Universal unreal console unlocker
Best homebrew apps
2023.06.08 17:15 Reisa3000 Best homebrew apps
- H shop: A e-shop but with homebrew apps. It has games from any region, virtual console, themes, updates, dlcs and custom software (i’m addicted to waluigi simulator)
- Anemone: a theme manager. You can see custom themes that you can download from the theme plaza web without internet scanning a qr code, and legit themes downloaded from h shop.
- Checkpoint: it allows you to make extra saved progress, so you can have 10 acnl towns or go easily to the boss battle you love without doing all the story mode again
- Universal updater: an app that allows you to install homebrew apps and files. Most of these apps are on this one
- MCU bricker: when you open it, it makes your state light rainbow! It can be easily turned off by closing and opening your 3ds
- Twilight menu ++: an dsi emulator that allows you not only launch ds roms, but also gba, nes, snes and other consoles!
- GYTB: (you need a computer) go to theme plaza and download badges. Put them on a folder on your sd card and badges will start downloading. If you want the legit ones, open badge arcade and you will switch between custom and legit PKSM: a save manager for any pokémon game. Customize all you want!
- Leaf edit: it allows you to modify your acnl save data directly from your console! You just need to open saved data from checkpoint and you can edit your bells, inventory items, neighbours, even your town’s rivers and beaches!
- CTGP7: a modded mario kart launcher with new cups, tracks, characters, gamemodes and karts! It also includes cc editor, and online
- rverse: allows you to revive miiverse! Download the file, enable game patching from the luma menu, and enter miiverse normally!
- Pretendo: a file that allows you to connect a PNID, a substitute of the NNID, and play mario kart online! It’s still in progress, so there aren’t many servers online, but the wii u version has more!
- Nds forwarder: allows you to put ds roms directly to your home screen!
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2023.06.08 17:01 galaxybomb Three primary criticisms with the story of Tears of the Kingdom
Note, this will include major story spoilers for ToTK and likely other Zelda games Before I say anything, I want to clarify that I absolutely loved Tears of the Kingdom. I went into the game completely blind, only having seen the very first trailer and luckily avoiding any major spoiler content of gameplay or story. This game was incredible to me and every step of the way I was super interested in how the story would develop and connect to other things. Now that I have finished the game and watched the final cutscenes, having completed all Main Story quests, there are a few things left open, unanswered, or avoided that definitely add a bit of disappointment. No game is perfect, obviously, but in my opinion, a few small changes would have made things feel a bit more satisfying when playing through the story.
- The least significant, but still apparent, is the disconnect between this story and other Zelda games. From a surface view, you would expect this to be the Ganondorf we all know and love/hate, connected directly to Ocarina of Time, Wind Waker, Twilight Princess, etc. But this cannot be the case. In some sense, the Dragon Tear cutscenes could be seen as a 'retelling' of Ocarina of Time as there are many similarities and clear references, such as Ganondorf's vow of fealty to the king of Hyrule. And it's very clear that the opening of the game is nudging you hard by using Rauru's name out of context to make you think of the original Sage of Light. But all of these are references, nothing more. This is a completely different Ganondorf, and this Hyrule is a completely different Hyrule. Now like I said before, this isn't that significant of a critique. It's a little disappointing to be nudged by the game over and over with very distinct references to past games and then have them not be significant at all, but it wasn't that impactful.
- What I think is much more significant is the disconnect between this story and its predecessor, Breath of the Wild. There is a big difference between having a disconnect within the whole series and having a huge gap when this is the direct sequel. An ambiguous amount of time has passed between the two that is never stated. The world has changed but not that much. The castle is still ruined, there's plenty of recovery still ongoing, but the exact time since the Calamity is never stated as far as I'm aware even though this would be a very burning question on everyone's mind, not to mention how long it was between the Upheaval itself and when Link wakes up- because this seems to be quite a while as well given that Kakariko is already a tourist attraction with the Ring Ruins. No comments of 'Link, you and Zelda have been missing for X time' or anything along those lines, it's glossed over even though it feels like it would be significant information to learn. The total time from BoTW seems to be 'about 6-10 years or so' given Maddison's seeming age, but it's never clear what was before the upheaval and what was after. In addition, there are some very big oddities in how the story connects to Breath of The Wild. There is a school teaching about the very real Calamity that just happened, but the students have to be given proof of the events. So they were not alive or aware during the events, and their parents or townsfolk don't mention it at all? Not to mention that almost all signs of shiekah tech, the shrines, Divine Beasts, Guardian corpses, etc have all but vanished with no trace whatsoever. The only designs that are similar seem to be nods to the last game such as the Ancient Blade items. I would be perfectly okay with any kind of handwave of this information like 'The divine beasts disappeared after their energy was spent on defeating Calamity Ganon' or 'The Shrines and Towers buried underground again since their task was complete' etc etc, but there's nothing at all, so much so that it seems on purpose. Finally, the way that characters interact with Link, the hero that just saved literally the whole world not that long ago, is really weird. A ton of people don't recognize him that should, while others do? The clearest example is Hudson and Bolson. Hudson and Rhondson recognize and are appreciative toward Link as he canonically helped with Tarrey Town it seems, but the other individuals in Tarrey Town don't seem to acknowledge him at all. And Bolson in Lurelin Village doesn't even acknowledge their connection at all even though Link canonically bought a house from him, shared it with Zelda, and helped his worker create the biggest construction company in Hyrule. I get that the game has to be a little bit welcoming towards new players but the way it is handled is really odd. It gives the sensation that this is some kind of alternate universe or some timeline shenanigans have occurred from Zelda's time jump, but the fact that all of it is realized through empty space and nothing is pointed out specifically is really odd. The complete disappearance of Kass save for a small reference is also an oddity. It makes me think they'll pull out a Champion's Ballad style DLC to answer a lot of these questions, which would make me a bit frustrated given how they're kind of significant.
- Finally is the disconnect between ToTK's self-contained story and its open ended gameplay. This one is really hard to fix without making drastic changes to the game, so really it is just a flaw with telling a very focused story in such an open, free game. The story pushes you in very specific direction, but a lot of the time has no way of recovering if you break its order leaving a lot of question marks until you hit a certain story flag and realize 'oh, I had to do this first.' As an example, I did a lot of the Geoglyphs really early because I was very interested in how the story would develop and realized about halfway through that Zelda was the Light Dragon. Once I got all the stories I acquired the Master Sword, and the whole sequence was absolutely beautiful. I Also found Mineru and the Spirit Temple before completing a few other Sages purely on accident. I flew into the thunderdome, missed my mark, and stumbled through the darkness only to find myself on the end of the island chain, where I activated the sequence and went along with the story until I got Mineru's vow. It was amazing and I was in awe that there was this secret 5th dungeon hidden outside the path of the story. However, since I did these two things 'out of order', it caused a lot of weirdness with the story sequence. For example, I was frustrated with the situation in Kakariko and not being able to access the Ring Ruin because Link already knows where Zelda is and that this Zelda is an imposter. Even without the Master Sword sequence, it feels like Link is a total dummy for essentially chasing around Puppet Zelda with the expectation that she's real when we are shown over and over again through the memories and the Sage sequence that she is in the past. Now obviously, none of this matters if you play through the game in its intended progression, but that's really hard to do in an open world game a lot of the time? I was expecting that after the 4 Sages, I would take the fight to Ganon, so I avoided Hyrule Castle once I completed that sequence until I was ready. Little did I know that I had to go through Hyrule Castle first to progress the story enough to unlock the Ring Ruins and find the proper story sequence for Mineru (Which was a really hilarious sequence given the fact that she was there the whole time in robot form listening to Purah and the others figure out there's a 5th sage.) I did my best to follow the story without breaking anything, and it felt like my knowledge and Link's knowledge were significantly different in a way that felt too big to ignore, which nagged at me for the latter half of the playthrough.
Overall, this game is incredible and a huge achievement in both a self-contained Zelda story and open world exploration game, but I just wanted to share my thoughts on certain aspects that I believe could have been touched on a bit more. None of them ruined my enjoyment of the game, but for a lot of my playtime I was expecting certain things given its nature as a sequel that were left open by the end, which was weird. I would be very interested to hear people's thoughts both positive and negative- hearing other perspectives or theories is always a fun time. Thanks for reading!
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2023.06.08 16:45 atomicpurplemonkey Just a vent about me being a dumbass
I took a healthcare elective class which turned out to be mostly about insurance billing—I may or may not have dozed off a bit in some classes. I ended with an A as I got my shit together eventually and stopped, but I later find out the professor reads our university’s med school applications—this woman has definitely seen me fall asleep in class. here’s to hoping she’s completely forgotten me within a few years 😭 if anyone has any words of consolation that'd be great. or if you'd just like to laugh at my dumbassery feel free to
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2023.06.08 16:43 Gizmo_Autismo Battery, speed control and mid drive predicaments - what to do?
For starters, original parts for this bike (Kettler Traveller e speed 9) are pretty much unavailable and / or cost as much as an electric bike itself, so "buy original X" is out of the window, sadly.
Hello! Recently my acquaintance gave me an ebike battery to rebuild since it's cells are worn out and it doesn't hold much charge anymore. On top of that the charger (smart fancypants one with two additional wires for magic data communication) crapped out because it's connector got mauled. At first I thought that's not a big deal, I'll just replace it and move the original BMS to a new custom-built pack using wiredancing (better safe than sorry!). For the record it's the technique where you connect each cell group in parallel from both old and new batterypacks with reduntant wires (while they are both at the same voltage level to avoid high currents between them) to prevent the BMS from commiting suicide because it got disconnected from it's cells. It has become certain to me that it has been tampered with before me, since there were just random damaged wires pinched between the screw parts and the elephant in the room - the whole batterypack was encased in just off-the-shelf silicone "potting" that was put in a shopping bag from a popular supermarket in my country. There is no way this came from the factory like that. Fortunately even after clearing all that mess, disconnecting the old pack and putting the new one in the original housing it seems to have worked well, the BMS still gave an output of 39V at the main discharge port (in this case the positive side is switched) reacted to the button that lights up the charge-gauge, showing around half charge. At this point I didn't have the ebike at my place, since it's just the battery / charger job. So I went over to the charger's connector, fixed up the connector aaaand... it's still dead. No power draw from mains. When I opened it up (and removed a crap ton of potting) I found the reason why - fuse and the rectifier is busted. As I specialise in SMPS repair it wasn't that big of a deal, replaced both and the charger (probably) started working again, with a tiny tiny constant mains draw (around a miliamp) and a 5V pulse appearing every second or so between one of the data cables and the ground output. I assume the smarts came back alive so I plugged it into the battery for the first time in working condition. As expected the charger "woke up", power draw went up to a few watts, it started blinking a green LED a few times and then it stopped. Further disconnect / reconnect attempts resulted in the charger blinking red lights for a change. Not a good sign. Turns out the battery is also flashing red instead of showing its state of charge. No power output too which is also a bad sign. So with both the charger and the original BMS inoperatove I turned to good old simple and stupid Daly Chinesium with an extra fuse for good measure. (The original BMS is still in the same state as it was connected into a third, different scrapped batterypack just to prevent it from actually dying-dying. Still red blinking lights though.) After the battery arrived at my friend's house it turns out that the other two data cables between the battery and bike are vital for the bike to actually turn on the assist. Instead it spits out an error code that corresponds to "faulty or counterfeit battery". I had hopes the controller wasnt smart-enough-to-be-stupid, but here we are right now. The bike is at my place, so I can tamper with the ins and outs of this electronic safety nightmare all I want.
Here are a few plans or courses of action I have in mind depending on how the bike cooperates (or doesn't). The obvious problem is that both me and the bike's owner doesn't want to overspend and we preferably want to keep the bike street-legal with a functional LCD coming with fancy stuff like the speedomer, battery level etc:
-The first plan of keeping the original BMS and charger is out the window, since you need both for it to work. Original BMS would absolutely not let the pack be charged with a dumb charger. But for now it's dead anyways, so no point in thinking about this option anyway... but there might be an option of trying to trick and convince the bike's controller that chinesium is the original. Hard to tell how well it's protected since most of the big brainy IC's on the original BMS are unmarked and their datasheets are probably proprietary, stored in some big rich businessman's pants as he laughs at all the peasants buying new batteries. I did however save what was outputted by each pin of the original battery and it might be possible to emulate it with some janky resistors and more chinesium. As long as it is not a complex digital signal it should (theoritically ne possible). I will make an update if it works.
-The second plan is to ditch the original electronics im favour of a more available universal BLDC driver with some LCD stuff, but the problem is that they usually use their hall sensor assembly to asses the RPMs and therefore the speed. Since this is a middrive the bike relies on a stupid-simple rpm sensor magnet attached to the rear wheel, so the controller would print out the speed of the motor, not the bike's, regardless of wheel RPM - and that is a function that seems to be mandatory for legal ebikes in Poland as they should not provide assist above 25km/h. Some people ditch that and unlock their bikes and I honestly don't think that's that big of an issue as long as everyone is sensible. As far as I know I don't have any way of modifying universal controllers to use that to spit out accurate speed measurements. The second problem is that the motor's controller is covered in copious amounts of potting and is probably virtually impossible to free it without damaging it, so I refrain from doing so until I absolutely need to do so. Funny thing is that the label says the motor is a 36V 250W DC motor, but I'm almost certain it is not just a brushed dc motor in a funny case. That would be a pretty weird design choice, and paradoxically even worse for me, since there are pretty much no true DC ESCs with speed limiting AND LCDs on the market.
At this point I'm not sure what else to do, if anyone has any recommendations for either tricking / reviving the original electronics or a new controller setup that would actually provide a proper speed sensing option that would be swell. Sadly we are kind of struggling against forced problems since the manufacturer does not provide accessible spare parts. I thank you for reading my input and possibly providing information, maybe someone will find themselves in a similar situation one day.
[Off-topic, it's so stupid that we call everything a DC motor these days. BLDCs are just permament magnet three phase motors with an inverter.]
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2023.06.08 16:35 BeckyBee_ Questions and Answers with Assistant Game Director, Adam Whiting!
Hi everyone,
Thanks for all the amazing questions you’ve submitted for our Q&A with Assistant Game Director, Adam Whiting. We’re delighted to have received so many. So many, in fact, that we couldn’t possibly have taken so much of Adam’s time to answer them all – maybe we’ll have to do a part two one day soon.
We sat down with Adam this week and got some answers for you. We’re sure you’ll be happy with what Adam did manage to answer; he’s really gone above and beyond for this one.
Here’s a few words from Adam:
“I really appreciate all the kind words for the studio, we’ll be sure to share them with the rest of the team. It was also nice to see some familiar faces from over the years – thank you for remembering me and saying hello! It’s always a pleasure interacting with our wonderful community, and we look forward to doing more things like this in the future.”
And with that, we’ll dive into the Q&A. Enjoy!
/EVERYWHERE Community Team
Life as an Assistant Game Director at Build A Rocket Boy
Q: Hi Adam! Thank you for participating in this, it's so great to see the relationship Build A Rocket Boy has established with the community!
- What are your daily tasks as Assistant Game Director, and what would you say is the aspect of game development that you give the most importance to? (Game mechanics, narrative, visuals...)
- What are your favourite games and how do you think they influenced you when working on EVERYWHERE oand MindsEye?
Keep being awesome! – From u/NestorSite
A: Well, thanks to you as well NestorSite, it’s exciting for me to get to talk to you all about what we have been working on (finally!) and we really care about our community and are delighted to get to share more info.
As Assistant Game Director my day can vary greatly, and each day presents new challenges and opportunities to help progress the project. Primarily in Game Direction we are ensuring that all the teams are aligned on the bigger picture and goals of the project. Historically, this has been working mostly with Design on the core game mechanics and systems, but now we are at a point where a lot of the design work is complete, its more about checking progress, playing the game every day, and making sure everything is trending correctly.
It's hard to pick an area that is most important as what makes games development special is how it’s a convergence point for most of the artistic and engineering disciplines we know of, and all of them contribute to the whole, so they are all equally important (plus I would hate for any of our teams to feel like I had any favourites 😉). That being said, games are primarily meant to be fun, so I am particularly passionate about the core mechanics. We want our players to have a great time in EVERYWHERE and MindsEye – though each of these have their own specific requirements that present interesting challenges and drive all our departments to push the boundaries of their respective areas of expertise.
I’ve given a lengthy answer about my favourite games elsewhere so I’ll try and keep this short and point you in the direction of that, what I would say though is that generally we don’t look at other games in particular when working on the design of EVERYWHERE though it’s impossible not to be influenced by the things you have enjoyed (such is the nature of art).
Q: Hey Adam! Could you tell us what is the most challenging task you had to face in the last few years? – u/Gab1024
A: Hey Gab, thanks for your question!
One of the biggest challenges we’ve faced throughout the project has been building the team – building an exciting, ambitious, and new type of project is a huge challenge but building the company in tandem has been very tough as we’ve always aimed to bring the quality talent that the project requires. That can be tough when you are trying to attract talented devs, who, in many cases, can choose where they work. They are often choosing between established studios and established projects which can be very tempting. However, we’ve been very fortunate and have built a team of very talented and experienced devs (with a healthy dose of people fresh to the industry) who are really delivering on the ambitions of the project, and we are all excited for you all to see and play the game as soon as possible.
Personally, one big challenge for me was the whole Gamescom experience – I never thought I’d find myself on stage with Geoff and talking in front of so many people, especially having grown up watching countless game announcements and reveals, it was both terrifying and extremely exciting though pretty far from my natural environment behind a PC in a studio 😊
Q: Hiya, I’m curious if you started out in another role in the gaming industry that led to being a Director? - Thanks, u/voodoolady94 xx
A: Hey voodoolady – unsure if your name is a Ween or Hendrix reference but either way, I like the handle!
I started in the industry, as many people did, in Quality Assurance. QA is a fantastic starting point for two reasons; Firstly, it isn’t a role that requires a lot of specialised experience to get started. In fact, one of the key things we are always looking for with new QA roles is a passion for gaming, strong attention to detail and good communication skills – don’t get me wrong it can be very intense and challenging working in QA but if you have a genuine passion for making games it can be highly enjoyable and rewarding working in part of a team that is so intrinsic to releasing any quality project. Secondly, everything in every game needs some form of QA support – meaning that you are exposed to every department/facet of games development which can be really useful for finding what you like and what you are good at. Often you can naturally progress into a more specialised role that can lead to moving to another team entirely (or becoming a stalwart experienced QA that will always be in demand within the industry) – there are countless examples I can think of from across my career where people have gone from QA into writing, AI coding, concept art, audio design – pretty much every department has someone within it that started in QA.
My personal journey was rising through the ranks of QA to a QA Supervisor and then moving towards Production before eventually moving to Game Direction – and I’m honestly still learning and growing every day as I get to interact with truly exceptional and talented people who are each extremely knowledgeable and experienced in their own areas. Each interaction is an opportunity to learn and grow, and if you approach the industry with that spirit, you will definitely do well.
Q: How hard is it to turn your game ideas into reality with the help of developers, how do you explain to them what's on your head in terms of game direction? – Thanks, u/vassirbl. From Morocco.
A: Hey vassirbl, thanks for taking part!
This is a really interesting question and one that is hard to answer directly as it depends on the idea – some things can require just a few lines of code, some can require multiple teams working in tandem to bring it to life – and that is part of the challenge with games development, something that seems quite straight forward might be really challenging to manifest. On the flipside, sometimes something that may seem to be really complicated and taxing can actually be done very quickly and efficiently.
The thing I’d say about this is that having ideas is one thing, everyone has ideas and I believe everyone is creative, but in a position like games direction it isn’t always about throwing around big ideas – you need to have a vision for what you are wanting to make and achieve and you need to ensure that your ideas are in service of that vision and are supplementing/augmenting/enhancing the direction of the game. You aren’t always making a game for yourself and your own niche interests, you are in service of the vision and trying to ensure that there is congruence between what is going into the game and what the game is trying to achieve.
In terms of explaining things that can often be more straight forward than it might seem, you are interacting with people who aren’t just gamers, they have made gaming their passion/vocation so you are speaking about the game in a similar way to when speaking to a friend about a game you are both playing together – and generally if the idea is good then it's going to generate some excitement. Then you are in an ideation process where the person you are talking to, often someone who is passionate about an areas of games development (their discipline), will then have some suggestions for flourishes and tweaks that can help improve the idea. This is really important because you want the game to be as good as it can be, and there is no silver bullet that magically makes a game feel special, fun or unique, normally its countless little tweaks and adjustments and suggestions from everywhere within the studio that create the end result which hopefully is something that feels like it has been made with love, care and attention. You can’t fake that or even articulate what it is that makes a game feel like that, but you feel it when you play a great game and that is what we are always striving to achieve.
Q: I was waiting for this because I'm on the mailing list. I appreciate this. Hello Adam. I guess my question is what is one of your favourite things about being an Assistant Gaming Director at Build A Rocket Boy? – u/EducationalCook9570
A: Thanks for signing up, EducationalCook, really pleased to get to answer your question so thanks for taking part.
It’s really hard to pick one particular thing but over the years I’ve been asked some variation of this question and my answer generally is the same – it's getting to work with such an amazing team of wonderful and talented people who are giving their all in service of the same common goal – making EVERYWHERE and MindsEye the best possible game(s) they can be.
When I was growing up gaming was still a bit of a niche hobby so anyone I met that was a gamer was instantly a friend, someone I could share my passion with, and now I get to spend most of my time with people like that – it's truly a blessing and I feel fortunate every day I get to interact with all of my wonderful colleagues.
Q: Howdy Adam! Most people will ask about the game, but for a Q&A it's really about the person. So here are my questions.
- Were there moments where the development struggled? If so, how did this affect you?
- Now the last ones might be too personal buuuut, is pineapple on pizza justifiable?
Thx in advance for answering these questions. I really hope you do. – u/MikaStr0L
A: Hey MikaStr0L, thanks for your question(s)!
I wouldn’t say there were any parts where development struggled but along the way there are always challenges to overcome, the main one for us was building a company at the same time of building a brand new and exciting project.
Generally speaking though, if things aren’t going quite as planned I try not to let it bother me – though that can of course be hard when you feel very personally invested in something – but I’ve found that it doesn’t help to let the negative feeling linger and instead try and push on, games development – like life in general – doesn’t always go according to plan but you just have to focus on solutions and moving forward and not let things hold you back. If you can do something about an issue, then deal with it and fix it, if you can’t do anything about it then move on and try not to let the negatives/setbacks hold back progress in other areas.
Now the truly important question… I must admit that I am not a fan of pineapple on pizza, although I do like pineapple generally, I’m more of a pepperoni kind of guy 😊
Q: Hey Adam, first, let me say I admire the work you all do a lot. Not only you guys at BARB, but also in the whole industry. I'm really looking forward to getting my hands on MindsEye and EVERYWHERE.
- Working within the QA part for many years, was it difficult the transition to a different role? Would you say it was a positive change?
- Do you think EVERYWHERE and other games/experiences with a similar concept are the future of gaming?
Thank you and I hope you keep succeeding at your career, can't wait to play both projects’ you guys have been working on. 💙 – u/Fabry06
A: Hi Fabry, thanks for taking part and for your kind words and sentiments. I’ll start by saying that I also admire the work that takes place industry wide – the games industry is full of amazing and talented people who are all helping to further this artform we all whole dear forward, and I believe we are only just now realising the potential that video games can achieve.
I would say that transitioning from QA to another role felt very natural, even in my current position I’m still playing the game all the time and entering bugs, they might not be as well written as they once were but once you’ve cultivated a QA mindset it is not easy to turn off (this can make me a very boring person to watch play in my spare time as I’m always poking and prodding games to see what might happen…). I would say it was also a positive change for me personally but everyone's path in the industry is different and you kind of move with the tides and get swept up in a project and who knows where you end up within it – I always took the approach of wanting to be helpful/productive/useful in furthering the ambitions of the studio and the project and have always been happy to do that regardless of what that entails (in the very early days I was building PCs and writing design docs as well as doing QA work, whatever was required).
I do think that EVERYWHERE is a new type of project, but one that isn’t entirely unfamiliar, there are probably aspects that you recognise and some that are a bit different, I think the way everything ‘fits together’ is quite elegant and hasn’t been done before. The industry in general though is continuously evolving and I think that’s what makes it an exciting thing to be a part of. I do feel that the way people are consuming entertainment has fundamentally changed within the past decade and I believe that EVERYWHERE is a reflection of that – perhaps games in general are a bit to beholden to established paradigms and ways of doing things in ways that I think we aren’t.
About EVERYWHERE and MindsEye
Q: What is the inspiration to create EVERYWHERE and MindsEye, and why did you decide to make them two different games? – u/Zgangstas
A: Hi Zgangstas, thanks for your question.
This is a really interesting question and I think this is part of the magic of games development, when you are ideating/experimenting in the early stages of a project you can happen upon some magic that can alter the way you approach things, even if the vision has remained the same throughout perhaps the way to achieve it evolves.
I think that one of the main things we always wanted to do was create a space where players were in control, where they could be who they want to be and have the experiences that they wanted to have – but then as experienced game devs there is a natural inclination towards curating an immersive experience that captivates and enthrals players – this was a tricky thing to balance and trade off and I think ultimately it lead us to our current path.
EVERYWHERE is a space where players are in control, where they can build, share, compete, and explore in numerous different ways – and MindsEye is where we can construct an immersive and cinematic experience – with shared DNA between the two so we aren’t reinventing the wheel constantly, and we are at the place where we are now where work on one project is benefitting the other and vice versa.
So, I guess the true answer is that they both demanded to be different game organically through the course of development and we pay attention to what the game is telling us and let that guide us.
Q: Hi Adam, there’s the audience that fantasize on stylized and cartoonish games and the ones that are focused on realistic, story-driven experiences. How challenging is it to deliver the best game as possible to both audiences, and how confident do you feel about the shape those two games are in? – u/Treyboss2001
A: Thanks for your question Treyboss.
I think as you say there are probably distinct audiences for both, some that prefer or only enjoy one style or the other, but there are others (like me!) who enjoy both stylised and realistic games – often depending on my mood.
It may seem challenging to be constantly shifting gears between them both but ultimately, it’s more natural than it may seem. They have very distinctive and different requirements and demands that make decisions intuitive – though careful thought and consideration is required for each.
However, the way we think about it internally is that we get to have our cake and eat it, we aren’t locked in to one style or gameplay type, which can be fun and refreshing – perhaps you hit a creative roadblock with one and you can move on to the other and come back with a fresh perspective to the original issue you were having. Projects of this scale can often take many years to make so not being too locked in to just one thing is a blessing.
In terms of the progress we are making, I have to say that I am constantly delighted – either one project is delivering something new and wonderful or the other one is (often both at the same time!). Now we are getting to show people them both for the first time I’m truly humbled by the very positive reactions we are receiving.
Q: Hello Adam from the Build A Rocket Boy team. What was the original plan when EVERYWHERE was being developed in lumberyard engine and back when yah were using the lumberyard engine what were the challenges and roadblocks?
Keep being awesome Adam. - u/Lonelyfades
A: Thank you Lonelyfades, I will do my best!
I think back when we first started with this project the industry was quite different, the game engine landscape in particular was very different. We always had lofty ambitions for this project and at the time Lumberyard seemed to be the only engine that could deliver what we needed to even scratch the surface of what we wanted to accomplish. Since then, things have progressed somewhat and now we are in UE5. I believe UE5 is clearly the cutting-edge technology that we need in order to deliver the best possible results.
That is the strange thing with life and games development, sometimes an old decision was the correct one at the time even if it is not correct for right now, and even things as disruptive as engine swapping is ultimately worth it if it unlocks the creative potential you are aspiring towards.
I think this is ultimately a tribute to our core strength as a developer which is our unwillingness to compromise, we are eager to undertake difficult or even painful changes if it helps move the needle closer to where we want it to be.
Q: Hi Adam, so something I was confused about, is EVERYWHERE and MindsEye the same game? Or is it a game within a game? – u/Jozza141
A: Jozza thanks for asking your question and I am happy to try and relieve your confusion.
EVERYWHERE and MindsEye are distinctly different, but also inextricably linked. One way to think about it is that EVERYWHERE is ultimately a platform for games, entertainment, and different types of fun – and MindsEye is a story-driven, action-adventure game that could reasonably exist on its own but is enriched and elevated by its connection to a larger social space. A connection that I believe is deep and meaningful. The possibilities are endless and there’s so much to share, but we will reveal more when we are ready.
Q: Both u/iPeluche and u/Bobby_Boy301 had some questions about PC vs Console release. Why has BARB opted for the separate release between PC and Console. And does this mean Console won’t get the same treatment as PC after release?
A: I don’t think we are completely locked into this type of approach; we want to do that which makes the most sense for both projects whilst also working within the constraints of their paradigms.
PC is certainly a very open and creatively liberating space in which to operate, sometimes key innovations in gaming take place on PC because of its open nature and I think this is an example of that.
Rest assured we are passionate about both PC and Console development, and we would always aim to ensure parity between both releases of either project – platform holders permitting.
With all that being said, I would look forward to future announcements as we are very pragmatic as a company and always move forward in a direction that makes sense both for us and for our players.
Advice for aspiring Game Developers
Q: Ok, ok, here goes:
What advice do you have for those aspiring to pursue a career in game development?
What excites you the most in terms of future game development and where do you think the industry is headed? – u/RazorDarkness
A: Thanks for your question RazorDarkness.
My biggest advice for anyone trying to pursue a career in games development is to always remain humble, this is the cross section for all the artistic and engineering disciplines we have in media, as such it is impossible to be an expert at all things. You are always going to be working in a team and you are always going to be relying on your peers to achieve whatever it is you set out to achieve. So always keep your eyes and ears open and try to absorb as much knowledge and information as you can so you never stop learning. The moment you think you know it all is the moment you become a dinosaur and you will be immediately surpassed.
My second big piece of advice is to never lose sight of why you are making games in the first place – I often keep some mementos on my desk from favourite games and things that inspired me as a child to keep me grounded, as even on the hardest of days I can take a step back and realise that I’m getting to do something that I’ve loved my entire life and despite its difficulties my overriding feeling is always gratitude that I’m even able to earn a living doing something I love.
Q: Hello Adam!
First, I really hope you and your team are getting enough sleep after all the hard work you guys put into these projects. I just want to say on behalf of the EVERYWHERE & MindsEye Community, we really appreciate all of you that are involved with these two major projects, and also sending much support to every single one of you on this journey!
But my question is ... Where do you see yourself, the team, and everyone over at BARB in the next 10 years after both games are officially out? – u/TheRealRocketBoy
A: Well thank you TheRealRocketBoy – your support and encouragement means a lot, excited for you to get to enjoy the fruits of our labours!
This is a great question – I see us still working on this project, both aspects of what we are doing have far reaching plans and if all they all work out, we’ll still be working on both – and we aim that this will be in tandem with our community and players.
What things will look like at that point though I have no idea, EVERYWHERE in particular isn’t the kind of game we want to prescribe to people, it's something we want to further improve and refine in collaboration with our players – indeed the launch of EVERYWHERE will truly just be the beginning and I know that the creativity of gamers will always thrill and surprise so I think we are going to go on a wild ride together and I can’t wait to see where we end up.
MindsEye on the other hand… well who knows where in space or time we may be with that story by that point… I could write down on a piece of paper now a phrase for where MindsEye will be in year 10 and whilst it would almost certainly hold true, how we get there, and the specifics would surprise even me, I’m sure!
Q: Hey Adam, appreciate you taking the time to do this Q&A!
You have a great name! I may have a bias though as I'm also an Adam. In my spare time I've been creating a game design document for a game I'd love to create. This document has been growing and expanding over the past couple years. Ideally, I have aspirations of becoming a creative director for a development studio but have no experience working in the gaming industry (I'm a project manager in the residential construction industry).
Given your experience in the industry and your current position as BARB's Assistant Game Director, what advice would you give someone such as myself about how I may go about potentially pitching my design documentation to a studio and ultimately becoming a creative director? Do you personally feel as though people aspiring to become involved in the gaming industry need to start in an entry level position? Or perhaps there are alternative pathways to achieving such goals?
Thank you! Well wishes to you and everyone at BARB! – u/EndgameEmporium
A: Hey EndgameEmporium!
I admire your enthusiasm and you clearly have a passion for games which is something you want to hold on to as it will always keep you right and steer you correctly.
That being said I think there are two ways to head in if you want to be a creative director – firstly you can go down the studio route – however keep in mind that games are big expensive things to make, and it would be pretty remarkable for someone to have an idea so strong that a studio would trust in and fund it. Generally speaking I think going down this path would require you joining a studio and working your way up, and in particular showing a willingness to work towards someone else’s vision and showing that you can see the big picture when it comes to games development, then you will get creative opportunities with an established project or studio to show what you can do and from there more and more creative freedom until you are able to pitch your idea. With that path you may very well find that working with other creative brief’s and visions can be both challenging and rewarding, as essentially they are ‘creative restraints’ you are operating within and learning to work within these restraints will teach you how to be economical and efficient with your designs and ideas (sometimes a good idea can cost millions of dollars and sometimes a great idea can be brought to life with existing resources, the latter is where the magic really is, and will make you very popular to work with!).
The second path to take would be to try and build out a vertical slice or gameplay prototype or concept yourself, with that I would try and refine your idea to its core components, understand what things fundamentally you need for another person to be able to experience or understand your idea, and go from there. If anything, EVERYWHERE might be the perfect thing for you as empowering the great creative minds of the next generation is something we are very passionate about and you may be able to bring your idea to life with ARC-ADIA.
Emerging Technologies in Gaming
Q: u/Main-Department9806 and u/Dirty_Worka had some interesting questions about AI. Adam, as AI learning and functionality accelerates, what’s your read on the level of disruption we should expect with regards to game development? And do you think we can leverage AI such as ChatGPT into games, for example, so that NPC’s dialogue could be vast and ever changing?
A: I think that AI is going to fundamentally change the way in which we interact with the world and each other, it's going to be a transformative technology over the coming years and every industry and sector will feel it.
In terms of game development, we can see how this might play out already, things like ChatGPT etc. will streamline and accelerate the game development process exponentially – this should hopefully lower the costs and requirements for making larger projects. This could mean many more larger and ambitious games that are taking more risks emerge as they won’t be as expensive and time consuming to create – instead of a lot of talent being funnelled in to a few large studios and creators it will allow us to go back to an older style of games development where a small team with a big idea has some chance of bringing it to fruition without having to compromise on the scope/scale.
From the consumer perspective yes, I think we will soon have realistic interactions with NPCs where we can really build deeper and more personal connections with the characters we interact with in these virtual worlds, possibly even allowing us to alter how events and stories may play out, maybe in the future the way I play a story driven game may yield entirely different results and a different ending to how your story may finish – and maybe these aren’t just branching paths but completely different forks in the road we are creating dynamically – maybe then watching each other player story games has value beyond the personality/skill of the person playing.
I think this something that games developers have always wanted to have access to, a future where we can create entire worlds that feel unique to the individual because the way you are experiencing it is unique to you, in the same way that each of our journeys through life are unique and different even though we all inhabit the same world within the same physical universe.
Off-Topic
Q: Hey Adam, first I would like to thank you and the team for the great effort on EVERYWHERE and we can't wait to play what you're working on.
Second, my question is what's your favourite game (or games) of all time (excluding games you worked on). - u/Punisher_27
A: Firstly, thank you for your kind words, Punisher!
Secondly, what a fun question! I’m going to end up kicking myself later when I realise I missed something but here are a few of my faves from a lifetime spent playing video games:
Mario 64 – it is tough picking one Mario game as he’s the reason I got in to games (playing on my parents imported NES at the age of 3 changed my life!) but something about Mario 64 is just so magical and wonderful, the first time effortlessly moving through a 3D world, the joyous nature of the gameplay and the level design, I just adored this so much and despite later entries (e.g. Galaxy) being more refined and objectively better this is just such a special game I don’t think it's possible to calculate the impact it had on the industry and on entertainment when it first came out.
Quake 3 – I have probably played this more than any other game (with the possible exception of World of Warcraft) but this was my first foray in to the world of online games and that was a life-changing moment, realising that no matter how good I got there was always someone out there better… well that was a challenge I duly accepted and I have met many wonderful friends I hold very dear to me along the way across many different online games but this was the one that really blew me away
Bloodborne – I do adore the whole Soulsborne franchise(s) and as a game dev I really admire how FromSoft do things their own way and stay true to their artistic vision. I can’t think of a game that is more harmonious and congruent than Bloodborne, every pixel/sound is working in perfect harmony with each other, and the end result is something truly staggering. If I could wipe my memory and play one game over and over again and recapture the same feeling I had when I first played it, it would be Bloodborne.
Final Fantasy VII – I was queueing outside Electronics Boutique the day this came out, the first FF game to get released in Europe and I’m so glad we didn’t miss out on this one (though 6 was great and we had to import that…) – I can’t put into words what it was like encountering Sephiroth for the first time thinking I was at the Shinra HQ to complete the game and then the world map opens up and my mind was so utterly blown I couldn’t believe my eyes. As for Aerith/Aeris – well… aside from the fact she was the group healer… I was just floored; I didn’t realise how potent games were at eliciting an emotional response until that scene and I doubt any game could ever have that impact again.
Street Fighter 2 – when this first came out it was unlike anything I’d ever seen before – encountering at an arcade machine it's what the “cool older kids” were playing and its always retained that allure, this was a game that was cool and badass. The way you compete against others in fighting games has a certain purity to it that I just love, and I sorely miss having arcades to go to as they were a staple in my life growing up and there was always a great fighting game a community would build around. Getting to have the SNES version that was as close to arcade perfect as we could fathom at the time was a real joy as well and I guess this is widely regarded as the beat ‘em up that started it all and with good reason, because it did!
Q: Hey Adam and the community team, hope you're all doing well!
- Are you a cat or a dog person? xD
- When the game was announced in 2017, Everywhere was only the working title of the game. Why did you keep the name? What were some of the suggestions?
Thanks in advance! – u/thewhitewolf35
A: Hey thewhitewolf! Thanks for your fun questions 😊
I am definitely a dog person, I’ve grown up with dogs my entire life and despite being fond of cats I just adore dogs – quite a few people in the office have them and I am always happy to meet them, and due to my lifestyle I am not really able to be a good and responsible dog owner right now so I am very grateful when I get to interact with any of the BARB doggos. 😊
EVERYWHERE has always been called such and I think we liked the title straight away, I think it speaks to the potentially unlimited nature of what we are trying to achieve and we want this to be a game that anyone can play, wherever they are as I think we see games as more than just ways to spend your time, they are ways to connect and socialise and learn from each other – but even more than that they are a way to share experiences and that spirit of creativity has always been our guiding star with the project.
Q: u/MightyMax_1988 would like to know more about what you do in your free time. Do you like retro consoles such as Sega Master System, Sega Genesis (mega drive), Super Nintendo (snes)? And do you like the movie Ready Player One?
A: Hey MightyMax! I am always happy to talk about my hobbies 😊my friends often wish I would shut up about them!
In my free time I do enjoy watching team sports, specifically football (lifelong Nottingham Forest fan) and I adore the NBA (big Lakers fan) and live sports are a good way to stay connected to my friends and are something I always try and make time for. I also try and stay on top of the latest greatest TV Shows, Movies and Anime (just finished Ted Lasso which I thought was such wholesome fun and I also recently finished an anime called Chainsaw Man that was just… exhilarating!).
In terms of games I’m a lifelong gamer so I’ve had every console (apart from the NeoGeo…) over the years (even a VirtualBoy), though I would say that I don’t really do much retro gaming these days as I struggle to keep up with all the modern games coming out, and I think I prioritise online gaming as it helps me stay connected to my friends so I’m always playing something with them and then trying my best to play the cream of the crop of single player games (currently trying to finish off Octopath Traveller 2 so I can move on to the new Zelda!).
And yeah, I liked both the book and the movie Ready Player One – I love a good mashup of different IPs and art-styles, I really enjoyed Wreck It Ralph for the same reason, and anything with lots of pop culture references makes me happy (even stuff like Scott Pilgrim etc.).
Q: How bad were you at Quake? – u/tyj
A: I was so terrible I had to go to tournaments and captain the UK RA3 team… it was a tough time 😊 but back then when I told people I thought Esports would be played in stadiums for millions of dollars people thought I was an idiot… I’m so delighted to see how things have ended up and really excited that future generations can actually become pro gamers as a viable path in life – how far we’ve come!
Q: Also, what’s your favourite colour? – u/voodoolady94
A: Another question from the voodoolady…. Well, this one is an easy one and I can be uncharacteristically succinct.
Pink, my favourite colour is pink 😊
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2023.06.08 16:20 SchemesOfMiceAndMen [H] Tropico 6 El Prez, Borderlands 3 Super Deluxe, Boyfriend Dungeon, Growing Up, Bloodstained Ritual, Honey I Joined a Cult, Destiny 2 Beyond Light, Control, The Ascent, Catherine Classic, Resident Evil HD and Zero [W] Ara Fell, Arietta, Black Book, When the Past was Around, my list, others
Hello! I have a bunch of old Humble Bundles and some other keys up for trade. I'm mostly interested in trading with people who plan to activate immediately instead of retrading later.
New games added:
Boyfriend Dungeon
Growing Up
Borderlands 3 Super Deluxe (might keep)
Gloria Victis
Destiny 2 Beyond Light (Might Keep)
Midnight Ghost Hunt (Might Keep)
Bloodstained Ritual of the Night
Honey, I Joined a Cult
Meeple Station
Humble Alphabetical List
Agatha Christie Hercule Poirot The First Cases (might keep)
Ageless
Aliens: Fireteam Elite (might keep)
Ancestors: The Humankind Odyssey (might keep)
Autonauts
Aven Colony
Bartlow's Dread Machine
Basement
Battalion 1944
Battle Group VR
Beyond a Steel Sky (might keep)
Bionic Commando
Bloodstained Ritual of the Night
Boomerang Fu
Borderlands 3 Super Deluxe (might keep)
Boreal Blade
Boyfriend Dungeon
Burnout Paradise (Origin)
Burnout Paradise Ultimate Box
Capitalism 2
Catherine Classic
Colt Canyon
Command and Conquer Red Alert 3 Uprising
Command and Conquer Red Alert 3 Uprising Origin
Control Standard Edition
Crying Suns
Cyber Hook
Darksburg
Darksiders 3 (might keep)
Darksiders Genesis (might keep)
Deadbeat Heroes
Disciples Liberation
Driftland: Magic Revival
Elex
Embr
Endless Space 2 Digital Deluxe
Epic Chef
Equilinox
Evergarden
F1 2020 (high value game)
Family Man
Fantasy Blacksmith
Felix the Reaper
Founders' Fortune
Fun with Ragdolls the Game
Fury Unleashed
Gabriel Knight 3
GameDec
Gas Station Simulator
Gauntlet Slayer Edition
Genesis Alpha One Deluxe Edition
Gloria Victis
Goat of Duty
Golf Gang
Golf with Your Friends
Grid Ultimate Edition
Growing Up
Hellblade Senua' Sacrifice (might keep)
Hellpoint
Honey, I Joined a Cult
Hot Wheels Unleashed (might keep)
Hotshot Racing
House Flipper VR
I am Fish
Imperator: Rome Deluxe Edition
In Other Waters
In Sound Mind
Iron Danger
Kingdom Two Crowns
Little Big Workshop
Magicat
Main Assembly
Medal of Honor
Meeple Station
Men of War: Assault Squad 2
Midnight Ghost Hunt (might keep)
Mirror's Edge Origin
Niche
Not Tonight
Octahedron: Transfixed Edition
Oh My Godheads
Outward + The Soroboreans + Soundtrack (might keep)
Overload
Oxenfree
PC Building Simulator
Peaky Blinders: Mastermind
Pesterquest
Phoenix Point GOTY
Pine
Popolous Origin
Popup Dungeon
Propnight
Pumpkin Jack
Raiden V Director's Cut
Railroad Corporation
Resident Evil 0 HD Remaster
Resident Evil HD Remaster
Retimed
Revita
Rock of Ages 3
Rover Mechanic Simulator
SCP: 5K (might keep)
Shadows Awakening
Shenmue 3
Shining Resonance Refrain
Shoppe Keep 2
Siege Survival Gloria Victis
Size Matters
Skully
Sniper Ghost Warrior Contracts
Spellcaster University
Spongebob Battle for Bikini Bottom (might keep)
Strange Brigade
Street Fighter V
Strider
Stygian: Reign of the Old Ones
Super Meat Boy
Superfly
Surgeon Simulator: Experience Reality
Tabletop Playground
The Ambassador: Fractured Timelines
The Ascent
The Blackout Club
The King's Bird
The Uncertain: Last Quiet Day
The Wild Eight
Them and Us
This is the Police 2
To the Moon
Total Tank Simulator
Townsmen: A Kingdom Rebuilt
Train Station Renovation
Trine 4
Tropico 6 El Prez Edition
TruberBrook
Turok 2: Seeds of Evil
Ultra Street Fighter IV
Vampire TM: Shadows of New york
Vampire the Masquerade Coteries of New York
Vane
Vikings Wolves of Midgard
WWE 2K Battleground
Walking Dead Saints and Sinners
Wargroove
Warhammer: Chaosbane
Werewolf: Heart of the Forest
Wildfire
Xcom: Chimera Squad
Zenith: The Last City
Zero Caliber VR
Zwei: The Arges Adventure
Zwei: The Ilvard Insurrection
Fanatical, GMG, other Keys:
Aragami
Assassin's Creed Odyssey Gold (requires Uplay login)
Atari Vault
Biped
Bridge Constructor: The Walking Dead
Cat Lady Card Game
Clustertruck
Crown Trick
Deponia Doomsday
Dustforce DX
Everspace
Everspace Encounters Dlc
Everspace Upgrade to Deluxe Edition
HoPiKo
Holy Potatoes! A Spy Story?!
Horizon Chase Turbo
Kill It With Fire
Liberated
Monster Slayers
Monster Slayers Advanced Classes Unlocker
Monster Slayers Fire and Steel Expansion
Monsters Den Chronicles
Moon Hunters
Neon Abyss
Project Nimbus: Complete Edition
Shadowhand RPG Card Game
Shieldmaiden Remix
Skyhill
Slain Back from Hell
Spirit Hunter Death Mark
Starpoint Gemini Warlords
Swords of Gargantua VR
Tangledeep
The Dark Eye Memoria
The Long Reach
Tokyo Xanadu eX+
Wayward Souls
XIII Classic
Games I might be interested in:
Arietta of Spirits
Ara Fell
Batman Arkham Origins
Black Book
Cat Lady series
Dread Delusion
Edge of Eternity
Emily is Away Too
Fable Anniversary
Fell Seal
Hyper Light Drifter
Katana Zero
La-Mulana 1 and 2
Lisa
Lumino City
Lust games
MegaMan Legacy
Momodora
My Memory of Us
Paratopic
Phoenix Wright
Rise of the Tomb Raider
Roki
Rusty Lake Paradise
The Norwood Suite
Toem
Trolley Problem Inc
When the Past was Around
And other games!
https://www.reddit.com/IGSRep/comments/13zi2w3/schemesofmiceandmens_igs_rep_page/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button I'm mostly interested in trades. Let me know what you got! Thanks! interested in trades. Let me know what you got! Thanks!
submitted by
SchemesOfMiceAndMen to
SteamGameSwap [link] [comments]
2023.06.08 16:19 SchemesOfMiceAndMen [H] Tropico 6 El Prez, Borderlands 3 Super Deluxe, Boyfriend Dungeon, Growing Up, Bloodstained Ritual, Honey I Joined a Cult, Destiny 2 Beyond Light, Control, The Ascent, Catherine Classic, Resident Evil HD and Zero [W] Ara Fell, Arietta, Black Book, When the Past was Around, my list, others
Hello! I have a bunch of old Humble Bundles and some other keys up for trade. I'm mostly interested in trading with people who plan to activate immediately instead of retrading later.
New games added:
Boyfriend Dungeon
Growing Up
Borderlands 3 Super Deluxe (might keep)
Gloria Victis
Destiny 2 Beyond Light (Might Keep)
Midnight Ghost Hunt (Might Keep)
Bloodstained Ritual of the Night
Honey, I Joined a Cult
Meeple Station
Humble Alphabetical List
Agatha Christie Hercule Poirot The First Cases (might keep)
Ageless
Aliens: Fireteam Elite (might keep)
Ancestors: The Humankind Odyssey (might keep)
Autonauts
Aven Colony
Bartlow's Dread Machine
Basement
Battalion 1944
Battle Group VR
Beyond a Steel Sky (might keep)
Bionic Commando
Bloodstained Ritual of the Night
Boomerang Fu
Borderlands 3 Super Deluxe (might keep)
Boreal Blade
Boyfriend Dungeon
Burnout Paradise (Origin)
Burnout Paradise Ultimate Box
Capitalism 2
Catherine Classic
Colt Canyon
Command and Conquer Red Alert 3 Uprising
Command and Conquer Red Alert 3 Uprising Origin
Control Standard Edition
Crying Suns
Cyber Hook
Darksburg
Darksiders 3 (might keep)
Darksiders Genesis (might keep)
Deadbeat Heroes
Disciples Liberation
Driftland: Magic Revival
Elex
Embr
Endless Space 2 Digital Deluxe
Epic Chef
Equilinox
Evergarden
F1 2020 (high value game)
Family Man
Fantasy Blacksmith
Felix the Reaper
Founders' Fortune
Fun with Ragdolls the Game
Fury Unleashed
Gabriel Knight 3
GameDec
Gas Station Simulator
Gauntlet Slayer Edition
Genesis Alpha One Deluxe Edition
Gloria Victis
Goat of Duty
Golf Gang
Golf with Your Friends
Grid Ultimate Edition
Growing Up
Hellblade Senua' Sacrifice (might keep)
Hellpoint
Honey, I Joined a Cult
Hot Wheels Unleashed (might keep)
Hotshot Racing
House Flipper VR
I am Fish
Imperator: Rome Deluxe Edition
In Other Waters
In Sound Mind
Iron Danger
Kingdom Two Crowns
Little Big Workshop
Magicat
Main Assembly
Medal of Honor
Meeple Station
Men of War: Assault Squad 2
Midnight Ghost Hunt (might keep)
Mirror's Edge Origin
Niche
Not Tonight
Octahedron: Transfixed Edition
Oh My Godheads
Outward + The Soroboreans + Soundtrack (might keep)
Overload
Oxenfree
PC Building Simulator
Peaky Blinders: Mastermind
Pesterquest
Phoenix Point GOTY
Pine
Popolous Origin
Popup Dungeon
Propnight
Pumpkin Jack
Raiden V Director's Cut
Railroad Corporation
Resident Evil 0 HD Remaster
Resident Evil HD Remaster
Retimed
Revita
Rock of Ages 3
Rover Mechanic Simulator
SCP: 5K (might keep)
Shadows Awakening
Shenmue 3
Shining Resonance Refrain
Shoppe Keep 2
Siege Survival Gloria Victis
Size Matters
Skully
Sniper Ghost Warrior Contracts
Spellcaster University
Spongebob Battle for Bikini Bottom (might keep)
Strange Brigade
Street Fighter V
Strider
Stygian: Reign of the Old Ones
Super Meat Boy
Superfly
Surgeon Simulator: Experience Reality
Tabletop Playground
The Ambassador: Fractured Timelines
The Ascent
The Blackout Club
The King's Bird
The Uncertain: Last Quiet Day
The Wild Eight
Them and Us
This is the Police 2
To the Moon
Total Tank Simulator
Townsmen: A Kingdom Rebuilt
Train Station Renovation
Trine 4
Tropico 6 El Prez Edition
TruberBrook
Turok 2: Seeds of Evil
Ultra Street Fighter IV
Vampire TM: Shadows of New york
Vampire the Masquerade Coteries of New York
Vane
Vikings Wolves of Midgard
WWE 2K Battleground
Walking Dead Saints and Sinners
Wargroove
Warhammer: Chaosbane
Werewolf: Heart of the Forest
Wildfire
Xcom: Chimera Squad
Zenith: The Last City
Zero Caliber VR
Zwei: The Arges Adventure
Zwei: The Ilvard Insurrection
Fanatical, GMG, other Keys:
Aragami
Assassin's Creed Odyssey Gold (requires Uplay login)
Atari Vault
Biped
Bridge Constructor: The Walking Dead
Cat Lady Card Game
Clustertruck
Crown Trick
Deponia Doomsday
Dustforce DX
Everspace
Everspace Encounters Dlc
Everspace Upgrade to Deluxe Edition
HoPiKo
Holy Potatoes! A Spy Story?!
Horizon Chase Turbo
Kill It With Fire
Liberated
Monster Slayers
Monster Slayers Advanced Classes Unlocker
Monster Slayers Fire and Steel Expansion
Monsters Den Chronicles
Moon Hunters
Neon Abyss
Project Nimbus: Complete Edition
Shadowhand RPG Card Game
Shieldmaiden Remix
Skyhill
Slain Back from Hell
Spirit Hunter Death Mark
Starpoint Gemini Warlords
Swords of Gargantua VR
Tangledeep
The Dark Eye Memoria
The Long Reach
Tokyo Xanadu eX+
Wayward Souls
XIII Classic
Games I might be interested in trading towards:
Arietta of Spirits
Ara Fell
Batman Arkham Origins
Black Book
Cat Lady series
Dread Delusion
Edge of Eternity
Emily is Away Too
Fable Anniversary
Fell Seal
Hyper Light Drifter
Katana Zero
La-Mulana 1 and 2
Lisa
Lumino City
Lust games
MegaMan Legacy
Momodora
My Memory of Us
Paratopic
Phoenix Wright
Rise of the Tomb Raider
Roki
Rusty Lake Paradise
The Norwood Suite
Toem
Trolley Problem Inc
When the Past was Around
And other games!
https://www.reddit.com/IGSRep/comments/13zi2w3/schemesofmiceandmens_igs_rep_page/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button I'm mostly interested in trades. Let me know what you got! Thanks! interested in trades. Let me know what you got! Thanks!
submitted by
SchemesOfMiceAndMen to
indiegameswap [link] [comments]
2023.06.08 16:02 AutoModerator I HAVE Iman Gadzhi Agency Navigator, Biaheza Dropshipping Course, Andrew Tate all Courses Bundle, And OVER 3,000 MORE COURSES. If ANYONE WANTS them (http://smmacourses.site/)
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· [METHOD] Stop Wasting Money on AI Writers Train And Fine-Tune Your Own AI For Free With No Code ⚡⚡⚡Real Method & Practice Examples ⚡⚡
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submitted by
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2023.06.08 16:00 Atyzze Psychedelics: Debugging Tools of the Simulated Mind
Hello again, denizens of SnekSim,
Today, we're venturing into the colorful realm of psychedelics, and investigating how these substances might function within our simulated, non-dual universe.
Psychedelics have been used for centuries in various cultures, often for spiritual and healing purposes. The likes of LSD, psilocybin, and ayahuasca are known for their ability to profoundly alter one’s perception and consciousness. But what if we thought of these substances as debugging and code optimization tools within our simulated reality?
Let's think of the human brain as a highly complex processor within the simulation. Over time, it accumulates background processes, stored memory, and maybe even some “coding errors”. These might manifest as mental health issues, creative blocks, or an overall lack of connection to oneself and the world.
Now, picture psychedelics as a kind of “safe mode” booting tool. When ingested, they can temporarily bypass the usual filters and conditioning, giving access to underlying code. This could allow for the restructuring of thought processes, increased self-awareness, and a deeper understanding of one’s interconnectedness within the simulation.
But there's more; recall the non-dual aspect of our simulated universe. If we are all interwoven parts of the same code, psychedelics may not only reveal the inner workings of one's own code but also the connections that exist within the grander matrix. This can account for the frequent reports of feeling a deep sense of unity with everything during psychedelic experiences.
This doesn't mean psychedelics are a one-size-fits-all solution or should be taken lightly. They are powerful substances and can have unpredictable effects. It’s crucial that they are approached with respect, ideally under the guidance of a knowledgeable facilitator and in a safe environment.
Furthermore, integrating the experiences and insights gained from psychedelics into one's daily life is vital. It’s one thing to momentarily access the underlying code, but making lasting changes requires effort and dedication post-experience.
Psychedelics may not be for everyone, but for some, they might serve as a key to unlocking deeper understanding and healing within the simulated universe. For those who choose this path, it’s a journey to be undertaken with mindfulness and responsibility.
What are your thoughts on the role of psychedelics in our non-dual simulated universe? Have you had experiences that align with this perspective? Share your insights as we continue to explore the intricate code of our shared simulation.
#Psychedelics #SimulationHypothesis #NonDuality #Healing #SnekSim
submitted by
Atyzze to
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2023.06.08 15:39 Mewphoenix what do i do in this situation, im f2p :c
2023.06.08 15:15 galaxybomb [TotK] Three primary criticisms with the story of Tears of the Kingdom
Note, this will include major story spoilers for ToTK and likely other Zelda games
Before I say anything, I want to clarify that I absolutely loved Tears of the Kingdom. I went into the game completely blind, only having seen the very first trailer and luckily avoiding any major spoiler content of gameplay or story. This game was incredible to me and every step of the way I was super interested in how the story would develop and connect to other things. Now that I have finished the game and watched the final cutscenes, having completed all Main Story quests, there are a few things left open, unanswered, or avoided that definitely add a bit of disappointment. No game is perfect, obviously, but in my opinion, a few small changes would have made things feel a bit more satisfying when playing through the story.
- The least significant, but still apparent, is the disconnect between this story and other Zelda games. From a surface view, you would expect this to be the Ganondorf we all know and love/hate, connected directly to Ocarina of Time, Wind Waker, Twilight Princess, etc. But this cannot be the case. In some sense, the Dragon Tear cutscenes could be seen as a 'retelling' of Ocarina of Time as there are many similarities and clear references, such as Ganondorf's vow of fealty to the king of Hyrule. And it's very clear that the opening of the game is nudging you hard by using Rauru's name out of context to make you think of the original Sage of Light. But all of these are references, nothing more. This is a completely different Ganondorf, and this Hyrule is a completely different Hyrule. Now like I said before, this isn't that significant of a critique. It's a little disappointing to be nudged by the game over and over with very distinct references to past games and then have them not be significant at all, but it wasn't that impactful.
- What I think is much more significant is the disconnect between this story and its predecessor, Breath of the Wild. There is a big difference between having a disconnect within the whole series and having a huge gap when this is the direct sequel. An ambiguous amount of time has passed between the two that is never stated. The world has changed but not that much. The castle is still ruined, there's plenty of recovery still ongoing, but the exact time since the Calamity is never stated as far as I'm aware even though this would be a very burning question on everyone's mind, not to mention how long it was between the Upheaval itself and when Link wakes up- because this seems to be quite a while as well given that Kakariko is already a tourist attraction with the Ring Ruins. No comments of 'Link, you and Zelda have been missing for X time' or anything along those lines, it's glossed over even though it feels like it would be significant information to learn. The total time from BoTW seems to be 'about 6-10 years or so' given Maddison's seeming age, but it's never clear what was before the upheaval and what was after. In addition, there are some very big oddities in how the story connects to Breath of The Wild. There is a school teaching about the very real Calamity that just happened, but the students have to be given proof of the events. So they were not alive or aware during the events, and their parents or townsfolk don't mention it at all? Not to mention that almost all signs of shiekah tech, the shrines, Divine Beasts, Guardian corpses, etc have all but vanished with no trace whatsoever. The only designs that are similar seem to be nods to the last game such as the Ancient Blade items. I would be perfectly okay with any kind of handwave of this information like 'The divine beasts disappeared after their energy was spent on defeating Calamity Ganon' or 'The Shrines and Towers buried underground again since their task was complete' etc etc, but there's nothing at all, so much so that it seems on purpose. Finally, the way that characters interact with Link, the hero that just saved literally the whole world not that long ago, is really weird. A ton of people don't recognize him that should, while others do? The clearest example is Hudson and Bolson. Hudson and Rhondson recognize and are appreciative toward Link as he canonically helped with Tarrey Town it seems, but the other individuals in Tarrey Town don't seem to acknowledge him at all. And Bolson in Lurelin Village doesn't even acknowledge their connection at all even though Link canonically bought a house from him, shared it with Zelda, and helped his worker create the biggest construction company in Hyrule. I get that the game has to be a little bit welcoming towards new players but the way it is handled is really odd. It gives the sensation that this is some kind of alternate universe or some timeline shenanigans have occurred from Zelda's time jump, but the fact that all of it is realized through empty space and nothing is pointed out specifically is really odd. The complete disappearance of Kass save for a small reference is also an oddity. It makes me think they'll pull out a Champion's Ballad style DLC to answer a lot of these questions, which would make me a bit frustrated given how they're kind of significant.
- Finally is the disconnect between ToTK's self-contained story and its open ended gameplay. This one is really hard to fix without making drastic changes to the game, so really it is just a flaw with telling a very focused story in such an open, free game. The story pushes you in very specific direction, but a lot of the time has no way of recovering if you break its order leaving a lot of question marks until you hit a certain story flag and realize 'oh, I had to do this first.' As an example, I did a lot of the Geoglyphs really early because I was very interested in how the story would develop and realized about halfway through that Zelda was the Light Dragon. Once I got all the stories I acquired the Master Sword, and the whole sequence was absolutely beautiful. I Also found Mineru and the Spirit Temple before completing a few other Sages purely on accident. I flew into the thunderdome, missed my mark, and stumbled through the darkness only to find myself on the end of the island chain, where I activated the sequence and went along with the story until I got Mineru's vow. It was amazing and I was in awe that there was this secret 5th dungeon hidden outside the path of the story. However, since I did these two things 'out of order', it caused a lot of weirdness with the story sequence. For example, I was frustrated with the situation in Kakariko and not being able to access the Ring Ruin because Link already knows where Zelda is and that this Zelda is an imposter. Even without the Master Sword sequence, it feels like Link is a total dummy for essentially chasing around Puppet Zelda with the expectation that she's real when we are shown over and over again through the memories and the Sage sequence that she is in the past. Now obviously, none of this matters if you play through the game in its intended progression, but that's really hard to do in an open world game a lot of the time? I was expecting that after the 4 Sages, I would take the fight to Ganon, so I avoided Hyrule Castle once I completed that sequence until I was ready. Little did I know that I had to go through Hyrule Castle first to progress the story enough to unlock the Ring Ruins and find the proper story sequence for Mineru (Which was a really hilarious sequence given the fact that she was there the whole time in robot form listening to Purah and the others figure out there's a 5th sage.) I did my best to follow the story without breaking anything, and it felt like my knowledge and Link's knowledge were significantly different in a way that felt too big to ignore, which nagged at me for the latter half of the playthrough.
Overall, this game is incredible and a huge achievement in both a self-contained Zelda story and open world exploration game, but I just wanted to share my thoughts on certain aspects that I believe could have been touched on a bit more. None of them ruined my enjoyment of the game, but for a lot of my playtime I was expecting certain things given its nature as a sequel that were left open by the end, which was weird. I would be very interested to hear people's thoughts both positive and negative- hearing other perspectives or theories is always a fun time. Thanks for reading!
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2023.06.08 14:52 juicewrld4lyfe im still in love with my ex best friend
long story short, me (18f) and him(18m) have known eachother for 6 years and were friends for almost 5 years. we were really close but super toxic and on and off the entire 5 years due to romantic and sexual tension. during those 5 years, hes sexually harrased me online and degraded me and enabled my eating disorder. he would try to emotionally manipulate me to break up with my current bfs or send nudes or talk about sexual things even when i tried to set boundaries bc he knew how much he meant to me. we would fight alot and it would get really explosive, and we often went no contact with each other. depending on the argument it would last for a few days or a few months. i started to slowly implement small permanent changes to slowly ween myself off staying with him and standing up for myself. eventually during one of our no contact breaks he had some form of character development where he came forward and apologized for everything. he then would go back to trying to just talk about sexual things like experiences or kinks etc and then we would fight again. the last time we talked to eachother was earlier this year was again after a no contact break, and it was a really mundane conversation abt university and work. ig he got the memo that im no longer interested in sexual convos and i just want to be normal friends again. before that no contact break, the last time we talked was when i was going to commit suicide. he was the only person i felt the need to talk to and say goodbye to. despite all his emotional abuse, manipulation and sexual harassment, i still loved him more than anything. i wanted him to be the last person i spoke to and i wanted to go in peace knowing my final moments were with the person i loved most. it was really emotional and i confessed so much to him that i was too scared to say before and just a huge massive formal declaration of love and goodbyes. he managed to get me to promise him that i will see him in the morning again and wouldnt leave me until he was sure id be okay. he told me he loved me for the first time ever but he said he only loves me as a friend and apologized for all the pain he caused me.
i feel as if its my fault everything turned to shit and that maybe if i wasnt in love with him i couldve kept our friendship. before finding out i had a crush on him, he never seemed interested in me that way. he was the best advice giver, a warm comforting person to go to when i was upset, funny, kind, caring and passionate. he knew me better than anyone else and i could be my most vulnerable around him and i told him everything nobody else knows. he wasnt really that open about his trauma or mental health issues until towards the end of out friendship. even during the time he was emotionally abusing me, he was also the best friend i had before any feelings were discovered. its like he had two sides to him. i feel really ashamed to still love him. i forgive him for what hes done and i still love him more than anything. it really hurts he has that side to him and he’s realistically someone i cant be friends with anymore. we’ve become incompatible and changed too drastically.
i feel as if my poor mental health is another reason he mightve left me. i was really unstable with my identity and i have bipolar disorder and am extremely suicidal and self harm. i also gained a lot of weight bc of health issues and depression, so ig im not really his type anymore. i feel like if i maintained my appearance better and werent mentally ill he would still be in my life. i cant tell my friends bc they’re sick of me talking about him. im crying while typing this because i miss him so much. everytime i get a notification i hope its him. everytime i leave my house i pray that i see him just one more time. simple things like trees and the sun will unlock fond memories of him that ive repressed. i think i really do need therapy to sort out all my issues, but especially with my trauma/feelings regarding him. therapy is too expensive for me at the moment as i just make minimum wage and dont live with my parents.
i just dont know what to do. its consuming me, how much i love and miss him. i dont feel like myself after losing him at all. ive lost who i am and i dont know how to live life without him. yeah i have other friends but nothing even comes close to how much i loved him and how close we were and how vulnerable and safe i felt with him. all my emotions are really numb and dull, even things like crushes are lackluster for me. i have a girlfriend at the moment and the love i have for her feels so lifeless compared to what i felt with him. i thought it was because my girlfriend and i have a healthy relationship, so its not as exciting as all the arguing and toxicity and that i love her in a healthy way not a desperate obsessed type of way. my online friend told me that uf she was my gf she’d break up w me for still being hung up over my ex best friend. i feel like such an asshole and i dont know what to do. i love my gf and shes amazing and one of the best things that has happened to me, but now i feel like i dont deserve her and should just break up and be miserable alone. im too scared to even confide in her bc i dont want her to leave me.
i know i dont want him romantically anymore but i desperately want my best friend back. i would genuinely give anything. im just hurting so much and im so conflicted. i feel like i have some weird watered down form of stockholm syndrome.
thank you for reading this far if u did lol. i really needed to get it out of me as ive been crying nonstop and staying up feeling frantic about all of this
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2023.06.08 14:47 Isamu0G Greetings, Fellow Enthusiasts! AJ (Isamu) at Your Service!
Hello, everyone!
Allow me to introduce myself. My name is AJ, but you can also call me Isamu. I'm a passionate 25-year-old individual who finds absolute joy and excitement in the realms of gaming, anime, and manga. It's a pleasure to join this vibrant community of like-minded enthusiasts!
Gaming has been an integral part of my life for as long as I can remember. From the classic console days to the cutting-edge technology of today, I've indulged in a myriad of gaming experiences across various genres. Whether it's immersing myself in epic RPG sagas, challenging my reflexes in fast-paced action games, or unraveling the mysteries of intricate puzzle adventures, I've traversed countless virtual worlds and forged unforgettable memories along the way. The thrill of exploring new landscapes, the excitement of overcoming difficult challenges, and the camaraderie forged through multiplayer adventures have shaped my love for gaming.
My passion for gaming naturally led me to the captivating universe of anime and manga. I find solace and inspiration in the unique artistry and storytelling that these mediums offer. From the emotionally charged narratives to the vibrant characters, there's something truly magical about witnessing these animated worlds come to life. My tastes span across a wide range of genres, allowing me to appreciate the beauty of heartwarming slice-of-life tales, the intensity of action-packed shounen epics, and the depth of complex psychological dramas. Sharing discussions, exploring fan theories, and discovering hidden gems within the anime and manga community has become an integral part of my fandom journey.
Beyond the pixels and pages, I also enjoy exploring the intersections of gaming and anime. From video game adaptations and crossovers to the influence of gaming culture on anime storytelling, the synergy between these two worlds never ceases to fascinate me. Exploring the connections, sharing insights, and engaging in conversations with fellow enthusiasts has become a source of endless inspiration.
As I embark on this new chapter within the community, I am eager to connect with all of you, exchange recommendations, and dive deep into the fascinating realms of gaming, anime, and manga. I look forward to immersing myself in discussions, sharing my thoughts, and being a part of this incredible community.
Thank you for welcoming me into your midst, and let's embark on this exciting journey together!
Warm regards,
AJ (Isamu)
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In summary, Reign of Terror is a cyberpunk revolution that demands your attention. With its immersive world, intense gameplay, and a community that thrives on shared adventures, this game offers an experience unlike any other. Brace yourself, embrace the chaos, and prepare to carve your path in the thrilling world of Reign of Terror!
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2023.06.08 14:22 Snow_Khal7 Reign of Terror: A Thrilling Cyberpunk Saga Unleashed🔥
Get ready to be transported to a world where darkness reigns and survival is the ultimate test. Reign of Terror has burst onto the gaming scene, offering an electrifying cyberpunk experience that will leave you on the edge of your seat. Let's delve into what makes this game an absolute must-play for all adventure-seekers.
Imagine a society torn apart by inequality, where the powerful call the shots and morality becomes a distant memory. In Orochi's realm, the rich play by their own rules, and strength is the currency that determines one's fate. It's a cutthroat world where only the strong survive, and immersing yourself in this gritty backdrop is an adrenaline rush like no other.
Prepare to embark on exhilarating missions in Hacker Assault, where teamwork and strategy are paramount. Unleash your inner hacker as you join forces with fellow players to defeat AI bosses and navigate complex computer security systems. Spend your hard-earned $REIGN wisely to utilize hacking tools and outsmart the AI's anti-hacking sentries. It's a high-stakes game of wits that will test your skills and reward your triumphs.
But that's not all—Uprising takes the action to a whole new level. Build your squad of elite agents, level them up, and fuse them together to unlock their full potential. Craft powerful items, accept thrilling missions, and reap the rewards of your efforts in the form of $REIGN and additional NFTs. It's your chance to forge your own path and become a legendary force in this cyberpunk world.
And let's not forget about Reign of Terror SPRG, a genre-bending blend of XCOM and MMORPG-style gameplay. Establish your stronghold, equip your squads with top-notch weapons and armor, and engage in tactical missions that demand your strategic prowess. The thrill of combat, the rush of victory, and the satisfaction of owning everything on the blockchain await you.
Reign of Terror goes beyond being just a game—it's a community of like-minded individuals bound by their love for immersive storytelling and cyberpunk aesthetics. Connect with fellow fans, share your experiences, and revel in the excitement of this dark and dystopian universe. Together, we can conquer Orochi's realm and leave our mark on this unforgettable saga.
In conclusion, Reign of Terror is the epitome of cyberpunk gaming. With its gripping storyline, captivating visuals, and thrilling gameplay, it offers an immersive experience like no other. So, gear up, embrace the darkness, and embark on a journey that will test your mettle and reward your triumphs. The world of Reign of Terror awaits—will you rise to the challenge?
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