Legacy realty group san antonio

Viva San Antonio!

2008.12.23 08:18 Viva San Antonio!

For everything you want to see, do, eat, and buy in the Alamo City, and places you can drive to within an hour of SA! Visit us for The Alamo, The Missions world heritage site, Six Flags and Sea World. Interesting posts about nearby places like Boerne, Poteet and New Braunfels are welcome, too. Stay for the tacos, the friendly locals, and Fiesta!
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2010.07.18 23:16 darksober Wacko, Texas

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2014.12.10 08:03 StabAntonio San Antonio Gaming

San Antonio gaming discussion sub. Everything from tabletop games to video games and more.
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2023.06.10 19:37 Halo-nm Legacy PvP - Server and Discord Bot created by a Professional Software Developer - (Chernarus, Xbox, US, Looking for New Members)

Legacy PvP and it's features were made from scratch

Discord: discord.gg/jwzGASp6am
Xbox Community Server: Legacy PvP 1PP Auto-Trader Wknd Raiding Factions discord.gg/jwzGASp6am
The server is quite new and growing!

Features:

💻 Created by a Professional Software Dev
💰 Automatic trader with unique delivery system
🎯 Kill Feed with additional, unique kill options that other kill feeds don't have
🙋 Automatic Faction Creation System where you never need to talk to an admin to group up
🔐 Bank where you can save the server rewards you've earned
💵 Weekly Bounties (tasks) that uniquely award server rewards
🤑 Server Rewards earned just for playing and neutralizing other players
📣 Events where more participation leads to better prizes and more fun (Automated event system in progress!)
📜 Additional Discord Features that include tracking your time played, when the game server will restart, answer server questions automatically, how many people are online, and more!
🚶 Small Server Staff where you will never have to deal with corruption
⚔️ Weekend Raiding
🔫 Vanilla Loot Pool with rare, unique items added
📷 First Person (1pp, fpp)
🌙 Minor Quality of Life Improvements to make the game more enjoyable
submitted by Halo-nm to DayZServers [link] [comments]


2023.06.10 19:30 code_hunter_cc Mali : le regroupement débute… sans la liste

Mali : le regroupement débute… sans la liste
Scène cocasse vendredi au stade du 26-Mars de Bamako. Le sélectionneur des Aigles du Mali Éric Chelle a dirigé sa première séance d’entrainement en vue de la prochaine trêve internationale… sans avoir annoncé sa liste en amont. Un groupe incomplet et notamment privé d'Hamari Traoré, qui a fraîchement signé à la Real Sociedad, s’est en effet entraîné vendredi matin sous les yeux du technicien malien et de son staff, informe le journaliste malien Drissa Niono. Ceci, alors que la liste des joueurs retenus pour affronter le Congo à Brazzaville le 18 juin, dans le cadre de la cinquième journée des…
L’article Mali : le regroupement débute… sans la liste est apparu en premier sur Afrik-Foot.
{'Mali\xa0: le regroupement débute… sans la liste'}
Follow : https://football-leads.com/articles/mali-le-regroupement-debute-sans-la-liste
submitted by code_hunter_cc to football_leads [link] [comments]


2023.06.10 19:27 starid3r Free low rider or old car shows?

My father inlaw misses the old school Low rider shows from where we used to live. Is there any free shows around san antonio that we can go and walk around checking out some Clean old school low riders?
Someone said cowboys dancehall on Saturdays? Is it free?
Thank you!
submitted by starid3r to sanantonio [link] [comments]


2023.06.10 19:26 Weak_Complaint7295 Selling San Antonio ticket

Lower mezz ticket fort tonight send me an offer for it
submitted by Weak_Complaint7295 to xavierwulf [link] [comments]


2023.06.10 19:23 UnknownProwess Finding a job in NDT

NEED HELP. I’m wanting to get into the NDT field. I live in San Antonio, TX and I’m not sure what companies I should look at or talk to. I applied to one but got denied. Any help would be greatly appreciated. Looking to start my new career.
submitted by UnknownProwess to nondestructivetesting [link] [comments]


2023.06.10 19:15 No_Service7344 10 Days in Italy: A Trip Report of My First Time in Europe

The Itinerary—
Day 0: Nonstop flight to Rome
Day 1: Landed in Rome early in the morning and got an early check-in to the hotel. Got oriented to the city by walking around Piazza del Popolo, Spanish Steps and Trevi Fountain
Day 2: Visited the Trevi Fountain quickly before our 8:55 guided tour of the Colosseum Arena and Forum. In the afternoon, visited the Capitoline Museums and walked around Tiber Island and a bit of Trastevere
Day 3: 7:45 guided tour of the Vatican and St Peters Basilica. After lunch, walked around Campo di Fiori and visited Piazza Navona as well it’s underground
Day 4: Attended a cooking class where we made pasta and tiramisu. Afterwards, visited the Roman National Museums
Day 5: Day trip to Orvieto. Visited the duomo, underground caves, and St Patricks Well
Day 6: Early train to Florence. Walked around the Duomo before lunch. Afterwards, climbed Brunelleschi’s Dome. For the rest of the day, walked around the Ponte Vecchio area.
Day 7: Took a guided day trip to 2 Tuscan towns. Spent time walking around Siena before a winery tour and lunch in a Tuscan winery. After lunch, visited San Gimignano before heading back to Florence
Day 8: Visited the Uffizi right when it opened and then climbed Giottos Bell Tower before lunch. Saw the David afterwards before relaxing in the evening and enjoying a Florentine T-bone steak
Day 9: Morning train to Venice. After checking into the hotel, visited St Marks Basilica, wandered Dorsoduro, and rode in a gondola
Day 10: Got up at 4:30 to watch the sunrise, wandered around the San Marco area without the crowds and then did the secret itinerary tour of Doges Palace. In the afternoon, walked around in the Cannaregio area before spending the evening at St Marks Square
💶 The Cost for Two People—
Attractions and Tours: €1200 ——I did a small group tour for the Colosseum, Vatican, and Tuscan winery
Hotels: €1700 ——All 3 star hotels near the city centers
Meals/Drinks/Gelato: €1000 ——Ate a light breakfast everyday and ate out at a sit down restaurants for almost all meals (skipped maybe 2 dinners if I had a big lunch)
Flights: €3300 ——Nonstop flight from the US to Rome and 1 stop from Venice back to the US
Transport within Italy: €300 ——Prima Class on Italo trains, ubers, vaporetto pass, transport to/from airport
TOTAL COST: €7500
Travel tips I learned: 1. Book tours for important sites and get into sites right before they open or close. I got the earliest tour for the Colosseum and shared the arena floor with the 4 other people in our group. Surprisingly, it never felt crowded in the Colosseum
  1. Only book SMALL or private tours. Both tours for Colosseum and Winery had 6 people total whereas the Vatican tour had maybe 15. For me, having 15 people in a group was way too many. I think that for crowded/popular sites, spend the money for private tours or tours that have less than 10 people.
  2. Don’t only visit the big cities. I enjoyed Orvieto and Siena way more than Florence and Venice. (Rome was my favorite stop though)
  3. Get up early or stay up late. I got up for sunrise at Venice and it was magical. Completely different than during the day and 10 times better
submitted by No_Service7344 to travel [link] [comments]


2023.06.10 19:09 asd8dhd The Secrets of Interstellar and Interplanetary Travel

DISCLAIMER
I almost didn’t post this. Not because I think it’s too wild or doesn’t make any sense. In fact, quite the opposite. The information I present here, which is the result of countless hours spent re-watching videos, listening to audio, and cross-referencing official information, is something that now seems to me to be far too viable not to be correct. I have actually tried to prove this theory wrong and… well basically I can’t. So, please bear this in mind as you read. This could end up being one of those rare occasions when we’re actually onto something. Either way, I hope you enjoy the post.
First point; this is going to be a long post. Given the subject matter, it needs to be. Second point; I have not added any images or videos directly into the post but have instead included a great many links embedded within the text itself. This should ensure that the post is no longer than it needs to be but should still allow you sufficient opportunity to fully scrutinize every part of my theory, so that you can determine for yourself whether or not you think it holds weight.
I have organised all of the information under specific headings designed to make everything more accessible. Each section focuses on a particular aspect of the main theory. Even if you think that some of what you are reading may not be relevant, I can assure you that everything written here has been included as an important part of a much larger puzzle, and so I would advise that you patiently make your way through the entirety of the post. In an effort to ensure that your time invested here is appropriately rewarded, and in the spirit of preserving the scientific method, I have tried to keep flavor text and blind speculation down to an absolute minimum.
Note that I will be listing various aspects of this post as being confirmed correct or incorrect as and when we have official information to verify such facts. So here we are, after five long years of waiting, the inevitable release of Starfield, like the event horizon of some nearby black hole, is almost upon us. With the Showcase now a mere 24 hours away, it is time for us to take a look at what makes this particular game so special, as well as discovering just how we will be given the means to fly among the stars.
And so, without further ado, let us begin.
Hitchhiker's Guide
From watching gameplay footage, and also listening to various devs talk about Starfield, we know that at some along the early part of the story, we will find ourselves on board a Constellation Starship, which is appropriately named Frontier. With us on the ship is VASCO, an adorable robot assistant who will eventually become one of our possible companions. But how did we even end up on this ship? Well firstly, I do not believe that Frontier is our ship, or at least not at first. And so, we’re probably here in the capacity of a ‘guest’ of some kind, or more likely, a hitchhiker.
If we take a look at this scene, we first hear a male shouting “that’s the Crimson Fleet! and then a female saying “Everybody get ready!” After this, we can see that the group we are with is attacked. We already know that we uncover some kind of unknown artifact whilst mining for ore near the beginning of the Main Quest, and that the aforementioned Crimson Fleet is essentially an organised collective of space pirates. But what we don’t know is why they attacked us. This is not something I will be diving into in this particular post, although I do have some theories about this. But the relevance of the series of events here described cannot be understated, as they seem to be the launching point for our entry into Constellation and the adventures that follow.
Next, if we look a little further, we can see that this seemingly-important member of Constellation is not with us when we arrive at their Headquarters on Jemison, which suggests that he may have been killed during the above mentioned attack. Also note that, in-spite of not having a voiced protagonist this time round, we can clearly hear somebody talking over Frontier’s comms system, which means that there must be a designated pilot. Given the fact that we don’t see anyone who is confirmed as being the pilot (although it may actually be this person), it is safe to assume that this designated individual was with us during the flight but was first injured in the attack on the planet’s surface and was then taken to Medical Bay after we successfully land on Jemison.
It is my belief that, after perhaps being exposed to some kind of energy pulse from a grenade or something similar, the first member of Constellation we see was outright killed (hence why we are then asked to join up ourselves, perhaps to take over his role). The pilot, however, clearly survived as we can hear him talking to Control over the comms system during what is actually an extended two-way conversation, but I think that his vision was somehow compromised so that, even though he is able to speak, he is temporarily unable to see. The good news about this most unfortunate situation is that it opens the door for us to quickly step into the hot seat and, with the pilot acting as our guide, we will experience our very first Starfield flight tutorial.
Radio Chatter
If you listen to the beginning of both the Official Teaser Trailer and Official Gameplay Reveal for Starfield, you will hear both halves of the radio conversation I have referenced above, or at least the parts of it that Bethesda have given us so far. The first of these is spoken by somebody being referred to as Control, and the second by Frontier’s pilot. I previously posted a link to an audio I made and put up on Soundcloud, which gives us all of the confirmed parts of this conversation carefully spliced together and enhanced for clarity. Note that some of the audio, despite these enhancements, is a little hard to make out.
The final, in-game conversation is going to be a fair bit longer than what we have here and will be based on the specific processes that are required before attempting a Grav Jump. I don’t think we will hear this conversation every time we perform a Jump (especially given that our protagonist does not speak), but the first time we experience this early step-out moment, a detailed and appropriate pre-launch conversation will only serve to enhance what I’m sure will be an awe-inspiring experience.
Note that, at the end of this post, I have provided a link to a written transcript detailing what I think is being said in the full version of the above conversation. In the meantime, here is a breakdown of the confirmed parts of this audio. This is slightly different from the version I previously posted, due to new evidence clarifying exactly what is being said here. I have left line-spaces to help show where the missing parts of the audio will eventually go:
PILOT: "Control this is Constellation Starship Frontier."
CONTROL: "Constellation Starship Frontier, we have you on scanners."
PILOT: "We're ready to start on your signal."
CONTROL: "Performing Road Systems check. Helium-3 tanks, check. Seals are intact."
PILOT: "Maintaining Exit Vector course, Steady 'till Ready."
CONTROL: "We are still go."
PILOT: "Coordinates input, plotting Jump course."
CONTROL: "We read you Constellation."
PILOT: "Sky-Bus is converged, we're looking good."
CONTROL: "Jemison route looks good."
PILOT: "Allocating Auxiliary Reactor Power."
CONTROL: "Prepare for departure. Graviton Loop Array Spool, check."
PILOT: "System checks are green across the board."
CONTROL: "Your space Lane is clear."
PILOT: "Grav Jump commencing in 5, 4, 3, 2, 1."
Road-Trip
At first, this seems like a typical, albeit futuristic version of an Air Traffic Control conversation. After all, much of what is being said does sound very familiar, and the rest seems appropriate to Starfield’s apparent Hard Science Fiction theme. But it’s only when you start digging a little deeper that you realize that something else is going on here as well.
Note the following terms taken from the above transcript: Road, Exit, Course, Coordinates, Bus, Route, Departure and Lane. All these words share a very noticeable common theme. They are all in some way related to Road Networks. Note also the phrase “green across the board," which sounds like it could also be a reference to Traffic Lights.
Zooming Along
Next, let’s look at this map, which features the home of a certain Software Development Company you may have heard of. If you zoom out a fair bit, you will see two large Cities, namely Washington and Baltimore. Zoom out a little more, and you can now see the cities of Richmond to the South and Pittsburgh to the North-West. Zoom back in over any of these four major cities, and you will see that there are many more smaller locations within each of the city limits.
Now scroll the map over to any of the areas outside of these cities, and you will find a multitude of other important locations. These include residential areas, airports, medical facilities, sports and leisure facilities, research facilities, manufacturing facilities, tech companies, supermarkets), hotels, places of worship, and many others. All the above locations are important in one way of another to the continued functioning of our society, and all can be placed within two distinct categories. These are Population Centers and Infrastructure.
You’re Gonna Need a Bigger Boat
Now imagine that there has been some kind of catastrophic flood in this area, and all these locations, although somehow miraculously intact, are now separated from each other as a series of individual islands in the middle of a newly formed ‘ocean’. Suddenly, the existing Road Network, along with any cars, busses, and other road vehicles, would become useless. You would need to use a completely different system, one designed to properly accommodate these changes, which would of course have to incorporate such elements as harbors, shipping routes, and vehicles capable of travelling along a waterway.
Now let’s zoom out again, this time further. Much, much, further. Each location has now been transformed into either a planet or a moon, spread across various star systems covering a vast region of space. Each one of these planets and moons will have its own individual features, resources, possible inhabitants, and infrastructure requirements. With such a quantum leap in terms of scale, if we now wanted to travel between these locations, which could in many cases end up being several light years apart, we are going to need something far bigger in terms of scale, complexity, and technology.
Shown In 60 Seconds
During the first ever 60 seconds of Starfield footage we all saw, shown in the form of the Official Announcement Teaser at the end of BE3 on June 11th 2018 (which redditor InToddWeTrust2023 has very nicely referenced here), we were given some surprisingly important clues which now form the cornerstone of this theory. Not only have these clues stacked up with every consecutive trailer released, as well as many of the other official videos and various other snippets of information, but their sheer level of consistency places them well outside the realm of possible coincidence.
Some of these additional clues were given to us in the two videos referenced above which contain the comms audio. The second of these two videos, namely the Official Gameplay Reveal, dropped, as would be expected, at the end of last year’s Showcase on June 12th 2022. Some of the most crucial information we have been given to date regarding my theory is actually contained in the 70 seconds shown before Todd even begins to speak. We will discuss the relevance of all of this a little further on in the post.
Lo-go/no go
First, some Space related terminology. In Mission Control speak, a Launch Status Check, also known as a go/no go poll, is part of a very carefully designed system implemented by US Space Agencies to ensure maximum safety and the best possible survival chance of both the ship and its crew prior to launch. This, or something similar, will undoubtedly form an integral part of the pre-launch, or rather, pre-Jump procedures incorporated into Starfield, especially given what we know in relation to its specific influences, attention to detail, and focus on realism.
But let's look for a moment at a different type of launch. Let's look at the process of carefully managing the flow of information when you are launching a long-awaited, multi-million-dollar triple-A video game and you happen to be a major player. With the combined might of Bethesda, Zenimax, and now Microsoft, there is clearly a great deal of scope in terms of how they were able to execute all of the steps involved in this process. One critically important factor, and one that has been masterfully implemented in the promotion of Starfield, is the use of familiar iconography.
If we look at the iconography seen during the promotion of Starfield, we can see that there are two main elements. These are the circular Starfield logo, first unveiled in 2018, and of course the recently updated Bethesda Games Studios logo, which has existed in various iterations since around 2006. Both of these share a common, simplistic yet effective design, and the BGS logo in particular is now light years ahead of its original design as seen on box art and in promotional materials for The Elder Scrolls VI Oblivion. At the time of Oblivion’s release, the long-term use of this particular logo, which incorporates the now familiar Fallout Vault Door, was a little uncertain due to restrictions with the associated licence (more on this below). But once this matter had been resolved, it would make a lot of sense that they would then develop this logo into the much sharper, more modern version we see today.
Licenced to Fly
Way back in April of 2007, Bethesda realized one of their biggest long-term business goals by finally securing the full rights to the highly acclaimed Fallout series. Prior to this, in 2004, they had been granted limited rights which would allow them to develop Fallout 3 and then two additional games, but they clearly wanted full and unrestricted access to the franchise and all of its assets. Since this time, in addition to Fallout 3, we have seen the release of Fallout New Vegas, Fallout 4, and Fallout 76, as well as a number of smaller projects, including Fallout Shelter. This is all the proof you need to confirm the fact that, in-spite of some initial setbacks, Bethesda’s insistence on going the extra mile with regards to securing the full franchise, was most definitely worth it, and was seen by many as a landmark achievement.
Looking at the most recent entry to this ever-expanding series, namely Fallout 76, I would like to draw your attention to two of this particular game’s trailers. First, we have the Fallout 76 Official Trailer from 2018, and then The Pitt Story Trailer from 2022. In the first of these two trailers, at around the 35 second mark, we see the new BGS logo once again, and then near the end of the video we see a smaller version, neatly tucked away over on the left-hand side of the usual copyright notice. If we then look at the second trailer, at around… Hold on a second, let me rewind that a bit… wait, what?
This is where things start to get really interesting.
One Small Step
Okay, going back to the Fallout 76 trailers, although the smaller version of the BGS logo can be seen at or near the end of each of these, only the first incorporates the larger, ‘splash-screen’ version. “But why is this even important?” you may ask. “They may have simply forgotten to include this detail in the second trailer.” I can assure you that this is most certainly not the case. In fact, I am one-hundred-percent confident that this was quite intentional. I would even go as far as saying that this one, seemingly insignificant detail, actually brings us a step closer to unlocking the secrets of Starfield. Essentially, Bethesda have taken full advantage of how we all think we remember certain details, and as such, this is an example of truly expert-level hidden marketing on their part. I also believe it will form the basis of at least one of the big reveals during the showcase.
One Giant Leap
Let’s go back one more time to the Announcement Teaser and the Gameplay Reveal for Starfield. Look at how drastically different the BGS logo is in both of these videos compared to any of those used in promoting Fallout 76. What will really blow your mind here is the fact that all four of the trailers mentioned above were first shown to us during the same two Showcases we have just been discussing! In other words, the first of these videos for both Fallout 76 and Starfield were both unveiled at the 2018 Showcase, and the second of each at the 2022 Showcase. And yet each respective pair make use of drastically different versions of what we all thought was the exact same logo. This means that Starfield has been designed, from the ground up, to be viewed and experienced in a totally different way than, and completely separate from, any of Bethesda’s previous titles.
To clarify this point, after extensive research, I can confirm that this new, animated BGS logo, with the vault door rolling off to the left and then ‘opening up’ just before the text appears, has never been featured anywhere in an official capacity that is not directly related to Starfield. It is completely unique to this specific IP. This fact ties together everything we have looked at in the post so far. It also lets us see things from a completely different ‘orbital’ perspective. For example, I believe that this information gives us the real reason why Bethesda worked so hard to secure the full rights to the Fallout franchise in the way that they did. Not only did they wish to create awesome games set within the Fallout universe, but they also needed total freedom to make use of a specific part of this franchise that so that they could then incorporate it into their next, very very big, space related IP.
For Mankind
Okay. This is the part you’ve all been waiting so patiently for. This is the big reveal. For months now, perhaps even years, we have all been drip-fed the idea that Starfield is essentially “Skyrim in Space.” The reason I think that we have been told this is to misdirect us away from an intrinsic, interwoven connection between Starfield and Bethesda’s other major franchise, which is of course Fallout. But just to put your mind at rest, I do not for a nanosecond believe that the reveal will be, “We fooled you all, it’s actually Fallout in space!” no matter how cool that might at first sound.
What I do believe is that Starfield will be so different and so unique when viewed alongside anything else that Bethesda have published, that it will quite literally take your breath away. This game, the spark of which was first ignited 25 years ago, is Todd Howard’s true passion project. Everything else was simply the path he took to finally get here. This is the story he has always wanted to tell, the story of Mankind’s true legacy. And it all starts, just as it did when Interplay released the original Fallout) game back in 1997, with a familiar, but staggeringly different Vault Door.
The Vault
There is a very special and completely unique hidden Vault in Starfield. Not only is this particular Vault unlike anything you have previously seen anywhere within the Fallout universe, but it is also unlike anything you have seen in any game. Period.
This hidden Vault is actually the key to both interstellar and interplanetary travel. And it also happens to be the single biggest construction project in human history, extending across a span of almost one-hundred light years. And it is not even close to being completed, even after more than two-hundred years of construction.
This Vault is, by its very nature, completely invisible and shielded away from view. It is quite literally hidden in plain sight, and it can only be accessed through one of its specially crafted Vault Doors. But what does all of this mean for gameplay, and how does something like this even work? I’m glad you asked! Let’s strap in and prepare for launch, because we’re all in for an incredible ride.
Welcome, ladies and gentlemen... to The Starfield
Entering The Starfield
The following is my own interpretation, based on scientific reasoning and a huge amount of detailed analysis, of exactly how I think this system works. It is, as ever, backed up with several links throughout, as well as additional evidence for which I shall provide a separate link at end of the post. I am expecting perhaps some differences in terms of specific details once we get hold of the final release of Starfield, but I am confident that I am at the very least well within the ballpark with all of this. Okay, here goes.
The Science Behind the Magic
Starfield is the name given to a vast network of interconnecting tunnels, spanning the entirety of the Settled Systems, providing us with a very fast and highly practical means of travelling between different planets, and even different star systems. These tunnels exist within a localized, folded state, known as Tunnel-Space. The construction of the Starfield is made possible thanks to a technological breakthrough which allows gravitational waves (or Gravitons) to be woven together to form something known as a Gravity-Tunnel, which is then stretched out and connected between any two existing stellar objects, such as two planets in a given system, of even two stars from different systems.
In order to maintain the integrity of each tunnel, it is wrapped in a special type of Exotic Matter known as Superfluid Helium. This has a number of highly unusual properties, including negative energy density and negative energy pressure. This essentially makes it the physical-space equivalent of time going in reverse, meaning that it is capable of counteracting the effects of any conventional physical force, including the gravitational pull of a black hole. As such, it will hold the structure of the Gravity-Tunnel together for an indefinite period of time over a potentially infinite distance through space.
Within the Starfield are a large number of Nodes and Junction Points. Nodes are used to connect together all of the planets in any one Star System, and Junction Points then connect different Star Systems together, making use of much larger Gravity-Tunnels that are the equivalent of Interstate Highways. Note that all flight between any given planet and any or all of its moons is handled locally, outside of the Starfield.
Because all of the stars, planets, and moons in the Settled Systems are in a constant state of flux, by which I mean their relative distance and positions) are constantly changing in respect to each other, the tunnels within the Starfield have been designed to be able to expand and contract almost infinitely so that they can accommodate any changes in these two factors depending on when, where, and how you travel.
Although the main tunnels are designed to transport people, resources, waste, and other items directly relating to either Population Centers or Infrastructure, I believe there is also a sub-system) that will allow much smaller objects, such as probes, to carry data-packets that can be upload at one location and then downloaded at another, effectively solving the problem of inoperable delays in communication between remote locations.
Inside of each Gravity-Tunnel is a bi-directional singularity, which can be switched between two opposite polarities whenever required with the help of the surrounding Exotic Matter, allowing for two-way traffic inside what is essentially a one-way system. This means that, as long as you are able to ensure the correct polarity of all connecting Nodes and Junction Points along your route (as in “Sky-Bus is converged” and “Jemison route looks good”), you will be able to travel, in theory at least, from any point A to any point B, as long as all of the required interconnections exist within the system.
When travelling through the Starfield, you will set a specific route, known as a Sky-Bus, which is a specified pathway that runs from your staring location to your destination. You will then, with the help of Starfield Control, access the tunnels using a Gating System which I will explain below. Incidentally, I believe that the accepted in-universe name for the actual transit network that we are making use of within the Starfield is the Sky-Bus Tunnel System.
Each tunnel in this system actually has two separate ‘Lanes’, one on the left for outbound traffic, and one on the right for incoming traffic. As I have explained above, each of these tunnels can only accommodate a single direction of traffic flow at any given time. And so, a safety measure had to be incorporated to prevent any accidental attempts to travel the wrong way down a tunnel and destroying yourself and your ship.
At each end of any given Node or Junction Point is a Gate. These are the ‘Vault Doors’ I have been referring to. The Gate comprises of a gigantic metal outer-ring connecting to an inner Vault Door. This Vault Door will either be at the center (closed position), or the left (open position) of the outer ring. The open/left position will allow outbound traffic to leave the orbit of the current planet they are in proximity to. To allow inbound traffic, the entire outer ring, with the Vault Door locked in place, will rotate clockwise through 180 degrees to the open/right position to allow access to the inbound Lane. When the outbound Lane is then once again required, the structure then continues to rotate in a clockwise motion until it reaches the open/left position once again. When required, the Vault Door will return to the neutral position at the center of the ring, and the tunnel will be locked.
Regarding Grav Jumps: Whenever you wish to perform a Grav-Jump, you must first request permission from Starfield Control, who will guide you through the process. Once the route is set and your Exit Gate is locked in place, by activating your ship’s Grav-Drive, along with it’s incorporated spooling system, you will first lock on to the front of the tunnel entrance.
Next, using a system similar to an Aircraft Catapult, you will be pulled into the tunnel at great speed, where the Graviton Loop Array will hold your ship in-place inside the tunnel, and will also ensure you don’t accidentally go down the wrong path. At the other end, the spooling system described above then acts as an Arresting Cable, slowing you down over a very short distance.
If all of the above is actually correct, especially the last part, then I think I will be having this on repeat in the background before Grav-Jumps!
Finally, here is the link to my additional supporting evidence and other materials, including some stuff I haven’t had a chance to really go into yet. Feel free to throw any questions at me, and I’ll do my best to answer them. In the meantime, Showcase will commence in 24 Hours…
submitted by asd8dhd to Starfield [link] [comments]


2023.06.10 18:34 welsknight [5e][Online][CST] Looking for one more player to join the homebrew campaign I'm starting on Monday nights!

Hello, and welcome! I'm looking for one more player for a campaign I'm going to be starting soon in Rastelaria, a homebrew setting of my own creation.

About the Setting:

This will be a sandbox campaign, and although there will be events happening in the world, you are free to interact with them or ignore them completely--but those events aren't going to just wait for you to show up. If you choose to ignore them, they'll happen without you.

About Me as a DM:

What I'm Looking for in a Player:

Character Creation Rules:

If all of that sounds interesting to you, please fill out this application. If I read your application and think you might be a good fit, I will reach out to you via Discord for an interview. Once I find the right person, I will close this post. I'm hoping to have Session Zero potentially as early as this coming Monday, so if you don't hear from me by then, I'm very sorry.
Thanks for reading!
submitted by welsknight to lfg [link] [comments]


2023.06.10 18:30 sixeight 2000 Cobra R spotted at C&C San Antonio

2000 Cobra R spotted at C&C San Antonio submitted by sixeight to Autos [link] [comments]


2023.06.10 18:25 wyattpoindextergroup 1415 N Hudson - Remarkable Historical Residence Embracing Elegance in Ok...

A Remarkable Historical Residence Embracing Elegance and Legacy - Wyatt Poindexter Group Luxury Homes in Oklahoma City - Heritage Hills
submitted by wyattpoindextergroup to u/wyattpoindextergroup [link] [comments]


2023.06.10 17:55 Eve_Online_Promoter Large Active US/UK/AU TZ Null Sec Corp seeking all active players 🇬🇧GoonSwarm Federation

Proud Members of GoonSwarm Federation
Please read this for more information
The Imperial Federation is a large active null sec Corp based down in the most Active and Target rich region in the game ( Delve ) , currently in Delve for 16 months!!!
We currently have just over 150 members, mostly in EU TZ (with a growing US TZ) and are very active in game
Join us on our nullsec mission
We have access to -1 true sec space for great ratting, r32 / r64 moons for mining and we do corp and alliances deployments for PvP content, as well as frequent small gang fleets.
Currently we are in need of pilots that are active and can fly a shield capitals (specifically Carriers ) as well as mainline doctrine ships. Newish players of 5million skill points welcome as well , the alliance has a number of doctrine ships that alpha pilots can fly as well as many helpful people around to help new pilots learn the game.
Our main region of operations is very good for ratting, with lucrative 10/10's available, in addition to r32 / r64 moons and alliance level mining ops.
we are seeking people who would like to get in on the action, from small sub fights to huge capital engagements right up to extra super huge supercapital battles and wormhole evictions every couple of months or so .
We even do the odd mercenary contract , doing all sorts of fun things from escorts to structure elimination and being paid :)
We have a 5 million skill point requirement ( we use minutes in fleet instead ) but we ask you have an active Killboard history and that have 60 days of activity in eve online, as well as a working mic. Null ratting, r32 / r64 moons for mining and we do corp and alliances deployments for PvP content, as well as frequent small gang fleets.
There are plenty of other things to do , we have regular incursion and high sec freighter ganking groups which our members can get involved with.
We are always looking out for more pilots that are active and can fly a shield capitals as well as mainline doctrine ships such as Eagles , Munins , Ferox , and the Corp retribution and Harpy Doctrines..
You can find out more info about us and apply to join us here here
Also hiring Fleet commanders of all skill , we will pay you to join our FC team and help take out fleets for the lads and ladies in our community
Come talk to us here 24 hours a day if you are interested in joining, or join the "ImperiaI Federation" channel in game, we look forward to hearing from you.
https://youtu.be/WzJ9g07I4aU
submitted by Eve_Online_Promoter to evejobs [link] [comments]


2023.06.10 17:53 helenalena [Subreddit status update] The aftermath of u/spez's AMA, reddit's and r/NBASpurs plans for the foreseeable future

First of all, thanks for being patient with us. Our decision to shut the subreddit down for 48 hours was positively received (93% upvoted) by the community save for a couple of redditors. I've devoted a good chunk of my time to write this update to keep you informed before shite goes down, so I hope you'll read this post in its entirety.

How the AMA went

Steve Huffman or spez is reddit's current CEO and he held a disasterclass of an AMA yesterday. He ignored the users' most popular and upvoted concerns and cherry-picked from the lot, answering a whopping total of 14 questions.
He slandered Apollo's developer yet again, claiming Christian was two-faced with his communication privately and publicly but could not come up with any evidence. Steve then proceeded to lie about working with other third-party app developers when in truth, they were repeatedly IGNORED, like robocalls and Nigerian princes.
He also inadvertently revealed he was using canned responses, forgetting to remove the "A:" prepend after replying to a blind user... only to edit it afterwards. However! Make no mistake, this is a huge improvement over editing other users' comments by modifying their database entries. We all start somewhere :')
The AMA promised a whole lot of nothing that isn't immediately available to any of us, and the plan to charge outrageous prices for API access is running full steam ahead, like the Spurs' race for seis.

NBASpurs moderation, bots and you

With their API pricing model, this subreddit's game and post-game thread bot will be affected, particularly the box scores.
The free tier allows 100 or 10 queries per minute depending on authentication access. The bot is used by half of existing team subreddits to my knowledge, but might be decommissioned or heavily modified to stay within the free tier limits. Reducing the API call rate will render the feature useless as box scores in essence, provide real-time data, else they don't offer any substantial value to anyone.
Quoting the post Steve wrote, developers can contact reddit through a support ticket if their bots require access to the Data API above the free limits, but bigger developers have been ignored for months and months on end, so it doesn't exactly inspire confidence that they will get a free upgrade to a different tier. If push comes to shove, we'll replace it with another bot that creates game threads only, sans any other details.
Other bots that I'm currently developing will not be affected by the API pricing changes, but I'm on the fence whether it's worth it at this stage. I'm seriously thinking about quitting after the 30th. I know I just returned to publicly moderating this community, but this is not the reddit I've grown up and fell in love with. I'm 31 and I've been here since I was 15. I've seen how the site's quality went down year after year. By the time the IPO comes around, reddit will just be like any other social media website. And that's a damn shame.
u/SquandasNutCheese is also undecided at this point, and may leave if things go terribly awry.
There's also a possibility that Reddit admins might step in, remove the active mod team and replace it with users who align more with their interests. That being said, I can promise another WFSN surprise if they walk back on the changes, so you better support this protest because you're in for a real treat.

How you can support the protest better, by order of magnitude/effectiveness

If you can't help but visit reddit during the blackout because doomscrolling is your favourite pastime and you're maidenless

Elsewhere on reddit

Note: We're still sticking to the original schedule to avoid painting a target on our backs, plus coordination will result to an extremely sharp drop of reddit traffic instead of a sloping/downward trending curve. Making a statement, you know the works.

Outside reddit

I want to delete my account. I have had it with these mother-fucking snakes on this mother-fucking plane!

The future of the subreddit

We don't have any recommendations for a reddit alternative yet as we haven't tested any of moderators and users proffered (Lemmy, Mastodon, kbin social), but let us know if it interests you. You can also browse RedditAlternatives only to find out that admins banned one of the newly established subreddits detailing how to move to kbin. Shocking development, amirite?
Finally, you can vote to extend the blackout or re-open the subreddit through Strawpoll. All moderators prefer to the idea of extending the blackout until the Mod Council, third-party developers and reddit come to an agreement that will be honoured to a T, but this community belongs to everyone who's participated in it, old or new. I'm counting on you to vote WISELY.

Go Spurs Go! Por Vida!

With love, xx, till the butter flies
submitted by helenalena to NBASpurs [link] [comments]


2023.06.10 17:35 hermitofeastgrandriv the coolest shirt I’ll never be able to wear. dallas 6/9/2023

the coolest shirt I’ll never be able to wear. dallas 6/9/2023 submitted by hermitofeastgrandriv to TeamSESH [link] [comments]


2023.06.10 17:32 HowdyPartner-2013 San Antonio member of Boogaloo Bois slapped with 8-year federal sentence on firearms charge

San Antonio member of Boogaloo Bois slapped with 8-year federal sentence on firearms charge submitted by HowdyPartner-2013 to SanAntonio_Current [link] [comments]


2023.06.10 17:08 Beautyandbitchfits InterContinental San Antonio Announces Construction Launch

InterContinental San Antonio Announces Construction Launch submitted by Beautyandbitchfits to sanantonio [link] [comments]


2023.06.10 17:07 tbeers1 Archiving a geocache

What happened to the archive option on logging a cache? There are several cacher in San Antonio area that aren't doing maintenance or caching anymore. Yes I could email the reviewer for this area but I would have to include the GC number.
submitted by tbeers1 to geocaching [link] [comments]


2023.06.10 17:05 No_Competition4897 [HIRING] 25 Jobs in TX Hiring Now!

Company Name Title City
HCSC VP of Pharmacy Richardson
HCSC ARIS Modeler Richardson
STV Inc Project Executive (K-12 or Higher Ed) Alief
Petco Hospital Medical Leader (Veterinarian) Alvin
BSA Hospital Medical Technologist (MT) Amarillo
BSA Hospital Occupational Therapist (OT) Amarillo
Lowe's Companies, Inc. Cashier Aransas Pass
Lowe's Companies, Inc. Retail Clerk Aransas Pass
White Lodging Housekeeper - Daily Pay Available Austin
White Lodging Host / Hostess - Daily Pay Available Austin
White Lodging Cook - Daily Pay Available Austin
Sonic Healthcare USA, Inc Executive Compliance Support Bastrop
Transdevna Operator Paratransit Decatur
Medical City Denton RN Staff Endoscopy Denton
Children's Health Staff - Registered Nurse (RN) - ICU - Intensive Care Unit - $40-56 per hour Desoto
Fisher Industries Concrete Laborer Eagle Pass
Texana Center ADP Residential Trainer Evening Shift East Bernard
BTTC Center Residential Trainer - PTO Holidays East Bernard
Medical City Dallas Registered Nurse GYN PRN Frisco
Sonic Healthcare USA, Inc Lead NET Developer Georgetown
Office Depot, Inc. Warehouse Worker Grand Prairie
Office Depot, Inc. Storeman Grand Prairie
James Avery Jewelry Customer Service Representative Kerrville
James Avery Jewelry Customer Service Representative - Remote, Part Time Temporary (San Antonio Area) Kerrville
James Avery Jewelry CRC Specialist Kerrville
Hey guys, here are some recent job openings , feel free to comment here if you have any questions, I'm at the community's disposal! If you encounter any problems with any of these job openings please let me know that I will modify the table accordingly. Thanks!
submitted by No_Competition4897 to TXJobsForAll [link] [comments]


2023.06.10 17:03 Ok_Requirement_6758 Serious Question.

Hey y’all I’m gonna be down in San Antonio in 2 weeks for a couple of days while I’m down there I’m planning on whiskey shopping because here in Abilene we don’t have a good selection but I need to know what are the top like 5 stores I should stop by? Here is a list of whiskey bourbons I’m looking for
Eagle rare, Weller, Caribou crossing, Blantons, Van winkle, Colonel Taylor, Four Roses, Stagg
Any suggestions would be greatly appreciated thanks.
submitted by Ok_Requirement_6758 to sanantonio [link] [comments]


2023.06.10 17:01 EchoJobs Roblox is hiring Senior Software Engineer, Education (User Group) USD 218k-283k US San Mateo, CA [Microservices Java Go]

Roblox is hiring Senior Software Engineer, Education (User Group) USD 218k-283k US San Mateo, CA [Microservices Java Go] submitted by EchoJobs to echojobs [link] [comments]


2023.06.10 16:53 ESIsurveillanceSD Looking for people to pool for north county land purchase.

A little background: my Fiance and I are in the market to purchase land. My goal is to drop a manufactured home and end up spending ~$500k for place to live instead $900k on existing housing in this very inflated market.
After months of looking, i am realizing that alot of the excellent land is sold in larger parcels(out of my budget)...but also in larger acreage than I would have a use for.
My idea: if we can get 2-5 interested parties together to purchase a <20 acre plot and sub-divide it as to all have independent land and space; I think this could greatly benefit everyone involved. Obviously the land would likely require some development (septic, electricity, well, grading, permits, etc) but that's where I believe having a group with a common goal could be beneficial.
Some details: interested parties would ideally have $150k-$300k of available credit or capital to contribute to initial purchase. We would have lawyer and realtor making sure that everyone is protected. I'd like at least .5acre/person but am flexible. I'm currently looking in San Marcos/Escondido area but can be persuaded most places within a reasonable distance to grocery stores/civilization.
Anybody with experience doing this type of thing or just haters looking to chime in, feel free to comment.
submitted by ESIsurveillanceSD to SanDiegan [link] [comments]


2023.06.10 16:46 Few_Instruction5208 Plongez dans un nouveau jeu survie post-apocalyptique zombie créé en Afrique !

Bonjour à tous les survivants en herbe !
Je suis ravi de vous présenter Survival Z Aftermath, un jeu de survie post-apocalyptique captivant où vous devrez affronter des vagues de zombies sans relâche. Explorez des environnements variés, que ce soit une forêt mystérieuse, une ville dévastée, un village abandonné ou un désert aride, et utilisez toutes les ressources à votre disposition pour survivre.
Dans ce jeu, vous devrez fouiller des maisons abandonnées à la recherche de lampes torches, de munitions, d'armes et de nourriture pour assurer votre survie. Mais attention, la menace des zombies est omniprésente et chaque décision compte. Sauvegardez votre progression en vous reposant dans des endroits sûrs et affrontez des défis uniques, allant des conditions météorologiques changeantes aux cycles jounuit réalistes.
Survival Z Aftermath offre des graphismes magnifiques pour une immersion totale, une physique réaliste et une histoire captivante. Vous aurez également l'opportunité de découvrir des secrets cachés et de rencontrer d'autres groupes de survivants tout au long de votre aventure.
Rejoignez notre communauté Reddit pré-développement dès maintenant pour partager vos attentes, vos idées et vos expériences. Ensemble, nous créerons une communauté solide avant même le début du développement du jeu.
Préparez-vous à plonger dans l'univers impitoyable de Survival Z Aftermath. Préparez-vous à survivre.
Bienvenue dans notre communauté de survivants !

SurvivalZAftermath #SurviePostApocalyptique #Zombies #Exploration #Ressources #CommunautéReddit #ImmersionTotale #GraphismesMagnifiques #PhysiqueRéaliste #SecretsCachés #RencontreSurvivants #CycleJourNuit #ConditionsMétéo #PréDéveloppement #PartagezVosIdées #BienvenueDansNotreCommunauté#JeuxVidéo #Gaming #SurvivalGame #PostApocalyptic #ZombieGame #OpenWorld #Explore #Adventure #Action #ImmersiveExperience #CommunityGaming #GameDev #ComingSoon #GamersUnite #GamingCommunity #WelcomeGamers

submitted by Few_Instruction5208 to Survivalzaftermath [link] [comments]


2023.06.10 16:33 DrummerInvestments Looking for a fellow busker to perform with me a Drummer/percussionist in San Antonio!

I am looking for an inspired busking buddy, in general! We can preform on the streets of downtown San Antonio
I have been playing the drums for 15 years, so I can pick up quick.
I can also send you a sample of my playing so we can come up with a sample set, for when it’s time to Busk!
I am open to a lot of different music/ instruments.
submitted by DrummerInvestments to Busking [link] [comments]