chance that 1d3 regular yetis show up after battle, drawn in by the sounds of combat and the scent of blood
Bandits/Barbarians:
  • You can choose between bandits or barbarians for this encounter based on the location and frequency of previous encounters
  • Bandits:
    • 1 bandit captain and 3d6+2 bandits
    • Mounted on riding horses
    • 25% chance they attack without warning
    • Promises the party not to attack if they 'pay a toll' (no less than 100gp of treasure)
    • Is this a potential way to introduce the 'Happy Fun Ball'?
    • Treasure: Each bandit carries a pouch containing 1d10gp. The bandit captain’s pouch holds 2d10gp and 1d6 gems worth 100gp each
  • Uthgardt Barbarians:
    • Hostile group of Uthgardt barbarians made up of 4d6 tribal warriors, and 1 Uthgardt shaman (Appendix C). If the total number rolled is great than 20, add 1d3 berserkers and a tribal chieftain (berserker w 90hp)
      • If dealing with the Gray Wolf tribe, use the werewolf stat block for all berserkers and chieftains (+90hp) and add 1d4 wolves as animal companions
    • Uthgardt Barbarian General Info
      • Black-haired and blue-eyed people
      • Take their name from Uthgar Gardolfsson, a hero chief who battled giants and conquered much of the North before ascending to godhood
      • Currently 11 tribes scattered across the north
      • They speak Bothii (their own language) and most speak common
      • Their spirit mounds are sacred as it's a place where tribe members gather to revere Uthgar, honour their ancestors, make sacrifices to their totem animal spirit, and choose a new Great Chief
      • Uthgardt fear magic so much so that they attempt to kill and dismember any spellcasters they meet
      • Tribal shamans aren't attacked because their power comes from spirits of their dead ancestors
      • Tribes will unite against a common enemy, like a giant (whom they hate most of all)
      • Each tribe consists of 1 Great Chief, 2-5 chieftains, and 1-3 shamans depending on the size of the tribe
      • Use the "Reghed Chieftain" stat block for a Great Chief
  • Uthgardt Tribes and Locations
    • Black Lion Tribe
      • Northern Silver Marches and the Druarwood
      • Spirit mound - Beorunna's Well
      • Great Chief - Stellok Kolraavi (male - wears armour made of orc hide)
      • Shaman - Tysis Kolraavi (Stellok's younger sister)
      • Hate diplomacy and civilisation
      • Avoids settlements in the Silver Marches
    • Black Raven Tribe
      • Icy foothills west of Mirabar including the ice lakes and Spine of the World north of Mirabar
      • Spirit mound - Raven Rock
      • Great Chief - Ojin Voninsdottir (female - orc-skull helm)
      • Prey on caravans travelling via Northern Means or Blackford Road
      • Often ride Giant Vultures into battle
    • Blue Bear Tribe
      • Believed to be extinct but have been spotted throughout the Delimbiyr Vale (from the Nether Mountains to the northern tip of High Moor)
      • Spirit mound - Stone Stand
      • Great Chief - Kriga Moonmusk (female - old and travels in a fur-draped chair carried by 4 tribal warriors)
      • Stays hidden while travelling to preserve the myth of their extinction
    • Elk Tribe
      • Wanders the Evermoors and the plains between Flint Rock and the Dessarin River
      • Spirit mound - Flint Rock
      • Great Chief - Rond Vaarson (male - old)
      • Rond has spilled so much blood in his past, he no longer craves it
    • Gray Wolf Tribe
      • Located throughout the North, as far west as the Sword Coast and as far east as the Delimbiyr Vale
      • Spirit mound - None
      • Great Chief - Recently slain Syken Nightblaze
      • Syken was slain by adventurers from Neverwinter
      • His daughter, Envir Sykensdottir, now controls the pack and plans to attack Neverwinter to prove she should be named the next Great Chief of the tribe
      • Potentially run a surprise encounter if the party ever goes to Neverwinter
      • The tribe roams in packs with ordinary wolves
      • Will hunt down and kill those who survive their attacks to prevent the spread of lycanthropy to non-tribal members
      • The only members of the tribe who possess lycanthropy are the chieftains and berserkers. The rest of the tribe are regular tribal warriors
      • In an encounter have all barbarians start out in human form, then have them use their 'Shapechanger' action on their first turn to turn into a Hybrid or Wolf form and freak the party out
      • Lycanthropy Cure: Can be cured with a 'Remove Curse' or 'Greater Restoration' spell
    • Great Worm Tribe
      • Based themselves at Great Worm Cavern and strike out occasionally to defend their territory (surrounding mountains, Feel Pass, Frost Hills, Lurkwood, and the northern reaches of the Silver Marches)
      • Spirit mound - Great Worm Cavern
      • Great Chief - Wormblod (male - brutal and hoards treasure)
      • Venture into the Crags and its southern plains when food is scarce
    • Griffon Tribe
      • Located throughout the North, as far west as the Sword Coast and as far east as the Silver Marches. Never going further south than Triboar and Yartar in the Dessarin Valley
      • Spirit mound - Shining White
      • Great Chief - Halric Bonesnapper
      • Tribe is dwindling as they have made too many enemies of late (still 300 strong though)
      • Different from all other tribes as they have established a permanent settlement (Griffon's Nest)
    • Red Tiger Tribe
      • Found throughout the Silver Marches but have recently begun moving into its surrounding forests, including elf-controlled regions of the High Forest
      • They are trying to find the Grandfather Tree and lay claim to it
      • Spirit mound - Beorunna's Well
      • Great Chief - Seriska Hungermaw (female - ruthless yet cautious)
      • Often attack settlements in the Silver Marches and prey on caravans travelling on the roads
      • Skilled at avoiding heavily fortified keeps
      • Even known to attack boats on the Rauvin River from time to time
    • Sky Pony Tribe
      • Found near the base of the mountains in the Silver Marches
      • Spirit mound - One Stone
      • Great Chief - Arnzan Vashk (male - orc spearhead sticking out of his chest and he attempts to hide the pain)
      • The tip of the spear is very close to piercing his heart and killing him
      • Was wounded during the War of the Silver Marches
      • His rivals are circling and preparing to unseat him
    • Thunderbeast Tribe
      • Currently hiding in the depths of Lurkwood preparing for a 'stampede' through the Surbrin Hills and the Dessarin Valley to the south
      • Spirit mound - Morgur's Mound (hasn't been visited in years)
      • Great Chief - Harthulk Hornspear (male - towering man with a terrible scowl and cracked, tough skin like dinosaur leather)
      • Their stampede won't stop until their people or their enemies are dead
    • Tree Ghost Tribe
      • Share the High Forest with the native elves
      • Spirit mound - Grandfather Tree
      • Great Chief - Boorvald Orcbane (male - honourable and a protector)
      • Declared themselves the protectors of the Grandfather Tree after years of conflict with other tribes and the elves of the High Forest
      • Rarely seen outside of the forest
      • Boorvald hunts orcs and frequently launches attacks against the Iceshield orc-holds along the western edge of High Forest
      • Boorvald has 6 sons and 3 daughters, each of whom was given an "Oathbow" from the tribe's elf neighbours as a gift of friendship
      • The tribe contains tribal warriors from other tribes who came to the Grandfather Tree, gained enlightenment, and forsook their allegiances to pledge to help the Tree Ghosts protect the Grandfather Tree
Bioluminescent Lights:
  • Depending on the location, this can be represented as bioluminescent lights or more of a aurora borealis in the night sky
  • The party, or person on watch, notices a faint glow coming from nearby in the camp. A small pond (or tree/shrub/etc) is emitting a faint, beautiful glow that seems to be a wonder of nature
  • Describe how the lights beautifully dance and shimmer in the night
  • The effect is harmless and the party can spend as much or as little time engaging with it as they want
Blights:
  • 2d4+1 vine blights and 2d4+1 needle blights attack the party in the night
  • The vine blights move in close and camouflage using their False Appearance ability. Once they're within 20ft, they run forward and use their Entangling Plants ability to subdue the party
  • The needle blights then move within 30ft and release a volley of needles at the party from a distance
  • Alternatively, the party may happen to set up camp in a congregation of unmoving vine blights who are relying on their False Appearance to strike when the party is caught off-guard. The needle blights join in later in the combat
Bodak:
  • A single bodak is drawn to the party's campsite by the light/noise, following its mission from Orcus to spread death across the Material Plane
  • Any non-war trained animals will flee right before this encounter takes place
  • If it fits in your narrative, the bodak can be a fallen NPC that one of the players used to know. It is seeking out all allies and enemies from its past life to wipe them from existence
  • Increase the HP if a single bodak doesn't pose much of a challenge
Dire Wolves:
  • 3d4 dire wolves encircle and ambush the party at night
  • The wolves won't attack outright. They will surround and then slowly close in on the party, giving anyone a chance to do something that might scare them off before combat begins (PC Intimidation check vs Wolves Insight check)
    • Potentially nominate a pack leader that will have an impact on how this plays out
  • If the party don't do anything or fails to intimidate the wolves, they will attack
  • If things aren't going well for the party, you can have the wolves' survival instinct kick in if their numbers are reduced to less than the number of still-threatening PCs
Displacer Beasts:
  • 1d4+2 displacer beasts ambush the party either for food or just general sport
  • One displacer beast might lash out at the party in an attempt to draw them away from the group to a location where the rest of the pack are waiting for a bloodier ambush
Ghosts:
  • 1d4 ghosts appear and attack the party
  • If a 1 is rolled, a solitary, sad-looking ghost appears in the middle of their camp and sings a haunting song, then walks to where its grave is marked by a filthy stone. If the party ignore the ghost or leave the grave alone, nothing happens and the ghost remains suspended in the air looking at the grave until the party leaves. It they clean the grave site out of respect for the dead, the ghost disappears and turns into a shower of 777 silver pieces. If they desecrate or disrespect the grave for some reason, it attacks
    • If it attacks, bump its HP up to 60 so it poses somewhat of a challenge
Ghouls:
  • 1d4+4 ghouls attack the party led by 1 ghast
  • The ghast will give orders to the ghouls to attack who it feels is the strongest party member
  • If ghouls are attacked while feasting on a paralysed creature, they will drag their prey their full movement (half speed) away while also continuing to use their bite on their paralysed victim
Giant Snakes:
  • 1d4+1 giant constrictor snakes slither into the campsite and attempt to snap up a tasty meal
  • You can have the snakes appear and pause, waiting to see the party's reaction, to give your PCs a chance to do something that might prevent this from being a combat encounter
Magical Glowing Mushrooms:
  • Tasha's Cauldron of Everything - Magic Mushrooms (pg. 166)
  • The party stumbles across a collection of magic mushrooms near their campsite, radiating this magical glow
  • Those proficient in Medicine, Nature, or Survival can surmise that these are not naturally forming mushrooms and with a DC12 roll, can recall stories of magical mushrooms and how some can save lives or bestow unusual powers when consumed
  • If a mushroom is eaten, roll a d10 to determine its effects:
    • 1: The creature’s skin turns an unusual colour. Roll a d4:
      • 1 - Purple with yellow splotches
      • 2 - Bright orange with tiger stripes
      • 3 - Tree-frog green with red squiggles
      • 4 - Hot pink with yellow spots
      • This change is permanent unless removed by a Greater Restoration spell or similar magic.
    • 2: The creature gains the enlarge or reduce effect (50 percent chance of either) of the Enlarge/Reduce spell for 1 hour.
    • 3: The creature regains 5d8 + 20 hit points.
    • 4: Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a Remove Curse spell or similar magic.
    • 5: The creature can understand and speak all languages for 1d4 days.
    • 6: The creature gains the benefits of the Telepathy spell for the next 24 hours.
    • 7: The creature gains the benefits of the Speak with Plants spell for 8 hours.
    • 8: The creature immediately casts the Time Stop spell, requiring no components. Constitution is the spellcasting ability for this spell.
    • 9: The creature immediately casts the Detect Thoughts spell, requiring no components. Constitution is the spellcasting ability for this spell.
    • 10: Magical mists pour out of the creature’s eyes and ears, acting as a Fog Cloud spell for 1 hour that is centred on the creature and moves with it.
Oni:
  • An old halfling woman with a small glaive will approach the party's campsite looking for a place to rest and some company to talk to
  • The glaive is a custom weapon made for a halfling that she's had since she was a young woman. She's pretty handy with it but getting quite slow in her older age. It's her only form of protection as she travels
  • The old woman is really an oni who has used it's Change Shape ability to be able to get closer to its prey
  • When the oni feels the party is no longer believing its lies or has completely let their guard down, it will attack
  • This attack may begin with a Cone of Cold to surprise the party, and then on its next turn it will transform into its true giant form. Or it could also start with the oni transforming prior to combat, then on its first turn casting Invisibility on itself to create a sense of fear amongst the party
Owlbear Pack:
  • A loud, deep hooting sound can be heard throughout the night, not close but not too far from the campsite. The hooting sounds like it comes from something much louder than a regular owl
  • Players who made a successful DC12 Perception check, notice off in the distance a pack of 5 owlbears slowly moving through the terrain in single-file
  • There is a large owlbear at the head of the line, and another large owlbear bringing up the rear. In the middle of them are three smaller offspring
  • They don't appear to be hunting at this moment, just moving from A to B
  • Unless the party does something to draw the pack's attention, they will move on into the night
Owlbears:
  • 1d4+1 hunting owlbears will spring into the party's campsite, hunting them for food
    • If a total of 5 is achieved and you feel this encounter is way too deadly for your group, have the hunting pack be a family made up of two adult owlbears and three younger offspring (40hp) who are hunting for their first time (no multiattack)
    • If an offspring is killed, the parents will fight to the death with unbridled fury seeking vengeance
    • If both parents are killed off, the offspring will flee
  • If only 2 owlbears are rolled and you feel this encounter too simple, max out their hit points (91hp)
Pegasus:
  • A glimmering, white pegasus descends from the sky and lands not far from the party's campsite, looking for a place to drink, eat, or temporarily rest
    • If this occurs along a road/trail, the pegasus won't land, but will instead gracefully soar past the party, basking in the night air
  • Pegasi are usually quite jumpy, so will immediately take off into the sky if any loud noises are made or it is attacked
  • However, if a good-aligned character can quietly approach and succeed on a DC15 Animal Handling check, the intelligent creature will stay grounded and watch the character as it approaches
  • Narrate a peaceful interaction between the two before the pegasus takes its leave and flies off into the night
    • If a character tries to mount the pegasus they will need to succeed on a DC25 Animal Handling check
    • A failure will result in the pegasus bucking them and flying off
    • A success, and the pegasus will just stand there, MAYBE briefly trot around, before indicating for the character to get off and then saying goodbye and flying off
Revenant:
  • 1 revenant stumbles into the party's campsite, appearing initially like a zombie, but will begin speaking to the party. Very much unlike a zombie.
  • The revenant says he has come to seek justice for the wrongs the party did to him, killing him in such a brutal manner and taking the life of his greatest love, Kella. The party will then see past the unfamiliar face and recognise him as the slain leader of the Seven Snakes, Xolkin
  • As Xolkin has sworn vengeance on the party, he can now only be completely destroyed by either using a Wish spell when his soul is bodiless, the party just straight-up dying, or the party survives for over a year from when the vengeance was enacted. After one of these has occurred, the Xolkin's body will crumble to dust and his soul will fade into the afterlife
  • If Xolkin can't beat them in this first encounter, next time he appears, it will be with weapons and backup (spectres, wights, ghasts, etc). He won't quit until he is successful, making sure each future encounter is harder and more challenging
Stormy Night:
  • The clouds final erupt and the remainder of the night is filled with thundering rain and high winds
    • Rain can be replaced with a blizzard if the party is in the upper mountains or far-north sections of the continent
  • Unless one of the party members has a way to avoid/negate the rain and wind (such as Leomund's Tiny Hut for example), the party has a very restless nights sleep
  • They gain the effects of a Long Rest but everyone also gains one level of Exhaustion and cannot recover any previous levels of exhaustion
Undead:
  • A single wight leads an undead army to attack the party. The army is made up of 2d6 zombies and 1 ogre zombie
    • If the number of zombies rolled is less than 6, replace the single ogre zombie with 1d4 ogre zombies
  • The wight will send the horde of zombies in first while it attacks from range to begin with, then moving in closer for melee
Vampire:
  • A figure will emerge out of the darkness, staggering a little. They make no effort to stealth either. They are friendly and will comply with whatever reasonable requests the cautious PCs make
  • They will reveal themselves to be a vampire, in dire need of blood. They will ask for a donation, but if refused, will walk away disappointed
  • If the player does contribute blood, the vampire will thank them, and next time this encounter is rolled, the vampire may have a gift for them (magic item, gold/platinum, jewels, etc)
  • The player may choose to drain some blood into a vial or pot for the vampire to then drink, or they may choose to let the vampire bite them. Regardless of the way, they will take 1d6 piercing/slashing damage (based on how they draw the blood), then 3d6 necrotic damage, and their max HP is reduced by that amount until the end of a long rest
  • If concerns are raised, the vampire will assure them that a simple bite isn't enough to turn someone. They must be killed with a bite and then buried in the ground to rise as a vampire
  • If the party is very brazen and choose to attack the vampire, it is the DM's choice whether the vampire straight away flees, or decides to bite a character to take some blood by force to teach them a lesson for their rudeness, then flee
Will-o'-Wisps:
  • A cluster of 1d6+1 will-o'-wisps appear and start floating around the campsite
  • Initially the wisps will appear as beautifully coloured, bobbing lantern lights offering hope and safety
  • Eventually the wisps will surround the party and launch a surprise attack
  • Alternatively, you can have the wisps attempt to lure the party away from the campsite by somehow beckoning them to follow. From here the wisps will lead the party into some sort of hazardous trap like quicksand pits or monster lairs so they can feed on the suffering of their prey and revel in their death screams
    • If you are considering this option, potentially reduce the wisp numbers to only 1d4

If you're interested in the possibility percentages that went into calculating these d100 results, you can see them in this picture here:
Wilderness Encounter Possibility Calculations
If you would like all of the above in a neat PDF format, you can download it here.
Looking forward to hearing people's thoughts!
submitted by DnDBambi to UnearthedArcana [link] [comments]


2023.06.10 05:48 SharkFinIsHere Californication Songs Ranked

I decided to rank some of the albums and this was my first album I listened to so I decided to start here.
  1. Emit Remmus- I don’t dislike a song on this album, they’re all at least good. This one just has the least to offer to me and each part, while catchy, is fairly simplistic and the song doesn’t really “go anywhere.”
  2. I like Dirt- I know plenty of people who swear by this song, and I do think it is a short and sweet, catchy, tune. I just don’t often find myself seeking out or thinking about this song much compared to others on the album.
  3. Porcelain- I used to skip this song and thought it was the worst on the album when I first started listening to the Peppers. Now that I’ve listened to it more reflectively and appreciate the meaning of the lyrics and the peaceful instrumentals, it has grown on me. Still, I find it lacking compared to others on the album.
    1. Purple Stain- This is vey close to Porcelain in ranking for me. Similar to Emit Remmus, I find the parts a bit simplistic and repetitive but a bit catchier. The outro, however, is one of my favorite parts of the album and boosts the ranking a bit.
  4. Savior- Not much to say about this one honestly. I don’t really care for the chorus, as it drags a bit for me. I do really like the verses (bridges?), or whatever the quieter parts are called. The vocal melody and lyrics in those portions of the song really captivate me on my first listen along with the guitar solo.
  5. Get on Top- Again, not too much to say. It’s a fun, upbeat song with memorable vocals and instrument parts.
  6. Otherside- Ok, hear me out. I know this is a bit of a hot take putting it this low, but let me say this again, I like every song on this album including Otherside. What hurts the ranking here is how repetitive the sign can feel. The verses and choruses are solid, but the verses especially seem to repeat too often for it not to become repetitive. Each listen, I find myself waiting to get to the bridge. Once it gets there, though, I love the rest of the song. Basically, I think the buildup is a bit too tedious, but the climax and ending still make this a solid song.
  7. Road Trippin’- I think anyone who has heard this song can at least respect it enough to understand why I put it halfway up the list. The song just captures a feeling that I can’t describe but appreciate with every listen. I think it comes from the mixture of the mysterious guitar and bass parts coupled with Anthony’s eerie, yet almost mystical lyrics an vocal melody. So yeah, this song really strikes me emotionally which is why I appreciate it so much.
  8. Parallel Universe- If you had told me PU was this low on your ranking a few months ago, I would have punched you. However, after a friend pointed out their distaste for the song I reconsidered. While I really, really, enjoy it, I feel like I relied to heavily on the Slane Castle solo as a the “selling point” of this song. I do think he verses and choruses are great, but the outro on the studio version is just… fine. So, I’ve ranked it a bit lower, but if we were going off of SC version, it would be a different story.
  9. Californication- The title track always Carrie’s a heavy burden, especially when it is a single. Personally, I think Cali more than delivered. The guitar and bass parts are simplistic but blend so well together that it sounds much more impressive. I think the high points of this don’t are the lyrics and guitar solo. The rest of the song is still iconic and memorable, however, putting this track above many others.
  10. Right on Time- To be honest, I’m still not sure exactly how this ended up this high on the list, but when I compare it it makes sense to me. It just packs a punch of energy like no other song on this list. It’s short, but strong with a fast tempo and an energetic melody. Some people complain that it’s too short, but I appreciate the length, as I don’t think the song would hit as hard if it were dragged out for too long.
  11. Easily- I love this song, plain and simple. The verses are solid, with an energetic guitar riff. But then the chorus hits, and “my eyes popped out my dock got hard.” The choruses, especially the extended ones, are one of two main factors in why I love this song. The totter would be John’s outro solo. Although it is not the most technical or difficult solo, it doesn’t need to be because this solo is just straight up, lovely, enjoyable music, and I don’t need him to shred to make something that sounds good.
  12. This Velvet Glove- Another emotional, beautiful song for me. I don’t have as much to say about this one, as I can’t exactly put my finger on one factor that makes me enjoy this song as much as I do, other than knowing I enjoy the verses more than the choruses, though they both are great. Regardless of why I love this song, I know that it deserves to be near the top of the list.
  13. Around the World- There’s too much to unpack here honestly, it’s just so good in so many ways. Flea’s bass intro is one hell of a way to kick off the album,and the energy only builds as the rest of the band comes in. The guitar riff is basic, but it works well in combination with the funkier rhythms brought about by Chad and Flea. Finally, the song settles into a more melodic chorus complemented beautifully by John’s haunting backing vocals. The outro is also one of the band’s better crafted jams that fits nicely into the ending of track 1.
  14. Scar Tissue- It had to be. I think this song captures the overall vibe of the album better than any other song here. The magic of this dosing comes less from the technicality, and more from the Beaty created by the combination of each part with iconic, memorable lyrics. This song IS Californication, and brings about a vibe that can’t be replicated anywhere else.
I know I was a bit long winded with some of those explanations, but I felt I owed it to defend the ranking. Let me know what you think and your own rankings. If y’all like this I’ll probably do BTW next.
submitted by SharkFinIsHere to RedHotChiliPeppers [link] [comments]


2023.06.10 05:25 my_dad_is_an_ad Summary of some current issues with Barbarian class

There's a lot of conversations about which classes are powerful, tiers, etc. This isn't about that. These are a few personal observations about where the design of the class seems to contradict itself, or provides few/no options to players. These could probably be improved.
7 reasons weapon swapping is in a bad place
  1. In its basic form, it provides no inherent value. There is no incentive to swap weapons.
  2. Ideally, each attack uses the player's most powerful weapon. Some skills have weapon type restrictions (bludgeoning/slashing).
  3. There are no aspects interacting with this system directly (e.g. "1h slashing also counts as bludgeoning").
  4. Building around weapon swapping (Walking Arsenal) requires very stable gear (high level), you can't really rely on multiple weapons being similar in power when you frequently change them.
  5. This system works against weapon expertise since we can only have one weapon expertise enabled, which can only apply to one weapon.
  6. Further, almost all builds can only fit 2 direct damage skills into their build, as barb relies heavily on self-buffs to survive and deal damage. Swapping requires at least 3, with one of the 3 allowing the opposite type of the other two (slashing vs. bludgeoning).
  7. Finally, the only basic skill which is in a good place is Lunging Strike, since barbs have such a high demand for mobility (melee), and low availability of mobility (long cooldowns without large investment).
Some problems with basic skills
  1. Everyone uses lunging strike because the class does not function without its mobility
  2. Frenzy's attack speed buff is so short it can't actually be used as an off-skill for the buff. Since lucky hit is normalized to the increased speed, it actually doesn't even really benefit much from its own attack speed mechanic, instead making it a basic skill which requires time to ramp, which is very strange.
  3. Bash is designed around stuns, which has extremely low/no impact on gameplay. Stun is a defensive mechanic, and it generally only affects a small number of enemies at once, for a very short time (or merely increases the boss's stagger). Investing is a waste outside of (maybe) equal level PvP, or some kind of exotic stun-support build for extremely specialized groups of players.
A small proposal from me, would be to consider making all basic skills 'lunge' like lunging strike, and rework lunging strike somehow.
Some problems with core skills
  1. The class seems designed so that it should only use one core skill. That's fine, but some of the core skills don't stand up to different types of content well.
  2. Rend has a very small and difficult to target AoE; when surrounded by enemies, it's often the case that name locking (skills centering their targeting not where you click on PC, but on the nearest enemy to your cursor) cause the skill to miss or be inaccurate. If skills centered their targeting on your cursor instead of an enemy near your cursor, it would probably be a lot better for players on PC.
  3. Upheaval seems like it's mostly useful in the overworld or for some large groups of small enemies. Maybe it needs to be improved for when you use it to hit just one enemy.
  4. Double swing is surprisingly small range, and requires dual wield (two weapons). Finding two good weapons is a lot harder than finding one good two-hander. The benefits it provides are all either relatively insignificant, or easier to achieve elsewhere due to the conditions placed on them.
Some problems with other utility skills in defensive, brawling, and weapon mastery categories
  1. We get ~3 slots for utility skills. This is because lunging strike, a core skill, and an ultimate skill are more or less required. Shouts and defensives dominate this part of the bar, because we must generate resources, and survive, and mostly, shouts provide those things.
  2. Too much of iron skin's power is provided by aspects, making it a worse choice than e.g. challenging shout. Also, Temerity is such a strong unique that iron skin is an unjustifiable investment.
  3. Ground stomp is an aoe stun. Stuns generally aren't very useful outside of equal-level PvP. The aspects related to ground stomp provide additional damage for it, but unfortunately they're the variety of aspect which changes based on the item power of the item it was taken from. This makes it more difficult to rely on as a primary source of power. The walking arsenal aspect for it is interesting, but a very hard sell with a 30 second timer. Even rank ~13 ground stomp is relatively unimpressive, and again mostly useless against bosses.
  4. Kick is almost good with power kick, except it still doesn't count as a core skill, so it doesn't synergize with any of your keystones, and it locks out your fury for spending on cores. Also, even with those downsides, it still has two charges and a big cooldown. Even without going power kick, the button isn't worth pressing - generally knockbacks are counterproductive to Barb (and other class's) damage. We prefer vacuum. Knockdown is effectively stun, so it's not worth much in PvE. Maybe this skill is okay in equal-level PvP.
  5. I think many people want Leap to be good. With lunging strike, the mobility is mostly redundant/unnecessary. If we didn't have lunging strike, the cooldown would be too long on Leap to make it work, really, without a ton of investment. It seems weird to need to invest a lot just to be able to engage your enemies. Some of the aspects read okay for it, but ultimately the dps and utility on this skill are not useful. With the right investment, it's good for resource generation. That seems like the best reason to run it today, which has nothing to do with what makes leap, well, leap.
  6. Charge is problematic for all the reasons leap and ground stomp are problematic. Honestly, if all three of these skills vacuumed at the end (end of charge, end of leap, before or after ground stomp), they would be wildly more usable. Similarly, if the earthquake aspects related to them could be applied to items without worrying about what item power the aspect came from, it would be a lot more usable. Maybe at level 100 fully investing in these mechanics could work, but it seems unlikely given how they behave today.
  7. Steel grasp, even with the unique, doesn't really fulfill the expectations set by its description. I don't see much of a reason to use it outside of pvp.
Rupture, and weapon mastery tier in general
Rupture is ineffective because there is no way to scale bleed duration; any moment that could be used to apply rupture could be used to stack more bleeds, and the maximum bleed duration is 5 seconds; all of them tick at the same time. There's no reason to use it unless you're invested in either the explosion or a 4 second attack speed buff. If the buff were longer based on number of bleeds, it might be worth it. If we could scale bleed duration, it would definitely be worth it. It's also weird that the class has an extra skill for removing bleeds. It seems very odd. It's also a bit weird to not see a bludgeoning weapon based skill in the weapon mastery tier which applies daze and vulnerable or something. Like some kind of armor crush.
Keystone passives
  1. The walking arsenal keystone..I really don't know what's going on with that design direction but it needs a rework, badly.
  2. Unconstrained...again, this one feels a bit uncreative. Why do we care if berserking is longer? Our build will either apply it consistently, so duration doesn't matter, or it won't. It's trivial to get nearly 100% uptime on berserking if you want it, and it's honestly not even that great to begin with.
  3. Gushing Wounds bleed keystone requires crit and crit damage investment, which seems fine, but is only achievable in later tiers of gear; would be nice if this was more effective earlier on
  4. Unbridled Rage is the bread and butter for most players. It works because of how generic it is - you always have to have a core skill, and it turns up the damage and resource costs. It's boring, but effective. One major problem is that because this keystone exists and is strong, any build which doesn't rely on a core skill for damage is immediately a bit of a joke. E.g. even if you wanted to use all brawling skills, you'd have a hard time getting much value out of any of the existing keystone passives.
submitted by my_dad_is_an_ad to Diablo [link] [comments]


2023.06.10 05:21 TheDarkstarChimaera Thief in the June 27 Balance Patch

Source
I'm Iskarel. I maintain the PvE Thief builds and guides on Snow Crows
With a PvE perspective, I'm going to run through the changes, discuss their impact, and talk about current meta builds and how they're impacted.
Want the build-by-build cliff notes? Skip to the bottom, search for "tl;dr"
I know this is a lot. Think of it as a reference document.
A LOT has changed. The builds aren't unrecognizable but the texture has changed almost across the board.

Flanking is Dead (for most endgame bosse)

To make them more reliable in endgame PvE content, all effects that benefit when the player strikes from the flank or from behind now always apply their benefits when striking defiant foes.
Not all players know that "flanking" or "from behind or the sides" just means—don't be in front of the target.
Ever used a build with Thief runes? Just don't stand directly in front of the target.
What fewer players will know is that there's a small set of skills that actually need you to be ~180-degrees behind your target.
Which way does Keep Construct face when it descends back to the arena after the orb-rift-push phase?
Which way does Sabetha face during her Flame Wall?
I'm not going to answer these questions because the answers don't matter anymore! This skill expression is now gone.
Just backstab from any angle.
Ah but "defiant foes"? What isn't included there?
Can you backstab Primordus in the Harvest Temple strike if your group stays on the left vs right side, when looking from the center towards the dragon?
You would have to be on the right side. The left is the dragon's face.
Which way does Conjured Amalgamate face?
When approaching CA's platform, it is facing to your right. This also applies to the hands. Stand on the left side of the platform, and "above" the hands (closer to the portal leading away from this encounter).
Which way do the hands on Adina face?
2 o'clock (north), 5 o'clock (northwest), 7 o'clock (south), 10 o'clock (southeast)
No, I don't know why.
Just use your rifle and pierce two hands with Spotter's Shot + Death's Judgment! That's better than remembering these facing positions.
These are non-defiant "prop" type enemies. Also included here is Drakkar, the Octovine, and Tequatl. IIRC.
BTW Drakkar is made up 17 prop pieces, and you can only cast Deadeye's Mark on one of them. Don't play Deadeye here, you're trolling yourself. :D

Acrobatics Mental Gymnastics

Yeah this ain't it, chief. This is still a defensive and mobility-oriented traitline.
The damage modifier in Endless Stamina can't compete with Deadly Arts or Critical Strikes, even when combined with the Power in Swinder's Equilibrium.
The other stuff is maybe interesting for solo open world champions but Shadow Arts is already quite capable at that, and Condition Thief has a lot more toys to work with when solo compared to Power.
It's something but this traitline still feels ironically directionless.

Improvisational Theater of War

Interesting! We can now use this traitline predictably, resetting the cooldown of all or utility skills. On the surface that's good because it means we'll always get value out of the reset...unless our skill uses are staggered. More on that later.

Mag Bomb Delenda Est.

Currently this skill's damage-per-cast-time is roughly double that of Daredevil Staff 2, Weakening Charge. Notably, the cast time is short because it pulses damage.
The coefficient we have on the wiki, drawn from the Game's API, is 4.10. ANet lists a 1.50 (per hit, so 4.50 total) nerfed to 0.70. So... Uh...
Let's say Throw Magnetic Bomb's damage is nerfed to 50% of its current damage. Or there about.
So next patch, one Throw Magnetic Bomb is close to the damage of one Staff 2, but the damage comes out over time (during our Assassin Signet burst) and the cast animation is faster than Staff 2.
But is it worth losing Executioner?
Probably not. Executioner is approximately 9.52% damage on a fight that spends 50% of its time above 50% target HP and 50% of time below (due to Ferocious Strikes).
That's a lot of damage to be made up by another use of a stolen skill!

Daredevil's Bound to be Good

Bound: Increased power coefficient from 1.75 to 3.5
This ratchets up the damage of our dodge so that it beats the damage-per-cast-time of Punishing Strikes (skill 1 part C) and Staff 5, while still losing to Staff Strike and Staff Bash (skill 1 parts A/B), Staff 2, and Fist Flurry/Palm Strike.
This damage increase is valuable because

Auto chain go brrrr

Staff Strike, Staff Bash: Increased power coefficient.
... Uh oh.
This increase the DPS of the first and second part of the chain well beyond the last hit.
The optimal DPS rotation now involves interrupting the chain after the 2nd hit.
That's not easy to do on most professions, which have a limited number of viable interrupts, but we're Thief, baby!
Staff Strike, Staff Bash, Weakening Charge. Repeat. Throw in a Fist Flurry. Save your Palm Strike. Yeah. This sort of thing.
Calculations done by REMagic42 ( training-accident-36 ) show the following
A not insignificant DPS increase provided by this (unintended?) balance predicament.
You could just not do this. That's up to you. The build is getting buffed by ~4,000 DPS next patch but it still has all the old problems. Don't know those? Read here

Let's Get Physical (Lights out, follow the noise)

Various Physical Skill cooldown reductions
These are neat and strictly a positive.
Left, a great player who provides benchmarks for Power and Condition Daredevil, already tested Condition Daredevil with cooldown-traited Impairing Daggers and found them simply worse in group content vs Devourer Venom. You can read more on his benchmark.
So the Impairing Daggers cooldown reduction (CDR) doesn't matter to us.
A cooldown reduction for Channeled Vigor would've been cool!
This skill basically gives you a get-out-of-jail-free dodge if you're ever scared that burning all your dodges for Havoc Specialist will leave you vulnerable. You can get a dodge with Withdraw on a shorter cooldown but that travels backwards from your facing direction which can be scary.
This skill is also very useful for maintaining Lotus Training uptime when playing Condition Daredevil. If you can't keep hitting the boss with your auto-attack chain and F1 Steal, you will run out of endurance and lose your condition damage buff. Use Channeled Vigor to maintain buff uptime when you can't hit the boss. (This tip comes from Left!)
Impact Strike is still worse defiance-bar to cooldown ratio vs Basilisk Venom, but any improvement is nice. This skill is good when you can't guarantee all hits of Basilisk Venom will hit your target, or when you need to CC more frequently than Basilisk's cooldown allows.

Death-onate Plasma and "Boon Thief"

Farewell, Boon Thief. Without Quickness, we can no longer role-compress all those shiny boons in Plasma into a Quickness Build.
I'm going to go out on a limb here and assume that the damage of Detonate Plasma will not be worth its cast time purely from a DPS perspective, especially on a Condition Build, but you might still get some boon uptime from Daredevils on fights like Matthias and Twin Largos' Kenut.
You can now permanently sunset your Celestial/Ritualist gear for Boon Thief. Will you use it for Alacrity Specter later? I don't now, I don't know how much Alacrity is given by that trait. We'll talk more later. :)

Also Icebrood Saga exists

These really don't matter. Unstable Reagent is maybe a DPS increase, I don't have a log with it for cast time.
This is NOT Unstable Artifact BTW. That skill is still worth using for both Power and Condition DPS.
Cursed Artifact is like throw-Plaguelands, and an Ethereal field at that. It's free real estate on the Condition Build.
Time in a Bottle is squad-wide alacrity AND quickness. Take that, Chronomancer! It's only found in Cold War and randomly in EoD strikes. :)

Dumbed-down-eye

Deadeye Stolen Skill splash support

Stolen Skills now grant their beneficial effects around the caster.
These are mostly "splash" uptimes of boons, but you can also get superspeed and a modest heal. Neat! Deadeye providing a token amount of squad value beyond its DPS and CC output.

Deadeye Malicious Intent buff

Malicious Intent: Increased Malice gain from 1 to 2 in PvE only
This is actually big!
Firstly, this increases the damage dealt by the lower difficulty Be Quick or Be Killed Dagger Deadeye rotation (if you've ever heard someone described Dagger Deadeye as 5111151115111, that's this).
1 more Malice pip after each Mark and Stealth attack boost the damage modifier of Malicious Backstab. I don't have a quick estimate for this increase yet.
Secondly, this is wonderful for the Dagger-Dagger Maleficent Seven rotation.
All Power Dagger skills (Heartseeker, Dancing Dagger, Cloak & Dagger) are single-damage packet skills (with the exception of Dancing Dagger when bounced from your main target, to another enemy, and back to your main target). This means they have only one chance to score a crit, and thus only one chance to earn 2 Malice instead of 1.
Power Thief derives 15% critical chance from Critical Strikes' Keen Observer trait, which demands the player stay above 75% HP. You won't have 100% uptime of this trait in many raid fights, especially if your healer is slacking. If the current Dagger Deadeye benchmark was performed at 75% player HP, without drastically altering gear to accommodate for the missing critical chance, the benchmark could lose up to 12,000 DPS!, dropping it nearly into support territory.
This Malicious Intent buff gives you a safety cushion for one of those Initiative skills to score a non-crit, making the rotation more robust in endgame encounters. It does NOT reduce the minimum number of Initiative skills needed to reach maximum Malice: that is still 3 with Malicious Intent and 4 without. It does reduce the maximum needed by 1 skill, which is also great!

Quickly Fire For Effect

This trait no longer requires a target to grant boons to allies.
Er, it doesn't require one right now. Specifically, if you Mark a target, you can use your F2 and gain boons even if your stolen skill is obstructed by terrain. If you have your enemy targeted while outside 1,500 range you will get an out of range error that stops you from casting F2, but simply untargeting the enemy will let you use the skill to get boons. If you are obstructed or out of range, you don't hit the target.
I assume what this means is that if you do NOT have a marked target, you can cast a cantrip to get a new F2. That's cool and rather handy for the new Quickness build.

Shadow Flare isn't real, it can't hurt you

Shadow Flare: Reduced cooldown from 30 to 20 seconds. This skill only damages once instead of pulsing. Activate the flip-over Shadow Swap to trigger another damage instance from your original location.
Deadeye dumbed down. Navigating self-reveal with pulsing damage skills on DPS Deadeye has been a hallmark of modern builds for several years—Shadow Flare for Power, Thousand Needles for Condition.
That problem is now eliminated for Power. You don't need to know the timing, you don't need to know where to throw Shadow Flare. Just Do your backstab, cast Shadow Flare for one damage packet, cast it again, go for another Backstab. No fuss, no skill expression, no frustration, no learning curve.
I don't like this change, I understand why other people like this change. I think it's dumb to change this. If you don't like self-reveal, consider not playing the class that uses Stealth and Revealed for its DPS output.

Fun in the Chamber

One in the Chamber: This trait now also increase the damage of F2 Stolen Skills in addition to its previous effects
In case anyone is unfamiliar with Deadeye—it doesn't have access to any core Stolen Skills. No Mag Bombs here!
This is a nice perk. The important thing is that this trait gives us an extra F2 charge every time we use a Stolen Skill...That's for Quickness.
This trait is also valuable to Condition Deadeye builds (particularly since there's a 4/9 chance they get a stolen skill that applies damaging conditions!) and to Power Pistol-Pistol Deadeye. See more of that here.

Binding Shadow, my beloved

Binding Shadow - Reduced cooldown from 30 to20 seconds in PvE.
Cool! I love—
This skill now immobilizes marked targets instead of knocking them down
Oh. Uhhh it already immobilized them. I assume it immobilizes them more? That sucks, this was an amazing breakbar skill, particular on Condition Deadeye where it applied several poison stacks (natively, and via Panic Strike with Immobilize) and gave an extra F2 charge from One in the Chamber.
It's lower cooldown on boonstrip which is neat? Matches No Pain No Gain time in Fractals, I suppose.
Just use a Power Mesmer, they passively breathe boonstrip.

Quickness Deadeye builds

Three options!
Oops! All cantrips
This option will spam out cantrip like nobody's business to meet the voracious demand of Might uptime.
Fire For Effect grants 8 stacks of Might for 12 seconds. The with-Alacrity cooldown of Cantrips are: 16 (Binding Shadow, Shadow Flare), 20 seconds (Malicious Restoration heal), 25 seconds (Mercy, Shadow Gust). When using Mercy, the cooldown of F1 is effectively the cooldown of Mercy, plus minimally the cast time of the F2, plus the cast time of F1 again.
So some of our Might is locked behind 25+ seconds. Building for 100% Might Duration would be devastating for our DPS output. We could cover 100% Might uptime with a single trio of F2 casts anyway—Binding Shadow, Malicious Restoration, Shadow Flare—but that would not take tactical advantage of the natural Deadeye's Mark cooldown.
Instead, we'll cover Quickness with two sets of F2 casts, staggered across the duration of our Might stacks. Left has an old benchmark demonstrating this technique.
So that's our 24-might upkeep option. It's not pretty, and it's Cantrip spam. ANet said we wouldn't have this in the game anymore.
Well, what if we don't have to generate Might?
Then we have two options:
3 cantrips with no Improvisation
This option will maintain a burst of 24 might as we apply quickness, or we can space out the stolen skills to maintain at least 8 stacks indefinitely. Sounds pretty good!
Improvisation
We'll probably still be using Shadow Flare because it's just good damage, and Improvisation selects for builds that use active utility skills, not passive signets. We might even be able to use Malicious Intent instead of One in the Chamber for this build, earning us more damage on Malicious Backstab.
So we have options.

Quickness Deadeye weapon options (We don't have those! )

Maleficent Seven is the only equalizer at work that allows bad weapons to do somewhat okay, and without that, we're back to shopping with the to the usual harsh restriction of "the best single skill out of all these weapons crushes the validity of all other options".
Stealth attacks? Naw, just spam F2s without Malice.
"Filler" initiative skills used to build up to an Initiative reset at max Malice? Nope, don't care, whatever has the best initiative-to-damage ratio is what we're running.
Thief Dagger is about matched with Thief sword for auto attack damage but Dagger is home to the centralizing Cloak & Dagger → Backstab combo. This does huge damage from any direction—flanking is gone!
Sword, by contrast, suffers a DPS loss when using any dual wield skill, Headshot, or Black Powder. The only DPS gain skills are Cloak & Dagger (but the stealth attack for sword is BARELY worth using, you could actually just cast Cloak & Dagger twice in a row and do just as well), and Sword 2...without using the return-to shadowstep. Meaning Sword 2 has a 15-second cooldown. Just to do slightly more than the auto-attack.
Need CC? Pack an off-hand pistol and fill time with auto-attacks, they're very good.
What about Pistol?
It's just weaker.
Shortbow?
It sucks really bad against single targets.
Rifle? This is the sniper spec!
It sucks if you don't have Maleficent Seven for infinite Initiative and either stealth utility skills or Silent Scope to unlock Death's Judgment.

Specter, rant about single-target/ally-target support

Ally-targeted scepter skills now also grant a lesser effect to additional allies in a radius around the target.
I don't know why ANet is so obsessed with single target support for PvE Specter, but they'll learn its untenable eventually. They've been gradually walking back the single target focus ever since release, and we are now about 15 months past Specter's official release and coming up on 2 years since it's beta.
Ally-targeting is clunky.
Single-target support is nonviable. We have encounters that apply arena damage to all players, and each player in the squad can take damage from the same AoE and it's the healer's job to keep the whole team up.
A "lesser effect". Reduced duration? Great, what's the point of that? You might as well just make it all the reduced duration.
Does "splashed" Shadow Sap not even grant protection to the other allies? Great, we won't use it.
Hopefully this will just be something like reduced Barrier or Healing, and the Boons are intact, but it's already been confirmed by the new member of the design team, Trig, on a Twitch Stream (Mighty Teapot's?) that Endless Night will not give Quickness to "splashed" allies.
Maybe this skill shouldn't give quickness at all. Why is the design team not skill splitting? What are they afraid of?

The Dark Side of Scepter Splash

If you paid attention to Specter during its beta testing, you might be aware of a very weird build that used Endless Night (Scepter Pistol dual wield beam skill that granted quickness and 7-packets of Barrier to 3 allies, if you could pierce through the allies).
This rotation was initially theorycrafted by Left when Specter was first showed off. I did some early proof-of-concept on the build, then Left took it over and improved it to around 51,000 DPS.
That's a lot of damage!
Watch that video briefly, and notice how I swap between the enemy and my allies, applying one skill to the target then the Endless Night beam to my allies.
When Specter applies barrier to an ally, they receive a stack of Rotwallow Venom, which applies a short-duration stack of torment to a single enemy just like normal venoms.
Each cast of Endless Night back then was 21 applications of Rotwallow Venom, with more Torment duration than we have now.
ANet killed that build back during beta by making the beam target a single enemy, nerfing the quickness application, nerfing Rotwallow Venom duration, nerfing Specter's Torment damage modifier, nerfing Consume Shadows to require charging up.... The list goes on.
Why do I bring this up?

Scepter Autos on Allies

Currently the scepter auto chain applies 54 seconds of Torment (in the form of multiple stacks). If the scepter auto chain can instead apply barrier to 3 allies, then this balloons to 72 seconds without Strength of Shadows, or 108 seconds with Strength of Shadows.
Yes.
The auto-attack chain will be twice as strong when targeting allies, vs targeting the enemy.
Endless Night is not worth using against an enemy target, but it might be worth using on allies. This rotation won't have room for auto attacks, so I'm not pinning any hopes to this.
No, the optimal damage rotation will probably be Twilight combo, Siphon, and Shroud skills on the enemy, then filling time with Scepter skills on allies. We will probably spend less time in Shroud because those autos are just so cracked...

Second Opinion, moving away from Consume Shadows

Ever since beta all forms of Specter have run Consume Shadows—Alacrity, DPS, Heal. This is because Consume Shadows can apply barrier to allies, giving them Rotwallow venom. The other adept traits are purely defensive, so they're not used by the DPS and Alacrity builds...and Consume Shadows is an extremely potent healing tool. So potent, it's been nerfed repeatedly!
Charged time reduced from instant to 4 seconds, maximum shroud cut by more than 50%, conversion ratio reduced from 100 to 50%
Second Opinion will grant bonus Condition Damage, more with a Scepter. This should be, at minimum, +80/+80, which will beat the ~800 DPS provided by perfect Rotwallow Venom application from Consume Shadows.
Perfect?
If your allies are too injured and Consume Shadows only heals them overflowing into Barrier, you won't give them Rotwallow.

Traversing Dusk no longer gives Alacrity

This is just a heal trait now. That's just what it does.

Shadestep is the new Alacrity trait

Oh. Uh. I'll keep it quick.
  1. This reduces our gameplay from 2 separate rotations with their own quirks and different Shroud lengths, to 1—the DPS rotation.
How do you give alacrity? Just go into shroud and push buttons.
How do you do DPS? Just go into shroud and push buttons.
Alacrity Specter's Well cooldowns were inaccessible inside Shadow Shroud because we inherited a shroud, not just a kit like Druid's Celestial Avatar or Holosmith's Photon Forge.
Druid Spirits off cooldown while in CA? Don't care, you can push em.
Specter wells off cooldown while in Shadow Shroud? You might be gaining DPS from shroud skills, or healing from Consume Shadows, but you're losing Alacrity uptime. Is that tradeoff worth it?
Doesn't matter anymore. Just do the benchmark DPS rotation.
You're too slow? Then your alacrity uptime will suffer. You need to be on pace with going in and out of shroud, just like the DPS rotation. Difference is, if you're bad at this, it's going to frustrate other people.
This is not the hardest rotation in game to optimize and you of course have the option to make it easier with Ritualist gear (which you should do anyway if you plan to still run Consume Shadows, will be a two-fold personal DPS loss).
\2. Ever been kicked out of Shroud by incoming damage in a raid/strike/open world meta? No more Alacrity uptime for you. Better refill your Shadow Force quickly—and Larcenous Torment generates Shadow Force FAR more slowly than Traversing Dusk
Fun fact: Traversing Dusk's 1% Shadow Force per ally in your shadowstep scales indefinitely, not just up to 5 players. That gives you colossal Shadow Force generation in crowded metas and even raids.
Want to use your Siphon on ally? No you don't, that's valuable Shadow Force generation you need to maintain tempo for Alacrity.
Again, you can wear Ritualist gear to soften this loss.
Want to have the utility of Well of Bounty? Well, previously that utility was tied to your Alacrity uptime, your DPS uptime (lingering outside shroud for Well of Bounty was a loss), and your healing output (Traversing Dusk, and maintaining tempo in/out of Shadow Shroud for Consume Shadows).
Now you can take Well of Bounty and have it on demand, at a DPS loss.
Previously you could have just take advantage of the long Stability duration to cast this well early, or delay it slightly to cover the mechanic.
How much DPS will ANet allow this build to have?
We don't know. And now it's DPS is very closely tied to the DPS build because they're doing nearly the exact same thing.
This has never happened to Firebrand, trust me.

tl;dr It's dangerous to read all that up there! Skip to here!

Condition Daredevil

Unchanged by Impairing Daggers cooldown reduction

Power Daredevil

Buffed to ~38.6 if you do the old rotation.
Buffed to 40.2 if you do the new degenerate 1a 1b 2 1a 1b 2 rotation that interrupts our auto chain.
Still screwed by all the usual stuff.
Mag Bomb damage normalized. Cool. Still amazing utility on that skill.

Boon Thief

Dead. Deadeye killed it.

Power Dagger Deadeye

Much easier to play. Splashes some cute boons onto its subgroup, at random. Have to see if Shadow Flare is still worth using. Hopefully, right?

Power Rifle Deadeye

Silent Scope uses Shadow Flare, I hope that's still worth using.
No need to flank with Premeditation Rifle is nice. Swapping Impact to an Accuracy sigil (or not doing that, and losing crit chance) was ~1,200 DPS loss, so that's avoided. I don't mind losing flanking here that much because Flanking wasn't make-or-break adrenaline pumping like dagger. It was just a boring loss.

Quickness Deadeye

I hope you like pushing 5 and 1 a whole lot because that's almost all this is. Also pushing cantrips for F2 charges to provide quickness.
It will play okay, but pretttttttttty similar to utility-spam builds that people hate, with the added bonus of casting TWO skills for every application of quickness.
You can tune this to your liking BUT

IF YOU DON'T KNOW HOW MANY WAYS THIS GAME'S ENEMIES CAN APPLY REVEALED TO YOU THEN YOU'RE IN FOR A TREAT WHEN YOU PICK UP QUICKNESS DEADEYE NEXT PATCH :D

It won't really prevent you from applying quickness but it will tank your DPS and fracture your soul.
One of us. One of us!
This is getting no changes, by the way. It'd be a huge amount of effort from the studio's programmers for one elite spec, for one profession, largely in one game mode (instanced PvE), with a small player base.
Probably just not happening. Not a question of "want to", it's a question of resource management AND doing this right.
Remember stealth-tanking Old Lion's Court? Because they didn't apply Revealed, then they only applied Revealed once and Deadeye just Shadow Melded out of it?

DPS Specter

Buffed by Second Opinion, dubiously buffed by targeting allies with the auto chain.
You can still run Consume Shadows for team healing/barrier.

Alacrity Specter

I don't know. Presumably the shroud skills will allow us to provide at least 50% uptime with a non-degenerate rotation (one that doesn't have us spending all our time in shroud). Said degenerate rotation is naturally policed by the fact our shroud absorbs incoming damage.
Will it run Consume Shadows? Not for optimal damage anymore.

Alac Share Specter

Just change your grandmaster from Strength of Shadows to Shadestep and do the normal rotation. Should do at least 50% uptime, unless Alac specter is just nonviable and can't maintain Alacrity.
submitted by TheDarkstarChimaera to Guildwars2 [link] [comments]


2023.06.10 05:12 JLN030319 My relationship is falling apart

My boyfriend (M25) and I (F20) had a really great relationship at the start. Within the last couple months everything seems to be going downhill.
I have always struggled with my mental health as I have anxiety, bipolar, and depression to name a few. He knew this before we even started dating. He use to care when I’d get into a bad space. He’d lay with me when I was feeling suicidal, he’d talk to me to calm me down when anxious, and he always helped when my bipolar flipped. We even came up with a code when I felt like self harming or had self harmed. “I want to play fruit ninja” or “I played fruit ninja” just so I didn’t have to stress myself more with the words. I loved our relationship.
Recently he has seemed to stop caring about me in general. I tell him somethings wrong and all he says is “well, that’s not good.” And goes back to his video games. I slack with house work because my depression makes it hard to do anything, he gets mad and says I never do anything. He’s started throwing things at the wall and yelling at me.
The other day we were sitting and talking and he tried to break his phone in half before I stopped him. I told him I’m scared of him and he told me I’m too sensitive.
He keeps yelling at me over little things, he says I do nothing around the house and I do nothing for him (I just bought him the puppy he wanted.)
I have a 3 strikes rule. I’ll ask things to get better once, the second time I will ask again but say I will only ask one more time. The third time I will say that this is the last time I’ll ask and if I feel like I need to have the conversation, I’ll leave. He knows he’s on his third strike and I told him I’m not going to let him walk all over me anymore.
He said if I leave he will kill himself, to which I replied by saying “Holy, manipulation at it’s finest.” He told me he wasn’t manipulating me but he would do it. I told him that if or when we break up I will call the police to put him on suicide watch. Which, yet again, I got yelled at for.
I don’t know what happened to my sweet man. He use to show love with every part of him. He use to be a big teddy bear. He use to be caring and kind. I want that man back. I moved 6 hours away from everyone I know and love to be with him. Now I’m stuck with him in a city I don’t know and with nobody to help me.
I miss my kind hearted and gentle man. Now instead of the kindness and love, I feel fear and stress. I’ve started self harming more recently and he doesn’t give a single fuck. I tell him I’m suicidal and he just tells me “that’s not good.” I’m stuck in a place I don’t want to be in physically and emotionally. I don’t know what to do.
He keeps threatening to shoot and kill my dog just because she growled at the puppy who was trying to bite her tail. He threatens to kill other people’s animals just because their owner made him mad. He tells me I can’t be friends with the neighbours because he thinks they need to stay out of our business. These neighbours have become my closest friends here since they have come to comfort me as I sit in my car and cry my eyes out.
I have nothing here and nothing to live for but my dog.
I want my man back.
submitted by JLN030319 to u/JLN030319 [link] [comments]


2023.06.10 04:49 xContaminatedx Think I found a unlisted multi error 1989 penny

Think I found a unlisted multi error 1989 penny
I realize the environmental damage to the coin, but I tried taking as good as pictures as possible. Everything underline is raised though and there’s multiple parts of this coins that show a possible double strike, lmk if I’m wrong and if so what to look out for, still relatively new to coins so any help is greatly appreciated!! Thanks :)
submitted by xContaminatedx to coins [link] [comments]


2023.06.10 04:40 dimestorepublishing I'm turning my Dwarven society from Hyper Capitalist to Communist is this a good speech?

So the Dwarves had a huge debt over humans, humans helped a Dwarven ally of the king overthrow them to cancel the debt, now the new King of Dwarves is instituting Communism. Is this a good speech? (Humans overthrew the Dark Lord and the story picks up with all the sons of the Dark Lords' administration picking up the pieces and trying to rebuild the kingdom,
the Compact is a treaty the three kingdoms, elf dwarf and man, signed about 300 years ago dictating the laws of trade (Economics is a huge focus in this story)
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Watts had been successful in his first mission. The Dwarven capital was reclaimed by Man’s ally Okgruli Caskmaster, salt-born savior and rightful King of Dwarves, rightful in the eyes of Man at least. It was rumored that once the Dark Lord was fallen and his work in the Throne of Man was completed, Anthorn would send his forces west and aid his good friend Okgruli to reclaim his throne. Those words had been invoked, even if by Mason’s hand rather than Anthorn’s himself.
Now Ellis Watts, the representative of the Throne of Man, stood by the side of Okgruli Caskmaster, who was holding his great golden war axe high in the air, gathering cheers from the Dwarves celebrating the new order. Sure, the wealthier class of their people thought it madness, to cancel a debt of that size, of that magnitude, that they held over the mightiest of the three nations. But Okgruli promised them a new world, a new order, where the alliance with man by bond of battle would outway any petty concerns of gold.
On the stage next to Okgurli, were three of the old order, the Gold Beards, hanging with hands bound and necks in nueces, two had already dropped and snapped. The third, a Dwarf by the name of Gemhold, Ellis remembered, stood proud and ready for death.
Okgruli’s voice was low and commanding, “State your crimes, Gold Beard,” he said, ready to again swing his axe and consign the next pretender to Dwarven leadership to death.
“I am guilty,” Gemhold said, earning a great hissing and jeering from the audience of proud Dwarves, “I am guilty!” he said louder, “I am guilty of bringing our nation gold, wealth, trimuph, and in this revolution on the order of man of all people, you cheer for our wealth to be taken from us!” he said. He knew he was about to die, she didn’t really give a damn about being civil, “Do you not see what this Dwarf you all support so much has already taken from us, the dream of the Dwarven empire from mountains to coast, trade, wealth, gold, gold damn you, gold, the gold we have lost by this mad dwarf cancelling a fair debt. You are all Dwarves, you’ve been raised and taught the power of debt and taught how debt has given our kind more political power then any standing army this pretender could hope to build,” he said, “Revolution is an addiction, you lesser than dwarves think because you can’t make a good deal to save your lives that the system must be rigged, so when some wild dwarf comes and says he will seize the capital on your behalf you dare not question him!”
A rock came flying out of the audience and caught Gemhold on the side of the head, drawing a bit of blood from him. He took the hit and stayed strong in his resolve.
Okgruli tried to calm the audience, “This criminal will face his sentence, on the honor of being a Dwarf he is allowed to speak,” Okgruli said as he waved his hand and tried to calm the mob.
“Do you even realize what you will be living under should this so-called King of Dwarves ideals be put into place? Do you know who he aligns himself with? We the ones you call the Gold Beards, the Dwarves proud and strong in their ability to bring wealth to our people, we spoke to men and we defeated man at every turn, this Caskmaster has never spoken to a true throne, a true man of business, he speaks to the men called Duradan, simple men who live in trees, wear leaves and trade skins and meat. Men who wouldn’t know gold from iron, all of you, look all of you, to the trappings and luxuries the Freehold under our leadership has provided you, think of the wealth you will lose if you follow this pretender when your nation is wrecked when you’re striking stones for fire and clinging to whatever bread his society will allow you to have, remember, dwarves, remember the wealth our nation once gave you, when you find yourselves with nothing, remember a time where a dwarf could have anything,”
“Could have anything if they were a damn Gold Beard,” a Dwarf cried out as another siege of stone came upon the stage. “Remember!” Gemhold called out, “Remember you are proud dwarves, when you're reduced to trading skins and hunting your own food with only a memory of the wealth of gold, you remember what this revolution you cheered for brought you, and you remember what you gave up,” he said, taking a few more hits to the head.
“Enough!” Okgruli raised his hand, and the barrage stopped, “This Dwarf has spoken for himself,” he raised his axe and sliced the other end of the rope holding Gemhold’s neuce. Gemhold dropped and his thick neck snapped as he hung there, dead next to the other Gold Beard leaders.
“Look at this bead, Dwarves,” Okgruli said, running a hand through the brown hair hanging down his face, “You will never see a flake of gold on this beard, you will never see the Dwarf you’ve made your leader tout and carry about like he is wealthier than you, I am a Dwarf, a proud Dwarf born of the salt of the earth, no gold in this beard,” he shook his head, “Wealthy as our people are, it is sin to display wealth in such opulant manner, I think myself not above a Dwarf amoung you, no Dwarf should be over another, we are one people, one nation,” Okgruli turned to held his hand up to the great mountains behind him, “Within these mountains is the petty gold we’ve drawn as much strength as we could from, man harbors over this gold, in that we have power over him, as the true deciders of this world, but no more will we be the deciders from only another races lusts for our resource,” he said, “This gold does not belong to me, it does not belong to you, it belongs to all of us, to every dwarf that has ever taken hammer to mountain to bring our kind wealth, as my first decree from the Throne of Dwarves I say that all gold belongs to all dwarves, the wealth of the land, the wealth of the salt we have all been birthed from is as much yours as it is mine, no more no less, from this day forward, know that every dwarf will bask in wealth,” he raised his hands to the cheers of the dwarves, “What is gold, what does gold mean other than the value that man gave it when he first came to our mountains and lusted after its luster, let man chase gold, we Dwarves have something wanted, something coveted, we own the gold, it does not own us, I commission that we will use or gold not for for trappings of wrapping it in our beards and blazining our weapons, what does gold mean to you, you of the salt and stone, a Dwarf will never again be judged by the gold in his pocket, but instead by the sweat from his brow, the gold belongs to all and none, the Dwarves united will use the gold that the Throne of Man, our allies granted, but the Throne of man covets what is by blood and right property of the Dwarves, if this gold belongs to Dwarves, then let it be spent in the service of Dwarves, all Dwarves, great and rich, small and poor, the wealth of our nation belongs to our nation, and no Dwarf will ever again be able to connive or coax his way to the fortune of our people that belongs to all our people, no more will Dwarves fleck their beards and think themselves a higher station then any of you. I may be your ruler, but in my rule you find yourselves led by an equal, not by a supremacist who puts mercantilism above mercy. By the power restored to me as the true King of Dwarves, is to declare that all gold still resting in these mountains, belongs to all dwarves, to you proud dwarves who will work the mines not for your own glory, but for the strength and prosperity of your people, you will work under me Dwarves, and know that I, your king, will be with pick-axe and cart right next to you. So I commission, that we drain this mountain of its wealth, and spread that wealth useless to us to the petty concerns of Man and Elf. Let them war for gold, let them die for gold, we will take the riches of it first and formost, and we will spread that wealth to all the Throne of Dwarves, while they will fight and kill eachother for the wealth that only we can create, our nation will thrive!” he raised his arms, receiving cheers from a populace ready for hope and change, “Let it be said, and let it be written in the stone, to each Dwarf according to his needs, and from each Dwarf according to his means, and we have means, we have the greatest source of wealth in the three kingdoms, I say we use this wealth and build for ourselves the mightiest kingdom since the singing of that damn compact, we will supply Man and Elf with their gold, with their trappings, and in that we will trap them, from this day forward, no Dwarf will be more wealthy then his peer, for we will all be wealthy, invest in me brother Dwarves, pay into my new world with your labor, for labor is the only value that this world has, do not buy a trapping by paying for it in gold, receive a blessing by giving your labor, it has been said, the Dwarves do not pay the price of kings, I seek to build you a world where you will never pay a price again!”
The crowd was roaring now, the populace of the Dwarven kingdom had grown tired of the Goldbeard’s fixation of generating wealth. It was alluring, this idea Okgruli had, no more buying, no more selling, a world where a Dwarf could work with his hands and earn enough sustinance to be prosperous. It was a grand idea, why should a Dwarf slave for the wealth of one stationed above him only by means of capital? Why should a dwarf work for anyone save himself, or all Dwarven peoples? The Interlopers of capital hung dead before the people, and they cheered for their new king.
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2023.06.10 04:38 HolYY_TRUix What is the best skills of server do you think?

RL server has jpn, asm, asc, usw, use, sam, me, ind, oce, eu, naf(North Africa). I am in Korea so I am playing usually jpn, and I playing with mixed server, usw, oce, asm, asc. And also sometimes played eu, use before, cuz it is not over peak the ping and I were ok if ping isn't over 300. So I tell you each servers from my experience and ask to what do you think the server that is best skill(mechanic+rotation).
JPN -Asia East- - yea, players so pig till d2 cuz they hate moves to hit the ball and do strike. But since d3 they are change like monster. But not speedy just slow and bumps a lot, and not mechanicals usually instead streagy and rotation is so great. And champs are not better than us servers but so sweaty. There is so less users so somebody gets diamond 1-2 at getting first rank. It means a wide range of skill distribution as diamond, even mixed a user has bronze skills though thos are diamond. And us users sometimes coming thos server cuz jpn is not speedy as pig and they are ez to win at jpn despite of high ping. And I heard there GC zone is really as hell cuz those SSL zone is almost empty.
ASC -Asia Mainland- - maybe china, taiwan, hongkong players are usually in. Maybe I think this server is purely worst skills till c1. It is sorry for them. There is the most less sweaty all around servers on RL. But rotation is not bad and sometimes so great skilled user always is.
ASM -Asia Maritime- - I think almost asia users in this server except india and east asia. If you are in this server, not hard to play to win and comfortable till c1 zone. Cuz this server is not sweaty, and less mechanics. And very normal. So it feels not harder than jpn. Skills is less than jpn but teamworks and rotation is better than thos.
OCE - oceania- - Usually AUS and NZ. There is so fast moves hit the ball and aerials. Sometimes a user blames his tm8. But it is not common than US servers. Just paint to chat "what a save!!" is a lot as thos. Btw skills is very great, all of everthing is fast, and fast.
USW - US west - - This servers are made of "Aerials". Ofc they are also fast moves. Just added tho flying. Aerials is a lifetime to them. And very mechanical plays. Maybe If you reach middle of D2, you can see users are so faster and you can see perfectly faster since D3. And C1, they are like a "Tanos" at least as same rank. Just blaming a lot each other, sometimes so fun when I watch tm8 or opponents blaming each other. And I am blaming also cuz few of users on USW throwing game and it is not less thing and even the reason of that couldn’t understand. For example, a user rage quit just 1 goal loss though elapsed just less than 10s. The worst thing, a user first kickoff failed himself and rage quit right this time. And others a lot.
USE - US East - Use is maybe the majorist and the biggest pool of users. And skills are best. USE users has the best mechanics, And so fast moves, just rotatio……n…..…..uh……actually case by case. Just well is like a monster, but bad is like as to doubt to intend throwing. Exactly do throwing is a lot. And one of specifics is using aerials uses less than USW a little. And chat log is funniest all around the servers lol
EU -europe- The most using mechanical zone. Starts mechanics, and ends mechanics. And one of thing is very very fast. Others is a little slow but mechanics uses too much. Hmm actually idk skills of eu cuz when I was join to this server ping is so high.
At the same reason, I couldn't this servers, sam, me, saf, ind… What do you think Where the best server is? I think…
USE>USW=OCE>JPN>EU(?)>ASM>ASC
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2023.06.10 04:27 MrPoliSciGuy The Roma Rebuild - Vol. 5

Hi all,
It's about that time again! For the fifth year in a row, here is my (unsolicited) overview of Roma's squad, current mercato, potential signings, and loan dealings.
Every year I try to give these a theme - last year, the name of the game was versatility: getting players who could cover multiple roles as we had a severely reduced squad due to FFP rules. We saw exactly how that came to bite us both in the league - where we were LITERALLY playing the kids to give the first teamers a break - and in the EL Final, where forced substitutions left us going into Penalties with no designated penalty takers.
With no expectation of squad reductions this season, the name of the game for this exercise is depth - our first team is good, VERY good even, but the question is "what options do we have on the bench or in rotation that can keep that level of quality?" and the answer this season due to injuries (Wijnaldum, Kumbulla), transfers and personal issues (Zaniolo, Karsdorp), or registration issues (Solbakken) has been categorically no. Simply put, it is not fair to put the weight of expectation on Benjamin Tahirovic (who is too young to purchase Alcohol in the United States) because our midfield of Matic and Cristante cannot play every game. Pair that with the long term injuries to Kumbulla and Abraham - both of whom will not be back until 2024 - and we need bodies, plain and simple.
Our current FFP situation also means that we will likely need to end this mercato in the black - which means relying on free transfers, loans, and spending money VERY judiciously.

Transfer Dealings Done

Now to our credit, we have gotten a head start on at least two players:
Houssam Aouar: Aouar is a gamble in my honest opinion. A few years ago, this man was the Robin to Nabil Fekir’s Batman, and while I don’t think either of those players has had the career they had hoped to have, on his day this man can be unplayable. Emphasis on the “on his day”. On good days, Aouar has Jordan Veretout’s work ethic, and Jeremy Menez’s feet. On bad days, he has Veretout’s feet and Menez’s work ethic.
On the positive though, he can play (like Pellegrini) both in the center midfield as an 8, or more attacking as a 10. This can give us options off the bench to either rotate or change a game as necessary.
Evan Ndicka: Now this one I’m very happy about. Ndicka is left footed, very physical, but very intelligent as well which means he has a good eye for a pass as needed. He reminds me quite a bit of Antonio Rudiger in that he fits a very similar profile and played for a Bundesliga club at a similar level. I have no reservations - I think he will be a hit, but like Aouar will benefit tremendously from a full pre-season.

Squad Breakdown

NOTE - I am not including loan players who have returned to their respective clubs (Wijnaldum, Camara, Llorente)
Goalkeepers
Pietro Boer - Let’s start with the easy one: Boer is a third choice keeper that is home-grown at club. Useful for registration, costs us peanuts, has never complained. Keep.
Rui Patricio - From the easy to the hard one: Rui’s decline this season has been sharp, but consistent. His great saves remind us that, once upon a time, that’s a solid goalkeeper, but that has been paired with just… odd mistakes - not Robin Olsen bad, but pretty bad nonetheless. This is no longer a starting International Goalkeeper (that honor goes to Diogo Costa nowadays). He would still make an excellent second-choice goalkeeper at a top club - which might be a good selling point as he still has admirers in the Premier League. Sell.
Mile Svilar - I really wanted to love Svilar. Football Manager Stans rise up, because ALL of us have signed Svilar at one point or another. Svilar still strikes me as potentially a very good keeper, but he has been unable to dislodge Patricio from that starting berth. I think he will end up staying around, and I hope he can prove himself to everyone in a starting role next season. Keep.
Defenders
Gianluca Mancini - We start with Mancini because as of right now, he is the only defender that looks certain to stay. He is definitely the second coming of Materazzi in temperament… if not in talent just yet. He still as a few years on his contract, Mourinho likes him a lot, and he provides leadership on and off the pitch. Keep.
Chris Smalling - While Smalling has been our best player (not just defender) at quite a few points this season, I am always concerned about long-term performance with him. I think he should be renewed - his play has merited that - but if I said “leader at the back, wins everything in the air, incredibly useful on set pieces” I haven’t just described Smalling… I’m also describing one Federico Fazio. Players like Fazio and Smalling are incredibly reliant on their physical attributes - but that physicality at older ages is one major injury away from disappearing completely. Renew him - but no more than two years. Keep.
Marash Kumbulla - Ah, the anti-Smalling. If Chris Smalling’s play has merited him to receive a contract renewal, Kumbulla’s definitely has not. However, due to his ACL injury, Marash is staying for another season in Rome… even if he probably shouldn’t. Keep.
Roger Ibañez - Now comes the other shoe. Roma needs to raise 30 million euros by the end of June to comply with their FFP agreement with Uefa. Failure to do so will likely hamstring us again in the coming Europa League, especially without Champions League money. With Abraham’s injury, and Ndicka a done deal, the clearest place to monetize in the squad is with Roger Ibañez. Our relationship with Roger has been a love-hate one, where we love his grinta and his ability to score in crucial moments, but his brain-farts have cost us on the pitch… repeatedly. Sell.
Full-Backs
Rick Karsdorp - It’s unclear what Karsdorp’s situation with the manager is. On the one hand, Karsdorp was reintegrated into the squad after his falling out with Mourinho and did continue to play, but how much of that was convenience and a “wait until the summer” mentality rather than anything truly genuine. Karsdorp is also currently recovering from an injury, which he should be fit from before September. He has a contract until 2025 - I’d consider him out the door should we receive a good offer… but I doubt we will. Keep.
Zeki Celik - I think it speaks volumes that Mourinho at times has preferred to play Spinazzola or Zalewski on the wrong side rather that give Celik the start. I don’t know if this has been due to poor form, injuries, or simply needing another season to “gel”. Regardless, I don’t think selling Celik at this point will accomplish anything. Keep.
Matias Viña - Remember him? Bournemouth has not exercised their option, so Viña is returning to home base. Unlike other loan moves, however, his time with the Cherries was fairly solid - including an outrageous goal against Chelsea. Why he’s not being renewed, I’m not sure but the Premier League exposure definitely helped us if we choose to cash in. The question is… should we? We are crying out for depth and Viña is a textbook “depth” option. I think we should approach this like Karsdorp - if we get an offer, consider it, otherwise Keep.
Leonardo Spinazzola - On paper, this is our best fullback. In practice, all of us know that the best ability is availability and Leonardo has just… not been there when needed. He is also - critically - the wrong side of 30, which in this position can cost you that turn of pace that is needed. I think, like Ibañez, this is a player we should cash in on now, especially as he enters his final year of contract. Sell.
Nicola Zalewski - Fortunately, this one is easy: Nicola has the distinction of being both young and home-grown, takes no space in registration, and Mourinho loves him. Keep.
Midfielders
Nemanja Matic - Boy was I wrong about Matic. I expected him to be too slow and lumbering for Mourinho’s game, but instead was exactly the midfield veteran we needed - a tall, Serbian Roy Kent. At his age, there is no-one realistically coming in for him, and his contract was automatically extended. Keep.
Bryan Cristante - The unsung hero of this season, Cristante has been consummate professional we all know he can be. Unless we get outrageous money for him (doubtful), this is a Keep.
Edoardo Bove - Like Zalewski, he has been the cream of the crop of youngsters brought through by Mourinho. The argument here is not - should he stay or should he go, but rather should we keep or should we loan. Bove does need minutes… but in his defense, this season he’s gotten them and earned them on the pitch. Keep.
Benjamin Tahirovic - I feel so bad for Benjamin. He was thrown into the fire and while he didn’t do poorly… he didn’t do well either. Like Bove, he needs minutes… unlike Bove, his play hasn’t warranted giving them to him. If there was ever a player who needed a move to Sassuolo, here he is. Sell (with Buy-Back Clause).
Ebrima Darboe - I feel really bad for Darboe. He had the breakout season of his life only two years ago, but has been heavily hampered by injury for the past year and a half and is only returning to training… now. So what do we do with him? He needs minutes to gain back fitness, not just for us, but him and his sharpness. I doubt Sassuolo will bite, but I think a newly promoted team or an Udinese might. Loan.
Gonzalo Villar - Yep, he’s coming back. Like Viña, Getafe is not exercising their option to buy - he never even put on the jersey! - and like Karsdorp he also rather publicly fell out with Mourinho. In this case, though, the falling out was quite a bit more justified, as Gonzalo has proven himself to be both mentally and physically frail, while being technically gifted. There is value in this player, but no team has really been willing to take a risk on him. He has spoken publicly about a willingness to prove himself to Mourinho - I’d be willing to give him that chance, if anything due to a lack of options. Keep.
Attacking Midfielders/Wingers
Lorenzo Pellegrini - Do I need to discuss this one? Keep.
Paulo Dybala - Recent statements have really put the speculation to rest: Dybala appears to want to stay in Italy and in Rome specifically. Keep.
Stephan El Sharaawy - He has demonstrated a willingness to be a servant for the club, even agreeing to a pay-cut with his renewal package. Keep.
Cristian Volpato - See Tahirovic. He desperately needs the minutes his potential deserves. There has been a lot of chatter of him going off to Sassuolo and I think it makes the most sense. Sell (with Buy-Back Clause).
Ola Solbakken - Had his minutes cut drastically by the registration shenanigans due to Zaniolo transfer, but was solid in the league and has room to grow. Keep.
Justin Kluivert - Once again, Kluivert is returning to home-base. While I would like to see us make use of him, he has made it categorically clear that he doesn’t want to be here. Bournemouth are said to be interested, but I see him potentially doing quite well in France or Spain. There’s a particular club in Spain in particular who I think might bite… but more on them later. Sell.
Carles Perez - Like Kluivert, Perez is also returning from a loan (I’m seeing a pattern here), but unlike Kluivert I don’t see anything worthwhile that Perez might bring to this team. Sell.
Strikers
Tammy Abraham - Up until recently, he was the most likely in the squad to be monetized with West Ham and Aston Villa both interested. His ACL tear scuppered that plan, and is now likely to stay in Rome for one more season. I hope it’s redemption for him after a fairly poor season. Keep.
Andrea Belotti - SPEAKING OF POOR SEASONS! I cannot explain exactly what has happened to Belotti, but I’d guess that his poor form in the league is more due to a poor team form than his own. The service and creativity behind him was simply lacking, and without Abraham’s physicality to win long balls he was kind of left to his own devices, pressing defenders and midfielders as needed… which he did. His automatic contract extension was activated, however, so expect to see Andrea in Roma colors next season. Keep.
Eldor Shomurodov - This is a weird one… although this signing has been odd from the get-go. Shomurodov’s loan is likely not going to be made permanent by Spezia - especially if they get relegated - and this season he has been completely been cut out by N’zola’s heroics in front of goal. That said, Abraham’s injury means that there is a good chance Shomurodov will be playing in Roma colors next season - especially if we cannot get a striker in. Keep.

Squad Needs

To my mind - this is including the Aouar and Ndicka transfers - this team needs at least one more player per role.
  1. A Goalkeeper to replace either Rui Patricio as first-choice keeper, or Svilar as second-choice keeper.
  2. An additional Left-Back to replace the departing Spinazzola - preferably left-footed to provide a different kind of player to Zalewski.
  3. An additional fullback as coverage for both wings (either footed).
  4. A deep-lying playmaker who can give coverage for Cristante, either to rest or when he is needed as an additional defender.
  5. A rotation defender who can slot in to give coverage for the injured Kumbulla.
  6. A versatile attacker who can play both at striker, and as a second-striker alongside Dybala for coverage.

Targets

Let’s tackle these in order, shall we?
Goalkeeper
Emil Audero - Audero has been Serie A’s most unsung hero for a few seasons, keeping a mediocre Sampdoria side up when they clearly didn’t deserve to. Sampdoria’s financial woes can be very helpful to us, however, as we could essentially pick him up for a song (ie 6 million or less). There will likely be a bidding war for both Vicario and Carnesecchi this summer, but I’d rather go for solid and less flashy between the sticks.
Dominik Livakovic - This is a PSA: Livakovic still plays for Dinamo Zagreb… somehow. This is a world class, internationally rated goalkeeper that is entering his final year of contract. If we can beat the competition, this would be a great pickup.
Center-Backs
Kostantinos Mavropanos - With Stuttgart facing a relegation playoff, it’s possible that one of Europe’s best young(ish) center backs might be available for a significant discount. With the legacy that Dellas and Manolas have left with this club, having a Greek defender back at the club feels… right!
Diego Llorente - Played on loan with us for six months and impressed when he played. With Leeds just relegated and the player pushing to stay in Rome, it’s possible we get a good discount (there is no way we should spend 18 million on him though).
Fullbacks
Cristiano Biraghi - Biraghi is entering his final year of contract at Fiorentina and has been a solid option everywhere he has played. More defensively minded than Spinazzola or Zalewski, but still willing to run down the left and play a cross - he leads la Viola for progressive carries. Importantly, he is left-footed so he gives us a different play down the left than our two current left-backs.
Kai Wagner - If you don’t rate MLS, feel free to skip but Kai Wagner has been the one of the league’s best left-backs - former Schalke player before moving to Philadelphia and really exploding. Was set to join Leeds but their relegation changes that completely. Their loss is our gain - his contract expires in December, could be an excellent pickup.
Adrien Truffert - Had a breakout season for Rennes last season, who have an excellent eye for talent in recent years. Truffert has been marketed as being available for 15 million this summer - which is perhaps more than we’re willing to spend, but if Spinazzola is sold for a comparable fee, then this might be a solid like-for-like replacement.
Sergio Reguillón - His loan at Atletico has come to an end, and it’s looking like Reguillon is hitting the market once more. Mourinho is supposedly a big fan and they’ve worked well together before. This would likely be a loan, and only after Levy pays up for Ibanez as he’s likely to pull shenanigans. Still - this could be a great, essentially free, pickup.
Wilfried Singo - Last one on this list, Singo’s has had a great few years for Torino but has publicly come out and said he will not sign a new deal. This would be a solid alternative to Karsdorp as they play relatively similarly.
Midfielders
Youri Tielemans - This has been discussed quite a bit - Tielemans is available on a free this summer, and is pure class at deep-lying playmaker. My only concern is that he does not play as defensively as Mourinho might like, but this is still a great player and a great opportunity we should not let slip.
Florian Grillitsch - Like Tielemans, Grillitsch is available for a free this summer. Unlike Tielemans, however, Grillitsch has not had a great season after his move to Ajax this season - mainly due to injury. That said, this is a physical player who can play well with his feet - very much in the mold of a Strootman.
Nikola Moro - Moro has been an unsung, unspoken of, hero of Bologna’s season with Serie A leading stats for progressive passes, carries, and successful through balls. He is currently on loan with an option to buy from Dinamo Moscow and it seems increasingly unlikely that Bologna will use that option. We should absolutely make an offer as Moro has shown himself to be an excellent and reliable midfield option.
Davide Frattesi - Let’s try this again, shall we? This is likely going to happen this summer - with a players plus cash mega deal with Sassuolo. This is not quite the profile I outlined but would provide a dose of dynamism to a rather sluggish midfield.
Strikers
This one is complicated - because the profile I outlined doesn’t exist at our price-range. In an ideal world, we would take advantage of the absurd situation at Chelsea and pickup Kai Havertz on loan as that fits the criteria exactly - Striker and Attacking Midfielder in one (Richarlison also comes to mind). So here’s my best choices although none of them is exactly perfect for what we want.
Sheraldo Becker - One of the lynchpins of the Union Berlin cinderella story, Becker is explosive when he gets going and fits a counterattacking team perfectly. Becker is very publicly available for a cool 20mln this summer, but may be able to be negotiated down as this is last year of contract. The issue is that Becker is more a wingeattacking midfielder than a striker. He has played there in a pinch but it doesn’t play the most to his strengths.
Alfredo Morelos - Morelos has just left the Ibrox at the end of his contract looking for a bigger club, but no-one has bitten yet. He is an out-and-out goal scorer, who played as an 11 in a 4-2-3-1 formation. Here, the problem is the reverse - can he play at second striker as a Raumdeuter-type player?
Mauro Icardi - Here we are again, linked with Mauro Icardi for a price as close to “free” as is possible. Is it worth it to bring the Icardi soap opera to a powder keg like Rome? Honestly… if there’s one thing Icardi does, that Icardi always does, is score goals, something we desperately needed this past season. Again, like Morelos though, can he play alongside a number 9 as a second striker?
Last one, which I’m including purely for the banter of it but…
Mario Balotelli - WAIT stop don’t Alt-F4 this just yet. Hear me out. Mourinho is one of the few coaches to get Balotelli to act like an actual footballer, and he has a great rapport with Stephan El Sharaawy. I think these two things in combination might get one last gasp out of Italy’s last truly great talent, with the added benefit that he can play both the positions I outlined above. Sion has crashed out of the Superleague in Switzerland after losing their playoff, so Balotelli will likely leave on a free. I would go for a gamble on him with an Adriano-esque behavior clause that lets us tear up his contract for behavioral issues.
Also, for what it's worth, he's fairly good at Penalties. Which I bring up... for reasons.

Conclusion

Well... that was a long read, kudos for making it to the end. This summer looks to be another summer of transition - but there is a lot to this squad that is salvageable. After the Final, a lot of us were perfectly willing to blow up the team and start over, but that's not my take here. We were let down in that final by our squad depth - when preparing for penalties Mourinho looked at a bench that had Volpato, Tahirovic, Camara, Karsdorp and two goalkeepers - not exactly a stacked bench full of specialists. We can talk dirty play, bad refereeing, and poor penalties all day though, but what killed us at the final hurdle and indeed all season was our lack of depth. Rebuilding the squad is not a way to achieve that. I look forward to your comments and thoughts, and hope to see a good mercato!
submitted by MrPoliSciGuy to ASRoma [link] [comments]


2023.06.10 04:09 UncleCeiling Writing on the Wall, Chapter 16

First Chapter Here
Previous Chapter Here
My other story, Going Native Here
Hey look, a chapter released in a somewhat reasonable timeframe! As always, thank you for reading and let me know what you think!
*****
Faye hadn’t noticed right away that Meechie missed her regular stop. The pair had been standing in relative silence, Faye’s thoughts drifting off to debate whether or not she would go to the next movie night at the Library, and it was several stops before she realized that she hadn’t said goodbye to the Rakiri. It was in a bit of a brain fog that Faye half-turned, figuring she should hurry and say it now before Meechie got too far away, but instead she jerked her head to find the brown-furred woman staring directly at her.
“I am still here,” Meechie said quietly, a small smile causing the fur on her cheeks to bristle.
“You are,” Faye agreed. “I thought I missed seeing you off.”
“I am accompanying you to the library,” the young woman declared. Faye tried not to read too much into vocal cues, especially when she had little-to-no experience with the species in question, but there still seemed to be something nervous in Meechie’s voice. Nervous and pleading.
“I don’t need a bodyguard,” Faye said cautiously. “And I definitely don’t need someone making a decision like that for me.”
That seemed to strike a nerve. Meechie slunk back as if hit, causing some grumbles from the other passengers. The Rakiri took a moment to smooth out the fur on her face with one hand before replying.
“I did not express myself well. I wished to visit a library after work, and as you work at one I thought it would be nice to travel alongside you.” Meechie’s eyes lowered. “I should not have presumed.”
As if on cue, the bus slowed to its next stop and Meechie moved to leave. It would put the furry young woman at a corporate business park near absolutely nothing of interest. Faye shot out a hand and grabbed Meechie by the shoulder. The Rakiri froze mid-step as if turned to stone.
“Don’t!” She tugged gently and Meechie shifted back to Faye’s side. “No need to run off. Sorry. I shouldn’t have jumped to conclusions.”
“I…” Meechie seemed to be glancing everywhere except at Faye. “It’s alright?”
God damn was this poor girl shy. “Yes, you can ride to the library with me. I just wish you had mentioned it earlier; we don’t have a lot of time to talk shop now.” Faye considered Meechie again, clothes that looked brand new and not a speck of grease to be seen. “Is that why you got all dressed up?”
Meechie nodded, still keeping her eyes somewhere to the left of Faye’s face. “I normally go straight home, but it wouldn’t do to soil any of the books.”
“The books and I both appreciate it.” That earned Faye a smile, at least. “What are you looking for? I didn’t take you for much of a reader.”
“I like adventure stories,” Meechie replied.
“Hmm…” Faye tapped a fingertip to her lips as she thought. “Historical? Big battles?”
“The fighting isn’t what’s important.” Meechie stopped, eyes drawn to the motion of Faye’s finger, and she self-consciously brought her hands back down to her sides. “It is more about the people the hero meets on his travels.”
His travels?
The pronoun threw Faye for a bit of a loop; she was so used to hearing the feminine form used as the general that it stood out. It only took a moment for her to understand. Faye grinned.
Romantic stories?” She asked the question in a faux whisper, slightly teasing, and Meechie immediately went wide-eyed. Her freshly-cleaned fur puffed up in what could only be panic. Faye reached over and gave Meechie a couple quick pats on the shoulder before leaning in.
“Don’t worry, your secret is safe with me.”

“...should have what you’re looking for. I’m going to be upstairs at Archives, but the help desk can find what you’re looking for if you get lost. And remember, no judgment.”
Mahnti glanced across the lobby more out of instinct than anything else. Hearing Faye’s voice simply drew his attention, especially considering he didn’t think her shift had started yet. His eyes quickly picked her out as Faye turned away from the entrance and towards the hall that led towards the employee lounge. He also took note of who she had been talking to.
Rakiri weren’t uncommon in University City, but the way this one stood in place, staring at Faye’s back with an unnerving intensity, was setting off alarms all down Mahnti’s rather sizeable spine. He began to make his way on an intercept course towards Faye, trying to imprint the furry girl’s look into his memory just in case. Brand new clothing, still showing the creases of packaging. Not quite the right fit for the woman’s frame, and she moved like she was profoundly uncomfortable in them. Dark brown fur that seemed to puff up as she stared at Faye, then flattened as she noticed Mahnti watching her.
The Senthe flared his hood slightly, emphasizing his size instinctively as he narrowed his eyes. The Rakiri stared at him unblinking for a moment, then turned and wandered off towards the main stacks. It only took another moment for him to catch up to Faye.
“Who was that?”
Faye jerked slightly, then stopped and turned with a small smile decorating her lips. “Good morning to you too.”
“Yeah, yeah, good morning and all that. Was that your bus Rakiri?”
Faye nodded, the smile fading as she picked up on Mahnti’s unease. “Yeah. Why, do you know her?”
“No, nothing like that.” Mahnti sighed. He didn’t want to cause problems, but he also had some serious bad vibes going. “She was just standing there staring at you. It was pretty creepy.”
“Yeah, I’ve noticed her doing that a lot. I think it might be a Rakiri thing? Meechie seems to have latched on for whatever reason.” Faye shrugged. “I don’t think she has any friends.”
“I’m not surprised if that’s her way of making them. She seriously looked like she was about to attack you or something.”
“Doesn’t know anybody, trying to figure out how to socialize with people…” Faye shrugged again, adding a lopsided smile. “I can relate. She seems harmless enough, even helped protect me the other day.”
Mahnti slumped a little. “I suppose. I just… be careful, okay? I don’t want to have to frame another dent in a wall.”
He also didn’t want to have to worry about Faye bleeding out in some dark corner somewhere. She could outrun a Shil, but a Rakiri with ill intentions would be a far more dangerous proposition.
“After what happened before, I’m not taking chances.” Faye patted the side of her purse conspiratorially and Mahnti could see the outline of a cylinder. It seemed to be a fair bit larger than the grinshaw spray he carried in a vest pocket, but that could have just been a trick of the bag it was in. Regardless, he felt a little better knowing she had something. It wasn’t until he saw the fear she was tucking down behind her smile that he suddenly realized just how vulnerable Faye must feel.
She was smaller and weaker than a Shil’vati, easy to pick out of a crowd and easier to pick on, and with the way she dressed and styled herself Faye really was priming the pump for trouble. A random attack at her place of work had nearly killed her and, less than a week later, here she was trying to take it in stride. All while knowing that the chance of it happening again was approaching certainty.
“Come on,” Mahnti said quietly. He took one of Faye’s hands and pulled her deeper into the hallway, away from prying eyes and towards the break room. He almost told her that she was safe here, but that was a lie. Nowhere was safe if you stood out, and he knew that better than anyone.

Ib’aest Jamia, chronic layabout and day manager at the Jamia Library, hoped he didn’t look too guilty when Faye’s face poked through his office doorway and interrupted the scandal rag he was reading on his pad. He slipped his pad face-down into his desk drawer in a single smooth motion and slapped on his second-best friendly but not flirtatious smile.
“Hey Ibby.” Faye seemed suddenly nervous herself, glancing around the room as if to ensure that it was just him in his office. “Can I talk to you for a minute?”
“Is it work related?” Faye shook her head in the negative. “Then of course! Come on in and shut the door.”
Faye followed his lead, latching the door and stepping gracefully to the chair he indicated on the other side of his desk. It was odd, watching the way she moved. Too graceful for most women he knew, but still nervous. Faye sometimes seemed to approach the world as if everything was made of glass. Or perhaps that she was.
Ibby looked the girl up and down, trying for a “kind older friend” vibe. The Human was dressed simply in one of the outfits she seemed to have a knack for throwing together. He knew he had seen at least some of it before, the tights and the skirt at least, but the overall effect was new to him. She struck such an odd balance, clearly a woman but throwing off such a distractingly masculine vibe. In this one person Ibby had a real empirical example of the strange dichotomy that made Humanity so interesting. That said, there was really only one reason for a young woman to ask to speak to an older man in private. At least, only one he figured Faye would be up for.
“Boy troubles?”
Faye blinked at Ibby, confused for a moment. “Kind of, yeah. I guess you could call it that.”
Ibby ran through the list in his head. Mahnti was the obvious first choice, but the way that pair seemed to be getting along he didn’t think there would be any trouble he’d have to intervene with. Besides, the Senthe had said they weren’t doing the perpendicular poke. At least not yet. Faye also knew Tevor, but Ibby had yet to see anyone aside from Sade who could pull that poor kid out of his shell. Maybe Iora over in Digital Media. Did Faye even know Iora?
“Have you ever been to any fancy dress parties?”
Ibby’s racing mind slammed into a drift, changed gears, and nearly ran headlong into the answer. “You’re going on a date with that reporter!”
“It’s NOT a date. I have gone to great lengths to make that clear to both of us.” Faye’s voice was firm. The girl was apparently a better liar than Ibby thought. “He invited me out to go see a play being performed in English at a fancy theater.” Faye pulled out her pad and showed Ibby a copy of the playbill.
“Ooh, the Icosahedral Garden. That’s a great venue.” Ibby considered. “I assume he’s dragging you out to dinner first?”
“I guess? I didn’t really think that far ahead. I just realized that I have no idea what’s culturally acceptable to wear to an event like this.” Faye blushed prettily. “I don’t want to show up in a ball gown and have it turn out to be more of a spikes and corpse paint thing.”
“I… what?”
“Nevermind. Just making a joke.” Faye shrugged, eyes drooping as her expression soured. “It seems like I make a scene no matter where I go. It would be nice to blend in for a change.”
Fat chance of that, Ibby thought. Still, he could be of some help. “What would you say to another shopping excursion? I wouldn’t mind helping you out.”
Faye nodded, relief washing over her. “I would appreciate that. I have an errand to run tonight and plans for tomorrow, but how about the day after? I’m free all day and that will still give me plenty of time before the show.”
“It’s a…” Don’t say date, you idiot. Poor girl is nervous enough as it is. “..plan. Truth be told, it’ll be nice to show you the sights properly. Most of your new friends seem to be more of the indoor sort.”
Faye snorted back a laugh. “Ain’t that the truth.”

…Really?
Faye tilted her head to one side just to give her eyeroll a running start. The sign hanging above the shop door was written in a rounded style made to emulate the shape of English letters despite being Shil’vati script. Through the window she could see an assortment of Human snacks, assorted tchotchkes that somehow made her feel victimized on behalf of every race and culture involved, and an embarrassingly large amount of soft-core pornography.
"Chad Nova’s Human Emporium" was probably the single cringiest store that Faye had ever seen, and she distinctly remembered hanging out at the mall back when you could get jeans with pockets big enough to hold a CD player. It didn’t help that, while Faye was standing in the mall concourse staring at the store, the clerk inside was staring right back. That girl seemed to consider blinking an afterthought.
After a moment to square her shoulders and pat the side pocket on her purse reassuringly, Faye entered the store. It was a riot of mismatched goods, poorly made display swords and replica firearms tucked alongside “authentic” Polynesian nose flutes and decks of playing cards. After accidentally locking eyes with what she was fairly certain was an Abraham Lincoln body pillow, she decided to simply accept that this was what her species boiled down to.
“Can I help you, miss?” The voice was high and cracked around the edges. Faye turned to look at the clerk, a Shil’vati girl barely out of school with a face still lightly dusted with acne. The girl seemed to be about ten seconds from exploding in excitement.
“Actually, yeah. I was wondering if you do special orders.” Faye pulled out her pad and started tapping at the screen. “I brought some sundries when I moved out here and I don't know what I’m going to do when I run out.”
“Moved, like from Earth?” Make it five seconds.
“Yes, and to answer your next question, yes, I’m a Human. Nobody decided to bleach a Helkam or anything like that.”
Four… three… two…
The Shil girl turned away and ran to the back of the store, sliding to a stop in front of a rather tacky looking beaded curtain hanging next to an “Employees Only” sign. She shoved her head through the beads.
“MOOOOOOOOOOM!!! HUMAN!!”
Faye took a moment to collect herself. She glanced around, cataloging the strange array of goods. There were some things that clearly fell into similar themes, like the large snack section or the graphic novels (emphasis on graphic), but much of the place was simply a cacophony of crap. She noticed a stuffed doll of the Statue of Liberty fallen over into a container of brightly colored, thumb-sized plastic crucifixes. All the little Jesuses seemed to be staring in mute, cross-eyed horror at the plushie green giant.
“Oh! It’s you!”
Faye turned away from the plastic Jesusai and saw that the young Shil’vati clerk was now accompanied by another woman. Definitely not old enough to be the clerk’s biological mom, but with how things tended to go with Shil families and how long lifespans could get it wasn’t the most surprising. If the clerk was a Human seventeen, she’d put this new one at twenty three or twenty four.
“Yeah, it’s me,” Faye replied to the stranger with a shrug.
“We saw you on the news, but…” the young woman trailed off, her black and gold eyes focused on the still-fading bruises on Faye’s face.
“Lost a fight,” she said curtly. Anything to move this along. “Some friends of mine recommended this place to get Human snacks, and I figured if you’re getting regular imports you might be able to get me some other stuff.”
“..Ah. Oh! Yes!” The woman blinked, then looked at her daughter. “Can you go grab my order book?” Turning back to Faye, she continued, “What sort of things did you need? We have quite a collection here.”
“You certainly do.” Faye tried to focus on the woman, but her eyes kept getting drawn off to the side. An anime-style wall scroll of a mostly-naked, hugely muscled brown-skinned man was staring at her, and she couldn’t place who it was supposed to be. Bob Sapp maybe?
“Mostly I was thinking about makeup, maybe some comfort food. Stuff you probably don’t stock but I can’t afford to import on my own.”
The young woman nodded, her dark hair bouncing. “I’m sure we can work something out. You’re lucky; most Human stores are part of a chain, but we’re independent. We’re not confined to ordering from just one catalog.”
As if she was just waiting for her cue, the Shil kid arrived and plopped an oversized binder into her mom’s open arms. She placed it on a table and flipped it open with a thump.
It was like someone tried to print the Internet. The woman quickly fingered her way through hard-copy recreations of digital storefronts while Faye groaned inwardly. She liked paper more than most but this just seemed so awkward. An alien luddite.
“My brother-in-law’s cousin-in-law works on Earth at one of those new superconductor factories. They ship a lot of materials here, so I was able to negotiate a good deal to take up their extra mass allotment for cheap.” The woman stopped on a page, then pointed. “Something like this?”
Faye leaned over the book and looked. It was the digital storefront of one of those corner store and pharmacy chains that sells makeup on top of everything else. Not exactly top of the line, but better than the dollar store.
“Perfect.” Faye started noting individual things she’d like and the woman dutifully started marking things down on a scrap of paper. The big items on Faye’s shopping list were more foundation and concealer, but she picked out some blush, lipstick, and eyeliner pencils too; she was leery about trusting Shil makeup in general. It was hard enough to find brands that didn’t make her skin break out into an oily mess without getting alien biochemistry involved.
“We can order whatever you like, but the fewer stores you have to pick from the better. I would hate for our buyer to get pissy because she has to run too many errands on the hot guy planet.” The clerk paused for an eye roll. “Also, keep in mind that these prices aren’t what you’ll pay; there will be an additional convenience fee.”
Faye nodded. “Of course. What are you thinking?”
“Hmm…” The woman looked Faye up and down in a way that suddenly made her feel a lot smaller and more vulnerable. While this stranger wasn’t particularly tall for a Shil, that still made for a five or six inch height difference. “You are pretty cute…”
“Dad said no more cute discounts!” Faye’s attention was drawn to the younger girl, who had been watching the whole exchange from a few steps back. The darkening purple blush on her face matched Faye’s own red one.
“You’re no fun!” The Shil mock glared at her (step?)daughter, then turned back to Faye. “Seriously, though, as long as the mass and volume are small the cost to get this sort of thing here isn’t too bad. Say twenty percent. It'll be more if you want anything big or our buyer has to go to a specialty store, but we can do that too. It will still be a lot cheaper than trying to import anything yourself.”
“Twenty percent isn’t bad.” It was a great deal, honestly. Faye doubted they’d be doing much more than breaking even on her little orders. She closed her eyes for a second, clearing her mind. She could feel the spray canister in her bag, pressing against the inside of her arm. Its presence was reassuring. “Can I add an absolutely no flirting policy to our agreement?”
The woman nodded, suddenly looking abashed. “Sorry, I forgot Human women aren’t normally into other girls. I didn’t mean to upset you.”
Whether or not Faye was into girls was irrelevant, but she wasn’t about to get into an argument about it. Instead, she turned a few pages back and forth, adding a few more odds and ends to the list that she hadn’t been able to find in University City. Much of the list consisted of condiments and seasonings that might help make the Shil instant meals Faye had been purchasing a little more palatable.
By the time they were done, Faye had an order totaling a couple hundred credits and a promise that she would have her goods in three to four weeks. Before she left she made a point of stocking up on junk food and picked up a few English-language graphic novels that looked interesting. She rounded out the visit with a couple decks of playing cards. Tomorrow was game night, after all. She should be at least somewhat prepared.
****
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This is a fanfic that takes place in the “Between Worlds” universe (aka Sexy Space Babes), created and owned by u/BlueFishcake. No ownership of the settings or core concepts is expressed or implied by myself.
This is for fun. Can’t you just have fun?
submitted by UncleCeiling to Sexyspacebabes [link] [comments]


2023.06.10 04:03 wtfwafflezor (Selling) 800 Titles Fast & Furious 1-9 MA HD $9 The Batman 2022 MA HD $2

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
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Being John Malkovich (1999) (MA/HD) $3.50
Belfast (2021) (MA/HD) $5.50
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.50
Big Hero 6 (2014) (iTunes/4K) (MA/HD) $4.50 (GP/HD) $1.50
Big Lebowski (1998) (iTunes/4K) $6 (MA/HD) $5.75
Big Short (2015) (Vudu/HD) (iTunes/HD) $3.25
Birdman (2014) (MA/HD) $4.75
Birth of A Nation (2016) (MA/HD) $4
Birth of the Dragon (2017) (MA/HD) (iTunes/HD) $4.25
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Panther (2018) (MA/4K) $6 (iTunes/4K) $4.25 (GP/HD) $1.75
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Blues Brothers + Unrated (1980) (MA/4K) $7
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bohemian Rhapsody (2018) (MA/4K) $5 (MA/HD) $3.25
Bond: Man with the Golden Gun (1974) (Vudu/HD) $6.25
Book Club (2018) (Vudu/HD) $2 (iTunes/4K) $1
Born a Champion (2021) (Vudu/4K) (iTunes/4K) $5.50
Boss Baby (2017) & Family Business (2021) (MA/HD) $5.50
Boss Baby (2017) (MA/HD) $1.50
Boss, The (Unrated) (2016) (iTunes/HD) Ports to MA $2.75
Bourne Collection 1-5 (MA/4K) $25 (iTunes/4K) $18 (MA/HD) $14
Boxtrolls, The (2014) (iTunes/HD) $4.75
Boy, The (2016) (MA/HD) (iTunes/HD) $3.75
Brahms: The Boy II (2020) (iTunes/4K) $2.75
Bram Stoker's Dracula (1992) (MA/4K) $7
Brave (2012) (iTunes/4K) $6.25 (GP/HD) $4.50
Braveheart (1995) (Vudu/4K) (iTunes/4K) $6.25 (Vudu/HD) $5
Breakfast Club (1985), Weird Science (2008), Sixteen Candles (1984) (MA/HD) $11.50
Breakthrough (2019) (MA/4K) $6.50
Brightburn (2019) (MA/HD) $6.75
Bullet to the Head (2013) (MA/HD) $3
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4
Bumblebee (2018) (Vudu/4K) $4.75 (Vudu/HD) $1.75 (iTunes/4K) $2
Bye Bye Man (Unrated) (2017) (iTunes/HD) Ports to MA $2.50
Cabin in the Woods (2012) (iTunes/4K) $2.75 (Vudu/HD) $2
Call of the Wild (2020) (MA/4K) $7 (MA/HD) $1.50 (GP/HD) $1.25
Candyman (2020) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5 (GP/HD) $2.25
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Fantastic (2016) (iTunes/HD) Ports to MA $4
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Card Counter, The (2021) (MA/HD) $5
Casablanca (1943) (MA/4K) $6.25
Case for Christ, The (2017) (MA/HD) (iTunes/HD) $4.50
Celebrating Mickey (2018) (MA/HD) $5.50
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Charlie's Angels (2019) (MA/4K) $6.50 (MA/HD) $5.50
Chasing Amy (1997) (Vudu/HD) (iTunes/HD) $3.75
Chicago (2002) (Vudu/HD) (iTunes/HD) $5
Choice, The (2016) (Vudu/HD) (iTunes/HD) $3.25
Christopher Robin (2018) (MA/HD) $5.25 (GP/HD) $4
Chronicle (2012) (MA/HD) $4.50
Chronicles of Narnia: The Voyage of the Dawn Treader (2010) (MA/HD) $7
Cinderella (2015) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
City of Lies (2018) (Vudu/HD) (iTunes/HD) $5.50
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Close Encounters of the Third Kind + Director's Cut (1977) (MA/HD) $7.50
Cloverfield (2008) (Vudu/4K) (iTunes/4K) $6.50
Clown (2014) (Vudu/HD) $6.25
Cocaine Bear (2023) (MA/HD) $7
Coco (2017) (MA/4K) $6.50 (iTunes/4K) $5.25 (GP/HD) $2.25
Conan The Barbarian (2011) (Vudu/4K) $5
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Courier, The (2020) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.50
Crash (2004) (Vudu/HD) $5.25
Crawl (2019) (Vudu/HD) $3 (iTunes/4K) $2
Creed Collection 1-3 (Vudu/HD) $11.50
Creed III (2023) (Vudu/HD) $8
Croods (2013) & A New Age (2020) (MA/HD) $6
Crouching Tiger, Hidden Dragon (2001) (MA/4K) $7.75
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Daddy's Home Collection 1-2 (Vudu/HD) $5
Daniel Craig Collection 5-Movie (Vudu/4K) $18
Dark Waters (2019) (MA/HD) $5.75
Darkest Hour (2017) (MA/HD) $3
Day After Tomorrow (2004) (MA/HD) $6.75
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Deadpool (2016) (MA/4K) $6 (iTunes/4K) (MA/HD) $2
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Death on the Nile (2022) (MA/4K) $7.50 (MA/HD) $5 (GP/HD) $3.50
Deepwater Horizon (2016) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2.50
Demolition Man (1993) (MA/HD) $6.50
Dentist Collection 1-2 (1996-1998) (Vudu/HD) $5
Detective Knight Collection 1-3 (iTunes/4K) (Vudu/HD) $13
Diary of a Wimpy Kid (2010) (MA/HD) $4.50
Die Hard (1988) (MA/4K) $7 (MA/HD) $4
Die Hard 1-5 (MA/HD) $15
Dirty Dancing (1987) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.50
Dirty Grandpa (2016) (Vudu/4K) (iTunes/4K) $6
DisneyNature: Monkey Kingdom (2015) (MA/HD) $5.50 (GP/HD) $3.50
District 9 (2009) (MA/4K) $6.50
Django Unchained (2012) (Vudu/HD) $2.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Dolittle (2020) (MA/4K) $6 (MA/HD) $3.50
Don't Breathe (2016) (MA/HD) $5.50
Doors (1991) (Vudu/4K) (iTunes/4K) $4.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' Horton Hears a Who (2008) (MA/HD) $6
Dr. Seuss' How The Grinch Stole Christmas (2000) (iTunes/4K) $5.50 (MA/HD) $5
Dracula 2000 (2000), II: Ascension (2003) (Vudu/HD) (iTunes/HD) $10
Dracula Untold (2014) (MA/4K) $7 (MA/HD) $2.75 (iTunes/4K) $4
Dragged Across Concrete (2019) (iTunes/4K) (Vudu/HD) $3.25
Dragonheart 5-Movie (MA/HD) $14
Dumbo (1941) (MA/HD) $7.50 (GP/HD) $6
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.50
Dunkirk (2017) (MA/4K) $6.50
Dying of the Light (2014) (Vudu/HD) $2.25
E.T. the Extra-Terrestrial (1982) (MA/4K) $6 (iTunes/4K) $5 (MA/HD) $3
Edge of Seventeen (2016) (MA/HD) $3.50 (iTunes/HD) $2.25
Edward Scissorhands (1990) (MA/HD) $3
Eighth Grade (2018) (Vudu/HD) $5.75
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Emoji Movie (2017) (MA/HD) $2.25
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Ender's Game (2013) (iTunes/4K) (Vudu/HD) $3.25
English Patient (1996) (Vudu/HD) (iTunes/HD) $4.75
Epic (2013) (MA/HD) $1.75 (iTunes/SD) $1.25
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape from L.A (1996) (Vudu/4K) (iTunes/4K) $6
Escape from Planet Earth (2013) (Vudu/HD) $4.50
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.50 (GP/HD) $3
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $7.50
Exodus: Gods and Kings (2014) (iTunes/4K) (MA/HD) $3
Expendables 1-3 (Vudu/HD) $4.50
Eyes of Tammy Faye (2021) (GP/HD) $4.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fantastic Four (2015) (iTunes/4K) (MA/HD) $4.50
Fast & Furious Collection 1-9 (MA/HD) $9
Fatale (2020) (Vudu/4K) (iTunes/4K) $3.75
Father Stu (2022) (MA/HD) $5.50
Fatherhood (2021) (MA/HD) $3.75
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.25
Fences (2016) (iTunes/4K) (Vudu/HD) $1.75
Ferris Bueller's Day Off (1986) (Vudu/HD) (iTunes/HD) $6
Field of Dreams (1989) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Grey 3-Movie + Unrated (MA/HD) $9.50
Finding Dory (2016) (MA/4K) $5.75 (iTunes/4K) $3.50 (GP/HD) $1.25
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
Finest Hours, The (2016) (MA/HD) $6.25 (GP/HD) $3.75
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
Flashdance (1983) (Vudu/4K) $6.75
Flatliners (2017) (MA/HD) $4.25
Footloose (2011) (Vudu/HD) $5 (iTunes/HD) $3.50
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Forever My Girl (2018) (Vudu/HD) (iTunes/HD) $3.75
Forrest Gump (1994) (iTunes/4K) (Vudu/HD) $5.50
Frankenstein (1931) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $4.50
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
French Dispatch (2021) (MA/HD) $4.75 (GP/HD) $3.50
From Dusk till Dawn (1996) (Vudu/HD) (iTunes/HD) $4.75
Frozen (2013) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $1.50
Frozen 2 (2019) (MA/4K) $4.50 (MA/HD) $4 (GP/HD) $1.75
Full Metal Jacket (1987) (MA/4K) $6.50
Fury (2014) (MA/4K) $6.50 (MA/HD) $4.50
G.I. Joe: Retaliation (2013) (iTunes/4K) (Vudu/HD) $3.75
Gamer (2009) (iTunes/4K) (Vudu/HD) $5.50
Gemini Man (2019) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.25
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Girl In The Spider's Web (2018) (MA/HD) $4.50
Girl on the Train (2016) (iTunes/4K) $2.25 (MA/HD) $2.50
Girl with All the Gifts, The (2016) (Vudu/HD) $5
Gladiator (2000) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $5
Glass (2019) (MA/4K) $6.50 (MA/HD) $4.50
Glory (1989) (MA/4K) $7.75
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Gods of Egypt (2016) (Vudu/4K) $5.25 (Vudu/HD) $2 (iTunes/4K) $1.50
Godzilla (1998) (MA/4K) $6.50
Gone Girl (2014) (iTunes/4K) (MA/HD) $5.75
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Gotti (2018) (Vudu/HD) $2
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $13
Greatest Showman (2017) (MA/HD) $2.25
Green Book (2018) (MA/4K) $7.25 (MA/HD) $5
Green Hornet (2011) (MA/HD) $6.50
Green Knight (2021) (Vudu/4K) $5.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Grey, The (2012) (MA/HD) (iTunes/HD) $2.75
Groundhog Day (1993) (MA/4K) $8
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Guardians of the Galaxy Vol. 2 (2017) (MA/4K) $6.75 (iTunes/4K) $4.25 (GP/HD) $1.25
Hacksaw Ridge (2016) (Vudu/4K) $4.50 (iTunes/4K) $3.50 (Vudu/HD) $2.25
Hail, Caesar! (2016) (MA/HD) $3.75 (iTunes/HD) $2.25
Halloween (2018) (MA/4K) $6.25 (MA/HD) $4.25
Halloween Ends (2022) (MA/4K) $6.50 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Hansel and Gretel: Witch Hunters (2013) (Vudu/HD) (iTunes/HD) $2.50
Happytime Murders (2018) (iTunes/4K) $1.75
Hardcore Henry (2016) (MA/HD) (iTunes/HD) $3.50
Harriet (2019) (MA/HD) $4.25
Hate U Give (2018) (MA/4K) $7.75 (MA/HD) $4.50
Haunting in Connecticut (2009) (Vudu/HD) $6.50
Heat, The (2013) (MA/HD) $2.25 (iTunes/SD) $1
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heaven is for Real (2014) (MA/HD) $2.75
Heavy Metal (1981) (MA/4K) $6.50
Hell Fest (2018) (Vudu/4K) (iTunes/4K) $3.75
Hell or High Water (2016) (Vudu/4K) $5.25 (Vudu/HD) $2.25 (iTunes/4K) $3.75
Hellboy (2019) (Vudu/4K) (iTunes/4K) $4.25
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (2014) (iTunes/4K) (Vudu/HD) $1.50
Hereditary (2018) (Vudu/HD) $3.75
Highlander (1986) (Vudu/4K) $5
Hitman's Bodyguard (2017) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Hobbs & Shaw (2019) (MA/4K) $5.75 (MA/HD) $3.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holmes And Watson (2018) (MA/HD) $3.75
Home (2015) (MA/HD) $2
Home Alone 1-2 (MA/HD) $7.50
Hope Springs (2012) (MA/HD) $2.50
Hostiles (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.25
Hotel Mumbai (2019) (MA/HD) $5.25
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
House with a Clock in Its Walls (2018) (MA/4K) $6 (MA/HD) $3.75
How to Train Your Dragon Collection 1-3 (MA/HD) $7
Howard the Duck (1986) (MA/4K) $7
Hunger Games Collection 1-4 (Vudu/HD) $6 (iTunes/4K) $12
Hunt for Red October (1990) (Vudu/4K) (iTunes/4K) $4.50
Hunter Killer (2018) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.75
Hurt Locker (2008) (Vudu/4K) (iTunes/4K) $6.25
Hustle, The (2019) (iTunes/4K) $2.75
I Feel Pretty (2018) (iTunes/HD) $1
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $3.50
I See You (2019) (iTunes/HD) $2.50
I, Frankenstein (2014) (Vudu/HD) (iTunes/HD) $1.75
I, Tonya (2017) (MA/HD) $5.75
Imitation Game, The (2014) (Vudu/HD) $3.25
Immortal Life Of Henrietta Lacks (2017) (iTunes/HD) $3.50
In the Heights (2021) (MA/4K) $5
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.50 (iTunes/4K) $6 (GP/HD) $4.50
Incredibles 2 (2018) (MA/4K) $6.25 (iTunes/4K) $4.50 (GP/HD) $2
Independence Day (1996) (MA/4K) $7.75 (iTunes/4K) (MA/HD) $5.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Infinite (2021) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $5
Inglorious Bastards (2009) (MA/4K) $7
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Instant Family (2018) (Vudu/HD) $2 (iTunes/4K) $1.50
Insurgent (2015) (Vudu/4K) (iTunes/4K) $4.25 (Vudu/HD) $3.50
Interstellar (2014) (Vudu/4K) $6 (iTunes/4K) $5.75 (Vudu/HD) $4
Invisible Man (2020) (MA/4K) $6.50 (MA/HD) $3.75
Iron Man 1-3 (MA/4K) $21 (iTunes/4K) $16 (GP/HD) $7.50
Iron Man and Hulk: Heroes United (2013) (MA/HD) $5.50
It's a Mad, Mad, Mad, Mad World (1963) (Vudu/HD) $6.75
It's a Wonderful Life (1946) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $5
Jack Reacher Collection 1-2 (iTunes/4K) $7
Jack Reacher: Never Go Back (2016) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $2.75
Jack Ryan: Shadow Recruit (2014) (iTunes/4K) (Vudu/HD) $3.25
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jason Statham 6-Movie (Wild Card, War, Bank Job, Transporter 3, Crank, Crank 2) (Vudu/HD) $9
Jaws (1975) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $4.75
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15
Jay & Silent Bob Reboot (2019) (Vudu/HD) (iTunes/HD) $5.50
Jesus Music, The (2021) (Vudu/HD) (iTunes/HD) $4.50
Jexi (2019) (Vudu/4K) (iTunes/4K) $4.50
Jigsaw (2017) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2
JOBS (2013) (MA/HD) (iTunes/HD) $3.75
John Wick Collection 1-3 (Vudu/4K) $15 (iTunes/4K) $13 (Vudu/HD) $7
Juice (1992) (Vudu/4K) (iTunes/4K) $6.50
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: The Next Level (2019) (MA/4K) $7.75 (MA/HD) $5.50
Jumanji: Welcome To The Jungle (2017) (MA/4K) $5.50 (MA/HD) $2 (MA/SD) $1
Jungle Book (1967) (MA/HD) $6 (GP/HD) $4
Jungle Book (2016) (iTunes/4K) (MA/HD) $5.25 (GP/HD) $2.75
Jungle Book 2 (2003) (MA/HD) $6.50 (GP/HD) $5.50
Jungle Cruise (2021) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $3
Jurassic World Collection 1-5 (MA/4K) $20 (iTunes/4K) $17.50 (MA/HD) $10
Jurassic World Collection 1-6 (MA/4K) $23.50 (MA/HD) $11.50
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4
Justice Society: World War II (2021) (MA/4K) $5.50
Keeping Up with the Joneses (2016) (MA/HD) $4
Kick-Ass (2010) (Vudu/4K) $5.75 (Vudu/HD) (iTunes/HD) $4.50
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kid, The (2019) (Vudu/4K) (iTunes/4K) $5.25
Kill Bill: Vol. 2 (2004) (Vudu/HD) $6
Killing Kennedy (2013) (MA/HD) $6.50
King Kong (2005) (MA/4K) $5.75 (iTunes/4K) $3.75 (MA/HD) $3.50
Kingsman: The Golden Circle (2017) (iTunes/4K) (MA/HD) $2.75
Kingsman: The Secret Service (2015) (iTunes/4K) (MA/HD) $4.25
Knight and Day (2010) (MA/HD) $6.50
Knives Out (2019) (Vudu/4K) (iTunes/4K) $5.25
Knock at the Cabin (2023) (MA/HD) $6.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
La La Land (2016) (Vudu/HD) $2.25 (iTunes/4K) $3.75
Lady and the Tramp (1955) (MA/HD) $5.75 (GP/HD) $3.75
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Witch Hunter (2015) (iTunes/4K) (Vudu/HD) $1.50
Legend of Hercules (2014) (iTunes/4K) (Vudu/HD) $3.25
Legion of Super Heroes (2023) (MA/HD) $5.50
Les Miserables (1998) (MA/HD) $7
Life of Pi (2012) (MA/HD) $2.50
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Lincoln Lawyer (2011) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $4.50
Lion King (1994) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.75
Lion King (2019) (MA/4K) $6 (iTunes/4K) $4 (GP/HD) $1.25
Little (2019) (MA/HD) $4.50
Little Mermaid (1989) (MA/4K) $7.25 (iTunes/4K) $5.50 (GP/HD) $3.75
Little Mermaid II: Return to the Sea (2000) (MA/HD) $6.75
Little Mermaid III: Ariel’s Beginning (2008) (MA/HD) $6.75
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lock Up (1989) (Vudu/4K) $5
Logan (2017) (iTunes/4K) (MA/HD) $2.75
Lone Ranger (2013) (MA/HD) $4.50 (GP/HD) $2.50
Lone Survivor (2013) (MA/4K) $6.75 (iTunes/4K) $2 (MA/HD) $1.50
Looper (2012) (MA/4K) $5.75 (MA/HD) $3
Lord of War (2005) (Vudu/4K) (iTunes/4K) $5.50
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love and Monsters (2020) (Vudu/4K) (iTunes/4K) $7
Lovebirds (2020) (Vudu/HD) (iTunes/HD) $5.50
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Mad Max Collection 1-4 (Vudu/4K) $18
Madagascar Collection 1-4 (MA/HD) $14
Magic Mike's Last Dance (2023) (MA/HD) $7
Magnificent Seven (2016) (Vudu/4K) $6 (Vudu/HD) $2.50
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mamma Mia! Here We Go Again (2018) (MA/4K) $6.50 (MA/HD) $1.75
Man on a Ledge (2012) (Vudu/4K) (iTunes/4K) $6.50
Many Adventures of Winnie the Pooh (1977) (MA/HD) $6.25
Marksman, The (2021) (MA/HD) $5.50
Marshall (2017) (MA/HD) $4.75
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins Returns (2018) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $4.50 (GP/HD) $2
Mary Queen of Scots (2018) (MA/HD) $5.75
Matrix Collection 1-4 (MA/4K) $18.50
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner (2014) (iTunes/4K) (MA/HD) $5.50
Mechanic: Resurrection (2016) (iTunes/4K) (Vudu/HD) $3
Megan Leavey (2017) (MA/HD) (iTunes/HD) $1.75
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Men in Black (1997) (MA/HD) $6.50
Men in Black 3 (2012) (MA/HD) $2.50
Men in Black Collection 1-3 (MA/HD) $15
Men in Black II (2002) (MA/HD) $6.75
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
MIB: International (2019) (MA/4K) $5.75 (MA/HD) $4.75
Mickey & Friends 10 Classic Shorts - Volume 2 (2023) (MA/HD) $6 (GP/HD) $4.50
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.50 (GP/HD) $4
Mickey, Donald, Goofy: The Three Musketeers (2004) (MA/HD) $6.50
Midway (2019) (Vudu/4K) (iTunes/4K) $4
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $4.25
Mile 22 (2018) (iTunes/4K) $1.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miss Bala (2019) (MA/HD) $3.75
Missing Link (2019) (MA/HD) $4.25
Mission: Impossible Collection 1-6 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $18
Mission: Impossible Fallout (2018) (Vudu/4K) $2.75 (iTunes/4K) (Vudu/HD) $2.50
Moana (2016) (MA/4K) $7 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2
Moneyball (2011) (MA/HD) $2.75
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monsters University (2013) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3.50
Monsters, Inc. (2001) (iTunes/4K) Ports to MA $7.50
Monty Python's The Meaning of Life (1983) (MA/4K) $7.25
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Moonlight (2016) (Vudu/HD) $4
Moonrise Kingdom (2012) (MA/HD) $4.75
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Engines (2018) (MA/4K) $7 (MA/HD) $3.50
Mortal Instruments: City of Bones (2014) (MA/HD) $3.50
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother's Day (2016) (MA/HD) (iTunes/HD) $5
Mr. Holmes (2015) (Vudu/HD) $3.75
Mr. Peabody & Sherman (2014) (MA/HD) $3.25
Mulan (1998) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3
Mulan (2020) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.25
Mulan 2 (2005) (MA/HD) $3.75 (GP/HD) $2.75
Mummy, The (2017) (iTunes/4K) (MA/HD) $2.75
Muppets Most Wanted (2014) (MA/HD) $6.25 (GP/HD) $4.50
Murder on The Orient Express (2017) (MA/HD) $2.75
My All American (2015) (MA/HD) (iTunes/HD) $4.25
My Boss's Daughter (2003) (Vudu/HD) $6
My Fair Lady (1964) (iTunes/4K) (Vudu/HD) $5.50
My Little Pony: The Movie (2017) (Vudu/HD) (iTunes/HD) $3.25
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Natural, The (1984) (MA/4K) $5
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
New Mutants (2020) (MA/4K) $6.75 (MA/HD) $5.25 (GP/HD) $2.75
News of the World (2020) (MA/4K) $6.25 (MA/HD) $3.75
Night at the Museum 3-Movie (MA/HD) $13 (MA/SD) $8
Night School (Extended) (2018) (MA/4K) $7
Nightmare Alley (2021) (MA/HD) $4.50 (GP/HD) $3.50
Nightmare Before Christmas (1993) (GP/HD) Ports to MA $3
Nocturnal Animals (2016) (iTunes/HD) Ports to MA $3.25
Nope (2022) (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Now You See Me 1-2 (Vudu/HD) $4 (iTunes/HD) $6.50
Nut Job (2014) (iTunes/HD) Ports to MA $1.75
Nutcracker and the Four Realms (2018) (MA/4K) $6 (MA/HD) $3 (GP/HD) $2.50
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2.25
Office Space (1999) (MA/HD) $7
Old (2021) (MA/HD) $4.50
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $5
One Direction: This is Us + Extended Fan Edition (2013) (MA/HD) $3.25
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Operation Finale (2018) (iTunes/4K) $2.75
Orphan: First Kill (2022) (iTunes/4K) (Vudu/HD) $7.50
Ouija (2014) (MA/HD) (iTunes/HD) $2.50
Overlord (2018) (Vudu/4K) $5 (Vudu/HD) $2.75 (iTunes/4K) $4
Oz the Great and Powerful (2013) (MA/HD) $2 (GP/HD) $1
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Parasite (2019) (MA/HD) $4.75
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Paterno (2018) (Vudu/HD) (iTunes/HD) $4.25 (GP/HD) $2.75
Patriot Games (1992) (Vudu/4K) (iTunes/4K) $5.50
Patriots Day (2017) (iTunes/4K) (Vudu/HD) $2.50
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Peanuts Movie (2015) (iTunes/4K) (MA/HD) $2.25
Pearl (2022) (Vudu/HD) $5.50
Penguins of Madagascar (2014) (MA/HD) $2.75
Pet Sematary (2019) (Vudu/4K) $4.25 (iTunes/4K) (Vudu/HD) $2.50
Pete’s Dragon (2016) (MA/HD) $6.25 (GP/HD) $4.25
Peter Pan (1953) (MA/HD) $6.25 (GP/HD) $4.75
Peter Pan: Return to Neverland (2002) (MA/HD) $6 (GP/HD) $4.50
Peter Rabbit (2018) & 2 (2021) (MA/HD) $8
Philadelphia (1993) (MA/4K) $7.75
Pineapple Express (Unrated Edition) (2008) (MA/HD) $6.50
Pirates of the Caribbean: Dead Men Tell No Tales (2017) (MA/HD) $3.25 (GP/HD) $1.75
Pitch Perfect (2012) (MA/4K) $5.75 (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect 2 (2015) (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect Collection 1-3 (MA/HD) $11
Pixar Short Films Collection, Vol. 3 (2018) (MA/HD) $5.50 (GP/HD) $3.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Planes (2013) (MA/HD) $2.25 (GP/HD) $1.25
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $11
Pocahontas II: Journey to a New World (1998) (MA/HD) $6 (GP/HD) $3.25
Precious (2009) (Vudu/HD) (iTunes/HD) $6.25
Predator (1987) (MA/HD) $3.50
Predator (1987), 2 (1990), Predators (2009), Predator (2018) (MA/HD) $10
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Pretty in Pink (1986) (iTunes/4K) (Vudu/HD) $4.75
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Priceless (2016) (iTunes/HD) Ports to MA $5
Pride and Prejudice and Zombies (2016) (MA/HD) $6.50
Prophecy Collection 1-5 (Vudu/HD) (iTunes/HD) $14
Protege, The (2021) (Vudu/4K) (iTunes/4K) $5.75
Proud Mary (2018) (MA/HD) $4.25
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $16
Pulp Fiction (1994) (Vudu/4K) $5.50 (Vudu/HD) $4.25 (iTunes/HD) $5.25
Punisher, The (2004) (Vudu/4K) $5.75 (Vudu/HD) $5.25
Punisher: War Zone (2008) (Vudu/4K) $5.75
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Anarchy (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.75
Puss in Boots (2011) (MA/4K) $6.75
Queen of Katwe (2016) (MA/HD) $3.50 (GP/HD) $2.50
Raid 2 (2014) (MA/HD) $5.75
Raid: Redemption + Unrated (2012) (MA/HD) $5.75
Rambo Collection 1-5 (Vudu/HD) $12
Rambo Last Blood (Vudu/4K) (iTunes/4K) $2.75
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Ready or Not (2019) (MA/HD) $6.25
Red (2010) (Vudu/4K) $6.25
Red Sparrow (2018) (MA/HD) $4.50
Requiem for a Dream - Director's Cut (2000) (Vudu/4K) (iTunes/4K) $6.25
Rescuers, The (1977) (MA/HD) $6.50
Resident Evil: The Final Chapter (2017) (MA/4K) $7.25 (MA/HD) $3.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Revenant, The (2015) (MA/4K) $5.25 (iTunes/4K) (MA/HD) $3.25
Richard Jewell (2019) (MA/4K) $6.50
Riddick Collection 1-3 (Unrated) (MA/HD) $13
Ride Along 1-2 (MA/HD) (iTunes/HD) $5
Rings (2017) (Vudu/HD) $2.75 (iTunes/HD) $1.50
Rise of the Guardians (2012) (MA/HD) $3.25
Rise of the Planet of the Apes (2010) (iTunes/4K) (MA/HD) $5.75
Robin Hood (2010) (MA/4K) $6.25
Robin Hood (2018) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.25
RoboCop (2014) (Vudu/HD) $2
Rocketman (2019) (Vudu/4K) $4.75 (iTunes/4K) $2.50 (Vudu/HD) $2.25
Rocky Horror Picture Show (1975) (MA/HD) $5.25
Rogue (2020) (Vudu/4K) (iTunes/4K) $3.50
Roman J. Israel, Esq. (2017) (MA/HD) $3.50
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rookie of the Year (1993) (MA/HD) $7.50
Room (2015) (Vudu/HD) $5
Rough Night (2017) (MA/HD) $4.25
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Safe House (2012) (MA/HD) $4 (iTunes/HD) $2.50
Saturday Night Fever (1977) (Vudu/4K) (iTunes/4K) $6.25
Sausage Party (2016) (MA/HD) $4.75
Savages (2012) (iTunes/HD) Ports to MA $2.25
Saving Private Ryan (1998) (iTunes/4K) $6.50
Saw (2004) (Vudu/4K) (iTunes/4K) $5.50
Saw Collection 1-7 (Vudu/HD) $10
Scarface (1983) (iTunes/4K) (MA/HD) $5.25
Scary Movie 3 (2003) (Vudu/HD) (iTunes/HD) $4
Scary Stories to Tell in the Dark (2019) (Vudu/4K) (iTunes/4K) $3
Schindler's List (1993) (MA/HD) $4.75
Scott Pilgrim vs. The World (2010) (MA/4K) (iTunes/4K) $5.75 (MA/HD) $5.25
Scream (1996) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.75
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Scrooged (1988) (iTunes/HD) $4.75
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret in Their Eyes (2015) (MA/HD) (iTunes/HD) $2.25
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Secret Life of Pets, The (2016) (iTunes/4K) $3.75 (MA/HD) $2.75
Secret Life of Walter Mitty (2013) (MA/HD) $2
Selma (2015) (Vudu/HD) $3 (iTunes/HD) $2.25
Seriously Red (2022) (Vudu/HD) $6.75
Shallows, The (2016) (MA/4K) $6.75 (MA/HD $4
Shang-Chi (2021) (MA/4K) $6.25 (MA/HD) $4.75 (GP/HD) $3
Shape of Water (2017) (MA/HD) $3.25
Shaun of the Dead (2004) (MA/4K) $4
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shawshank Redemption (1994) (MA/4K) $6
Shazam! Fury of the Gods (2023) & Shazam! (2019) (MA/HD) $10
Shazam! Fury of the Gods (2023) (MA/4K) $8.75 (MA/HD) $7.50
She's the Man (2006) (Vudu/HD) (iTunes/HD) $3.25
Shutter Island (2010) (Vudu/4K) (iTunes/4K) $6.50
Sicario (2015) (Vudu/4K) $6 (Vudu/HD) $1.75 (iTunes/4K) $3
Sicario: Day of the Soldado (2018) (MA/4K) $7.75 (MA/HD) $3.75
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $5.50
Sin City (2005) (Vudu/HD) $5.75
Sinbad: Legend of the Seven Seas (2007) (MA/HD) $6.50
Sing (2016) (iTunes/4K) (MA/HD) $2.75
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $5.50
Singin' in the Rain (1952) (MA/4K) $6.50
Skyscraper (2018) (MA/4K) $5.25 (MA/HD) $1.75
Sleeping Beauty (1959) (MA/HD) $3.50 (GP/HD) $2.50
Smile (2022) (Vudu/HD) (iTunes/4K) $6.50
Smokey and the Bandit (1977) (MA/4K) $6.50 (MA/HD) $3.75
Smokin' Aces (2007) (iTunes/4K) $5.75
Snow White and The Seven Dwarfs (1937) (MA/HD) $6 (GP/HD) $3.75
Snowden (2016) (MA/HD) $3.50 (iTunes/HD) $4
Snowman (2017) (MA/HD) $2.75
Some Kind of Wonderful (1987) (Vudu/HD) (iTunes/HD) $4.50
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Sorry to Bother You (2018) (MA/HD) $4.75
Soul (2020) (MA/4K) $6.25 (MA/HD) $3.75 (GP/HD) $2.25
Sound of Music, The (1965) (MA/HD) $5.75
Source Code (2011) (Vudu/4K) (iTunes/4K) $6
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Sparkle (2012) (MA/HD) $3.50 (MA/SD) $2.25
Speed (1994) (MA/4K) $5.25
Spider-Man Collection 1-8 (MA/HD) $24
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spider-Man: Homecoming (2017) (MA/4K) $8 (MA/HD) $1.75
Spider-Man: No Way Home (2021) (MA/4K) $6.75 (MA/HD) $3.75
Spies in Disguise (2019) (MA/HD) $3.50 (GP/HD) $2.50
Spiral (Vudu/4K) (iTunes/4K) $5.50
Spirit Untamed: The Movie (2021) (MA/HD) $4.25
Split (2017) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $2.75
Spontaneous (2020) (Vudu/HD) (iTunes/HD) $5
Spotlight (2015) (MA/HD) $5 (iTunes/HD) $3
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9 (iTunes/4K) $13
Starship Troopers (1997) (MA/4K) $6.50
Step Up Revolution (2012) (Vudu/HD) (iTunes/HD) $3.25
Stir of Echoes (1999) (Vudu/HD) $4.75
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Studio 666 (2022) (MA/HD) $6.75
Suburbicon (2017) (iTunes/4K) (Vudu/HD) $3.25
Suffragette (2015) (iTunes/HD) Ports to MA $3
Suicide Squad, The (2021) (MA/4K) $5
Sully (2016) (MA/4K) $6.50
Sum of All Fears, The (2002) (Vudu/4K) (iTunes/4K) $5.75
Super Buddies (2013) (MA/HD) $5 (GP/HD) $3.50
Super Troopers 2 (2018) (MA/HD) $3
Survive the Night (2020) (Vudu/4K) $4 (iTunes/4K) (Vudu/HD) $3
SW: A New Hope (1977) (MA/4K) $7 (iTunes/4K) $6.25 (GP/HD) $3.50
SW: Attack of the Clones (2002) (iTunes/4K) Ports to MA $7.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (iTunes/4K) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (iTunes/4K) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (iTunes/4K) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.50 (iTunes/4K) $3.75 (GP/HD) $1.25
SW: Solo: A Star Wars Story (2018) (MA/4K) $7 (iTunes/4K) $5 (GP/HD) $3.50
Taken Collection 1-3 (MA/HD) $9
Tangled (2010) (MA/4K) $8 (MA/HD) $5 (GP/HD) $3.75
Tar (2022) (MA/HD) $7.50
Ted (2012) (Unrated) (MA/HD) (iTunes/HD) $4
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Teenage Mutant Ninja Turtles (2014) (iTunes/4K) (Vudu/HD) $3.25
Ten Commandments (1956) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Tenet (2020) (MA/4K) $6.50
Terminator 2: Judgment Day (1991) (Vudu/4K) (iTunes/4K) $4.25
Terminator 4: Salvation (2009) (MA/4K) $6.50
Terminator: Dark Fate (2019) (Vudu/4K) $6.50 (Vudu/HD) $3 (iTunes/4K) $2.50
Terms of Endearment (1983) (Vudu/HD) (iTunes/HD) $5
Thing, The (2011) (MA/HD) $6.25
Think Like a Man (2012) & Two (2014) (MA/HD) $9
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Thor: Ragnarok (2017) (iTunes/4K) (MA/HD) $3.50 (GP/HD) $1.75
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.25
Ticket to Paradise (2022) (MA/HD) $6.50
Till (2022) (iTunes/4K) $6.50
To Kill a Mockingbird (1962) (MA/4K) $6.25 (iTunes/HD) $4.50
Top Gun (1986) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.25
Top Gun: Maverick (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Tower Heist (2011) (iTunes/HD) Ports to MA $3.75
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Traffic (2000) (iTunes/HD) Ports to MA $5.75
Training Day (2001) (MA/4K) $6.50
Transformers 1-5 (Vudu/4K) $28 (Vudu/HD) $22.50
Transformers: Last Knight (2017) (Vudu/4K) $4.75 (iTunes/4K) $2.25 (Vudu/HD) $2
Transporter, The (2002) (MA/HD) $6.25
Trolls Collection 1-2 (MA/HD) $6
Trolls World Tour (MA/HD) $5.50
Turning Red (2022) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.75
Umma (2022) (MA/HD) $4.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Uncharted (2022) (MA/4K) $5.50 (MA/HD) $3.25
Uncle Drew (2018) (Vudu/4K) $6.25 (Vudu/HD) (iTunes/HD) $3
Uncut Gems (2019) (Vudu/HD) $4.25
Underworld: Awakening (2012) (MA/HD) $1.75
Underworld: Blood Wars (2016) (MA/4K) $5.75 (MA/HD) $2.25
Unforgiven (1992) (MA/4K) $6.50
Usual Suspects, The (1995) (Vudu/HD) $6
Valerian and the City of a Thousand Planets (2017) (Vudu/HD) $3.50
Van Helsing (2004) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.75
Venom (2005) (Vudu/HD) (iTunes/HD) $4.50
Venom (2018) (MA/4K) $6.75 (MA/HD) $3.25
Venom: Let There Be Carnage (2021) (MA/4K) $7 (MA/HD) $3.50
Vertigo (1958) (MA/HD) $4.75
Victor Frankenstein (2015) (MA/HD) $5.75
Violent Night (2022) (MA/HD) $6.75
Vivo (2021) (MA/HD) $4
Voyagers (2021) (Vudu/4K) (iTunes/4K) $6.50
Walk, The (2015) (MA/HD) $4.75
Walking with Dinosaurs (2013) (MA/HD) (iTunes/HD) $2.50
Wanted (2008) (iTunes/HD) Ports to MA $6
War Dogs (2016) (MA/4K) $6.50
War for the Planet of the Apes (2017) (iTunes/4K) (MA/HD) $3
War of the Worlds (1953) (Vudu/4K) (iTunes/4K) $6.75
Warcraft (2016) (MA/4K) $5 (iTunes/4K) (MA/HD) $2.25
Warrior (2011) (Vudu/4K) (iTunes/HD) $4
Waterworld (1995) (MA/4K) $6.75 (MA/HD) $6
Welcome to Marwen (2018) (MA/4K) $3.50
West Side Story (2021) (MA/4K) $5.75 (MA/HD) (GP/HD) $2.50
What Men Want (2019) (Vudu/HD) $1.75 (iTunes/4K) $1.25
When the Bough Breaks (2016) (MA/HD) $4.50
Where the Crawdads Sing (2022) (MA/HD) $4.50
Whiskey Tango Foxtrot (2016) (Vudu/HD) $2.75 (iTunes/HD) $2
White Boy Rick (2018) (MA/HD) $5.25
Whitney Houston: I Wanna Dance With Somebody (2022) (MA/HD) $5.75
Why Him? (2016) (iTunes/4K) (MA/HD) $2
Widows (2018) (MA/4K) $6.50 (MA/HD) $1.75
Wild Card (2015) (Vudu/HD) $4
Willow (1988) (MA/HD) $6.75
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5
Wizard of Lies (2017) (Vudu/HD) $5 (iTunes/HD) $4.25 (GP/HD) $3
Wolf Man (1941) (MA/4K) $6.50
Wolf of Wall Street (2013) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.50
Woman in Gold (2015) (Vudu/HD) $2.75
Woman King (2022) (MA/4K) $6.50 (MA/HD) $5.50
Wonder (2017) (iTunes/4K) (Vudu/HD) $3
Wonder Park (2019) (Vudu/HD) $3 (iTunes/4K) $2.25
Wonder Woman 1984 (2020) (MA/4K) $5
Woodlawn (2015) (MA/HD) (iTunes/HD) $3.75
World War Z (2013) (Vudu/HD) $3.25 (iTunes/HD) $1.50
Wreck-It Ralph (2012) (MA/4K) $8 (iTunes/4K) $6.50 (GP/HD) $4.25
X (2022) (Vudu/HD) $6.75
X-Men (2000), X2 (2003), X-Men: The Last Stand (2006) (MA/HD) $15
X-Men Origins: Wolverine (2009) (MA/HD) $7
X-Men: Dark Phoenix (2019) (MA/HD) $6
X-Men: Days of Future Past (2004) (iTunes/4K) (MA/HD) $2.50 Rogue Cut (MA/HD) $5
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $11
Zootopia (2016) (MA/4K) $7.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $3.25
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


2023.06.10 04:02 TastyBananaPeppers Axew Community Day - Breaking Swipes exclusive move, 3x Catch XP - Saturday, June 10, 2:00 PM to 5:00 PM Local Time [Anti-Cheat Warning / Galaxy Store Discounts /Timezone Coords / GPX Routes / Discord]

Axew Community Day - Breaking Swipes exclusive move, 3x Catch XP - Saturday, June 10, 2:00 PM to 5:00 PM Local Time [Anti-Cheat Warning / Galaxy Store Discounts /Timezone Coords / GPX Routes / Discord]

https://preview.redd.it/3hw4oqthl35b1.jpg?width=1500&format=pjpg&auto=webp&s=2bdcf30674b87e63645ab4dda0692db951864c05

https://preview.redd.it/rlptjz0ml35b1.jpg?width=1000&format=pjpg&auto=webp&s=f5525170b4697f8c89204ccc0456156cdfa3ba3b

https://preview.redd.it/frss6o7nl35b1.jpg?width=720&format=pjpg&auto=webp&s=cc73021ed3cfa661eee5cf35df4ab13460ad3346

Niantic's new Anti-Cheat Behavior System is active

Using a 3rd party modified app, joystick app, adventure sync app, or any kind of cheating app carries risk for a strike/ban. It does not matter which kind of Pokemon Go (official or 3rd party modified) app you use with your cheat, you will have a chance for a strike/ban. This is all dependent on what is being tracked in the anti-cheat behavior system. If you did not get a strike/ban back in 2022, you are considered lucky.
If you value the time and money you invested into your account(s), you should not cheat with your account(s). If you own multiple accounts, you are subjective to whatever punishment they come up for owning more than one account according to the Pokemon Go's Terms of Service. If you do not care about the strikes/bans, you can do whatever pleases you. You are welcome at any time to share your strike screenshot in my subreddit.
Just because I provide you with the information on how you can break the game's Terms of Service by the use of game cheats or exploits, I am not responsible or liable for the loss of your Pokemon Go account(s) or money used to buy in-game items and tickets. If you want to read more about the Anti-Cheat Behavior System along with the 3-Strikes Discipline Policy (punishment system), you can go to https://www.reddit.com/PoGoAndroidSpoofing/comments/10t45l4/all_about_threestrike_discipline_policy_and/.
Here are my tips to maybe lower some risk:
  • To shundo hunt (shiny 100 iv), I strongly recommend you sort the Pokemon by distance or limit distance to 5 km in PGSharp. For iPogo, you might need to do the same. Use the "walk to" option instead of "teleport to". Do not hold the Pokemon in the catch screen and wait for the cooldown timer. It is normal for the Pokemon to disappear if you do not get there in time then you just go to the need one in the feed. Remember to stay in same city.
  • To PvP stats hunt, you must go to an area that is not weather boosted (meaning not windy) in order to get the rank 1 PvP stats for from pvpoke (dot )com.
    • Fraxure:
      • Great League Lvl 25 1/15/15 CP 1497
      • Ultra League Lvl 50 12/15/15 CP 2492
      • Master League = no info from the website
    • Haxorus:
      • Great League Lvl 15.5 0/14/13 CP 1499
      • Ultra League Lvl 25.5 1/15/15 CP 2495
      • Master League Lvl 50 15/15/15 CP 4062
Event Date:
Bonuses:
*While most bonuses are only active during the three hours of the event, these bonuses will be active from 2:00 p.m. to 10:00 p.m. local time.
  • Increased Spawns
  • 3x Catch XP
  • 3-hour Incense (excludes Daily Adventure Incense)
  • 3-hour Lures (excludes Golden Lure Modules)
  • 2x Catch Candy
  • 2x Chance to receive Candy XL from catching Pokémon
  • One additional Special Trade can be made for a maximum of three for the day*
  • Trades made will require 50% less Stardust*
Galaxy Store Discount Information:
Requirements:
  • Samsung Galaxy smartphone or tablet capable of running the official Pokemon Go app.
  • Your device cannot be rooted.
How to get the 10% coupon?
  • You use the Pokemon Go app downloaded from the Galaxy Store app. You buy the $5 Pokecoin package using your debit/credit card. Then, the coupon appears after you make your purchase.
How about I pay with PayPal?
  • You will not get the coupon if you use PayPal because your device is rooted.
Where is the free Community Day key?
Pgsharp (no root 3rd party app):
  • They rarely give out a free paid key to do the event. If they do, it usually results in Pgsharp server problems and can cause the Pokemon feed to stop working.
  • You get the paid key from in the pinned message section of their Telegram channel. (You get their Telegram link from going to Pgsharp's website because Reddit has banned Telegram links.)
iPogo (no root 3rd party app and rooted app),
  • They may provide a free paid key to do the event.
  • You get the paid key from the #announcement channel in their Discord group.
PGTools (rooted device required)
  • They have provided free premium access to PAC (auto catcher). You install the app, allow Superuser access, and select "Pokemon GO".
  • Sometimes their app will constantly crash the game. This is either a PGTools server problem or device/software compatibility problem.
  • It can work with Pgsharp but can also crash and make you restart your GPX route. They don't support Pgsharp, so it will be a hit or miss.
  • If you're concerned about the anti-cheat behavior system, I strongly recommend you increase the "delay time before catching next Pokemon (milliseconds)" to 5,000 or more. 1,000 milliseconds = 1 second. The default value catches way too fast. If you don't care, you can do whatever you want too.
-------------
Spoofing Hot Spots & Event Coords with GPX Routes Download 2023
Go to https://www.reddit.com/PoGoAndroidSpoofing/comments/13nb93t/spoofing_hot_spots_event_coords_with_gpx_routes/
Where to find weather boosted areas?
Pgsharp and iPogo may experience server problems!
A lot of non-cheaters do actually gamble and use these apps during an event to try to get the most XP, candies, Stardust, and/or eggs hatched possible during the event hours. These two apps made spoofing possible on all Android devices. Since it is very easy to setup, everyone is going to use them.
With Pgsharp, it is more common with them because they were the first to make a 3rd party modified app for Android. The free users have to wait in a line before they can join the server. Paid users can skip the line and join instantly.
  • If a lot of free users are trying to use Pgsharp, the wait time can be anywhere from a minute to a several hours. You have to try again at a different timezone. You could also buy a paid key.
  • If your load screen gets stops at 50%, you must try again later.
  • It is also possible for Pgsharp's server to crash. If this happens, no one, including paid users, can play the game. Your alternative app is to use iPogo.
With iPogo, I rarely see people complain about server downtime. They are currently beta testing their app, so it means all the features are free to use. Since they are best testing, this might not work on all Android devices. You may experience bugs and crashes. If you have a problem, you must report it to iPogo Discord group.
PGSharp Guide: https://www.reddit.com/PoGoAndroidSpoofing/comments/v16wyn/no_root_method_1_pgsharp_modified_app_2022_has/
iPogo Guide: https://www.reddit.com/PoGoAndroidSpoofing/comments/x5zcr8/no_root_method_2_ipogo_modified_app_easy_to_setup/
Useful stuff as always:
These are links you can click with your mouse or press with your finger to open.
[Click/Press Here] MEGA POST #4: Everything You Need for Android Spoofing 2022 - Guides for No Root Spoofing, Rooted Spoofing, and Botting - GPX Routes, Poke Maps, Nests, Discord Groups, and Frequently Asked Questions
submitted by TastyBananaPeppers to PoGoAndroidSpoofing [link] [comments]


2023.06.10 03:59 Calypthea Accidentally a Dungeon Chp. 26


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Without that horrendous bat flapping around and causing a mess for me, I'm now able to focus all of my efforts on bringing down the blinded bear colossus. It is unfortunate that I lost too many owls in the aerial battle, and that Alexa is too exhausted to help out herself, as that means I won't have any reinforcements available from them coming to Jackie’s aid any time soon. That being said, I know just the fish who might be able to make an early return in their stead.
Since they’ve been resting since the start of the battle, Selene and Hecate have been able to recuperate a bit of their mana pools already. Considering that I’m near 100% confident that it doesn’t matter how much the big bear regenerates if it can’t breathe, plus the fact that it doesn’t take too much mana just to hold some water in place, there’s not much reason to keep them benched much longer. Somehow though, I doubt it’s going to be quite that easy to take the bear colossus down. So why don’t we improve the chances of success a bit with all of this free manna I find myself currently swimming in?
Thanks to the sheer quantity of invaders Deepholm is swarming me in, I’ve got more mana to make use of than ever before, and I’d be a fool not to put it to good use. The steep requirement of having to pay 4 times the mana as any of my other scions to upgrade them is hardly an issue at this moment, so I begin the process of pouring my power into my fish. All the while, I keep an eye trained on the battle at hand, waiting for whatever it is the bear will try next. Deepholm scions don’t just meekly turn over and accept their defeat after all.
While I’m only halfway through providing upgrades to my fish scions, my caution is proven entirely warranted as the bear scion bellows its frustration and rage at the top of its lungs. Unable to proceed along a straight path due to Jackie’s constant interference, the colossus hunkers down for a moment in my lake and covers its head with its paws. Then, as soon as its eyes have had a chance to regenerate once more, it peeks out and gets a lock on my location before Jackie inevitably puts more arrows through the freshly grown eyes. This time it hardly pays the attack any mind, reaching down to its flank with those huge claws and ripping free a sizable chunk of its own flesh. With a great heave, the bear scion sent the chunk sailing through the air where it crashed with a meaty splat against the trunk of my tree.
First of all, …gross. Secondly, that bear has surprisingly good aim to be able to nail the part of my tree trunk that is perfectly in line with where my core is. Lastly, heh-heh, I’m in danger. Unable to use its sight, and no longer able to rely on the bat scion for its sonic guidance, the bear has resorted to using smell to guide its way. And what better trail to follow with one’s strong sense of smell than the stench of one’s own blood and viscera? Without a moment of hesitation, the bear scion is back on its feet, and charging forward once more.
This time, there’s truly nothing we can do to stop its advance, the bear’s nose is too big to fully destroy the bear’s sense of smell, even with Jackie’s arrows desperately blasting pieces off of it. With a tremor that I can feel throughout the entire island, the bear scion slams headfirst into the high cliffs, which only serves to daze the beast for but a moment before it starts awkwardly clambering upwards. I curse vehemently, at this rate the colossus will reach my tree before I’m done with upgrading the twins. I can cut it short and make the current upgrade the last one, but it will still take a minute or so for the twins to become accustomed to their strengthened bodies.
It doesn’t take long for the bear’s claws to scramble against the top of the cliffs, digging in for extra purchase, shortly followed thereafter by the beast’s snarling and arrow-riddled cranium. The twins have only just finished absorbing the mana from the latest upgrade, they’re not going to make it in time. It is at that moment that my saviors made their gallant entry into the fray. Cutting a swathe through the remaining army of normal invaders charged not any of my scions, but the brave surviving members of my defensive forces. Having abandoned their defensive chokepoint in the entrance cave, a combined throng of brawler bunnies and leopards led the way as my froglings and flechette-pines provided cover fire. Beside me, I can feel the consternation roll off of Giorno as he tries to keep some semblance of organization in place amidst an attack that he had most certainly not ordered.
Though our tactics have done a great deal in leveling the playing field in the battle between denizens, there are still a lot of enemies left to deal with, and this attack will only open us up to many more unnecessary casualties. Underneath his annoyed countenance however, I do detect a hint of pride in their reckless attempts to buy me more time. An attempt that certainly pays its dividends.
With a series of tremendous leaps, the brawler bunnies and leopard forces bound up to the limbs of the bear scion and begin hacking away at it with sharp claws and stone swords. They scale up the beast, slashing at every joint and every digit along the way. The colossus roars in pain and slips from the cliffside as the tendons in each limb are systematically severed time and time again. But this moment of victory comes at far too steep a cost.
When the bear scion crashes back into the lake, its sheer mass flattens dozens of my brave denizens at a time. From there it thrashes about, crushing some more of my stalwart defenders and sending others flying through the air. Not wasting the opportunity, my denizens lead the enemy scion over to the remnants of the invader army, where both sides become equally devastated by the beast’s angry flailing. I try to call my denizens back, telling them to retreat, that they’d done enough already. When that failed, I resorted to using some of my mana to make it a direct order. Retreat already! The twins are on the way, swimming around the south side of the island as we speak. There’s no need for any more of you to die!
I can feel the mana drain away as the orders take hold, but then I got a unanimous response back through Alexa’s network. Every single one of them started the retreat and then volunteered themselves to be a rearguard to help cover the escape. Even though technically they were following through with my order, not a single denizen so much as turned around or took a single step backward. They were loopholing me! Those damnable, brave, fools were refusing to leave until my scions could arrive. Who the heck taught you bastards to test the limits of the rules and look for ways to bend them in your favor anyhow!?
It took less than a minute for my twins to arrive. But it took even less time for the bear colossus to finish with its rampage. Now the only living combatants faced each other over a lake stained to the same red as the bear scion’s eyes. As a healer, Selene has seen more than her fair share of nasty injuries, as well as plenty of corpses from my previous encounters with Deepholm’s invaders. But even still, all that experience could not have prepared her for the sight of the slaughter before her. All the violent thrashing had thoroughly frothed the water of the lake, but rather than help hide the bodies below with the white foam it only served to accentuate them by clinging to whatever pieces remained above water.
It left my poor fish heartbroken. Disgust and despair raged inside her alongside a powerful wave of guilt at not recovering fast enough to be able to come to their aid in time. I know, sweetie, I know. But those denizens out there? They bought us enough time to stop any more atrocities from happening. They bet everything on you two and Jackie, and now it’s time to make sure we don’t waste a single death. All that anguish and sorrow you’re feeling? I need you to use it. Use it to hone a blade in your heart to turn against those who spread such senseless violence. It’s time to take up the second half of the saint’s job and smite down that walking calamity of a bear. And you’re not alone, Hecate is right beside you along with Jackie, and together, I know you all can do this.
Pep talk done, Hecate gives her sister a loving nuzzle under her chin before turning her hate-filled eyes to the bear scion as well. She isn’t taking kindly to all the desolation wrought by the colossus either, and is especially pissed by how upset it is making her kind-hearted twin. The white crescent moon mark on her forehead glows faintly in response to her roiling emotions, while after a few deep breaths, Selene’s black crescent moon mark does the same, her eyes now steeled in vindictive determination.
As one, they lifted a massive ball of water into the air and slammed it into the bear scion’s face, completely covering it in a matter of seconds. Meanwhile, I begin the process of funneling mana into Jackie for her own upgrades. The beast hasn’t shown any magical capacity besides its regeneration, but who knows? Maybe it has something up its sleeve that would save it from the same fate as its companion. Better safe than sorry in this case, no?
Evidently, I was correct to prepare for the backup plan, because rather than struggle against the water bubble encasing its face, the bear colossus calmly slurped the water down. The vast amounts of suction overwhelmed the amount of mana the twins could use to keep the water in place, and so it simply disappeared down the beast’s gullet with a taunting smile that seemed to say, “Thanks for the refreshing drink, I was feeling rather parched”. Not a smidge of magic was used, or needed, to easily trounce my hopes of drowning our problems away. What stood before us surely could not be described as anything but the epitome of relentless brute force, a fact which has now been hammered home rather insultingly by the defeat of my plans through lung power of all things.
With a challenging roar, the bear plowed forward while ignoring the twin’s follow up attacks. Right, plan B it is then. If we can’t suffocate him, then we’ll just have to overwhelm his regeneration with more damage than it can keep up with! In but a moment the bear scion has slammed into my cliffside and begins scaling it once more. This time, Selene and Hecate are there to stop it from making any meaningful progress, their watery slashes biting deep into flesh and disabling limbs long enough for the next attack to land. Where Hecate’s attacks strike necrosis quickly follows, seeping into the flesh until the entire mass falls off to be replaced by newly regenerated meat. Meanwhile, Selen’s strikes shine with the radiant power of her light mana, her slices digging deep through muscles, tendons, and all the way to the bones beneath.
Together they manage to keep the colossus pinned in place to the craggy wall of my island, allowing Jackie all the time she needs to hop around and unleash a torrent of her aether arrows. Rather than strike into the beast herself however, I have her shoot the cliffs themselves where she then sprouts much more massive vines than usual to grasp at the enemy scion and bind it in place. I know that the twins will run out of mana long before I can bleed this invader dry in a battle of attrition, so instead my goal here is to line Jackie up for one big shot to put an end to this colossus once and for all.
Bounding up to the top of the cliff, right over the massive head of the bear, Jackie grows the limbs of her bow out further than even its longbow form, one side planting itself firmly into the stone. With a mighty heave, she stands upon the bow’s limbs and pushes down with all the strength in her legs while hoisting up on the drawstring with her arms. A ballista-sized arrow grows into place, aimed straight down to the skull of the beast below. Through this, Jackie channels the full force of her wind aether. With my hand on her back, I speak softly to into her mind through the bond we share.
“The bigger they are, the harder they fall. Let’s do this Jackie, together!”
Through my hand I channel even more mana into Jackie than before, really packing it into her as fast as the upgrades can handle. 2 more, then 5, then 10. The power swirls around her like a maelstrom that would have left anybody else gritting their teeth to ride out the storm. But not my Jackie. As much as I pushed the mana into her, she matched me by pulling it into her control right away, weaving it into her aether flawlessly. Around the arrow tip the air began to swirl, faster and faster, like a drill turned up to turbo speeds.
This obviously did not go unnoticed by the bear scion, but it was too late for the behemoth to avoid its fate. Bound up tightly in Jackie’s vines while Selen and Hecate kept its prodigious strength locked away through their continuous onslaught. Their mana has already depleted dangerously low once again, but their combined efforts have bought us all the opportunity we need. All the enemy can do is flounder uselessly in its restraints, glaring balefully at Jackie and its impending doom.
With a boom the arrow disappears from Jackie’s bow, boring a path straight through the entire length of the bear scion and continuing deep into the ground beneath it. Jackei’s wind arrow had accelerated freely without any resistance, twisting the air in front of it out of the way and turning the space in front into a devastating drill. Meanwhile, just behind the shaft, the collapse of the resulting vacuum pushed the arrow along even faster than any projectile has ever flown before in this world.
The twisting motion of the air and the shockwaves from the collapsing vacuum bubble didn’t just serve to speed up the arrow however. Like a delayed reaction after the arrow had already sped through, I watched as a spray of blood exploded from the bear’s body, accompanied by the splash of water beneath its feet. I watched as the beast’s jaw was ripped away to hang loosely by a strip of flesh on the right side of its head. From there the arrow had traveled down into the beast’s shoulder and blazed a path all the way through its chest cavity, the aftershocks ripping the bear’s body apart and leaving its left side barely attached anymore. It looked as if some giant had cleaved its axe down the bear’s side, all the way from the shoulders to the hips.
The scion had managed to avoid an instantly fatal blow by twisting its head as far to the side as possible, but that proved to only postpone the inevitable at this point. With that much damage to the internal organs, it couldn’t hope to recover in time. We’d done it, we’d won!
Joyfully, I turned to Giorno, ready to send some mana down to Kelvin next, but what I saw froze me in my tracks. This whole battle, Giorno had been his usual calm and composed self, issuing orders and cooly commanding our forces. But now, he was trembling with a visual amount of fear, his skin blanched of all color. Thoroughly spooked, I racked my brain for anything I might have missed, but I got my answer sooner than expected.
“Kill it, kill it now! We don’t have any time, finish it before it's too late! It’s going to do something to the bear!”
Dutifully, Jackie and the twins ready their next attacks to hasten the bear scion’s demise, but something Giorno said stuck out to me. Wait, the bear is the subject of his sentence, not the object for some reason. But…, that would have to mean…
With wide eyes, I come to a dreadful realization, I never got a mana notification for the bat scion. No, no! No WAY that bastard survived, right? Feeling the sneaking march of dread closing in on my throat, I check the spot where the bat scion had crashed into my island. There it lay, wings in tatters and its chest caved in from impacting the ground, lying in a pool of its own blood. By all accounts, it appears to be dead. But that’s when I notice something off. The pool of blood is moving.
Right before my eyes, I watch as little bubbles capture air inside, and then get mixed in the blood as it slowly circulates out of the lethal wounds and then back into the bat’s body. It must have kept conscious through the crash and is now using its blood magic to just barely keep itself alive. Would that be all the bat was up to, I would have breathed a sigh of relief. But no, all around the crash were scattered splotches of fresh blood, drawn out into a foreboding set of interlocking symbols when viewed from above. The bat was casting something, using its own life as fuel. With a weak wheeze in place of a laugh, the bat scion spoke for one final time.
“Glory be to the Mountainlord. Blood Arts: Sacrifice.
Accompanied by the ding of a new notification, I watched in horror as all the blood was forcibly wrested from the bat scion’s fresh corpse, instantly mummifying it into a dried-out husk. Then that mass of brackish liquid moved faster than it had any right to, thin tendrils shooting out from the main body quickly dragging the blob to the edge of the island. Before any of my scions could react, it had already latched onto the dying bear’s head and begun pouring itself forcibly through every orifice it could reach.
Writhing in agony at the black-red liquid shoving itself down its throat, nostrils, and eye sockets, my scions lashed into the bear’s body with as much strength as they could, but to no avail. The wounds would begin closing before their attacks could even finish, and from the bear’s torso sprouted several bloody tentacles which wrapped themselves around the dangling left side, pulling it back into place with a wet squelch. The newfound regeneration didn’t, perhaps couldn’t, stop there however. All over the colossus’s body something churned beneath its hide.
Every single muscle in the behemoth’s body squirmed as it doubled, then tripled in size, in some places rupturing the skin as it struggles to contain the roiling mass of flesh. Muscle fibers sprung from the fur like weeds sprouting out of fertile ground, twitching and flailing about looking for something to connect to, until the beast’s entire form was nothing but a bulging mass of undulating flesh vaguely shaped like a bear. From the monstrosities head, the repaired jaw split open far wider than anything still attached to the skull to allow, revealing row after row of sharp fangs growing into place all the way down its throat.
With an unearthly screech, the monstrosity easily tore itself free of the vines and took a swipe at Jackie with its misshapen foreleg. Nobody must have told Deepholm that inflating your musculature so much is a direct reduction in flexibility however, because the blow was slow and cumbersome, allowing Jackie to easily vault backwards out of reach. But Deepholm didn’t need to care about such silly things like flexibility, or the limits of a physical body, as halfway through the swing a series of cracks could be heard as the bear monstrosity’s muscles broke every single bone in its arm, causing it to suddenly stretch out on just the muscles and ligaments, increasing in speed as the limb turned into an impromptu flesh whip tipped with giant claws.
Caught completely by surprise, Jackie could only try to form a hasty shield of roots with her life aether, but the abomination’s claws sundered it with ease, cleaving through her bow, then her arm, and finally raking across her torso. My girl hit the ground, hard, and didn’t get back up. Meanwhile, the twins were still desperately flinging any kind of attack they could think at the bear horror, all to no avail. This affront to nature had such strong regeneration now that nothing in their repertoire could hope to leave any lasting damage.
With thundering steps, the abomination practically oozed up onto my island, all four legs standing firmly upon my territory for the first time. A few steps brought it close enough to brush up against my trunk, and then it sunk its claws deep into the bark and tore a ginormous chunk of wood free. As easily as tearing apart cardboard, Deepholm’s monstrosity began to dig its way deeper and deeper towards my sanctum, and inevitable destruction. From beside my core, a loud snap rang out as the inspector’s white-knuckle grip finally crushed the handle of her kanabo.
“Damn it all, I can’t just sit here at let this happen! I have to–”
Whatever she was about to say was cut off as she took her first step forward, weapon raised with the intent to join the fray. Instantly she was beset by floating swords made of light on all sides, not even given enough time to swear before they all plunged into her body. With a gasp Lydia fell to the floor, covered in wounds. She’d managed to use her ki to shift the trajectory of enough blades away from her vital organs, but she was still grievously wounded and wouldn’t be doing any fighting any time soon.
In what felt like no time at all, the fleshy abomination had reached the final bit of wood separating me from the outside world. With a psychic scream of determination, Leonardo charged forth, combining his life and kinetic affinities to try and brace that final barrier, but his efforts were carelessly brushed aside as the bear’s claws crashed through anyways, collapsing a pile of splinted timber down upon my peaceful crafter. From above and behind, Alexa had joined the twins in trying to drag the enemy scion back, but with barely a sliver of mana left between the three of them, they were little more than flies buzzing uselessly through the air to it.
Fully exposed to the outside world for the first time since my birth into this world, I was now face to face with the monstrosity as it raised its claws for one final strike. But oddly, all the fear and terror that had frozen me still before was utterly absent. I couldn’t even focus on the looming mountain of death in front of me, nor on the panicked shrieks of my scions as they struggled to the last. Rather, my gaze fell upon the prone form of the very first scion I had designated. My strongest defender, and the most earnest girl you would ever meet. With my focus beside her, I could tell that my brave girl was just barely hanging onto life, but she wouldn’t last long at this rate. Every shaky breath was accompanied by a wave of anguish washing over the bond.
Even without a proper physical form, I knelt beside her and gathered her up into one final embrace. I’m so sorry Jackie. The UI might call you guys scions, but truthfully you have all been a family to me, right from the start. I never had one, back in my previous life, so I know I must have messed up so many times, in so many ways. But even still, I had a blast getting to know each and every one of you, wishing for each day to stretch into infinity so I could enjoy our time together forevermore. But I’ve failed you, I’ve failed you all. I’m sorry I couldn’t give you a life full of happier days, and I hope whatever comes in the next life, you can forgive me.
“You’ve been the best daughter I could have ever asked for. I love you.”
Jackie PoV
Everything hurts. My ears won’t stop ringing, and everything around me is moving in super slow motion. Through blurry eyes, I can see my arm lying just out of reach, still clutching my bow tightly, well, half of it anyways. Further away, I can see the blurry shape of the gross thing from Deepholm tearing its way through Mama’s tree. The twins and Alexa were swooping around behind it, but there was no stopping the beast anymore. Pain throbbed through my chest, my heart heavy as it slowly pumped my blood out onto the ground.
I’d failed, again. Right when it mattered most. Some huntress I’d turned out to be. Sure I was able to handle the regular invaders, but against every enemy that ever posed a serious threat, I’d been beaten every time. When I first lost to Miss Lydia, it hadn’t been so bad. Mama told me to learn from it and grow stronger for next time. I’d been useless too against those water birds on the first day. So I trained, and then I trained and I trained and I trained some more. Till the calluses on my paws were bleeding, I practiced every day.
For some reason Mama didn’t like that though, so she forced me to take breaks pretty regularly after that. At first, it felt like she didn’t have faith that my efforts would help with anything, but that feeling faded pretty quickly. She’d always have a bowl of those red fruits she calls strawberries ready for me by her core. Then when I would get settled in beside her and begin munching on the sweet fruit, she would tell me unbelievable stories about the world she remembers from her past life.
Apparently, her old world had jackalopes too, or at least stories of them. Mama says they supposedly had lightning in their veins they could move so fast. Lightning! The big flashes in the sky that make the air go boom. That stuff! The jackalopes from Mama’s world must be really amazing if they could do that. Nervously, I asked her a bit more about it, feeling rather inadequate by comparison, but she ended up talking too much about how technically lightning is in every living creature, but just really really small amounts of it? And something even more confusing about something called eel-ektons that makes it charge based on if they’re in a good mood or not?
Mama does that a lot, going off on tangents about difficult subjects for a long period of time, but even though I couldn’t understand most of it, it is nice just to sit back and listen to her speak. Eventually, she would always notice her rambling, and swap to asking me questions instead. I felt really proud when she asked me so much about my experience training with ki, and later on aether as well. She’d always thank me for my hard work, and for helping her figure out how things work in this world. It made me happy to think that Mama needed me, and that all my efforts were slowly paying off.
And it really felt like I had been improving too! I’d wrangled all the rowdy brawlers into line, and chased off that group of novices. But then that big flying scion came and knocked me out of the fight before I could even tell it was coming. Kelvin was barely a few days old and he had to handle that nasty bat all on his own! And despite all the work I put into developing my aether, I then lost to Miss Lydia again right after that. It felt like I was stuck in place, running as hard as I could but never getting anywhere with it. I did my best to hide it from Mama since she’s so perceptive, but it really hurt.
And now, even after all the faith and strength Mama poured into me, I’d still managed to let her and everybody else down. They’re all going to die, because of me. I’m not sure which is worse at this point, the pain from my injuries or the pain from my failures washing over me. I watched through bleary eyes as the gross bear tore open the deepest part of the tree, and revealed Mama’s core for all the world to see. It’d been a few weeks since our last break together, so when I saw the soft green glow of Mama’s core, it stirred up a weird mix of relief and regret in my heart. I’d missed that comforting glow, but also the only reason I could see it now is because I’d doomed it to oblivion.
Grief filled me up to the brim, and all I could do is wordlessly apologize over and over again.
To my surprise, however, I could feel her presence nearby, and that comforting warmth brushed aside my apologies to fill our bond with light instead. I don’t get it, why is she here? Why is she focusing on me, when the enemy is literally right in front of her core, staring her down? Why is she wasting her time on me when I can barely even move anymore?! And even if I could, we both know I would just let her down some more. So why, why does it feel like I’m back by her side, listening to her tell stories at length, feeling so comfy and secure?
“I……ry….J..ki”
Go on, go! Leave already and focus on someone else, maybe they have a chance to save you, to fix things. Haven’t I failed you enough? I, I can’t do anything but disappoint you. I…I can’t be like the jackalopes from your stories Mama. I’m not good enough for that. I’m sorry.
“..b..en….f…….to me……..t…….ro……sta…”
Despite shoving my weakness, my numerous defeats and doubts to the front and finally showing Mama everything I’d tried to keep hidden from her through the bond, absolutely nothing changed. If anything, the feeling of closeness only increased and that warm feeling wrapped me up even tighter, never wavering for a moment. For a moment, the ringing in my head subsided, but my eyes must still be playing tricks because I thought I could see a bunch of golden sparkles floating in the air around me, forming the vague outline of a person with her arms wrapped around me. The next words came through confidently and clearly, and finally put a name to the feeling I always felt when Mama’s attention was on me.
“I love you.”
…Why? When I’ve already let you down so many times, when you’re about to die because of me…why spend your last moments on this worthless rabbit who couldn’t save anything? The bond held no answers for me, only that same persistent warmth, refusing to relent for so much as a moment. Over in the tree, the bear monster had raised its claw into the air, readying the final strike that would take Mama away for good. A few tears slipped free from my eyes and dropped down to join the blood at my feet. Belatedly, I realized that at some point I must have stood up, but that doesn’t really matter right now.
In fact, standing there, basking in the feeling of being wrapped up in Mama’s love, it felt like a lot of things didn’t matter. My doubts, my fear of not being good enough, and the pain of being proven right. It all felt like wisps of smoke being carried away on the wind. They scattered against the constant reinforcement pouring out from the bond, powerless before it. She’d seen all of my shortcomings, witnessed every downfall, and yet this was always her response. Yellow sparks crackled through my fur, and larger arcs of energy began to flicker back and forth between the branches of the antlers on my head.
Slowly, all the world began to fall away. The ground beneath my feet, the stench of death hanging upon the wind, even the tree itself, along with the slow-motion bear scion bringing its claws down for the kill. There was just me, and there in the distance, the light of Mama’s core, calling me home like a beacon. Under her light, I remembered the simple truth that Mama has always seen and understood so much more than me, guiding me as best she could and celebrating both my success and failures alongside me. For this moment in time, all those complicated and difficult subjects stopped being important. All those times spent hoping I could measure up to the lofty heights she spoke about seemed a silly waste of time. All I had to do was stop trying to become something else. Maybe, just maybe, I was already everything that Mama could see in me, and I just hadn’t realized it yet.
I crouch down low to the ground, those strange sparks increasing in intensity, coiling inside of me like a power I never knew I had. My ears and paws were starting to char black from all the energy flowing through me, but I didn’t feel a thing. After all, none of that mattered. With a mighty leap, I left the feeling of solid earth behind. Wait for me just a little longer, ok Mama? I’m coming to your side.
Blood flash-boiled.
Flesh charred into shattered lumps of charcoal.
Bones fragmented and caved under the tremendous forces at play.
Jackie never got to experience the joy where in this, her latest challenge to a race between herself and the sound carried along through the air, the wind finally lost.
Neither did she get to see how, for the first time in its life, the bear scion’s body was lifted fully up off of the ground and flung to the side like gravity had suddenly reversed its direction.
But perhaps..., someday, there would come a time when she’s relaxing with a bowl of those delectable strawberries once more, and she’ll get to listen to Mama’s voice as she regales her with another one of her wild stories. A story where one little rabbit made all the difference in the world, and through her actions did save the day. Now wouldn’t that be nice?

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Author Notes://
Here it is, the big one! I've had this chapter in mind since before I even started writing this story. In fact, it's what made me say fuck it, I'm gonna try writing it out and see what happens. Sorry again for the long delay on this chapter, I didn't want to split it into anything smaller, so it ended up pretty long. Also, yay! First scion PoV, just like you guys wanted right? xD
I hope you enjoyed reading this part, and I'll see you all again next time for the final conclusion to the Deepholm Arc.
submitted by Calypthea to HFY [link] [comments]


2023.06.10 03:55 Ralts_Bloodthorne First Contact - Chapter 964 - The Shadows of Twilight

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When you sup with the Devil, it is best to bring a long spoon. Bill "Shaky" Spearman, Terran Age of Expansion philosopher and movie producer
We are each our own Devil, and we each make the world our own Hell. - Oscar Wildman, Age of Expansion Bongistan Warlord
She comes with either thunder and brimstone, or silence and sweetness. Either way, it is always best to remember that she is the Detainee, and bound for a reason. - Tal.re'k, Trena'ad philosopher.
The Detainee is at her most dangerous when you feel you are beyond her power. - Da'amn'dmo'o, Lanaktallan Philosopher, before his disappearance from a locked room.
Nakteti set down the multitool and sat down, wiping her forehead. Her fur was matted with sweat, working out in the shadeless sun. There were no clouds in the sky to keep the anomaly from beating down on her, the strange radiations emitted by the anomaly converted into standard sunlight by some kind of field generated by the innermost layer of the SUDS.
They were almost done.
One more separation, and the intertwined timelines, slices of the past wedged against the present, would be undone. The SUDS would return to operating at a single temporal point.
Then the work to put back together the shielding around the anomaly could begin.
Nakteti looked at the buildings around her. All of them had a slight second image, like a light case of double-vision after too many narcobrews.
A far cry different from the multiple overlapping versions.
Storm clouds began to form over her as the temperature plummeted. Nakteti looked up to see the clouds spiraling out from a central point that was a dark mass in the sky. She reached up and touched her temple, putting two fingers on her datalink and opening a channel to her ship.
"Chuck, I've got storm clouds. I don't remember the weather generator scheduling any rainfall for today," Nakteti said.
There was no answer.
"Chuck, are you there?" Nakteti asked.
No answer. No hissing of 'dead air' where the implant added the hissing noise to let someone know the system was working, there just wasn't anyone there. It was dead silence.
"Nakteti to Surscee, can you hear me?" she asked.
Dead air.
"Nakteti to Magnus, do you read?" Nakteti asked.
Still nothing.
She pushed up the power and tried again.
And got nothing.
She stood up, squinting at the clouds. Wind was picking up, heavy with the smell of rain, and drops were starting to patter on the asphalt of the parking lot the last of the temporal disruptors were being set up.
"Anyone at all, can anyone read me on this channel?" she asked.
Dead air.
Before she could say anything else a hand dropped onto her shoulder and a voice spoke.
"Being alone is bitch, isn't it?"
She shrieked in fear, throwing herself forward into a roll, landing on her catching hands before kicking off, her gripping hands pulling her daggers from her belt. She came up smoothly, turning in place, to stare at who had touched her.
The Lady Lord of Hell stood next to the disruptor, lighting a cigarette with a steel cased lighter.
"You look like a fool," the Lady Lord of Hell said through the exhalation of smoke, tucking away the lighter and pack in one breast pocket on her dark blouse. She reached out and put one hand on the temporal disruptor even as she took another drag and removed the cigarette from her mouth, exhaling smoke.
Nakteti heaved a deep breath, slowly sheathing her daggers. Her muscles were twitching, thrumming, as fear chemicals raced through her bloodstream.
The Detainee was wearing her typical dark charcoal gray skirt and blouse ensemble, belted at the waist with a black belt, cufflinks with an odd rune on them, the flag lapel pin, and the red flower at her throat. Black boots with silver buckles that vanished under the ankle-length skirt. Her fingernails were manicured and enameled with blood red coloration.
"What do you want?" Nakteti asked, knowing her voice was hard and harsh due to the fear. She pushed the urge to submit down and away, clenching her teeth.
"You," the Matron of Hell said simply. She exhaled smoke again, even though she had not taken a drag, only her gunmetal gray eyes visible in the faint suggestion of a face through the smoke. Lightning flashed, reflecting off the smoke.
"I will not let you take me," Nakteti said.
The Lady Lord of Hell shrugged, stepping through the smoke as thunder rumbled.
For a moment, there was a perfectly shaped hole in the smoke left behind by her passage.
"Take?" the Matron of Hell asked. She gave a low, sultry chuckle. "I did not come to take."
She took a drag off her cigarette, stopping just out of knife reach of Nakteti, looking down at the Tnvaru female.
"I need a Hell Guide," she said softly. "You'd make an outstanding one."
"A what?" Nakteti asked.
"A Lord of Hell, a Hell Guide, to find lost souls and bring them to me," the Matron of Hell said. "It would be you who would seek out the paths that have been lost or forgotten, gather the souls, and bring them back to me."
"Why would I do that?" Nakteti asked.
The Matron of Hell smiled, a mouth full of interlocked triangular teeth. "There are many reasons. After all, you have come to the end of your travels. The end of your journey. Serve me, and you can continue on exploring, blazing trails, and traveling," she smiled.
Nakteti frowned as the thunder boomed, closer now than before.
"Already your loyal crew have agreed to serve me, leaving you alone, Nakteti," the Lady Lord of Hell said. "Magnus and Surscee with just the temptation of sweet fruit, Chuck with the agreement to give him full rein over himself and freedom from enslavement of the biological," she said. Her smile got wider and wisps of smoke eeked from between her teeth. "You stand alone, now, Nakteti. With none to save you."
She turned and began walking in a circle around Nakteti, who turned to keep the Matron of Hell in sight.
"Magnus and Surscee abandoned you. Chuck has fled from your bondage. Even Major Carnight is beyond you. You are as alone now, even more so, than when Enraged Phillip saved your motley crew and badly damaged vessel by interposing himself between you and your natural predator," the Matron of Hell said.
"No, they would not abandon me. They swore oaths of blood and loyalty to me," Nakteti said.
The Lady Lord of Hell snorted. "To a xeno," she chuckled as the lightning flashed again, closer, from horizon to horizon. "To an alien. An oath to an alien."
"You have nothing to offer," Nakteti said. "Nothing that would convince them to break their oaths, their friendship, their loyalty." The last was said through the rumble of thunder.
The Lady Lord of Hell smiled wider. "In a time where their people are riven and essentially extinct, you think that an oath to an alien, a strange creature who is so inhuman that you have too many arms, holds more weight than the word of she who cares for the souls of the departed?"
"No, they would never break their oaths," she said. Lightning flashed, lighting everything up, so close that Nakteti felt her fur raise up.
The Detainee's face was still slightly shadowed.
The Lady Lord of Hell smiled wider as thunder rumbled around them. "I told them that you released them from their oaths. That you were done with them. They had served their purpose and you no longer needed them," she said. Lightning struck the ground around them, dozens, hundreds of bolts, scattered as far as Nakteti could see. The world turned bluish white for a moment.
Nakteti shook her head. "No, they would not believe you. You are the Detainee, the Lady Lord of Hell, the Matron of the Damned, lies slip from your lips as easy as breath to a baby," she said.
"If you think so," the Detainee chuckled, her voice almost lost in the bone-shaking crack of thunder that went on and on.
She stopped, holding out a hand, as the thunder faded.
An ice cube was in her hand, a tiny figure of a Terran inside. Lightning miles away glimmered on the surface of the ice.
"Of course, there is Major Carnight. Their uncle. Beloved brother to their mother," the Matron of the Damned smiled. "Leave them behind, be my Hell Guide, and I will restore him."
Nakteti shook her head as the thunder rumbled, shaking her bones. "No. He was my friend, my first human friend, and he would not have me make a deal with one such as you."
She closed her hand and steam burst from between her fingers with tiny screams.
"I can restore him. There are things beyond your knowledge, your understanding, that keep him frozen on ice. No true love's kiss will save him. No dragon's breath. By denying me, your quest to save him fails, Traveler. Swear allegiance to me, and I will restore him, restore the Twin's beloved uncle, and return to you your first human friend," the Detainee said. She exhaled smoke, the gunmetal gray eyes staring at Nakteti through the smoke.
Nakteti shook her head. "No. I gave my oaths to them as surely as they gave them to me. Major Carnight is in my care, and I have sworn to protect him. I will not break my oaths, my bond, my word," Nakteti said.
The Detainee moved over to the disruptor and put her hand on it.
"All your effort will come to naught by your stubborn refusal to serve me, Traveler," the Matron of the Damned said, smiling that shark tooth smile again. "Swear to serve me," the last was said in iron hard tones.
"No," Nakteti said. Lightning flashed around them. Something in the distance exploded, sending up mile high trails of sparks.
"They have abandoned you. Serve me, join them," the Lady Lord of Hell said, her voice mixed with the thunder.
"No." Again, lightning flashed.
"Serve me, Traveler, save your first human friend," the Detainee stated, her voice cold as space as the lightning ripped and tore around them.
"No." Lightning hit so close that Nakteti's fur stood up and her fingertips went numb.
"Thrice asked, thrice denied," the Detainee said through the world-ending crash of thunder
She looked at the disruptor for a long moment. She pinched the top with two fingers, moving it over only a few feet before setting it down.
"So be it," she said. She looked off to the West, where lightning was raking the ground from the storm, then slowly to the east, her eyes narrowed, her mouth tight.
Her face hardened and she looked at the charge she had shifted.
Lightning began to arc from the sky and Nakteti realized with horror it was going to hit the disruptostabilization charge.
The Lady Lord of Hell touched the top and the charge fired off.
Through the howling of chronotrons, Nakteti heard the Detainee's voice even as the Matron of the Damned vanished as the lightning struck, missing the charge, the Detainee, and Nakteti.
"You'd have made an outstanding Hell Guide."
The explosion of the electricity superheating the air knocked Nakteti through the air and she hit the ground in a heap.
Darkness claimed her.
-----
"Easy now, milady," Magnus's voice was gentle. "You've got some burns. I gave you med injection, but your fur's a loss."
Nakteti's eyes fluttered and she opened them, looking up at the Terran, who was staring down at her.
"What happened?" Nakteti asked. She could feel the tingling burning of medical nanites at work, could smell burnt fur, and her right arms were numb.
"There was a slight radiation surge from the anomaly," Surscee said, from just beyond her sight. "Without the great panels, the SUDS tried to protect the surface with sudden storms, tried to discharge the energy as lightning by striking it into the superconductor grid built into the middle of the layer. Lightning hit our carefully planned setup, overcharging the system."
Nakteti sat up, wiping her mouth. Magnus helped her with careful hands.
Chuck was standing by the deployed disruptostabilizer.
"It's a good thing you adjusted for the slight elevation change," the Digital Sentience said. "If you had put it in the original position, the disruption would have failed and caused a cascade instead."
Nakteti slowly got to her feet, accepting Magnus's offer of a wineskin. The water inside tasted of limes and helped clear the strange taste of berries and tinfoil from her mouth.
"It wasn't me," Nakteti said. She looked around. "The Detainee came to me, told me each of you had sworn to serve her. Right before she left, she moved the charge and fired it."
Chuck frowned. "Are you sure?"
"Pretty sure," Nakteti said softly. She drew her sword slowly, grounding the tip and leaning against it.
Her legs were getting pins and needles as feeling came back.
"What's our status?" Nakteti asked.
"The layers are separating. The anomaly's gone back to normal," Chuck said. He pointed at the buildings at the bottom of the space elevator. "The mat-trans station came online. It goes to the primary control room."
"Hopefully we'll find the repair crew there," Nakteti said. She was breathing heavy. "Give me a minute to catch my breath and we'll head out."
Chuck nodded.
Nakteti looked at the other three. "I knew she was lying. None of you would break your oaths," she said. "We have come too far together. All of you value your own honor and your oaths too much to break them at the behest of the Devil."
All three nodded.
Nakteti looked at Chuck, straightening up. She slowly sheathed her blade.
"Where is the primary control room?" she asked.
Surscee smiled.
"Atlantis."
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2023.06.10 03:42 Mackntish Alpha striker

Because who wouldn't want to kill someone before they've had their first turn?
I am looking for a first turn killer. Someone that could absolutely drop a wizard before their initiative roll.
Level 5 battlemaster, level 3 assassin seems to fit the bill. Tabaxi of course. Relevant features:
Dex based: +4 to initiative is great, as are ranged attacks.
Ambush maneuver: From battlemaster. Allows you to add 1d8 to initiative if you need to.
Alert feat: +5 to initiative. Never being surprised in this build is amazing. Imagine someone trying sneak attack you, except you kill them before they had a turn.
Feline agility: When you move on your turn in combat, you can double your speed until the end of the turn. (If required)
Bonus action dash: 2nd level rogue. (If required). Total of 90-120 speed, if necessary. Go first, move fast.
Action surge: Two actions is > than one.
Multi attacks: Starting at level 5, fighters can attack twice per action. This is 4 attacks with action surge.
Quick toss maneuver: Allows you to draw and throw a ranged weapon with a bonus action. Add 1d8 damage. This is attack #5.
Assassinate: You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. Take all 5 attacks with advantage.
Assassinate again: In addition, any hit you score against a creature that is surprised is a critical hit. Criticals on all 5 attacks if you are surprizing.
Sneak attack: Its only 2d6, but you'll take it.
Poison - if the stars align and you DM allows it, you could poison 3 weapons. Bow, thrown, and melee. Because the thrown is drawn and attacked with, it requires no action to draw or stow. Free action switch from bow to melee, and thats 3 weapon with 3 poisons.
There's a lot of theory crafted alpha strike builds out there. This one very intentionally aims to strike first, and cover the distance necessary to kill first turn consistently before the other side can take a turn. Id love to hear any improvements, miscalculations, or better builds :)
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2023.06.10 03:27 Zrab10 Speed forth towards the enemy! Interceptor Guide

Interceptors! The front line defense unit that has higher evasion to provide a defensive wall along the front. These here are my thoughts on the various units within this role
Strengths:
Higher Evasion: On a point per point basis your evasion will be higher then most.
Generalist: Like it’s close role Battler most Interceptors are along the lines of generalists. You’ll be able to shoot and fight decently enough
Actions: There is a surprisingly high number of lower cost units that have 2+ actions enabling interesting strategies.
Weaknesses:
Generalist: Unlike Battler this is worse off for Interceptor. For their better evasion they tend to give something up whether armor, weaker weapon or less weapons, or weaker melee.
Shields: The high evasion comes at cost. Most units here do not have shields or free blocks.
Federation:
GM Light Armor: 90 points with a Tier 1 pilot. The GM light armor is a bite sized interceptor with a few weaknesses. Armed with a Stripped Beam Rifle and Beam Saber it is a rather close range GM. The Stripped beam rifle only has a max range of 16” but with overwatch II and a nice shot rate and above average armor pen it does quite well for itself though beware it only has accuracy 7. With 4d10 Melee dice the Beam Saber can threaten a variety of battlers and others especially if you get the charge off. While it does have a +4 evade it only has 400 HP so be wary about getting within auto hit weapon ranges or else you’ll be torn down by Machine Gun fire. It’s a delicate balancing act with how short your own range is, but thanks to Untouchable and its free blocks and higher Skill Defense shots it can ensure your survival.
GM Intercept Custom: 150 points with a Tier 1 pilot. The Intercept is the big brother to the line armor in upgrades. Armed with Beam Spray Gun and a Beam Saber the Intercept is an upgrade on the Light armor in most ways. The Beam Spray Gun is a classic GM weapon, but comes out with average Pen compared to the SBR and at 5d10 Melee dice the Beam Saber is optimal for dealing with close threats. However the Intercept is more of a bully with Practiced Professional, dealing free hits against Tier 0 pilots. This does make it even more fragile then the light armor as without untouchable you’ll have to spend more precious momentum dealing with auto-hit weaponry and at 400 HP you’ll feel the heat soon enough even with Evade+5.
GM Custom: 200 points with a Tier 1 pilot. The stats keep climbing. Armed with Assault Rifle, Shield, and Beam Saber this one has some good upgrades on the Intercept. With Accuracy 9 and 900 HP the assault rifle is put to good use either in RF range or from range. The Shield provides an excellent defensive bonus and with the Immortal trait you gain your team more M and have better defenses against those within 16”. The Immortal 4th team is aptly named and it will take a bit to put this one down.
Ace GM Custom (Lt South Burning): 250 points with Tier 2 pilot: Not too much to say. It has Pilot Instructor and an Ace Pilot on top of the GM Custom’s other things.
GM Custom RGM-79-N-Fb: 200 points with a Tier 0 pilot. Almost the same stats as the GM Custom, however trading in a skilled pilot for pure speed with a movement of 18” and a Beam Rifle instead of an Assault Rifle. The enhanced range and speed of the RGM lets it pick battles it wants to choose easier. The Beam Rifles higher damage and above average gives it an overall more powerful output of power.
GM Intercept Custom (FB) [S]: 240 points with a Tier 1 Pilot. This thing is a beast of firepower. Armed with TL Hyper Bazooka, 2 TL Micromissiles, a Beam Spray Gun, and a Beam Saber. The output of this GM is not to be denied coming in with 2 actions to fire two weapons per turn. With Hyper Bazooka outputting high damage and the BSG providing good Pen up close it’s got a weapon for every occasion especially with the Practiced Professional letting you destroy grunt units even better. However with +5 evade you’ll learn that all of that power comes at a cost of only 400HP. Autohit weapons and melee will quickly become a bane as without the chance to dodge you’ll falter quickly without spending momentum.
G-Line Light Armor (Hughes Courand): 250 points with a Tier 1 pilot. A surprisingly durable model from the Interceptors. Armed with Heavy Beam Rifle (U) 2 TL Missile Pods, a Shield, and Beam Saber. This is a surprisingly durable interceptor. 1500 health, +1 Arm saves, and shield with a +4 evade means that this unit can shrug off effects far easier then one would expect. It’s range lets it pepper enemies from afar with Missiles and its rifle shots are quite effective against all models. With Entwined with Tragedy it makes it a more effective pilot hunter going after more skilled pilots. Good speed and durability makes the Light G-Line quite powerful.
GM Night Seeker II: 250 points with a Tier 2 pilot. This unit is fast! Armed with a Stripped Beam Rifle (U) and Beam Saber its a very sparsely armed unit. Between its traits Dynamic Entrance and Ambusher you’ll quickly get on top of someone to do quite a bit of damage. With Practiced Professional on top of that you’ll be striking with +3 hits against a Tier 0/1 pilot without even firing a shot already! However it’s short range combined with Elusive means that in optimal damage range for it makes it become more threatened by those it wants to hunt.
Full Armor 7th Gundam (Hughes Courand): 350 points with a Tier 2 pilot. You could be mistaken for thinking this was a Firepower unit. Armed with Beam Cannon (U), 7th Beam rifle (U), TL missile pods, Grenade Launchers, Shield, and Beam Saber. With 5000 HP and +2 Evade its surprising this is an interceptor, but with two actions you’ll quickly overwhelm the enemy with long range firepower. With Entwined with Tragedy letting you deal free hits to Tier 1+ pilots and Driven giving you stronger return fire and M+1 when attacking with melee the enemy will learn to fear this units power. The Beam Cannon will provide good long range fire while the Rifle provides powerful consistency.
Zephyranthes GP01 (Kou Uraki): 350 points with a Tier 1 pilot. This unit is a beast. Armed with Assault Rifle, Beam Rifle, Shield and Beam Saber this unit has a tool for every situation. It’s stats are quite powerful for what you’d expect. 8D10 means most units will fear its melee, and with +2 Save, 4500 HP, and +5 Evade and 14” movement means you’ll have a tough time taking it down or even evading its speed. Between the Assault Rifle providing auto hits up close and the beam rifles penetration you’ll have a decent toolkit for dealing with others and with Mechanic Expert you’ll even be able to give Assault Rifle Penetration to avoid shields and otherwise give it and the saber more power for what you need.
Zephyranthes GP01 -Fb (Kou Uraki): (Shouldn’t this unit be space only?) 450 points with Tier 2 pilot. The unit is mostly similar to the standard model but removes the Assault Rifle. However it adds +4 movement and several new traits. With Fuel hungry giving even more speed to the unit it means that it will be able to traverse most boards without issue, though later on it’ll lose the power. Sudden Decoupling gives a very powerful melee attack as it can now avoid shields and gain crits in melee combat against its rival units. With Hunting for a Rival on top of that it now gains free hits against Tier 1+ so it has become quite deadlier then before. You won’t be able to outrace the GP01.
7th Gundam (Hughes Courand): 400 points with Tier 2 pilot. The 7th Gundam is a true generalist. Armed with a 7th Beam Rifle (U), Shield, and Beam Saber. The unit has strong stats for its cost. Powerful 7d10 melee, 10 accuracy, +1 Save, and 4000 HP with Evade +5 means its got strong melee and shooting capability. With the Rifles long range you’ll be able to shoot across the board as needed and its melee capability means that it’ll do quite well, and with Driven and Entwined with Tragedy means you’ll want to put both effects to good use.
Gundam Alex (Chobham) (Chris Mackenzie): 650 points with Tier 0 pilot. Thanks to it’s rule Custom Newtype unit you can never raise this units pilot skill. A relatively slow moving Interceptor, but the only Federation one with +2 Save. Armed with the Alex Beam Rifle (P) and Beam Saber it’s a relatively versatile unit. Good shooting and melee ensures that you can deal well with things, but the most important aspect to this is when you reach 1500 and below.
Gundam Alex: 250 points with Tier 0 pilot: Upon reaching this form the armor is stripped and the Alex gains a TL Gatling Gun and amazing speed at an impressive +6 evade. While much more fragile now the movement is boosted by a good +7 and the evasion shoots up. With the Gatling providing good auto hits and the Rifle good range you’ll have something for everyone you fight.
Zeon:
Recon Zaku: 60 points with Tier 0 pilot. A Zaku built for long range support. Armed only with the Long Barrel M.Gun (U) the Recon is meant for long range support but its main benefit comes from it Camera Gun trait. It’s effect basically gives every unit shooting at the target +1 accuracy, making them much easier to deal with. You don’t want to be close up with the Recon and thanks to its long barrel and Sensor range it can do its job effectively from a distance.
Acguy: 70 points with Tier 0 pilot. Everyone’s favorite adorable amphibious suit. Armed with Mega Particle Gun, Large Rocket Barrage and Iron Nail. A surprisingly large range with the Rocket Barrage, but one needs to remember it only has Accuracy 7 so against high evade suits it will have problems. With Stealth and Amphibious it has a lot of options for approaching the enemy and choosing when it will be targeted early on, but its best at closer range as the MPC gets a powerful 6 shots up close, and it’s Iron Nail is one of the more amazing melee weapons, the ability to blindside another unit is not to be taken lightly given the free Critical hit and ability to bypass shields just allows for a lot more power then one expects even for the M+1 cost.
Zaku Flipper: 80 points with Tier 0 pilot. The Recon Zaku’s big brother suit. With a better shooting accuracy, melee, and instead armed with the Giant Bazooka the Flipper is a much more dangerous foe on the field. It is also much more difficult to deal with on the first turn thanks to the Stealth Trait though you will want to use it earlier so that its useful Camera Gun can provide its benefits to your team. The Giant Bazooka is an effective damage tool that could even defeat most low level Zakus in one shot.
Act Zaku: 170 points with Tier 0 pilot. The advance of the Zaku line. The Act Zaku is armed with Quad Machine Gun (P) and Beam Saber. With a higher hp and evade the Act Zaku provides a hefty amount of close range damage. The Quad Machine gun loses out on range but with an amazing 8 shots base and boosts up to +4 autohits in 8” range means that you can do quite well, and with the Beam Saber and above average melee dice means that it can hold its own when it comes to close range. It’s a surprisingly well rounded suit that overall will do you fine so long as you can get in range.
Cima Gelgoog Marine (Cima Garahau): 280 points with Tier 2 pilot. The Custom Commander Cima. Armed with Repeating Beam Rifle (P), shield, and Beam Saber the Gelgoog is a dangerous long range threat. With a 40” beam rifle it does not matter you’ll be able to match most threats and with a speed of 13” you will likely dictate many matchups in your own favor early on. With Ambusher and Headhunter you’ll have a free +1 crit and +1 hit on any Tier 1 pilot of your choice on the first round and if any gets into your range you become even more of a threat thanks to Overconfident giving you a boost to defenses and the +4 to your shots will ensure that most threats disappear.
Act Zaku (Mallet Sanguine): 300 points with Tier 2 pilot. The Same statline as the Act Zaku. Whie the stateline has changed the loadout certainly has. Armed with Beam Rifle and Double Heat Hawk it becomes a much more generalist with its much longer range. The power has risen thanks to the Beam Rifles above average penetration and with the DHH giving a free hit in melee and rerolls it allows for much more effective power. Though it does best it gradually evolves towards melee with its Limiter Release, and should it become half health or a tier 1+ pilot falls in combat it becomes a massive powerhouse in melee as it now gets 3 autohits and blocks 2 hits per M as it’s strength becomes a berserker rage, but do not forget its Beam Rifle as it’ll still provide effective power no matter what your skill in melee is.
Gundam Wing:
Wing Gundam: (Heero Yuy): 500 Points with Tier 2 pilot. Everyone’s favorite Voltorb. The Wing Gundam is a powerful ranged suit armed with Buster Rifle, Great Shield, and Beam Saber. None of his weapons are below Pen 8 and he starts with an amazing 64” range. The Buster Rifle is a 64” 3 shot weapon that in RF range grows to 8 shots at 500 damage. This weapon is powerful, and with a high investment of M-3 it becomes a 3” line shot for clearing hordes, terrain, and whatever you point it at. Don’t think you can avoid it first turn either as thanks to Neo Bird Mode it gains +5” and ignore elevation in the first turn, and defensively it has a +2 Save, high HP, and it doesn’t even need to roll saves for Pen7 and below attacks as it just ignores them outright. Getting a free focus for being on its own and increasing M for activating it can gain M+2 per turn. Melee won’t save you from it either as it has a 7d10 melee with its beam saber still being able to cut through others. Be wary if you spot Heero on the field as you’ll need to keep an eye out where it’ll be able to shoot you from.
G Gundam: A bit of a mention is that a shared trait is the Mobile Trace System. For those without the higher tier version they lose -1 action if they fail an armour save.
Rising Gundam (Rain Mikamura): 450 points with Tier 1 pilot. A long ranged suit. Armed with the Heat Naginata (U) and Rising Arrow (U). The Rising Arrow is a long range weapon of destruction at 48”. Though its best to treat it as a sniper weapon as when in RF range it loses attacks its high Pen of 8 makes it deadly when it hits. Though one shouldn’t count out her melee ability as the Naginata gives +1 hit and +1 block in melee with defensive rerolls and an average pen. Though once per game she can enhance her [CC] with This Hand of mine like Domon to get +3 hits and +3000 finisher that increases its penetration with each hit. Overall she does best in either range, but her weakness is midrange as she does not want to be in RF range so she wants to either be close for melee or long for best shooting.
Neros Gundam (Michelo Chariot): 500 points with Tier 2 pilot. A lot of range! Armed with TL Beam Cannon, Silver Legs, 2 Satyricon Beams (P), and Killer Knuckle. A ranged attack for every occasion, giving yourself more actions through pilot actions gives you amazing power as you only have one action to start with. All your ranged is at least 32” so don’t be afraid to use what you need to. Whether you need to clear crowds with Silver legs, the overall power of the TL beam cannon and the rapid fire attacks of the beams means you can do quite well especially with Gunner Expert giving you a free hit or even longer range. Melee range with the Killer Knuckle gives blindside, which given the high melee means you’ll bypass any free shield blocks and gives an additional crit. You can’t go wrong at any range with the Neros.
Neros Gundam DG (Michelo Chariot Neros infested with the DG cells. The only changes here are traits. Gaining Headhunter for dealing with Tier 1+ pilots, and Menancing Visage which now gives M+1 for additional use. Along with Spectrum Beam Kick which now gets an additional +3 hits with Silver Legs for increased power. Overall take whatever you desire as both are good.
Cobra Gundam (Chandra Shijema): 500 points with Tier 2 pilot. A subtly suitable short ranged suit. Armed with TL Flamethrower, Constrict and Immobilize and Assassin Beam Saber (P) this suit is best fitted for short range. With Constrict being able to immobilize suits from afar you have the variety on attack thanks to its autohits. The Flamethrower provides a lot of aggression against grunt suits with it coming with AoE naturally, and having 5 autohits in RF range makes it even deadlier even against evasive suits. The suit itself comes with 3 free focus actions per turn and a M+1 if far enough away from allies, and you’ll likely be using that for its powerful ability to blindside on any melee it chooses with its decoupling. It’s assassin saber comes with an additional +2 finishing blow so managing to get finishing blows with it will be as strong as two full pens so go for it if you can. The Cobra will sneak up on any that it can to finish them off in a subtle way.
Pacific Rim:
Otachi: 500 points with Tier 1 Kaiju. An effective, fast flyer with some powerful tricks! Armed with a Deadly Tail and Torrent of Acid Otachi is our first Super Heavy unit on the lit. Otachi’s main defense is a bunch of health that allows it to tank a lot of firepower, it wants to be within close range to fire off its acid for good pen before charging in with its deadly tail. The tail itself is a very powerful weapon as it gives +2 hits and for every crit it gains +1 pen, making its Pen 4 a Pen 5 by default. It’s most powerful trait is its Stratosphere drop which requires it to transform into winged mode which gives it more movement & ignore elevation but makes its melee defense worse. After dealing damage you are allowed a disengage and a 10d10 on 5+ that does 300 damage, potentially finishing off enemies. With the new Havoc abilities you can cause extra damage through Impact to force them through terrain or units, or fight two units in one turn and with how Stratosphere is worded you can do it two units in one turn and Kaiju throw lets you fling an enemy into another for a proper ranged attack instead of torrent of acid.
Evangelion, Gaogaigar, Mazinger, Getter Robo, Big O, Escaflowne: Nothing yet!
This one took a bit longer thanks to GBO2 and other things pulling me away! Good to see Gaogaigar and a new edition going on well.
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2023.06.10 03:03 Aros001 Andrea Beaumont as The Phantasm and Thomas Elliot as Hush: Why one works for me while the other doesn't.

I'd never really thought about this comparison before but I saw a comment recently that pointed out the two, conceptually speaking, actually do have a lot in common.
Both, at the time of their original stories, were brand new villains for Batman to face. The new hotness that's come to Gotham to f**k up his day, with a big part of the plot being the mystery of who The Phantasm/Hush is, with the reveal being...the only other new and significant character introduced for the story. Both Andrea and Tommy are retconned into Bruce's past and made very important to him (one being the woman he loved, the other his childhood best friend), with said past being shown to us in flashbacks throughout the story. And both serve as a dark reflection of Bruce himself.
With these similarities, why is it that I find one works way more for me than the other? Especially when I grew up with both these stories.
I'm definitely a bit in the minority here but I've never really gotten the hype over Hush. That's not to say I don't like the Hush story, just that Hush/Tommy Elliot specifically is just kind of...okay to me at best. Not bad but not one of Batman's villains I feel a strong attachment to or feel a lot of excitement over when he's going to be in something. I never feel the same as others when they say they want Hush as the villain for a movie or that he should have been the main villain of Arkham Knight. I could certainly believe a good writer could get something good out of his concepts, but as he is, as he was in the original Hush story, the story most people know him from and that put him on the map, he's just...okay.
But then there's Andrea, and while I don't think she really needed to appear in other stories after Mask of the Phantasm, since like Tommy it feels like a case of diminishing returns, I do still find myself a lot more attached to that character and feel like she was very well done despite conceptually being so similar to Tommy. With Hush I don't want him to be in anything more after his initial story because I didn't really care that much about the character, whereas with The Phantasm I didn't want her to be in anything after her initial story because I didn't want them to ruin what I felt like was already done near perfectly and wrapped up.
I think the difference comes down to two big things: Framing within the story, and characterization.
Both stories center around the mystery "Who is The Phantasm/Hush?", but the execution of both mysteries, the pay-off to them, and Andrea and Tommy's place within those narratives is handled very differently.
Hush, in my opinion, is interesting almost solely because of the mystery around who he is and how he manipulates events and Batman's villains to strike at him. When we get the reveal that he's Tommy, not much is added that replaces the mystery in order to keep him interesting.
Why did he do all of this? Because he resents Bruce for being able to inherit all of his parent's wealth as a child while his own attempt to gain the same was foiled by Bruce's father saving his mother's life after Tommy deliberately tried to get his parents killed. In regards to making Tommy a dark, twisted reflection of Bruce, this does work. While Bruce loved his parents, was deeply scarred by their deaths, and he'd have given up that entire fortune and more just to have them back, Tommy was willing to kill his just to get his hands on their money and hated his mother for surviving. But as the big conclusion to this big story spanning most of Batman's rogues gallery and all the manipulations and planning and gaslighting the villain had done, this motivation feels too...mundane. It's too petty.
Don't get me wrong, pettiness does not make for a bad villain motivation in the right context. My favorite supervillain of all time is Lex Luthor and half that man's plans are fueled by pure spite for Superman for daring to make him look bad by being a good person. But for all the build-up and everything that was involved this answer just doesn't feel satisfying. Even things like Tommy's mother always comparing him to Bruce or Tommy creating a new face to look like Bruce to steal his identity and fortune wasn't a thing until later stories. In the original Hush story, Tommy is purely just after revenge on Bruce for getting inherited wealth as a child while he had to wait until he was an adult.
This isn't helped by how little we really get to know Thomas Elliot and Bruce's attachment to him before the reveal.
I think one of the things that works best about Batman: Hush, more than the mystery around who Hush is, is that the whole storyline feels like a semi-celebration of Batman and a love letter to the character. It showcases a lot of his big name villains, shows Batman's connections to his allies, from the Bat family to Huntress to Gordon to Superman, marks the start of what, in my opinion, made Catwoman a genuine contender for being Batman's best romantic relationship rather than just another love interest, goes into Batman's history, from Jason Todd to Harold and even his childhood before his parents were killed, and all while throughout we're getting the narration boxes of Bruce's inner thoughts, going in on what he thinks of himself and everyone around him. It's one of those stories where if someone wanted to get into Batman comics for the first time or needed an introduction to the character (weird as it is to think that when the character is everywhere these days), Batman: Hush would be one of the ones I'd point out.
The story has a lot going for it...and Thomas Elliot gets lost in it all. We get to somewhat know what he was like as a kid, so much of which doesn't apply to him as an adult in the present because so much time has passed since then, and what we do get to know of him as an adult gets put into question once we find out he's Hush since he more than likely was putting on an act every time he interacted with Bruce. We don't even get that much interaction between him and Batman after the reveal of his identity is made in order to get to know the real him, nor does he even take off his bandage mask to fully confirm it's Tommy. He gets shot by Harvey Dent, falls from a great height, and then f**ks off until he can be brought back in an eventual sequel.
This is part of why I wasn't really that upset when the animated movie adaptation of the story had The Riddler be Hush instead of Tommy, who basically was the real mastermind behind everything anyway in the original and was the more impactful twist. He's the one who figured out Batman was Bruce Wayne, being the one to present that information to Tommy, and was the one who got all the villains to cooperate with the plan. Most important of all, I have a feel for who the Riddler is. But Tommy? He's...smart. Apparently. And petty....apparently. What is Tommy's actual character beyond "guy who wanted his parent's money"?
Let's compare all of this to The Phantasm and Andrea Beaumont.
Like with Hush, the main mystery Mask of the Phantasm centers around is "Who is the Phantasm?" but the scale is more simple. The Phantasm isn't after Batman but rather is knocking off members of the Valestra crime family and, intentionally or otherwise, is getting Batman framed for the murders.
Like with the flashbacks to Bruce and Tommy's past with each other, we get flashbacks of Bruce and Andrea's own past together. However, not only was it a past relatively more recent, and thus we get a better feel for who Andrea is since she's already an adult in the flashbacks, but the flashbacks are more central to the movie's plot and don't have a million other more memorable or iconic bits happening around them to take the attention away, in part because these flashbacks show us Bruce's own history with the Valestra mob. The flashbacks with Tommy often didn't have a lot of relevance to the mystery around Hush or what he was doing beyond the fact that they involved Tommy It was mostly Bruce reminiscing about his childhood. While the flashbacks with Andrea also served to give insight on the people the Phantasm is targeting and why someone would want them dead, Andrea especially. Even the Joker, who is brought into the movie to help spice up the climax, used to be a hit man for the Valestras, and in fact was the one who was sent to murder Andrea's father. He ties into the main plot of the mystery while all the rogues used in Hush were mostly there to just wear Batman down or throw him off Tommy and Riddler's trail.
We also get Andrea and Bruce interacting in the present, greatly aided by her quickly figuring out that he's Batman and the two being able to speak frankly to each other, and interacting after he figures out she's the Phantasm. And when we get the reveal that she's the Phantasm, her personality doesn't really change that much, meaning that while she was hiding the truth from Bruce she wasn't putting on a complete front. Unlike Tommy, who we honestly aren't sure if we know anything real about, we feel we understand Andrea quite well. While what we saw of Tommy prior to the reveal helped cover up that he was Hush, what we saw of Andrea had it make even more sense that she was the Phantasm after the reveal is made.
Why is Andrea doing all this? She wants revenge on the Valestra mob for forcing her to flee Gotham, keeping her from marrying the man she loved, killing her father, and basically ruining her life. It's a very simple motivation but the build-up to it is more appropriate given the size and scale of the story and thus that simplicity doesn't feel like a big let-down. And even more so, it makes her a good dark and twisted reflection of Bruce. A normal life upended by crime and corruption unchecked, Andrea took on a terrifying alternate identity to bring justice in a way no one else could/no one else would, but along the way became consumed by the same need for vengeance that Bruce has always had to keep himself from falling into, to the point there's nothing else for her. A sympathetic motivation isn't inherently better than a petty one for a villain. It depends on its context and how it's executed. And Andrea's sympathetic motivation works here because of the parallels with Bruce and how much of a tragedy it's written as. Bruce almost never became Batman because he was so unexpected happy being with Andrea, but the crime Batman was intended to fight against tore him and her away from each other, destroying both of their lives yet again, and ended up corrupting the woman he had loved so much, turning her basically into...well...him.
TL;DR: Despite their similarities and how obvious their mysteries are when you think about them even a little, Andrea Beaumont as The Phantasm works better for me than Thomas Elliot did as Hush for the following reasons:
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2023.06.10 02:56 Ok_Palpitation_9216 My video got disqualified from the program for nudity and sexual content it was a meme video and now my whole account is disqualified

And no creativity program for a couple months now got over 2 million qualify views and I’ve made over $1500 with me and has been going great but the only problem is a lot of my video seem to be getting flagged for either on original content or False community guidelines strikes and I guess TikTok had enough with one of my meme videos. If anybody wants a link, I will send it to you and you can watch every single second there is not one bit of nudity or sexual innuendos so I really need help. My whole account is disqualified. I wanna know if anybody else has had this experience and if they have, please let me know. Will I get the money I’m owed on the 15th? I can reapply in a month
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