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2023.06.10 00:40 Errubki Search strings for PvP IVs in Axew Community Day
tl;dr: very long search strings that let you quickly find good PvP IVs.
Hello, first of all here are the search strings:
https://digistorage.net/jn8i0cun if you don't know how these work you can find full details in one of my
previous posts. You can also watch
this video tutorial by RyanSwag and here I leave you a quick summary:
I've generated text files containing search strings for different possible sets of IVs that people might be interested in. You can get to the text file that contains the string that works for you by traversing the tree of folders. To do this, just click on the folder that contains the set of IVs you want to search for each respective league/evolution until you get to the text files. Then, save the content of one of the "Transfer [...].txt" as a saved search in PoGo, and then transfer (or tag for trading) all the pokes that match that search when you need space during community days/events. See my previous posts for more explanation on using the other text file, "Not PvP.txt", or for more insight into the generation or usage of these search strings.For example, let's take a hypothetical event where Scraggy spawns in the wild. I don't have a good great league Scrafty, so I want to look at anything that could be in the Top 100 IV spreads--I click the "Top 100 Scrafty (Great League)" folder. However, I already have the rank 1 ultra league Scrafty, so I click the "Top 0 Scrafty (Ultra League)" folder to not save any of those. I don't play little cups, so I choose "Top 0 Scrafty (Little League)" and "Top 0 Scraggy (Little League)". Finally, I don't really want to build a great league Scraggy, but would consider it if I got a really good one, so I pick "Top 25 Scraggy (Great League)" to reduce the number I have to look at manually. Then for usual (not PvP) high IVs I would only like to keep 96% IV or better so I use the "Transfer (save 96%).txt" string.
Warning: make sure you're pasting the whole string, some phones don't do that.
Swag IVs:
From
RyanSwag's Deep Dive there's two IV tables:
High Bulk and
Atk/HP Weighted. While choosing the strings the "+Swag" option adds the IVs from both tables, and then there's the extra foler (Not Swag) with reverse search strings for each table.
These are a lot of strings, I'm having trouble uploading them (I've been dealing with that for about two days now). I hope they're all up before anyone needs them, but maybe not and some folders are empty. I'm sorry for that if that happens. I'm thinking about how the future of this project should be. It doesn't make that much sense for me to continue doing this forever, uploading so many GBs of strings each month...
If you like this work and would like to financially support, you can do so here:
https://www.buymeacoffee.com/Errubki. Thank you!
And that's it for now. Please leave below any question or concern you might have, and remember you can follow me on
Twitter if you want (for updates on these from time to time). Have fun catching!
submitted by
Errubki to
TheSilphRoad [link] [comments]
2023.06.09 14:12 RyanoftheDay Haxorus PvP IV Deep Dive Great League
Link to Article Breaking Swipe enables Haxorus to break into the Great League and Ultra League. With Counter + 35 energy cost, Breaking Swipe takes Haxorus’s 1500 stat product to an artificial 1800 quick. In short, don’t sleep on Haxorus! Figured ya’ll would want to know what stat checks and PvP IVs you’ll want to look out for in the Great League, so I whipped up the
Haxorus PvP IV Deep Dive. High stat product will be good, but it’s even better if you’re meeting the Lickitung Def Breakpoint with at least 103 HP. Then there are some juicy Atk Breakpoints to think about too.
As usual, this guide discusses the hidden true stats of Pokemon in Pokemon GO. In order to see these true stats you need to use an IV checking app (CalcyIV, Pokegenie) or an IV checking website (GOStadium, PvPIVs.com, or PvPoke itself). To make things simple, the guide also features standard PvP IV tables.
If you’re not familiar with PvP IVs, check out this
PvP IVs Simplified video.
PvP IV Tables The tables linked below feature the IV spreads with a hyperlinked table that meet some of the more important stat checks highlighted in the article. It’s important to review
the guide itself to make sure you’re getting what you want out of your Haxorus. For example, you may want a slightly higher Def weight for more consistency or a little bit more Atk to hit some Breakpoints.
GL High Bulk (95.8 Def, 103 HP) - Rank 14 (2/11/13) can get the Umbreon BP (105.03 Atk, 0-0 & 1-2 flips)
- Higher Def for greater Lickitung protection
- 95.8 Def covers the 10/15/14, the Rank 1 only needs 95.03 Def
- 103 HP is a soft safety net, slightly lower HP can be OK, slightly higher may be helpful
- It mostly comes down to how much you respect Lickitung
GL Atk/HP (152.68 Atk, 103 HP) - 153.01 covers Quagsire (1-1)
- 153.51 covers 127.7 Def Galarian Stunfisk (152.68 is based on Rank 1, 127 Def)
- 154.31 covers high Def Sableye (2/15/15)
- Overall, Def is the dump stat for Atk weighted Haxorus as Breaking Swipe’s debuff can “fix” the Def stat but not the HP stat (for the most part)
- If you get some kind of Atk + Lickitung Def split, I’d still hold onto it just in case, but the in-sim performance looked really scuffed
UL High Bulk - Didn’t have time to delve into UL, but I didn’t notice any significant Atk Breakpoints
- So, high bulk/stat product it is!
- Of course, true UL enthusiasts will know to save near 2500 CP iterations that hit different, just in case.
Wrap Up Haxorus’ Dragon-type + Counter access + unique coverage has always been sought after in the Great League and Ultra League. Haxorus has always missed the mark as it’s extremely fragile in these leagues. With Breaking Swipe, Haxorus has finally been able to break out of the Master League. It’ll be interesting to see how well Haxorus performs in the months to come. As it stands, it looks decent, but it could play a bit too fragile or a smidge too strong with the speed, coverage, and debuffs. Personally, I wish it was available for Fresno or that we had a regional before NAIC, but
Dedenne is ready!! >o'ω'o<
Resources submitted by
RyanoftheDay to
TheSilphArena [link] [comments]
2023.06.09 14:11 RyanoftheDay Haxorus PvP IV Deep Dive Great League
Link to Article Breaking Swipe enables Haxorus to break into the Great League and Ultra League. With Counter + 35 energy cost, Breaking Swipe takes Haxorus’s 1500 stat product to an artificial 1800 quick. In short, don’t sleep on Haxorus! Figured ya’ll would want to know what stat checks and PvP IVs you’ll want to look out for in the Great League, so I whipped up the
Haxorus PvP IV Deep Dive. High stat product will be good, but it’s even better if you’re meeting the Lickitung Def Breakpoint with at least 103 HP. Then there are some juicy Atk Breakpoints to think about too.
As usual, this guide discusses the hidden true stats of Pokemon in Pokemon GO. In order to see these true stats you need to use an IV checking app (CalcyIV, Pokegenie) or an IV checking website (GOStadium, PvPIVs.com, or PvPoke itself). To make things simple, the guide also features standard PvP IV tables.
If you’re not familiar with PvP IVs, check out this
PvP IVs Simplified video.
PvP IV Tables The tables linked below feature the IV spreads with a hyperlinked table that meet some of the more important stat checks highlighted in the article. It’s important to review
the guide itself to make sure you’re getting what you want out of your Haxorus. For example, you may want a slightly higher Def weight for more consistency or a little bit more Atk to hit some Breakpoints.
GL High Bulk (95.8 Def, 103 HP) - Rank 14 (2/11/13) can get the Umbreon BP (105.03 Atk, 0-0 & 1-2 flips)
- Higher Def for greater Lickitung protection
- 95.8 Def covers the 10/15/14, the Rank 1 only needs 95.03 Def
- 103 HP is a soft safety net, slightly lower HP can be OK, slightly higher may be helpful
- It mostly comes down to how much you respect Lickitung
GL Atk/HP (152.68 Atk, 103 HP) - 153.01 covers Quagsire (1-1)
- 153.51 covers 127.7 Def Galarian Stunfisk (152.68 is based on Rank 1, 127 Def)
- 154.31 covers high Def Sableye (2/15/15)
- Overall, Def is the dump stat for Atk weighted Haxorus as Breaking Swipe’s debuff can “fix” the Def stat but not the HP stat (for the most part)
- If you get some kind of Atk + Lickitung Def split, I’d still hold onto it just in case, but the in-sim performance looked really scuffed
UL High Bulk - Didn’t have time to delve into UL, but I didn’t notice any significant Atk Breakpoints
- So, high bulk/stat product it is!
- Of course, true UL enthusiasts will know to save near 2500 CP iterations that hit different, just in case.
Wrap Up Haxorus’ Dragon-type + Counter access + unique coverage has always been sought after in the Great League and Ultra League. Haxorus has always missed the mark as it’s extremely fragile in these leagues. With Breaking Swipe, Haxorus has finally been able to break out of the Master League. It’ll be interesting to see how well Haxorus performs in the months to come. As it stands, it looks decent, but it could play a bit too fragile or a smidge too strong with the speed, coverage, and debuffs. Personally, I wish it was available for Fresno or that we had a regional before NAIC, but
Dedenne is ready!! >o'ω'o<
Resources submitted by
RyanoftheDay to
TheSilphRoad [link] [comments]
2023.06.07 09:09 Teban54 [Analysis] Community Day Haxorus with Breaking Swipe for raids: One of the many dragons
| TL;DR This is not a meta-breaking CD for raids. Not even close. A small upgrade for Haxorus. Made it go from the bottom of the "group of non-shadow non-Rayquza dragons" (Salamence, Garchomp, Palkia, Dialga, Zekrom) to the top of the group. But it's "just" equal to them, not meaningfully above, and still worse than Breaking Swipe Rayquaza and shadows. Great chance for new players to build a dragon team. But if you already have a L40+ dragon team, L40 Haxorus does very little to you, being equal to what you have. The good thing is, L50 Haxorus > L40 non-shadow dragons (though <= L40 Shadows). And Haxorus will be the easiest dragon to go L50 after CD. Keep reading for: - Comparisons to Haxorus and other dragons, with its pros and cons
- Did we miss out from not getting Outrage?
- Shadow Haxorus in the future
- List of my previous analyses - now in Google Sheets!
Introduction Axew Community Day happens this Saturday, June 10 (for Pokemon #610!), from 2pm to 5pm. Any Haxorus evolved before 10pm will know the CD move, Breaking Swipe. The move Breaking Swipe made its debut in PoGo back in February, as a raid-exclusive move for Rayquaza. While players quickly recognized it was an incredible move in PvP, its impacts on raid attackers seemed like a nothingburger at first, with a low power of 30. However, I wrote an extensive analysis that showed Breaking Swipe performs better than Outrage on Rayquaza in practice. Despite a lower best-case ceiling (raw DPS), its speediness makes Ray more consistent than the powerful but sluggish Outrage does. Haxorus never had Outrage to begin with, and until now, its only dragon-type charged move was Dragon Claw. This means Breaking Swipe is a much clearer upgrade on Haxorus as a raid attacker. But how much of an upgrade is it? Does it help Haxorus stand out among dragon types, one of the most contested attacking types for raids? I'll answer the question with the following parts: - Chart of dragon-type attackers
- Breaking Swipe Haxorus compared to every other top-tier non-shadow dragon
- Did we miss out by not getting Outrage?
- Shadow Haxorus?
If you're on desktop and want to jump to a particular part, search "Part X". You can now follow me (@teban54) on Twitter! Since this post is too long, Reddit may not allow edits after publishing. Should there be minor changes or bug fixes, I will mention them in a comment. Part 1: Dragon-type Attacker Charts [Part 1 TL;DR] Haxorus rises from the bottom of the group of sub-Rayquaza dragons to the top of the group, but still not above the group, and still can't reach Rayquaza or shadows. Great chance for new players to build dragon teams, but those with dedicated teams will need XLs to see benefit. L40 shadows >= L50 Haxorus > any L40 non-shadows. Dragon attackers ranked by their average in-raid performance, using ASE and ASTTW. Charts of ASE with and without dodging are here. Note: Kyurem with Glaciate would have performed similarly to most non-shadow non-mega non-Rayquaza dragons, whenever ice is also super effective. I'll start by noting that when it comes to dragons, I usually focus more on Estimator (left plot) than TTW. The former considers relobbying, which happens quite often for dragons, because they may take a Super Effective dragon move from the boss. Breaking Swipe is a clear upgrade on Haxorus, but only a small one - 3.4%. - For context, this is similar to the average difference between Draco Meteor and Outrage on Salamence.
However, this matters when comparing Haxorus to the huge group of non-shadow non-Rayquaza dragons (Salamence, Palkia, Garchomp, Zekrom, Dialga, Dragonite), which are all extremely similar to each other. Breaking Swipe moves Haxorus from the bottom of this group to the top. Despite this, Haxorus still remains within this group - it can't rise above them. - Notably, it's still consistently worse than Rayquaza, and far worse than Shadow Salamence and Shadow Dragonite.
- Even its difference to the rest of the group, like Salamence and Garchomp, is very small if not virtually zero. (At Level 40, their difference is within 1%.)
- Dragonite is the only one that's clearly worse on average.
So when comparing Level 40 to Level 40 attackers, Haxorus seems like a great "budget" option for new players, but long-term players who already invested in teams of dragons (including Salamence and Garchomp from past CDs) will gain very little from a L40 Haxorus. Accessibility (XL) matters... The above only talks about attackers at the same Pokemon level. Any Level 50 non-shadow dragon outperforms another Level 40, regardless of what the two Pokemon are. Fortunately, Haxorus will be the easiest dragon to get XL candies of - and power up to Level 50 - just after this CD. - Many other dragons are legendaries, whose XLs are out of reach for everyone but whales.
- Even those that had CDs didn't guarantee a huge XL supply. Bagon CD was before XLs became a thing, Gible CD was before Mega Evolutions provided a strong XL boost, and Dratini CD Classic did not come with the 2x XL bonus that non-Classic CDs have.
- Axew CD not only has all these bonuses, but also has the additional Water Festival bonus of boosted XLs from nice, great and excellent throws!
If you have enough XLs to build one or several L50 Haxorus, they'll likely be your best non-shadow non-mega dragon attackers. For hardcore players that have already powered up Shadow Salamence and Shadow Dragonite to L40, they're better than Haxorus at any level. Part 2: Haxorus compared to all other non-shadow dragons [Part 2 TL;DR] As a glass cannon, Haxorus performs very similarly to non-shadow non-Rayquaza dragons, and worse than Rayquaza. Interestingly, it stands out in cases when most other dragons get OHKOed, thanks to added consistency from Breaking Swipe. Haxorus vs. other similar Dragon attackers (L40 best friends) Reminder: I'd prioritize Estimator for dragons due to relobbies. Looking at estimator, we reach the same conclusion as Part 1 - Haxorus is just as good as every non-Rayquaza dragon now, maybe slightly above a few (Dragonite). - Compared to Salamence, Palkia, Garchomp and Zekrom, their estimator "win" rates are almost dead-on 50/50.
Haxorus does have better TTW than non-Rayquaza dragons, which means in large groups where you're certain you won't relobby, Haxorus performs better than the rest. In other words, a glass cannon. However, Haxorus is consistently worse than Rayquaza (that has Breaking Swipe). - Rayquaza and Haxorus have the exact same base attack of 284, but Rayquaza has 15% more bulk, so that's not surprising.
- The ~10% cases where Haxorus is better mostly come down to typing advantages, such as rock and electric moves from the boss. Even then, Haxorus's advantage is small.
Pros and Cons of Haxorus Pro 1: Haxorus has great base attack and DPS. - Rayquaza's 284 base attack has always been seen as the golden standard for dragons, but Haxorus ties it. No other currently released dragon can: Palkia 280, Salamence 277, etc.
- Technically, Haxorus's DPS isn't the highest - both Rayquaza and Outrage Salamence are better. (Table) However, its DPS is still higher than all others, and its TTW ("DPS in practice") ends up beating Salamence anyway. Which brings us to Pro 2 below...
- This usually plays out to Haxorus's advantage if it resists the boss's charged move, or if the boss has weak attacks like Giratina-A. In these cases, Haxorus can live longer and fulfill its DPS potential.
Pro 2: Haxorus is very consistent in cases that are traditionally doomsdays for dragons, thanks to Breaking Swipe. - Most dragons rely on Outrage or Draco Meteor, which are both expensive, slow and unreliable moves that take almost 4 seconds. But Breaking Swipe? Takes 0.8 seconds, even shorter than a Dragon Tail, lets you spam consistent charged move damage and get back to Dragon Tails quickly and reduces energy waste.
- The most advantageous matchups for Haxorus ends up being Palkia, Reshiram and Kyurem raids with Draco Meteor. These are bosses that OHKO most other dragon attackers before they can finish one or two Outrage or Draco Meteor. Haxorus also gets OHKOed, but it can spam more Breaking Swipes before going down.
Con: Haxorus is frail. Very frail. - Non-shadow Haxorus's bulk is barely better than Shadow Salamence, and worse than Shadow Dragonite.
- As a result, the worst-case scenarios for Haxorus are when it gets OHKOed by a charged move, but other dragons survive. Outrage Zekrom raid is a classic example: Haxorus can't tank one until it gets to XL levels.
- This is why, even though Haxorus does very well in TTW, I didn't emphasize on it. Because if you use 6 Haxorus, you'll have to relobby most of the time.
Overall, Haxorus is a classic glass cannon, but performs more consistently than most other glass cannons due to having Breaking Swipe. Its average power is almost the same as all sub-Rayquaza dragons, but its best-case and worst-case scenarios are a bit different from other dragons. Part 3: Did we miss out by not getting Outrage? [Part 3 TL;DR] No. Breaking Swipe is the best Haxorus could have hoped for. Breaking Swipe vs. Outrage on Haxorus (L40 best friends) If you plug in Outrage to the GamePress DPS/TDO spreadsheet, you'll see that it has higher DPS than Breaking Swipe. That's why, for a long time, players hoped for Outrage as the CD move. However, I already showed that even on Rayquaza, Breaking Swipe ends up being better than Outrage. Haxorus, being even glassier than Rayquaza, appreciates a spammy move like Breaking Swipe even more than Ray does. It simply doesn't have the bulk to use Outrage reliably, and Breaking Swipe is basically tailor-made for a glass cannon like this. In fact, if you compute the average estimators and TTWs ( plot from last time), Outrage ends up being a downgrade from even Dragon Claw, which is itself worse than Breaking Swipe. The detailed comparison of BS vs. Outrage on Haxorus would have been extremely similar to Rayquaza, so I'll omit the details. Part 4: Shadow Haxorus? [Part 4 TL;DR] Shadow Haxorus ends up a bit ahead of Shadow Salamence, mostly because the latter "underperforms", not that the former overperforms. But otherwise, the same conclusions from the non-shadow discussion apply to shadows. Obviously this will not happen anytime soon, but something interesting can be said about Shadow Haxorus with Breaking Swipe, whenever it does become a thing... Future dragon attackers ranked by ASE and ASTTW. Charts of ASE with and without dodging are here. Note: I omitted shadow legendaries other than Rayquaza due to accessibility concerns. The only future shadows shown here are Rayquaza, Haxorus and Garchomp. Remember when I said Haxorus and Salamence are very similar? Yet, when you compare their shadows in the chart above... Shadow Haxorus has a small but firm gap ahead of Shadow Salamence. Why? Shadow Salamence, despite it being one of the best dragon attackers right now, is actually underperforming. Whereas Shadow Haxorus doesn't underperform that much. - This mostly comes down to consistency. Shadow Salamence loses out on too much bulk from the shadow treatment, that its Outrage becomes unreliable. Even though Shadow Haxorus is paper thin, Breaking Swipe makes its worst cases not as bad.
- I showed Shadow Garchomp here for this exact reason. Garchomp is very bulky, so the gap between Shadow Haxorus and Shadow Garchomp ends up being similar to their non-shadows. (This also applies to the omitted shadow legendaries, especially Dialga and Zekrom.)
- Note that with dodging, Shadow Salamence no longer underperforms.
Despite this, Shadow Haxorus remains behind Shadow Rayquaza - but only if Ray also has Breaking Swipe. - Shadow Rayquaza with just Outrage would have flopped as badly as Shadow Salamence.
Overall, Shadow Haxorus's placement among future shadow dragons is very similar to their non-shadows: Top of the group, but still not above them. However, I do not encourage anyone to heavily rely on this info for current and future investments. We have no idea when we'll get Shadow Garchomp, Shadow Haxorus, or multiple Shadow Rayquaza. Plus, it's higly likely that Palkia and Dialga will have their signature moves by then, and their shadows would have destroyed the competition. Given how unpredictable the future is, I wouldn't advise against building Shadow Salamence and Dragonite now, nor would I specifically prepare for Shadow Haxorus. - It is true that Axew XL will probably never be so available again, so if your eventual goal is XL Shadow Haxorus, you might want to stock up XLs for that. The question is if you want to (no major reason to), and if you'll still be playing by then.
Closing Remarks Unlike many pseudo-legendary or "almost pseudo-legendary" CDs, like Tyranitar (for 2018), Metagross, Garchomp (which I felt was overhyped) and Hydreigon, this CD's impact on raid attacker rankings is probably far less than what you may have imagined. This is not a meta-breaking CD, not even close. CD Haxorus's role ends up being similar to Salamence when its CD first happened in 2019, but even worse - a tiny upgrade, excellent option for new players, but does little for well-prepared players. But this time, "well-prepared" went from "whaled out 6 Rayquaza" to just "did the biggest CDs of the past". I'm actually okay with it, though. Practically everything has changed from 2019 to 2023. And today, it's harder and harder to make new raid attackers stand out from existing ones, most of which already have shadows and/or overpowered moves. Not all "big hype" CDs can be meta-breaking, and not all of them need to be. If anything... This is much better than Goomy and Jangmo-o will be, assuming we're only talking about raids. And I'm sure not everyone treats raid relevance as the sole reason to care about CDs - otherwise, Noibat CD wouldn't have been nearly as hyped as it was... Right? ------------------------------------------- Appendix: Past analyses on other types A complete list of all my past analyses - on every single type other than normal - can now be found in this spreadsheet! submitted by Teban54 to TheSilphRoad [link] [comments] |
2023.06.07 05:06 VeryFallible What to hunt for PvP this week: Beach Week edition.
One complaint we see often from new GBL players is "how was I supposed to know that I should have farmed 'x' when it was available?" While a lot of the people posting on TSA are veteran PVPers with absolutely stacked stables of pokemon, there are always people who are just now joining the fun. My hope in writing this post is to give new (or even just less experienced) players some idea on what they can grind
now to start building out their own stables. We all have limited time to play, so hopefully this will help you target something specific to build our your rosters. If this is helpful, let me know - I'd love to do it more regularly.
Keep in mind that throughout this I'll refer to pokemon's "Records" vs their respective metas; this is their record in 1v1 shield scenarios on PvPoke. This is not the end-all-be-all of evaluating pokemon, but is a good starting place.
What spawns during "Beach Week?" To save some characters, you can find the spawns
here (spoiler alert: lots of water types!) You might also like to be aware of the general season spawns during our current season (Mystical Gems), which you can find
here. I won't mention these much, but there will be some things worth mentioning a bit later.
Also, while it isn't a Beach Week spawn in its own right, Axew Community Day is this Saturday. I'm sure JRE will be posting a full breakdown later this week so I won't spend a ton of space on it, but Breaking Swipe Haxorus has potential in every league. If you can play this Saturday (unlike me 😭😭), do so!
What should I hunt if I'm a sub-level 31 player? Everyone starts PVP at a different time in their PoGo journey - I know I was either high 20s or low 30s when I picked it up two years ago! The reason I'm making this distinction here is that level players level 30 and below do not have access to XL candy drops, which shifts the priorities greatly. (For instance, something like
Azumarill, which generally needs to be pushed into high 40s, is much less of a priority if you don't have access to XL yet.) This is also a good list for people who are slightly above level 31 but don't have large PVP rosters yet, as the "trainer level +10" rule for powering up pokemon will keep you from being invest XL candy in some of the pokemon I'll suggest for level 40+ players.
- Spheal: If you're new to Pokemon Go PVP, Spheal might not look like the pokemon you'd expect to be grinding. But make no mistake: If you don't have access to XL candy, this IS the number one thing you should hunt this week. BOTH of its evolutions (Walrein, it's Stage 2 evolution, ad Sealeo, it's Stage 1 evolution) put in work in Great League. Walrein commands a commendable 21-21 open GL record; Sealeo gives up some wins in the open meta, but it occasionally sees play in Limited Metas. Walrein hits 1500 in the low 20s, but Sealeo needs to be pushed into the mid-30s to hit GL cap. Before you even consider building a Sealeo, though, you need to farm the candy for an ULTRA League Walrein, which can be built as an XL but also can slide into 2500 at level 40. With wins over Giratina-A, Swampert, and Charizard, Walrein is the best UL option a non-XL player can grind this week. Just remember that it does require both an Elite FAST TM (Powder Snow) and an Elite CHARGE TM (Icicle Spear) to build. Expect Spheal to dominate a lot of your time this week if you don't have Walrein built yet.
- Wingull: As a new player, Great League is likely the format you'll find yourself playing the most, and Pelipper is an absolutely fantastic budget option. Wing Attack powers out a steady stream of Weather Ball (Water), and Hurricane absolutely chunks opposing pokemon with shields down. Pelipper is cheap to build for Great League, maxing out at around level 27 and requiring ZERO Elite TMs for its optimal moveset. Pelipper is held back slightly by the omnipresence of Lanturn in the open Great League meta, but it's 21-21 record includes key wins against meta all stars Medicham, Swampert, and Galarian Stunfisk - the last one despite taking super effective damage from Rock Slide! As this is only a Great League option without access to XL, this should not be a long grind over the course of a week long event.
- Frillish: Great League Jellicent's impact is slightly muted compared to its XL older brethren, but this Hex-Powered jellyfish still manages to make waves. It's optimal moveset is Surf and Shadow Ball, and, like Pelipper, maxes out for Great League in the mid-20s without needing Elite TMs. Jelli and Pelli share some key wins (both knock Medi, Swampy, and...Gunny?). Jelli ultimately has a slightly worse record against the open GL at 20-23, but also has more flexibility for limited cups - while Surf/Shadow Ball is generally the preferred way to go, it has the option to go Surf/Ice Beam or Ice Beam/Shadow Balls in limited metas that call for it. As this is only a Great League option without access to XL, this should not be a long grind over the course of a week long event.
- Horsea: Kingdra's open Great League performance is a paltry 11-33, and Horsea even limited metas generally want you to be running SHADOW Kingdra in Great League, which is not a current option at Water Rocket Grunts. All that said, I do rate Horsea highly for players without access to XLs, as Kingdra can hit 2500 CP without investing any XLs...and only gives up a win vs Snorlax compared to its XL version. Kingdra is no open Ultra League all star, but it is a solid roleplayer in limited cups. If you're unable to access XL Candy, the grind for 300ish Horsea candy is at least worth considering.
Honorable Mentions: Staryu and
Shellder both don't offer much in PvP, but both are HIGH dust gain pokemon (
Staryu gives 750 on catch;
Shellder, 1,000.) Catch every one you see for that reason alone.
Lapras is not one worth hard-pursuing as its locked behind research tasks and raids, but is a great option for limited cups in Great League and a genuinely strong Ultra League contender with a more flexible moveset than
Walrein. Mantine shares typing with
Pelipper but exchanges Peli's spammy charge moves for considerably more bulk, but is much harder to farm than Peli due to being a rare spawn.
Tentacruel is a consideration in a lot of limited cups in Great League; I wouldn't prioritize it over any of the above four, but I also wouldn't skip catching
Tentacool.
Crustle, similarly, has play in limited cups, but I wouldn't go too hard for
Dwebble when there are so many better options.
What should I hunt if I'm an XL player? If you have the option to push pokemon to level 50, Beach Week is your Cloyster. This event was tailor made for PVP! You should still try to get enough candy to build a Great League Pelipper since it's such a low requirement, but you really want to hone in on some of the great XL options below:
- Marill: Unlike it's Main Series Game iteration, Pokemon Go's Azumarill doesn't rely on Huge Power to secure wins. Instead, it's the sheer bulk that it gets by ascending into the mid-40s that makes it go 22-21 against the core meta. Remember that you really want a low attack, high defense/stamina Azu to maximize the benefit you get from XLing this mon. You should refer to RyanSwag's IV Deep Dive before investing in any Azu you get this week, but start farming those XLs NOW. I prioritize Marill slightly above the next pokemon on this list, just because if you're new to PVP you're more likely to be focusing on Great League. The good news is most Azu IV spreads max out in the mid-40s, which means you're looking at around 200 XL candy (as opposed to the nearly 300 needed for level 50 pokemon).
- Frillish: Jellicent is an absolutely fine Great League option, but it really unfurls its tentacles in Ultra League, where it is an absolute monster. A high stat product Jellicent has 29 wins in its record against the core UL meta; that's over 60% of the meta. Again IVs do matter, as a 5/15/15 Jellicent gets to level 50 while a 15/15/15 maxes at 45 (and its corresponding lack of bulk means it picks up two losses). This should be a BIG priority; you'll need 296 XL candy to max it out.
- Spheal: Everything I said about Walrein in the non-XL section still applies. You'll need about 400 Spheal candy to evolve, double move, and max out a Walrein in UL, so even though you don't need XL to build Walrein you should still go hard into farming for one if you don't have one. Again, requires two Elite TMs to build.
- Tentacool: Tentacruel has a BIG glow up between Great League and Ultra. Whereas Coolio only made my Honorable Mentions list for GL, XL Tentacruel is an absolute beast with a 25-22 record against the UL meta; there's an argument to be made that it should be higher on this list than Spheal based on record alone. Similarly to Jellicent, it has to be pushed close to 50 to really flex its tentacles, so don't settle for a high attack IV Cruel that's cheaper to build.
Honorable Mentions:
Shellder and
Staryu, again, are catch-on-sights due to the bonus dust they give.
Dwebble's evolution
Crustle can hit 2500 in the 40s, but requires a totally different Mega Evolution to farm than the other options.
Lapras is showing up in research tasks and raids, and thus isn't as easy to grind as the other options.
Gyarados and
Swampert are both available in raids, but these are really only worth pursuing with your daily free raid pass.
What's the best Mega Evolution to use this event? If you're fairly new to PVP (or to taking Go seriously in general), you might not be aware that Mega Evolving pokemon has any benefit on catching them, but it does. Active Mega Evolutions give a bonus to the amount of candy you get per catch to pokemon that match one of their types, with that bonus going up per mega stage - a Stage 3 Mega Evolution gives an extra 2 candy per catch, for a total of 5 candy. Stage 2 and Stage 3 Mega Evolutions both give a bonus chance to get Candy XL as well, with Stage 3 having a higher XL chance than Stage 2.
It's pretty obvious that water-type megas are ideal in general, so whatever Water mega you have at level 3 is best (Mega
Gyarados, Mega
Slowbro, Mega
Swampert, and Mega
Blastoise are all options currently in Go
). If you have them all as maxed out options, I'd prioritize using Mega
Swampert. Not only does it have the water typing to match all the above important pokemon, but it also gives you a bonus when catching the newly released
Sandygast. The towers of
Palossand,
Sandygast's evolution, aren't
reaching any stellar heights in PVP, but it's still a nice bonus. Mega
Swampert also has a benefit for newer players in the Northern Hemisphere, as
Mudkip is a seasonal spawn there currently.
Swampert itself has considerable impact in both GL and UL, so while you have an entire season to farm candy for it it's still worth catching this week if you happen to get the chance.
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2023.06.05 14:14 NicoelproSSJ Quagsire
2023.06.05 10:00 AutoModerator Weekly questions, bugs, and gameplay megathread - June 2023
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2023.06.02 02:46 tforge13 Hidden Gems PvP Analysis [GamePress]
Hello, friends! It is once again time to talk about PvP. Hidden Gems has brought about a lot of changes, and it feels like most of these gems aren't
really that hidden. Still, let's chat!
A link to my full breakdown can be found at this link on GamePress - A LOT of things got Liquidation, and NOT a lot of this mattered. Still, it's a good move, and I'm glad it's in the game.
- Alolan Sandslash got so much better with Drill Run, it's incredible. The dude finally has two charged moves. Both the normal and the shadow have potential to see some real play now!
- Clefable has Fairy Wind now, and is thus free from just hitting Charm 20 times in a row until it dies to a Bastiodon or whatever charmers do these days. I mean, it'll still die to Bastiodon, but at least it can use charged moves along the way.
- Trevenant was already a ghost, but now it's, like, double-dead. Seed Bomb getting a 5 energy nerf is a harsh blow, preventing it from outspeeding Walrein or killing Medicham before it lands two Ice Punches.
- Dewgong getting Drill Run means it's got actual coverage, and can be an actual threat! Definitely expect to see more of her this season.
- Quagsire and its Shadow kinda slap now?? Mud Bomb basically fixed the mon's speed issue, and now it's massively threatening.
- Tyranitar is now once again a top Dark-type DPS threat in raids! Bite/Brutal Swing Shadow Tyranitar even beats out Mega Houndoom for DPS....oh PvP? No. No don't use Tyranitar in PvP.
- Cradily getting Rock Slide also fixes its speed issues, and now the mon kinda slaps? It can actually beat Noctowl in the 1s this time.
- Emolga gets Acrobatics, which means we're free from having to maybe press Aerial Ace, a burden I would not wish upon anyone. Mon seems pretty solid rn.
- Golisopod getting Liquidation means it actually has a dual STAB threat. Since WateBug is the type combo that resists the now-more-common Ice+Ground combination, expect to see him and Araquanid running around a little more often.
- Ursaluna got Ice Punch, which is good. However, it didn't get Shadow Claw, which is bad. Consequently, Ursaluna is still kinda a meme, and you probably shouldn't rush to max one for Master Premier.
This is kinda the abbreviated version, since there were a
lot more move changes than I listed here. However, these feel like the major ones? Apologies to the Golduck enthusiasts.
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2023.05.29 10:00 AutoModerator Weekly questions, bugs, and gameplay megathread - May 2023
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2023.05.24 17:57 Karnezar Is Gamepress an ideal resource for PVE?
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2023.05.22 10:00 AutoModerator Weekly questions, bugs, and gameplay megathread - May 2023
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2023.05.22 00:21 raven8sp [Gamepress] Typing Review: An Overview of Fire Types for Raids in Pokemon Go
Link to Article Fire is one of the quintessential types in Pokemon, as one of the three Starter types that everyone is familiar with. Chances are that most of the players reading this picked a Fire Type as their first evet starter, and with good reason. In Pokemon Go, Fire tends to be a strong type that has great average performance thanks to the powerful base of Pokemon that Niantic has blessed over the years.
TL;DR: - Fire is one of the stronger types at the moment, and is likely to be one of the top picks for any raid that has a weakness to it.
- While Fire does have potential to get better in the future, most of the changes are probably a ways off or not super-impactful, so Fire is a pretty stable meta at the moment.
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2023.05.21 00:34 TastyBananaPeppers Spoofing Hot Spots & Event Coords with GPX Routes Download 2023
| Table of Contents - May 20, 2023 Update
- Event / Hot Spot Coords only Download
- Event / Hot Spot Coords with GPX Routes Download
- How to input GPX into iPogo?
- How to input GPX into PGSharp?
- How to input a GPX into GPS Joystick by Apps Ninja?
- How to input a GPX into Fake GPS Joystick & Routes Go app by IncorporateApps?
- How do you make your own GPX Route?
- Frequently Asked Questions
>> Part #1 -- May 20, 2023 Update - This zip now contains 2,269 GPX route files (+422 more from July 22, 2022).
- Kiribati, London got nerfed, so I made a new route for it.
- Other hotspot areas like Zaragoza are getting nerfed because people are abusing the Niantic Wayfarer system. New routes won’t be made every time this happens.
>> Part #2 -- Event / Hot Spot Coords only Coordinates are found in these two text files and inside the GPX Route ZIP file. Reddit does not allow you to copy & paste text from the main post, so this is why they are in a text file. with Daylight Savings Time = OFF: with Daylight Savings Time = ON: GMT: +14:15 (DST=ON) or +14:00 (DST=OFF) This is the first starting region. Since Daylight Savings Time is off, it should start at exactly XX:00 like 11:00 AM. When DST is ON. It always starts 15 minutes after event start time. For example, it will start at 11:15 am local time. For all other time zones, it will start at exactly XX:00 with sometimes a few minutes late start. - Kiritimati = Current Time
- For big ticket events, this area is not recommended because it is small.
GMT: +13:00 (DST=ON and OFF) - Fagalii, Samoa = Current Time
- For big ticket events, this area is not recommended because it is small.
GMT: +12:00 (ON) or +13:00 (OFF) GMT: +11:00 (ON) or +12:00 (OFF) GMT: +10:00 (ON) or +11:00 (OFF) GMT: +9:00 (ON) or +10:00 (OFF) GMT: +8:00 (ON) or +9:00 (OFF) GMT: +7:00 (ON) or +8:00 (OFF) - Gardens by the Bay, Singapore = Current Time
- Xingfu Shuiyang Park - New Taipei City, Taiwan = Current Time
- Tainan Park - Tainan City, Taiwan
GMT: +6:00 (ON) or +7:00 (OFF) GMT: +5:00 (ON) or +6:00 (OFF) GMT: +4:30 (ON) or +5:30 (OFF) GMT: +4:00 (ON) or +5:00 (OFF) GMT: +3:00 (ON) or +4:00 (OFF) GMT: +2:00 (ON) or +3:00 (OFF) GMT: +1:00 (ON) or +2:00 (OFF) GMT: +0:00 (ON) or +1:00 (OFF) GMT: -1:00 (ON) or +0:00 (OFF) - Chester, United Kingdom = Current Time
- Barcelos, Portugal = Current Time
- "New Zaragoza" = San Cristobal de La Laguna, Spain
GMT: -2:00 (ON) or -1:00 (OFF) GMT: -3:00 (ON) or -2:00 (OFF) GMT: -4:00 (ON) or -3:00 (OFF) - Ibirapuera Park, Sao Paulo, Brazil = Current Time
- Buenos Aires, Argentina = Current Time
- Brazil, Maranhao - Universidade Federal do Maranhao
- Clusters of Pokestops, Santa Catarina, Brazil = Current Time
GMT: -5:00 (ON) or -4:00 (OFF) GMT: -6:00 (ON) or -5:00 (OFF) - Central Park, New York, USA = Current Time
- New York, New York - Bryant Park
- Disneyland, Orlando, Florida, USA = Current Time
GMT: -7:00 (ON) or -6:00 (OFF) GMT: -8:00 (ON) or -7:00 (OFF) GMT: -9:00 (ON) or -8:00 (OFF) GMT: -10:00 (ON) or -9:00 (OFF) GMT: -11:00 (ON) or -10:00 (OFF) - Honolulu Downtown Area, Hawaii, USA = Current Time
- Honolulu Zoo Park, Honolulu, Hawaii, USA
- Pira'e Area in Tahiti, Pape'ete, French Polynesia = Current Time
GMT: -12:00 (ON) or -11:00 (OFF) >>> Last Event area <<< >> Part #3 -- Event / Hot Spot Coords with GPX Routes Inside the GPX ZIP file, you get - Coordinates text file from above
- Regional Poke coords text file
- GPX Routes
You must extract the folder from the ZIP file in order see the 2,269 routes. Most Android OS should allow you to extract the folder without the need of an app like WinZip or WinRar. - Open "My File" or "Files" app.
- Press on 3 lines or 3 dots for your "internal storage". If you must find an option that says "show internal storage".
- Press on "Downloads" folder.
- Press on "GPX_Routes_05-20-2023.zip" or "iPogo_GPX_Routes_05-20-2023.zip".
- Press on "Extract" then wait for it to finish.
- Press on the folder, you will see more folders by regions. This is where you can access individual GPX route files or text files.
Download https://www.mediafire.com/file/j2dyrgbkq1n5ain/GPX_Routes_05-20-2023.zip if you use one of the following apps because only these apps can import a .GPX file. - PGSharp
- GPS Joystick by Apps Ninja
- Fake GPS Joystick & Routes Go app by IncorporateApps
- Polygon Farmer
- Maddev's Enhancer
Download https://www.mediafire.com/file/paytbz6uuv2605o/iPogo_GPX_Routes_05-20-2023.zip if you use one of iPogo's apps because you must copy and paste the GPX route information in order to use a route. - iPogo No Root app
- iPogo Launcher (rooted device required)
>> Part #4 -- How to input GPX into iPogo? [1] You must have already extracted the folder from the ZIP file or you will not be able to open a text file to copy and paste from. See Part #3 above to do this part. [2] Open your file manager app "My Files" or "Files" and go into your "iPogo_GPX_Routes_05-20-2023" folder. Find a GPX route you want to use. [3] Press on the GPX route to open it. - You will be given an option to "open with" app.
- This part is up to you for personal preference.
- Select your internet browser or HTML Viewer (must allow access) with "just once" to see what it will look like then you can just do "always".
[4] Press and hold down on the text to select it. [5] Press "select all" or the 3 dots to see this option. [6] Press on "copy". [7] In iPogo, press the "gear" icon for your settings. [8] Press on "GPX Route" [9] Press on "Add" [10] Press inside the box then press and hold down inside of it to "paste" the GPX information. - The box should be filled with the GPX route you copied from the text file.
[11] Press on "SAVE" and enter the name of the route then "OK". [12] Now you can press on your route to Start it. >> Part #5 -- How to input GPX into PGSharp? - Go to the Maps
- Press on GPX > Allow access to photos, media, and files.
- Select a .GPX file from "GPX_Routes_05-20-2023" folder.
- Press White Star to favorite it.
- Press on A to B or B to A depending on which direction you want to go.
- Press Play (white triangle)
- Press on "I know" for Teleport popup. This only appears once.
- Press X (top-right).
- Make sure your speed is 9.3 km/h.
- To pause your GPX Route, you open the Map and press the Pause symbol (Two White rectangles).
- If you want to stop your routes, you open the Map and press the X symbol.
>> Part #6 -- How to input a GPX into GPS Joystick by Apps Ninja? - Open GPS Joystick
- Press the 3 white lines for settings.
- Press on GPX Import / Export then IMPORT
- Select a .GPX file.
- Press on WayPoints.
- Press on the Green Circle button.
- Press on CREATE ROUTE FROM ALL then you will see the map of the route.
- Press on SAVE ROUTE then type a name then SAVE.
- Press on the Back White Arrow (top-left corner) 2 times.
- Under "Select an option to get started", press on Set Route.
- Select the route you just saved; newest route added will be at the bottom.
- If the route you import does not appear, press the 3 white lines for settings.
- Press on Routes.
- Scroll down to find your newest imported route then press on it.
- Now it should appear in that route box under "Select an option to get started".
>> Part #7 -- How to input a GPX into Fake GPS Joystick & Routes Go app by IncorporateApps? In my opinion, this joystick app is trash compared to GPS Joystick. I recommend you switch over to GPS Joystick. [1] Go to Settings (3 white dots) in FakeGPS Route app. [2] Press on “Routes” [3] Press on folder icon (top-right corner) then allow access to photos, media, and files. [4] Select a .GPX file. - If your GPX Folder is stored on your micro-SD card, you can press on "Folder..." then press on one of the other folders you see until you find it.
Step [5] [5] Your GPX route will appear with the file name then you press on this to see a map of the route. Step [6] [6] Press on Gear icon in the white square (left of 3 white dots): - Enable "Repeat route when finish."
- This setting may not work depending on how a route was created. This is why I say this app is trash. The route may not repeat because the last point/marker is far away from the first point/marker, so the app gets stuck and does not repeat the route. You do not have this problem with GPS Joysticks.
- Set GPS Speed to 9.0 (in km/h)
- Tap outside of the box to close it.
[7] Press on Floppy Disc in blue circle to save the route you just added. [8] Press Play (blue triangle) to start your route. Switch back to this app if you want to: - Pause (two white rectangles in blue circle button)
- Stop (white square in blue circle button)
- Clear route (white X in blue circle button)
To load your Route: [9] Go to Settings (3 white dots) then press on Routes. [10] Press on your route that has been added. [11] Press Play (blue triangle) to start your route. Switch back to this app if you want to: - Pause (two white rectangles in blue circle button)
- Stop (white square in blue circle button)
- Clear route (white X in blue circle button)
>> Part #8 -- How do you make your own GPX Route? Automatic Mode - PGSharp for FREE and Paid Key users - Positives: Fast and easy to create a route automatically anywhere.
- Negatives: No control of where you want the route to go, cannot edit it, and cannot save it.
Step 1: Press on Autowalk for "Auto-Generate GPX" Step 2: Enter a POI number of how many Pokestops in the area then START. Step 3: Press on Map to see your route to play and pause it. Manual Mode - PGSharp for FREE and Paid Key users - Positives: Fast and easy to create a route using the map with Pokestops shown on it, and 100% accuracy.
- Negatives: If you accidentally press the wrong button, you have to start over. You can export it, but it requires a computer to do it.
- Google Doc Link: Unofficial PGSharp Feature Explained
- See the section on "2: PGSharp Star Sub-Menu" for a step-by-step with pictures.
How to pull and convert PGSharp's GPX Route to use in another joystick app Use Ingress map to generate coordinates on a computer: - Positive: Can be fast because you get to use a computer with a mouse and keyboard.
- Negatives: Hard to setup, requires tech skills and a computer, and Pokestop accuracy is 50%.
- Since the creator has not provided a new post update, this may or may not be worth the time to use because you really cannot see where the real Pokestops are and the Ingress map does not 100% match Pokemon Go's map.
- Post Link: Generate Optimal Routes for your FakeGPS app by 3nvy9
>> Part #9 -- Frequently Asked Questions What is a GPX Route? - It is a set of coordinates made up of Poke Stops and Gyms for your trainer to automatically walk precisely from one point to another point without using a joystick.
What is a GPX Route used for? - To farm Pokemon, stardust, candies, and items.
Which Gotcha device is the best? - The "Gotcha" or "Gotcha Evolve" made from "Datel" is the best one because it requires zero physical modifications. It catches and spins automatically with no sound and no vibrations. They are rechargeable.
- To see what it looks like, you can go to codejunkies (dot) com. You can buy them from Amazon, Ebay, and etc.
- The original "Go Plus" and "Pokeball Plus" from Nintendo requires you to modify the device to keep the catch button pressed in. The Go Plus requires coin batteries, which can be expensive. The Pokeball Plus makes sounds and vibration, which might annoy you.
- There are also other devices like Dual Catchmon and Pocket Egg. These are more expensive because they use AAA or AA replaceable batteries.
Is there a Virtual Go Plus or Virtual Gotcha? - Yes, but it costs money to use.
- Pokemod on rooted devices costs $7 per month.
- PGSharp on no root devices costs $5 per month.
Is there something better than a Virtual Go Plus? - Yes, but these bots requires a Magisk Rooted device.
- PGTools's PAC - has a free version and subscription
- Polygon Bot - requires a subscription
Which is better for leveling and farming stardust, candies, and shinies? - Finger:
- You can get more experience and stardust with a higher catch rate with your finger than using a Gotcha (including the other devices).
- You can consistently throw curved nice, great, and/or excellent throws.
- You have a better chance of catching all the Pokemon you see including 2nd and 3rd tier evolution.
- You actually get to see the shiny when you get one.
- Go Plus (includes physical and virtual versions):
- Automatic catching and spin Pokestops.
- For catching, it only throws a straight red Pokeball. You only get 100 XP per catch. The catch rate is low despite people claiming it's about 50% chance.
- Some Pokemon will just flee.
- Bot
- It's like having an invisible finger playing for you.
- Botting could lead to "Red Slashed" Pokemon if you are caught and if they decide to reuse this kind of punishment in their anti-cheat behavior system.
Are there any limits to using a Go Plus or Bot? - 4,800 catches per day or 14,000 total per week - Once this number has been reach, all your Pokemon will escape or flee.
- 1,200 spins per day or 7,000 total spins per week - Once this number has been reach. you will get an error when you spin Pokestops and will not receive any items.
- 10,000 Pokemon checks per day - Once this number has been reach, you will get a blue screen saying, "Pokemon GO is currently down for maintenance. Please try again later." This means you will be locked out of the game for 24 hours. You can hit this limit if you run a cheat with a shiny scanner feature overnight.
In order to keep track of your limits, you must go to your avatar screen ("me" tab) and scroll down to the bottom for all your medals. Press on the "Collector" for Pokemon catches or "Backpacker" for Pokestops spins. Here you will see your current amount. You have to write this number down somewhere, run your gotcha (physical or virtual), and then use your calculator to see how many Pokemon you caught and/or Pokestops you spun at the end of the day. You must keep track of it because you do not want to hit the limit before a big event. Things you need to know before using a GPX Route with a Go Plus: When I talk about the Go Plus, it means all Gotcha devices including the virtual versions. - No matter which one you use, they all have a low catch rate using Red Pokeballs only with a straight throw at X%. You can read more about this https://gamepress.gg/pokemongo/go-plus-catch-rates.
- You cannot catch Pokemon and spin Pokestops for items at the same time. It will always try to catch first until all Pokemon have been caught then it will spin Pokestops for items next.
- You cannot "shiny check" while your Gotcha is collecting items for you because it causes a 15 to 30 second delay before the Gotcha starts spinning Pokestops again.
- All physical Gotchas devices will disconnect after 1 hour of use then you have to reconnect it. This makes it not possible for you to leave your device on overnight.
- PGSharp, iPogo, and Pokemod may automatically reconnect the Virtual Go Plus on its own. If it does not, it's a problem with their app and you have to wait for them to fix it.
Can you run a GPX route with the game in the background? Yes if you have a device that allows you to do it. You have to play around with your battery and RAM management settings to prevent the game from closing in the background. This is a trial and error process. If it does not work on your device, you can forget about it. What walking speeds should you use while using a Go Plus? - To hatch eggs: 9 km/h.
- To walk your buddy: 9 km/h
- To catch Pokemon, collect items, hatch eggs, and walk your buddy: 9 km/h
- To collect items only: 15 or 30 km/h depending on the distance between each Pokestop
Useful stuff as always: These are links you can click with your mouse or press with your finger to open. [Click/Press Here] MEGA POST #4: Everything You Need for Android Spoofing 2022 - Guides for No Root Spoofing, Rooted Spoofing, and Botting - GPX Routes, Poke Maps, Nests, Discord Groups, and Frequently Asked Questions submitted by TastyBananaPeppers to PoGoAndroidSpoofing [link] [comments] |
2023.05.15 10:00 AutoModerator Weekly questions, bugs, and gameplay megathread - May 2023
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2023.05.09 15:27 RyanoftheDay Tapu Fini PvP IV Deep Dive - Big HP is the Dream
Tapu Fini is back in Raids from May 9th until May 24th. If you slept on Fini last year, this is a great opportunity to make some deals to trade one into the Great League. I whipped up the
Tapu Fini PvP IV Deep Dive to highlight which IVs will perform better for Tapu Fini in both the Great League and Ultra League, as well as spell out how likely it is to trade into the better Great League IVs.
As usual, this guide discusses the hidden true stats of Pokemon in Pokemon GO. In order to see these true stats you need to use an IV checking app (CalcyIV, Pokegenie) or an IV checking website (GOStadium, PvPIVs.com, or PvPoke itself). To make things simple, the guide also features standard PvP IV tables.
If you’re not familiar with PvP IVs, check out this
PvP IVs Simplified video.
PvP IV Tables The hyperlinked tables below feature the IV spreads with a hyperlinked table that meet some of the more important stat checks highlighted in the
article. It’s important to review the guide itself to make sure you’re getting what you want out of your Tapu Fini. For example, you may want a slightly higher Def weight for more consistency and you can thrift a little bit on the HP.
GL: The General Good (153.91 Def, 107 HP) - Higher Def > Higher HP, unless the HP is 110+
- You can thrift down to 105 HP if you’re tired of trading for Tapu Fini
UL: The General Good (198.9 Def, 139 HP) - Raid only list
- 142 HP is notably better and only available through trading
- 147.59 Atk gets Poliwrath CMP (1-2) and an Aurorus Breakpoint (0-1)
- 149.39 Atk gets an Alolan Ninetales Breakpoints, enabling the 0-1 and 1-2 vs Powder Snow
Great League IVs The ideal for Tapu Fini in the Great League is to have 107 HP. This HP enables consistent, no-bait (Moonblast only) wins vs Umbreon and Altaria in the 2-2 shield scenario (you both spend 2 shields). This HP also enables the Jellicent 1-1 and makes the Sableye 0-0 more consistent. While this HP is the ideal, you can still make due with slightly lower HP spreads (and as fate may have it, you might have to). 106 is generally safe for the Sableye 0-0 and Noctowl 2-2, and 105 can cover the Shadow Venusaur 2-1, Walrein 2-2, and Sableye 2-2 yet. Some of these matchups can end on the Fast Move, so if your Tapu Fini is HP deficient you could make up for it with prior chip damage on the opponent.
Def isn’t as important as HP is in the current meta, so a minimum of 153.91 Def is recommended for Shadow Charizard 1-1 & 1-2 consistency (reasonably up to 154.65 Def). If you miss it, oh well. Also, if you happen to get a Tapu Fini with >156.6 Def, give it a star, as it can get a Def Breakpoint on Azumarill and Mew, 158 getting a Def Breakpoint on Pelipper. In the current meta, Big HP > Big Def, but who knows what the future may hold.
As for Atk, 114.46 will make the Diggersby matchup significantly more smooth. Odds are you will be getting that Atk weight anyways though. >117 Atk can make Shadow Swampert’s life a bit more difficult too, but balancing such a high Atk stat with our bulk goals is unreasonable if not impossible. It’s worth mentioning though, if only to be mindful of it you’re getting the Atk Breakpoint or not vs a lower Def Shadow Swampert.
If you want a stretch goal, hitting 110 HP can enable the Medicham 1-1 without baiting and can enable Medicham wins in more dynamic scenarios too. However, the likelihood of getting an IV with this level of bulk is so low that you could easily trade Tapu Fini every day for a year and still not get it.
Ultra League IVs In the Ultra League, having a bit more bulk on your Fini can be nice, but it doesn’t appear to be as dire as the Great League. Having 142 HP stands out enough where if you happen to get one while trading for your Great League Fini, congratulations, but if you happen to get a 107+ HP Great League Tapu Fini before getting a 142 HP Ultra League one, I wouldn’t worry too much about it.
The
article goes into more detail about the Breakpoints, but just following the
Raid only list is fine.
The only big knowledge gained from my dive here is that Shadow Machamp can consistently get a Breakpoint that could flip the 2-2 shield with 175.11-175.77 Atk. This tracks with Shadow Machamp’s original Ultra League stat goal of 175.5 Atk (
video). I don’t have a Shadow Machamp article up, but here’s what its
PvP IV Table would look like.
Great League Trade Probability Trading Legendary/Mythic Tier Pokemon to improve IVs has 2 complications: 1) You can only do 1 special trade per day 2) You’re never guaranteed to get what you want. To help better gauge your expectations, here are the amount of trades to have a 50-75% probability of getting the higher bulk weighted IVs highlighted in the Great League section:
- Good Friend: 11-23 Trades
- Great Friend: 17-35 Trades
- Ultra Friend: 33-67 Trades
- Best Friend: 230-460 Trades
Overall, it appears you should be aiming for Good Friend Trades if you can, but Great and Ultra Friend Trades aren’t too bad. Best Friend Trades will be the worst, although not impossible.
Also, don’t forget that you need to be trading level 20 Tapu Fini, not level 25 Weather Boosted Tapu Fini! So <1632 CP. If you see 2000+ CP, ask your friend to trade you a lower CP Fini!
A Champion’s Tapu Fini Talking to players who have used Tapu Fini in Regionals, it appears everyone is on the same page: Big HP is important for Tapu Fini, but not having big HP shouldn’t stop you from bringing Fini. The current 4th place World Champion,
LurganRocket, brought a 105 HP Tapu Fini to the 2022 World Championships. He didn’t feel impeded by the sub-optimal HP stat at the time, but he has since retired that Tapu Fini for one with a slightly higher HP weight. The 2nd place Champion at the 2023 Peoria Regional Championship,
NHoff, already has a really high HP weighted Tapu Fini to work with and wouldn’t have it any other way.
Having brought a relatively low HP Tapu Fini to the 2023 Fort Wayne Regional myself (with a Top 16 finish) it can be a little nerve wracking knowing which matchups you won’t be able to meet. At the end of the day though, Tapu Fini’s unique qualities are strong enough where you shouldn’t be too picky if you can’t get the IVs you want. Needless to say, I’m still on the hunt for Tapu Fini trades, chasing that big HP.
Closing Tapu Fini’s Great League situation is similar to Cresselia and Registeel’s, where just having the species in the Great League is good, but having that extra level bulk is a bit better. If this author and the 4th place World Champion can do well with less on our Fini, then that suggests you shouldn’t have to worry too much. But given that we’re both trading up on HP suggests that getting that higher HP is really nice. ~26 trades is pretty steep, but it’s roughly what’s expected with these Legendary Pokemon. Good luck out there!
Resources submitted by
RyanoftheDay to
PokemonGOBattleLeague [link] [comments]
2023.05.09 15:27 RyanoftheDay Tapu Fini PvP IV Deep Dive - Big HP is the Dream
Tapu Fini is back in Raids from May 9th until May 24th. If you slept on Fini last year, this is a great opportunity to make some deals to trade one into the Great League. I whipped up the
Tapu Fini PvP IV Deep Dive to highlight which IVs will perform better for Tapu Fini in both the Great League and Ultra League, as well as spell out how likely it is to trade into the better Great League IVs.
As usual, this guide discusses the hidden true stats of Pokemon in Pokemon GO. In order to see these true stats you need to use an IV checking app (CalcyIV, Pokegenie) or an IV checking website (GOStadium, PvPIVs.com, or PvPoke itself). To make things simple, the guide also features standard PvP IV tables.
If you’re not familiar with PvP IVs, check out this
PvP IVs Simplified video.
PvP IV Tables The hyperlinked tables below feature the IV spreads with a hyperlinked table that meet some of the more important stat checks highlighted in the
article. It’s important to review the guide itself to make sure you’re getting what you want out of your Tapu Fini. For example, you may want a slightly higher Def weight for more consistency and you can thrift a little bit on the HP.
GL: The General Good (153.91 Def, 107 HP) - Higher Def > Higher HP, unless the HP is 110+
- You can thrift down to 105 HP if you’re tired of trading for Tapu Fini
UL: The General Good (198.9 Def, 139 HP) - Raid only list
- 142 HP is notably better and only available through trading
- 147.59 Atk gets Poliwrath CMP (1-2) and an Aurorus Breakpoint (0-1)
- 149.39 Atk gets an Alolan Ninetales Breakpoints, enabling the 0-1 and 1-2 vs Powder Snow
Great League IVs The ideal for Tapu Fini in the Great League is to have 107 HP. This HP enables consistent, no-bait (Moonblast only) wins vs Umbreon and Altaria in the 2-2 shield scenario (you both spend 2 shields). This HP also enables the Jellicent 1-1 and makes the Sableye 0-0 more consistent. While this HP is the ideal, you can still make due with slightly lower HP spreads (and as fate may have it, you might have to). 106 is generally safe for the Sableye 0-0 and Noctowl 2-2, and 105 can cover the Shadow Venusaur 2-1, Walrein 2-2, and Sableye 2-2 yet. Some of these matchups can end on the Fast Move, so if your Tapu Fini is HP deficient you could make up for it with prior chip damage on the opponent.
Def isn’t as important as HP is in the current meta, so a minimum of 153.91 Def is recommended for Shadow Charizard 1-1 & 1-2 consistency (reasonably up to 154.65 Def). If you miss it, oh well. Also, if you happen to get a Tapu Fini with >156.6 Def, give it a star, as it can get a Def Breakpoint on Azumarill and Mew, 158 getting a Def Breakpoint on Pelipper. In the current meta, Big HP > Big Def, but who knows what the future may hold.
As for Atk, 114.46 will make the Diggersby matchup significantly more smooth. Odds are you will be getting that Atk weight anyways though. >117 Atk can make Shadow Swampert’s life a bit more difficult too, but balancing such a high Atk stat with our bulk goals is unreasonable if not impossible. It’s worth mentioning though, if only to be mindful of it you’re getting the Atk Breakpoint or not vs a lower Def Shadow Swampert.
If you want a stretch goal, hitting 110 HP can enable the Medicham 1-1 without baiting and can enable Medicham wins in more dynamic scenarios too. However, the likelihood of getting an IV with this level of bulk is so low that you could easily trade Tapu Fini every day for a year and still not get it.
Ultra League IVs In the Ultra League, having a bit more bulk on your Fini can be nice, but it doesn’t appear to be as dire as the Great League. Having 142 HP stands out enough where if you happen to get one while trading for your Great League Fini, congratulations, but if you happen to get a 107+ HP Great League Tapu Fini before getting a 142 HP Ultra League one, I wouldn’t worry too much about it.
The
article goes into more detail about the Breakpoints, but just following the
Raid only list is fine.
The only big knowledge gained from my dive here is that Shadow Machamp can consistently get a Breakpoint that could flip the 2-2 shield with 175.11-175.77 Atk. This tracks with Shadow Machamp’s original Ultra League stat goal of 175.5 Atk (
video). I don’t have a Shadow Machamp article up, but here’s what its
PvP IV Table would look like.
Great League Trade Probability Trading Legendary/Mythic Tier Pokemon to improve IVs has 2 complications: 1) You can only do 1 special trade per day 2) You’re never guaranteed to get what you want. To help better gauge your expectations, here are the amount of trades to have a 50-75% probability of getting the higher bulk weighted IVs highlighted in the Great League section:
- Good Friend: 11-23 Trades
- Great Friend: 17-35 Trades
- Ultra Friend: 33-67 Trades
- Best Friend: 230-460 Trades
Overall, it appears you should be aiming for Good Friend Trades if you can, but Great and Ultra Friend Trades aren’t too bad. Best Friend Trades will be the worst, although not impossible.
Also, don’t forget that you need to be trading level 20 Tapu Fini, not level 25 Weather Boosted Tapu Fini! So <1632 CP. If you see 2000+ CP, ask your friend to trade you a lower CP Fini!
A Champion’s Tapu Fini Talking to players who have used Tapu Fini in Regionals, it appears everyone is on the same page: Big HP is important for Tapu Fini, but not having big HP shouldn’t stop you from bringing Fini. The current 4th place World Champion,
LurganRocket, brought a 105 HP Tapu Fini to the 2022 World Championships. He didn’t feel impeded by the sub-optimal HP stat at the time, but he has since retired that Tapu Fini for one with a slightly higher HP weight. The 2nd place Champion at the 2023 Peoria Regional Championship,
NHoff, already has a really high HP weighted Tapu Fini to work with and wouldn’t have it any other way.
Having brought a relatively low HP Tapu Fini to the 2023 Fort Wayne Regional myself (with a Top 16 finish) it can be a little nerve wracking knowing which matchups you won’t be able to meet. At the end of the day though, Tapu Fini’s unique qualities are strong enough where you shouldn’t be too picky if you can’t get the IVs you want. Needless to say, I’m still on the hunt for Tapu Fini trades, chasing that big HP.
Closing Tapu Fini’s Great League situation is similar to Cresselia and Registeel’s, where just having the species in the Great League is good, but having that extra level bulk is a bit better. If this author and the 4th place World Champion can do well with less on our Fini, then that suggests you shouldn’t have to worry too much. But given that we’re both trading up on HP suggests that getting that higher HP is really nice. ~26 trades is pretty steep, but it’s roughly what’s expected with these Legendary Pokemon. Good luck out there!
Resources submitted by
RyanoftheDay to
TheSilphArena [link] [comments]
2023.05.09 15:27 RyanoftheDay Tapu Fini PvP IV Deep Dive - Big HP is the Dream
Tapu Fini is back in Raids from May 9th until May 24th. If you slept on Fini last year, this is a great opportunity to make some deals to trade one into the Great League. I whipped up the
Tapu Fini PvP IV Deep Dive to highlight which IVs will perform better for Tapu Fini in both the Great League and Ultra League, as well as spell out how likely it is to trade into the better Great League IVs.
As usual, this guide discusses the hidden true stats of Pokemon in Pokemon GO. In order to see these true stats you need to use an IV checking app (CalcyIV, Pokegenie) or an IV checking website (GOStadium, PvPIVs.com, or PvPoke itself). To make things simple, the guide also features standard PvP IV tables.
If you’re not familiar with PvP IVs, check out this
PvP IVs Simplified video.
PvP IV Tables The hyperlinked tables below feature the IV spreads with a hyperlinked table that meet some of the more important stat checks highlighted in the
article. It’s important to review the guide itself to make sure you’re getting what you want out of your Tapu Fini. For example, you may want a slightly higher Def weight for more consistency and you can thrift a little bit on the HP.
GL: The General Good (153.91 Def, 107 HP) - Higher Def > Higher HP, unless the HP is 110+
- You can thrift down to 105 HP if you’re tired of trading for Tapu Fini
UL: The General Good (198.9 Def, 139 HP) - Raid only list
- 142 HP is notably better and only available through trading
- 147.59 Atk gets Poliwrath CMP (1-2) and an Aurorus Breakpoint (0-1)
- 149.39 Atk gets an Alolan Ninetales Breakpoints, enabling the 0-1 and 1-2 vs Powder Snow
Great League IVs The ideal for Tapu Fini in the Great League is to have 107 HP. This HP enables consistent, no-bait (Moonblast only) wins vs Umbreon and Altaria in the 2-2 shield scenario (you both spend 2 shields). This HP also enables the Jellicent 1-1 and makes the Sableye 0-0 more consistent. While this HP is the ideal, you can still make due with slightly lower HP spreads (and as fate may have it, you might have to). 106 is generally safe for the Sableye 0-0 and Noctowl 2-2, and 105 can cover the Shadow Venusaur 2-1, Walrein 2-2, and Sableye 2-2 yet. Some of these matchups can end on the Fast Move, so if your Tapu Fini is HP deficient you could make up for it with prior chip damage on the opponent.
Def isn’t as important as HP is in the current meta, so a minimum of 153.91 Def is recommended for Shadow Charizard 1-1 & 1-2 consistency (reasonably up to 154.65 Def). If you miss it, oh well. Also, if you happen to get a Tapu Fini with >156.6 Def, give it a star, as it can get a Def Breakpoint on Azumarill and Mew, 158 getting a Def Breakpoint on Pelipper. In the current meta, Big HP > Big Def, but who knows what the future may hold.
As for Atk, 114.46 will make the Diggersby matchup significantly more smooth. Odds are you will be getting that Atk weight anyways though. >117 Atk can make Shadow Swampert’s life a bit more difficult too, but balancing such a high Atk stat with our bulk goals is unreasonable if not impossible. It’s worth mentioning though, if only to be mindful of it you’re getting the Atk Breakpoint or not vs a lower Def Shadow Swampert.
If you want a stretch goal, hitting 110 HP can enable the Medicham 1-1 without baiting and can enable Medicham wins in more dynamic scenarios too. However, the likelihood of getting an IV with this level of bulk is so low that you could easily trade Tapu Fini every day for a year and still not get it.
Ultra League IVs In the Ultra League, having a bit more bulk on your Fini can be nice, but it doesn’t appear to be as dire as the Great League. Having 142 HP stands out enough where if you happen to get one while trading for your Great League Fini, congratulations, but if you happen to get a 107+ HP Great League Tapu Fini before getting a 142 HP Ultra League one, I wouldn’t worry too much about it.
The
article goes into more detail about the Breakpoints, but just following the
Raid only list is fine.
The only big knowledge gained from my dive here is that Shadow Machamp can consistently get a Breakpoint that could flip the 2-2 shield with 175.11-175.77 Atk. This tracks with Shadow Machamp’s original Ultra League stat goal of 175.5 Atk (
video). I don’t have a Shadow Machamp article up, but here’s what its
PvP IV Table would look like.
Great League Trade Probability Trading Legendary/Mythic Tier Pokemon to improve IVs has 2 complications: 1) You can only do 1 special trade per day 2) You’re never guaranteed to get what you want. To help better gauge your expectations, here are the amount of trades to have a 50-75% probability of getting the higher bulk weighted IVs highlighted in the Great League section:
- Good Friend: 11-23 Trades
- Great Friend: 17-35 Trades
- Ultra Friend: 33-67 Trades
- Best Friend: 230-460 Trades
Overall, it appears you should be aiming for Good Friend Trades if you can, but Great and Ultra Friend Trades aren’t too bad. Best Friend Trades will be the worst, although not impossible.
Also, don’t forget that you need to be trading level 20 Tapu Fini, not level 25 Weather Boosted Tapu Fini! So <1632 CP. If you see 2000+ CP, ask your friend to trade you a lower CP Fini!
A Champion’s Tapu Fini Talking to players who have used Tapu Fini in Regionals, it appears everyone is on the same page: Big HP is important for Tapu Fini, but not having big HP shouldn’t stop you from bringing Fini. The current 4th place World Champion,
LurganRocket, brought a 105 HP Tapu Fini to the 2022 World Championships. He didn’t feel impeded by the sub-optimal HP stat at the time, but he has since retired that Tapu Fini for one with a slightly higher HP weight. The 2nd place Champion at the 2023 Peoria Regional Championship,
NHoff, already has a really high HP weighted Tapu Fini to work with and wouldn’t have it any other way.
Having brought a relatively low HP Tapu Fini to the 2023 Fort Wayne Regional myself (with a Top 16 finish) it can be a little nerve wracking knowing which matchups you won’t be able to meet. At the end of the day though, Tapu Fini’s unique qualities are strong enough where you shouldn’t be too picky if you can’t get the IVs you want. Needless to say, I’m still on the hunt for Tapu Fini trades, chasing that big HP.
Closing Tapu Fini’s Great League situation is similar to Cresselia and Registeel’s, where just having the species in the Great League is good, but having that extra level bulk is a bit better. If this author and the 4th place World Champion can do well with less on our Fini, then that suggests you shouldn’t have to worry too much. But given that we’re both trading up on HP suggests that getting that higher HP is really nice. ~26 trades is pretty steep, but it’s roughly what’s expected with these Legendary Pokemon. Good luck out there!
Resources submitted by
RyanoftheDay to
TheSilphRoad [link] [comments]
2023.05.08 10:00 AutoModerator Weekly questions, bugs, and gameplay megathread - May 2023
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2023.05.01 10:00 AutoModerator Weekly questions, bugs, and gameplay megathread - May 2023
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2023.04.24 10:00 AutoModerator Weekly questions, bugs, and gameplay megathread - April 2023
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2023.04.24 02:55 raven8sp [Gamepress] Typing Review: An Overview of Fighting Types for Raids in Pokemon Go
Link to Article Fighting is one of the big types to cover, as this type has some of the strongest Pokemon in the game. One of the absolute must-haves for building a Raid team, Fighting has been relevant since the beginnings of the Raid system and remains a staple to this very day with no sign of slowing down.
TL;DR: - Fighting is a great type, definitely one of the best in the game, and it can still grow even more
- While the "we're definitely going to see this improvement someday" candidates list isn't very large, some of the members have the potential to solidify themselves as top picks for the type
- A LOT of other Fighting Pokemon have room to grow, so the meta could easily evolve at any time
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2023.04.18 03:23 raven8sp [Gamepress] Typing Review: An Overview of Fairy Types for Raids in Pokemon Go
Link to Article Continuing the series, we now come to one of the types that could easily rise so much higher than it is now; Fairy. Famed for its double-resistance to Dragon, this is a type that has long been under-appreciated, but has been on the rise since Mega Gardevoir finally made its way into the game.
EDIT: Thanks to Elastic_Spark for pointing out a few
very major errors in our data. The article has been updated, and credit has been given for leading us to fix these mistakes.
TL;DR: - Fairy has tremendous potential in the future, and could very well be one of the better types in Pokemon Go if given a bit more support
- Due to the fact that buffing Fairy too much could make Dragon semi-irrelevant as it has the potential to do the one job that Dragon does but better, we probably won't see huge changes in the future.
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