Chick fil a near galleria mall
Fast food news, reviews, and discussion
2008.06.15 19:41 Fast food news, reviews, and discussion
The /FastFood subreddit is for news, reviews, and discussions of fast food (aka quick-service), fast casual, and casual restaurants -- covering everything fast food from multinational chains, regional and local chains, independent and chain cafeterias and all-you-can-eat restaurants, independent and chain diners, independent hole-in-the-wall restaurants, convenience store and gas station prepared food, food trucks and food carts, the neighborhood taqueria, street vendors, etc.
2023.06.08 17:41 tbdubbs Best DMZ match by far! If you're out there, you made my night with that last minute final extraction on the *outside* of the chopper!
With the end of the season approaching, DMZ has been pretty active - and mostly with squads hunting other squads it seems.
(There are definitely some cheaters out there too, I've been sniped across the map shortly after loading in too many times to be legit)
I've still been doing missions, but I've been pulled into quite a few squad firefights too. Last night I started with a squad of randoms, and we got into a couple scraps. Before I knew it we were 5 operators deep and getting alerts that there were squads nearby constantly. We battled it out near the hafid port extraction point for at least half the match. Between the squad we were piling up bodies.
Honestly, we were just trying to extract at first and then we lost a couple operators to a squad camping the extraction. At one point, it was only me left and I was able to get away to the mall where I was able to revive a couple fallen operators. We made our way back to the extraction and took out a couple operators but we were short on time. We had lost a couple operators to pleas as well so it was down to 3 of us. We lost one guy on the ground and then I stupidly let an enemy operator run right up on me as I was providing overwatch from a roof - I thought it was my friendly.
Our final squad member ended up missing the port extraction and ran through the radiation trying to get to another. Me and another dead squadmate were trying to give helpful waypoints, and he was running for his life. He barely made the final chopper but it was full! He popped a smoke, and ran up to side of the chopper and climbed on. The guys in the chopper were shooting at another squad out the back and he was able to get 2 of them through the window. Successful extraction!
It was such an epic moment, totally made my night and I was so happy that he got a ride out!
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2023.06.08 17:03 Difficult_Estimate69 Lol wtf?!? No tip, no delivery
2023.06.08 17:01 bakert12 Update changelog
Introduced a new map module: DCS: Sinai Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo
DCS World
- Infantry no longer smoke when injured or killed
- ME. Weather widget: Broken alignment. Not enough space for strings - fixed
- Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
- ME. Mission Editor freezes when creating a new group - fixed
- AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
- AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
- GUI Error when try to select track in some cases - fixed
- Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
- MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
- Historical mode. Egyptian list of units tuned.
- MP. There is no confirmation window when exiting the MP via the role selection menu - window added
- ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
- AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
- Improved rendering of sea water surface in FLIR.
- ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
- FLIR. South Atlantic Map IR render is adjusted.
- AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
- MP. Server CTD on unit:destroy when player controlled - fixed
- Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
- VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
- ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
- MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
DCS: F-16C Viper by Eagle Dynamics
- Added Velocity Search With Ranging (VSR) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
- Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
- Added Sinai IA Instant Action missions
- Fixed: Markpoint created from FCR GM has large offset from what is designated
- Fixed: Offset Aimpoint altitude is entered from DED with negative values
- Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
- Fixed: TGP Mark point incorrect in weapon MAN mode
- Fixed: ACM 30x20 locking outside the HUD limits.
- Fixed: IAS incorrect on Marianas with very high head winds
- Fixed: Radar able to track targets that are terrain masked
- Updated BFM Instant Action Mission
DCS: F/A-18C Hornet by Eagle Dynamics
- Added Velocity Search (VS) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
- Added Sinai IA Missions
- Fixed: Enabling one-look raid removes target offboard information
- Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
- Fixed: Slewing after Offset designation moves the WP symbol on the HSI
- Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
- Fixed: Precise coordinates discrepancy between F10 map and the cockpit
- Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
- Fixed: AZ/EL and RDR ATTK pages show info for jamming target
- Fixed: Offset symbol moves in SA page
- Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
- Fixed: Stepping away from first track file takes two presses
- Fixed: Training mission carrier moves when it should be static
- Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
- Fixed: Time on Target seems too fast when setting ground speed
- Fixed: Radar able to track targets that are terrain masked
- Updated Hornet BFM Instant Action missions
DCS: AH-64D by Eagle Dynamics
- Made it possible for AI to use IAT
- Added Sinai IA Instant Action missions
- Added Windshield wipers clear rain drops
- Added for AGM-114L new icon for ME
- Fixed: George manoeuvres are not predictable and almost deadly
- Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts)
- Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
- Fixed: APU desync between PLT and CPG
- Fixed: "George" will say "in range" when it is not
- Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
- Fixed: George evaluate LT switch position when Player leaves CPG seat
- Fixed: Yaw limit after you don't launch AGM-114L at once
- Fixed: Constraint box fixed after last missile
- Fixed: George launched AGM-114L from 9km when in weapons free mode
- Fixed: AGM-114 typo in weapon label
- Fixed: FCR defaults to wrong mode in specific power on conditions
DCS: Mi-24P Hind by Eagle Dynamics
- Fixed: Radio desync in multicrew
- Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
- Added: Quick Start missions for Sinai map
DCS: UH-1H Huey by Eagle Dynamics
- Fixed: Minigun animation is missing in MT
- Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle)
- Fixed: WIP Fuel consumption tuning after new engine model implementation
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
- Added: Quick Start missions for Sinai map
- Fixed: Crash caused by asymmetrical gunpods jettison
DCS: Supercarrier by Eagle Dynamics
- Fixed: MT - long range lineup light not visible
- Fixed: Deck markings not showing in mission editor MT
DCS: FW 190A-8 by Eagle Dynamics
- Pitot light indicator now works without ground power (pitot heating functions still have known issues)
- Fixed: Double bind for Start Switch
DCS: FW 190D-9 by Eagle Dynamics
- Fixed: Double bind for Start Switch
DCS AJS-37 Viggen by Heatblur Simulations
- NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
- Does not affect existing keybinds.
- RB-05 Overhaul:
- Fixed RB-05 only able to be steered with radar in A0.
- Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
- Fixed subsequent launches sending the first missile to Valhalla.
- Fixed steering commands being sent to the missile beyond 30s.
- Included several BK-90 fixes:
- Fixed STD switch erroneously affecting pattern setting.
- Inhibited display of BK-90 HUD symbology above 500m.
- Max distance release cue not showing correctly.
- Added U-22 Jammer Mode E (always transmits).
- Added non-tracer AKAN gunpod.
- Fixed Jammer warmup not being skipped during hotstart.
- Fixed U-22 (old) warning light not showing during warmup.
- Fixed X-TANK BRÄ light showing <50% RPM instead of <70%.
- Fixed airbrakes not auto-retracting with landing gear releasing.
- Added feature that allows airbrakes to be stopped in an intermediate position.
- Added “_(...)” to keybinds for l10n. Now keybinds are localizable.
DCS F-14 Tomcat by Heatblur Simulations
- NEW: Major Ground Handling and Suspension Overhaul Phase 2:
- Significant suspension and ground handling qualities update.
- Increased Brake Torque.
- Adjusted kneel actuator rate.
- Completely redone strut forces and dynamics.
- Adjusted kneel spring energy.
- Fixed aircraft spawning kneeled on carrier hot starts.
- All hot starts now spawn with the parking brake engaged.
- Adjusted default takeoff trim for carrier spawns.
- Fixed incorrect delay in ejection sequence.
- EIG brightness adjusted with ambient illumination.
DCS: JF-17 by Deka Ironwork Simulations
- Fixed: SMS supports for PL-12
- Added: Weapon Qualification missions
DCS: SA-342M Gazelle by Polychop Simulations
SA342 - Common to all
- Updated external textures to PBR standard
- Added raindrops on canopy
- Interior lighting and reflections updated
- Flight model
- Entirely rewritten FM
- Overhauled engine and rotor behaviours
- Updated mass and payload mass parameters
- Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
- Engine surge effect from rapid collective movement added
- Force Feedback support added
- Removed ‘Easier Controls’ special option
- Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
- New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
- None - has no effect
- Instant - trim position instantly set to current cyclic/pedal position
- Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
- Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
- Updated controls indicator
- Red marker shows control position
- Grey marker shows trim position
- Autopilot markers removed for further consideration
- Updated/added network animations
- Implemented IFF panel (limited functionality)
- Updated autopilot system
- Airspeed/Altitude hold mode removed for further consideration
- “Auto-collective” removed for further consideration
- Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
- Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
- Added smoke display system
- Smoke launchers can be equipped in the rearm/refuel screen
- Smoke launchers have a new input to toggle on/off
- Collective can be hidden by clicking on base of collective
- Added tablet navigation aid
- Tablet can be disabled from mission editor
- Tablet provides map, heading, airspeed and groundspeed GPS information
- Updated slip ball to be less erratic
- Fuel warning light now flickers if below 80L
SA342L
- Added new weapons:
- 2x/4x Mistral
- 2x/4x HOT3
- HMP400 gunpods (100, 200, 400)
- Selectable GIAT M621 20mm
Replaced Viviane screen with periscope sight
- Replaced Viviane control panel with periscope control board
- Periscope provides two zoom levels
- Toggleable gyro stabilisation
- Selectable reticles for estimating distance
- Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
- Pilot sight can be hidden by clicking on mounting of pilot sight
- AI now able to fire HOT3 missiles
- Added ground crew option to remove doors
- Added option to shoot multiple pylons if the weapon is from the same type
SA342M
- Viviane camera code overhauled
- Viviane multicrew synchronisation improved
- AI now able to fire HOT3 missiles
SA342 Mistral
- Removed playable version (now replaced by SA342L)
- Removed Custom Cockpit options
SA342 Minigun
- Added special option to decouple minigun from head/camera view
- Added inputs for keyboard/joystick control of minigun
- Added inputs for mouse control of minigun
- Added clickables and inputs for minigun safety, sight powebrightness and IR laser
SA342 Known issues and work in progress
- Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet
- PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates.
- Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares.
- Mistral ATAM tubes protective cap not yet animated
DCS Mirage F1 by Aerges
Short range IR missiles:
- Fixed AIM-9J lock-on audio not being heard.
- Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
- 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
- AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
- Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
- Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
- Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
- Wingtip missile energization switch now always spawns in ON position.
- Wingtip missile cooling time increased.
Flight model and control system:
- Adjusted yaw damper response (both amplitude and frequency).
- Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.
Autopilot:
- Fixed control stick slow jitter in some situations when AP was connected.
- Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).
Gyroscope system fixes:
- Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
- Gyro failure overhaul:
- Added new gyroscope related failures.
- Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
- Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.
Various systems changes:
- Fixed missing decimals in loaded radio presets.
- Increased alternator overheating time.
- BARAX lights test logic will be always working now, disregarding the system test status.
- INS overhaul (first step):
- Improved alignment steps and precision in all modes.
- Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
- Fixed ALCM mode.
- Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
- Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
- Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
- Fixed initial position of the ejection seat clickspot before it is pressed for the first time.
3D model and textures:
- Fixed the size of white dots in the Autopilot control panel.
- Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
- Improved BR-250 bomb texture.
- Fixed the spherical indicator, it now shows the correct pitch attitude.
- Fixed the standby horizon, it now shows the correct pitch attitude.
Miscellaneous:
- Updated the Flight Manual.
- Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
- Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
- Added Stick Hide/Unhide keybind.
DCS: C-101 Aviojet by AvioDev
- AIM-9M launch delay was reduced to 0.4 seconds.
- Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
- Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
- Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
- Fixed missing decimals in loaded radio presets.
- Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work.
DCS: Flaming Cliffs by Eagle Dynamics
- Double pylons with B-8 rockets don't work on Su-27/33 - fixed
DCS: Black Shark 3 by Eagle Dynamics
- ME. Incorrect mass of payloads - fixed
- MP. 2011 version instead of 2022 when looking at other clients - fixed
- Rotor gearbox sounds updated
DCS: Combined Arms by Eagle Dynamics
- Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
- Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.
DCS: Normandy 2.0 Map by Ugra Media
- Added scene of Spitfires factories in Hampshire
- Added scene with flags and warehouses from machinery at Heathrow Airfield
- Added the port of Le Treport
- Added two fishing boats
- Added fishing boat routes
- Added underground tunnels in Paris
- Added new tram routes in London
- Added wooden piers
- Improved radar tower scenes in England and France
- Improved port scenes for Portsmouth, Dunkirk, London
- Improved traffic of trains and cars
- Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
- Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
- Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
- Part of metal car bridges replaced by stone ones
- Improved range of visibility settings for city objects
- Improved life settings for objects
- Improved lighting of objects
- Destruction models are optimised
- Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
- Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
- Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
- Terrain errors on the French coast have been fixed
- Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
- Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
- Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
- Fixed errors at Cumberland and Newhaven Forts
- Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
- Increased texture resolution for minimum settings
- Improved cliffs on the coast of France
- Added large size flags
Campaigns
The Enemy Within 3.0 Campaign by Baltic Dragon:
General. Fixing typos, updates to briefings etc.
- Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
- Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
- Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
- Mission 06. Updated wrong kneeboard card with frequencies.
- Mission 07. Updated kneeboard and briefing images.
- Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
- Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
- Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
- Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
- Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
- Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- Documentation – typos fixed
- All missions – typos fixed
- All missions – planning charts included in in-game kneeboard
- All missions – sidenumbers changed to be more realistic
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
- Horizontal Update. Updated and fixed skins for the campaign
- Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
- Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
- Mission 12. Added safeguard for AI engaging the SAM sites
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- Adjusted ALL mission start/wait times - users can start aircraft quickestart mission quicker
- Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
- Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
- Other bugs/errors corrected
- Mission End on mission fails has now been removed for ALL missions
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2023.06.08 16:56 topper4125 Not at boycotts are created equal
2023.06.08 16:55 307148 Fast Food/Chain Restaurant Iceberg
2023.06.08 16:34 spankpad Realizing it's better this way
The last week has been monumental in my healing and I thought I'd share a bit.
So I met her randomly at a mall after not seeing her for a year, almost the exact same date as we broke up last year. I tried to ignore her and look the other way but she called my name, opened her arms and asked for a hug. My heart was racing, beating so fast and it felt like a panic attack brewing. She stood very close and I could feel she wanted to be near. Gorgeous as ever and a faint smell of perfume, the same as before. A very intense moment. After all we were best friends and partners for years. She said she felt her heart beating so fast and could barely speak. I said me too. She asked me if I wanted to grab a coffee. How could I say no? So we sat down and talked about life for a while. She even cried a little.
Anyways, when we parted ways she told me it was very nice seeing me again and we hugged for a long time. I knew this could be an opportunity to win her back. To feel her touch on the daily, to see her smile when I make her breakfast in the morning, travelling together, raise our future kids, to hear "I love you". I envisioned everything. if I just play things right. But that's what fucked the relationship in the first place, me gaming a relationship. Me not being honest about myself and always trying to keep up a mask. Like saying I spent a day reading and working out(cus that's what I planned) when all I did was destroy myself instead. I was living a lie and although she never knew the extent of my depression it tore us down. I still think she's the most beautiful and smart person I've ever met, the girl of my freaking dreams, but it can't be us. I'm not the one she fell in love with, she fell in love with the idea of me I neatly created for her to love.
I won't contact her and I know that deep in my heart it's finally over and I can stop resisting. For the first time in a long long time I feel good. I'm fucking 30 now I can't fake it anymore. I better be my honest self and all my flaws if I ever want a relationship that's healthy. Continuing my path of healing is changing my life every day for the better. I think relationships for me has been a way to escape the pain of feeling like a failure. Meeting what was the perfect girl to me and then losing her was in hindsight the lesson I needed and for the foreseeable future it's the relationship with me and the people close to me I need to nurture.
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2023.06.08 16:27 TheJohnnyBlaze Chick-fil-A Announces Return Of Peach Milkshake Alongside New White Peach Sunjoy On June 12, 2023 (Limited Time)
2023.06.08 16:17 Appropriate-Pop-8771 I have to admit that he (33M) is mistake, that I want to marry and break up at the same time (23F)
I went in a flames of a broken family to fix issues that I didn't create. And to fix a man who is not willing to be fixed. I can admit that I have some big issues with my attachment, and some of them I realized in this relationship and they have been major reasons why I fell in love with him.
(23F) have been with my fiance (33M) 1,5 years. We fell in love so hard that it was magical kind of. It felt like a drug and a daydream. At the beginning it was so easy and I thought that he is the one. Still think that in some ways. He really got me. We had some small arguments and disagreements around 6 months in but they were nothing too much. At the beginning he was jealous of me talking literally to any male. Friends, colleagues, climbing friends, saying few words to strangers. I have always been kind of shy but wanted to make friends and I have been able to make some friends as an adult. Both female and male. He have been really old fashioned and he thinks that all my male buddies are only trying to hit me. Anyways jealousity have been issue in our relationship. I have never cheated or even though of cheating. I'm not interested sexually in other people at all. I'm interested in people and making "good day friends" whenever I had a chance. Or that who I used to be. I have shifted from that to a person who is afraid to speak other people like I used to talk whenever he is around. From a social butterfly I have become someone's property. That's what I feel like in this relationship. He refuses to understand me about this. He just gets mad to me when we talk about it. He has 2 kids from previous marriage. 12F and 13F. They are not easy kids. He is able to talk to his ex wife and they have kind of cold and neutral way to communicate to each other. Not like going to court and fighting about everything. But I feel like there is something in his past that he doesn't want to talk about. He have told kinda much about how he was really young and reckless, didn't care much about his wife at the time. Made kids by accident and got stuck with person he really didn't want or love. Which is sad. Same time I feel like he is lying about some parts of the story. I have caught him lying about small things now and then and lying and changing the storyline is not something I would be surprised. He might be lying to sound better to me. He knows that if I stay with him it would be some kind of sacrifice from my life, because I'm young and I really haven't even though about having kids in a near future, but if I end up with him, kids will follow us whenever we go. Or more like we have to dragg them everywhere and always think about them. I love him but I really don't think I want to live this life. My feelings are going like a rollercoaster and the low ones are really low. Same time I'm struggling financially and trying to get to the university or somewhere to get my education. (I have been working all kinds of jobs and I found this guy from my last job as a correctional office prison guard) I'm going to add that I really care about his kids. They are annoying but I really care. And I take them to park, ice cream, walks, to the mall and everywhere now and then. I just sometimes feel like I can't breathe here. (We are living together)
If I could turn back time and not go to a date with, I wouldn't start dating him at all. Older men with kids are not worth it for people my age. Even he is the best lover and best funniest person to me, the baggage from ex wife and neurodivergent kids are just so much. They are really much even for older people without kids.
It is probably not going to get easier. Please write something to me, I need to talk to someone smarter than me.
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2023.06.08 16:11 TheJohnnyBlaze Chick-fil-A Tests New Maple Pepper Bacon Grilled Chicken Sandwich In Indianapolis And Lexington, KY (Limited Time)
2023.06.08 15:54 AppleProfessional170 Subway is going woke. From plastic to white paper bags to now brown paper bags.
| A few of our customers said they wish our bags had handles so it’ll be easy for them to carry their subs. But shhhh…..don’t let the republicans and Fox News and NewsMax and OANN hear it. Then they’ll start boycotting subway just like they did Target and Chick-Fil-A. submitted by AppleProfessional170 to subway [link] [comments] |
2023.06.08 15:39 JoeDMTHogan Have you worked at a hospital that actually had good food for patients?
I’ve worked at 7 different hospitals and the food is always bad, although one hospital did have a chick fil
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2023.06.08 15:28 Appropriate-Oven-641 Raymond Ten X Era: Reclaiming Aspirational Living To The Next Level
Ten X Era is home to some of the most spacious 2 &
3 BHK near Viviana Mall, Thane. The location makes it one of the primary reasons for you to choose to invest in this project. Talking about Thane, the location’s success story is one to look out for. The locale’s growth has been extremely inspiring. From a developing city to climbing the ladders of unparalleled growth, Thane has everything a realty hub has to offer. Ten X Era by Raymond Realty is a project that redefines the way you look at residential real estate in the MMR. The highlight landmark Viviana Mall keeps it higher on the preference ladder. Viviana Mall offers every convenience from affordable to luxury and one can never feel a lack of comfort and utility.
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2023.06.08 15:26 LazyPyschologist 29 [M4F] Coffee/tea tomorrow morning or afternoon Hello, our company will be having a party tomorrow and we are allowed to do and go wherever we want to. I don't really feel like staying in the office for the entire day. Kaya let's hangout! I'll be in manila around taft if you are available.
Hello, our company will be having a party tomorrow and we are allowed to do and go wherever we want to. I don't really feel like staying in the office for the entire day. Kaya let's hangout! I'll be in manila around taft if you are available. We can eat outside, or I can come visit you if you live nearby by (I'll bring foods), watch movies sa mall or just sit sa coffee shop and kwentuhan lang.
About me: - Single - Fil-Chi - 5'10 - Big 4 - Working professional - Cute? (Sabi nila) - Have a lot of stories to tell - Very talkative - I know my limits & very respectful (Perks of growing up sa Chinese family)
About you: - Above 18! - looks descents and not boring - Can share a lot of chika din
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2023.06.08 15:14 Appropriate-Oven-641 Luxury living takes on a new meaning with Raymond Ten X Era
Luxury living takes on a new meaning with Raymond Ten X Era, an exquisite residential project located in Thane.
Raymond Realty Ten X Era Thane is redefining opulence and sophistication, offering residents an elevated lifestyle that surpasses all expectations. With its prime location near Viviana Mall, this new project is set to become a coveted address for those seeking the perfect blend of luxury and convenience.
When it comes to finding the perfect home, location is key. Raymond Ten X Era is strategically situated near Viviana Mall, one of the largest and most popular shopping destinations in Thane. The proximity to Viviana Mall is not the only advantage of choosing Raymond Ten X Era as your new home. Thane West, where this project is located, is a thriving neighborhood that offers a host of amenities and conveniences.
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2023.06.08 14:48 kataruaguy mmph chicela samdvich
2023.06.08 14:08 taulmont Is anyone else bothered by Amazon doing this?
So I've always taken Amazon's support of minority groups with a grain of salt. My first pride month at the FC ended with Chick-fil-A coming out weekly to sell us food. But there's one month that I just can't get over and that's Autism awareness month. All the puzzle pieces and working with autism speaks bothers the hell out of me. Do they not know that autism speaks is an anti-autism hate group? Is nobody complaining about this? I find it really hard to believe that there aren't any autistic people working for Amazon who are aware of all the damage autism speaks does. I mean they literally work with neo Nazis(Google "Sons of Odin Autism Speaks") towards eugenics projects. This would be like having the KKK's symbols all over our shirts for Black History month. Is anyone else bothered by this? Should we all start complaining to HR collectively? Do you think it would make a difference?
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2023.06.08 13:37 No-Struggle-8971 Transport: Lara Beach to Old Town, Duden waterfalls
I am staying at a resort in Lara Beach for the week, near the Mall of Anatolia. I am looking to travel with my wife and 1 year old to Old Town and both upper and lower duden waterfalls.
The taxi stand nearest to my resort has prices of €60 return to Old Town and €70 return to Duden waterfalls. These seem like rip off tourist prices. No way I am paying that much!
Can you recommend me other options to travel to these locations? I spoke to a shop keeper in the mall, he suggested bus stop D to Old Town is cheapest option and I can pay contactless. Can someone guide me and give other recommendations?.
EDIT: also considering Land of Legends. Is it best by taxi to go here or by bus? I have been warned that all taxis in the area refuse to go by meter and only accept Euro
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2023.06.08 12:47 xtremexavier15 TSROTI 7 (pt 2)
The episode resumed on a shot of the dark and dank and craggy underground cave, water drips echoing in the background as the camera panned to the left. It stopped on a small and sudden burst of bubbles, then cut in closer as Geoff broke the surface with a spluttering cough. Scarlett joined him a moment later.
"Where's Anne Maria?" Geoff wondered once he saw no sight of her.
He got his answer when Anne Maria resurfaced, Scarlett apparently on top of her head. "Do I look like a lifeboat?!" the jersey girl grunted and threw Scarlett off of her.
"We had no idea where we'd land. It's not our fault," Geoff said.
"And besides, we're separated from Dave and Molly," Scarlett replied. "Finding them will be beneficial if we want to make it out of here alive." As she spoke, a pair of glowing eyes figure appeared in the background, crawling down the rock.
"I do not want to die, and I definitely don't want anyone else to," Anne Maria said.
"My point exactly," Scarlett stated… just before the shadowy figure tackled her underwater.
"Scarlett!" Geoff shouted in worry. "Anne Maria, she's gone! What do we do?"
"Get out of this before we get dragged down," Anne Maria responded before they swam to shore.
\
The scene flashed to the wrecked mine cart still on dry land, which had crashed against a thick and massive stalagmite. The camera panned to the left onto the fallen bodies of Molly and Dave. The germaphobe got to his feet with an active flashlight still in his hands and groaned as he looked around.
He immediately spotted the indie girl nearby and gasped. "Molly!" he exclaimed, running over to her. "Get up!" he added, tapping Molly on the side of the head with the flashlight and groaning when he didn't get a response.
With a swift cry of "Wake up already!" he kicked the girl on her side, who immediately groaned in pain and got to her feet.
"Dave…" Molly mumbled and frowned. "Did you just kick me?"
"I had to get you up somehow," Dave admitted.
"I can see that," Molly agreed.
"Now come on," Dave said, Molly's eyes widening as he unknowingly rose about a foot into the air. "We have to find the others and the statue!" It was then that he noticed his sudden height change, and along with Molly, he looked at his feet.
The camera zoomed out a step, revealing that Dave was now standing on the head of a giant hairless gopher that had just popped out of the ground. They screamed and ran away in fear as the gopher rose up even more and roared at them.
\
The camera cut back to Trent and Scott running as their mutant gopher continued chasing them down a tunnel. Just then, Trent tripped on one of the planks laid out for mining cart tracks, and tumbled over Scott, sending them both to the floor.
The gopher caught up to them, much to their fright, and began sniffing at them. It recoiled with a whimper afterwards.
"Why is it doing that?" Trent asked as he and Scott got off the floor.
Scott looked at the gopher. "Their eyes are glued shut, so it had to follow us by smell."
"I took a shower this morning," Trent reminded the devious.
Scott lifted his right armpit and sniffed it. "I never do that, so my armpits are pretty skunky."
"Gross," Trent grimaced.
The gopher went back to squealing at the two Rats, and while Trent took a step back, Scott didn't do the same.
"You don't like the smell of my armpits?" Scott smirked at the gopher and took a step forward. "Too bad, because it's never going away!" He raised his arms, and moved towards the gopher, who scurried away in a second.
"Having a clean stench is important," Trent said as he stepped up beside him, "but since it saved us, I'll ignore it this time." He patted him on the back, to which Scott grinned back at.
\
The camera panned across another cave, from an entrance tunnel on the right, past a large pile of toxic waste barrels, and on to Scarlett lying on the ground with a small puddle of water near her face, next to some steps carved into a higher level of stone.
She coughed up a bit of water then looked up. "Where am I?" she asked.
The shot rather ominously panned up to a familiar figure sitting on what looked like a cobbled-together set of bunk beds atop the plateau. A few mutant gophers were on the platform with him, but a couple more started to surround Scarlett.
"I will have no problem harming you myself if you do not back off!" Scarlett threatened the gophers, and one of them got hit by a familiar shoe.
"Step away from her, gophers!" the figure said, stepping out to reveal himself as Max.
"Max!!! What are you doing here?" Scarlett flabbergasted.
Max put his shoe back on and focused on the brainiac. "I have come to enact my revenge on you fools!"
All Scarlett could do was roll her eyes and facepalm.
\
A flash took the scene back to DJ, Sierra, and Sammy running through the mine. "What's taking them so long to catch up?" Sierra asked.
Sammy looked around the shaft. "We probably should've marked where we came from. I think we might be lost from them!"
They were interrupted by the gopher that Scott scared off scampering past them.
"There you guys are!" Trent's voice called, and the three Rats looked in the direction the voice came from.
Scott and Trent then appeared on the scene. "We were almost killed by that gopher, but luckily, my armpits saved the day!" Scott boasted.
"Your armpits?" DJ muttered confused.
"He doesn't shower very often," Trent answered.
"Disgusting," Sammy winced. "Anywho, we should get going since we're reunited!"
Suddenly, five pairs of mutant gopher hands shot up out of the ground under the Rats, grabbing them by their ankles. "Unless they do that," Sammy sighed just before the gophers pulled them screaming into the earth.
\
"Why did you bring me here, and how were you able to return after your departure?!" Scarlett asked as the scene cut back to her and Max.
"I "borrowed" a canoe from a relative of mine and decided to swim back to the island after rewatching the past episodes and doing a bit of research on gophers in order to seize control of them," Max explained, using air quotes on borrowed.
"I highly doubt you were able to get these creatures under your control," Scarlett doubted. "You obviously had help from someone."
Max griped in annoyance. "If you must know, I encountered that clone from last season and decided to bring him along as he's a very intimidating fellow."
It was then that the second figure landed in the middle of the room. Scarlett widened her eyes and Max yelped and yelled "E-Clone! Do not sneak up on me!"
"Did you have the Ezekiel clone capture me so I would be one of your sidekicks," Scarlett followed up.
"With your super-advanced brain, who'd pass you up?" Max responded, making Scarlett and E-Clone frown at the super villain.
\
The scene cut to a drop of water landing in a small puddle, soon followed by two sets of feet that ran through it. The camera zoomed out to show them belonging to Molly and Dave, the two Maggots panting as they ran down the tunnel.
"I'm starting to feel the signs of chemical exposure," Molly moaned. "Fever and nausea."
Seconds later, Dave's arm badge beeped and turned red, earning a surprised look from both teens. "Five minutes left," Dave said. "Let's not die here." Molly's badge changed soon after, but they ignored it as they were in the same predicament.
"I see Dave and Molly!" the voice of Anne Maria called out. The scene zoomed out to show her and Geoff meeting up with the two.
"Anne Maria! Geoff! Nice to have you here," Dave told them. "But where's Scarlett?"
"She got captured by some cave monster," Geoff answered.
"We have to find her!" Molly declared.
"We should leave these dumb packs before they slow us down," Dave added, moving to take the straps off his shoulders.
The sudden crackle and whine of a loudspeaker turning on gave him pause however. "Those packs of pain stay on until I tell you otherwise!" Chris told them. "Or your whole team is disqualified! Dis-qual-i-fied!"
"YOU BETTER NOT LET US US DIE IN HERE!" Anne Maria screamed the moment the message ended.
"Uhh, I'm more of a watcher than a saver," Chris replied. The loudspeaker shut off again, and the four Maggots shared an infuriated look.
"My answer is no!" Scarlett's voice was heard.
"That's Scarlett over there," Geoff said, pointing forward. "Let's roll, dudes." He took off first, and his teammates quickly followed after.
\
The scene flashed back to the entrance to the cave that E-Clone, Max, and Scarlett were in as the four remaining Maggots ran in as well.
"Whatever you want to accomplish, I have no interest in assisting you," Scarlett informed Max, a few mutant gophers standing nearby.
"Can one of you get these gophers off of us!" the voice of Scott asked, causing the camera to quick-pan over to him. Though his team's jar of fireflies was still on DJ's head, the shot zoomed out to reveal that he was dangling with his heavy pack in the jaws of a mutant gopher standing on its haunches on a pile of barrels; another outward zoom revealed the rest of his team in a similar state next to him.
"Great. Now our chances of getting that statue is harder," Dave complained.
"So all of you have come for your golden statues?" Max asked everyone around him.
"Of course we did!" Sierra said. "And why not give my team our statue before the Maggots got here?"
"Simple. I take pleasure in making stuff harder for everybody around me, and seeing you hung up by the gophers is delightful," Max explained. "I told you I would get my revenge."
"Is he always this eccentric?" Trent asked the Rats since he didn't know Max prior to his team swap.
"To answer your question, definitely," Sammy nodded. She took the jar off of DJ's head, and the fireflies swarmed around the gophers' faces, forcing them to drop the Rats and their packs.
"This wasn't part of the plan," Max complained as he saw the gophers running around in order to avoid the fireflies.
"I'll go ahead and get the statue for us," DJ assured his teammates. He ran to the throne, and jumped on a passing gopher's back to reach it. Once up there, he took the statue with the green base. "I got it!"
The Maggots gasped in shock as the rest of the Rats got back up. "Rats, head for the mine carts!" Trent commanded, pointing off to where a trio of mine carts sat on a rail.
DJ agreed, only for E-Clone to appear and block his path. DJ yelped in fright, and the clone tackled him, starting a scuffle. The Toxic Rats' statue flew from DJ's hand in the process.
Moments later, a crackling through the air indicated the start of a message over the loudspeaker. "If you can hear this," Chris called out as DJ tried to fend off E-Clone, "congrats! You're not dead yet!" Scarlett was shown paying attention to the speaker, while Dave and Anne Maria ran to their statue and Molly collapsed out of exhaustion. "Wherever you are, immediately discard your bombs. I mean, backpacks, and run!"
The shot cut back to Scott and Sierra, who were in the process of taking off their own packs.
"Bombs?!" Sierra exclaimed, lifting the largest flap to see what looked like several sticks of dynamite and a detonator as Scott very quickly removed his backpack. "That's too far!"
"This is where I must be going!" Max screamed and rushed to the carts in a seemingly speedy manner, much to Scarlett's confusion. The super speeding boy tripped on a rail, but managed to land on the middle cart.
"He stayed here for way too long, and that's something I'll investigate after we're out," Scarlett said to herself and ran to the carts.
Anne Maria and Dave placed their packs on the throne, and Anne Maria snatched up the statue with the red base. "Bada bling, baby!"
"You guys," Geoff weakly called, "me and Molly are feeling wiped out." Dave and Anne Maria turned around, and saw Geoff dragging Molly slowly and weakly as their packs were discarded. Before they could get any closer, a gopher appeared and started squealing at them, frightening both Molly and Geoff.
"Geoff!!" Anne Maria cried out and gave the statue to Dave. "Hold the statue. These gophers are about to get ham fisted!"
"So I go to the carts? Okay," Dave shrugged and made his way to them.
Meanwhile, DJ managed to get the upper hand in his fight with E-Clone, and took off his pack in the process in order to put it on him.
"I have the statue. Let's go!" Sammy told DJ, who carried E-Clone along as Geoff and Molly were being protected by Anne Maria holding the gopher back.
The shot cut to the carts just as Dave reached them. Sammy, Scott, Sierra, and Trent were on the front cart and DJ, E-Clone, Max, and Scarlett were in the middle. Dave was about to get on the back cart, but he heard the sounds of Anne Maria struggling to fend off the gopher.
"I want to avoid toxic at all costs, and I can do so right now, but what about them?" Dave said while watching his endangered team.
"I can't hold on any longer!" Anne Maria grunted in her hold.
"You can do this," Geoff motivated the Jersey shore reject.
"Geoff, if we don't make it out alive," Anne Maria strained harder, "I want to let you know that I lo-"
A clang sound from behind the gopher was heard, and Anne Maria took her hands away from the gopher the moment it fainted from the blow. The camera panned out to show Dave appearing from behind it with their team's statue in hand.
"Dave!" Molly smiled. "You're our hero!"
"I'm not leaving anyone to die today!" Dave confirmed, and then frowned upon seeing the statue break.
The footage went ahead to them arriving at the rear most cart. Dave helped Molly and Geoff onto the cart, Anne Maria already on it. Dave pushed the carts from the side until they started moving forward, then hopped up into the back cart.
Most of those still conscious screamed as the carts rolled down a slope into a tunnel, then down even more into a slightly more open cave. The rails bent upward, and the carts followed them out of sight...
\
The shot cut outside to Chef and Chris waiting at what appeared to be a dilapidated mine entrance – a wooden platform and scaffolding that had been outside the elevated shaft had crumbled, and the cart track's end was twisted and bent. Both men were wearing hazmat suits, and Chef was holding the massive tongs normally reserved for elimination ceremonies.
"They're really cutting it close," Chris said.
"Mmm-hmm," Chef replied.
Seconds later, the camera panned up to focus on the entrance, and the trio of mine carts and their screaming passengers flew out into the air, then crashed just past the two adults.
When the resulting cloud of dust began to settle, the camera was focused on Max and E-Clone, the two boys coughing and hacking. The sudden clamping of the tongs around them caused them to stop, and the camera zoomed out to show Chef lifting them out of the rubble as Chris watched. "You two are leaving the island right now before you get more mutated," he said irritably before turning his focus towards the campers, just now groaning and getting to their feet.
Chris walked forward, and picked the green-based statue up off the ground. "And the Rats win! Again!"
The team just cheered weakly.
"All clear?" Chris turned and asked Chef, the hulking man still holding on to Max and E-Clone. Chef nodded, and the host took out a remote control. "EXECUTING OPERATION DOOMSDAY!" Chris shouted, pressing the button on the remote.
An explosion billowed out of the mine entrance, and when the smoke and dust cleared, it had been entirely blocked by rocks. Chris and Chef shared a happy nod.
"This wasn't about the statues!" Dave said, walking over to the two men.
"Sure it was!" Chris told him. "And as an added bonus," he motioned back to the blocked mine entrance, "you just helped me seal off the toxic waste forever! And get the feds off my back. It's win-win," he gave the camera a thumbs-up as Chef walked by behind him, "for me."
"I consider you anarchic," Scarlett told him, the shot zooming out to show the entire cast back on their feet.
"Yeah, I just keep getting better," Chris said. "Maggots, hope you're hungry for marshmallows. But first," Chef walked back up behind him, having traded in his captives for a fire hose, "before there's permanent genetic damage..." He walked away, and with a chuckle, Chef turned on the hose and doused the campers with a spray of water powerful enough to push them off-screen in a matter of seconds.
\
The footage skipped ahead to dusk, Molly and Dave standing by the girls' side of the Maggots' cabin. "I really appreciate you saving my life back there," Molly said to the normal guy.
"I couldn't just leave you guys behind," Dave responded. "That would have been selfish and wrong."
"I agree with that," Molly nodded. "Also, I'm sorry for not helping you and Katie when you were frozen. I'm trying to get used to cooperation, but that's no excuse to try and brush it off."
"You did mess up there, but I accept your apology," Dave smiled. "And here's something you can do as gratitude."
Dave whispered in Molly's ear, and the indie chick was surprised. "Really? You want to get eliminated?"
"I got over my fear of germs, and I don't want anything bad to happen after that near-death experience," Dave reasonably said.
"Did you already talk to our team about this?" Molly asked.
"I did," Dave nodded, "and besides, I was the one to break the statue, and nobody else did anything wrong."
"If this is what you want, I guess I can pay you back then," Molly agreed.
"That's all I needed out of you and the team," Dave said back.
\
The footage cut ahead to the ceremonial campfire.
"The votes, are in," Chris opened, the camera cutting outward to show him at his podium, Chef with the toxic marshmallow in a smaller pair of tongs, and the five members of the Mutant Maggots sitting nervously in a row. "Who will receive the Marshmallow of Loserdom and leave the game forever?" the host asked idly, the camera zooming in on the radioactive treat in question before panning back to Chris. "Following players are safe." He picked up the first of four normal marshmallows.
"Scarlett, Geoff, Anne Maria, and Molly," he said, tossing bits of white to each person called. "Dave, your time in Germ City has come to an end."
Dave got on his feet and quickly ducked as the toxic marshmallow was tossed overhead, landing with a sizzle off-camera. "Thanks for agreeing to vote for me!"
"You are a valuable asset to the team, but if you want to leave, then who are we to stop you?" Scarlett said.
"You're a total lifesaver man. I won't forget that about you," Geoff held out his hand for a high-five.
Dave returned the gesture. "Make sure to watch out for any more toxic that comes your way."
\
The scene flashed to the Dock of Shame, where Dave was already seated in the bucket of the season's catapult. Chris laughed, and asked "Any last words, Germaphobe?"
"One, I'm not scared of them as much anymore, and two, just fling the catapult," Dave replied, and he was soon flung into the sky.
The squeak of wheels caught Chris's attention, and the camera cut to a close-up of the wheels of a large hand truck. The shot zoomed out to reveal E-Clone and Max inside a cage being wheeled down the dock by Chef.
"It's time for the two of you to get off my island," Chris told the two captives.
"Aw, phooey," Max grumbled, and the Ezekiel clone growled angrily.
The footage flashed ahead a little, Max and E-Clone now sitting in the Hurl of Shame.
"I hope I taught you all a lesson," Max spoke up. "Evil always pre-VAAAIIIILLLLLLSSSS!" he shouted while he and E-Clone got shot into the sky.
The series's capstone theme began to play. "Join us next time," Chris said as he turned to the camera, "for more danger, treachery, and radical misadventures on Total! Drama! Rrrrevenge, of the Island!"
(Roll the Credits)
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2023.06.08 12:46 xtremexavier15 TSROTI 7 (pt 1)
Toxic Rats: DJ, Scott, Trent, Sammy, Sierra
Mutant Maggots: Anne Maria, Molly, Scarlett, Dave, Geoff
Episode 07: A Mine is a Terrible Thing to Waste
"Last time, on Total Drama Revenge of the Island!" the unseen host opened on a stock shot of the island before the recap montage began. "We saw how clueless our players are when it comes to fashion," he said over a clip of the Maggots' disastrous attempt to bring a self-dressed Sasquatchanakwa out on to the runway. "And how useless they are when it comes to rescues!" he added over the Maggots getting knocked off the scaffolding by barrels thrown by Sasquatchanakwa and Sammy's ultimately failed attempt to seduce him.
"In the end, Katie got the toss-a-roo," Katie got tossed away by Sasquatchanakwa, and then was escorted away by Chef, "and DJ and Geoff got tossed onto opposite teams," Chris added over clips of the two boys volunteering, then high fiving each other as they walked over to their new teams.
The footage was cut to Chris sitting in a deck chair on the Dock of Shame as his toenails were being filed. "You call that buffing?" Chris asked, who was angry at the overweight intern filing his toenails. "I want to see my ruggedly handsome face in every toenail." The intern filed faster. "Who will thrive, and who won't survive?" Chris asked the camera, but a sudden strong wind and the sound of a rotor signaled the arrival of a helicopter.
"This is the Department of Environmental Protection!" a voice called out, the camera zooming out to show a RCMP helicopter hovering a few feet away from the host. "You're busted, McLean!"
"Aww, man!" Chris griped. "Meddling tree-huggers..." With a scowl on his face, he reached into his pocket, and pulled out a walkie-talkie. "Launch Operation Doomsday!" he ordered. "Repeat, Operation Doomsday! Over!" A short hiss of static ended the message, and he turned a smile to the camera. "What is Operation Doomsday, you ask? Find out right here, right now, on Total! Drama! Revenge, of the Island!" As the shot cut outward as usual, another pair of RCMP helicopters swooped down to join the first over the dock.
XXXXX
The scene opened up to show the Maggot cabin, where Dave was inside cleaning. He was currently setting up his bed and had just positioned his pillow.
"And with that, the cabin is clean and free of filth," Dave sighed happily.
Geoff then came running and breathing inside, unknowingly getting streaks on the floor.
"I just cleaned that!" Dave said with a bit of anger in his voice.
Geoff noticed his frustration. "Sorry 'bout that, man. I did just swap over to this team, so I don't know how much of a neat freak you are."
"It's okay," Dave forgave his new teammate. "Most of the jocks in my school come out messy after a football game, and I hate seeing muddy footprints and dirt all over the ground."
"You would not want to meet my team then," Geoff looked back. "We come off looking sweaty and we have to shower for ten minutes just to get the stink off."
Dave shuddered at the thought. "Let's stop talking about it. The thought of a muddy floor makes me nervous."
Confessional: DJ
"Being on a new team ain't gonna be a problem for me," DJ expressed his thoughts in the confessional. "I'm still lingering on from Katie's elimination. She tells me that she likes me, and I never get to tell her that I like her back." He let out a sigh of sadness. "I hope we get to meet after the show's all over."
Confessional Ends
The scene cut outside the Rats' cabin as a helicopter flew by overhead. The shot panned down to Geoff as he passed by the helicopter, then the camera showed Molly listening to another indie song on her mp3 player.
"You seemed to really like your mp3 player," Geoff chuckled a bit.
"I can't help it," Molly paused her song. "Indie songs don't normally play on the radio. Mostly pop and rock."
"I can see where you're coming from," Geoff sensed. "You like to drift away from the mainstream and focus on your own interests."
"I like other kinds of things like fashion trends and partying, but what I like is less out there," Molly answered. "I like to do things by myself. Being indie doesn't blend in well with other people."
Geoff sat down next to her. "Maybe no one will get invested by what you like to do, but there's someone who I know will."
"Who could that be?" Molly asked the party guy, not getting what she's saying.
Geoff picked up an earbud and put it in his ear. "They're right next to you."
Molly realized what was happening and put on the other earbud. "In that case, let me start the next song. It's really beachy."
This got a laugh out of both of them.
\
"Alright, let's just get our so-called breakfast over with!" Molly said as she and Geoff walked into the hall, the cast standing around looking confused.
"We can't," Dave replied. "Chef's not here, and neither is breakfast!"
"I suppose we will just have to hunt for our food, in a figure of speech," Scarlett requested before everyone began searching.
The perspective changed to show the inside of a refrigerator as Trent opened the door and looked inside. "There's no food in the fridge," he called out after looking over the bare shelves.
"Nothing in the cupboards, either!" Sammy added after opening a cupboard door.
"We should check in the walk-in freezer!" Chef suggested through a small open window, quickly hurrying away as the camera zoomed out to reveal Dave standing nearby.
"The freezer could work!" Dave thought out. He hurried across the room and threw open the freezer door, stepping inside as a cold mist poured out. "I can see meat inside," he called out and ran inside.
The others promptly ran in to join him...and a shutter door slid down behind them. They gasped, and the camera cut outside to show a truck driven by Chef starting up and moving away from a hole in the side of the mess hall.
"Challenge time, suckas!" Chef cackled, sliding open a small view slot and grinning at the camera and campers inside the cargo hold.
"This is so not cool!" Geoff complained, grabbing hold of a swinging piece of meat as most of the others tried to keep their balance in the moving vehicle.
"Where are you taking us?" Sierra asked Chef.
"You'll see," Chef answered with a devilish smile and snicker, sliding the viewing slot shut...and jamming his finger in the process, causing him to yelp in pain.
\
A flash took the scene to what appeared to be the entrance of a mineshaft. On a ledge to the right was a bulldozer and some other pieces of machinery, while to the left was not only a pile of toxic waste barrels, but also a widescreen television showing what seemed like a live feed of the host. The Chef-driven truck backed up to the entrance and with a grin the driver pushed a button that caused the hold to lift, dumping the campers out onto the dirt.
"Good. You're here. Finally," Chris said, giving them a quick look of annoyance before shifting into his typical smile. "Today's challenge is to find a Golden Chris statue in your team color," he raised his left hand and a statuette with a green base appeared with a flash and a chime, then did the same with a red-based statuette on his right, "hidden somewhere in this old abandoned mine." He motioned to the mine entrance, and the two statuettes disappeared with another flash. "First team back, wins!"
"That seems easy enough," Molly told her team confidently. "We got this, team."
"Before we go," Scarlett said, "we will need some supplies-"
She was cut off when a heavy orange backpack was tossed on her, forcefully knocking her to the ground. Everybody looked towards the truck with the others, the shot cutting over to show Chef – now in his hazmat suit – tossing the backpacks out of the back of the truck.
"Don't worry," Chris told them. "There are enough packs for everyone."
The shot cut outward just as Scott was tossed his, revealing that all the others had received packs as well. Most were lifting them with little trouble, though Dave was struggling and Scarlett was still lying on the ground.
"What'd you put in them? Rocks?" Geoff griped, reaching to open the pack's main flap.
"Up-up-up-up-up, no peeking!" Chris admonished. "Those 50 lb bags are purely for your torment," he explained, "and my amusement. Enjoy."
Scarlett was shown rooting through a side pocket and pulled out a small metal armband with a bright green triangular patch on front. "Chemical badges?" the quiet brainiac asked in concern. "Why do we need to measure our exposure to toxic waste?"
"No reason," Chris said with an impish shrug. "Except that I rented the mine out to store hazardous material." The campers all gasped.
"What?!" Trent asked in utter shock. "That is really dangerous and a hazard to our lives!"
Chris continued to be smug. "Which is why I'm in a studio right now!" Both teams immediately protested. "Relax," the devilish host told them, "it's perfectly safe. For thirty minutes," he clarified as an inset of a timer reading 30:00 appeared on the screen next to him. "When your badge turns orange," he pointed at the inset as it showed the green triangle that was on the armbands turning orange, "you have fifteen minutes left. Red is your five minute warning," the triangle turned red, "and, if you see a skull and crossbones," the entire triangle was replaced by a flashing skull and crossbones, "we'll dedicate this episode to you! But no way is it gonna come to that. A mysterious person has been down there for more than forty minutes," he said as the entire on-screen inset disappeared, "and I think they're gonna be fine!...ish..."
\
The shot went to the inside of the cave. It was pitch dark at first, but soon someone lit a candle to brighten the room. Their arm was silhouetted and dark, hiding the true identity of the one holding the candle.
All that could be heard was a villainous, but over exaggerated laugh.
\
"Now move it, peeps!" Chris told the cast, the camera cutting back outward to show them all standing with their packs.
"Can you at least give us a hint about where to find the statues?" Sammy asked with a raised eyebrow.
"Funny story," Chris said with an impish smile and sideways glance. "The statues have gone missing! Someone, or something down there must've taken them."
"Is it well lit down there?" DJ asked nervously.
"It’s a mine, bro" Chris answered, his smile almost mocking. "Pitch black all the way. There are flashlights and fireflies inside," he added, "first come, first serve. Anywho, time's a-wasting, and so are your healthy blood cells. So go!"
\
The scene cut inside the mine entrance as the Rats ran in with Sierra in the lead.
"We're in the lead!" she cheered, stopping right before a small elevator with an open front. "EEEHHH!" Her words echoed as her team joined her, and the five sent worried looks up just as the mine began to rumble and rocks fell down from the ceiling, burying them under.
The Maggots ran past them. "Thank you for allowing us to have the lead!" Scarlett said as Sierra and her teammates poked their heads out of the rubble.
"Nice going, Uber-Girl," Scott sneered at her.
The Maggot team entered the elevator, Scarlett closing the short gate as soon as she could.
"We've got the flashlights!" Dave said, picking up a pair of the devices from the elevator floor. An ominous creaking cut off any possible celebration, however, and moments later a cable snapped, dropping the elevator down its shaft. All five of the Maggots screamed.
They landed with a resounding crash, and the scene cut down to the total darkness at the bottom of the shaft. A few pained groans rose up, followed by Geoff saying "Is everyone okay?"
"I think so," Dave replied first.
"I'm fine," Anne Maria said next.
"The flashlights!" Scarlett exclaimed, Molky turning one on and revealing the broken elevator and scores of waste barrels scattered around the five fallen teens.
"Looks like a tunnel there," Molly said, the camera panning left to show both a normal mineshaft and a more natural-looking tunnel next to it. "Do we take it?"
She was answered by a high-pitched squealing that echoed through the tunnels and caves, lasting long enough for all five Maggots to look around in terror.
"Looks good to me!" Geoff answered, getting up and making a dash towards the more natural-looking tunnel. His teammates followed shortly after him.
\
The squeal faded away as the scene cut back to the top of the elevator shaft, where the five Rats had managed to get themselves free of the rubble.
"That elevator is not coming back up," Trent commented, looking down the shaft.
"We could just call it a day here," Scott impishly said.
"Or we could just shimmy down the line," DJ suggested.
"Are you sure that would work?" Sammy asked.
Trent bent down and picked up the firefly jar. "I'll go ahead and light the way," he told his team. "Then all of you can follow after me."
"That's a good idea," Sierra gave a thumbs-up.
"Here I go," Trent said in a confident tone, holding the cable with his left hand and the firefly jar under his right arm. He cried as he jumped into the shaft and slid down that cable, his declaration quickly turned into a pained shout.
The rest of the Rats shared a nervous look. "Hopefully he didn't burn his nuts," Scott said before the sound of a crash made the four of them wince.
"You can think again," Trent echoed up weakly through the shaft, causing his teammates to share another wary look.
\
A flash took the scene back down to the bottom of the shaft, Trent now lying on top of the broken elevator with his hands covering his groin. The rest of the Rats slid down above him, then hopped off to Trent's side.
"Are you alright?" Sammy asked, bending over her friend and offering him a hand.
"I'll get better," Trent said pitifully, taking her hand and allowing himself to be pulled to his feet.
"Where did the fireflies go?" Scott followed up.
"Over there," Sierra answered. The camera panned down and zoomed in on the upturned jar, then zoomed out as DJ picked it up.
"Looks like we all made it here in one piece," DJ said.
"We sure did," Sierra said as the shot quick-panned over to her standing near one of the tunnels. "We need to get going so the other team doesn't win."
"You, Sammy, and DJ can go on ahead. I'll stay back to help Trent on his feet," Scott said.
\
The Maggots were huffing and panting as the scene cut back to them entering a slightly wider portion of the tunnels. Scarlett and Molly were in front with the flashlights, Dave and Anne Maria were right behind them, and Geoff brought up the rear.
The camera zoomed in on Scarlett and Molly, who were inspecting another pair of tunnels – a normal-looking mineshaft on the left, and a jagged-edged hole on the right.
"Why are we stopping?" Dave protested.
"We hit a fork in the road," Scarlett said.
"So we have to choose between two death traps," Molly deadpanned.
"The tunnels are different," Scarlett explained. "The left one has minecart tracks and looks to be another shaft, and the right one looks like it was carved by a humongous object."
"So this mine's home to a lot of mutants?" Anne Maria finished.
"Why did we stop if we simply could've gone left?" Geoff asked.
"I don't trust rollercoasters," Molly answered. "You never know if they will fall apart."
"This path is better than the other one, so let's just roll with it," Dave concluded before they went to the shaft.
\
"Get back into this jar, fireflies!" Sierra ordered from the group of fireflies flying away while she was holding the jar of fireflies.
"DJ, chase the fireflies back to us so Sierra can catch them," Sammy told the gentle giant.
DJ nodded and dashed ahead. He immediately howled as the fireflies swarmed around his head, and when he returned back to the girls, Sierra slammed the jar on his head, trapping the fireflies but having them fly around the top of his head.
"This should be a good light source," Sammy smiled, much to DJ's indifference.
\
A flash took the focus to a pair of minecarts linked together on a downward slope as the beam of a flashlight approached.
"Yes! These carts will speed us up!" Geoff said excitedly as he led the rest of the Rats to the carts. "This'll be like riding a rollercoaster."
"This seems a lot like a death trap," Molly responded.
"This whole place is a death trap," Dave countered. "What we need is speed, so we can find our statue, get out of here, and not worry about being intoxicated."
Just then Anne Maria's badge turned from green to orange, earning a gasp from her and the others. "Anne Maria's badge is orange!" Scarlett exclaimed.
"Oh my gosh. I only have like fifteen seconds to live or somethin'!" Anne Maria cried out.
"We all have fifteen minutes. We'll be alright, Anne," Geoff comforted her.
"Oh well, that ain't so bad," Anne Maria said before filing her nails.
The shot focused in on Scarlett as her badge suddenly turned orange as well. "Everyone get in," she said before running over and diving headfirst into the back cart.
"Shotgun!" Dave called out as he hopped in the front cart with Molly.
"Looks like we're in the back," Anne Maria said happily to Geoff.
"Then let's move out!" Geoff said, grabbing her arms and pulling her to the carts. The shot cut to a close-up of the front wheel as Molly reached down and pulled away a rock that was holding them in place.
"My first time riding the rails, and I'm always unenthusiastic," Molly said.
The camera pulled back out to show all five Rats in their chosen cart, and Dave pulled a lever that made the carts start moving downhill. The Rats cheered as they rolled off-screen, but Dave quickly added "Wrong lever!" with a hint of terror in his voice.
\
"Thanks for staying back for me," Trent said as the scene moved to him and Scott in complete darkness, only their eyes visible. "Also, could you get your knee off my back?"
"Leaving someone to die is something I'm not into," Scott replied. "And my knee isn't on your back."
"Then...what is-? Oh! It's a flashlight," Trent clicked the device, and suddenly the two teens were visible... as well as a group of giant hairless - and presumably mutated - gophers standing on their hindlegs and screeching menacingly at them.
Scott and Trent clung to each other and screamed.
\
"It's great to be on this team with you guys, but if we lose, I don't mind if you vote me off," DJ told Sammy and Sierra. "We all have to go sometime."
Sammy looked taken aback by the statement. "I won't vote you off. That'd be unfair to you since you swapped teams last episode."
"And besides, we need someone that can lift a truck, and you fill the role already," Sierra said with a smile, and the three continued on with a decent amount of comfort for a few seconds more...before the badge on Sammy's arm beeped and turned orange.
DJ gasped. "Your badge! It's orange!" the brickhouse said. "You've only got fifteen minutes to live!"
Two more beeps drew their attention to DJ and Sierra's badges as they changed as well. "You do too!" Sammy cried out in panic.
"This can't be happening!" Sierra declared, dropping to her knees with an anguished look on her face. "I've never visited Paris, or gotten married legally!"
Sammy and DJ both blinked. "Uhh, what was that?" the former asked.
"I became an ordained minister on the internet, and I thought someone was into me as much as I was into them," Sierra giggled.
"We have to hurry!" Sammy said, and the three took off.
\
"Okay guys," Molly told her teammates as the scene cut back to them rolling down the slope and the camera zooming in on the pair in the front cart, "just keep your eyes open for that statue. It has to be around here somewhere."
"I think we have a problem," Dave tapped the indie chick on the shoulder and she perked up and looked back. The shot cut outward to show that the two carts were now on different tracks, with her and Dave in the foreground and Geoff, Scarlett, and Anne Maria in the back.
"How did that even happen?!" Scarlett exclaimed in disbelief.
The two carts exited from the tunnel into a much more open cave, with the former front cart's track curving downward while the other track sloped upward. Dave and Molly screamed as their cart dipped off-screen and promptly crashed, kicking up a bit of dust and causing the camera to shake.
The shot cut to Anne Maria, Scarlett, and Geoff as horror dawned on their faces as they looked ahead. "The track is broken!" Anne Maria cried out, the perspective moving to the front of the cart to reveal the mangled piece of track they were approaching.
"Everybody brace yourselves!" Geoff screamed, the camera moving back to a distant side-view as the second cart launched off the track, and fell straight down with its passengers screaming all the way. They quickly passed the rocky ledge where Molly and Dave lay seemingly unconscious, and landed with a splash far below.
The scene receded into a set of monitors, the leftmost one showing only static while the middle showed Sammy, Sierra, and DJ walking through the mine and the rightmost one showed an underground lake.
"Looks like our players are doomed," Chris said, the camera zooming out to reveal him and Chef standing in a control room of sorts. "Will any of them survive? I have my doubts," the host laughed. "But find out for sure when we return with more, Total! Drama! Revenge of the Island!"
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(Commercial Break)
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2023.06.08 11:27 Fragrant_Gas_7790 good places to live near laguna campus/arrows express pick-up points
planning to move to laguna so i can be closer to campus! those who ride arrows express within laguna lang, could you recommend any good condominiums or apartment buildings for rent near the laguna campus or the following pick-up points?
- Paseo de Santa Rosa
- Carmona Market Covered Walk (In front of Cavite State Universitv)
- Pavilion Mall
- Caltex Waltermart
- 7-Eleven (In front of Sto. Tomas Elementary School)
- Malamig (Tricycle Terminal)
the campus dorms look okay pero can’t have a room to yourself yata and there are no 1 brs
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2023.06.08 09:43 AbleBird9647 An Invitation to an Unforgettable Stay in Max Sector 128 Noida
Max Sector 128 Noida, Max Estate Noida, Max 128 Noida, Max Sector 128 Noida Location Map, Max Sector 128 Noida Floor Plan, Max Sector 128 Noida Layout Plan
For More Details, Visit: https://maxestatenoida.in/
Max Sector 128 Noida is a commercial sector located in Noida, Uttar Pradesh, India. It is situated near the Noida Expressway and is easily accessible from Delhi, Noida, and Greater Noida. The sector is known for its modern commercial buildings and houses offices of many multinational companies. It is also home to several shopping malls, restaurants, and entertainment options, making it a popular destination for both business and leisure.
Max Sector 128 has good connectivity with other parts of Noida and Delhi through public transport such as buses, metro, and taxis.
Max Sector 128 in Noida offers several location advantages, some of which are:
Proximity to Noida Expressway:
Max Sector 128 Noida is located near the Noida Expressway, which connects it to other parts of Noida, Greater Noida, and Delhi. This provides easy access to other commercial and residential areas in the region.
Connectivity:
The sector has good connectivity through public transport such as buses, taxis, and metro. The Noida City Centre metro station is located nearby, providing easy access to Delhi and other parts of the National Capital Region (NCR).
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2023.06.08 08:23 Life-Independence377 Self-esteem/beauty struggles 31F cis help??
Thank you in advance for feeling with me and any time yall need an ear message me. thank you.
Ughhhhhh
I feel so gross! I live in Arizona and the desert is not acne prone skin friendly. I am covered in blackheads and pimples even in my neck now! What is that???
Why do I have blackheads on my arms and my boobs? What is that!?
I have big like piles of blackheads in my cheeks that turns into this cycstic like bump that I scratch until it bleeds (because I wanna be pretty, duh). My hair is 2b-2c depending on how much salt water has dried in my hair, and I love the sleek "loose bouncy curls" look but even if I use mousse and heatless curling items overnight it still ends up looking sort of like that chick from Brave. I don't have a normal blowdryer because the heat here plus a blowdryer simply is awful and it doesn't get used. My hair is a little darker than my natural color with neutral highlights (and gray salt and pepper grown out).
Anyway I am really upset because my hair is graying and frizzy, my skin is a nightmare, and I never had an issue with comparisons when I was younger (I’m 31F cis) but I’m starting to feel that way when I see someone healthy. How do I maintain my self-esteem and think of myself as beautiful when I feel so awful? I just feel dirty all the time because of my skin and my frizzy hair is either dry or greasy.
I was an athlete and had clear beautiful tanned skin but now I feel a little bit like "susie" from Marvelous Mrs.Maisel in the last episode, only without the big red bird.
Anyway I don’t know where to start. Beauty products are kind of expensive and right now I’m building products for my small business. Things are tight right now.
Do I bathe in vinegar and then go lay in the sun to clear my skin?
I already exfoliate in the shower with gloves, a sensitive skin body wash, then I use a scalp massager with tresseme curls shampoo and conditioner. I use Shea leave in ACV conditioner and usually braid my hair at night. I need to be better about brushing my teeth at night, eating vegetables, and drinking more water. I also don't really go outside much....because I feel gross and all my clothes feel wrong, the wrong age or the wrong style of they're too tight or too loose. Ugh.
It’s hard to think about money and meal planning while also taking into account hormone friendly foods especially when I’ve got anxiety and too much can cause burnout way faster than I’m proud of.
What is the core of a budget friendly beauty routine for an aging woman like myself?
I’m not just asking for skin care/haiteeth but also like what do you to keep your body moving every day? I work at home and am recovering from surgery and long Covid.
If I do yoga, how do I do that without starting to feel like the yoga girl is my whole identity? You know like the influencers that are basically made of yoga? How do I not feel like I’m working out because I’m not happy with myself? I know we say we love ourselves so that’s why, but don’t you sometimes feel like you do it because you aren’t happy with yourself? I feel afraid of sending myself that message…. But I guess no matter what I choose to do how I feel about myself isn’t attached to that given I already am unhappy.
If that makes sense.
Anywho, thank you for reading this far. I feel so unattractive- I was dumped like… SO bad this year and I have to risk seeing him any time I go out because we live so near to each other. Like, going to Whole Foods to get myself some good diabetes fighting vegetables feels like a whole thing. I’m so humiliated and feeling ugly on top of that feels awful.
Help!!
Thank you loves.
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