Full house season 1 episode 6

One nation, Underwood

2011.11.13 02:06 One nation, Underwood

Subreddit for the Netflix show created by David Fincher starring Robin Wright & Kevin Spacey.

2015.12.30 09:16 maylabara21 [email protected] Season 4 Episode 1 Full Episode Online

Watch Sherlock Season 4 Episode 1 Online at ultra fast data transfer rate, cost-free, virus-free access , with maximum speed, you immediately Watch Sherlock Season 4 Episode 1 Full Online.

2017.04.10 18:32 fleckes The Midnight Club - Haunting of Mike Flanagan

Discussion, news, theories and fan content focused on the Horror Director and Writer Mike Flanagan. Including S1 (Hill House), S2 (Bly Manor), Midnight Mass, and The Upcoming Series(s): "Midnight Club" and "The Fall of The House of Usher"

2023.03.28 14:24 sha_mae8621 New Star Quests

New Star Quests
Hey all, just wondering, for those of you who have made it to lvl 50, are there any quests for clearing land, like in the old ones? I have 3 pieces of land that I can heal with LOH orbs I have bubbled, but I wanted to hold off just in case. I needs thise 3 squares though! 🤣 FYI, I'm in the midst of bubbling so please don't mind the mess!!
submitted by sha_mae8621 to MergeDragons [link] [comments]

2023.03.28 14:22 Wizardmon53 Day 36 - when will the side effects go away??

I was prescribed 10mg Prozac for GAD and panic disorder. At the end of January, I had a bad panic episode that caused me to spiral very hard. I had smaller episodes in early February, and it became apparent that most of my thoughts were about panic, which led to the decision to hop on an SSRI (among other things like yoga, meditation, therapy / EMDR).
Day 1 - 6 I was on 10 mg, but the side effects were SEVERE. I could feel my nervous system was on FIRE, and it was debilitating. It was very painful and uncomfortable, and all I could really do was push through moment to moment, lay on the couch, and cry.
Day 7 - 36 I cut down to 5 mg, after consulting my doctor. The side effects have improved, but I still feel the acute anxiety, and my nervous system still has moments where it feels like it’s on fire again (far less severe).
I can tell my anxiety is heightened because stuff that used to not cause me much anxiety (like going out with friends / spending time with loved ones), I’m far more anxious about. It’s caused me to take a break in my long-term relationship so that I’m able to just relax and not feel the pressure to go out, do things, perform, etc. I’m grateful for that, but I’m also a very social and effervescent person, so it’s just scary this sort of 180 I’m experiencing. It makes me sad that even going to see a movie with my partner has me very anxious (anxious about panic, that I’m somehow getting worse, all the typical intrusive thoughts).
I’m scared about going back up to 10mg because I have a lot of important events coming up in the next month where I can’t afford to be debilitated on the couch.
When does the added anxiety go away? When will this actually start calming me down?
Sending you all good, good energy. Thank you for reading.
submitted by Wizardmon53 to prozac [link] [comments]

2023.03.28 14:22 BiomechPhoenix Star Trek and Star Wars space combat are broadly on the same level

For the record: "Broadly on the same level" means "It is reasonable to construct battleboarding scenarios involving ships from these two settings".
A few common counter-arguments, and my rebuttals. Please add any others you can think of?

"Star Trek ships are immune to lasers! They won't even get through navigational shields!"
Star Wars laser weapons do not fire laser beams. They use a laser to energize gas into a projectile. The weapon would not be considered a laser weapon by Star Trek standards and is therefore not subject to this line. Furthermore, mainstream Star Wars and Star Trek weapons of comparable sizes and roles (i.e. those used by the Empire, Federation, or peer or near-peer powers to either) have consistently shown vaguely comparable effects, implying power outputs within one to two orders of magnitude, on both smaller and larger scales; this applies against both human and nonhuman targets.

"Transporter boarding / teleporting in a warhead!"
Star Wars ships of any meaningful size have shields. Transporting a boarding crew, or a weapon, onto the enemy's bridge only works if the enemy's shield frequency is known or the enemy's shields are down. Neither of these apply in this situation.

"Star Trek ships vastly outrange Star Wars ships!"
It is true that Star Wars ships fight at very close ranges for outer space. However, in all settings except TOS/TAS (notably, all settings created since Star Wars first aired), Star Trek ships also fight at very close ranges. This is a consistent pattern across all time periods, and across all series except TOS/TAS including later alternate continuities / spinoffs to those series, with no significant exceptions I could find. For many examples:
While this argument could be applied to TOS ships specifically within the context of TOS, in Star Trek as a whole, the range of battles has self-evidently been retconned.
Furthermore, and very importantly, many of these battles are being commanded by characters who are competent naval officers of various different allegiances and the distance of engagement is decided by these, including in situations where engaging at a greater range would confer significant tactical advantage. Because of this, and particularly because we know that these characters, in-universe, are trained and considered competent at the task of commanding in naval engagements, and because this is a systemic and recurring theme across many time periods and many series, the argument that these choices are individual mistakes must be rejected, and we must conclude that either
  1. There are massive, systemic issues with training that lead commanders of many different factions to engage in naval warfare at dangerously close ranges for no good reason, or
  2. The ranges involved are ideal and expected ranges for space combat with Star Trek weapons, and closing to them is the optimal choice already.
The second is obviously more believable. However, regardless of which one is taken as canon, if a battle is fought "in character", this behavior must be taken into account; therefore the two ships will be within range of each other. The second condition will also result in this being so even if the battle is fought "bloodlusted".

"Star Wars weapons vastly out-power Star Trek weapons!"
Star Trek personal weapons consistently perform on broadly the same level as Star Wars personal weapons against humanoid and inanimate targets, specifically, damaging to disintegrating them with no collateral damage. It follows that larger scale weapons built on similar technologies would also be broadly comparable.
See also the point below regarding supplementary tech manuals.

"Star Trek tech is vastly more advanced than Star Wars tech!"
Star Trek tech ranges from, technically, the Salyut 3 armed space station (before the point of divergence between reality and Star Trek) to the Enterprise-J) from the distant future. The Salyut 3 is self evidently lower tech than Star Wars spacecraft. It follows from the pigeonhole principle that either all Star Trek ships must be lower tech than Star Wars ships or that there exist Star Trek ships that are both lower-tech and higher-tech than Star Wars ships. In the latter case, given continuous development, there existed a moment in the Star Trek continuity where its ships were at an equivalent tech level to Star Wars ships. (Note that tech development is not linear and this may have been several points in time for different technologies, e.g. shields, construction materials, etc etc.; what is important is that there was a point where the two settings, if challenged to make a ship of a certain tonnage, would create ships of roughly equivalent capability and/or ships that would fight to a draw if set against each other.)

"A supplementary tech manual gives clearly superior stats to Star Trek / Star Wars!"
Supplementary material is secondary to what is shown on screen. In both series, it forms a lower tier of canon. Even if this was not so, it can and should be rejected if it contradicts what is consistently shown on screen.
submitted by BiomechPhoenix to CharacterRant [link] [comments]

2023.03.28 14:19 livelifereal IPL 2023 Season Preview Part 6: Punjab Kings

IPL 2023 Season Preview Part 6: Punjab Kings
This 10-part series strives to be cricket's build-up to IPL 2023. The idea is to provide meticulous, team-wise previews that include every essential detail a fan needs to have.
Delhi CapitalsChennai Super KingsMumbai IndiansSunrisers HyderabadRoyal Challengers BangalorePunjab KingsRajasthan RoyalsLucknow Super GiantsKolkata Knight RidersGujarat Titans - (These links will be updated as every subsequent part is published)

Punjab Kings

Owners: KPH Dream Cricket Private Limited
Home Grounds:- 1. IS Bindra PCA Stadium, Mohali; 2. HPCA Stadium, Dharmshala
Captain: Shikhar Dhawan
Coaching Staff: (only major names)

Name Role
Trevor Bayliss Head Coach
Brad Haddin Assistant Coach
Charl Langaveldt Fast Bowling Coach
Wasim Jaffer Batting Coach
Sunil Joshi Spin Bowling Coach

Recap of 2022

Finishing Position: 6th
Played: 14, Won: 7, Lost: 7
For the fourth consecutive year PBKS finished 6th on the table. Yet, in many ways, the 2022 season was better than the previous ones. Goes without saying that finishing 6th among 10 teams is better than finishing 6th among 8 teams. But it was the way Punjab played. They adopted an enthralling "all-guns-blazing" approach with the bat and very often got off to great starts. However, they also frequently found themselves running out of gas with tail-enders left to make the most off the last 3-4 overs. To a great extent, representing a pattern in which the team's performance and the emotions of fans - from the auctions to the end of the league stage - have generally flown over the years.

Top Run Getter Shikhar Dhawan 460 runs
Top Wicket Taker Kagiso Rabada 23 wickets

Preface to 2023

  • Talk of the Town
Even if the Punjab Kings asked a genie to grant them a coach who would be the perfect fit for their team, they might not have got a better one than Trevor Bayliss. Having coached a similarly explosive yet adrift England team to World Cup glory in 2019, Bayliss seems to be a tailor-made option for PBKS. In fact, Bayliss was the head coach of the KKR team that ended Punjab's dream run in the 2014 finals. His resumé boasts of another IPL trophy in 2012 as well as Big Bash success with the Sydney Sixers. Furthermore, PBKS were able to rope in the most sought after player at the auctions this year with an all time record shattering bid. And to top it off, they probably have the most likeable bloke as the face and skipper of the team.
Yet, despite all these good things, there seems to be an undertone of cynicism among the Punjab Kings' fans. Perhaps because they've seen this a few times now. A new season, a promise and hope of a new beginning, a new captain, a new coach, yet somehow it all ends the same. It's been 8 long years since PBKS last made the playoffs. Will something really change this time around? It's the hope that keeps you hooked.

  • Jersey/Kit for the season
Punjab Kings have made no change to their jersey.

It'd the same old \"red and gold\" for PBKS this year too.

Jitesh Sharma sporting the jersey during a shoot.

  • Fixtures
PBKS kick off their campaign with an afternoon home game against KKR on Saturday, April 1st. The teams they play twice are RR, LSG, DC, KKR and MI. Their only matches against GT and RCB will be played at Mohali, while the ones against SRH and CSK will be away fixtures. PBKS play 5 matches at their primary home ground, whilst their last two home games will be hosted at Dharamshala.

Punjab Kings' Home Fixtures for IPL 2023

Punjab Kings' away fixtures for IPL 2023

  • Expected Conditions at the home ground
Punjab Kings will play their home games across two stadiums this year:-

  1. IS Bindra PCA Stadium, Mohali: There was a time when the pitches at Mohali were considered the fastest in the country. However, in the last decade they seemed to have slowed down and tuned into batting belters. The last ODI played here saw Ashton Turner play a whirlwind knock as Australia chased down 359. In fact, twice in 6 T20Is scores of 200+ have been successfully chased here. In IPL 2019, 4 out of 7 matches saw chasing team gun down a target of 170+.
  2. HPCA Stadium, Dharamshala: This stadium last hosted an IPL match back in 2013 and recently lost a chance to host an India-Australia Test due to an underprepared outfield. Historically the HPCA Stadium has been a "bowl first" ground. Since it's located at a high altitude, there's usually some assistance in the air for fast/swing bowlers and dew almost invariably pays a visit in the second innings making the chase easier.

Team for IPL 2023

  • Updates regarding injuries/unavailabilities

Player's Name Likely Period of Absence Reason Replacement
Jonny Bairstow Full Season Injured while playing golf Mathew Short
Kagiso Rabada First Match Selected for ODIs vs Netherlands None
Liam Livingstone Not Known Knee Injury; out of action since December None
Note: Replacements can only be announced for players who will be missing the entire season.

  • Updated Squad
Shikhar Dhawan (captain), Sam Curran✈️, Arshdeep Singh, Jitesh Sharma, Jonny Bairstow✈️ Mathew Short✈️, Sikandar Raza✈️, Shahrukh Khan, Prabhsimran Singh, Bhanuka Rajapaksa✈️, Raj Bawa, Rishi Dhawan, Liam Livingstone✈️, Atharva Taide, Baltej Singh, Nathan Ellis✈️, Kagiso Rabada✈️, Rahul Chahar, Harpreet Brar, Shivam Singh, Mohit Rathee, Vidwath Kaverapp, Harpreet Bhatia.

Likely First Choice XI: 1. Shikhar Dhawan (c) 2. Prabhsimran Singh 3. Bhanuka Rajapaksa✈️/Mathew Short✈️ 4. Liam Livingstone✈️ 5. Jitesh Sharma (wk) 6. Shahrukh Khan 7. Sam Curran✈️ 8. Rishi Dhawan/Harpreet Brar 9. Rahul Chahar 10. Kagiso Rabada✈️ 11. Arshdeep Singh. IP Options: Raj Bawa, Vidwath Kaverapp, Harpreet Bhatia. (Note: Impact player cannot be an overseas player if there are already 4 overseas players in the playing XI)

  • Major Strengths
(i) Adept All-rounders: A good set of allrounders is a pivotal requirement of a quality T20 side. PBKS struggled in this department throughout 2022. Rishi Dhawan was injured for half the season, Raj Bawa looked unpolished and Odean and Harpreet had lacklustre form. This year they've added Curran and Raza, both of whom have had exceptional years in T20s, to the squad. Their presence coupled with Rishi Dhawan's availability from the offset, makes the side feel much better balanced.
(ii) A potent bowling attack: On paper, Punjab Kings' have a formidable T20 bowling line-up. With Rabada, Curran, Arshdeep and Ellis in their team, they're never running out of competent death bowling options. In fact, with some swing on offer, this quartet starts to look ferocious. Add to that the underrated leg spinner Rahul Chahar. An average of 23 combined with an economy of 7.3 over 90 matches tells you that he's a wonderful option in T20 cricket. Their backups aren't shallow either. Vidwath Kaverapp had a breakthrough season this SMAT picking up 18 wickets in 8 matches with an economy of under 7. In the same tournament, Rishi Dhawan and Baltej Singh too were the stand out bowlers for their respective teams. Whereas, Sikander Raza has been in the prime form of his life with both bat and ball.
(iii) Finishing Potential and Batting Depth: Throughout the last season, Punjab yearned for a finisher who could take it deep. Often they had their tail-enders scraping through in the last quarter of the innings. While he had impressive cameos, Jitesh Sharma wasn't finishing the games for them. However, he seems to have worked on it. In the SMAT 2022/23, Jitesh scored over 250 runs with a 175-strike rate and importantly stayed not out 6 out of 10 times to guide his team home. Add to that the augmented batting depth that the presence of Curran and others will bring, this now seems to be an area of strength for PBKS.

  • Weaknesses
(i) Big-Hitters Problems: It is a little funny how PBKS seem to have covered for what were their weaknesses last year, but their strengths appear compromised. Despite having a ₹12.2 crores remaining in their purse, they did not bid for Bairstow's replacement even when there were doubts about his fitness. To add to their woes, there is an injury cloud over their other big hitter Liam Livingstone, who has been out of action since 4 months and, at the time of this write up, has apparently not joined the team yet. Meanwhile, Bhanuka Rajapaksa has been terribly out of form. In 2023, he's played two T20Is and matches across ILT20, BPL and PSL. However, only once in this calendar year, he's crossed the score of 30.
(iii) A chunk of inexperience: The make up of their side means that PBKS will constantly have to feature 3 to 4 uncapped players in their XI. While they have a talented bunch, in the cutthroat pressure that the IPL brings, experience is worth its weight in gold. Hence, the team's chances would depend a lot on how well are youngsters mentored and their capability to handle tough situations.

Game Plan: Possible Punts

  • Besting the batting order
While Rajapaksa is going through a horrid run of form, Livingstone has injury issues. Albeit, the franchise hasn't spoken a word about the big-hitting Englishman missing games, even if he starts for PBKS, rustiness could be a major factor. After all, he has been out of action ever since he jarred his knee in the outfield at Rawalpindi during the first of 3 Tests against Pakistan. This might create a big, gaping hole in that middle order and we might see guys like Jitesh, Curran, Shahrukh and Raza being given promotions in the order. Now, most of these blokes have batted in the lower middle order for the majority of their careers. Playing at 3 or 4 will give them extra opportunities to showcase their skills. It would, however, also be a major responsibility and a move that might define the season for PBKS.

  • Local Lads in the limelight
As mentioned before, a lot would depend on how much are PBKS able to get out of their uncapped talent. In the major spotlight would be Shahrukh Khan. His numbers over the last two seasons do not justify either: the ₹9crore price tag or the constant chatter about his talent as a finisher. Having scored just 45 runs in 5 innings, his SMAT numbers this year are also anything but inspiring. Another bloke who'd be keen to grab his chances would be Prabhsimran Singh. With an average of 37 and strike rate near 140, he seems like a very abled T20 batter. His reputation enhanced further as he scored four half centuries and averaged 50+ in SMAT 2022/23. He's been with PBKS for 4 years and has only got 6 matches. It's more than likely that he'd play more this season. Similarly Harpreet, Jitesh, Bawa, Baltej and others will have their opportunities cut out.

  • Captaincy and the optimum use of resources
Before the start of the season, just like every year, Punjab Kings are oozing talent and excitement. They have very potent resources and can beat any side comfortably on their day. Howbeit, a lot will depend on how are these resources managed. How much and in what ways is every player backed? What sort of roles are assigned to them? And most importantly, when the going gets tough, is there someone to put an arm around their shoulder and guide them? At the fulcrum of it all would be Shikhar Dhawan. He has never been an eager captaincy candidate. In fact, his record as a skipper in the IPL reads more losses than wins. But at this stage of his career, with little to prove as batter, we might see a different side of Skipper Shikhar. And that would go a long way in deciding the fate of Punjab Kings in IPL 2023.

Share this with every PBKS fan you know and feel free to comment your thoughts below. Stay tuned for Part 7: Royal Challengers Bangalore.

Delhi CapitalsChennai Super KingsMumbai IndiansSunrisers HyderabadRoyal Challengers BangalorePunjab KingsRajasthan RoyalsLucknow Super GiantsKolkata Knight RidersGujarat Titans - (These links will be updated as every subsequent part is published)
submitted by livelifereal to Cricket [link] [comments]

2023.03.28 14:18 JakeCBJ News from the tank 3/28: It’s time

It’s been 8 days since a bottom feeder has gained a point other than the jackets. We’re due a good night tonight I believe. Tonight will end with the jackets having a 2 point cushion over San Jose and a 3 point cushion on Chicago LFG
News from the western front
Avalanche 5, Ducks 1 ❌
News from the Home Front
This is the likely lineup tonight. This better not win a single game this season wtf.
Gaudreau - Jenner - Marchenko
Foudy - Roslovic - Johnson
Robinson - Kuraly - Pederson
TFW - McKown - Bemmer
Christianson - Boqvist
Berni - Peeke
Bayreuther - Sweezy
3/27 Tank Grade: F
-The past is the past.
CBJ Distance to Last Place: Tie Breaker with SJ
Current Bedard Odds: 13.5%

Notable Battles Tonight

Jackets @ Rangers 7 PM
Stars @ Blackhawks 8:30PM
Jets @ Sharks 10:30PM

Remaining schedule for the top 5 Bedard Contenders.

Team Games (Home/Away) Games vs Playoff Teams # of B2Bs
53 San Jose 9 (5/4) 5 1
53 Columbus 10 (5/5) 6 2
54 Chicago 9 (5/4) 5 1
56 Anaheim 8 (4/4) 6 2
submitted by JakeCBJ to BlueJackets [link] [comments]

2023.03.28 14:17 Planet-Minecraft ABC Studios

ABC Studios


In February 2007, Touchstone Television) was renamed to "ABC Television Studio", which was renamed again to "ABC Studios" in May 2007; however from 2007 to 2009, Touchstone Television survived as an in-name-only unit of ABC Studios until the conclusion of the final season of Monk. On August 10, 2020, ABC Studios was folded into ABC Signature.

1st Logo (placeholder logo) (May-September 23, 2007)

Logo: On a white background, a black ABC circle (in the 1988-2007 style) iris in on the left with the text "studios" in the same font as the ABC logo, with a shadow effect rises up from the middle of the screen on the right side of the logo.
Technique: 2D animation.
Music/Sounds: None.
Availability: Rare. Appeared on Jimmy Kimmel Live, season 2 of Kyle XY, and some ABC summer programs in 2007.

2nd Logo (Start Here) (September 24, 2007-March 18, 2014)

Logo: On a white/silver background, we see silhouettes of people working in a studio, carrying ladders, cameras, etc. As one of them strikes a clapperboard, we rapidly zoom past the workers into the lens of a camera, which overtakes the screen. There we see the ABC logo, in 3D with a "glossy" texture, with "studios" next to it, in a dark background with a small blue streak passing by, similar to the "Start Here" graphics from the 2007 fall season.
  • The whole logo appears to be a throwback to the 1962 "An ABC Presentation" camera logo.
  • At the beginning of the logo, the numbers 4, 8, 15, and 16 appear on the clapper, then 15 and 16 change to 23 and 42. These are the recurring numbers from Lost. The numbers were also spotted in the September 15-21, 2008 issue of TV Guide Magazine. Plus, you can see the words "WISTERIA LANE" on the bottom of the camera crane, which is a reference to the fictional street from Desperate Housewives. Design-wise, this logo was probably the work of Troika Design Group, who were behind the "Start Here" look.
  • If you look closely at the camera as it moves towards the screen, the film roll attached at the top appears to have a Touchstone thunderbolt on it, likely due to the camera equipment not having had its branding updated to reflect the then-new name and logo at the time that segment was recorded. This is more evident in higher quality copies of the logo.
  • Both widescreen and full screen versions exist.
  • There was a variant in November 2008 where Bolt (from the Walt Disney Animation Studios movie of the same name) was shown in the camera lens then barks loudly and looks at the camera. This is to promote the aforementioned movie.
  • On Ringer, there was a short variant where it simply shows the logo in a dark background with a small blue streak passing by from the left to right. This version is also silent (excluding the pilot). Also, some original airings of Lost used a slightly extended version of that.
Technique: Likely live action combined with lighting effects, followed by CGI as the logo appears. The animation for Bolt in his variant is animated by Walt Disney Animation Studios.
Music/Sounds: A bass drum "boom" heard simultaneously with the clapperboard, then an uplifting, 5-note orchestration, mixed with chimes. This was composed by John Debney. The first four notes are from the ABC jingle that been used between 1998 and 2021. Original network airings along with CBS and The CW airings use their generic themes.
Music/Sounds Variants:
  • There is a longer version of the theme that also lacks the chimes.
  • The music varied depending on the season for some reason on Castle.
    • On season 1 episodes of Castle (excluding the pilot), only the clap sound of the clapper is heard. This is due to an audio mixing error; the music in the left/right channels of the 5.1 soundtrack is missing, and only the clap in the center channel remains.
    • On seasons 2 and 3 of Castle, the clap sound plays over the music.
    • The clap is omitted on seasons 4 and 5 of Castle.
  • On the company's sizzle reel, the music is slightly rearranged with a different clap sound.
  • Bolt's bark in his variant can be heard on the last note of the fanfare or the generic theme.
  • On The Amazing Race Asia, the last part of the Ugly Betty end credits theme is heard.
Availability: Somewhat uncommon. This logo is no longer used as of September 2013.
  • It's on just about any show produced by ABC before 2013 (i.e. Desperate Housewives, Grey's Anatomy, Scrubs etc.)
    • Since the fall of 2009, this does not appear on original ABC broadcasts of their shows, which have it cut out in favor of an in-credit mention for the studio. VOD and home media releases have the logo though.
    • However, the logo will still be shown on original ABC airings of shows co-produced with another television studio, like Sony Pictures Television on Happy Endings, or Lionsgate Television on Nashville.
  • It can also be seen on Criminal Minds and Ghost Whisperer on CBS, and other ex-Touchstone shows (except for post-2007 episodes of Monk).
  • A shorter widescreen version was seen on season 2 of Dirt on FX.
  • The version with the music was last seen on Jimmy Kimmel Live! on ABC and Legend of the Seeker in syndication. It still appears on repeats of According to Jim on Laff and Castle in local syndication.
  • It plasters the Touchstone Television logo on ABC.com and Hulu prints of Felicity.
  • This logo does not show up on the 2012 short-lived series Missing.
  • The Bolt variant is extinct and was only seen on airings of shows in November 2008 to promote the film's release.
  • This was used as a de-facto home entertainment logo on DVD and Blu-ray releases of ABC shows beginning in 2008, replacing the Buena Vista Home Entertainment logo.

3rd Logo (September 2013-October 2020)


Logo: A pale yellow spotlight fades in, moving towards the top-right of the screen. It flashes brightly for a moment, and some of its light morphs into the 2013 ABC logo and the word "studios", now in a different font (set in ABC's custom typeface, ABC Modern), written next to it. The word and logo shine and zoom in. The spotlight continues to move towards the corner, gradually fading out.
  • Early Variant: The spotlight and tint on the ABC logo are red.
  • There is a variant in which the light and ABC Studios logo simply fade and zoom in.
  • An extended variant is used as the home entertainment logo at the beginning of all current DVD/Blu-ray box sets of ABC Studios shows released by Disney.
  • For ABC Studios International, it's the still ABC Studios logo on a black background, with the word "international" below "studios".
    • On Harrow, it appears in-credit over a blue background.
Technique: CGI from Loyalkaspar.
Music/Sounds: A light 6-note synthesized glockenspiel tune, followed by a deep dramatic string note and drum beat, composed by Filip Eisler. For the prototype, it's silent.
Music/Sounds Variants:
  • Sometimes, the music from the previous logo is heard.
  • In some cases, only the glockenspiel is heard.
  • Starting with Agent Carter, the theme is slightly slowed-down.
  • Network airings have a generic theme and a voiceover.
  • An extended version of the theme exists.
Availability: Very common.
  • Appears on all of their shows produced by this company from 2013 until 2020.
  • The standard pale yellow version appears on current episodes of ABC shows, such as Jimmy Kimmel Live! and Betrayal.
  • The red version appeared on early episodes of Marvel's Agents of S.H.I.E.L.D.
  • Again, not on the actual ABC broadcasts of said shows, which have the in-credit mention.
    • Still seen on ABC shows co-produced by another studio, like 20th Century Fox Television on Speechless, Sony Pictures Television on The Good Doctor, or Lionsgate Television on seasons 2-4 of Nashville.
  • The ABC Studios International variant appears on Reef Break and Harrow.
  • Last known new usage was on Jimmy Kimmel Live! in October 2020. As of October 7, Kimmel is now credited to ABC Signature.
  • Like the last logo, this was also used as a de-facto home entertainment logo on ABC DVDs and Blu-rays beginning in 2013.
  • It makes a surprise reappearance on Season 2 of Woke, likely because it was produced before the folding to ABC Signature.

4th Logo (September 29, 2013-2020)


Logo: We see the ABC logo (in gray tones) zooming out to the left part of the screen, showing the word "studios" with a flash below (which gradually disappear) on a gray background with a glow.
  • A red-colored version with red text exists.
  • A yellow-colored version exists, sometimes also still.
  • On the company's promos, the word "irresistible tv" appears below "studios".
Technique: Computer animation.
Music/Sounds: None.
Music/Sounds Variants:
  • On Amazon Prime prints of Ugly Betty and Grey's Anatomy, a PAL-pitched version of the 3rd logo's theme is used.
  • On Hello Ladies, the end theme plays over it.
Availability: Quite rare.
  • So far seen at the beginning of international prints of ABC shows such as Once Upon a Time, as well as on some international airings of Disney theatrical films such as Ed Wood and Honey I Shrunk the Kids (1989).
  • The still version can be seen on Hello Ladies.
submitted by Planet-Minecraft to aviddatabase [link] [comments]

2023.03.28 14:16 Alaazaal96 RAMADAN DECORATION

Ramadan used to be solely focused on the sacrificial parts, prayer nights, and special occasions for breaking the fast with friends and family. Although the fundamentals have not changed, ideas have been evolving together with the times. There is no shortage of Ramadan house decoration ideas throughout the holy month and the specific Eid celebration due to the growth of Ramadan and Eid in the era of social media and growing commercialization. https://jordan-travel.com/ramadan-decoration/


1. Traditional fanoos lantern decoration
For Ramadan, Muslims all across the world adorn their houses and burn candles. The classic fanous or fanoos lantern is used to illuminate streets, shopping centers, hotels, workplaces, and homes during Ramadan. The fanoos spreads joy and has become an international symbol of the holy month. One may also utilize decorative lights like wall lamps, ceiling lamps, LED decorative lights, string lights, floor lamps, and outdoor lighting as part of the Ramadan decorating ideas for offices.
2. Scented candles’ for easy Ramadan decoration
Candles not only provide a nice light, but they may also lift someone’s spirits. Scented candles are a great way to make the room seem more welcoming and spiritual throughout Ramadan, whether it’s with the deep perfume of fresh lavender or the sweet, flowery notes of roses and peonies. One can light a few of them in their house or place of business and let the calming scent uplift their mood. https://jordan-travel.com/ramadan-decoration/
3. Balloons for quick Ramadan
One might choose balloon decorations for their residential or working area during Ramadan. Building balloon-based arrangements and themed forms for backdrops, ceilings, walls, columns, centerpieces, and entrances are examples of balloon decorations. The most basic pattern is to haphazardly arrange balloons of different shapes and colors on a wall. https://jordan-travel.com/ramadan-decoration/
4. Handcrafted rugs & carpets
The perfect time to redecorate and decorate the home to create a festive atmosphere is during Ramadan. One may use carpets and rugs to give their house a vintage feel throughout Ramadan. You may choose from a variety of patterns, such as hand-tufted carpets, shaggy rugs, and oriental rugs. Also, one should inspect the rest of the house and replace or fix any damaged furnishings. https://jordan-travel.com/ramadan-decoration/
The traditional Ramadan decorations include festive wreaths, hanging bright lanterns, preparing the table, and adding a carpet for an Arabian feel. Muslims can buy traditional or modern decorations for Ramadan from neighboring shops or internet marketplaces. The majority of decorations may be bought for reasonable prices while yet preserving the holiday season’s attractiveness. The decorations aid in boosting one’s spirits and preserving a friendly atmosphere over the extended Ramadan fasting days. Here are some creative Ramadan décor ideas to help you get your house or business ready for the month-long festival while standing out from other decorations.
Muslim homes are adorned with a gorgeous wreath during the holy month of Ramadan. Wreaths during Ramadan can be manufactured at home or bought from shops or internet marketplaces. To create a sense of elegance, a Ramadan Mubarak wood sign can be positioned in between the wreaths. Family members who are coming over for iftar will feel better after seeing the entryway. https://jordan-travel.com/ramadan-decoration/
During Eid al-Fitr, the Muslim holy month of Ramadan, which requires them to fast from sunrise until sunset, comes to an end. On the day of prayer and charity, friends and family get together to exchange presents and enjoy traditional fare. The iftar and Eid tables, however, serve more than simply food. It is possible to select suitable tablecloths, gleaming cutlery, and fragrant candles with earthy tones. Dates, dried fruits, and nuts should be kept in separate silver containers for added appeal. https://jordan-travel.com/ramadan-decoration/
Ramadan is celebrated as a significant month in the Islamic calendar and has its origins in Jordan. Experts in Jordan argue that despite the new trend’s influence on consumption in society, people shouldn’t overlook the month’s spiritual significance. Yet, the nation observes nationwide festivals and decorations to keep the holiday mood alive. Little handcrafted fanoos of all sizes, live food preparation for iftar, and traditional Arabian lights in historic souks and homes all beautify the streets for Ramadan.
submitted by Alaazaal96 to u/Alaazaal96 [link] [comments]

2023.03.28 14:16 CancerSurvivor2022 Holy crap! I’ve never been #2 on the major leaderboards! It won’t last but let me enjoy it for a minute🔥🔥 - I guess there is an upside to having sleep issues on these meds🤣🤦🏼‍♀️🤣

Holy crap! I’ve never been #2 on the major leaderboards! It won’t last but let me enjoy it for a minute🔥🔥 - I guess there is an upside to having sleep issues on these meds🤣🤦🏼‍♀️🤣 submitted by CancerSurvivor2022 to pocketstyler [link] [comments]


Thunder Bay, Ontario--(Newsfile Corp. - March 28, 2023) - Benton Resources Inc. (TSXV: BEX) ("Benton") and Sokoman Minerals Corp. (TSXV: SIC) (OTCQB: SICNF) ("Sokoman") together, (the "Alliance") are pleased to provide an exploration update and outline immediate plans for the 50-50 Golden Hope Joint Venture (GHJV). The GHJV was formed by the Alliance in 2021 to explore the mineral potential of an underexplored structural belt of rocks in southwestern Newfoundland hosting past-producing gold operations. Within the first week of exploration, the Alliance had discovered the very first hard rock lithium dyke on the Island, and in the fall of 2022, the Alliance discovered the very first cesium-rich dyke. These two areas of high-grade mineralization are now known as the Kraken Lithium Pegmatite Field and the Hydra Dyke. Prospecting, trenching, mapping, soil geochemistry, and three (3) phases of diamond drilling during the 2021 and 2022 field seasons, have resulted in multiple new discoveries which remain wide open for expansion.
Golden Hope JV Project - Kraken Lithium Pegmatite Field to Hydra Dyke
The Alliance would like to report that it has also renewed and received approval for its camp permits along with continued exploration permits for the entire GHJV land position. These permits allow for a fourth phase diamond drilling program consisting of a minimum of 5,000 metres along with prospecting, soil sampling, and geological mapping along the highly-favourable trend.
The fourth phase, 5,000-metre drill program is anticipated to start within the next few weeks and camp preparation will start as soon as next week. Highlights from earlier phases of drilling at the Kraken Lithium Pegmatite Field have returned very promising results including:
  • 1.04% Li2O over 15.23 m, including 4.18 m of 1.48% Li2O and 2.98 m of 1.23% Li2O in GH-22-27 on the newly discovered Killick Zone
  • 0.95% Li2O over 8.40 m from 47.8 m to 56.2 m, including 1.76% Li2O over 0.80 m in GH-22-01on the Kraken Main Dyke
  • 5.50 m at 1.16% Li2O within a wider intersection of 20.82 m averaging 0.60% Li2O in drill hole GH-22-15 on the East Dyke
  • Lithium-in-soil geochemical anomalies of similar strength to the discovery dyke area lie 4 km along strike to the east of known dykes and are top priority trenching targets
The Alliance is also pleased to report that it has received drilling permits for the newly discovered cesium-tantalum-rubidium and lithium-rich Hydra Dyke, which is 12 km northeast of the Kraken Lithium Pegmatite Field. Initial channel sampling last fall at the Hydra Dyke returned results as high as 8.76% Cs2O, 0.41% Li2O, 0.025% Ta2O5, and 0.33% Rb2O over 1.20 m in channel sampling(see news release dated December 1, 2022). The Alliance is planning trenching to be followed by drilling as soon as the snow has melted.
Stephen Stares, President and CEO of Benton, says: "We are extremely excited to kick off the field season at the GHJV and I'm confident that we'll have another successful year on this newly discovered Lithium-Cesium belt. With our large land position, high demand for these much-needed critical metals and rapidly growing concerns to cut harmful emissions, Benton and Sokoman are truly in a rare position to unlock Newfoundland's potential for LTC-type pegmatite discoveries while increasing shareholder value."
Tim Froude, President and CEO of Sokoman, says: "The 2023 exploration program at the GHJV is arguably one of the most important programs we will undertake. The results to date, from an area with no previous critical metal history, have already demonstrated the district-scale potential of the project. The 4 km long untested soil geochemical anomaly, directly on trend from our known dykes, will be one of the first areas targeted, and I will be very surprised if more dykes are not discovered. This still represents only 10% of the strike length of the system that we have under our control."
QA/QC Protocols
Rock and core samples were submitted to SGS Canada Inc. in Grand Falls-Windsor, Newfoundland for preparation and then sent to the SGS Canada Inc. analytical laboratory in Burnaby, British Colombia. All samples submitted were taken or saw-cut by Benton/Sokoman personnel and delivered in sealed bags directly to the Grand Falls-Windsor prep lab by Benton/Sokoman personnel. SGS Canada Inc. (SGS) is an accredited assay lab that conforms to the requirements of ISO/IEC 17025. Samples are analyzed using SGS's GS_IMS91A50 method that delivers a 56-element package utilizing sodium peroxide fusion, ICP-AES, and ICP-MS analytical techniques. All reported assays are uncut. Soil samples were collected by Sokoman/Benton personnel utilizing a standard Dutch-auger collecting B Horizon soil where possible. Where B was not present, the material collected was noted. The soil samples were sent to Eastern Analytical Ltd., in Springdale, NL, for Li, Ta, Sn, and Nb assaying by four-acid digestion and analyzed by ICP-OES. Eastern Analytical Ltd. achieved ISO 17025 accreditation in February 2014 (for more details on the scope of accreditation visit the CALA website).
This news release has been reviewed and approved by Timothy Froude, P. Geo., President and CEO of Sokoman Minerals Corp., and Stephen House, P. Geo., VP Exploration for Benton Resources Inc., both the 'Qualified Person' under National Instrument 43-101.
About Benton Resources Inc.
Benton Resources Inc. is a well-funded mineral exploration company listed on the TSX Venture Exchange under the symbol BEX. Following a project generation business model, Benton has a diversified, highly-prospective property portfolio of Gold, Silver, Nickel, Copper, Platinum Group Elements, and most recently Lithium and Cesium assets. In addition, it currently holds large equity positions in other mining companies that are advancing high-quality assets. Whenever possible, BEX retains net smelter return (NSR) royalties with potential long-term cash flow.
Benton also recently entered into a 50/50 strategic alliance with Sokoman Minerals Inc. (TSXV: SIC) through three large-scale joint-venture properties including Grey River Gold, Golden Hope, and Kepenkeck in Newfoundland that are now being explored.
About Sokoman Minerals Corp.
Sokoman Minerals Corp. is a discovery-oriented company with projects in Newfoundland and Labrador, Canada. The company's primary focus is its portfolio of gold projects: flagship, 100%-owned Moosehead, Crippleback Lake and East Alder (optioned to Canterra Minerals Corporation) along the Central Newfoundland Gold Belt, and the district-scale Fleur de Lys project near Baie Verte in northwestern Newfoundland, that is targeting Dalradian-type orogenic gold mineralization similar to the Curraghinalt and Cavanacaw deposits in Northern Ireland, and Cononish in Scotland. The company also recently entered into a strategic alliance with Benton Resources Inc. through three large-scale joint-venture properties including Grey River Gold, Golden Hope, and Kepenkeck in Newfoundland. Sokoman now controls independently and through the Benton alliance over 150,000 hectares (>6,000 claims - 1,500 sq. km), making it one of the largest landholders in Newfoundland, Canada's newest and rapidly-emerging gold districts. The company also retains an interest in an early-stage antimony/gold project (Startrek) in Newfoundland, optioned to Thunder Gold Corp (formerly White Metal Resources Inc.), and in Labrador, the Company has a 100% interest in the Iron Horse (Fe) project that has Direct Shipping Ore (DSO) potential.
For further information, please contact: Sokoman Minerals Corp. Timothy Froude, P.Geo., President & CEO Phone: 709-765-1726 Email: [[email protected]](mailto:[email protected])
Benton Resources Inc. Stephen Stares, President & CEO Phone: 807-475-7474 Email: [[email protected]](mailto:[email protected])
CHF Capital Markets Thomas Do, IR Manager Phone: 416-868-1079 x 232 Email: [[email protected]](mailto:[email protected])
Website: www.sokomanmineralscorp.com, www.bentonresources.ca Twitter: @BentonResources, @SokomanMinerals Facebook: @BentonResourcesBEX, @SokomanMinerals LinkedIn: @BentonResources, @SokomanMinerals
The information contained herein contains "forward-looking statements" within the meaning of applicable securities legislation. Forward-looking statements relate to information that is based on assumptions of management, forecasts of future results, and estimates of amounts not yet determinable. Any statements that express predictions, expectations, beliefs, plans, projections, objectives, assumptions or future events or performance are not statements of historical fact and may be "forward-looking statements."
Forward-looking statements are subject to a variety of risks and uncertainties which could cause actual events or results to differ from those reflected in the forward-looking statements, including, without limitation: risks related to failure to obtain adequate financing on a timely basis and on acceptable terms; risks related to the outcome of legal proceedings; political and regulatory risks associated with mining and exploration; risks related to the maintenance of stock exchange listings; risks related to environmental regulation and liability; the potential for delays in exploration or development activities or the completion of feasibility studies; the uncertainty of profitability; risks and uncertainties relating to the interpretation of drill results, the geology, grade and continuity of mineral deposits; risks related to the inherent uncertainty of production and cost estimates and the potential for unexpected costs and expenses; results of prefeasibility and feasibility studies, and the possibility that future exploration, development or mining results will not be consistent with the Alliance's expectations; risks related to gold price and other commodity price fluctuations; and other risks and uncertainties related to the Alliance's prospects, properties and business detailed elsewhere in the Alliance's disclosure record. Should one or more of these risks and uncertainties materialize, or should underlying assumptions prove incorrect, actual results may vary materially from those described in forward-looking statements. Investors are cautioned against attributing undue certainty to forward-looking statements. These forward-looking statements are made as of the date hereof and the Alliance does not assume any obligation to update or revise them to reflect new events or circumstances. Actual events or results could differ materially from the Alliance's expectations or projections.
To view the source version of this press release, please visit https://www.newsfilecorp.com/release/160127

Universal Site Links
submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments]

2023.03.28 14:15 Meloxotic 2010-2020 top hits, where did it go all wrong?

2010-2020 top hits, where did it go all wrong? submitted by Meloxotic to generationology [link] [comments]

2023.03.28 14:15 sharkeyke Top Chef Recap Podcast World All-Stars Episode 3

There’s a new episode out of the podcast that was recently posted about in this community..
Shark & The Hammer are back to dive into the latest episode of Top Chef Season 20. They provide their thoughts on the pub crawl, the challenge, what went wrong with this week’s eliminated cheftestants, and make a pitch for a Gabri & Begona chefs on the run roadshow. Later, each provides their Top 5 Cheftestant Power Rankings as of the quarter mark of the season.
submitted by sharkeyke to BravoTopChef [link] [comments]

2023.03.28 14:15 GeometryDash_Gamer TD Adventure Camp Character Ranking Part 1 (12/12): Discount DJ

(Credit to u/_LittleMermaid_ for the title)
What’s up everyone! It’s ya boi Geo here. Welcome to a new series where I rank each character from some fan-seasons I watched and give a more elaborate opinion on each. Also yes, this series is inspired by u/twofacedflyer to y’all who remember his legendary series…more than two years ago now (jeez time flies). Now just to preface things, I’d say Adventure Camp is an awesome series, for the most part at least. And vast majority of the contestants are good (the hosts on the other hand…well I’ll express my opinion on them sometime later). But with that being said, there are a couple I prefer quite less overall, starting with…

#12th: Will

While most of the contestants are good, unfortunately, there is one I straight-up dislike. Now at face value, Will is pretty harmless, and I just found him very mid. But there was always just something about him that didn’t sit well with me. However, it didn’t take until rewatching the episodes for this series before I was really able to pinpoint it. Though before I explain why, I’d like to give a brief run-through of his character
Essentially, Will is a gentle giant. He’s very tall and strong physically. But emotionally, to call him timid would be a big understatement. Funny enough, he also happens to be dark-skinned and even wears a green shirt. In fact, it doesn’t take too long to look into his character before being like…huh, he’s a lot like DJ. Hell, he even has a very similar plot to DJ during his elimination episode, where the challenge is to paddle to an island and back with a partner, and retrieve a flag. Though unfortunately, Will happens to be scared of the water. And when you combine this with him being paired with Fiore who barely has the physical strength to paddle (at least to a degree to where it would be useful), he ends up going pretty slow for that reason. At first, Fiore tries to keep her cool and asks for him to try to go faster. But later on, as he still continues going slow and letting his “deep water phobia” completely cripple him, Fiore eventually (and understandably) loses her shit and starts insulting him. Will doesn’t take that well at all (I mean, he literally just got roasted by a 6-year-old LMFAOO💀) and threatens to tell the others about how she hurt his fragile feelings. Ultimately, they lose the challenge. And even despite Fiore actually warning Will that him trying to expose what she did to him wouldn’t work given her facade of just being a poor little 6-year-old, Will very stupidly and pathetically tries to expose her, only to make a big fool out of himself. And this ultimately leaves him as the second boot
As I said, Will heavily mirrors DJ in various ways. And funny enough, I happen to like DJ. So why do I dislike Will may you ask? Well for starters, there’s the fact that he is almost a complete carbon copy of DJ. Considering how early of a boot Will is, I guess I can’t expect him to be fleshed out too much. But it’s almost like they didn’t even remotely try to be original with him. Well, actually I’m sorta wrong. There are some key differences with him compared to DJ, except with pretty much all of them being negative. He has none of the charm or good qualities DJ had, but on top of that, is even more spineless to the point it’s genuinely pathetic. With DJ, despite also being soft and timid, we got to see how kind-hearted and gentle he is various moments. And on top of that, he had some moments where he actually decided to man up and face his fears, most notably in episode 8 of TDI which episode 2 of AC almost completely rehashes the challenge of. Will on the other hand completely botches the challenge, and I shit you not, loses to even Gabby in particular who 1) Had to paddle alone, and 2) They were actually ahead of for a good while🤦‍♂️. And just a reminder, he absolutely had the physical strength to get through the challenge. But he didn’t, all because of his fear of water (which unlike DJ doesn't even have some cool backstory behind it). While it's clear we're supposed to feel bad for Will, I just quickly found myself more annoyed at him. Fuck, I'd even go as far as to say I sided with Fiore when she lost her shit and started yelling at him. Even I was thinking at this point “Holy shit, just grow some balls”. And for the record, him trying to tell the others about Fiore just makes him look even more sad. Seriously, imagine you cost the challenge all because you’re too much of a bitch to face your fear, and then someone else gets so frustrated to the point they yell at you. And then after costing your team the challenge, you just expect your team to be like “Awwww poor Will🥺” and then vote Fiore out? Give me a break! This is a competition for God's sake. And that’s not even with me getting into the fact the dude literally got intimidated and butthurt by a SIX YEAR OLD yelling at him. Like nah, at this point, you fully deserve it (sorry not sorry)
I usually try to be understanding and compassionate when it comes to people's fears, or any short-comings for that matter. But sometimes it gets to a point where it's just downright sad and embarrassing, and Will unfortunately crosses that line. At the end of the day, I see him as a failed sympathy magnet. He barely displays any positive qualities (although his strength does briefly prove to be useful in the first challenge), and his soft and timid side is played up so much to the point that rather than making him sympathetic, it just makes him pathetic (without the “sym” part) and low-key hard to watch. Literally the most positive thing I can say about him is that he does progress Fiore’s role as a villain and is meant to be an early boot (just imagine if people simply believed him and voted Fiore out instead...). But aside from that, there’s just nothing else for me to like about him. For these reasons along with him being a completely lackluster and unoriginal carbon copy of a marginally superior TD character, Will ultimately takes the bottom spot of this ranking (at least out of the contestants…). Though on a last note, IG I'll admit he is actually kinda funnier when you watch his audition tape

Dude's a giant beta male, figuratively and literally
And well there you have it, my first entry of this new series. And yeah, despite being a second boot, I had a surprising amount of...less-than-kind things to say about him. But as I said, he's the only contestant I actively dislike. Then after this, I just have one mid character to cover before we get into the ones I actually like. So stay-tuned for that. Anyways, peace out✌️
submitted by GeometryDash_Gamer to Totaldrama [link] [comments]

2023.03.28 14:14 amira_katherine 8 Benefits of Employee Onboarding Process

Onboarding is an essential process in any organization. In this process they train their newly hired recruits. It consists of employee onboarding details that are useful to understand and adjust into the new role. The new entrant, in turn, gets to know their role and the organization’s culture quickly. And also, the employer's process of work, culture, and expectations become clear to the newly hired recruits.
In this article, let’s understand about the advantages of betterment of an onboarding process, which in turn enhances the talent management:

1. Employee Engagement

First impressions are very essential. Always welcome the newly hired recruits graciously, and provide them with an opportunity, so that they can learn quickly as well as build them, with a sense of belonging in the organization. Doing employee engagement in the best manner will give them the potential they required to supercharge their business and make an amazing deal of variation.

2. Employee Retention

Employee retention refers to the many policies and practices which let the employees stay at an organization for a longer period. Every organization must allocate some specific time and resources for grooming newly hired recruits, by preparing them for the workplace, and bringing them up to fasten up with existing staff.
In the current modern workplace, simply keeping the employees happy isn't enough; they should also require retaining the required hired recruits and making sure to handle the best individuals on board for as long period of time.

3. Increased productivity

Newly hired recruits usually require the better part of a year to complete the full productivity. Between things like getting to know the organization and developing relationships to forge cross-functional teams, it takes time to settle into a new role.
A great employee onboarding process is very helpful for the new hire to become acclimated to the company one works for and also facilitates the relationship-development between the employees. It also consists of goal setting, frequent manager check-ins, and employee development and many more. Several employees strongly agree that their performance is handled in such a manner that motivates them to do outstanding work, making this an impactful focus place for many organizations.

4. Better Team Communication

It can be sometimes a tough task for a new people to take his or her place and ask questions. A good onboarding process should have the benefit of encouraging workers to communicate by giving them an occasion to do so, similar as a question period. Such an action will promote a culture of open communication in your association.

5. Attract with the latest resources

In this digital and social media age, an original employee onboarding process is a perfect way to stand out and promote the employer brand. The employees are the most important people and the organization must take utmost care of them to be happy and also help them make the organization shine.

6. Maximize the development

A struggle at work is the main career path, which can be the main reason that leads to serious anxiety and stress among the employees. Surviving in similar conditions of query leads to further development rates, especially in the employee engagement. Always make sure that each person is in a position that fully uses their talents and those who are honored for their well-performance. Each team member must have a keen and detail development strategy.
The talent management leaders must have one-to-one meeting with every individual to measure their progress, and offer specific way to enhance their productivity.

7. Get each individual’s reviews and feedback

Stress, dissatisfaction and frustration are issues of lack of occasion to express, during which employee retention comes into place. Creating a simpler path for each existent to know the operation’s plans will be helpful. It's hugely recommended to give a private feedback or reviews from each employee announcement also to safely offer any kind of awkward feedback they may get or are require to offer better, but they can think uncomfortable to give their inputs directly.

8. Stronger company culture

It’s not enough for employee engagement, retention and onboarding — one must attract and retain the right candidate. For example, if someone is a great fit for certain kind of place then erecting a strong, purposeful organization culture it throughout the reclamation and onboarding processes can help to get and retain the right people.



Several companies that invest in the onboarding process as stated that it is easier for to be in the commercial culture. Share information about the company’s charge, vision, and values before and frequently, which helps the employees to understand the values, vision and mission of the company.
Original Source: https://www.linkedin.com/pulse/top-8-benefits-effective-employee-onboarding-process-varsha-adhikari/
submitted by amira_katherine to human_resources [link] [comments]

2023.03.28 14:12 FoxyBlaster1 Terrain rules

This is a post to define the rules for terrain items I use. Maybe of some interest to others using OPR Grimdark rules, but it also will allow my group of players to reference the rules for my terrain items and hopefully avoid any arguments as its all pre game wrote down.
I use two kinds of terrain requiring rule explanation –buildings, and craters.
Craters are easy, we’ll start there.
  1. Craters
1.1 Difficult terrain
1.2 Cover terrain for all troops/heroes being shot at if the unit/model is touching the crater.
1.3 Any units from the vehicles/monsters section of the Army Forge app army lists do not count as being in cover from the crater in any way, even if touching. They’re too big.
1.4 Any hero model with 12 >= toughness also is deemed too large to be in cover from the crater.
1.5 Craters have no effect if the target unit isn’t touching the crater (i.e shots across the crater)
  1. Buildings (for small buildings only - as units move fully inside and then can move out next turn, they in effect gain extra movement, so therefore buildings need to be small and best if roughly square - larger buildings should be split up into smaller building sections.)
2.1 Difficult terrain.
2.2 Cover terrain for all units inside.
2.3 Obscures LOS for units outside trying to trace LOS through the building.
2.4 Vehicles/monsters from Army forge app are all deemed too large to enter.
2.5 Heroes from Army forge app can enter, but not ones with 12 or more toughness. Deemed too large.
2.6 If half of the models in a unit can reach base to base contact with the building on a move action, the whole unit can move inside. Otherwise stay outside.
2.7 Models inside a building are counted as being inside the full space. If a unit moves inside all models can be moved into the building and placed anywhere inside.
2.8 If the building has a 2nd level models can go direct to the 2nd level when entering, as many models as fit up.
2.9 Units on the 2nd level can fire out and ignore one LOS blocking unit, to fire at targets behind. Cannot ignore other LOS blocking buildings/terrain. However they can also be targetted by outside units who can ignore one LOS blocking unit which is closest to the unit.
2.10 Units inside a building can fire out of all sides that are not solid, and also can be shot at by all units outside through any none solid wall.
2.11 Units inside buildings count as having a joint base the size of the building floorplan, for measuring range from and to.
2.12 Vehicles with no melee attacks cannot charge units in a building / vehicle impacts do not hit units in a building, they hit the building.
2.13 Charging a unit in a building is possible by anything with close combat attacks if the charge can reach any none solid wall of the building.
2.14 Move charging units into contact the outside edge of the building, none solid edge only.
2.15 If the charging unit wins the combat and wipes out the defending unit, they may consolidate into the building, including to a 2nd level.
2.16 Units too large to enter can still fight the unit inside, but can’t then consolidate into the building afterwards.
2.17 If units occupying a building are not wiped out following a close combat, move the attacker back from the building 1inch.
2.18 If the unit in the building loses and becomes pinned, the attacker can chose to drive them out, move the defeated remaining models out any other none solid face of the building (chosen by the attacker) 1 inch. The attacking unit can now consolidate into the building if able.
2.20 Note that it’s impossible for a unit to move to touch a building edge that contains an enemy unit, they would have to keep 1in away or else charge.
2.21 Units which cannot enter buildings therefore cannot end their turn within 1in of an occupied building unless they charge, and if they don’t have melee attacks they can’t charge.
2.22 If a unit in a building is holding an objective inside the building, the objective cannot be contested. It can only be cleared by destroying the unit in the building or else taken by charging the unit and driving them out or destroying them entirely.
2.23 Units which cannot enter a building can hold / flip objectives inside only if the building isn’t occupied. As soon as an enemy unit moves inside it is they who would hold the building and the objective.
2.24 Units entirely on a 2nd level or with model on the ground and 2nd level can be charged from enemies who begin their turn outside the building. After moving the attacking units into contact with the building, units on the 2nd level counter charge down to the ground floor. Place them all on the ground floor.
2.25 Units entirely occupying a 2nd level count as in a 2nd building, so other units can enter the bottom level and each unit counts as 1inch apart. Even rival units. So enemy units can chose not to charge the 2nd level and instead enter the bottom level.
2.26 All buildings count as a solid rectangle for purposes of moving into/out and for range measuring, even if missing a corner. Ideally have a base of the footprint size.
2.27 LOS however can be traced through missing corners, but not through openings/holes in other sides of the building.
2.28 Large buildings need to be pre-defined with both players as either one oversized building, or preferably split into multiple building sections, each of which could contain a unit of models.
2.29 Objectives in multi section building should be clearly in just one section.
2.30 Units in adjacent building sections can fire at each other, with no cover penalty, but they cannot fire THROUGH adjacent building sections. LOS is blocked.
2.31 Units in adjacent building areas can charge each other with no need to move any units unless there’s some models of one unit on another level, in which case move them to the level being charged.
2.32 The above rules for charging units in buildings all apply, just count the attacking unit as if they were charging from outside the building.
2.33 If the attacker pins the enemy they can be driven outside if possible, or into other vacant adjacent building areas, even into the one the attacker came from, swapping the units around.
submitted by FoxyBlaster1 to onepagerules [link] [comments]

2023.03.28 14:11 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, Kara Gamma, BFK Freehand, BFK Bright Water, Spec Gloves Kimono, Nomad Fade, M9 Doppler, Skeleton, BFK B.Steel, AWP Fade, Stiletto Fade, S.Gloves Slingshot, BFK Ultra, Kara Damas, Bayo Lore, Bayo Gamma, Flip Fade & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.


★ Butterfly Knife Freehand FN #1, B/O: $1867

★ Butterfly Knife Bright Water MW, B/O: $1098

★ Butterfly Knife Blue Steel BS, B/O: $907

★ Butterfly Knife Ultraviolet FT, B/O: $789

★ Butterfly Knife Stained FT, B/O: $695

★ Bayonet Tiger Tooth MW #1, B/O: $888

★ Bayonet Gamma Doppler (Phase 4) FN, B/O: $727

★ Bayonet Doppler (Phase 2) FN, B/O: $608

★ Bayonet Doppler (Phase 1) FN, B/O: $521

★ Bayonet Rust Coat BS, B/O: $253

★ Bayonet Night FT, B/O: $251

★ StatTrak™ Bayonet Lore MW, B/O: $751

★ Karambit Gamma Doppler (Phase 4) FN, B/O: $1343

★ Karambit Damascus Steel FT, B/O: $774

★ Karambit Rust Coat BS, B/O: $537

★ Karambit Boreal Forest FT, B/O: $488

★ M9 Bayonet Fade FN, B/O: $1523

★ M9 Bayonet Fade FN, B/O: $1523

★ M9 Bayonet Doppler (Phase 4) FN, B/O: $1008

★ M9 Bayonet Blue Steel FT, B/O: $534

★ M9 Bayonet Rust Coat BS, B/O: $449

★ Flip Knife Fade FN, B/O: $703

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $509

★ Flip Knife Doppler (Phase 1) FN, B/O: $406

★ Flip Knife Freehand FT, B/O: $228

★ StatTrak™ Flip Knife Bright Water FN, B/O: $332

★ Falchion Knife Doppler (Phase 2) FN, B/O: $292

★ Falchion Knife Doppler (Phase 3) FN, B/O: $264

★ Falchion Knife Marble Fade FN, B/O: $258

★ Falchion Knife Bright Water MW, B/O: $133

★ Stiletto Knife Fade FN, B/O: $822

★ Stiletto Knife Slaughter FN, B/O: $569

★ Stiletto Knife Doppler (Phase 1) FN, B/O: $530

★ Stiletto Knife Crimson Web FT, B/O: $396

★ StatTrak™ Stiletto Knife Scorched FT, B/O: $172

★ Gut Knife Doppler (Sapphire) MW #1, B/O: $830

★ Gut Knife Fade FN, B/O: $204

★ Gut Knife Tiger Tooth FN, B/O: $138

★ Gut Knife Bright Water MW, B/O: $104

★ Gut Knife Freehand FT, B/O: $92

★ Gut Knife Urban Masked FT, B/O: $82

★ StatTrak™ Gut Knife Rust Coat BS, B/O: $93

★ Shadow Daggers Fade FN, B/O: $258

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $165

★ Shadow Daggers Blue Steel FT, B/O: $82

★ Shadow Daggers Bright Water FT, B/O: $82

★ Shadow Daggers Blue Steel WW, B/O: $80

★ Shadow Daggers Rust Coat BS, B/O: $74

★ StatTrak™ Shadow Daggers Marble Fade FN, B/O: $186

★ Classic Knife Slaughter MW, B/O: $311

★ StatTrak™ Classic Knife Stained BS, B/O: $163

★ Talon Knife Slaughter MW, B/O: $605

★ Talon Knife Scorched MW, B/O: $290

★ Ursus Knife Marble Fade FN, B/O: $405

★ Ursus Knife Night Stripe MW, B/O: $162

★ Paracord Knife Stained WW, B/O: $125

★ Paracord Knife Forest DDPAT FT, B/O: $97

★ Paracord Knife Safari Mesh FT, B/O: $96

★ Navaja Knife Safari Mesh FT, B/O: $71

★ Navaja Knife Scorched WW, B/O: $71

★ Nomad Knife Fade FN, B/O: $1015

★ Skeleton Knife, B/O: $909

★ Bowie Knife Boreal Forest MW, B/O: $106

★ Survival Knife Forest DDPAT FT, B/O: $97


★ Driver Gloves Crimson Weave FT, B/O: $335

★ Driver Gloves King Snake BS, B/O: $270

★ Driver Gloves Lunar Weave WW, B/O: $113

★ Driver Gloves Overtake WW, B/O: $88

★ Driver Gloves Overtake BS, B/O: $67

★ Moto Gloves Transport MW, B/O: $171

★ Moto Gloves Polygon BS, B/O: $137

★ Moto Gloves Transport WW, B/O: $71

★ Moto Gloves 3rd Commando Company BS, B/O: $62

★ Specialist Gloves Crimson Kimono WW, B/O: $1027

★ Specialist Gloves Tiger Strike FT, B/O: $654

★ Specialist Gloves Mogul FT, B/O: $295

★ Specialist Gloves Lt. Commander FT, B/O: $277

★ Specialist Gloves Crimson Web FT, B/O: $275

★ Sport Gloves Slingshot FT, B/O: $796

★ Sport Gloves Amphibious BS #2, B/O: $699

★ Sport Gloves Omega FT, B/O: $656

★ Broken Fang Gloves Unhinged BS, B/O: $60


AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

AWP Fade FN, B/O: $864


AWP Containment Breach FT, B/O: $69

AWP Containment Breach FT, B/O: $69

AWP Wildfire FT, B/O: $59

AWP Chromatic Aberration FN, B/O: $59

StatTrak™ AWP Hyper Beast FT, B/O: $65

StatTrak™ AWP Hyper Beast FT, B/O: $65

Desert Eagle Blaze FN, B/O: $565

Desert Eagle Blaze FN, B/O: $565

Desert Eagle Printstream FN, B/O: $155

Desert Eagle Cobalt Disruption FN, B/O: $58

M4A1-S Icarus Fell FN, B/O: $414

M4A1-S Printstream MW, B/O: $204

M4A1-S Printstream MW, B/O: $204

M4A4 Poseidon FN, B/O: $1402

M4A4 The Emperor FN, B/O: $152

M4A4 Asiimov WW, B/O: $97

USP-S Kill Confirmed MW, B/O: $65

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $123

StatTrak™ USP-S Neo-Noir FN, B/O: $106

AUG Flame Jörmungandr FN, B/O: $218

P2000 Ocean Foam FN, B/O: $139

Souvenir SSG 08 Death Strike MW, B/O: $81

CZ75-Auto Emerald Quartz MW, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]

2023.03.28 14:10 Remote_Box_8909 [S] Box's Survivor Game Changers and Heroes vs Healers vs Hustlers Sign Up for Both season

You can pick your favorite players to return for Game Changers. The only Criteria is that they must have reached the merge in 1 of their seasons. Please pick 2. And also give a reason for your game changers picks. We have some game changers already choosen which I feel like needs to be on this season here they are.

>! Gai - One of the most important castaways in my series, known for being the first winner of the series as well as inventing the social game aspect.!<
>! Riku - One of the strongest strategists in my series, always managing to get his targets out of the game with no problem and inventing a lot of strategic moves that are still in use within mine series. !<
Chita - She is also just like Riku one of the strongest strategists in my series and one of the biggest challenge threats in my series. She's so iconic, not having her in this season would be a crime.

>! Gunther: Showed some strategic abbility in Guatemala, but got taken out by the other tribe due too them giving imunnity too someone else. He got brought back too Worlds Apart in which he got medavaced at the final 4 and would have won had he not been.!<
: Kenji - Perhaps the earliest example of a challenge beast as he dominated most of Thailand, in South Pacific though he relied more on strategy than challenge wins and I think that if he combines those aspects in Game Changers he might win
Dusk Lobber: Voted out day 1 and won every Redemption Island duel and dominated the merge when she returned
Haruka - Dominated One World in every single aspect, strategical, social, challenge, you name it
>! Casey - She started out as a fan on Caramoan where she was an interesting player to observe, but when she returned in Cambodia she was an underdog who kept fighting hard despite the odds being against her, the finale of Cambodia was basically when she became a legend as she won the last two immunity challenges and won against Fatty and Niime. It would be fun to see her interact with older generation players and legends as well.!<
Paper: Dominated Tocantines in all aspects and lost the jury vote to Penny an Underrated winnerK
Gloria: A strong strategist who destroyed Micronesia and the favourites in there too
0/5 Males
0/5 Females

For HvsHvsH
please pick 2 who have not played before.
0/9 Females
0/9 Males
  1. I will only count your picks if you have submited for both seasons
  2. Your Choiches I would prefere if they are from different things so we can get to see players from more universes. This is only for HvsHvsH

Previous Seasons:
Season 1
Season 2
Season 3
Season 4
season 5
Season 6
Season 7
Season 8
Season 9
Season 10
Season 11
Season 12
Season 13
Season 14
Season 15
Season 16
Season 17
Season 18
Season 19
Season 20
Season 21
Season 22
Season 23
Season 24
Season 25
Season 26
Season 27
Season 28
Season 29
Season 30
Season 31
Season 32
Season 33
submitted by Remote_Box_8909 to BrantSteele [link] [comments]

2023.03.28 14:10 Africanpotpourri Help coding in 2

Dear friendly you! We need help replicating a statistical study on the effect of democracy on primary education provision. We use R and we need to answer the following questions, based on this paper: https://www.cambridge.org/core/journals/american-political-science-review/article/nondemocratic-roots-of-mass-education-evidence-from-200-years/8C8C594AA07996A00ED4BEFC66B133B7
  1. Describe the evolution of 1) primary school enrollment, and 2) democracy using tables and/or graphs. Describe in your own words the patterns you observe, and what they imply.
  2. Discuss the main difference-in-differences model estimated by Paglayan (2021) on the full period of data. The model is described in Equation 1 (page 189). The results from the original difference-in-differences analysis are presented in the middle of Panel A in Figure 6 under the headline “Country & Year FE” (page 191).
  3. Using the provided data, please conduct an analysis suitable for the difference-in-differences design in Paglayan (2021). For now, you may use the variable Primary as your main outcome variable, and choose one of the three measures of democratization used by Paglayan (2021). Discuss your findings and contrast them with those presented by Paglayan (2021).
  4. Please conduct additional analyses to probe the robustness of your results from point (3). You may conduct analyses that aim at probing some assumptions of the research design. You may also want to examine whether your results would have been different, if you had made different choices about your statistical model. Motivate your additional analyses, and discuss whether your results from point (3) are sensitive to the choices you made.
Let us know if we are way off asking for help with this, we know it is a stretch!
submitted by Africanpotpourri to CodeHelp [link] [comments]

2023.03.28 14:08 NotablySizableBrain Also the dragon cum copypasta rebuttal (V1) in full

Howdy! no
Dragon cum is slightly warmer than human cum, and much thicker, too. The thickness comes the excess amount of fat that the dragon’s body wouldn’t expel normally by other means.
There's a grammar mistake here, but this isn't about that. Instead, I want to ask you a simple question: WHY WOULD THE DRAGON WANT TO EXPEL FAT? Fat is stored energy. It also helps insulate heat and regulate hormones, as well as cushioning blunt force strikes (Callahan et al) which scales probably do not protect against too well. Why would dragons evolve to randomly throw away energy like that for no reason whatsoever? Everything included in seminal fluids is either sperm, stuff to help the sperm not die en route to the womb—such as alkaline substances that neutralize the acidic environment of the vagina—and stuff that helps the sperm have an easier time swimming to the womb—such as fructose which is used to provide energy to the sperm (Grewal et al). How does fat help?
Any culinary chef will tell you that “fat carries the flavor.” When they say this, they mean things like oil, butter, and animal fat. Fattier cuts of meat are usually more flavorful than lean cuts.
This is true. Fat does carry the flavor (Callahan et al). But—crucially—it doesn't generate flavor out of nothing. Its effect can be quite strong, but it isn’t magic.
dragon cum tastes like a whole buffet that could force Michelin to re-establish their star rating system.
THE FAT ISN'T DOING THIS! The fat helps with the flavor. It helps a whole lot. But the dragon for whatever reason would have to EVOLVE TO HAVE SEMINAL FLUID THAT IS SPECIFICALLY TASTY FOR HUMANS TO CONSUME. I can only imagine that this would come about through some sort of selective breeding process similar to how we domesticated dogs. BUT WHAT—PRAY TELL—WOULD LEAD HUMANITY TO GO THROUGH ALL THE EFFORT OF BREEDING DRAGONS WITH THIS TRAIT IN THE FIRST PLACE? There are EASIER and SAFER ways of consuming something that tastes good.
Imagine 69’ing your dragon boyfriend
I would imagine that this "69" would actually be more of a ♋︎ because the dragon is a quadrupedal being whose body is mostly horizontal. But I would also imagine that NEITHER THE 69 NOR THE ♋︎ WOULD BE FEASIBLE unless the torsos of dragons are roughly the same of human torsos. That's a tiny dragon. Unless the "me" in this situation isn't supposed to be human either..?
You’re not even hungry or thirsty, because his cum has enough nutrients to keep you well fed and fully nourished.
Fat is what contributes to the feeling of being full, not nutrients (Callahan et al). Also that's a lot of fluids and nutrients that the dragon no longer has in his body. WHY WOULD DRAGONS EVOLVE TO HAVE NUTRITIOUS SEMEN? Yet again, I do not see how this would come about, since the selective breeding thing mentioned earlier is very unlikely (there probably an evolutionary benefit to hanging out with and helping humans, but surely this would manifest in ways that don't include nutritious semen???)
Scientifically, since it’s warmer, it should be actually thinner than human cum because viscosity decreases with temperature.
Let's talk about this. Yes, viscosity does indeed decrease with heat. But apparently the seminal fluid of dragons is still thicker overall than that of humans because there's so much fat??? Fat content increases viscosity linearly, while temperature is inversely correlated in milk (A.S. Bakshi, et al), although this behavior can probably be applied to other liquids. Thus, a higher temperature would have more of an impact than a lower fat content on lowering viscosity. I can't say anything for certain, but the dragon's semen either has to either have A LOT of fat in it or not a lot of extra heat to achieve this effect of being more viscous. It's probably the former, considering how much this thing raves on and on about fat contents. To which I say, once more, WHY WOULD DRAGONS EJACULATE THAT MUCH FAT? Either way, I slightly modified the equation that models the viscosity of milk using the viscosity of human semen (3.92 centipoise) (Tjioe and Oentoeng) to show this: 3.92<-8.9+0.1F+2721.5/T {T>37} where F is the percentage of fat and T is the temperature in celsius. Feel free to plug that formula into Desmos and look at it if you want. While the testicles of a human have to be at about 34°C to make sperm, it mixes with a lot of ingredients stored in the body, which is about 37°C. This isn’t entirely accurate, since milk is not semen, but it provides a rough idea.
(Try this out with olive oil in a pan! Heat it up, and it will spread out by itself)
Olive oil spreads out on its own, as long as it isn't frozen. It's fluid. Fluids flow.
It’s like that cornstarch+water experiment you did in 4th grade. It’s somewhat like melted caramel.
WHY WOULD DRAGON SEMINAL FLUID BE A COLLOID? WHY IS IT SO VISCOUS? Being really viscous is not a very good idea for its primary goal (fertilization. not nourishment. because, you know, semen wasn't evolved to be a snack). Surely at some point developing semen that isn’t intended to actually fertilize anything wouldn’t be worth it, even if humanity has got some crazy benefits I can’t think of right now.
The chemical composition of dragon cum not only serves as an aphrodisiac, but it also heightens the sensitivity of C-tactile neurons, or CT nerves. CT nerves serve to give pleasure to a human when they are gently stroked.
Why would aphrodisiac semen exist? If dragons engage in sperm competition—which certain traits point to—then aphrodisiac sperm would be counterproductive, as it would make the female more willing to mate with other males, increasing competition. In t fact, in Drosophila melanogast, a species of fly that does engage in sperm competition, the male's semen actually has an anti-aphrodisiac effect (Clark et al). If dragons have some sort of partnership thing (like, for example, humans do) or a hierarchy thing then the aphrodisiac sperm would still not make sense because aphrodisiacs = more sex, which is unnecessary from a reproductive standpoint because females in this scenario are a lot less promiscuous and wasteful.
Also, CT NERVES DO NOT EXIST. Just Google them. You'll only see CT scans and cranial nerves. And I don't think you should be stroking nerves anyways.
His cum will heighten the sensation of his cock in you, or at least your pleasure from doing so. It feels bigger, longer, and warmer.
The dragon probably has a hemipenis, which is two-pronged and probably spiny (which, no doubt, is probably arousing to someone). What’s the purpose of the hemipenis? It might serve as a sort of “lock and key” mechanism where incompatible species (like, for example, humans and dragons) can’t penetrate each other (Dufour, L.). It is probably something that is meant to be held in place within the cloaca of a female to create an easy path for the semen of the male. How do we know this? I don’t know. I couldn’t find any sources whatsoever outside of wikipedia. The spines are definitely to hold the hemipenis in place though (Frieson et al). But either way, the experience of having sex with a dragon probably isn’t as ideal as this text would lead you to believe.
Dragons can produce about three gallons of cum in a single day. It really depends mostly on their size.
Assuming that the dragon is constantly having sex, literally all day, then this means that the dragon ejaculates at a minimum rate of 2 cups per hour. The text literally describes a scene where presumably non stop sex occurs in a 30-hour period and states that the refractory period is negligible, so this is a reasonable scenario.
Let’s compare this to humans. A humane male ejaculates about 4 mL of semen. I found a 3–10 minute range for the time it takes a human male to ejaculate, which I will just simplify to 5 minutes. Humans do have refractory periods, but without them they can hypothetically produce about 0.6023 gallons of semen in a day of nonstop sex. Therefore, the max semen ejaculation quantity in a day of humans and dragons respectively is approximately a 1:6 ratio, which I don’t think I need to say is a large disparity.
But why would dragons evolve to produce so much semen? I don't have dimensions for dragons or data for how the quantity of semen varies with the size of an animal, so all this is hearsay. But I feel like dragons—who can comfortably engage in sex acts with humans—are most likely not big enough to where this 1:6 ratio can be entirely explained by size differences.
Generally, a very frequent thing that makes animals produce a disproportionately large amount of ejaculate for their size is competition between males, specifically sperm competition (Ginsberg, J R, and U W Huck). Have you ever seen this particular mildly NSFW image before? That's why that pig has such massive testicles; he produces a lot of semen. The issue here is that the semen of dragons is not optimized for fertilization. Surely, were male dragons in a lot of competition with each other to produce offspring with mates, their semen would actually reflect this?
In a single cumshot, they can produce about four to eight cups of the stuff.
That's a lot. I ventured into my kitchen to get a visual idea of how much that is and 4 cups was the largest measure in ounces and cups present on a very large measuring cup. I guess it's a whole lot more plausible than the non-existent CT nerves or whatever, but I just want to talk about this. 4 cups, the lowest amount in that range, is about 213 times more semen than a human makes. That's enough to fill about 3 cans of soda, minimum. From ONE (1) ejaculation.
Also keeping the 2 cup/hr rate established earlier along with the knowledge that semen is ejaculated in increments of 4–8 cups, that means that it takes a minimum of 2 HOURS (4 MAX) of sexual intercourse for a dragon to orgasm at minimum. Now that’s probably someone’s idea of a good time, but it seems unlikely from an evolutionary standpoint. Extended periods of sex are a trait evolved to reduce competition, but—yet again—it seems unlikely that dragons experience much sexual intraspecies competition based on previously established information. Plus, a minimum of 2 hours of sex is quite the staggering barrier to entry for the experience this text is raving about—dragon seminal fluid.
so yeah
Sources (not in any sort of consistent formatting because I am lazy):
Nutrition Science and Everyday Application (Callahan, Leonard, and Powell) Human Biology (Wakim and Grewal) Effect of Fat Content and Temperature on Viscosity in Relation to Pumping Requirements of Fluid Milk Products (A. S. Bakshi and D. E. Smith) Genes Regulated by Mating, Sperm, or Seminal Proteins in Mated Female Drosophila melanogast (Lisa A. McGraw, Greg Gibson, Andrew G. Clark, and Mariana F. Wolfn) Anatomie générale des diptères (L. Dufour) Sexual conflict over mating in red-sided garter snakes (Thamnophis sirtalis) as indicated by experimental manipulation of genitalia (Christopher R. Frieson, Emily J. Uhrig, Mattie K. Squire, Robert T. Mason, and Patricia L. R. Brennan) Sperm competition in mammals (Ginsberg, J R, and U W Huck)
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2023.03.28 14:07 Suspicious_Car_7549 First coaching gig- need feedback

I'm a huge fan of soccer and have been from a young age, I am now in my mid twenties. When no one put their hand up to coach my brother's u16's team, I was very happy to volunteer. They are at a low grade but many of them have played for many years so I expected some level of understanding of the game even if the quality isn't there. Out of a team of 16 there are 5 stand out players, 6 decent, players, 2 who can improve with time, 3 lost causes including one who doesn't show up for anything. I want to do my best to keep it fun and rotate everyone and mix up the positions as we aren't playing at a high level but I don't want to be throwing away competitive matches. These are 15/16 year olds and can handle some competition in my opinion

For a pre-season game against a higher graded team I set them up in a 4-3-3 as I predicted we would need the extra numbers in midfield. I stressed the importance of wingers cutting inside to help our lone striker while the two more forward midfielders occupy the half-space of the pitch and make attacking runs into the channels.

They looked at me like I was speaking another language. We lost 3-0. There were moments where they seemed to listen to instruction and we played as planned but I'm not sure if it was intentional or just based off intuition. We struggled to retain possession at all.

For our second game I tried to keep it very basic with a 4-2-2 which transitions to a 4-4-1-1 out of possession, with a striker dropping deep to help the midfield win the ball back. We lost 3-2 and although they had many more chances we had a lot of quality chances, defended well, but could not retain possession for sustained periods.

At the moment, I'm heavily emphasising practicing ball control in tight spaces. I plan to keep playing a 4-2-2 but narrow and try to focus on fast, direct transition through central areas to keep in theme with training and because at this level I dont think space is too important as the kids cant take advantage of it. I want to hear your guys thoughts because I've had little to no oversight or training, Im just a fan of the game and although some parents have offered their opinion they don't really understand the game that well, especially because soccer isnt too popular in my country.
submitted by Suspicious_Car_7549 to SoccerCoachResources [link] [comments]

2023.03.28 14:07 Chico237 #NIOCORP~ THE ELK CREEK MINE PART II~



Figure 4.World map of carbonatite occurrences and their spatial relationship to Proterozoic and Archean rocks. Areas underlain by unsubdivided Proterozoic and Phanerozoic rock are not shown. Modified from Woolley and Kjarsgaard
Yesteday's post left off comparing Niocorp's Resource size to other World Projects. Today I want to take a deeper look into "The ELK CREEK MINES NIOBIUM POTENTIAL.!"
Keeping in mind NIOCORP only recently completed a market compliant NI-43-101 Report adding VIABLE RARE EARTH MINERALS "Pounds in the Ground" & is currently undertaking FINAL Demonstration Plant operations to be able to claim & "PROVE" out SEPARATION of the viable Rare Earth Minerals via a market compliant report & later into an independently verified 2023 F.S.

NIOCORPS NIOBIUM ~ Carbonatites: related ore deposits, resources, footprint, and exploration methods

Carbonatites: related ore deposits, resources, footprint, and exploration methods (tandfonline.com)
Carbonatites and alkaline-carbonatite complexes are the main sources of rare earth elements (REE) and Nb, and host significant deposits of apatite, vermiculite, Cu, Ti, fluorite, Th, U, natural zirconia, and Fe. Nine per cent of carbonatites and alkaline-carbonatite complexes contain active or historic mines, making them outstanding multi-commodity exploration targets!
Examples of other carbonatites with distinctive geophysical signatures are the Elk Creek (Nebraska, USA)and Catalão I (Brazil) intrusive alkaline-carbonatite complexes. Elk Creek is a semi-circular (6×8 km)intrusive complex covered by a 200 m thick sequenceof sedimentary rocks. It hosts the largest known Nb resource in the United States and significant REE mineralization (Drenth 2014). This complex coincides with a roughly annular vertical gravity gradient high, a subdued central low, and a magnetic high surrounded by magnetic lows (Drenth 2014). The highest Nb concentrations are encountered within a dolomitic carbonatite, and REE are concentrated in a barite-dolomite carbonatite.


June 4, 2022 ~Petrogenesis and rare earth element mineralization of the Elk Creek carbonatite, Nebraska, USA

Petrogenesis and rare earth element mineralization of the Elk Creek carbonatite, Nebraska, USA U.S. Geological Survey (usgs.gov)
Petrogenesis and rare earth element mineralization of the Elk Creek carbonatite, Nebraska, USA Elsevier Enhanced Reader
With the increasing reliance on high technology and green energy products, demand for critical metals has become an important driver in economic geology. Understanding how various elements reach ore-grade enrichment and what minerals host the elements of interest are two keys to successful deposit evaluation. Compared to most base and precious metals, many critical elements tend to be enriched in relatively uncommon rocks and minerals. Carbonatites are one example of such, given that carbonatite-related deposits are the primary source of then world’s rare earth elements (REEs) and niobium as well as important sources of phosphate, iron, and fluorine.

May 9, 2022 ~Geochemical data for the Elk Creek alkaline complex, southeast Nebraska~

Geochemical data for the Elk Creek alkaline complex, southeast Nebraska U.S. Geological Survey (usgs.gov)
Mineralized carbonatites are the world’s primary source of rare earth elements (REEs) and niobium, but only a few deposits are responsible for meeting the current demand of these critical elements such that there is increasing interest in other carbonatites that have the potential to help meet future demands. This study focuses on the Elk Creek carbonatite, the largest Nb resource in the United States and a REE exploration target. The Elk Creek carbonatite is comprised of three carbonatitic lithologies; apatite dolomite carbonatite, magnetite dolomite carbonatite, and barite dolomite carbonatite as well as multiple breccias. Samples were collected from drill core from mineral exploration holes drilled by the Molybdenum Corporation of America between 1973 and 1986. The drill cores are housed at the Nebraska Geological Survey storage facility near Lincoln, Nebraska.
Geochemistry data include major and trace element analytical results for 105 samples including alkaline igneous rocks, carbonatites, and paleosol samples. Dolomite and apatite geochemical data were collected using electron microprobe and laser ablation inductively coupled plasma-mass spectrometry (LA-ICP-MS) analyses. A set of dolomite samples were analyzed for their carbon and oxygen isotopic compositions. Data are reported in comma-separated values (CSV) files. All column headings, abbreviations, and limits of the data values are explained in the Entity and Attribute Information section of these metadata.

January 22, 2022 ~ Evaluation of Critical Elements in Carbonatites~

Evaluation of Critical Elements in Carbonatites U.S. Geological Survey (usgs.gov)

IMPORTANT MILESTONES FROM 2020 to 2022! STARTING ON Sept. 29th 2020- NioCorp R&D Effort Identifies Possible Improved Approach to Niobium Extraction for its Elk Creek Project


\"L3 and the Company intend to conduct additional carbonation testing at a larger scale to optimize carbonation operating conditions, confirm reaction kinetics, evaluate total potential extraction for niobium and other elements and complete additional mass balances, as funds become available. \"

December 14, 2021~NioCorp Reports Rare Earth Assay Results~


(Proving the NEW SIMPLIFIED Process at the Pilot Scale... for REE extraction!)

CENTENNIAL, Colo. (December 14, 2021) – NioCorp Developments Ltd. (“NioCorp” or the “Company”) (TSX: NB; OTCQX: NIOBF) is pleased to announce the results of rare earth assays completed on drill core samples from the Elk Creek Project (the “Project”) that were obtained through an agreement with the University of Nebraska’s Conservation and Survey Division (“CSD”).
A total of 1,094 samples originating from 18 diamond drill holes completed by previous operators of the Project were obtained pursuant to an agreement between the Company and CSD and were assayed for rare earth element content at Actlabs in Ancaster, Ontario. The assay results were subjected to a Quality Assurance and Quality Control program consistent with industry best practices.
These new assay results complement the analysis previously completed by the Company of the geological and metallurgical evaluation of all of the rare earth data associated with the Project (see this announcement).

MARCH 2, 2021~ NioCorp To Review Potential of Adding Rare Earths to Its Currently Planned Critical Minerals Product Offering~

NioCorp To Review Potential of Adding Rare Earths to Its Currently Planned Critical Minerals Product Offering - NioCorp Developments Ltd.





September 6, 2022 ~NioCorp Files Technical Report Summary of its 2022 Feasibility Study with the SEC~Niocorp has recently updated the F.S. with the REE lbs. in the ground intended for production. A FINAL F.S. is expected in the first quarter of 2023 adding REE's & updating all the Economics for the project. Once the Demonstration Plant Processes are completed & independently verified.




NEWS!!! MARCH 28, 2023 ~NioCorp to Ring The Nasdaq Stock Market's Opening Bell~

NioCorp's Executive Team to Visit New York City and Ring the Opening Bell at The Nasdaq Stock Market on Thursday, March 30, 2023CENTENNIAL, Colo. (March 28, 2023) – NioCorp Developments Ltd. ("NioCorp") (Nasdaq:NB; TSX: NB) is pleased to announce that Mark A. Smith, NioCorp's CEO and Executive Chairman, will ring the opening bell on The Nasdaq Stock Market (“Nasdaq”) at 9:30 a.m. on Thursday, March 30, 2023. NioCorp's stock began trading on Nasdaq on Tuesday, March 21, 2023 under the ticker symbol "NB."
  • What: NioCorp to visit the Nasdaq MarketSite in New York City’s Times Square to ring the Opening Bell.
  • Who: NioCorp executives Mark A. Smith (CEO & Executive Chairman); Scott Honan (COO); Neal Shah (CFO); Jim Sims (CCO); Jeff Mason (Corporate Controller); and members of NioCorp's Board of Directors.
  • Where: New York, New York: Nasdaq MarketSite – 4 Times Square on 43rd & Broadway at Broadcast Studio.
  • When: Thursday, March 30, 2023 – 9:15 a.m. to 9:30 a.m. ET
Additional Information
A live webcast of the Nasdaq Opening Bell will be available at https://www.nasdaq.com/marketsite/bell-ringing-ceremonyFor multimedia features such as exclusive content, photo postings, status updates, and video of bell ceremonies posted by Nasdaq, please visit these Facebook pages:
Additional photos from the event will be posted on Nasdaq's and NioCorp's Instagram pages:
For news tweets, please visit Nasdaq's and NioCorp's Twitter pages:

Final Part III tommorrow!
submitted by Chico237 to NIOCORP_MINE [link] [comments]

2023.03.28 14:07 GamerExecChef D&D story

A few years ago, in the 3.5 era, I had a particular friend I liked to have DM. His world was very cut throat. His theory was "in a real lived in world, those things you would fight at level 20, are still around at level 1, you can still encounter them and they might even come hunting for you. Not every encounter, is one you should fight. Sometimes, you need to run."
He had a famous, in our group, example everyone jokes about. He was once DMing a party of level several 12 or 13 players. A single goblin charged them and they all ran away, because they all said "This obviously outmatched guy charging us knows something we dont."
His goal was to kill one player per session, but never TPK intentionally. If you do something stupid, you win stupid prizes.
I loved the challenge and so did the group, it was very fun for a group of people who tended to power game and the DM would try to match our power gaming, incorrectly thinking he was the best at it (and still does).
So you have an idea of who was DMing. Anyone familiar with 3.5 will know how incredibly rules heavy it is. In our opinion, a group of 4 players is the perfect size, any bigger and the games REALLY bog down. Well this game, we already had 6 people and the DM wasn't thrilled about it. Then one of the players asked if he could bring a military buddy of his, the DM begrudgingly approved the addition. Now we have 7.
Day 1, the guy shows up with his girlfriend unannounced and they drove over an hour to be here. We really have no choice but to include her. Now we have 8! On top of this, this guy's character is "from nobility" and demands certain things in the world, like connections and renown, that don't match the DM's homebrew world and the DM is not happy about it, but the DM does his best to accommodate.
So we start session 1. Unknown to us, the main bad guy of the campaign that we are gonna fight around level 15, is this insane halfling who is working "for" a lord who is actually working for the main bad guy, cause he is insane and it entertains him. So he is "sent" out to recruit us and start the plot. He meets us on the road on his riding dog.
The stuck-up noble knight this guy made and is roleplaying takes immediate offense to how the halfling is talking to him. The halfling doesn't care at all and just continues to talk to us, but the riding dog pisses on the knight's leg. The knight takes serious offense and charges the halfling.
But remember who is DMing and how unhappy he is about literally every part of this player being there, he holds no punches.
So the knight rolls to his, misses, triggers a contingency spell, a huge 50 foot tall fire elemental is summoned, who rolls to hit, hits, and immediately overkills the knight so bad he leaves a crater in the ground. The halfling unsummoned the elemental and then continues talking to our group.
The player storms out, takes his girlfriend and goes home.
Now all of that is to set the scene for the story I want to tell you. After that campaign finishes up (or more accurately, was abandoned due to players having lives to deal with) the guy who invited him, invites me to games this guy is going to DM. This guy was very weak on the rules with 2 very good powergamers at his table. He was in for trouble, not that we knew that going in. I made a super glass-cannoned barbarian that was one of my favorite characters ever, taking a barbarian prestige class that makes rage turn you into a bear, which qualified me for a bunch of druid wildshape prestige classes and druid wildshape feats and I abused the hell out of it. Most amazing offense and defense I have ever had a character have. I could talk about that build for hours, but is not the point here.
Little did I know, this DM was taking all of his frustrations on the DM in the first story, out on me, just because I was there, and now I am at his table, even though I had nothing to do with any of it, I just watched.
So my glass cannon was "In a low magic world where most people are mundane fighters, I am king. But too much magic and I am screwed", and I didn't know ahead of time, but this guy's homebrew setting, was a low magic world at war, with mostly mundane fighters, he had a preference for throwing a 4x4 phalanx at us and I was so happy, this was my playground and I was king.
Side note, despite being so powergamed and so was my friend, the third member, despite never rolling an attack roll for the first 2 moths of the campaign, was hands down the most effective member of our party, a true joy to game with and one of my favorite players I have ever had the absolute pleasure of playing with. Absolutely outstanding role-player, but also used his skills of bluff and persuasion and such, so creatively, it was just a pleasure to watch.
So despite the DM being impossibly unfair to me and taking his frustration out on me, I was playing with a good friend and one of the most amazing players I have ever met, there were so many laughs and so much fun despite the DM, I had to keep going. Plus, there were several times where I did something (see powergamer) and the DM's tears were so tasty!
There was one time he threw an adult blue dragon at us, we were level 10, and only had 2 real combatants. My friend played a half dragon and the dragon called him a racial slur for half dragons, so he charge and I followed him. The DM had this "you guys are so screwed" smirk on his face. 2nd round, I hit once and crit a second time, on a weapon with a x4 crit multiplier that the DM really shouldn't have given to me, especially with my absurdly high strength score, a feature of one of my presige classes. I did 16D8 +127 damage and we asked "is he dead?" and the DM was like "maybe, roll it up." My first 5 rolls were 8, 8, 7, 6, 8 and I stopped to the DM saying "stop, stop, he's dead." My friend and I jumped up cheering! And it was only made SO much better because of the DM's obvious disappointment at the outcome. As I said before, his tears were SO tasty!
But this guy, like I said, liked to throw phalanxes at us. 4x4. These guys were HILARIOUSLY easy for me to stomp, because like I said, I accidentally created a character to DOMINATE in this world. I would charge the phalanx, leap attack, and with insane strength, easily clear the front row and land in the middle of the group, being a large character, I landed on the 4 guys in the middle and then I attacked the guys on one side, my PrC allowing each of my attacks to hit 3 squares, splitting up each attack on the row of 3 guys on each side. I had a feat that let my attacks have a free bull rush attempt where I don't move with them, essentially sending them flying. Well the class that allowed me to hit 3 squares, also give me +2 strength per level, getting a bonus to the bull rush based on my power attack bonus, which was at a -1 AC for +3 damage, I was having a +50 on my opposed bull rush rolls, on each of 3 guys I hit, per attack, on 3 attacks, each attack split up on 3 of the 4 sides, his phalanx he loved so much was immediately dispersed. Then when they came charging back to attack me, having 10' of reach for being large and getting an extra 5' for druid wildshaping PrC shenanigans, I got an attack of opportunity when they came running back, I had 3 or 4 attacks of opportunity, hittng another 3 squares and more free bull rushes. So no one was ever hitting me, cause they could never reach me.
He tailored plot relevant bounty hunters to take each of us down and "exploit our weaknesses" and mine was an archer. I would routinely have 6 or so rounds of clearing out the trash to reach the archers, before he did enough damage for me to decide he was a higher priority to make go away. Between DR 2/- barbarians got in 3.5 and extremely high HD at D12 and exremely high con due to templates he really shouldn't have approved and I self nerfed their full potential, I had a truckload of HP. Mxed this almost never getting hit in melee and arrows doing little damage per hit, even getting many, many arrows shot at me, with the DR putting in work, it wasn't much of a counter.
The campaign eventually fizzled out. I was disappointed, cause I missed playing with my good friend and this new friend who was so entertaining to watch, mixed with such a beloved character and making the DM cry for all he tried to take out on me, made for a very enjoyable campaign. But I did not miss that DM.
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2023.03.28 14:07 suphater Cavs 2022-23 lineup on/off stats and observations

We're late enough in the season for an analysis of this year's performance of our different lineup combinations.
Stats from NBA Add More Funds Wowy, one of the best tool for lineup combination stats and analysis, which can also help in individual analysis at times because individual players will be positive or negatively affected by other players who they share most of their play time time. The NBA official site is also good for finding lineup combos.
As with so many individual player stats, one season can be misleading. This stat is an important piece of context, but of course it's not the whole pie.
Stats taken from before the game vs Houston.
Cavs 2022-23 total - top 7 in order of minutes: Mobley, Garland, Mitchell, Allen, Levert, Okoro, Osman 115.5 O Rating, 58,9% TS, 109.8 D Rating
Bold means player on, then it's the order of their most played-with teammates for context, then it's the team efficiency ratings of all the minutes when that player is on the court
Mobley - Garland, Mitchell, Levert, Allen, Okoro, Osman - 116.5 O Rating, 59.1% TS, 110.6 D Rating
Allen - Mitchell, Mobley, Garland, Levert, Okoro Osman 117.7 O Rating, 59,9% TS, 110.5 D Rating
Garland - Mobley, Mitchell, Allen, Levert, Okoro, Osman 117.9 O Rating, 109.3 D Rating, 59.5% TS
Mitchell - Mobley, Allen, Garland, Levert, Okoro, Osman 117.2 O Rating, 58.9 TS%, 111.4 D Rating
Levert - Mobley, Allen, Mitchell, Garland, Osman, Okoro 114.7 O Rating, 57.8 TS%, 109.8 D Rating
Okoro - Mobley, Garland, Mitchell, Allen, Levert, Osman 113.9 O Rating, 59.3 TS%, 109.9 D Rating
Osman - Mobley, Levert, Garland, Mitchell, Allen, Okoro 116.6 O Rating, 59.7 TS%,108.8 D Rating
Rubio - Levert, Mobley, Osman, Allen, Garland, Wade, Mitchell 111.6 O Rating, 56% TS, 106.2 D Rating
Wade (main lineup is with Levert instead of Garland, Garland is his 5th man though) - 111.6 O Rating, 105.7 D Rating
Cavs had a relatively healthy and consistent season. It is difficult to get creative with Cavs on/off lineups because they didn't experiment much.
More on/off splits:
403 minutes of Garland/Mobley/Cedi were a high successful 118.7 vs 102.3
254 minutes of Mobley and Rubio together were 115.9 vs 100.4
Evan Mobley without Allen - 113 O Rating, 108.5 D Rating - Not as good as I expected
Evan Mobley without Allen or Okoro - 674 minutes - 115.8 O Rating, 107.7 D Rating, that's more like it.
Evan Mobley without Allen, Lopez, or Stevens - 730 minutes - 114.3 O Rating, 107.2 D Rating - This is what we look like with Mobley at Center in only his second year. Stevens played SF earlier in the year though but when I see Stevens and Mobley both starting for example, I see that as two bigs. Here we have 730 clear minutes at the 5 for Mobley.
Allen without Mobley, Lopez, or Stevens - 490 minutes - 112.4 O Rating, 105.1 D Rating
Mitchell and Garland on - 1250 minutes - 119.2 O Rating, 111 D Rating
Rubio and Garland - 168 minutes low sample size - 117.8 O Rating, 98.5 D Rating
Okoro and Levert - 647 minutes - 111.5 O Rating, 111 D Rating
And the one lineup combo that really matters:
Garland, Mitchell, Mobley, Allen - 120.3 O Rating, 112.8 D Rating

  1. Cavs locked into Okoro and Levert. Stevens was given the third most minutes with the Core Four.
Cedi and Wade didn't get anywhere near a sample size of minutes with them as one five man unit. They were both under 32 minutes.
You have to consider that a lot of player would suceed in that position, but we don't truly know when it comes to Cedi. I'm surprised he didn't get more of Lamar's minutes with the starters, other than trying to stagger his amazing offense with the rest of our bench.

  1. Stevens had a -4 net rating with that Core Four, so while I believe that many players would look excellent playing with Mitchell and Garland let alone add in Mobley and Allen, this guy didn't. He still didn't get much of a sample size at all, it's fluky, but...
Fortunately Cavs have recently realized that he is a small ball big, but even then, here's the order of straight on/off rankings after our Core Four: Cedi, Wade, Rubio, Levert, Okoro, Stevens.

  1. Cavs also locked into Mobley early their backup center.
Not much else needs to be said here. Mobley is what you want at the center position.

  1. Love's lineups were surprisingly good. I didn't post since he is gone. He's not what you want in the playoffs, but that was a sad ending.

  1. The one wishful lineup I would recommend experimenting with the Core Four is by playing Rubio. Allen/Mobley/Mitchell/Rubio/Garland:
I believe Rubio could shine as their 5th playe6th man, and this season wasn't about exploring that, but teams can get more creative and desperate in the playoffs.

  1. More realistically, the biggest takeaway from all of this is that Stevens needs out of the rotation.
While the Cavs have realized he's a big, he's still the main lineup tanker.
The Cavs averaged 6+ Net with Allen or Mobley at center and Wade as their PF, and I would bet these lineups have even more potential than their small sample size showed, because they usually happened with at least Garland or Mitchell on the bench. They won't play Cedi or Wade at SF with the Core Four, fine, then they need to be our 3rd and 4th bigs.
I looked at a small sample from February and Mobley played 66% of his minutes with Allen. In the playoffs, that will only increase because you want your best players on the court. You're only looking at about 15 minutes per game with Wade and Cedi at PF.
Playing Levert at PF at times with one of our defensive anchors should not even be out of the question in certain situations, for example you could find yourself playing against Butler or Derozan at PF these days. Harden has played some PF in the playoffs for years.
Mitchell, Mobley, Garland, Allen, Levert, Okoro, Wade, Cedi, Rubio, that's our nine.
I would say Stevens is 10th, that's fine, but it's time to remember that he's undrafted. Let's give another undrafted player a chance since you don't play your 10th guy much in the playoffs. I'm interested in seeing more of fellow 2020 undrafted free agent instead, Mamadi Diakite.
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