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2023.04.01 14:59 Jedicarus1218 Anne Boonchuy Moveset
![]() | Warning! There will be spoilers for Amphibia present here! submitted by Jedicarus1218 to smashbros [link] [comments] Hello, battlefield of Nintendo! Jedicarus returning in what feels like years! For my first post of 2023, I wanted to do a little April Fools Moveset to celebrate the prank filled day. In context of an April Fools moveset for me, it is a Moveset on a character that’s not from video games and is instead from another piece of media. For my first April Fools and overall character Moveset, I will be doing… https://preview.redd.it/fyfpa9jft9ra1.png?width=720&format=png&auto=webp&s=ad844c3d615b741bc0845a2779a643c8031697df Anne Boonchuy Emerging from the wild unknown with the frogs and toads, Anne Savisa Boonchuy (90) thought her life couldn’t get much crazier until she stepped foot into Smash. Though she’d rather not fight, she will ribbit ribbit jump into the fray with fierce determination and athletic ability at her disposal. Under the right circumstances, you can unleash hidden calamitous power to devastate the battlefield! Emblem https://preview.redd.it/6tjnekmht9ra1.png?width=800&format=png&auto=webp&s=bd149ffdf98c58d23b5479239b85d00bfb11a657 Moveset Neutral attack a three hit combo where Anne starts out with a straight kick (3%), then a rear straight punch (2%), and ends it off three lower kicks and a rear high knee (4%, adding up to 9% damage in total) Side tilt performs a straightforward kick (like in S1 E18 where she took out the toad conductor). Deals 12% damage Up tilt uppercuts with her elbow. Weak, but very combo heavy. Deals 4% damage Down tilt does a sweeping kick like the one she used to beat Polly in their little spar in S2 E13. Held leg does 7% while the foot held deals 5.5% Dash attack a sliding kick, tripping fighters at small percentages. Deals 7% damage Forward smash a strong sword slash similar to Link’s own forward smash (14% at the hilt, 15% at the blade, 16% at the tip) throws out a very strong kick that functions as a reflector (16% clean foot, 14% clean leg/mid foot, 12% mid leg/late foot, 10% late leg, 1.8x reflected projectiles) Up smash Somehow brings out a massive hammer to swing upward. Lacks range, has slow startup, and Anne will briefly stumble back due to the weight, but it is incredibly strong in both damage and knockback. References the third temple strongly throws out an uppercut. Still lacks range and has slow startup, but Anne will no longer stumble (both deal 16% damage) Down smash A kneeling inward slash in front of herself followed by a kneeling outward slash behind her (17%/16%/14% and 12%/11%/10%) Punches the ground beneath her, causing calamity energy to spark from her and damage anyone close (15%) Neutral aerial a midair elbow drop that will hasten her descent, but only slightly and not as much as her down air. 12% damage when clean and 6% when late Forward aerial swings her sword in a downward motion forward. 8% damage Back aerial turns around to do an upward slash behind herself. 9% damage Up aerial a bicycle kick. 7% damage Down aerial will dive straight down with a jumping kick (14% on clean foot while 12% on clean leg/late) a diving punch (16% on clean hand while 14% on clean arm/late) Grab grapples the fighter in a clinch Pummel punches them in the side. Deals 1.6% damage Forward throw sends the fighter back with a headbutt. Deals 9.1% damage. Back throw briefly grabs the fighter’s leg and then throws them aside (9%) Anne will just straight pick them up and throw them behind her (11.835% damage) Up throw despite being a “string bean”, she uses her athleticism to toss the fighter upward. Deals 8% damage when normal, 11.3% damage when calamity form Down throw grabs them by the neck to slam them down. During her up and down throws, her eyes glow blue, implying that she is using some of her calamity energy to perform these moves. Deals 8.9% damage when normal, 12.2% when calamity form Floor attack (front and back) kicks behind her and then punches as she gets up in a dance pose similar to her team up attack with Sasha. Deals 8.6% damage Floor attack (trip) rather unorthodoxly, she uses her tennis racket to trip fighters near her before getting up. Even she’s surprised that this actually worked and deals 5.5% damage Edge attack while getting up, she swings her sword upward in a disarming motion rather than a full on attack. References S1 E18. Deals 9% damage Additional factors Wall Jump? Yes (Both) Wall Cling? Yes (Calamity Form) No (Normal) Crawling? No How many jumps? 2 (Normal) 3 (Calamity form) Specials Neutral special Serves up! Anne will get out her tennis racket to swing a serve shot that functions as a reflector. Is very weak as a straight attack, but it functions similar to Mario’s cape. Deals 8.2% damage and reflected projectiles have 1.6x the power Turquoise trajectile Anne will throw her sword and then call it back to her after reaching a certain distance. Deals 10% damage when close, 8% damage when far, 11.6% damage when clean smash throw, 9.1% damage when far smash throw, 4% damage when returning to Anne Side special Bold Dash Anne runs forward with an upward sword strike, then an overhead one, and ends the combo with a thrust forward. References True Colors and both her side and neutral specials have her eyes briefly glow blue. Upward strike and overhead strike both deal 2.85% and the thrust deals 4.75%. Azure assault Anne immediately dashes forward to deliver a calamity power enhanced punch that sends anyone hit by it upward. References S3 E1 and deals 10% damage. Up special Drag-Anne fly Rides a human sized dragonfly by its legs and hangs on for dear life until the dragonfly is hit and she’s left helpless, clings onto a ledge, or lets go via the B button. Lapis Leap Anne simply charges straight up, damaging anyone in her path. If the B button is pressed again, she will charge into the nearest opponent. This charge is almost a guaranteed shield break, but if she misses, she’s left vulnerable and the combination of two portions of calamity energy being burned out to use it (one for the jump and one for the charge) makes it the most expensive special move. The leaping charge deals 11% damage while the second charge deals 20% damage Down special Anne’s Power Throughout the fight, Anne will have an empty meter with the blue calamity gem depowered that slowly fills up as she takes damage. When it’s filled up, the gem regains its blue hue and you can tap into Anne’s Calamity powers, granting Anne immense strength and a notable speed boost. When the B button is pressed again, she will say “Enough!” and create a short ranged blast that pushes any fighters away from her. Using any of her specials will deplete a small portion of her calamity meter and when it runs out, Anne will be significantly weakened for 45 seconds. The blast deals 4% damage, but makes up for it in sheer knockback, albeit weaker than Cloud’s Finishing touch Final smash One Last Hurrah Anne will tap into the full power of her blue calamity Gem to transform into her outfit from the Hardest Thing with calamity energy sparking from her. If it hits anyone, Anne flies straight up into outer space to summon a giant energy tennis racket to serve an equally huge tennis ball that splits into multiple Domino missiles that explode onto the smashers and the word “ACE!” appears when the explosions clear up. Deals 58% damage. Extras Entrance Anne is transported into the battlefield through calamity energy before she shortly gets up after her eyes briefly scan her surroundings. Boxing ring title The blue heart of calamity Idle Animations Attempts to get leaves out of her hair Briefly has her fists on her hips with a smile and cocked up eyebrow Will begin to slightly hover a few feet off the ground before descending Cross her arms briefly Taunts Up taunt She dabs, something she has done a few times in the series… yes, it is cringe, but she’s 13. So of course, she’s gonna be a little cringy. Side taunt Anne strikes a pose and then gestures the opponents to bring the fight to her. Down taunt does a segment of the Plantar hunting dance. No, you can’t hypnotize and disorient fighters with this. Victory animations Left: Anne is shown sitting beside Sprig with the two of them reading Up: suddenly lands in her calamity empowered state before returning back to normal and smiling. References the season 3 intro. Right: Anne cheers “Woo!” with her arms stretched out similar to one of her renders and when she beat the Mudmen Music: Anne’s theme (Amphibia’s outro. Plays continuously) Costumes Costume 1 default Costume 2 default (Season 3) Costume 3 Red Anne’s shirt remains a gray color, but it is much darker and the skirt gains a similar color. Her shoe and chest armor become red, her shirt collar becomes black, her socks become light gray, the trim/emblem on her armor turns white, and her hair becomes blonde. References Sasha Waybright in season 2 and her calamity energy even turns pink. Costume 4 Brown Anne’s shirt becomes brown with the sleeves becoming light gray and the flame emblem turning pink, her light blue Jean shorts become green, her jacket becomes faded blue, socks become a lighter green, and her sneakers become gray. Hair becomes black. References Marcy Wu and Calamity Energy becomes green). Costume 5 Gray Anne’s shirt becomes a light blue, skirt becomes light brown, her shoes become black, the shirt collar becomes teal, armor becomes gray and the trim/emblem becomes a darker blue. Hair becomes blue and Anne even gains freckles. References Terri and calamity energy becomes white. Costume 6 Green Anne’s shirt becomes light green while the sleeves become golden and flame emblem turning black with her shorts, the jacket becomes a darker forest green, socks become pink, and her sneakers become light gray with dark blue stripes. Hair becomes orange. References Sprig and calamity energy becomes gold/yellow. Costume 7 purple Anne’s shirt becomes black, the skirt becomes red, her shoe and armor become a dark purple, shoes become a light gray, and the trim/emblem become orange with the emblem being replaced with an eye. Anne’s hair also becomes black. References Darcy and calamity energy becomes orange. Costume 8 Yellow Anne’s shirt becomes yellow with her sleeves becoming yellowish white and flame emblem becoming a tyrannosaurus skull, her shorts become brown, the shoes become darker shades of purple and gray, and the jacket becomes black. Her hair becomes black and gains red glasses. References Dr. Jan and calamity energy becomes gray. Stage https://preview.redd.it/wu3bgmubt9ra1.jpg?width=1280&format=pjpg&auto=webp&s=784ce1141a4aa5b6a68e4ef752dff0d7649ba746 Wartwood The main setting of Amphibia season 1, Wartwood is often slow to accept, and even slower to respect. Something that is sort of the way to describe Wartwood: slow. Sure, you can slightly bounce off the tarp of the Grub & Go to gain a small jump boost and there’s the statue of Wartwood’s previous mayor in the center of what the fighters are allowed to brawl in, but Wartwood is pretty calm compared to the usual hijinks that happen… though that might be because you are the hijinxs going on in Wartwood. Music Welcome to Amphibia (extended remix) Rather be (instrumental) Heartstomper (remix) No Big Deal (remix) Anne’s Power (remix) All In (Mix between its score) One Last Hurrah (original) You’d be surprised what makes its way back to you (Extended credits during the Hardest Thing) Conclusion and overall overview And that is the full moveset for what I think Anne Boonchuy in Smash Bros could potentially look like! Before I end this off with some questions, let’s go over an overview of Anne’s overall toolkit! Strengths A Strong String bean In spite of her small weight, Anne Boonchuy still hits like a truck with certain moves and combo setups, especially when she’s in her calamity form. Hop ‘til you drop Anne has plenty of mobility options to go with from being able to wall jump and overall having pretty high jump height. It also helps that most of her moves also assist in her overall momentum and agility. The Power of the Box Anne’s calamity form in its entirety brings a lot of physical power that Anne can use to quickly end brawls whenever they’re used right, both in attack timing and situations. Weaknesses … Is still a string bean Though Anne is usually fine after slapstick in Amphibia, Anne’s agility and power comes at the cost of having less durability and being even more prone to slapstick than she already was. Not Marcy level klutzy, but could react faster It is true that Anne has plenty of agility-based options and can get out of some really sticky situations, her actual movement speed outside of calamity form is only slightly above average and some of her attacks are likewise affected by this. A powerful price Though Calamity Anne is strong and fast, her new attacks are easily telegraphed and can leave her for an easy punish if they miss should you react fast enough. Add in that her calamity meter doesn’t charge very quickly to prevent over reliance as well as her being significantly weakened for a long time and you have a gimmick that’s awesome, but requires to time to fully master. End of Moveset So what do you guys think? Anything you would change or would you keep it the same? Please tell me in the comments below! Of course, I will be doing actual movesets and not just April Fools ones of non video game characters that may or may not be annual releases. But it is also a limited time series since I have planned SIXTY-NINE official additional slots and I don’t want to go further than that because it’s more than enough. Anyways, Happy April Fools, everyone, And I’ll see you guys next game! Peace ✌🏻! |
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