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Hat World: New Testament

2023.03.22 23:35 NuttingFerociously Hat World: New Testament

Hey guys, have you heard about the critically acclaimed- Just kidding.
The past few days I've been playing Hat World: New Testament, a semi-recently translated freeware rpg maker game that the creator says was inspired by Romancing SaGa.
Information on the net about the game is rather scarce and googling the name brings to clothing stores or religious texts, which is honestly a big shame. I think many people in this sub could enjoy it, and I've seen people in this very sub recommend it in comments, so I set out to make a little writeup about it. Please forgive any weird phrasings as English is not my first language.

Plot

Hat World is set in, as the name says, Hat World, a multitude of realms with about 1,000 inhabitants. Some of these inhabitants own hats that confer them special powers - these people are known as "Keepers", and each control their own worlds. The game has 6 routes, one per starting character, as they tackle the crisis that's plaguing the world in their own ways. It features funny characters, adorable pixel art and animations, good choice in music and a mysterious plot that creates a different experience depending on the character you start with and the order you follow. There is a lot of content and challenging optional bosses.
All your hats are belong to us!

Progression

The game features non-linear progression - guiding the character you pick, you can choose to tackle the worlds of the other 5 keepers in any order you want in order to steal their hats. Each of these worlds three areas - 2 bosses plus the Keeper. Each time a boss is defeated, all the uncleared areas have their "difficulty level" go up by 1. Defeating a keeper and stealing their hat adds a specific bonus or gameplay feature, adding an element of strategy about the preferred order in which to tackle them. Fighting normal enemies in the world of a Keeper lowers their Power, which makes the fight easier but the rewards lower. It appeals to people who want a fair battle and those who want a challenge. There are side quests that gradually add trinkets to your HQ and give you more characters to recruit. One thing that struck me is how seamless the transition between battle and exploration is. You jump in and out of battle with no screen transitions whatsoever.
The game does not have a concept of "level" for the characters. They have their own starting stats, but are otherwise completely customizable. The stat growth is based on the equipped weapon. Characters have skill trees that can be advanced using gems (the currency) and can equip up to four elements of the skill trees.
This creates a lot of liberty for character builds. Would you like a dark mage that fuels spells with his own hp, bringing himself back to life with Autoresurrection? A time mage that can create savepoints mid battle or bring back a character as they were at the start of the current turn? A counter tank that can cover for the party members, counter each of these attacks and nullify "seen" enemy spells? A magic tank that uses up all the mana in the air, counters magical spells and uses the Jamming skill to nullify the first x enemy magic attacks?
Skill trees: Arts Magic Trigger Support
Additionally, there are OOParts, items that can be bound to equipment in order to add special effects to it.

Combat

The combat is the juiciest part.
First off - Tactics. The game has several tactics you can unlock that give special effects for the turn. For example, you can reduce received physical damage while increasing received magical damage, make sure all your party members attack first, lower the "limit break" charge rate for everyone, your party members included, halve everyone's block rate. The tactic can be freely changed at the start of every turn and each fight consists of changing the tactic multiple times in order to suit the current state of the battle. If your limit break is fully charged and the enemy isn't, then you can lower the charge rate to hinder them. If a big physical attack is coming, you can use the right tactic, and so on.
There are two types of special attacks - Arts and Magic. Arts use the character's "Soul" gauge, a personal resource, while Magic uses, you wouldn't guess it, mana. Mana is that is a shared resource, with party members AND enemies. There is a mana counter that represents the mana in the air, and needs to be factored in your strategy. If your enemy is relies on magical attacks, you can use up all the mana on purpose using your hardest hitting spells and hinder their damage. On the other hand, you can use spells and items to increase the mana and prepare to deal a big magical attack. Unless the enemy decides to use it first :)
Using spells of a certain element also makes the mana "aspected" towards that element. If you succeed at fully bringing mana towards a certain element you will be able to cast Grand Magic, extremely powerful spells that can change the tide of battle.
While I previously mentioned Limit Breaks, the name and purpose in this game is rather different. There is a system called "Oversoul", a personal bar for every character that goes up when damage is dealt and received. When fully charged, the Oversoul action can be used that brings hp back to 100% and increases damage for that turn. This lets you get out of the "attack, heal" loop and try to be more aggressive in your approach. Receiving heals lowers a non-fully-charged Oversoul gauge, so the game even encourages this approach.
Spells and Arts have a "direction" icon, that determines whether they can combo together with other characters. For example, let's say your 4 characters are gonna act one after the other this turn. On the one that acts first you can use a spell with an "arrow down" icon, on the middle ones you can use spells with both up and down arrow and on the bottom one a spell with an up arrow. When this "arrows meet" condition is met, the party members' attacks combo together into a strongest, hard hitting attack. While this might sound very rigid, there are skills and special effects to make these requirements more lax. This attack does more damage but has less oversoul charge, so be careful!
Forgive the sound quality, I'm not too sure how to improve quality with Decky Recorder. Did I mention it works perfectly on Deck?

Screenshots

Just some stuff I found cute. I really like the art style. Forgive me.

Credits

The game is developed by enu! You can find their blog at https://rpgex.sakura.ne.jp/home/, they are very passionate about what they do and have a lot of posts published as the game was being developed. The game is freeware and can be downloaded on its own page: http://rpgex.sakura.ne.jp/littleworld/download.html.
Thank you for your time! 🙏
submitted by NuttingFerociously to JRPG [link] [comments]


2023.03.22 23:08 flipzone BLACK+DECKER BPT08WTB White 1 Portable Air Conditioner, 8,000 BTU SACC/CEC (12,500 BTU ASHRAE) $577.17 (lowest)

Amazon.ca
Price history
submitted by flipzone to dapsCA [link] [comments]


2023.03.22 22:47 CPI-Guy Soft Hands to Foreman in 4 years: a framework for high school students to develop the skills sets for operating a trade business

This spawned out of another discussion on how High school students can develop an entrepreneurial skill stack. The intent of this is to provide a framework of resources for 18 years old who want to operate a trade business in 4 years. I know I have some blind spots and I would love your feedback on how to improve this.
I’ve spent over a decade in the trades; most of my experience is from working up the enlisted ranks in the Air Force. When I left active duty I was looking at buying different shops in my industry, so I could operate them as a business owner. I went from not knowing anything about a trade to running sections of 13 tradesmen. I read 30 to 50 books per year. So a lot of this is me condensing that into the things that gave me the most value on my journey. I am obviously limited by my perspective, that’s why I need your help to make this resource more valuable.
Yes, “just in time learning” is incredibly powerful. However, there are different personality types that need a top down framework.
To the 18 year old who wants to run a plumbing company in 4 years,
So there are two paths, which are very similar to the military’s officer vs enlisted dichotomy. There is the professional managebusiness operator which mirrors the officer path. Then there is the subject matter expert(SME) or trades men role, which mirrors the enlisted path. There are advantageous and disadvantageous to both of them.
What are some of the biggest problems that a trade business will run into?
So what are the advantageous/disadvantageous of each role, and how do they prepare you to tackle these issues?
There is a way to maximize the benefits of both while negating the cons. This third path is were an enlisted (tradesmen) will cross over to officer (professional manager). However this has a long time horizon or a higher workload, depending on how you chunk things.
So what can that look like?
If you’re going for a four-year degree, make sure its business focused or aligned to the trades. Some examples; construction management, architecture, project management, business analyses, etc. While you’re going to school work in as many trades as possible. Think 3-6 months as an HVAC installer, 3 months as a “sparky” over summer break, work weekends as a landscaper during the spring, etc.
This will give you:
Or
If you know what trade you want to go into, spend four years working as an apprentice to become a licensed journeymen. While you’re doing this create your own business school. You’ll have a lot of time going back and forth to job sites that you can redeem with audiobooks. Help out with the business operations side and learn sales.
This will give you:
If you want to create your own personalized business school, do the following:
Learn to lead different types of teams through a multitude of environments. If you don’t have a way to do this professionally, volunteer with your student organizations, local church, or other organization you’re passionate about.
Master your personnel finances. If you can’t control a $500 paycheck, how can you expect to control a $50,000 paycheck?
Here is tier list of books to replace a traditional BA in business. The average CEO of a fortunate 500 company reads 50 books per year. You can do at least 25 books. This frame work can get you that education within 25 books, 18 core books with 7 for electives. So 25 weeks or 1 year will save you 4 years fulltime. Also supplement this with free training from SBA. https://www.sba.gov/sba-learning-platform
If you’re on a budget, get these at a library or used book store. If you find this article valuable, clicking through the affiliate link will enable me do more of this.
“First Phase” – 4 books
“Second Phase” – 4 books, start knocking out the free sba training https://www.sba.gov/sba-learning-platform
“Third Phase” - tackle the core, then either knock out one knowledge area or sample one book from each. 7- Books
“Fourth Phase” – The 4 book core is focused on long term strategy. The other 6 books are electives, pick what interests you. 10 books total.
submitted by CPI-Guy to business [link] [comments]


2023.03.22 22:02 Agreeable_Scratch877 Looking for tips! Aerospace engineering intern

submitted by Agreeable_Scratch877 to EngineeringResumes [link] [comments]


2023.03.22 21:45 CPI-Guy Soft Hands to Foreman in 4 years: a framework for high school students to develop the skills sets for operating a trade business.

This spawned out of another discussion on how High school students can develop an entrepreneurial skill stack. The intent of this is to provide a framework of resources for 18 years old who want to operate a trade business in 4 years. I know I have some blind spots and I would love your feedback on how to improve this.
I’ve spent over a decade in the trades; most of my experience is from working up the enlisted ranks in the Air Force. When I left active duty I was looking at buying different shops in my industry, so I could operate them as a business owner. I went from not knowing anything about a trade to running sections of 13 tradesmen. I read 30 to 50 books per year. So a lot of this is me condensing that into the things that gave me the most value on my journey. I am obviously limited by my perspective, that’s why I need your help to make this resource more valuable.
Yes, “just in time learning” is incredibly powerful. However, there are different personality types that need a top down framework.

To the 18 year old who wants to run a plumbing company in 4 years,
So there are two paths, which are very similar to the military’s officer vs enlisted dichotomy. There is the professional managebusiness operator which mirrors the officer path. Then there is the subject matter expert(SME) or trades men role, which mirrors the enlisted path. There are advantageous and disadvantageous to both of them.
What are some of the biggest problems that a trade business will run into?
So what are the advantageous/disadvantageous of each role, and how do they prepare you to tackle these issues?
There is a way to maximize the benefits of both while negating the cons. This third path is were an enlisted (tradesmen) will cross over to officer (professional manager). However this has a long time horizon or a higher workload, depending on how you chunk things.

So what can that look like?
If you’re going for a four-year degree, make sure its business focused or aligned to the trades. Some examples; construction management, architecture, project management, business analyses, etc. While you’re going to school work in as many trades as possible. Think 3-6 months as an HVAC installer, 3 months as a “sparky” over summer break, work weekends as a landscaper during the spring, etc.
This will give you:

Or
If you know what trade you want to go into, spend four years working as an apprentice to become a licensed journeymen. While you’re doing this create your own business school. You’ll have a lot of time going back and forth to job sites that you can redeem with audiobooks. Help out with the business operations side and learn sales.
This will give you:

If you want to create your own personalized business school, do the following:
Learn to lead different types of teams through a multitude of environments. If you don’t have a way to do this professionally, volunteer with your student organizations, local church, or other organization you’re passionate about.
Master your personnel finances. If you can’t control a $500 paycheck, how can you expect to control a $50,000 paycheck?
Here is tier list of books to replace a traditional BA in business. The average CEO of a fortunate 500 company reads 50 books per year. You can do at least 25 books. This frame work can get you that education within 25 books, 18 core books with 7 for electives. So 25 weeks or 1 year will save you 4 years fulltime. Also supplement this with free training from SBA. https://www.sba.gov/sba-learning-platform
If you’re on a budget, get these at a library or used book store. If you find this article valuable, clicking through the affiliate link will enable me do more of this.
“First Phase” – 4 books
“Second Phase” – 4 books, start knocking out the free sba training https://www.sba.gov/sba-learning-platform
“Third Phase” - tackle the core, then either knock out one knowledge area or sample one book from each. 7- Books

“Fourth Phase” – The 4 book core is focused on long term strategy. The other 6 books are electives, pick what interests you. 10 books total.

Edits: fixing links and implementing feedback
submitted by CPI-Guy to Entrepreneur [link] [comments]


2023.03.22 21:39 Carnadge 31 [M4F] Northwest Georgia/Eastern US/USA - Do you like chill, artistic, creative, bookworm types of guys?

I'm an Artist, Cosplayer, and a Newfound Bookworm who geeks out on game shows (both past and present), word searches, pro wrestling documentaries, restaurant style Ramen, a good poster design, and watching horrothrillecrime drama movies with the subtitles on. I'm quite an avid, but reasonable collector of diecast model cars, art prints/posters, canvas prints, Blu-ray’s, and DVD’s. My room is like a cross between an art gallery and a museum exhibit. One of my goals for when I finally own a home is to put all my passions in the form of my collectibles on display. I stand at 6'1" tall with a slim build, mixed of Black with a touch of West Indian and Native American, and live outside the city of Atlanta.
If I had to describe myself: Calm, reserved, laid-back, easy-going, chill, but passionate about things and always up to learn someone’s likes, dislikes, and what makes them tick. I can be a bit too optimistic at times, soft-spoken, and quiet, but hey ya know, we all have our own personality traits and quirks.
Hobby and interest-wise, I'm into a good variety of things with my newest interests being bookreading and assembling LEGO car sets. Puzzles, word searches, crossword puzzles, Tetris, and books are my form of relaxation. Creative writing is another interest where I write short stories and reviews. Casually, I play videogames on my Xbox Series S. Used to be a semi-large pro wrestling fan, and now I watch copious amounts of wrestling biographies, documentaries, and docuseries (WWE Rivals, Biography Legends, Dark Side of the Ring, and Youtube retrospectives). I still tune in for the occasional wrestling PPV. I’m always in the game for recreational activities like bowling, swimming (including the beach), billiards/pool, mini golf, air hockey, laser tag, and go-kart racing. I've been a cosplayer, costume and propmaker, and avid convention goer for several years. I lost interest in anime/manga and am not into most nerdy things as one would expect (MCU, Star Wars, LotR, Star Trek, etc.), but I judge no one for being into those subsets.
All that said, I'm looking for a woman who is interested in dating for the long term. A girlfriend in other words. Someone I can be exclusive with, go out on dates with, discover new restaurants with, eventually introduce to family and friends, show a cool new poster or piece of artwork I got, send photos of some dope food I may have had on occasion, and maybe even go to a convention with some day. Not in a hurry to find love so I'd like to build toward relationship.
I do think common interests are nice, but I always subscribed to the idea that morals and values are what matters more.
Bonus points and brownies if you're thicker than a snicker! But jokes and memes aside, I do have a preference for curvy/thicker women (I do love cuddling and holding my woman, a lot), and extra bonus points if you live in Atlanta or Georgia as I'd like to go out on dates, but not a requirement. Long distance is fine, as long as there's an eventual plan to meet up.
Before you hit me up, some important things you may like or dislike about me (a.k.a. dealbreakers): I'm progressive and politically left leaning, am not religious/agnostic, have no kids and do not want to have children, monogamous and serious relationship-minded, a non-smoker, a rare drinker and am unemployed at the moment, but working on it.
If you're still here and resonated with this and think a relationship could be a possibility among us, shoot me a message! My chats are turned off, so you'll have to inbox me. I'd like a photo (or selfie of you) and a basic intro so I can get to know you. Any messages like “Hey” or “How are you” will be ignored. Lastly, I'm not a social media user but I do have Discord. We can move our conversation there if we hit things off well!
submitted by Carnadge to ForeverAloneDating [link] [comments]


2023.03.22 21:36 Carnadge 31 [M4F] Northwest Georgia/Eastern US/USA - Do you like chill, artistic, creative, bookworm types of guys?

I'm an Artist, Cosplayer, and a Newfound Bookworm who geeks out on game shows (both past and present), word searches, pro wrestling documentaries, restaurant style Ramen, a good poster design, and watching horrothrillecrime drama movies with the subtitles on. I'm quite an avid, but reasonable collector of diecast model cars, art prints/posters, canvas prints, Blu-ray’s, and DVD’s. My room is like a cross between an art gallery and a museum exhibit. One of my goals for when I finally own a home is to put all my passions in the form of my collectibles on display. I stand at 6'1" tall with a slim build, mixed of Black with a touch of West Indian and Native American, and live outside the city of Atlanta.
If I had to describe myself: Calm, reserved, laid-back, easy-going, chill, but passionate about things and always up to learn someone’s likes, dislikes, and what makes them tick. I can be a bit too optimistic at times, soft-spoken, and quiet, but hey ya know, we all have our own personality traits and quirks.
Hobby and interest-wise, I'm into a good variety of things with my newest interests being bookreading and assembling LEGO car sets. Puzzles, word searches, crossword puzzles, Tetris, and books are my form of relaxation. Creative writing is another interest where I write short stories and reviews. Casually, I play videogames on my Xbox Series S. Used to be a semi-large pro wrestling fan, and now I watch copious amounts of wrestling biographies, documentaries, and docuseries (WWE Rivals, Biography Legends, Dark Side of the Ring, and Youtube retrospectives). I still tune in for the occasional wrestling PPV. I’m always in the game for recreational activities like bowling, swimming (including the beach), billiards/pool, mini golf, air hockey, laser tag, and go-kart racing. I've been a cosplayer, costume and propmaker, and avid convention goer for several years. I lost interest in anime/manga and am not into most nerdy things as one would expect (MCU, Star Wars, LotR, Star Trek, etc.), but I judge no one for being into those subsets.
All that said, I'm looking for a woman who is interested in dating for the long term. A girlfriend in other words. Someone I can be exclusive with, go out on dates with, discover new restaurants with, eventually introduce to family and friends, show a cool new poster or piece of artwork I got, send photos of some dope food I may have had on occasion, and maybe even go to a convention with some day. Not in a hurry to find love so I'd like to build toward relationship.
I do think common interests are nice, but I always subscribed to the idea that morals and values are what matters more.
Bonus points and brownies if you're thicker than a snicker! But jokes and memes aside, I do have a preference for curvy/thicker women (I do love cuddling and holding my woman, a lot), and extra bonus points if you live in Atlanta or Georgia as I'd like to go out on dates, but not a requirement. Long distance is fine, as long as there's an eventual plan to meet up.
Before you hit me up, some important things you may like or dislike about me (a.k.a. dealbreakers): I'm progressive and politically left leaning, am not religious/agnostic, have no kids and do not want to have children, monogamous and serious relationship-minded, a non-smoker, a rare drinker and am unemployed at the moment, but working on it.
If you're still here and resonated with this and think a relationship could be a possibility among us, shoot me a message! My chats are turned off, so you'll have to inbox me. I'd like a photo (or selfie of you) and a basic intro so I can get to know you. Any messages like “Hey” or “How are you” will be ignored. Lastly, I'm not a social media user but I do have Discord. We can move our conversation there if we hit things off well!
submitted by Carnadge to r4r [link] [comments]


2023.03.22 21:36 samptra_writer All The Liquors [Episodes 7 & 8]

submitted by samptra_writer to KDRAMA [link] [comments]


2023.03.22 21:33 Nomyad777 The ISS

[WP] You are the commander of the International Space Station. Abruptly, all contact with Earth is lost and the station now appears to be in orbit around an alien planet. With supplies running low, you decide to take your crew down to the seemingly habitable alien world.

The station had more supplies than necessary for dealing with the obstruction of space traffic while the Space Elevator was being built. However, as the elevator was being locked into position when we teleported, we didn't have that many more supplies than usual.
Alarms blared when we lost radio connection. More alarms blared when not a single satellite could be found. Even more when visuals showed not Earth below us. I could only imagine how this would go down on Earth. At least I got to watch the first cargo car from Canada climb the Elevator.
But we were running out of food, and reluctantly I let everyone know that we were heading to the planet to get food.
A week and a half later, we crammed as many space capsules as possible full of supplies, loaded people in ignoring safety restrictions, and launched down for what appeared to be the best place to go.
Fifteen hours later we landed, while the empty station still orbited above us.
-----
"This just in, while the space elevator was being tested, the ISS has disappeared. Multiple nearby cameras reported seeing the station engulfed by light, and not a single piece of debris was left behind. While construction of the internals of the space elevator is going to continue, the first satellite release will be one to look for the ISS, and- hold on.
"This just in, a signal has been detected by space telescopes around the world in unencrypted morse code. It- please, tell me- yes, yes, I know someone called a code red, but do you think- OK, OK, I'll continue.
"The signal says 'HUMANS. WE HAVE TAKEN YOUR ASTRONAUTS TO A DEATHWORLD TO SEE HOW THEY SURVIVE, AS PER PROTOCOL. IF THEY DIE, YOU WILL BE INVADED. THIS MESSAGE AND THESE ACTIONS WERE PERFORMED BY AN AUTOMATED PROBE.'. More coming at six."
-----
The SpaceX Dragon shuttles spent extra fuel to touch down on land with our supplies, while the Russians simply took a heavy landing. Everyone was fine, and we immediately set up a camp. Axes cut wood and the Russians had the framework, flooring and walls for a log cabin that could house all of us within the day, while the rest of the crew made weapons. Spears, bows, that's mostly it, but someone had the good idea to go looking inside a cave. "Good."
They found many things, chief among them an angry now-food animal. We don't really have a choice about what to eat, so here goes to hoping the cooked local food isn't poisonous. The meat itself was already salty, and Calvin (biologist) suggested that it was to counter an infection.
Sunset was interesting. The blue sun here really color-shifts the landscape. Additionally, this planet doesn't have a moon, so the night was quite dark. Unlike in all the artwork, alien flora is not bioluminescent.
The next morning, the Russians continued the log cabin while the rest of us dug out an outhouse well and away from the sea. We also cleared out the cave from earlier; it had a waterfall, and became our shower area. That afternoon, the cabin using alien wood was complete and we started to move supplies from the shuttles to the cabin. Next stage is going to be securing camp and a food source.
-----
"So!" Kevin, designer of the Space Elevator, slammed his hands onto the table in frustration and opened the meeting. "We have a problem."
"You think?" The Canadian minister of defense snorted. "We're already pulling a big budget here that was supposed to pay itself off, but now the elevator needs constant use!"
"Not really," Kevin said. "The UN pays us the cost of operation and the cost of construction in return for unlimited anti-xeno military launches permanently. This project took around a billion dollars, we'll get that back in no time. We also get to scan and see every single component that comes through the elevator. It's a win for military R&D, a win for budgeting, and a win for preparations for the war."
"And? What defenses do we have that they can't defend against? None. We have no intel on this enemy. For all we know, they attacked because Humanity built their first space elevator!"
"We can't solve that. What we can do is load every laser array we can onto geostationary satellites, and then a couple nukes in case they decide to destroy them. No, no, back to point." Kevin sighed. "Our problem is the space elevator itself. It isn't designed to withstand an attack. Someone cuts the cord below geosynchronous level and we're screwed, though at least the counter-counterweight system gives us five cords from geosynchronous waypoint station to the space station. Now, the only way to do that is with a giant plasma sword, but if these guys have FTL..." Kevin let the point hang in the air. "Once the invasion starts, our orbitals are on their own."
People were silent for a while.
"Now, the question is... What is a deathworld, and how long can the ISS last? It's been two weeks and everyone has finally gotten their acts together, but the ISS is going to be almost out of food, even on rationing." Someone else asked. "And when are we going to talk about putting R&D on FTL?"
-----
Note: The space elevator is a single cord going from a space station far, far above geosynchronous orbit (so high up it has Earth gravity away from the planet!), through a space station in geostationary orbit. As people and supplies move up towards the upper station, to ensure pressure on the cord is equal, giant weights move towards the planet, lessening the centrifugal force the weights have, and by extension, the cord has to pull. This is called the counter-counterweight system, and four of these connect the geostationary unit to the space elevator's people-station.
The cord is used by semi-circle atmo-sealed cars moving up on one side and down on the other. The cord itself is two feet of carbon nanotubes covered in a centimeter of lead and then another foot of square stainless steel, so the nanotubes are safe from cosmic rays. The foot of stainless steel has cutouts so gears can latch onto them so the cars can pull themselves up, and the stainless steel is square to the cars stay oriented relative to each other. At the stations, cars are detached from the cord to be undocked, allowing others to pass through. The cars themselves have five latches that hug the cord and can be undone to pass another car or to dock at a station.
The gravatic station is far, far larger than the geostationary station, which is mostly supplies and some industry for in case the cord gets cut lower, though each station does have four weeks of food and water recyclers just in case.
-----
Kronfol turned to his boss. "These... Humans, they had survived unnaturally long. Most species can't even take the gravity of the planet, but looking at the data their probe has pulled, this isn't even full gravity for them. Look, the three from the subspecies that don't feel cold even built a shelter for the rest in just tacks! And the two from the ones that love slugthrowers are hunting! Not to mention they were smart enough to bring supplies down with them. They're enemies on their planet, they should have destroyed each other by now!"
Kraffool added. "Yes, but one from the polite subspecies are organizing them, and the ones from nations of conquest - which there are only three of - they are securing their landing site against the wildlife. They're succeeding!"
"True, true," The boss replied. "But I doubt they'll survive much longer. They've been sleeping for a mere third of a cycle for the past couple cycles, they're going to have to-"
"That's their full sleep cycle." Kronfol interrupted. "They can eat the local ecosystem, too, so they can replenish their supplies. They might be small, but they can still outrun us. And then there's stamina. The probe... I'm not sure it made the right choice."
"No matter," the boss continued. "That species just built their first surface-to-space structure, they won't be doing anything... radical."
-----
Day 3
Today, we scouted around a bit and re-enforced the camp against more wildlife. We found another cave, it looks like this place once flooded, dissolving veins of softer rock. Still, this one is rich with material, so we're going to use some wood, carve out a furnace into the rock, and smelt a pickaxe. Minecraft time, whoo!
On another note, we fully moved into the cabin. The SpaceX chairs make good enough beds, and the Russians have already turned the animal from last night into a rug. Speaking of the Russians, they found some wheat-like stuff and immediately made a vodka barrel. They say it'll be done in a week.
Still, the days are around twenty-three hours, and the gravity is eight-ish meters per second per second, and there's a fair bit of oxygen, so overall this is a pretty good planet to land on.
If only there were someone watching us, then they could pick up our distress beacon. This can't be a coincidence.
-----
Day 4
Totally forgot to do this yesterday, but yeah! I picked a sanity journal out of the emergency supplies and it's mine. MINE!!
In saner terms, we're making great progress. Furnace is in, low-quality iron pickaxe acquired. Americans were making gunpowder by running water over the... outhouse... to collect sodium nitrate to make bullets with. Vodka is untouched, if it were the Russians would have killed us all already.
I'm trying to direct people to collect silicon for advanced electronics. We have the information required to make a solar panel, and I plan to get back to the ISS sooner or later. We got metal and the Europeans are making swords and bows with steel. Still...
Anyway, I was going over the pictures from orbital and there looks to be more ruined space stations in orbit of unknown design. I figured we weren't the first, but this is still troubling. So we're going to go head to what looks like another landing site not too far from here sometime soon. Judging by the state of the other satellites, ours is the only autonomous functional one; the rest don't have solar panels and have appeared to have died.
So, we need to build and power a car. Winter is going to be a problem, this planet's axis isn't that bad but it still has seasons, and I don't want to figure out what'll happen to the crops the hard way.
Now, onto what productive stuff the Russians and Americans built, they got a farm running. I'm hoping for at least one yield before we go, and I'm not sure if everything they planted are even seeds, but I can't control that.
Day 5
Got a car today! Did it by building a motor by coiling copper in a loop and pulsing electricity through really fast, or so says the technician. I'm not going to complain, slap a solar panel and some batteries on top of a frame built out of the Russian shuttle and everyone's happy.
We packed the entire camp and moved out towards the other landing site. It looks somewhat fresh, so these aliens may have been aiming for our location as well. I can't wait to find them; we're bringing solar chargers and a linguistic AI that techie developed while trying to make a new language a couple years ago and saved to a local device.
Theodore rocks!
In other news, we're going to arrive tomorrow at midday, judging by our position relative to the ISS. We will make it back into space, back home, and then after that I'm never going higher than a commercial jet flight ever again.
Also, the Russians killed another animal. So we have that, too.
-----
"The Humans move directly towards the Renni. Should we be worried?" Kraffool asked.
"No," The boss replied. "They will fight and kill each other over supplies, I'm sure of it. That's how most get eliminated. Still, what you say is... concerning. How do they know that the Renni are there?"
"Their orbital habitat is still operational," Kraffool said. "Instead of feeding on ground-fed laser projections, their large communication prongs also hold sun-absorbant solar units. They left due to lack of supplies, not failing life support. As such, they have orbital communications, and though the station was found in low orbit it is functioning fine in geostationary orbit."
"Wouldn't the life support fail on the dark side of a planet?" the boss asked.
"No, sir. They charge batteries with the power during the day to be used at night. Additionally, they appear to have intentionally turned down - though not off - life support to conserve power." Kraffool replied. "I am concerned-"
"You have voiced that concern to me already," the boss cut Kraffool off. "You have no reason to be. Go."
Kraffool bowed on the way out.
-----
"Attention people of the world," The United Nations speaker began. "We are here today to bring to you the results of a week of unprecedented international cooperation in the face of one of the largest threats Humanity has ever known.
"The Canadian government has agreed to lend use of the Space Elevator to launch geostationary laser orbital defense arrays. There is no way to use the space elevator to launch them in Low Earth Orbit, and they must be laser arrays, as kinetic rounds are far too slow in space. The United Nations will pay the Canadian government for the one billion dollar cost of building the Space Elevator, as well as the cost of operating it for the Earth Defense Network. Of course, private businesses are free to use the services of the Space Elevator as well.
"Additionally, the design and construction of said laser arrays will be using a standardized design loaded with a single nuclear bomb, to detonate if the station is forced to resort to kamikaze tactics.
"These stations will be first spread out over populated zones, then over land masses, and hopefully over the entire planet. We are not sure what customs the aliens use, nor what a deathworld is or how long the ISS can survive in such an environment. If they were sent in orbit of Mars, there is a chance that the invasion would occur within the week."
The speaker let that sentence hang, before continuing. "The production of arrays has already started, and the first are expected to be launched by the end of tomorrow. Humanity will prevail!
"In other news, we have received a transmission from the alien probe, now in confirmed lunar orbit."
HUMANS, YOUR ASTRONAUTS SURVIVE, FOR NOW. THEY ARE HEADED FOR AN ENCOUNTER WITH ANOTHER COMPETITOR, WHERE THEY WILL MOST CERTAINLY DIE. YOU ARE LUCKY YOURS ARE EVEN ALIVE RIGHT NOW. WE WILL MEET SOON. PREPARE TO SURRENDER, OR DIE.
"To that we respond:" The speaker continued. "We will survive, or die trying."
-----
Day 6
So, today we met them! We left a solar-powered AI at their camp and are just going to sleep in car for now. Looking at satellite footage, we can see that our camp is fine.
This planet has a magnetic field, thank god; we're currently at around 40 degrees north and, well, we can't measure east-west without some kind of definitive line. Add that to we're the only satellite still there, as GPS satellites were left behind, so we can't get any precise info.
Still, that means that compasses work here, so that's good. The aliens' tech all seemed powered down.
Speaking of which, official first contact was - and this could just be me going insane - really funny. One of the Russians stumbled into a trap, and then they showed up while we cut him down and just stared at each other. We wandered into camp, gave them some water because they didn't land close to any and as a show of goodwill, left the translator AI, and then left.
Air pressure here does a slight pitch change to microphones, but whatever. They still work.
The aliens themselves are something to behold. Eleven-ish feet tall, quadrupedal with a torso attached to the top like a centaur, but instead they're part... some furry animal, I'm not a biologist and Calvin has no idea what they are. They're aliens, after all.
So far, our immune systems are holding up, but that's the next thing to worry about after winter.
Vodka: untouched, second barrel in the making. Guns and ammo: acquired, though the Americans won't make them for anyone else. New animal: tastes like ham. I don't know why, it looks nothing like a pig, but we can all agree it tastes like salty ham.
Anyway, we'll be back tomorrow to see how the AI did. First contact, baby!
-----
"They didn't kill each other." The boss said. "Why did they not kill each other! We've taken millions of planets like this, they didn't kill each other!"
"Well, the Humans demonstrated intelligence, strolled in, left them a gift of water and a metal box, then left." Kronfol said. "The Renni were too shocked to do anything, after being alone for ages. They spent ages talking to the metal box. Additionally, the Humans brought more 'solar panels' with them, so their electronics on the ground are also powered."
The boss sighed.
Kronfol continued. "Additionally, the Humans have been fortifying their homeworld. The first thing they did was blind our probe by shooting another at it which ate the probe, so we don't know much else other than they started putting radioactive satellites in orbit."
"And," Kraffool added, "The box the Humans left was an algorithm for a translator."
The boss choked on air.
-----
"Today, under the threat of an alien invasion, and a mere day after announcing our cooperation efforts for the Space Elevator, we have decided to take this threat even more seriously." The UN speaker said. "As such, today, after a unanimous vote from every country on the planet, following a plan laid out by citizens of the world and supported by millions overnight, Humanity unites!"
The cheering that filled the chamber made the speaker pause for a full minute. "That plan will be followed to the letter, as voted upon. This includes the merging of all militaries, and the election of an Electorate to lead Humanity. The election will follow the Universal Constitution laid out in the plan. As of noon, Eastern Standard Time, on the fifth of December, 2031, welcome to the Terra Firma System Union. Terra Firma or Terra Nova, we will prevail!"
The cheering that followed was deafening.
-----
Zaryos looked at the box.
It was a metal rectangle plugged into a series of black squares. It was inert, yet was left beside the water as a gift. She recognized electronics when she saw them, however, and decided to not pour water over it.
The gravity here was twice that on her homeworld and she could barely move. The other four Renni had been unable to do as much as make a shelter, and hers had collapsed multiple times as she was unused to dealing with such heavy materials.
The two-legged small ones had bounced through this gravity a bit uncertainly, and not quite naturally, but they obviously had a much better time in it than she did.
Still, without access to her worlds' Power Laser network, she was unable to do so much as send out a distress signal. She went to sleep still talking to the box, watching it, trying to figure out how it was supposed to help her. Or spy on her. She didn't know how it even survived this gravity, but it looked well-built.
The black boxes were arranged in the sun, and while not much research had gone into solar panels on Renqui, her homeworld, she knew that they powered the laptop. How did they get down here? she asked herself. Do they know where we are? I don't, but if they can help us...
She shuddered as another thought came to mind. What if they're working with the ones who put us here? But we have no other option other than to trust them... argh! Why is this so hard? Why do I both want to run and hug them? What part of me do I trust?
-----
Day 7
Week one on the surface. We're going to leave tomorrow in order to get back to the vodka in time.
But more importantly, the translator worked! It picked up on context and soon the entire language was translated. So we came back in, opened the laptop, and started talking.
Apparently, their electronics are fried, as they use a constantly-fed high-powered global laser array, instead of solar panels. Still, we're going to sleep in that honestly not bad cave we found, and then head back to our camp. We'll see if we meet back up again.
In other news, we gave them the solar charger and phone, so they can talk to us. No need to encrypt the channel, it's better if we don't anyway, so others can listen in and join the call.
-----
Zaryos watched the small ones come back in, open the box, look at the functioning screen for a bit, then say something. It took the box a moment, but it said it in a neutral tone in Raphuii. It had poor grammar, but it worked.
TESTING, TESTING. RESPOND "I UNDERSTAND" PLEASE YOU IF UNDERSTAND MESSAGE THIS.
Zaryos would respond, and then ask "Who are you?" And launched Second Contact for her people. But all that was overshadowed. They were going back to their own camp the next day, but left another device. It had a battery, and would charge using solar panels, which were the black boxes, so they could continue to talk.
The small ones didn't have a global laser network, but instead a global wired network. This meant that they didn't have the infrastructure to power their space station, so instead they added more solar panels and batteries to it. They said that the translator would slowly work out the kinks in each of their languages, and that they were surprised it worked so quickly.
Still, things were finally looking up.
-----
"What did we get from the remnants of the alien satellite?" A War Council member asked.
"Not much." Another replied. "It's still in transit back here, but the components are low-G only. So we're going to research it in the space elevator."
The room was silent for a moment.
"We got another message, this one from another probe in solar orbit," Someone said at last. "Let's give it a read over."
HUMANS, THEY LIVE. FOR NOW. WE HAVE BEEN DOING THIS FOR MILLENNIA, THEY WILL DIE. IN OTHER NEWS, FIRST CONTACT BETWEEN YOU AND THE RENNI HAS BEEN PERFORMED. FEAR NOT, NOBODY SURVIVES LONGER THAN A WEEK, WE ARE IN THE PROCESS OF USING THAT PLANET FOR OVER TWO MILLION SPECIES CONTESTS. THIS GALAXY IS OURS.
"Well," Kevin commented, walking into the room. "That's ominous."
"What are you here for?" Someone else groaned.
"Because," Kevin said, "We don't have FTL, but we just discovered Hard Light, and perpetual motion, all in one go."
-----
"What now?" The boss asked.
"Well," Kronfol started, "The Humans on Earth, they..."
Kronfol leapt at the Boss, pulling out a knife and leaving a fatal wound behind. "They taught me freedom."
-----
Lights flashed throughout the corridors as Kronfol and his sister Kraffool ran for the nearest escape pod. Already, the next message to the Humans was being sent out. The two siblings ran for the nearest pod and jettisoned. At this range, they'd only be able to reach the deathworld, but the two had already decided on their next course of action. It would be preferable to other outcomes.
As the entry burn commenced, Kronfol thought over what he had learned from the Humans. They valued freedom, and had made an entire society around it, and they had been the final catalyst for uniting. A united Humanity, with their new technology, would crush The Empire. And so, the two had decided to run. They couldn't take it anymore.
The pod automatically deployed parachutes. It was designed to be functional while EMPed, so it was all manual. As they descended towards the plant far, far away from the Humans, the siblings knew that their new life wouldn't be kind.
People didn't last long in that position anyway, it was only a matter of time. This new life would, they hoped, be kinder than the one that they had just left.
-----
Lights flashed on the screen as the ISS picked up a radio signal from the Renni. They were being attacked by animals. I immediately turned the 'car' around towards them. It was still recharging after the latest two-hour boot of use, but it would get us close enough.
We arrived and immediately set to work scaring the scaly things away. Giant komodo dragons, but beyond crushing people they had little to go in the way of natural weaponry. We let the car sit and recharge; we were close enough that we should be able to reach our camp anyway, though it'd be tight to do so before sunset.
And then, we saw something from the cameras on the ISS. Our camp.
-----
Lights flashed in the control room as the Humanity's first self-sustainable spaceship departed from the geostationary ring of the Space Elevator and ascended next to the cord towards the gravatic station at the end of the elevator.
Hard Light Perpetual Generators powered Hard Light Ion Engines, all of whom put out unholy amounts of power, forcing the ship to accelerate as though it were a roller coaster. As the ship began to decelerate using Hard Light Ion Retro Thrusters, people cheered.
Factories were already turning over to produce Hard Light goods. As Kevin continued to organize the creation of thousands of laser batteries, the world switched to green power nearly instantaneously. It was literally free, after all.
And a scientist in a corner of the globe, whose last name was Hildew, began to draw up plans for something much more important.
-----
Lights flashed in the room as the new Electorate, elected within the past two days, stood before the crowd. As per the TFSU's new systems, only the achievements, personalities, and a small speech from each candidate were supplied, and the people voted on that information alone.
"Another message has arrived. PREPARE. We are running out of time, but we will fight, fight for freedom, for our siblings on the ISS, and fight, fight for freedom! Terra Firma or Terra Nova, we will prevail! We will survive, or die trying! Humanity has decided, in a message to whoever is threatening our home, you will pay for it!"
-----
Day 8
Bringing the Renni to our camp, it's much safer. Our camp appears to have people loitering around - we're sure they're not animals. I'm writing this early because today was eventful.
So, the Renni were attacked by a pack of animals, and now these guys are in our camp. Still, it isn't all bad. I could imagine how many other ways First Contact could've gone sideways. Or official, at least. A prevalent theory is that more aliens are the ones who dropped us from the sky. But there is no motive; then again, these are aliens, after all.
Overall, it wasn't a bad day. We're low on food, but we're heading back to camp anyway. The Renni have much larger food issues due to some kind of limited diet, and are slowing us down so we'll only reach after sunset, but it'll probably be fine.
I feel like I'm missing some crucial piece to a puzzle. I don't like it at all; I want to get back to camp.
Day 9
Aliens at camp were defensive at first until we walked up and unlatched the SpaceX Dragon shuttles. Then they understood that this was ours.
Russians made several more batches of Vodka, and are preparing to drink the first one soon. Americans have finally been convinced to make more people guns. Russians are building a cabin for the Renni. Americans are helping the Europeans mine for resources to begin smelting higher-quality steel, and a proper forge. Europeans are building a wall. They almost completed it, too; the slightly lower gravity is doing wonders for stamina, and we're all still doing enough exercise to prevent atrophy, though I suspect it wouldn't be so bad in the first place.
New aliens are talking to the translator, at least with the Renni and us talking through it they get the idea. Plugged it into solar panels and we're all good to go. We tried talking, but it failed. We'll try again tomorrow.
-----
Kraffool was busy finding the materials necessary for making an ax to chop wood. She eventually found it, but not before they had to go back to sleep.
I wonder what it's like to be able to sleep for as little as the Humans.... she wondered as she fell asleep in the small shuttle.
The next day, she continued, and managed a not-too-shabby shelter. Then, they slept again. It was tiring work, but they were alive, and it was theirs.
-----
Zaryos had been walking for a quarter of a cycle. She needed sleep, yet these Humans were only acting tired, not exhausted.
At their new camp, more aliens were waiting; after being shown the translator, Zaryos and her group had to sleep on the ground for a bit, as the Humans' cabin was too small. Still, they made first contact with yet another group.
The next day, some of the Humans built a new cabin, others built a wall around the camp but not a farm they had created a bit further out. The even newer aliens simply talked to the translator; at some point, the small light on its side began to flash green and they opened first contact with this new group as well.
Zaryos and the other Renni, however, mostly just slept.
-----
The War Council watched the release of the first of many laser arrays to come. As it began to burn towards Asia, another popped out of the geosynchronous station to take its place.
Above, the space station was almost complete. People were still working and living up there, as it would be a great control center, having visuals of the fight and now just relying on probes and cameras. It was a risk, but people decided that it was worth it. It would be a volunteer mission only. Well, voluntold, but still technically able to back out.
They were getting ready. If they were ready fast enough was the question.
-----
Hildew looked at the results from her latest experiment. She checked them over one last time, then hit the call button on her phone.
We have it. All it took was Hard Light, and all that took was a slight extra scientific catalyst.
We have FTL.
-----
YOU HUMANS ARE CAUSING TOO MUCH TROUBLE. WITH THE AUTHORITY OF THE EMPEROR, THE DEATHWORLD TRAILS ARE NULLIFIED AND THE ASSIMILATION STARTS NOW!
-----
Day 18
It's been a while, and it's been busy.
So, the new aliens we got translated on day 12, and until then we just made them houses, expanded camp and farm, and other general maintenance.
Then, we started making concrete and the first thing we did with it was build foundations - and basements - for the houses. After that was done, we began to dig out a launch site. We're going to head back to the ISS, no matter what.
And then that takes us to today, where I finally remembered to fill out my journal.
Oh, also: We got high-quality steel, now we need to find a way to weld it together.
-----
The ship bounced around the Sol System as though it were a playground.
Gravitational Enhanced Propulsion (GEP) FTL, which had been dubbed the Hildew Drive, had been discovered. Ships were built outfitted with them and Hard Light engines, and of course Hard Light generators. Still, even with all that, Earth's defense fleet was still small, as the laser arrays took priority over the ships.
Then, deep space radars picked up the approaching fleet drop out of interstellar FTL just for a moment to engage system FTL. And things continued to move forwards.
The ships were launched. The last of the millions of laser arrays were launched. More ships were built even as they came out of FTL on the dark side of the moon.
Humanity wasn't ready, but if they bought themselves enough time, they would be.
-----
Laser targeting systems hoped online. Blast shutters closed over nonessential windows of the Space Elevator. Ships launched en masse, some being completed in transport. Missile silos readied themselves, deadmen's switches flipped, and nuclear bombers loaded their cargo bays. Across Earth, Humanity dug into the ground, and prepared to fight.
On the dark side of the moon, a scant few probes sent a signal regarding new contacts. As per protocol, Humanity's First Contact message played out to the fleet. When the probes were fired upon, the messages changed.
TFSU TO UNKNOWN FLEET: YOU ARE TRESPASSING UPON SOVEREIGN SPACE. YOU HAVE FIRED UPON TFSU-OWNED AND OPERATED INFRASTRUCTURE; LEAVE OR IDENTIFY YOURSELVES IMMEDIATELY.
The response was the fleet beginning to streak towards Earth.
EMPIRE ASSIMILATION FLEET ONE TO TFSU: SURRENDER OR DIE.
TFSU TO EMPIRE ASSIMILATION FLEET ONE: WE WILL SURVIVE OR DIE TRYING.
The fleet Freebird I Pulsed right in front of the incoming fleet. Shots were exchanged, and then Freebird I pulsed out before they could be targeted.
This pattern repeated itself twice more before Freebird II joined in, hailing fire from behind and disabling several ships before leaving. At random intervals, Freebird I and Freebird II attacked the Assimilation Fleet 1. As the assimilation fleet grew closer, the geostationary laser defense array fired. Multiple ships exploded.
Then, while being both randomly and systematically cut to pieces, the admiral began to finally fire back. Beams of light destroyed the entirety of Freebird II.
But that wasn't enough. Under constant laser-fire and being harassed from space, the Assimilation Fleet, who only ever saw surrenders, was demolished. With one last nuclear meltdown of an explosion, TFSU High Flyers MFC 000-00-014 destroyed the flagship of the Assimilation Fleet.
-----
Elsewhere, on a large planet with many de-powered space stations orbiting it, another ship appeared. But unlike the last, it chose to go here. Information from the demolished Empire probe had directed this ship to this planet.
Automated docking protocols with the ISS engaged. And far, far below, people cheered.
-----
Day 18-2
More people came. Humans. In an FTL ship. They docked with the ISS and we had a video chat. They're coming to rescue us. YES!
-----
The Boss was mad.
A Human FTL ship was rescuing the Humans. The Assimilation fleet had seen it's first total defeat since its inception, and the Emperor was breathing down his neck.
Maybe Kronfol had been right.
-----
Zaryos was in awe.
The Humans had invented FTL just to rescue nine people. She watch them engage in a video call with the ones who docked to the space station, and as they left for the planet's surface. She watched them streak down in a re-entry burn, heading right for them. The last month had seen Humanity do many things, and she was glad to have a new species as a friend.
They were being rescued.
-----
The War Council cheered.
"We saw the ultimate destruction of Freebird II, but Freebird I managed to pull through. We did it, people, we did it!"
And then, they got the news.
-----
The ISS was being pushed into FTL. As our rescue ship began the two-minute charge to Pulse, I looked around.
We scattered satellites all over the planet, and dropped even more supplies on the ground. We would be back for the survivors, but for now, we were needed back in Sol.
I watched through the window as a swirling mass of color with black and white lines chasing each other across it took over from the stars. A tear rolled down my cheek.
We had done it. We had survived. We had made first contact. We had made friends.
And we had made enemies. But I would deal with that another day. Because, most of all, we had finally made friends, with aliens, but also with ourselves.
-----
[34,864] characters excluding this last part.
Well, won’t you look at that, my longest writing project so far was posted in eleven parts to a writing prompt.
Anyway, I’m not sure whether to continue this further. It has potential, but my mind is being slushied by personal life (school isn’t really that bad for now).
Credit to u/RevenantThyamis for the prompt. Credit to u/gafser for getting me to write a part 2.
Special mention to u/LalaAnAbsolute for sticking with the story the entire time, and getting me to write parts 3 and above. Thank you to everyone!
submitted by Nomyad777 to HFY [link] [comments]


2023.03.22 20:29 gray191411 0 -> CFII/MEI: A Total Cost Breakdown

0 -> CFII/MEI: A Total Cost Breakdown
I posted a while back about my cost from 0 - CFII. I never went back to look at the whole cost from 0 - MEI, so here's what I found for anyone interested!
TL;DR - Total cost (not considering scholarships) for 0 - MEI: $45,318.11
Net cost: $31,318.11

CMEL + MEI Cost


0 - CFII Cost
*MEI PIC cost is estimated. I couldn't find the gas receipts. This is the big one that will likely be larger for most people in my multi training.
Here are the new(er) parts:
Commercial Multi Add-on - 07/22/2022 - 08/04/2022 - 5 hrs of training Two weeks ~3.8 hours (endorsement), about 5.2 into checkride. DA-42 TDI @ $400/hr (wet) + $80/hr instruction for $480/hr wet. Paid for in part by my ACONE $2000 scholarship and in part by me.
Multi Engine Instructor Add-on - 08/04/2022 - 08/17/2022 - 2 hrs (training), 16 hours Multi PIC Two weeks, 14.6 hours in a PA-24 Aztec owned by a friend + 1.5 hours checkride prep in the DA-42. This also may not be representative of your cost. I paid for CFI @ $65/hr and gas in the Aztec ~ $160/hr. Then, came back to the DA-42 for one flight before checkride. DA-42 TDI @ $400/hr (wet) + $80/hr instruction for $480/hr wet. Took out a $5,000 personal loan to help me pay for this one through Sofi.
I worked in Savannah this summer as an intern for Gulfstream and trained for both of these certificates/ratings from FlyCorps Aviation KSAV. I also worked as a CFI there for the summer. Great management and instructional staff! I did not get a discount on my multi training because of that.

Copied from the previous post so it's all in one place now (https://www.reddit.com/flying/comments/vtqdgx/from_0_to_cfii_a_complete_cost_breakdown/):
Scholarships:
I joined Civil Air Patrol at a young age and participated in a few programs that helped to fund a large portion of my PPL and IR. I consistently applied for just about any flight scholarship I was eligible for with pretty low success. Quantity over quality!

Back to the top:
Private Pilot Certificate - 06/2019 - 03/2020 - 52 hrs For my PPL, I started with a CAP National flight academy. 1 week, ~8.5 hours, solo. Then I trained part time while in high school until checkride. I trained in CAP, so no instructor fee. C172S @ $105/hr (wet). Spaatz Assoc paid for a portion, and CAP paid for a portion.
Instrument Rating - 08/2020 - 10/2020 - 125 hrs Instrument Rating was completed in 5 weeks flying 3x weekly. CAP scholarship paid for about half. C172S G1000 @ $152/hr + CFII @ $48/hr for $200/hr wet.
Commercial Certificate - 10/2020 - 05/2021 253 hrs CPL time building was mostly splitting a PA-28 with great rates, flying with friends/family, pro rata etc. All of my training was essentially part time. The actual dual for this rating was very short and only over about 10 days up to the checkride. PA-28-161 @ $78/hr wet + $50/mo club dues. Often split.
CFI - 06/2021 - 08/2021 - 325 hrs I did my CFI pretty much full time for almost two months. The majority of my preparation was self-study and making lesson plans. I also probably spent about two weeks flying once every couple days preparing for the practical. Early in my CPL time building I switched to flying from the right seat and have been there since. PA-28-161 @ $78/hr wet + $50/mo club dues.
CFII - 04/2022 - 05/2022 - 475 hrs I was a full time student instructing part time Aug-May. I love flying IFR so I kept current/proficient. Most of my CFII was self-study and lesson plan prep. I flew about 4 hours with an instructor and then went to take my practical. I love the DA40! $200/hr wet.
----------
Since then, I was also selected for a Figure 1 Foundation flight scholarship for UPRT/Aerobatics training (worth $3800). I earned my IAC Smooth Primary and Sportsman level awards and went out to Santa Paula for that. Phenomenal experience - I highly recommend those guys. I now give spin training for my flight school and have a totally new perspective on what "unusual" means!
Knowing people in aviation is a huge advantage for cost. My cost will not necessarily reflect an accurate picture of what your cost may be because of my fortunate experience with CAP and a few breaks/luck along the way. However, I am very grateful for the numerous opportunities that have been provided to me and I will continue to work hard at finding new ways to fly fun aircraft and enhance my skills! Not on an airline track, actually in AFROTC. Work now as a CFI and will be flying charter this summer!
I'm happy to answer any questions about my journey.
submitted by gray191411 to u/gray191411 [link] [comments]


2023.03.22 20:12 JRE47 Nifty Or Thrifty: Mountain Cup

The "Nifty Or Thrifty" article series takes a comprehensive look at the meta for PvP Cup formats: Mountain Cup, in this case. As is typical for the NoT series, I'll cover not only the top meta picks, but also some mons where you can save some dust with cheaper second move unlock costs and/or leveling up! Because for those on a stardust budget — and/or folks trying to save up some dust for the future — it can be daunting trying to figure out where to spend or not spend it.
So as I try to usually do, I will start with those with the cheapest second move unlock cost and steam ahead until we finally arrive at the expensive Legendaries. I do try and put extra emphasis on the thriftier stuff, especially for formats like this where you may not use some of these things much in the future. (For a rough guide to reusability, though, I will rank things with ♻️s, with three being solid in other Great League formats, two being okay in at least certain Cup formats, and only one being something that, honestly, you're unlikely to use again.)
A quick reminder of what Mountain Cup is:
Okay, enough intro. Let's dive in!

10,000 Dust/25 Candy

DIGGERSBY ♻️♻️♻️
Mud Shot/Quick Attack Fire Punch & Earthquake/Hyper Beam
So let's talk about Ground, right here from the get-go. This meta is stuffed with Steel and Rock types, both of which Ground hits super effectively (and resists, in the latter case). Ground is, of course, weak to Ice, but even that is somewhat mitigated here with Diggersby's Fire Punch... it may not actually beat many Ices that way, but it at least keeps them on their toes. (As well as, conveniently, Grass types that try and prey on Ground types as well.) In the end, when you add that all up with Diggersby's incredible bulk and extra resistance to Ghost (thanks to its Normal typing), you get this. Not a meta-busting performance, granted, but a very solid one, and one with some alternative options, even. Mud Shot and Earthquake drives wins versus Lucario, Empoleon, and Aurorus, but Quick Attack and Hyper Beam instead slam the door on Walrein, Marshtomp, and Gliscor. Or heck, you can even go with something like Quick Attack/FP/Quake to try and capture some of each. Pick your pleasure! I will recommend that if you try and go with a low rank, hundo (or near-hundo](https://pvpoke.com/battle/multi/1500/mountain/diggersby-42.5-10-15-15-4-4-1-1/11/0-3-2/2-1)) Diggs, Mud Shot/Quake seems to be your best bet, beating all the same stuff as higher rank Diggersby with the sometimes-exception of Lucario or Escavalier and their scary Counter damage. Play around in those sims with your own IVs and see what happens.
WHISCASH ♻️♻️
Mud Shot/Water Gun Mud Bomb & Blizzard
Not nearly as much moveset variance with good old Whiscash... you clearly want Mud Bomb and Blizzard, as always. There IS some potential intrigue with the fast move, though. Mud Shot is the standard and the one you will surely see the most, but there IS a case for Water Gun, which loses to Lucario but beats down Escavalier instead. Either way, the overall performance (and what you beat) is pretty similar to Diggs, but you do beat Diggersby head to head, and Froslass, at the cost of losing to things like Skarmory and Ferrothorn that hate Diggersby's Fire Punches.
MARSHTOMP ♻️
Mud Shot Mud Bomb & Returnᴸ/Surf
With no Swampert, your only other 10k Mud Boy option is Swampie's little bro Marshtomp. And on the surface, it's subpar, even with Return for closing power. But there is hidden value here, such as being able to take out Dewgong and Lapras that Diggs and Whiscash cannot... thanks to Return. On the flipside, it only beats Diggersby if it has Surf, and flops versus Skarmory, Runerigus, Froslass, Ferrothorn, Escavalier, and Quagsire no matter what moves you're using. Especially when compared with the others above, Marshie is kinda niche.
TORTERRA ♻️♻️
Razor Leaf Sand Tomb & Frenzy Plantᴸ/Stone Edge
And now for something completely different. In a meta with so many big name Grounds and/or Waters and/or Rocks, Grass is obviously a potent option. Just by typing, it resists Ground AND Rock damage coming back at it too, though at the cost of being double weak to Ice. In the end, that leaves it a very good role player, able to rip through all of the above Pokémon along with most of their fellow Waters and/or Grounds, and despite that fragility to Ice, it can even take down Walrein and Aurorus. Oh, and it beats prominent Cradily as well. The big downside is a complete lack of shield pressure, and that you basically need a Shadow version to get all that... non-Shadow struggles to beat Cradily and Aurorus. And even the one big plus that comes with non-Shadow -- taking down Ice Shard Lapras -- can be mostly matched by a Shadow with higher Attack. Recommend rolling with Shadow and not looking back.
EMPOLEON ♻️♻️
Waterfall Hydro Cannonᴸ & Drill Peck
Another way to smash through Grounds and Rocks and NOT be resisted by Steel is Water. Empoleon puts out plenty of Water damage, but the obvious downside is that its Steel subtyping makes it weak to Ground itself. In the end, as with Torterra, there's good and bad here, with Empie washing away Rocks and Ices left and right, and stuff like Skarmory, Cradily, and even Abomasnow (thanks to Drill Peck), but flopping against most Grounds, Bugs, and other Grass types. Empoleon has a role to play for sure, but it's not quite as potent as you'd probably like it to be.
WORMADAM (Trash) ♻️♻️♻️
Bug Bite Iron Head & Bug Buzz
It's Bug Bite you want in this meta, as it beats a slew of things Confusion and its sloooooow cooldown cannot, like Lapras, Aurorus, Ferrothorn, Quagsire, and Marshtomp. Perhaps even better is that you can build a lower rank Trashadam without needing any XL Candy and still get the same performance! A performance that includes the big Grasses, Ices, and Mud Boys. Not too shabby!
MAGCARGO ♻️♻️
Incinerate Rock Tomb & Overheat
You would be forgiven for thinking that Mags would be choked right out of this meta with the Mud Boys and so many Grounds and Rocks around in general. And indeed, Magcargo needs to avoid them like the plague, but it does plenty of good elsewhere, roasting numerous big name Steel, Ice, Grass, and/or Bug types, and Runerigus for good measure. Be ready with a quick hook if you can for the hard counter matchups, but on the right team, I think Magcargo could feast in this meta.
LUCARIO (Baby Discount™) ♻️♻️
Counter Power-Up Punch & Close Combat/Aura Sphere/Shadow Ball
Wrapping up this section with a GREAT one, as Lucario is ready to rumble in this meta. 🥊 Fighting is incredibly handy in Mountain Cup, beating up on Steel and Rock and Ice types and dealing at least neutral damage to nearly everything here...just a handful of Ghosts and a small group of Grounds with a Poison, Flying, Psychic, or Bug subtyping actually resist Fighting damage, and Luc still beats most of them anyway! The really scary thing is how much of that work comes with just Counter and Power-Up Punch 👀... other charge moves are really only needed for things like Froslass, Quagsire, and Gliscor. Shadow Ball or Aura Sphere work equally well, but the "best" may be Close Combat, which can also outrace Diggersby. Lucario has been big in several past formats (most recently this season's Fantasy Cup up in Ultra League), but this may actually be its best format yet. Get ready to see everybody who has a shiny one pulling it out to show off!

50,000 Dust/50 Candy

ESCAVALIER ♻️♻️
Counter Drill Run & Megahorn
Now that we've looked at the success Lucario can have, Escavalier's high success rate is probably not a huge surprise. In many ways, this is about the best meta it could ask for... Steels and Ices and Rocks to both resist AND pick on with Counter (and Drill Run, as needed), big Megahorn to take down Grasses and knock aside tanks like Whiscash, and hardly any Fire around to exploit the one and only weakness of Steely Bugs. (Really just Diggersby's Fire Punch, Mawile's Fire Fang, and maybe the occasional Magcargo or Hippowdon.) As with Lucario, this might be the best meta Escavalier has seen yet. Get ready to feast.
DONPHAN ♻️
Counter Body Slam & Play Rough/Heavy Slam/Earthquake
Not nearly as overpowering as Luc or Escav, but Donnie has Counter too, a unique mono Ground typing, and spammy Body Slam to keep a range of opponents on their toes. The problem is that its tying is pretty easily exploited, and it doesn't operate very well as a non-Shadow, needing a Shadow boost to hit key breakpoints against several opposing Pokémon in this meta. As a Shadow, in becomes more interesting, though not so much with Earthquake (which it just has trouble reaching in time)... it looks more promising with Heavy Slam (which adds on Dewgong, Lapras, Cradily, Ferrothorn, AND Gliscor) or, even better, Play Rough (which further adds on Quagsire and Registeel, despite the latter resisting it). This is admittedly much more a spice pick than the true meta pick that Luc and Escav represent, but it's a nice way to immediately make use of those Shadow Phanpys that arrive this coming weekend.
I'll also give a quick shout-out here to LYCANROC (Midnight), which for once doesn't have much use for Stone Edge, and instead wants to run Psychic Fangs and widely-unresisted Crunch, powered out by, of course, Counter. Crunch is not a straight upgrade, as Stone Edge is usually needed to punch out Gliscor and Alolan Ninetales, but Crunch uniquely beats Froslass, Ice Shard Lapras, Ferrothorn, and Galarian Stunfisk instead. Yeah... you can probably see why Crunch gets my vote.
PERRSERKER ♻️♻️
Shadow Claw Foul Play & Close Combat
No Counter here, but Close Combat dishes out Fighting damage when you need it, primarily against Ice types like Abomasnow, Dewgong, and Aurorus that require a well-timed CC to overcome, and Perrserker's mono Steel typing is handy for beating Ice and Grass types in general (with bonuses like Skarmory and Runerigus). If you only have them with hatch-level IVs, don't fret... higher Attack may actually be preferred here, winning not only the mirror but also Galarian Stunfisk and potentially Shadow Gliscor too!
RUNERIGUS ♻️♻️
Shadow Claw Sand Tomb & Shadow Ball
Another Shadow Claw user that may want higher Attack is Runie, which is fine with average IVs, but gains the mirror (obviously) and potentially Aurorus with an elevated Attack IV. Either way, you dominate the Counter users (Ghost double resists Fighting, remember) and manage to outduel several notable Steel and even opposing Ground types. I think Runerigus could definitely be a nice role player on the right team. Also worth pointing out that it gets really nasty in 2v2 shielding as Sand Tomb debuffs pile up.
FROSLASS ♻️♻️♻️
Powder Snow Avalanche & Shadow Ball
As per usual, Froslass looks average in sims, but the actual impact she has on the meta is likely to be much higher as players agonize about trying to guess when the Shadow Ball is coming with each shielding decision. That all said... this IS a meta filled with a number of things that resist Ice, so Froslass can have just as difficult a time trying to land Shadow Ball, as having an Avalanche or two go through unshielded at the wrong times can prove equally disastrous. Froslass users that enjoy such mind games: here's another chance.
WALREIN ♻️♻️♻️
Powder Snowᴸ Icicle Spearᴸ & Earthquake
With steady Ice damage to maim much of the meta and Earthquake for the otherwise scary Steels and Rocks, you almost feel like Walrein should do better than this. It is absolutely still a great performance (including Shadow Wally, you just might be left wanting a little bit more. Well, with high rank/high bulk IVs, you DO get more, with Ice Shard Lapras and sometimes Quagsire moving into the win column, so there's that.
DEWGONG ♻️♻️♻️
Ice Shardᴸ Icy Windᴸ & Blizzard
I'll keep saying it until I'm as blue in the face as I would be under an Icy Wind assault... run ]Blizzard, not Water Pulse. With Blizzard you can steal wins versus Ferrothorn and Quagsire and others that likely won't see it coming... including potentially even Galarian Stunfisk if Gong has a higher Attack stat! Dewgong is more consistent than Walrein in grinding down Grass types (Wally struggles mightily versus Cradily, Torterra, AND Ferrothorn) and Skarmory as well, not needing any particular IV or Shadow trickery to take them out. Don't forget about the OG WateIce bulkmeister! I actually lean slightly towards Dewgong over Walrein here, which I did NOT expect going in, but both have plenty of value (and Wally does have more at least theoretical "out"s in bad spots).
SEALEO ♻️♻️
Water Gun/Powder Snow Body Slam & Aurora Beam/Returnᴸ
Powder Snow plays similarly to the other Icy Waters above, with only Mawile and Galarian Stunfisk standing out as things it struggles with that at least one of Walrein or Dewgong can conquer. What could separate is a bit is running Water Gun, which carries the same record but gets there its own way, shedding Cradily and Torterra to instead beat Mawile and Empoleon and easily beat Froslass. If I were to run Sealeo, that's how I would do it. And don't forget the potential of Return on your purified Sealeos as a big fat neutral beatstick... again, something the other Watery Ices above lack.
ALOLAN SANDSLASH ♻️♻️
Shadow Clawᴸ Ice Punch & Bulldoze
Double resists Ice, resists Grass, deals widespread neutral damage with Shadow Claw, spammy Ice damage with Ice Punch, and has Bulldoze for the Steels? What's not to like? Weeeeeell... there's also a weakness to Ground just like other Steel types, no real way to threaten Water tyoes, and critical double weaknesses to Fire and Fighting damage that will likely be on the majority of teams. So in the end, A-Slash will surely make an impact, but where it loses, it can lose alarmingly quickly. High risk, high reward.
ALOLAN NINETALES ♻️♻️♻️
Powder Snow Weather Ball (Ice) & Dazzling Gleam/Ice Beam
I slightly lean towards ShadowTales here, as it can overpower Cradily, Runerigus, and Skarmory with just its Ice moves, unlike non-Shadow (which instead can outlast Froslass). But if you DO run non-Shadow, I recommend looking at the unconventional Ice Beam rather than Dazzling Gleam. Yes, it leaves you without coverage, but really the only coverage you'll usually need is versus Steels, and they resist Gleam anyway. At least Ice Beam gives you the closing power to finish off Cradily, Runie, and Skarm too, and non-Shadow can also outlast Quagsire while Shadow cannot. I do NOT really recommend CharmTales here.
PILOSWINE ♻️♻️
Powder Snow Avalanche & Stone Edge/High Horsepower
Piloswine still has problems that hold it back, namely being an Ice type that doesn't resist Ice and takes super effective from Water and Grass, and a Ground that gets burned by Fighting damage and, well, Fire as well. But its moves keep it relevant, with either Stone Edge for opposing Ice types (beating A-Ninetales, for example) or High Horsepower for opposing Steels and even some Grounds (beating Quagsire this way, as well as solidifying an otherwise very shaky win over Galarian Stunfisk).
NIDOKING ♻️
Double Kick Sand Tomb & Earth Power
Now HERE is a spicy pick. Nope, not Nidoqueen, which really struggles here. But Nidoking finally has a spot to make use of its funky moveset. Earth Power is still key, but instead of oft-resisted Poison Fang that Queen has, Nidoking uses oft-effective Sand Tomb to set things up. The real key, though, is Double Kick, which is of course a coveted-in-this-meta Fighting move. Add it all together, and there's some real potential here, particularly with Shadow King that can further add on Quagsire, Diggersby, and even Dewgong!
QUAGSIRE ♻️♻️
Mud Shot Stone Edge & Earthquake
Lord Quag is always the forgotten Mud Boy, and if I'm being honest, in this meta, it does trail the others. But what it has that the others lack is a true anti-Ice weapon with Stone Edge that can punch out things like Dewgong, Walrein, and Froslass without a moment's notice. And it does get more interesting with high rank IVs, adding Diggersby, Escavalier, and a surer win over Walrein.
GASTRODON ♻️♻️
Mud Slap Body Slam & Earth Power
Unique among the Mud Boys thanks to heavy fast move pressure with Mud Slap, literally slapping Steels aside left and right, as well as Aurorus, Lapras, and the other Mud Boys! With some extra Attack, it can do all that AND overcome Escavalier as well! Don't sleep on the slug, folks.
ABOMASNOW ♻️♻️♻️
Powder Snow/Razor Leaf Weather Ball (Ice) & Energy Ball
So first off, this does have the look of a meta that favors Shadowbama over non-Shadow, with Shadow able to overpower things non-Shadow cannot like Cradily, Skarmory, Lapras, and Walrein. There's also Razor Leaf to consider, which you may remember was very effective in Weather Cup and works similarly here, shredding Waters (Lapras, Walrein, Dewgong, even Empoleon) like nobody's business, and even Alolan Ninetales.
CRADILY ♻️♻️
Bullet Seed Stone Edge & Grass Knot
And speaking of Weather Cup, the terror of that format works here too, still shredding Waters (and now Grounds and Rocks) with its Grass damage and smashing Ice types with Stone Edge. Consider one with extra Attack, which does abandon a close win over Abomasnow, but gains Galarian Stunfisk (and the mirror match). You know I gotta say it... dilly dilly!

75,000 Dust/75 Candy

FERROTHORN ♻️♻️
Bullet Seed Power Whip & Mirror Shot/Flash Cannon
The utility of its Grass side should be obvious by now, though Ferrothorn has the extra advantage of making Ice coming back its way deal only neutral damage, a huge plus in this meta that makes things like Dewgong, Walrein, and Lapras much more surefire than other Grass types. And conveniently, Ferrothorn also double resists Grass damage and thus it beats down those other Grasses as well. These are both helped by utilizing one of Ferro's Steel charge moves, either Mirror Shot to pick away and bait shields, or Flash Cannon for big booms instead. (Mirror is better in 2v2 shielding, while Flash is superior with shields down, both for rather obvious reasons.) You do have the common Steel problems of Fighting and especially Fire damage to avoid, and Ferro has no real answers for enemy Steel types, but there are several teams that have a Ferrothorn shaped hole on them. It's really good in Mountain Cup.
FORRETRESS ♻️♻️
Bug Bite Mirror Shot & Earthquake
Bigger, fatter, spinnier Trashadam, basically. The biggest difference is that Trashy's closer is Bug type, whereas Forret rolls with Earthquake, with which it can bury Galarian Stunfisk and Perrserker that Trashadam cannot. Otherwise they play very similarly, honestly, with the caveat that Trashy brings a little more pressure to Ice types with Iron Head than Forret does with underpowered Mirror Shot (shown most clearly by Trashadam beating Dewgong while Forret typically falters). As with most Shadows I have not specifically mentioned above, Shadow is less recommended here.
SKARMORY ♻️♻️♻️
Air Slash/Steel Wing Sky Attack & Brave Bird
This is another of those metas where Steel Wing may shine, with nice wins over Aurorus and Diggersby and, as anyone who played Flying Cup knows (shudder), the mirror match. But yes, Air Slash will likely be more standard, with its own wins over Lapras, Gliscor, and Marshtomp. Either way, I like how Skarm looks more than I expected to in this Ice and Steel and Rock filled meta. I give it a thumbs up, and I did NOT expect to be doing that going in!
MAWILE ♻️♻️
Fire Fang Power-Up Punch & Iron Head
With so many flammable things in this meta, it's back to old-school Fire Fang Mawile instead of the now-more-common Fairy Wind. You burn through all the Grasses and most big-name Steels and Ices that way, even stuff like Lapras, Empoleon, and Aurorus that take only neutral from Fire, and scary Counter users as well. Shadow Mawile works fine too, though it usually misses out on Registeel, taking down Dewgong instead. In addition to the mandatory Power-Up Punch, Iron Head is important for helping ensure wins over things like Cradily and Lapras.
GALARIAN STUNFISK ♻️♻️♻️
Mud Shot Rock Slide & Earthquake
Yes, it's here, it's good, get used to it. We're all suffering together. It does flop versus the Mud Boys (and Diggersby) and most of the Grasses, and wants nothing to do with the Counter users unless it's ahead on energy or shields. But uh... yeah. We're gonna have to just hunker down and endure it this week. I'm no happier about it than you are!
GLISCOR ♻️♻️
Wing Attack Night Slash & Earthquake
Not a lot of Flyers in this meta, and the rest are Steel, Rock, or Ice types, meaning that Gliscor (and Gligar) is the only one that actually resists Fighting damage... and yet it STILL loses to Lucario! Bah. It still does more than enough else to be viable, perhaps Shadow Gliscor in particular with its extra win over Whiscash, and its performance is perhaps even better than the numbers, as nearly all of its losses are to Ice types which deal double super effective damage. For now, I'll call it a wild card with a good deal of upside, for those who want to try to make it work. It can wreck an Ice-free team, for sure.
GLIGAR itself comes less recommended, being stuck with the subpar Dig rather than Gliscor's far better Earthquake.
LAPRAS ♻️♻️♻️
Water Gun/Ice Shardᴸ Surf & Ice Beamᴸ/Skull Bash
Maybe you saw this coming with my other odd moveset recommendations above, but yeah, I am NOT recommending Ice Shard here, even though Lapras takes down Gliscor and Torterra that way. Instead, I firmly believe Water Gun is the way to go here. With that, you add on wins versus G-Fisk, Registeel, Mawile, Cradily, Aurorus, Empoleon, and the mirror match. As with Sealeo, Water Gun really separates Lapras from the Walrein/Dewgong crowd and makes it an extremely potent threat in this meta. Just don't go with Shadow Lapras... you want to hold onto that bulk!
AURORUS ♻️♻️
Powder Snow Weather Ball (Ice) & Meteor Beam
Particularly with high rank IVs (with which you gain Abomasnow), Aurorus is a risky but deadly option. It's an Ice that is kind of awkward versus Grounds that a good Ice should dominate, and similarly has to tiptoe a bit around Grass types too, and it's even more vulnerable than most other Ices when faced with Fighting or Water damage. But it pretty well dominates other Ice types, and beats up more than enough things to be recognized as part of Mountain Cup's "core meta" Pokémon.

100,000 Dust/100 Candy

Bringing it home with a quick bulleted list here. Strap in!

FEELIN' LUCKY?

Last couple things are massive XL Candy projects, so look for them in lucky trades!
And that's it, JUST before the buzzer! Go forth and do good things with this information... I hope it sets you up for a successful and FUN week in Mountain Cup. ⛰️ Best of luck!
Until next time, you can always find me on Twitter for regular analysis nuggets, or Patreon. And please, feel free to comment here with your own thoughts or questions and I'll try to get back to you!
Thank you for reading, especially those of you who took the time to read it ALL! I sincerely hope this helps you climb to success in Mountain Cup, and in the most affordable way possible. Best of luck, and catch you next time, Pokéfriends!
submitted by JRE47 to PokemonGOBattleLeague [link] [comments]


2023.03.22 20:11 JRE47 Nifty Or Thrifty: Mountain Cup

The "Nifty Or Thrifty" article series takes a comprehensive look at the meta for PvP Cup formats: Mountain Cup, in this case. As is typical for the NoT series, I'll cover not only the top meta picks, but also some mons where you can save some dust with cheaper second move unlock costs and/or leveling up! Because for those on a stardust budget — and/or folks trying to save up some dust for the future — it can be daunting trying to figure out where to spend or not spend it.
So as I try to usually do, I will start with those with the cheapest second move unlock cost and steam ahead until we finally arrive at the expensive Legendaries. I do try and put extra emphasis on the thriftier stuff, especially for formats like this where you may not use some of these things much in the future. (For a rough guide to reusability, though, I will rank things with ♻️s, with three being solid in other Great League formats, two being okay in at least certain Cup formats, and only one being something that, honestly, you're unlikely to use again.)
A quick reminder of what Mountain Cup is:
Okay, enough intro. Let's dive in!

10,000 Dust/25 Candy

DIGGERSBY ♻️♻️♻️
Mud Shot/Quick Attack Fire Punch & Earthquake/Hyper Beam
So let's talk about Ground, right here from the get-go. This meta is stuffed with Steel and Rock types, both of which Ground hits super effectively (and resists, in the latter case). Ground is, of course, weak to Ice, but even that is somewhat mitigated here with Diggersby's Fire Punch... it may not actually beat many Ices that way, but it at least keeps them on their toes. (As well as, conveniently, Grass types that try and prey on Ground types as well.) In the end, when you add that all up with Diggersby's incredible bulk and extra resistance to Ghost (thanks to its Normal typing), you get this. Not a meta-busting performance, granted, but a very solid one, and one with some alternative options, even. Mud Shot and Earthquake drives wins versus Lucario, Empoleon, and Aurorus, but Quick Attack and Hyper Beam instead slam the door on Walrein, Marshtomp, and Gliscor. Or heck, you can even go with something like Quick Attack/FP/Quake to try and capture some of each. Pick your pleasure! I will recommend that if you try and go with a low rank, hundo (or near-hundo](https://pvpoke.com/battle/multi/1500/mountain/diggersby-42.5-10-15-15-4-4-1-1/11/0-3-2/2-1)) Diggs, Mud Shot/Quake seems to be your best bet, beating all the same stuff as higher rank Diggersby with the sometimes-exception of Lucario or Escavalier and their scary Counter damage. Play around in those sims with your own IVs and see what happens.
WHISCASH ♻️♻️
Mud Shot/Water Gun Mud Bomb & Blizzard
Not nearly as much moveset variance with good old Whiscash... you clearly want Mud Bomb and Blizzard, as always. There IS some potential intrigue with the fast move, though. Mud Shot is the standard and the one you will surely see the most, but there IS a case for Water Gun, which loses to Lucario but beats down Escavalier instead. Either way, the overall performance (and what you beat) is pretty similar to Diggs, but you do beat Diggersby head to head, and Froslass, at the cost of losing to things like Skarmory and Ferrothorn that hate Diggersby's Fire Punches.
MARSHTOMP ♻️
Mud Shot Mud Bomb & Returnᴸ/Surf
With no Swampert, your only other 10k Mud Boy option is Swampie's little bro Marshtomp. And on the surface, it's subpar, even with Return for closing power. But there is hidden value here, such as being able to take out Dewgong and Lapras that Diggs and Whiscash cannot... thanks to Return. On the flipside, it only beats Diggersby if it has Surf, and flops versus Skarmory, Runerigus, Froslass, Ferrothorn, Escavalier, and Quagsire no matter what moves you're using. Especially when compared with the others above, Marshie is kinda niche.
TORTERRA ♻️♻️
Razor Leaf Sand Tomb & Frenzy Plantᴸ/Stone Edge
And now for something completely different. In a meta with so many big name Grounds and/or Waters and/or Rocks, Grass is obviously a potent option. Just by typing, it resists Ground AND Rock damage coming back at it too, though at the cost of being double weak to Ice. In the end, that leaves it a very good role player, able to rip through all of the above Pokémon along with most of their fellow Waters and/or Grounds, and despite that fragility to Ice, it can even take down Walrein and Aurorus. Oh, and it beats prominent Cradily as well. The big downside is a complete lack of shield pressure, and that you basically need a Shadow version to get all that... non-Shadow struggles to beat Cradily and Aurorus. And even the one big plus that comes with non-Shadow -- taking down Ice Shard Lapras -- can be mostly matched by a Shadow with higher Attack. Recommend rolling with Shadow and not looking back.
EMPOLEON ♻️♻️
Waterfall Hydro Cannonᴸ & Drill Peck
Another way to smash through Grounds and Rocks and NOT be resisted by Steel is Water. Empoleon puts out plenty of Water damage, but the obvious downside is that its Steel subtyping makes it weak to Ground itself. In the end, as with Torterra, there's good and bad here, with Empie washing away Rocks and Ices left and right, and stuff like Skarmory, Cradily, and even Abomasnow (thanks to Drill Peck), but flopping against most Grounds, Bugs, and other Grass types. Empoleon has a role to play for sure, but it's not quite as potent as you'd probably like it to be.
WORMADAM (Trash) ♻️♻️♻️
Bug Bite Iron Head & Bug Buzz
It's Bug Bite you want in this meta, as it beats a slew of things Confusion and its sloooooow cooldown cannot, like Lapras, Aurorus, Ferrothorn, Quagsire, and Marshtomp. Perhaps even better is that you can build a lower rank Trashadam without needing any XL Candy and still get the same performance! A performance that includes the big Grasses, Ices, and Mud Boys. Not too shabby!
MAGCARGO ♻️♻️
Incinerate Rock Tomb & Overheat
You would be forgiven for thinking that Mags would be choked right out of this meta with the Mud Boys and so many Grounds and Rocks around in general. And indeed, Magcargo needs to avoid them like the plague, but it does plenty of good elsewhere, roasting numerous big name Steel, Ice, Grass, and/or Bug types, and Runerigus for good measure. Be ready with a quick hook if you can for the hard counter matchups, but on the right team, I think Magcargo could feast in this meta.
LUCARIO (Baby Discount™) ♻️♻️
Counter Power-Up Punch & Close Combat/Aura Sphere/Shadow Ball
Wrapping up this section with a GREAT one, as Lucario is ready to rumble in this meta. 🥊 Fighting is incredibly handy in Mountain Cup, beating up on Steel and Rock and Ice types and dealing at least neutral damage to nearly everything here...just a handful of Ghosts and a small group of Grounds with a Poison, Flying, Psychic, or Bug subtyping actually resist Fighting damage, and Luc still beats most of them anyway! The really scary thing is how much of that work comes with just Counter and Power-Up Punch 👀... other charge moves are really only needed for things like Froslass, Quagsire, and Gliscor. Shadow Ball or Aura Sphere work equally well, but the "best" may be Close Combat, which can also outrace Diggersby. Lucario has been big in several past formats (most recently this season's Fantasy Cup up in Ultra League), but this may actually be its best format yet. Get ready to see everybody who has a shiny one pulling it out to show off!

50,000 Dust/50 Candy

ESCAVALIER ♻️♻️
Counter Drill Run & Megahorn
Now that we've looked at the success Lucario can have, Escavalier's high success rate is probably not a huge surprise. In many ways, this is about the best meta it could ask for... Steels and Ices and Rocks to both resist AND pick on with Counter (and Drill Run, as needed), big Megahorn to take down Grasses and knock aside tanks like Whiscash, and hardly any Fire around to exploit the one and only weakness of Steely Bugs. (Really just Diggersby's Fire Punch, Mawile's Fire Fang, and maybe the occasional Magcargo or Hippowdon.) As with Lucario, this might be the best meta Escavalier has seen yet. Get ready to feast.
DONPHAN ♻️
Counter Body Slam & Play Rough/Heavy Slam/Earthquake
Not nearly as overpowering as Luc or Escav, but Donnie has Counter too, a unique mono Ground typing, and spammy Body Slam to keep a range of opponents on their toes. The problem is that its tying is pretty easily exploited, and it doesn't operate very well as a non-Shadow, needing a Shadow boost to hit key breakpoints against several opposing Pokémon in this meta. As a Shadow, in becomes more interesting, though not so much with Earthquake (which it just has trouble reaching in time)... it looks more promising with Heavy Slam (which adds on Dewgong, Lapras, Cradily, Ferrothorn, AND Gliscor) or, even better, Play Rough (which further adds on Quagsire and Registeel, despite the latter resisting it). This is admittedly much more a spice pick than the true meta pick that Luc and Escav represent, but it's a nice way to immediately make use of those Shadow Phanpys that arrive this coming weekend.
I'll also give a quick shout-out here to LYCANROC (Midnight), which for once doesn't have much use for Stone Edge, and instead wants to run Psychic Fangs and widely-unresisted Crunch, powered out by, of course, Counter. Crunch is not a straight upgrade, as Stone Edge is usually needed to punch out Gliscor and Alolan Ninetales, but Crunch uniquely beats Froslass, Ice Shard Lapras, Ferrothorn, and Galarian Stunfisk instead. Yeah... you can probably see why Crunch gets my vote.
PERRSERKER ♻️♻️
Shadow Claw Foul Play & Close Combat
No Counter here, but Close Combat dishes out Fighting damage when you need it, primarily against Ice types like Abomasnow, Dewgong, and Aurorus that require a well-timed CC to overcome, and Perrserker's mono Steel typing is handy for beating Ice and Grass types in general (with bonuses like Skarmory and Runerigus). If you only have them with hatch-level IVs, don't fret... higher Attack may actually be preferred here, winning not only the mirror but also Galarian Stunfisk and potentially Shadow Gliscor too!
RUNERIGUS ♻️♻️
Shadow Claw Sand Tomb & Shadow Ball
Another Shadow Claw user that may want higher Attack is Runie, which is fine with average IVs, but gains the mirror (obviously) and potentially Aurorus with an elevated Attack IV. Either way, you dominate the Counter users (Ghost double resists Fighting, remember) and manage to outduel several notable Steel and even opposing Ground types. I think Runerigus could definitely be a nice role player on the right team. Also worth pointing out that it gets really nasty in 2v2 shielding as Sand Tomb debuffs pile up.
FROSLASS ♻️♻️♻️
Powder Snow Avalanche & Shadow Ball
As per usual, Froslass looks average in sims, but the actual impact she has on the meta is likely to be much higher as players agonize about trying to guess when the Shadow Ball is coming with each shielding decision. That all said... this IS a meta filled with a number of things that resist Ice, so Froslass can have just as difficult a time trying to land Shadow Ball, as having an Avalanche or two go through unshielded at the wrong times can prove equally disastrous. Froslass users that enjoy such mind games: here's another chance.
WALREIN ♻️♻️♻️
Powder Snowᴸ Icicle Spearᴸ & Earthquake
With steady Ice damage to maim much of the meta and Earthquake for the otherwise scary Steels and Rocks, you almost feel like Walrein should do better than this. It is absolutely still a great performance (including Shadow Wally, you just might be left wanting a little bit more. Well, with high rank/high bulk IVs, you DO get more, with Ice Shard Lapras and sometimes Quagsire moving into the win column, so there's that.
DEWGONG ♻️♻️♻️
Ice Shardᴸ Icy Windᴸ & Blizzard
I'll keep saying it until I'm as blue in the face as I would be under an Icy Wind assault... run ]Blizzard, not Water Pulse. With Blizzard you can steal wins versus Ferrothorn and Quagsire and others that likely won't see it coming... including potentially even Galarian Stunfisk if Gong has a higher Attack stat! Dewgong is more consistent than Walrein in grinding down Grass types (Wally struggles mightily versus Cradily, Torterra, AND Ferrothorn) and Skarmory as well, not needing any particular IV or Shadow trickery to take them out. Don't forget about the OG WateIce bulkmeister! I actually lean slightly towards Dewgong over Walrein here, which I did NOT expect going in, but both have plenty of value (and Wally does have more at least theoretical "out"s in bad spots).
SEALEO ♻️♻️
Water Gun/Powder Snow Body Slam & Aurora Beam/Returnᴸ
Powder Snow plays similarly to the other Icy Waters above, with only Mawile and Galarian Stunfisk standing out as things it struggles with that at least one of Walrein or Dewgong can conquer. What could separate is a bit is running Water Gun, which carries the same record but gets there its own way, shedding Cradily and Torterra to instead beat Mawile and Empoleon and easily beat Froslass. If I were to run Sealeo, that's how I would do it. And don't forget the potential of Return on your purified Sealeos as a big fat neutral beatstick... again, something the other Watery Ices above lack.
ALOLAN SANDSLASH ♻️♻️
Shadow Clawᴸ Ice Punch & Bulldoze
Double resists Ice, resists Grass, deals widespread neutral damage with Shadow Claw, spammy Ice damage with Ice Punch, and has Bulldoze for the Steels? What's not to like? Weeeeeell... there's also a weakness to Ground just like other Steel types, no real way to threaten Water tyoes, and critical double weaknesses to Fire and Fighting damage that will likely be on the majority of teams. So in the end, A-Slash will surely make an impact, but where it loses, it can lose alarmingly quickly. High risk, high reward.
ALOLAN NINETALES ♻️♻️♻️
Powder Snow Weather Ball (Ice) & Dazzling Gleam/Ice Beam
I slightly lean towards ShadowTales here, as it can overpower Cradily, Runerigus, and Skarmory with just its Ice moves, unlike non-Shadow (which instead can outlast Froslass). But if you DO run non-Shadow, I recommend looking at the unconventional Ice Beam rather than Dazzling Gleam. Yes, it leaves you without coverage, but really the only coverage you'll usually need is versus Steels, and they resist Gleam anyway. At least Ice Beam gives you the closing power to finish off Cradily, Runie, and Skarm too, and non-Shadow can also outlast Quagsire while Shadow cannot. I do NOT really recommend CharmTales here.
PILOSWINE ♻️♻️
Powder Snow Avalanche & Stone Edge/High Horsepower
Piloswine still has problems that hold it back, namely being an Ice type that doesn't resist Ice and takes super effective from Water and Grass, and a Ground that gets burned by Fighting damage and, well, Fire as well. But its moves keep it relevant, with either Stone Edge for opposing Ice types (beating A-Ninetales, for example) or High Horsepower for opposing Steels and even some Grounds (beating Quagsire this way, as well as solidifying an otherwise very shaky win over Galarian Stunfisk).
NIDOKING ♻️
Double Kick Sand Tomb & Earth Power
Now HERE is a spicy pick. Nope, not Nidoqueen, which really struggles here. But Nidoking finally has a spot to make use of its funky moveset. Earth Power is still key, but instead of oft-resisted Poison Fang that Queen has, Nidoking uses oft-effective Sand Tomb to set things up. The real key, though, is Double Kick, which is of course a coveted-in-this-meta Fighting move. Add it all together, and there's some real potential here, particularly with Shadow King that can further add on Quagsire, Diggersby, and even Dewgong!
QUAGSIRE ♻️♻️
Mud Shot Stone Edge & Earthquake
Lord Quag is always the forgotten Mud Boy, and if I'm being honest, in this meta, it does trail the others. But what it has that the others lack is a true anti-Ice weapon with Stone Edge that can punch out things like Dewgong, Walrein, and Froslass without a moment's notice. And it does get more interesting with high rank IVs, adding Diggersby, Escavalier, and a surer win over Walrein.
GASTRODON ♻️♻️
Mud Slap Body Slam & Earth Power
Unique among the Mud Boys thanks to heavy fast move pressure with Mud Slap, literally slapping Steels aside left and right, as well as Aurorus, Lapras, and the other Mud Boys! With some extra Attack, it can do all that AND overcome Escavalier as well! Don't sleep on the slug, folks.
ABOMASNOW ♻️♻️♻️
Powder Snow/Razor Leaf Weather Ball (Ice) & Energy Ball
So first off, this does have the look of a meta that favors Shadowbama over non-Shadow, with Shadow able to overpower things non-Shadow cannot like Cradily, Skarmory, Lapras, and Walrein. There's also Razor Leaf to consider, which you may remember was very effective in Weather Cup and works similarly here, shredding Waters (Lapras, Walrein, Dewgong, even Empoleon) like nobody's business, and even Alolan Ninetales.
CRADILY ♻️♻️
Bullet Seed Stone Edge & Grass Knot
And speaking of Weather Cup, the terror of that format works here too, still shredding Waters (and now Grounds and Rocks) with its Grass damage and smashing Ice types with Stone Edge. Consider one with extra Attack, which does abandon a close win over Abomasnow, but gains Galarian Stunfisk (and the mirror match). You know I gotta say it... dilly dilly!

75,000 Dust/75 Candy

FERROTHORN ♻️♻️
Bullet Seed Power Whip & Mirror Shot/Flash Cannon
The utility of its Grass side should be obvious by now, though Ferrothorn has the extra advantage of making Ice coming back its way deal only neutral damage, a huge plus in this meta that makes things like Dewgong, Walrein, and Lapras much more surefire than other Grass types. And conveniently, Ferrothorn also double resists Grass damage and thus it beats down those other Grasses as well. These are both helped by utilizing one of Ferro's Steel charge moves, either Mirror Shot to pick away and bait shields, or Flash Cannon for big booms instead. (Mirror is better in 2v2 shielding, while Flash is superior with shields down, both for rather obvious reasons.) You do have the common Steel problems of Fighting and especially Fire damage to avoid, and Ferro has no real answers for enemy Steel types, but there are several teams that have a Ferrothorn shaped hole on them. It's really good in Mountain Cup.
FORRETRESS ♻️♻️
Bug Bite Mirror Shot & Earthquake
Bigger, fatter, spinnier Trashadam, basically. The biggest difference is that Trashy's closer is Bug type, whereas Forret rolls with Earthquake, with which it can bury Galarian Stunfisk and Perrserker that Trashadam cannot. Otherwise they play very similarly, honestly, with the caveat that Trashy brings a little more pressure to Ice types with Iron Head than Forret does with underpowered Mirror Shot (shown most clearly by Trashadam beating Dewgong while Forret typically falters). As with most Shadows I have not specifically mentioned above, Shadow is less recommended here.
SKARMORY ♻️♻️♻️
Air Slash/Steel Wing Sky Attack & Brave Bird
This is another of those metas where Steel Wing may shine, with nice wins over Aurorus and Diggersby and, as anyone who played Flying Cup knows (shudder), the mirror match. But yes, Air Slash will likely be more standard, with its own wins over Lapras, Gliscor, and Marshtomp. Either way, I like how Skarm looks more than I expected to in this Ice and Steel and Rock filled meta. I give it a thumbs up, and I did NOT expect to be doing that going in!
MAWILE ♻️♻️
Fire Fang Power-Up Punch & Iron Head
With so many flammable things in this meta, it's back to old-school Fire Fang Mawile instead of the now-more-common Fairy Wind. You burn through all the Grasses and most big-name Steels and Ices that way, even stuff like Lapras, Empoleon, and Aurorus that take only neutral from Fire, and scary Counter users as well. Shadow Mawile works fine too, though it usually misses out on Registeel, taking down Dewgong instead. In addition to the mandatory Power-Up Punch, Iron Head is important for helping ensure wins over things like Cradily and Lapras.
GALARIAN STUNFISK ♻️♻️♻️
Mud Shot Rock Slide & Earthquake
Yes, it's here, it's good, get used to it. We're all suffering together. It does flop versus the Mud Boys (and Diggersby) and most of the Grasses, and wants nothing to do with the Counter users unless it's ahead on energy or shields. But uh... yeah. We're gonna have to just hunker down and endure it this week. I'm no happier about it than you are!
GLISCOR ♻️♻️
Wing Attack Night Slash & Earthquake
Not a lot of Flyers in this meta, and the rest are Steel, Rock, or Ice types, meaning that Gliscor (and Gligar) is the only one that actually resists Fighting damage... and yet it STILL loses to Lucario! Bah. It still does more than enough else to be viable, perhaps Shadow Gliscor in particular with its extra win over Whiscash, and its performance is perhaps even better than the numbers, as nearly all of its losses are to Ice types which deal double super effective damage. For now, I'll call it a wild card with a good deal of upside, for those who want to try to make it work. It can wreck an Ice-free team, for sure.
GLIGAR itself comes less recommended, being stuck with the subpar Dig rather than Gliscor's far better Earthquake.
LAPRAS ♻️♻️♻️
Water Gun/Ice Shardᴸ Surf & Ice Beamᴸ/Skull Bash
Maybe you saw this coming with my other odd moveset recommendations above, but yeah, I am NOT recommending Ice Shard here, even though Lapras takes down Gliscor and Torterra that way. Instead, I firmly believe Water Gun is the way to go here. With that, you add on wins versus G-Fisk, Registeel, Mawile, Cradily, Aurorus, Empoleon, and the mirror match. As with Sealeo, Water Gun really separates Lapras from the Walrein/Dewgong crowd and makes it an extremely potent threat in this meta. Just don't go with Shadow Lapras... you want to hold onto that bulk!
AURORUS ♻️♻️
Powder Snow Weather Ball (Ice) & Meteor Beam
Particularly with high rank IVs (with which you gain Abomasnow), Aurorus is a risky but deadly option. It's an Ice that is kind of awkward versus Grounds that a good Ice should dominate, and similarly has to tiptoe a bit around Grass types too, and it's even more vulnerable than most other Ices when faced with Fighting or Water damage. But it pretty well dominates other Ice types, and beats up more than enough things to be recognized as part of Mountain Cup's "core meta" Pokémon.

100,000 Dust/100 Candy

Bringing it home with a quick bulleted list here. Strap in!

FEELIN' LUCKY?

Last couple things are massive XL Candy projects, so look for them in lucky trades!
And that's it, JUST before the buzzer! Go forth and do good things with this information... I hope it sets you up for a successful and FUN week in Mountain Cup. ⛰️ Best of luck!
Until next time, you can always find me on Twitter for regular analysis nuggets, or Patreon. And please, feel free to comment here with your own thoughts or questions and I'll try to get back to you!
Thank you for reading, especially those of you who took the time to read it ALL! I sincerely hope this helps you climb to success in Mountain Cup, and in the most affordable way possible. Best of luck, and catch you next time, Pokéfriends!
submitted by JRE47 to TheSilphArena [link] [comments]


2023.03.22 20:11 JRE47 Nifty Or Thrifty: Mountain Cup

The "Nifty Or Thrifty" article series takes a comprehensive look at the meta for PvP Cup formats: Mountain Cup, in this case. As is typical for the NoT series, I'll cover not only the top meta picks, but also some mons where you can save some dust with cheaper second move unlock costs and/or leveling up! Because for those on a stardust budget — and/or folks trying to save up some dust for the future — it can be daunting trying to figure out where to spend or not spend it.
So as I try to usually do, I will start with those with the cheapest second move unlock cost and steam ahead until we finally arrive at the expensive Legendaries. I do try and put extra emphasis on the thriftier stuff, especially for formats like this where you may not use some of these things much in the future. (For a rough guide to reusability, though, I will rank things with ♻️s, with three being solid in other Great League formats, two being okay in at least certain Cup formats, and only one being something that, honestly, you're unlikely to use again.)
A quick reminder of what Mountain Cup is:
Okay, enough intro. Let's dive in!

10,000 Dust/25 Candy

DIGGERSBY ♻️♻️♻️
Mud Shot/Quick Attack Fire Punch & Earthquake/Hyper Beam
So let's talk about Ground, right here from the get-go. This meta is stuffed with Steel and Rock types, both of which Ground hits super effectively (and resists, in the latter case). Ground is, of course, weak to Ice, but even that is somewhat mitigated here with Diggersby's Fire Punch... it may not actually beat many Ices that way, but it at least keeps them on their toes. (As well as, conveniently, Grass types that try and prey on Ground types as well.) In the end, when you add that all up with Diggersby's incredible bulk and extra resistance to Ghost (thanks to its Normal typing), you get this. Not a meta-busting performance, granted, but a very solid one, and one with some alternative options, even. Mud Shot and Earthquake drives wins versus Lucario, Empoleon, and Aurorus, but Quick Attack and Hyper Beam instead slam the door on Walrein, Marshtomp, and Gliscor. Or heck, you can even go with something like Quick Attack/FP/Quake to try and capture some of each. Pick your pleasure! I will recommend that if you try and go with a low rank, hundo (or near-hundo](https://pvpoke.com/battle/multi/1500/mountain/diggersby-42.5-10-15-15-4-4-1-1/11/0-3-2/2-1)) Diggs, Mud Shot/Quake seems to be your best bet, beating all the same stuff as higher rank Diggersby with the sometimes-exception of Lucario or Escavalier and their scary Counter damage. Play around in those sims with your own IVs and see what happens.
WHISCASH ♻️♻️
Mud Shot/Water Gun Mud Bomb & Blizzard
Not nearly as much moveset variance with good old Whiscash... you clearly want Mud Bomb and Blizzard, as always. There IS some potential intrigue with the fast move, though. Mud Shot is the standard and the one you will surely see the most, but there IS a case for Water Gun, which loses to Lucario but beats down Escavalier instead. Either way, the overall performance (and what you beat) is pretty similar to Diggs, but you do beat Diggersby head to head, and Froslass, at the cost of losing to things like Skarmory and Ferrothorn that hate Diggersby's Fire Punches.
MARSHTOMP ♻️
Mud Shot Mud Bomb & Returnᴸ/Surf
With no Swampert, your only other 10k Mud Boy option is Swampie's little bro Marshtomp. And on the surface, it's subpar, even with Return for closing power. But there is hidden value here, such as being able to take out Dewgong and Lapras that Diggs and Whiscash cannot... thanks to Return. On the flipside, it only beats Diggersby if it has Surf, and flops versus Skarmory, Runerigus, Froslass, Ferrothorn, Escavalier, and Quagsire no matter what moves you're using. Especially when compared with the others above, Marshie is kinda niche.
TORTERRA ♻️♻️
Razor Leaf Sand Tomb & Frenzy Plantᴸ/Stone Edge
And now for something completely different. In a meta with so many big name Grounds and/or Waters and/or Rocks, Grass is obviously a potent option. Just by typing, it resists Ground AND Rock damage coming back at it too, though at the cost of being double weak to Ice. In the end, that leaves it a very good role player, able to rip through all of the above Pokémon along with most of their fellow Waters and/or Grounds, and despite that fragility to Ice, it can even take down Walrein and Aurorus. Oh, and it beats prominent Cradily as well. The big downside is a complete lack of shield pressure, and that you basically need a Shadow version to get all that... non-Shadow struggles to beat Cradily and Aurorus. And even the one big plus that comes with non-Shadow -- taking down Ice Shard Lapras -- can be mostly matched by a Shadow with higher Attack. Recommend rolling with Shadow and not looking back.
EMPOLEON ♻️♻️
Waterfall Hydro Cannonᴸ & Drill Peck
Another way to smash through Grounds and Rocks and NOT be resisted by Steel is Water. Empoleon puts out plenty of Water damage, but the obvious downside is that its Steel subtyping makes it weak to Ground itself. In the end, as with Torterra, there's good and bad here, with Empie washing away Rocks and Ices left and right, and stuff like Skarmory, Cradily, and even Abomasnow (thanks to Drill Peck), but flopping against most Grounds, Bugs, and other Grass types. Empoleon has a role to play for sure, but it's not quite as potent as you'd probably like it to be.
WORMADAM (Trash) ♻️♻️♻️
Bug Bite Iron Head & Bug Buzz
It's Bug Bite you want in this meta, as it beats a slew of things Confusion and its sloooooow cooldown cannot, like Lapras, Aurorus, Ferrothorn, Quagsire, and Marshtomp. Perhaps even better is that you can build a lower rank Trashadam without needing any XL Candy and still get the same performance! A performance that includes the big Grasses, Ices, and Mud Boys. Not too shabby!
MAGCARGO ♻️♻️
Incinerate Rock Tomb & Overheat
You would be forgiven for thinking that Mags would be choked right out of this meta with the Mud Boys and so many Grounds and Rocks around in general. And indeed, Magcargo needs to avoid them like the plague, but it does plenty of good elsewhere, roasting numerous big name Steel, Ice, Grass, and/or Bug types, and Runerigus for good measure. Be ready with a quick hook if you can for the hard counter matchups, but on the right team, I think Magcargo could feast in this meta.
LUCARIO (Baby Discount™) ♻️♻️
Counter Power-Up Punch & Close Combat/Aura Sphere/Shadow Ball
Wrapping up this section with a GREAT one, as Lucario is ready to rumble in this meta. 🥊 Fighting is incredibly handy in Mountain Cup, beating up on Steel and Rock and Ice types and dealing at least neutral damage to nearly everything here...just a handful of Ghosts and a small group of Grounds with a Poison, Flying, Psychic, or Bug subtyping actually resist Fighting damage, and Luc still beats most of them anyway! The really scary thing is how much of that work comes with just Counter and Power-Up Punch 👀... other charge moves are really only needed for things like Froslass, Quagsire, and Gliscor. Shadow Ball or Aura Sphere work equally well, but the "best" may be Close Combat, which can also outrace Diggersby. Lucario has been big in several past formats (most recently this season's Fantasy Cup up in Ultra League), but this may actually be its best format yet. Get ready to see everybody who has a shiny one pulling it out to show off!

50,000 Dust/50 Candy

ESCAVALIER ♻️♻️
Counter Drill Run & Megahorn
Now that we've looked at the success Lucario can have, Escavalier's high success rate is probably not a huge surprise. In many ways, this is about the best meta it could ask for... Steels and Ices and Rocks to both resist AND pick on with Counter (and Drill Run, as needed), big Megahorn to take down Grasses and knock aside tanks like Whiscash, and hardly any Fire around to exploit the one and only weakness of Steely Bugs. (Really just Diggersby's Fire Punch, Mawile's Fire Fang, and maybe the occasional Magcargo or Hippowdon.) As with Lucario, this might be the best meta Escavalier has seen yet. Get ready to feast.
DONPHAN ♻️
Counter Body Slam & Play Rough/Heavy Slam/Earthquake
Not nearly as overpowering as Luc or Escav, but Donnie has Counter too, a unique mono Ground typing, and spammy Body Slam to keep a range of opponents on their toes. The problem is that its tying is pretty easily exploited, and it doesn't operate very well as a non-Shadow, needing a Shadow boost to hit key breakpoints against several opposing Pokémon in this meta. As a Shadow, in becomes more interesting, though not so much with Earthquake (which it just has trouble reaching in time)... it looks more promising with Heavy Slam (which adds on Dewgong, Lapras, Cradily, Ferrothorn, AND Gliscor) or, even better, Play Rough (which further adds on Quagsire and Registeel, despite the latter resisting it). This is admittedly much more a spice pick than the true meta pick that Luc and Escav represent, but it's a nice way to immediately make use of those Shadow Phanpys that arrive this coming weekend.
I'll also give a quick shout-out here to LYCANROC (Midnight), which for once doesn't have much use for Stone Edge, and instead wants to run Psychic Fangs and widely-unresisted Crunch, powered out by, of course, Counter. Crunch is not a straight upgrade, as Stone Edge is usually needed to punch out Gliscor and Alolan Ninetales, but Crunch uniquely beats Froslass, Ice Shard Lapras, Ferrothorn, and Galarian Stunfisk instead. Yeah... you can probably see why Crunch gets my vote.
PERRSERKER ♻️♻️
Shadow Claw Foul Play & Close Combat
No Counter here, but Close Combat dishes out Fighting damage when you need it, primarily against Ice types like Abomasnow, Dewgong, and Aurorus that require a well-timed CC to overcome, and Perrserker's mono Steel typing is handy for beating Ice and Grass types in general (with bonuses like Skarmory and Runerigus). If you only have them with hatch-level IVs, don't fret... higher Attack may actually be preferred here, winning not only the mirror but also Galarian Stunfisk and potentially Shadow Gliscor too!
RUNERIGUS ♻️♻️
Shadow Claw Sand Tomb & Shadow Ball
Another Shadow Claw user that may want higher Attack is Runie, which is fine with average IVs, but gains the mirror (obviously) and potentially Aurorus with an elevated Attack IV. Either way, you dominate the Counter users (Ghost double resists Fighting, remember) and manage to outduel several notable Steel and even opposing Ground types. I think Runerigus could definitely be a nice role player on the right team. Also worth pointing out that it gets really nasty in 2v2 shielding as Sand Tomb debuffs pile up.
FROSLASS ♻️♻️♻️
Powder Snow Avalanche & Shadow Ball
As per usual, Froslass looks average in sims, but the actual impact she has on the meta is likely to be much higher as players agonize about trying to guess when the Shadow Ball is coming with each shielding decision. That all said... this IS a meta filled with a number of things that resist Ice, so Froslass can have just as difficult a time trying to land Shadow Ball, as having an Avalanche or two go through unshielded at the wrong times can prove equally disastrous. Froslass users that enjoy such mind games: here's another chance.
WALREIN ♻️♻️♻️
Powder Snowᴸ Icicle Spearᴸ & Earthquake
With steady Ice damage to maim much of the meta and Earthquake for the otherwise scary Steels and Rocks, you almost feel like Walrein should do better than this. It is absolutely still a great performance (including Shadow Wally, you just might be left wanting a little bit more. Well, with high rank/high bulk IVs, you DO get more, with Ice Shard Lapras and sometimes Quagsire moving into the win column, so there's that.
DEWGONG ♻️♻️♻️
Ice Shardᴸ Icy Windᴸ & Blizzard
I'll keep saying it until I'm as blue in the face as I would be under an Icy Wind assault... run ]Blizzard, not Water Pulse. With Blizzard you can steal wins versus Ferrothorn and Quagsire and others that likely won't see it coming... including potentially even Galarian Stunfisk if Gong has a higher Attack stat! Dewgong is more consistent than Walrein in grinding down Grass types (Wally struggles mightily versus Cradily, Torterra, AND Ferrothorn) and Skarmory as well, not needing any particular IV or Shadow trickery to take them out. Don't forget about the OG WateIce bulkmeister! I actually lean slightly towards Dewgong over Walrein here, which I did NOT expect going in, but both have plenty of value (and Wally does have more at least theoretical "out"s in bad spots).
SEALEO ♻️♻️
Water Gun/Powder Snow Body Slam & Aurora Beam/Returnᴸ
Powder Snow plays similarly to the other Icy Waters above, with only Mawile and Galarian Stunfisk standing out as things it struggles with that at least one of Walrein or Dewgong can conquer. What could separate is a bit is running Water Gun, which carries the same record but gets there its own way, shedding Cradily and Torterra to instead beat Mawile and Empoleon and easily beat Froslass. If I were to run Sealeo, that's how I would do it. And don't forget the potential of Return on your purified Sealeos as a big fat neutral beatstick... again, something the other Watery Ices above lack.
ALOLAN SANDSLASH ♻️♻️
Shadow Clawᴸ Ice Punch & Bulldoze
Double resists Ice, resists Grass, deals widespread neutral damage with Shadow Claw, spammy Ice damage with Ice Punch, and has Bulldoze for the Steels? What's not to like? Weeeeeell... there's also a weakness to Ground just like other Steel types, no real way to threaten Water tyoes, and critical double weaknesses to Fire and Fighting damage that will likely be on the majority of teams. So in the end, A-Slash will surely make an impact, but where it loses, it can lose alarmingly quickly. High risk, high reward.
ALOLAN NINETALES ♻️♻️♻️
Powder Snow Weather Ball (Ice) & Dazzling Gleam/Ice Beam
I slightly lean towards ShadowTales here, as it can overpower Cradily, Runerigus, and Skarmory with just its Ice moves, unlike non-Shadow (which instead can outlast Froslass). But if you DO run non-Shadow, I recommend looking at the unconventional Ice Beam rather than Dazzling Gleam. Yes, it leaves you without coverage, but really the only coverage you'll usually need is versus Steels, and they resist Gleam anyway. At least Ice Beam gives you the closing power to finish off Cradily, Runie, and Skarm too, and non-Shadow can also outlast Quagsire while Shadow cannot. I do NOT really recommend CharmTales here.
PILOSWINE ♻️♻️
Powder Snow Avalanche & Stone Edge/High Horsepower
Piloswine still has problems that hold it back, namely being an Ice type that doesn't resist Ice and takes super effective from Water and Grass, and a Ground that gets burned by Fighting damage and, well, Fire as well. But its moves keep it relevant, with either Stone Edge for opposing Ice types (beating A-Ninetales, for example) or High Horsepower for opposing Steels and even some Grounds (beating Quagsire this way, as well as solidifying an otherwise very shaky win over Galarian Stunfisk).
NIDOKING ♻️
Double Kick Sand Tomb & Earth Power
Now HERE is a spicy pick. Nope, not Nidoqueen, which really struggles here. But Nidoking finally has a spot to make use of its funky moveset. Earth Power is still key, but instead of oft-resisted Poison Fang that Queen has, Nidoking uses oft-effective Sand Tomb to set things up. The real key, though, is Double Kick, which is of course a coveted-in-this-meta Fighting move. Add it all together, and there's some real potential here, particularly with Shadow King that can further add on Quagsire, Diggersby, and even Dewgong!
QUAGSIRE ♻️♻️
Mud Shot Stone Edge & Earthquake
Lord Quag is always the forgotten Mud Boy, and if I'm being honest, in this meta, it does trail the others. But what it has that the others lack is a true anti-Ice weapon with Stone Edge that can punch out things like Dewgong, Walrein, and Froslass without a moment's notice. And it does get more interesting with high rank IVs, adding Diggersby, Escavalier, and a surer win over Walrein.
GASTRODON ♻️♻️
Mud Slap Body Slam & Earth Power
Unique among the Mud Boys thanks to heavy fast move pressure with Mud Slap, literally slapping Steels aside left and right, as well as Aurorus, Lapras, and the other Mud Boys! With some extra Attack, it can do all that AND overcome Escavalier as well! Don't sleep on the slug, folks.
ABOMASNOW ♻️♻️♻️
Powder Snow/Razor Leaf Weather Ball (Ice) & Energy Ball
So first off, this does have the look of a meta that favors Shadowbama over non-Shadow, with Shadow able to overpower things non-Shadow cannot like Cradily, Skarmory, Lapras, and Walrein. There's also Razor Leaf to consider, which you may remember was very effective in Weather Cup and works similarly here, shredding Waters (Lapras, Walrein, Dewgong, even Empoleon) like nobody's business, and even Alolan Ninetales.
CRADILY ♻️♻️
Bullet Seed Stone Edge & Grass Knot
And speaking of Weather Cup, the terror of that format works here too, still shredding Waters (and now Grounds and Rocks) with its Grass damage and smashing Ice types with Stone Edge. Consider one with extra Attack, which does abandon a close win over Abomasnow, but gains Galarian Stunfisk (and the mirror match). You know I gotta say it... dilly dilly!

75,000 Dust/75 Candy

FERROTHORN ♻️♻️
Bullet Seed Power Whip & Mirror Shot/Flash Cannon
The utility of its Grass side should be obvious by now, though Ferrothorn has the extra advantage of making Ice coming back its way deal only neutral damage, a huge plus in this meta that makes things like Dewgong, Walrein, and Lapras much more surefire than other Grass types. And conveniently, Ferrothorn also double resists Grass damage and thus it beats down those other Grasses as well. These are both helped by utilizing one of Ferro's Steel charge moves, either Mirror Shot to pick away and bait shields, or Flash Cannon for big booms instead. (Mirror is better in 2v2 shielding, while Flash is superior with shields down, both for rather obvious reasons.) You do have the common Steel problems of Fighting and especially Fire damage to avoid, and Ferro has no real answers for enemy Steel types, but there are several teams that have a Ferrothorn shaped hole on them. It's really good in Mountain Cup.
FORRETRESS ♻️♻️
Bug Bite Mirror Shot & Earthquake
Bigger, fatter, spinnier Trashadam, basically. The biggest difference is that Trashy's closer is Bug type, whereas Forret rolls with Earthquake, with which it can bury Galarian Stunfisk and Perrserker that Trashadam cannot. Otherwise they play very similarly, honestly, with the caveat that Trashy brings a little more pressure to Ice types with Iron Head than Forret does with underpowered Mirror Shot (shown most clearly by Trashadam beating Dewgong while Forret typically falters). As with most Shadows I have not specifically mentioned above, Shadow is less recommended here.
SKARMORY ♻️♻️♻️
Air Slash/Steel Wing Sky Attack & Brave Bird
This is another of those metas where Steel Wing may shine, with nice wins over Aurorus and Diggersby and, as anyone who played Flying Cup knows (shudder), the mirror match. But yes, Air Slash will likely be more standard, with its own wins over Lapras, Gliscor, and Marshtomp. Either way, I like how Skarm looks more than I expected to in this Ice and Steel and Rock filled meta. I give it a thumbs up, and I did NOT expect to be doing that going in!
MAWILE ♻️♻️
Fire Fang Power-Up Punch & Iron Head
With so many flammable things in this meta, it's back to old-school Fire Fang Mawile instead of the now-more-common Fairy Wind. You burn through all the Grasses and most big-name Steels and Ices that way, even stuff like Lapras, Empoleon, and Aurorus that take only neutral from Fire, and scary Counter users as well. Shadow Mawile works fine too, though it usually misses out on Registeel, taking down Dewgong instead. In addition to the mandatory Power-Up Punch, Iron Head is important for helping ensure wins over things like Cradily and Lapras.
GALARIAN STUNFISK ♻️♻️♻️
Mud Shot Rock Slide & Earthquake
Yes, it's here, it's good, get used to it. We're all suffering together. It does flop versus the Mud Boys (and Diggersby) and most of the Grasses, and wants nothing to do with the Counter users unless it's ahead on energy or shields. But uh... yeah. We're gonna have to just hunker down and endure it this week. I'm no happier about it than you are!
GLISCOR ♻️♻️
Wing Attack Night Slash & Earthquake
Not a lot of Flyers in this meta, and the rest are Steel, Rock, or Ice types, meaning that Gliscor (and Gligar) is the only one that actually resists Fighting damage... and yet it STILL loses to Lucario! Bah. It still does more than enough else to be viable, perhaps Shadow Gliscor in particular with its extra win over Whiscash, and its performance is perhaps even better than the numbers, as nearly all of its losses are to Ice types which deal double super effective damage. For now, I'll call it a wild card with a good deal of upside, for those who want to try to make it work. It can wreck an Ice-free team, for sure.
GLIGAR itself comes less recommended, being stuck with the subpar Dig rather than Gliscor's far better Earthquake.
LAPRAS ♻️♻️♻️
Water Gun/Ice Shardᴸ Surf & Ice Beamᴸ/Skull Bash
Maybe you saw this coming with my other odd moveset recommendations above, but yeah, I am NOT recommending Ice Shard here, even though Lapras takes down Gliscor and Torterra that way. Instead, I firmly believe Water Gun is the way to go here. With that, you add on wins versus G-Fisk, Registeel, Mawile, Cradily, Aurorus, Empoleon, and the mirror match. As with Sealeo, Water Gun really separates Lapras from the Walrein/Dewgong crowd and makes it an extremely potent threat in this meta. Just don't go with Shadow Lapras... you want to hold onto that bulk!
AURORUS ♻️♻️
Powder Snow Weather Ball (Ice) & Meteor Beam
Particularly with high rank IVs (with which you gain Abomasnow), Aurorus is a risky but deadly option. It's an Ice that is kind of awkward versus Grounds that a good Ice should dominate, and similarly has to tiptoe a bit around Grass types too, and it's even more vulnerable than most other Ices when faced with Fighting or Water damage. But it pretty well dominates other Ice types, and beats up more than enough things to be recognized as part of Mountain Cup's "core meta" Pokémon.

100,000 Dust/100 Candy

Bringing it home with a quick bulleted list here. Strap in!

FEELIN' LUCKY?

Last couple things are massive XL Candy projects, so look for them in lucky trades!
And that's it, JUST before the buzzer! Go forth and do good things with this information... I hope it sets you up for a successful and FUN week in Mountain Cup. ⛰️ Best of luck!
Until next time, you can always find me on Twitter for regular analysis nuggets, or Patreon. And please, feel free to comment here with your own thoughts or questions and I'll try to get back to you!
Thank you for reading, especially those of you who took the time to read it ALL! I sincerely hope this helps you climb to success in Mountain Cup, and in the most affordable way possible. Best of luck, and catch you next time, Pokéfriends!
submitted by JRE47 to TheSilphRoad [link] [comments]


2023.03.22 19:31 aretheygay The Flying Broomstick’s mechanics and history, explained

Have you ever thought about how flying broomsticks would actually effect society or come to be crafted? Please share ideas/opinions.
The Flying Broomstick (in my world, an excerpt from an in-universe book in 1832)
Carved of risewood, powered by windstraw, and runically inscribed by broomakers, the flying broomstick is the most prominent form of flying travel throughout Greater Albion, the Continent, and now beyond. The risewood provides lift, windstraw provides acceleration, and a broommaker’s intricate runic carvings magically provide balance, improve manuevarability, activate the windstraw, and interpret the user’s desires in order to steer in all three dimensions in the air. There are now an estimated 7,500 broommakers in Greater Albion producing 375,000 flying broomsticks a year, with over three and a half million broomsticks flying in the air today. A third of Albionish families have access to a flying broomstick. Rudimentary early brooms often flew no faster than a human could walk, topping out at three or four miles an hour, and were hardly as manuevarbale as our broomsticks today. There were no dedicated broomstick-crafters and so most broomsticks were carved by a gentlewizard or ladywitch for their own private use or made by the most capable family member willing to put the time into crafting them. Slowly, gentlewizards and ladywitches of superior broomcrafting ability were commissioned for brooms by extended family, neighbors, and friends– allowing those few talented crafters to charge beyond the mere cost of the risewood and components for crafting. Thus began the long illustrious history of broomstick-makers in Greater Albion, as the shift towards professional broomcrafters happened in roughly the same few decades throughout these lands. Nowadays, most market towns have one or two independent broommaking shops, with there likely altogether being six or seven broomstick-makers in a market town. A solo broommaker (likely one who has just finished an apprenticeship contract and is attempting to set out on their own) may work out of their home, but an established broomstick-making shop may have stood on a market town’s main road for a century, with brooms supplied by a family of two or three generations of broomstick makers, preceded by many more generations of their ancestors. Due to the great magical education needed to craft one of the most runically complex mass-produced magical object besides wands, a broomstick maker is often considered a genteel profession, especially if a broomcrafter does not do their own sales, instead employing a shopclerk. Country broomstick makers may find themselves trained in adequate skill through a 7-year apprenticeship from age 14 to 21, but those broomstick makers at the height of cutting-edge design more commonly than not are the product of a classical magical education followed up by two to four years of a fellowship with a broommaking master of renown ability. Historically, country broommaking shops operated independently with a healthy rivalry existing between neighboring broommakers in every county. Independently developed unique and improved runic sequences would be studied and passed around to be assimilated into each and every other broommaker’s design, often working their way from one resourceful broommaker’s invention to another’s implementation–- with the most innovative runic sequences spreading throughout the entirety of Greater Albion. But everything changed when Henry Arrowshaft (the premier Tipton broommaker, who crafted hundreds of broomsticks for the nobility) attempted to patent a unique runic sequence consisting of three hundred and sixty runes which improved on the speed of the best brooms of the time which were flying at eight feet per second (5.5mph) to a much-faster speed of eleven feet per second (7.5mph). This jump in speed and ability was mesmerizing. Independent country broommakers had been lucky to be able to advertise their new broom designs as one or two fourteenths of a foot per second faster than a competitor’s broom. Arrowshaft’s patent, after a long parliamentary debate, was permitted and approved for 14 years. Nowadays, any runic sequence deemed sufficiently unique can be granted a patent for 14 years, albeit with only 7 years of exclusive use before licensing at a fair market rate must be allowed. The ability to patent runic sequences determined the current structure of the flying broomstick market. Most cutting-edge designs are researched and debuted for sale by the four largest broomstick-making companies and three luxury “custom-houses” for broomsticks, before the designs are franchised out in their entirety to be crafted by country broommakers or specific patented runic sequences leased out for use to country broommakers. In response to the innovative but patented designs coming out of the capital companies and custom houses, country broommakers were faced with a hard choice: either franchise designs from one of the large broommakers in the capital and produce those broom designs without deviation, or continue to design on their own, waiting seven or fourteen years to incorporate cutting-edge runic sequences and designs into their uniquely-crafted creations. Many chose the latter, initially, before succumbing to the pressure of being outcompeted by those broomstick makers who chose the former. Today, although half of country broommakers still craft and produce their own designs, the amount is dwindling with more and more broommakers only crafting franchised designs which have reached national acclaim. Many cry this is the end of an artform. Nevertheless, a broomstick-maker often trains all their children as apprentices, or at least those whom they believe have the ability to learn. Due to broomstick-making’s origins as a home handicraft magical object, women have always been a part of the profession of broomcrafters, consisting today of at least a quarter of all broommakers, but no more than a third. In addition to taking their own children as apprentices, a licensed broommaker may also take on outside apprentices. All licensed broomstick makers must either undergo seven years of apprenticeship OR have a wizarding license with four years of fellowship OR have a Bachelor of Magical Arts degree with three years of fellowship OR have a Master of Magical arts degree with two years of fellowship. In the county of Camblehex, the average master broomcrafter earns £150 a year, making it a profitable business. A master broomstick maker makes a broom in 4-5 days, a newly licensed broommaker in 5-6, a journeyman in 6-8, and a trainee in 8-10, for an average of 6 days per broom. In country broomstick shops, an apprentice learns to make and craft the entire broom. In the metropolis, some of the large broomstick companies divide and specialize the work, assigning crafters (most often–unlicensed trainees who never end their apprenticeship with the necessary skills to craft an entire broom) to specific parts of the crafting process in order to churn out brooms faster.
submitted by aretheygay to worldbuilding [link] [comments]


2023.03.22 18:37 Ankanais Inspired by the recent surge of battle report style posts, I've decided to post one of mine that I made a while back too

Inspired by the recent surge of battle report style posts, I've decided to post one of mine that I made a while back too submitted by Ankanais to FantasyWorldbuilding [link] [comments]


2023.03.22 18:36 ViolatedParole Oh Boy, BIG NEWS: 20 Knives For Sale

Disclaimer: I own and operate a small knife store in Springfield, MO. All of these knives were sold to us or traded in for store credit. Everything is inspected for quality before posting. Please don't hesitate to ask for additional pictures or videos.
Timestamp: https://imgur.com/a/GO3KxlX
New Listings:
  1. Chris Reeve Large Sebenza 25: This is a very cool piece of CRK history! This knife has been carried and used but is in good condition. It has snail trails on both scales and the clip. The edge was touched up by the previous owner and is very sharp. This knife would look brand new after a spa trip! DOB: March 19, 2015. COA, Box, and papers included. The Allen key and grease are not included. SV/TV $400.00 SOLD
  2. CLONE Hilberg Norseman: This is a Grimsmo Norseman clone. Has been carried but is in great shape! Only a few light scratches are visible in the ano. The is some very light staining on the blade. The edge is factory sharp. Box and tool are included. SV/TV $100.00 SOLD
  3. BRNLY SQD-2: This is the best version of the squid design and a hugely underrated knife. The action is great and the ergonomics are much better than the CRKT version. The knife is lightly carried and in fantastic shape. The edge has been sharpened and is very sharp. Box, pouch, and ranger eye patch are included. SV/TV $265.00
  4. Spyderco Para 3 Skinny Mod (S45VN): This is a lightly carried para 3 that was skinny-modded by the previous owner. The ergos on this are greatly improved over the standard model. The edge has been sharpened by the previous owner. There is some light scratching visible on the blade. No box/papers are included. SV/TV $135.00
  5. Spyderco Para 3 (S30V): This is a lightly carried, good condition para 3. The edge has been sharpened and is in very good shape. Light scratching is visible on the blade. The handle scales are in good condition and the action is smooth. No box/papers are included. SV/TV $135.00
  6. Kershaw Launch 11: This knife is in fantastic condition! It is pre-owned but I can not find any signs of carry or use. No scuffs or scrapes anywhere on the blade or handle. The action is very snappy. Box and papers included. SV/TV $80.00
  7. Piranha Fingerling Desert Camo: This snappy little auto is underrated in my opinion. The blade fires hard and the ergos are very good for the small size. 154CM Steel. Shows minor signs of carry and use, including minor scuffs in the finish and on the pocket clip. The edge is factory sharp. No box/papers included. SV/TV $85.00
  8. Boker Kwaiken Air Mini: This knife has been lightly carried and has light scuffing on the pivot and pocket clip. The edge appears to have been sharpened by the previous owner and is still very sharp. No box or papers are included. SV/TV $55.00
  9. Civivi Elementum Button Lock: This is a very lightly used elementum. The micarta is in great condition and the blade is flawless. The edge is factory sharp. No box/papers included. SV/TV $40.00 SOLD
  10. Bradford G-Necker (ELMAX): This little neck knife has been carried and used but has a ton of life left. The sheath rattles slightly but still has very good retention. There are minor scuffs visible on the blade and handle. No box or papers are included. SV/TV $55.00 SOLD

Reposts (More than 1 week old):
  1. Brian Brown Yeager M: This knife has been very lightly carried. No visible scuffs or scratches anywhere on the knife. The action is great and the factory edge is very sharp. Includes the pouch but missing the box. SV/TV $325.00 NOW $310.00 SOLD
  2. Microtech Combat Troodon Coyote Brown Ceracoate: The previous owner claims that this knife is uncarried and I believe it! No scuffs or scrapes are visible on the knife. Fires very hard. Includes box and papers. SV/TV $475.00 NOW $460
  3. BokeHogue OTF: This knife has been carried and used. There are scratches in the coating on the aluminum handle. There are some minor scuffs on the blade as well. The knife fires hard and reliably. The edge appears to have been sharpened but it's in very good shape! Original box included. SV/TV $200.00
  4. Kizer Manganas Grazioso 20CV and CF: This is definitely one of Kizer's best offerings. This knife appears to be uncarried. No visible scuffs or scrapes. The edge is factory sharp. The detent is a little tough but the action is great otherwise! The pouch is included but the box is not. SV/TV $165.00 NOW $155.00
  5. ZT0350 Black Cherry: This ZT is lightly carried and used. There are some small scratches on the pocket clip and minor scuffs on the blade. I believe this was originally a Blade HQ exclusive and they are no longer available in this configuration. The assisted action is good but the blade centering slightly favors the show side. The edge is factory sharp. No box/papers. SV/TV $150.00 NOW $130.00
  6. Spyderco Manix 2 Lightweight S110V: This Manix 2 has been lightly carried but is in great shape! There are no visible scuffs or scrapes and the action is exactly what you would expect. The edge has been sharpened but is in good shape. Box/papers included. SV/TV $135.00 NOW $125.00
  7. ZT0462: This ZT has been lightly carried and used. The action is incredibly smooth! The edge has been sharpened and could use another sharpening. I can sharpen it for you before sending it at no extra charge if you'd like! Otherwise, the knife is good to go. No box or papers. SV/TV $215.00 NOW $195.00 SOLD
  8. Benchmade 10510 Gamer: This is an older Benchmade Red Class fixed blade that is in like-new condition. No visible scuffs or scrapes on the blade. Appears to have a sharp factory edge. Serrations are also sharp. Includes sheath but no box/papers. SV/TV $100.00 NOW $85.00
  9. Benchmade Crooked River 15080-2: This is a full-size Crooked River that has been lightly carried. Slight wear on the clip and the centering very slightly favors the clip side. I believe this knife has been sharpened but the edge is in great shape. Box/papers included. SV/TV $200.00 NOW $190

PayPal G/S ONLY YOLO Takes Priority
Trade interests: Shiro Neon, Zaan, XM-18, CKF FIF-20, Pena Bravo, Socom Bravo DLC, Reate EXO-M, Magnacut Ultratech
Let me know if you have any questions/concerns!
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2023.03.22 18:30 SnooRegrets4878 The Winds of the World - March 16, 2023

“The wind goeth toward the south, and turneth about unto the north; it whirleth about continually, and the wind returneth again according to his circuits.” (Ecclesiastes 1:6)
This is one of the Bible’s many scientific insights, written long before such a process was discovered in the modern science of meteorology. The basic circulation of the atmosphere (which generates the winds of the world) is “toward the south” near the ground, which then “turneth about unto the north” aloft. The heated air near the equator expands and rises, then flows north to replace the colder, heavier air that has descended to the ground in the polar regions.
This simple north-south-north cycle is complicated, however, by the earth’s rotation. Further complexities are introduced by the different topographical features of the surface (oceans, mountains, etc.), but the end result is a general circulation of the whole atmosphere, which “whirleth about continually, and...returneth again according to his circuits.”
None of this was understood at all until very modern times, but this ancient verse in Ecclesiastes corresponds beautifully to modern science. In fact, it was not even known until recent times that air had weight, but the patriarch Job had noted about 4,000 years ago that “he...seeth under the whole heaven; to make the weight for the winds” (Job 28:24-25), and this fact is essential to the atmospheric circulation.
This is only one of many scientific principles implied in the Bible ages before men discovered them in their scientific research. In contrast, there are no demonstrable scientific errors in the Bible. This is not really surprising, for the same God who wrote the Word made the world! In Jesus Christ “are hid all the treasures of wisdom and knowledge” (Colossians 2:3). HMM
https://www.icr.org/article/13929/?utm_source=phplist10483&utm_medium=email&utm_content=HTML&utm_campaign=March+16+-+The+Winds+of+the+World
submitted by SnooRegrets4878 to Baptist [link] [comments]


2023.03.22 18:24 hallach_halil Halil's top 10 wide receivers in the 2023 NFL Draft:

Halil's top 10 wide receivers in the 2023 NFL Draft:

https://preview.redd.it/aeyrrzs7qbpa1.png?width=900&format=png&auto=webp&s=509c2d8470790f80b0910fccf13d9a4d0e62d5a0

Week two of our positional draft rankings is here. After breaking down the top running backs and linebackers in this year’s class, it’s time to talk about these wide receiver prospects. Once again, these are simply my personal rankings, without taking team fits and needs into account. So these boards will look a lot different depending on who you ask and especially with this position, I believe there will be a lot of variance for how teams have guys stacked up.
I believe there’s a pretty clear top tier, which includes four names we’ve all commonly seen get mocked in the first round. I don’t believe there’s a Ja’Marr Chase in this class or that this is as strong a group as we had last year, with Drake London and the two Ohio State guys. However, all four of these names should go on day one. After that, there’s a significant gap to the next group, which is where I have a few names mixed in, who I rarely hear being brought up. The rest of the top ten will all be top-100 prospects for me and at the end, I talk about one more guy, who I really struggled to find a place for. The real strength of this class however is the abundance of day-three targets, where altogether I watched more than 30 prospects with a chance of contributing at the next level.
Let’s dive into this:


https://preview.redd.it/i2xhc3x8qbpa1.jpg?width=750&format=pjpg&auto=webp&s=9ead2151e116f35b4778914e01bdcef97cdc378c

1. Zay Flowers, Boston College

5’9”, 180 pounds; SR

A three-star recruit in 2019, Flowers carried the ball more than he caught it as a true freshman (22 vs. 27) for just over 500 yards and four touchdowns total. While he did still get involved on some sweep and end-around plays, he did primarily focus on doing damage through the air from year two on, hauling in 178 passes for 2715 yards and 27 TDs over the three ensuing seasons. He earned first-team All-ACC accolades in the latter one and now leaves Boston College as their all-time leader in receiving yards (3056). I believe he deserves a ton of credit for sticking with a BC program that went 3-9 and had highly inconsistent quarterback play during Flowers’ time there.

+ Shows great acceleration off the line and that extra juice to pull away from safeties when matched up with them down the post, And you saw him run away from top-tier athletes like Clemson’s Andrew Booth in 2021, even if the ball wasn’t quite there for him in that matchup
+ Ran a bunch of post routes and deep crossers, where he could run away from whoever ended up being matched up with him – Getting him matched up with a safety as #3 in trips is a recipe for failure, because of the way he can put them on their heels with a vertical stem and then hit another gear as he flattens across the field
+ You clearly see that defensive coordinators circle this guy on the whiteboard, when you watch DBs bracket him vertically with leverage from both sides – There are so many plays where he’s used as a decoy, opening up space underneath – his conditioning/stamina must be off the charts
+ Also has some good moments using head-nods and body leans to set up and turn around defenders as a route-technician
+ Extremely shifty out of his stance to avoid jams in press and reduce the near-shoulder, to not be impeded in his route stem
+ Does a great job of really pushing the corner vertically and then creating separation as he sits down to break back on the ladder (deep curls and comebacks), where he regularly makes guys overrun that point
+ Bends off the either foot without any delay and can eat on those easy-access throws on slants or speed outs after putting his head down for a couple of steps, to get corners in back-up mode
+ Was open constantly, but the quarterback either didn’t have enough time or could place the ball where it needed to be

+ Shows some pretty impressive late adjustments to the ball in the air
+ Makes a lot of challenging catches where he has to dive for low balls on comebacks and deep outs
+ And for a guy of his height, he does a great of positioning his body and attacking the ball in the air, resulting in a contested catch rate of 58.3% last year
+ Put on 11 pounds since the end of season and looks muscular at 183 lbs
+ Once he catches ball deep down the field, he can put on the breaks and make safeties look foolish, who charge in on him
+ Can stick his foot in the ground and juke around defenders out in the flats off quick completions, to turn them into long gains
+ Yet also swipes down the arms of defenders reaching out for himself and has the strength in his lower body to bounce off hits, when he’s catching the ball on the run
+ Doesn’t cheat you with any lack of effort as a blocker, throwing his body into defenders and finding ways to wall them off
+ Only took part in one Shrine Bowl practices, but it just looked different to the rest of the group, gliding by and breaking a strong group of DBs

– Has a tendency of wanting to beat his man quickly on the route and because of that allows defenders to re-enter the picture with the way he makes the break later down the field
– There’s a lack of manipulation prior to and some excessive steps at the break point vs. off-coverage, trying to set up routes versus DBs who are able to stay square to him, as he runs himself into contact
– His limited catch radius does show up at times, when it looks like he’ll sky for high passes, but he is only just able to get his finger-tips on them (only 29 and ¼-inch arms)
– Had nine drops and four fumbles in 2022

This kid has some pretty insane quick-twitch to beat defenders in any direction. I truly believe he can play inside and out, win on all three levels and he has the speed to pull away from anybody before or after the ball gets into his hands. Flowers already flashes some highly impressive moments of leaving defenders behind in the dust as a route-runner. If he can do that more regularly, he’s going to be an extremely tough cover at the next level. Now, with his height and arm length being in the bottom-eighth percentile, there are some limitations in terms of catch radius and ability to shield the ball with his body, but as he continues to work on his craft, defenders aren’t going to be able to put hands on him and he can strike fear in the hearts of opposing coaches, if he actually has somebody that can deliver him the ball accurately.


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2. Jaxon Smith-Njigba, Ohio State

6’1”, 195 pounds; JR

A top-five receiver in the 2020 recruiting class, this guy only caught seven passes as a true freshman, before exploding in year two. Really all you need to know about this young man’s talent is that neither first-rounder Chris Olave or Garrett Wilson led the Buckeyes in receiving yards, but Smith-Njigba did, with 1606 and nine TDs on 95 catches. That earned him third-team All-American recognition. Unfortunately he didn’t even finish one full game this past season due to suffering a hamstring injury, which basically cost him the whole season (five catches for 43 yards trying to go in two other games).

+ Consistently threatens vertically off the snap, with no wasted movement out of his stance, pads over his knees and arms pumping hard
+ Very detailed route-runner, who understands the intricacies of the position
+ Can be deceptive with his eyes and body-language to freeze defenders and almost surprise them out of his breaks, throwing in some nasty trigger steps as he approaches the top of the route
+ Has very flexible hips and ankles to just roll off his feet and bend his routes, when not wanting to lose any speed in his breaks
+ Shows the ability to run by his defender on slot fade routes with a subtle hesitation off the line before getting to top gear
+ Incorporates different tempo in routes to trigger defenders his man, but also to work his way through zone coverages – you almost see him circle around hook defenders and catch the ball between guys over the middle on several occasions
+ Understands when he’s on the backside of the passing concept and can add some shake to his route, to make use of that extra time
+ Effectively widens defenders carrying him down the seams, in order to open up the post for himself as bends that way
+ Realizes when he needs to slow himself down as he’s approaching ancillary zone defenders
+ Just went off against Utah in the 2021/22 Rose Bowl, as the Buckeyes came back for a 48-45 win and this kid caught 15 balls for 347 yards and three TDs

+ Tracks the ball very naturally and displays high-level body-control as he adjusts to it down the field
+ Doesn’t seem fazed by having to reach behind himself and snatching the pass as the defender is allowed to re-enter the catch point, displaying strong hands on several occasions
+ Realizes when it’s better for him to body-catch the ball as he enters tight windows or approaches a linebacker
+ So good at using late hands on over-the-shoulder catches to not allow his man to rake the ball out
+ Turns upfield basically simultaneously with when his hands touch the ball and he routinely pulls himself forward after catching passes at/around the chains
+ Has the burst to consistently end up running down the opposite sideline from where he started on in-breaking or crossing routes, Plus he does an excellent job of swiping down the reach and keeping defenders from slowing him down as they seem to have an angle on him in pursuit
+ Can give a little shake to make guys miss who have him squared up or reduce the surface area to hit, plus sometimes it looks like JSN is covered in grease, when would-be-tacklers slip off him
+ Really good at sliding inside of safeties trying to drive on him as the ball goes there underneath
+ Reminded people that he’s still part of this class at the NFL combine, when he put up the best marks in the three-cone (3.93) and short shuttle (6.57) of anybody in Indianapolis, and he had one of best field workouts I’ve ever seen from a wide receiver, just being so clean out of his transitions and catching every ball with ease

– Spent 83% of his snaps with the Buckeyes in the slot, rarely having to deal with press-coverage and as part of a system that presents a lot of favorable opportunities to produce at a high level, with a ton of space to work with
– Lacks top-tier explosiveness and long speed – you don’t quite see him put safeties on their heels as he’s pushing at them
– Had a below-average 35-inch vertical jump and there isn’t a ton of evidence that he’ll be much of an asset winning in jump-ball situations
– More of a passive blocker in the run game and there’s a certain wind-up with his punch
– Missed all but three games with a hamstring injury last season

Even though two Ohio State receivers were drafted within the first 11 picks of the 2022 NFL Draft, Smith-Njigba might be the most talented and could potentially hear his name called as early as either one of them, as the current favorite for WR1 of this class. He has weirdly been getting punished by people for playing in the slot I feel like, without realizing his skill-set simply made most sense for that spot and the Buckeyes didn’t need him to line up outside, with all the other receivers they’ve had there. While I don’t quite see the same potential, the conversation around JSN very much reminds me of Justin Jefferson coming out of LSU. I don’t believe he has the top gear to be a legit deep threat at the next level and I do think he’s best-served to play mostly in the slot, but he may also catch 100 balls in multiple years and move the chains for you every week, if you let him roam between the numbers. There’s not much on tape that you don’t like, even though he may not blow you away.


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3. Jordan Addison, USC

5’11”, 175 pounds; JR

A four-star recruit in 2020, Addison immediately became a valuable contributor for Pitt, touching the ball 69 times for 724 yards and four touchdowns. As a sophomore, he caught exactly 100 passes for just under 1600 yards and he led the nation with 17 receiving touchdowns, which he was named the Biletnikoff winner and a first-team All-American for. He decided to transfer and pair up with Lincoln Riley and eventual Heisman winner Caleb Williams at USC in 2022, when he only played in 11 games and was “limited” to first-team All-Pac-12, but still up just over 900 yards and eight TDs on 63 touches.

+ Was a dynamic play-maker for the Panthers, who can make things happen on designed touches and winning down the field as somebody they routinely moved around the formation, At USC it felt much more like somebody truly winning as a route-runner
+ Quickly gets up to full speed and can open up the field on deep post routes across the field, creating space between the safeties and the underneath layer of the coverage
+ Very disciplined with staying straight in his initial stem, before fading around his corner on the sideline
+ When leverage dictates that he has to release opposed to the break (direction), he still has that extra gear to get to the point where he needs to be, as his QB puts it there
+ With the way he threatens off the line, he consistently is able to make corners overrun the break point on hitches and curls for easy-looking completions, and he aggressively works back down the stem
+ Has a knack for manipulating DBs and getting them lean against trigger-steps and head-nods
+ Consistently freezes defenders on breaks to the inside by giving a sudden shake, but can also make that hard one-legged plant to get out to the sideline on a 90-degree cut
+ Does a great job of tilting back into the space of defenders and stepping on their toes, as he makes his cut
+ Effectively rolls off either foot to flatten out his routes and being friendly to the quarterback on the fly

+ Makes challenging catches, where he makes having to fully extend for the ball look easy, by slowing its momentum with his fingertips
+ While he does recognize when he’s approaching/being led into a hit and turns his body away when needed, there’s no reluctancy to attack the pass in the air, You see him go airborne over the middle of the field and snatching the ball above his head on multiple occasions
+ Pretty unfazed by arms of defenders restricting his vision on the ball and understands when to not extend his arms too much for the catch
+ For a smaller build, Addison maintains space in the boundary for the ball to arrive and uses his body to shield the ball, while instantly pulling it into his body, so it can’t be dislodged late
+ Had an incredible play against Virginia, where a DB basically had the interception already, but Addison came back to the ball, took it away from the defender and took it for a 60+ yard TD
+ Uses the momentum of the ball to turn through either shoulder and get vertical
+ Brings some deceptive body-language and great start-stop ability after the catch
+ Has that innate feel for bodies around him once the ball is in his hands and can incorporate different footwork on the fly, to make defenders stop their feet and create angles for himself

– Rather unproven working against press-coverage or being challenged in his stem altogether, with how much he’s put in the slot and off the line generally – those Oregon State corners were able to make him adjust a bit by getting physical with him
– Would benefit from selling the break on stutter-fades and similar route more intensely, to get the DB to react
– There’s room for improvement in Addison’s feel for drifting towards open space or just getting to a secondary route more quickly
– Had 21 drops over his first two years, just taking his eyes off the ball a little too early at times
– Doesn’t mind putting hands on DBs, but isn’t actively seeking out or controlling guys and his team was better served used him as an fake bubble option or having him sell vertical routes

This is not the kind of receiver, who you roll out onto the field and he stands out above the group physically. Running a 4.49 at 173 pounds at the combine was a bit disappointing, but you turn on the film for Addison and he’s just making DBs look slow. Nobody in this class manipulates the guy across from him and is able to create separation as a route-running specialist as effectively as this guy. At Pitt, to me he appeared like more of a big-play threat, but when he got to USC, his ability to win before the ball is in his hands, really was on display. And for a guy of his stature, Addison is tremendous at coming up with the ball on contested catch opportunities. He’s ready to go week one more so than anybody else in this class.


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4. Quentin Johnston, TCU

6’3”, 205 pounds; JR

One of the top-100 recruits in 2020, Johnston was a first-team All-Big XII selection in 2021, thanks to 33 catches for 612 yards and six touchdowns. He averaged 19.8 yards per catch in his first two seasons with the Horned Frogs, with basically the same per-touch output as a freshman. This past season that number slightly went down, but he more than doubled is career-receptions (60) for 1069 yards and six TDs. That earned him first-team All-Big Ten accolades for the second year in a row.

+ For being a big-bodied wideout, Johnston rapidly gets up to full speed with the long strides to win down the field, He ran a ton of vertical routes as the Horned Frogs X or Z receiver, either clearing out space on the front-side or being a real threat on backside alerts versus solo coverage
+ Can slow-play his release and then blow by his man, Even against outside shades, you see him stutter or jab inside and then display the explosiveness to beat them to the far shoulder
+ Very sudden in short areas and already pretty good at swatting away the hands of defenders as he works across their face, and consistently gains a couple of steps on his name on drag routes
+ There’s a few deep comebacks on tape, where he makes the corner overrun the break-point by like five yards because of how he scares guys with his ability to run by
+ On curls you see him sort of sell the take-off without actually getting past the outside shoulder and use his arms to slightly push off
+ Can put safeties on their heels when pushing vertically out of the slot and create large passing downs breaking either way

+ His ball-tracking down the field is next level and you don’t see him distracted by DBs trying to pin his near-arm, making a couple impressive one-handed grabs with the other one
+ Shows the ability to sky for the ball and swallow it with his palms over his head, Yet he also brings the focus in tight areas to stomach the ball and make sure it’s not being punched out, In the 2022 Kansas State game, he was really working the middle of the field and looked unbothered by bodies around him
+ Had a couple of “big-boy” plays against Oklahoma in 2021, once skying for a sideline grab with bodies around him and running away from the pursuit for a TD, plus a moss-like catch, where he truly ripped the ball away from the corner on a goal-line fade
+ Has the speed to catch a crossing route and defeat pursuit to the opposite sideline
+ However, if he catches a curl or dig, he packs a rapid spin move the other way to defeat the defender driving down on him, plus then he possesses the frame to have tacklers slip off him
+ And the way he can start-stop in the open field for a guy his size is kind of scary – forced a missed tackle on nearly every third catch last year (19 on 60 receptions)
+ In the run game, he will add in some hesitation off the line to get corners on their heels and then land his hands inside their chest
+ You see Johnston have to crack back or adjust to safeties, as they try to shoot through a lane, and get a solid piece of those, to spring the ball-carrier to the outside
+ Had a monster performance in their win over Kansas in 2022, with 14 catches for 201 yards and a TD, but my favorite highlight on the day of his was him blocking both DBs to his side, in order to set up a long touchdown on a screen to one of his fellow receivers
+ Only did the jumps at the combine, but showcased his explosiveness with a 40.5-inch vert and a 10’5” broad

– Didn’t run many intricate routes, mostly going across or down the field at full speed
– Has room to improve how he tilts in his routes down the field opens up space for himself, to just bend of one foot on seven- and eight-routes (particularly out of the slot)
– Barely cracked 100 receiving yards through the first month of the ’22 season, before having his breakout game against Kansas, and was completely taken out of the National Championship game, catching just one pass for three yards in the 65-7 blowout loss to Georgia (although he might’ve had a touchdown on a shallow post route out of the slot, if the ball was thrown his way)
– Allows the ball to get into his chest and leaves his feet unnecessarily on way too many occasions as he approaches the catch
– Doesn’t utilize his size in contested situations nearly enough, hauling in only eight of 23 of such opportunities last season

In contrast to what I said about USC’s Jordan Addison, Johnston is exactly the type of receiver that makes DBs’ knees shake as he jogs out of the huddle. His explosiveness and deep speed, combined the way he can stop his momentum and run away from guys as he sticks his foot in the ground, is pretty insane. The skill-set is absolutely there to be an alpha X-receiver at the next level. Unfortunately, he’s still far from realizing that potential. The way he can set up defenders as a route-runner, how he approaches the ball on a consistent basis and the fact he just doesn’t use his physicality when he’s battling for the ball with smaller defenders, are all underwhelming. I’m not sure if he’s the most natural catcher of the ball and therefore I can’t put him at the top of the list, even though I believe he has the highest ceiling of the class.


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5. Jalin Hyatt, Tennessee

6’0”, 180 pounds; JR

A top-200 overall recruit in the 2020 class despite being listed at a miniscule 153 pounds, Hyatt put up very similar stat lines in his first two years with the Vols, combining for just over 500 yards and four touchdowns on 41 catches, before breaking out in 2022, when UT was lost now-Bears receiver Velus Jones Jr. to the draft and their top guy coming into the season in Cedrick Tillman was missing time. Altogether he caught 67 passes for 1267 yards and 15 touchdowns, making him a unanimous All-American and winning him the Biletnikoff award, given to the best receiver in the country.

+ This guy has legit track speed – his 100- and 200-meter rally were faster than 98% of D1 wide receivers, That combination of blazing speed and ability to track the ball down the field makes his dangerous deep threat
+ He does a great job of creating space towards the post, as he threatens the outside with the vertical stem and then takes his speed up a notch as he sticks his foot in the ground to bend towards the middle, often combined with giving a nod towards the sideline
+ When matched up with guys one-on-one in the slot who give him a respectable cushion, he still has that extra gear to gain a couple of steps on them, And you regularly see him split the corner and safety, who end up trying to bracket him in quarters coverages
+ There were plenty of vertical option routes, where Hyatt displayed the ability to make the right decisions on the fly
+ His speed was also used regularly to create space for fellow receivers on wheel routes (off motion), although Hendon Hooker hit him for several big plays when defenses didn’t pass him off accordingly as well
+ With the way he can threaten vertically, he can create plenty of space as he snaps off routes and create easy access towards the middle of the field, where he can just run away from guys
+ Has the ankle flexibility to roll through cuts and turn his body fluidly

+ Put on about ten pounds in the 2022 offseason, to be able to beat press-coverage and break tackles more effectively, which we did see come to effect in his breakout campaign
+ Shows no fear to attack the ball at its earliest point and extending away from his threat, even though he knows a hit is imminent, as he goes over the middle
+ Unlike many deep threats, Hyatt tracks the ball and extends his arms accordingly, to not miss an opportunity to cash in (only five drops across 72 catchable targets last season)
+ Consistently was able to deal with screen passes and hitches being thrown over his head and having to adjust his approach
+ Catching the ball on the run, Hyatt can blaze by anybody and defeat pursuit angles along the way
+ Uses swipe-downs with his arms effectively to knock away the reach of would-be tacklers
+ Despite still certainly lacking some size, Hyatt does not shy away from mixing it up with bigger corners and safeties
+ His big moment of 2022 was scoring five(!) touchdowns against Alabama on six catches (for 207 yards) in Tennessee’s huge upset win, running by several future pros

– Not the most refined route-runner, who wins largely on a vertical plane – seams/slot fades/posts and wheels – the NFL may look at him as a pure vertical slot
– There’s a little too much sauce when Hyatt’s running pretty simple in- or out-breakers underneath, and he doesn’t stop as well as he starts
– A lot of his production did come from coverage busts and his 17 screen passes caught
– Has only faced 62 total snaps against press coverage in his career, and on those of those he was put in stacks, where they would cross-release anyway
– Hasn’t show much of an ability to win at the catch point through contact, He only had three contested catches in 2022 – although that is largely about him running away from people

Hyatt’s role at Tennessee was almost comical. It was all vertical routes out of the slot, hitches and screens. Unfortunately we don’t have any agility numbers on him (yet), because the ability to stop and turn are what I question in terms of how his future team can expand his route tree when he gets there. You love the speed and ball-tracking, but at this point he’s a pretty one-dimensional receiver. What he provides right now can certainly be valuable for his future offense, using that speed horizontally and vertically, but how high his draft stock may rise will be dependent on what coaches can envision him to become. To me that’s not quite worthy of a first-round pick.


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6. A.T. Perry, Wake Forest

6’4”, 200 pounds; RS JR

This former three-star recruit caught just 19 passes for less than 300 yards (and two TDs) through his first two years, before exploding onto the scene in 2021 with 71 grabs for just under 1300 yards and 15(!) touchdowns, earning himself first-team All-ACC. He repeated those honors this past season, with slightly worse numbers in one fewer game, whilst not having starting quarterback Sam Hartmann available to throw him the ball for stretches.

+ Very quick feet for a guy his size and he’s so good at manipulating corners off the snap
+ Can gain inside leverage against corners shaded that way by quickly hopping towards the sideline and then jumping underneath, or nodding inside and creating more room for himself down the sideline
+ While elusive and flexible for a big receiver, he can also become the enforcer on his releases and attack the DB’s chest, in order to give himself a clean runway
+ Continues to work the hands trying to stack guys vertically and will extend the inside arm as DBs try to pin it
+ Perry may need some room to build up, but once he’s rolling, he can run by corners on post routes, when getting matched up with them down the field, And he does a great job of opening up that area of the field for himself with the way he stems vertically
+ Will change up speeds on the fly and be deceptive with his body-language
+ There’s not many 6’4” guys who teams ask to run blaze-out as drive-starters – Perry is one of them
+ Does well to pro-actively lean into contact, to create separation with subtle chicken-wing moves at the break point – really eats over the middle of the field on dig routes that way
+ Is able stop his momentum by sitting in the chair better than almost any receivers his height – Runs beautiful curl and comeback route, where he really sells that take-off down the sideline and then sticks his foot in the ground as the corner flips his hips, before actively working back down the ladder
+ Such a fluid mover and was asked to run some pretty intricate double-moves, where he could naturally sink his hips and come back out
+ Against zone coverage, he slightly drifts to eliminate ancillary defenders frequently

+ Tracks the ball exceptionally well arriving across the inside and towards the outside shoulder on those touch passes from QB Sam Hartmann
+ Presents a massive catch-radius with the wingspan that would amount to the average 6’10” person and plays above the rim as well as anybody in this class (hauled in 11 of 25 contested catch opportunities)
+ Fluidly pirouettes around for back-shoulder catches, snatching and pulling it into his body, combined with a subtle swipe-bay of the defender
+ Understands where hits are coming from and how to turn away from them, to protect the ball, really pinning it against his chest at times when needed
+ Instantly gets upfield for positive yardage after the catch and seems to have those eyes in the back of his helmet, with the way he gets around that safety driving down on him as he hauls in the pass, The same is true on dig routes, when he reverses back out to the sideline as the corner tries to chase him down
+ Perry has a real knack for drawing flags, not only by forcing DBs to grab cloth against him running routes, but also the way he makes them engage in contact at the catch point – he got four huge ones in the Clemson game, which allowed them to take that contest to overtime, where he scored the touchdown that initially put them ahead
+ Watching him against Army last season, they basically bracketed him on every single snap when he was the single receiver from the second quarter on
+ Chooses good angles and breaks down in space to shield defenders in the run game
+ Consistently is able to gain the inside position and force corners to workm around him, if they want to make an impact in that regard
+ Surprised a lot of people in a positive sense, with a 4.47 in the 40 and an 11’1” broad jump (96th percentile among WRs)

– Presents more of a gangly frame and I’m not sure how much muscle he can still pack on
– Lacks that extra gear once the ball is in his hands to run away from the defense
– And that also shows up when he can’t hit that last notch, to get under those high-arching passes that appear to be a step too far out in front
– Wake Forest’s odd offensive system certainly played its part in this, but Perry doesn’t bring the same type of urgency on every single route and blocking assignment
– Slightly leaves his feet on some passes he really doesn’t need to and can drop the ball because of it (eight drops on 89 catchable targets last season)

Perry is a pretty unique guy in this wide receiver class. He doesn’t the top-end speed to just run by people or dances around defenders after the catch necessarily, but he has enough of both to be effective and he’s an extremely savvy player. His suddenness to win off the line at that height, how he creates separation later in the route and the way he can win on high-point passes are all tremendous. I don’t think he’s dynamic enough to be a legit number one, but if he’s your secondary receiver option, who can play either outside spot and win through contact to start or finish, I think he can be a very productive player. For a really small group of receivers this year, he brings some qualities you don’t really find otherwise.


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7. Josh Downs, North Carolina

5’9”, 175 pounds; JR

One of the top-100 overall recruits in 2020, after catching just seven passes (and turning three of those into touchdowns) as a true freshman, Downs was a first-team All-ACC selection in 2021, hauling in 101 passes for 1335 yards and eight TDs. He missed a couple of games last year (11 played), but still caught 94 balls for 1029 yards and 11 TDs, making him a second-team All-American.

+ When he’s asked to threaten vertically, Downs has that burst off the line to open the eyes of defensive coordinators
+ If they put a safety on him in man or in match quarters, he can burn them quickly, Plus when he forces those guys to give him extra cashion, in-breakers become more dangerous
+ However, this guy is really good at changing up speeds or step-sequencing and allowing concepts to develop properly, attacking areas of the field as they’re being cleared out and maximizing the space as he makes that secondary break, such as drag-and-up routes and deep ovebender variations, where he just shows a certain feel for how to navigate around bodies
+ You give Downs those free releases as the inside guy in bunch sets and his ability to break either way, becomes very dangerous, particularly if the middle is cleared out and he has room to run, with the safeties having to make a tough tackle
+ When facing defenders in soft press, he can give those guys a bunch of different looks off the line, to keep them off balance
+ His agility in tight quarters and the way he varies his foot speed along with leaning one way, to create angles for himself against defenders, is tremendous
+ Understands how to manipulate DBs with deceptive body-language at the top of routes and his Tarheel QB Drake Maye was consistently able to hit him on curls, square-ins and outs right out of the break, where defenders hadn’t been able to redirect forward yet
+ Regularly asked to sit down in the hash area and make those five-yard catches to stay ahead of the chains, plus if safeties shoot down too recklessly, he can make them miss and quickly pick up yardage
+ What I really like in that regard is the way he sells that little extra burst just before stopping as somebody sinks with him and forces that guy to give away vision on the QB, before attacking back towards the ball and snatching it
+ Showcases an advanced understanding for route adjustments against zone coverage, slowing down how he comes out of breaks and sliding towards the open space

+ He’s had to deal with some odd angles of the ball arriving on those bubble screens out of bunch sets and having to adjust to off ball-placement on those
+ His drop total went from ten in 2021 to just three last year on basically the same amount of catchable targets
+ Attacks the ball in the air better than many guys, who have four or five inches on him – hauled in 13 of 18 passes in contested situations last season (only 3-of-14 in 2021)
+ Generally, Downs’ has that bursty running style with the ball in his hands, being able to kick into another gear and beat pursuit defenders across the field, but also to cross them up in the open field, Plus he has slipperiness to him, to pull through wraps
+ Displays excellent awareness for where he is on the field and the bodies around him and adjusts his upfield-turn dependent on where defenders are coming from and turns the near-shoulder away from contact effectively
+ Used as a gadget element by this offense, running fly sweeps, backside bubble options, etc., On those he also does a great job hesitating, nodding one way to set up his blockers and slice through lanes opened up for him – averaged 7.5 yards after the catch in 2021

- His short arms (30 and 3/8) do come into play when you think he’d pluck a ball on the run, but he has to slow down or has to go off one hand
– Almost exclusively operated out of the slot for UNC and if guys are able to actually land jams playing on the line, his size may become a real issue
– Also, his exaggerated start-stop route-running may not really fly in the NFL
– Tends to get too enamored with want to juke defenders, when there’s no space and he should just try to drive through contact for another yard or two potentially (averaged just four YAC last season)
– Simply lacks the size to really set the tone as a blocker, mostly just throwing a shoulder into defenders who need to go through him and not actively approaching them

Receivers like Downs are very fun to watch. Unfortunately a lot of guys in that role regularly struggle to find a place on an NFL field. What makes him a little different to many of those super-quick slot receivers is how advanced his understanding for how to find space against zone coverage already is and how big he plays at the catch point. I think he’s a slot only and for teams that ask those guys to come tight into the formation or peel back on bigger bodies on plays out to the perimeter, he won’t be a fit. Yet, with the way he can consistently get open against man or zone, along with the make-you-miss ability after the catch, he may become his future quarterback’s new favorite target. He just needs to become more efficient once the ball is in his hands.


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8. Marvin Mims, Oklahoma

5’11”, 180 pounds; JR

The rest of the analysis can be found here!



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9. Xavier Hutchinson, Iowa State

6’2”, 205 pounds; RS SR


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10. Nathaniel “Tank” Dell, Houston

5’8″, 165 pounds; RS SR


What to do with him?

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Kayshon Boutte, LSU

5’11”, 195 pounds; JR


The next names up:

Michael Wilson (Stanford), Cedric Tillmann (Tennessee), Rashee Rice (SMU), Jayden Reed (Michigan State), Parker Washington (Penn State), Tyler Scott (Cincinnati), Demario Douglas (Liberty), Ronnie Bell (Michigan), Jalen Moreno-Cropper (Fresno State), Puka Nacua (BYU), Jonathan Mingo (Ole Miss) & Dontayvion Wicks (Virginia)


If you enjoyed this breakdown, please consider checking out the original piece and feel free to check out all my other video content here!
Twitter: @ halilsfbtalk Instagram: @ halilsrealfootballtalk
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2023.03.22 18:01 Advanced_Falcon_2816 Rockstar Launches GTA+ Subscription Service With Member Exclusive Benefits But Is It Worth It?

Once upon a time, it was commonplace for online games to have subscription fees. The earliest popular graphical online games, including Ultima Online and EverQuest, all had recurring service fees, as did many games that came after, such as Final Fantasy XI and World of Warcraft.
That model has largely given way to the "freemium" model where the publishers give the game itself away for free, but much of the game's content is locked behind the choice of either extended play times "grinding" for materials, or the option of skipping that grind with a real-money payment.
However, some games have both, and that usually includes the longest-lived and most-successful ones. Sega's ten-year-on Phantasy Star Online 2 is free-to-play, but has extensive cash purchases and also has a "premium" subscription available. In Final Fantasy XIV and the venerable World of Warcraft, the subscription fee is still required despite the presence of a cash shop.
carmeet
Grand Theft Auto Online has a lot of similarities to what we usually think of as qualities of "MMO" games. While it isn't "massively multiplayer" on a local scale—sessions normally include a maximum of 32 players—there are tens of thousands of players online at any given moment. It has named player characters with persistent progress and all of the other things we think of from MMO games: equipment, appearance customization, player housing, difficult multiplayer "raid" events, and so on.
With that context in mind, it probably shouldn't be a surprise that Rockstar is launching a subscription service for GTA Online. It's called GTA+, and it costs $6 a month. Ponying up for the premium subscription earns you a cool $500,000 in the in-game GTA$ currency every month and extra GTA$ on "Shark Cards," as well as exclusive benefits. Here's the list of benefits for the first month: The Principe Deveste Eight — along with a complimentary Hao’s Special Works upgrade for it before it is made available to purchase by the general public — plus the HSW Orange Trip and HSW CMYK Glitch Liveries. The Auto Shop located in La Mesa, introduces an assortment of gameplay updates from Los Santos Tuners. Current Auto Shop owners can relocate to La Mesa at no additional cost. Waived LS Car Meet Membership fees. Current LS Car Meet members with GTA+ will be reimbursed GTA$50,000 during this event period. Yacht owners can upgrade to the Aquarius Super Yacht at no additional cost. The Gussét Frog Tee and Broker Prolaps Basketball Top and Shorts automatically added to your wardrobe. The Conveyor Livery for the Mammoth Avenger, HVY APC, and TM-02 Khanjali. A selection of free paints and emblems for the Auto Shop. 3X GTA$ and RP on Hao’s Special Works Race Series. 2X Car Meet Rep on the Street Race Series. It would be easy to criticize Rockstar for this move because the company has already taken $60 of your money for the game. That's to say nothing of the grind-heavy nature of GTA Online that practically forces players to purchase Shark Cards for in-game currency if they want to make progress at any kind of reasonable rate. There's also the fact that the company is charging money for what is honestly an extremely minor update on the current-generation consoles.
In the interest of fairness, though, we'll note that many players who bought GTA V (including GTA Online) purchased it nearly a decade ago. Just like other major online games, GTA Online has seen years of additional content and improvements through continual updates, and that stuff does cost money to create.
deveste eight The Principe Deveste Eight, one of the rewards for subscribing this month.
If you own GTA V, you don't actually have to pay Rockstar anything to play it for the rest of eternity, so giving players an option to spend a little every month to support continued development is fair. However, the list of benefits, at least for the first month, is pretty weak.
There's another caveat, too: this program is only available to players on the PlayStation 5 and Xbox Series consoles. We've asked Rockstar if GTA+ will be coming to the PC version, and will update this post if we get a response.
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2023.03.22 17:25 Gbasucks Using AI For Murder Case

Hey, don't really post on reddit or even understand how to use it fully but I am looking for some help with this murder case I have details about. Don't want to go too into it but I will post the raw data I've got going so far. Any help or suggestions would be amazing and greatly appreciated.

edit: current news coverage says nothing of his fiancé or in-law ex police he is currently living with so I would like to start there. I do have other unreleased details as well.

Living with the Enemy: The Matthew Konen Case
Synopsis: In January 2021, Matthew Konen, a Nashville paramedic, called 911 and reported that his father-in-law had shot his wife and that he had fought back in self-defense. When police arrived at the scene, they found his wife and father-in-law dead from gunshot wounds. After a four-month investigation, Konen was arrested and charged with two counts of first-degree murder. He pleaded not guilty and was released on bond in August 2021. But where did he go after he got out of jail? He went to live with his fiancée’s parents, who are former Metro Nashville police officers. How did this happen? And what does it mean for the justice system and the victim’s family?
This podcast/documentary will explore the shocking and complex story of Matthew Konen, who is accused of killing his wife and father-in-law and then living with his fiancée’s parents, who are ex-cops. It will examine the evidence, the motives, the conflicts of interest, and the legal implications of this case. It will also feature interviews with experts, witnesses, family members, friends, and others who are involved or affected by this case.
This podcast/documentary will reveal the truth behind one of the most bizarre and disturbing murder cases in Tennessee history. It will ask the hard questions: How did Konen get away with murder? How did he get his bond reduced? How did he end up living with his fiancée’s parents? How do they feel about him? How does the victim’s family feel about him? And how will this case end?
If you are interested in producing this podcast/documentary, please reply to this email and I will send you more details and a sample script. I have done extensive research on this case and I have access to exclusive sources and documents that will make this podcast/documentary compelling and credible.
Thank you for your consideration.
Sincerely,
[Your name]
Here is a possible outline of what the episodes could look like and a detailed description of each one:
Episode 1: The 911 Call
This episode will introduce the case and the main characters. It will start with the 911 call that Matthew Konen made on January 20, 2021, claiming that his father-in-law had shot his wife and that he had fought back in self-defense. It will then provide some background information on Konen, his wife Rachel, his father-in-law David Rodgers, and his fiancée Morgan Pardue. It will also explain how Konen and Morgan met and worked together as paramedics. It will end with a cliffhanger: the police arriving at the scene and finding two dead bodies.
Episode 2: The Investigation
This episode will follow the investigation that Clarksville police conducted on the case. It will reveal the evidence that they collected, such as the bullet casings, the blood spatter, the fingerprints, and the DNA. It will also show how they interviewed Konen and other witnesses, such as neighbors, co-workers, and family members. It will highlight the inconsistencies and contradictions in Konen’s story and his behavior. It will end with another cliffhanger: Konen being arrested and charged with two counts of first-degree murder on May 4, 2021.
Episode 3: The Bond
This episode will focus on the bond hearing that Konen had on June 14, 2021. It will explain how Konen pleaded not guilty to the charges and how his lawyer argued for a bond reduction. It will also show how the prosecution opposed the bond reduction and how they presented their case against Konen. It will feature interviews with legal experts who will analyze the arguments and the evidence. It will end with a shocking twist: Konen’s bond being reduced from $950,000 to $150,000 under an agreement with the state.
Episode 4: The Living Arrangement
This episode will reveal where Konen went after he was released on bond on August 16, 2021. It will show how he went to live with his fiancée’s parents, Doug and Marlene Pardue, who are former Metro Nashville police officers. It will explore how this living arrangement came to be and what it means for the case. It will also feature interviews with experts who will discuss the potential conflicts of interest and ethical issues that this situation poses. It will end with a question: How did the victim’s family react to this news?
Episode 5: The Family
This episode will focus on the victim’s family and how they are coping with their loss and their anger. It will show how they are seeking justice for Rachel and David and how they are preparing for the trial. It will also show how they are dealing with the fact that Konen is living with his fiancée’s parents, who are ex-cops. It will feature interviews with family members who will share their emotions and their opinions on Konen and his living arrangement. It will end with a challenge: How can they get a fair trial in this situation?
Episode 6: The Trial
This episode will cover the trial that is set to begin on September 2, 2021. It will show how both sides present their arguments and their evidence to the jury. It will also show how Konen, Morgan, Doug, Marlene, and the victim’s family testify in court. It will feature interviews with legal experts who will comment on the strengths and weaknesses of each side’s case. It will end with a verdict: Will Konen be found guilty or not guilty of killing his wife and father-in-law?
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2023.03.22 16:46 Advanced_Falcon_2816 Rockstar Launches GTA+ Subscription Service With Member Exclusive Benefits But Is It Worth It?

Once upon a time, it was commonplace for online games to have subscription fees. The earliest popular graphical online games, including Ultima Online and EverQuest, all had recurring service fees, as did many games that came after, such as Final Fantasy XI and World of Warcraft.
That model has largely given way to the "freemium" model where the publishers give the game itself away for free, but much of the game's content is locked behind the choice of either extended play times "grinding" for materials, or the option of skipping that grind with a real-money payment.
However, some games have both, and that usually includes the longest-lived and most-successful ones. Sega's ten-year-on Phantasy Star Online 2 is free-to-play, but has extensive cash purchases and also has a "premium" subscription available. In Final Fantasy XIV and the venerable World of Warcraft, the subscription fee is still required despite the presence of a cash shop.
carmeet
Grand Theft Auto Online has a lot of similarities to what we usually think of as qualities of "MMO" games. While it isn't "massively multiplayer" on a local scale—sessions normally include a maximum of 32 players—there are tens of thousands of players online at any given moment. It has named player characters with persistent progress and all of the other things we think of from MMO games: equipment, appearance customization, player housing, difficult multiplayer "raid" events, and so on.
With that context in mind, it probably shouldn't be a surprise that Rockstar is launching a subscription service for GTA Online. It's called GTA+, and it costs $6 a month. Ponying up for the premium subscription earns you a cool $500,000 in the in-game GTA$ currency every month and extra GTA$ on "Shark Cards," as well as exclusive benefits. Here's the list of benefits for the first month: The Principe Deveste Eight — along with a complimentary Hao’s Special Works upgrade for it before it is made available to purchase by the general public — plus the HSW Orange Trip and HSW CMYK Glitch Liveries. The Auto Shop located in La Mesa, introduces an assortment of gameplay updates from Los Santos Tuners. Current Auto Shop owners can relocate to La Mesa at no additional cost. Waived LS Car Meet Membership fees. Current LS Car Meet members with GTA+ will be reimbursed GTA$50,000 during this event period. Yacht owners can upgrade to the Aquarius Super Yacht at no additional cost. The Gussét Frog Tee and Broker Prolaps Basketball Top and Shorts automatically added to your wardrobe. The Conveyor Livery for the Mammoth Avenger, HVY APC, and TM-02 Khanjali. A selection of free paints and emblems for the Auto Shop. 3X GTA$ and RP on Hao’s Special Works Race Series. 2X Car Meet Rep on the Street Race Series. It would be easy to criticize Rockstar for this move because the company has already taken $60 of your money for the game. That's to say nothing of the grind-heavy nature of GTA Online that practically forces players to purchase Shark Cards for in-game currency if they want to make progress at any kind of reasonable rate. There's also the fact that the company is charging money for what is honestly an extremely minor update on the current-generation consoles.
In the interest of fairness, though, we'll note that many players who bought GTA V (including GTA Online) purchased it nearly a decade ago. Just like other major online games, GTA Online has seen years of additional content and improvements through continual updates, and that stuff does cost money to create.
deveste eight The Principe Deveste Eight, one of the rewards for subscribing this month.
If you own GTA V, you don't actually have to pay Rockstar anything to play it for the rest of eternity, so giving players an option to spend a little every month to support continued development is fair. However, the list of benefits, at least for the first month, is pretty weak.
There's another caveat, too: this program is only available to players on the PlayStation 5 and Xbox Series consoles. We've asked Rockstar if GTA+ will be coming to the PC version, and will update this post if we get a response.
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2023.03.22 16:31 specter376 Help me choose between 3 mobile units

Hello! I'm looking for a mobile unit to use as a base station, at least until I can build a go box to put it in. My main focus will be VHF since that's what most of the repeaters in my area are, but I'm stuck between 3 different full-duplex radios:

ICOM IC2730A - The Gold Standard

Pros: - Detachable faceplate - Wideband Rx: air band, marine band, weather, etc - 50W, 15W, 5W power modes - 1,052 memory channels w/ banks - Free programming software
Cons: - No in-the-box faceplate mount options. Plus, mount options are slightly expensive. - 6-character limit for channel names

ALINCO DR735T - The Pretty One

Pros: - Detachable faceplate, comes stock with faceplate on radio body (my preferred option since I'll be using as a base station first) - LARGE multi-color display, with programmable colors for favorite channels, banks, etc - 50W, 20W, 5W power modes - Air band and weather band - 1,000 memory channels w/ banks - Free programming software
Cons: - 6-character limit for channel names

ANYTONE ATD578UVIII - The Digital Boi

Pros: - DMR capable - It's the least expensive of the three - 4,000 channels w/ zones/banks (I pretty much use banks as "zones" anyway) - GPS/APRS (for when I put it in a go box eventually) - Air band and weather band Cons: - SMALL screen - I've heard a couple reports of low Rx sensitivity - Faceplate doesn't detach, limiting my go box designs - Possibly harder to program?
If anyone else has any pros/cons for any of these, please let me know. As of right now, I'm leaning towards the ALINCO DR735T for screen size and legibility and the fact that I won't have to buy a mounting plate. But I could be swayed if anyone has any personal experiences with any of these.
Thanks in advance!
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