Aztecross
unexpectedaztecross
2019.07.11 19:37 fismortar unexpectedaztecross
A place to pay homage to our lord and savior, Aztecross
2013.02.18 06:46 Destiny 2
All about Destiny 2: The epic, online-only looter-shooter MMO from Bungie, which launched in September of 2017.
2012.05.02 14:41 thebigru Destiny Alpha Veterans Only
D1 good. D2 bad.
2023.06.04 21:05 retronax Guys
2023.06.03 23:21 NyxUK_OW You can prolong 30% debuffs with void weakening effects
So it was discovered today (as far as I'm aware) that it's possible to prolong 30% debuffs by applying a void weaken effect whilst an enemy is still under the 30% debuff. You can chain this effect for as long as you can maintain the weakening and effectively have an indefinite 30% debuff.
There's more details and visual examples in this video I made regarding this whole interaction and how it could be beneficial.
https://youtu.be/aJmmz3ERVgk Credit goes to Aztecross who mentioned it in passing in his recent Felwinters build video
What do you guys think, will this be patched soon? Will it lead to a new debuff meta?
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2023.05.31 19:07 Frosty_Friend Bipod is the Best Rocket Perk!
TLDR: Wolfpack Rounds should make Bipod rockets do more damage than explosive light.
*EDIT Changed B&S math to account for second normal rocket from reproccing the perk and that it buffs WPR.
Before this new season came out, Bungie hinted that we might want to keep a lookout for a new perk Bipod dropping on rocket launchers. Everyone was really excited about it until they saw it gives a whopping 40% damage nerf in exchange for more reserves and mag size. I'm here to tell you that Bungie was correct and this perk alone stand's toe to toe with the best 2 perk rockets from last season, leaving room for a 2nd perk to push it over the edge. I know Envious Assassin + Bait and Switch Cold Comfort blows everything including Hothead out of the water right now in terms of burst DPS but Bipod still holds it's own as shown at the end.
The key to this is Ghally. Whenever a raid team is using rockets for DPS, you always have a Ghally on the team for good reason. Wolfpack Rounds adds a flat 32,536 damage to every rocket you fire. A base Aggressive frame rocket with no buffs hits for 93,036. Meaning that wolfpack rounds makes up over 1/3 of a base rocket damage. So with Bipod out, your rocket itself deals %40 less damage at 55,822 but the wolfpack rounds deal the same damage still. Take into account the extra 5 reserves that Bipod gives and the total damage of this rocket is great. Base rocket has 7 shots with WPR would deal the following.
Base Aggressive Frame: 7*(93,036+32,536) = 879,004 damage
Bipod: 12 *((0.6*93,036)+32,536) = 1,060,291 damage
Explosive Light: 7*((1.25*93,036) + 32,536) = 1,041,817 damage
Bait and Switch: 5*1.35*(93,036 + 32,536) + 2*(93,036 + 32,536) = 1,098,753 damage
I don't believe explosive light or B&S increases the damage of WPR(EDIT* It does for B&S but not Explosive Light) but if I'm wrong here let me know, I tested Explosive Light a while ago but I've never tested B&S with WPR. For B&S you also have to use 2 rockets without the damage buff to proc it twice for a full damage phase. And for Explosive light you have to collect 6 orbs and get a 7th during DPS which is not that bad. Either way, Bipod out damages Explosive light and barely misses Bait and Switch by 3.6%.
If that's all this perk did then I would still think it's good for the ease of use. But incredibly enough this perk also doubles the mag from 1 shot to 2, an effect that previously we would spend an entire perk (clown cartridge) just to get. Meaning that you can get an entire extra perk slot to put on something like field prep, autoloading holster, envious assassin or even demo. Remember Demo doesn't work with Clown Cartridge because we are overflowing the mag but with Bipod, throwing a grenade instantly gives you 2 rockets. I don't know the exact cooldown on demo but that might be enough to reproc it after the second shot.
In terms of DPS I don't have the exact numbers but I'm pretty sure you can unload your 2 Bipod rockets per reload faster than 1 per reload on the other rockets. If they wanted to stand a chance you would need to use another rocket perk which may or may not perform better than Bipod with similar perks. This probably still requires some testing in game to confirm, I would love to see an Aztecross style DPS video where they have Ghally and going through both full reserves and a shorter dps window on different Bipod rockets, Envious Assassin, bait and switch etc... This post also doesn't take into account things like does Bipod only nerf the explosion and would impact casing hit for normal damage or if more reserves lets heavy bricks give more ammo back or even how other things like like well, tether, reserve mods, surge mods work with it. Also of course Enhanced Bipod exists which I am hoping reduces the damage penalty but I cannot test that yet.
For anyone wondering how bipod compares to the Envious Assassin + Bait and Switch Cold Comfort, Envious Assassin overflows the mag by 150% rounded up, so with B&S that would give you 3 rounds in the mag + 1 more if you proc Restoration Ritual and with Bipod it would be 5 rounds+2 from Restoration Ritual. For Burst DPS shooting just the rockets before you have to start reloading would be
B&S: (93,036+32,536) + 3*(1.35*(93,036)+32,536) = 599,975 damage in 4 shots without reloading.
Bipod: 7*((0.6*93,036)+32,536) = 618,503 damage in 7 shots without reloading.
After this burst window, the B&S rocket would have 3 shots remaining while the Bipod rocket would have 5 shots left. Bipod barely does more damage but has to shoot 3 extra rockets first without reloading. I would definitely give the burst edge here to the B&S rocket since it gets the same amount of damage in less shots even though you have to swap weapons to shoot first. Keep in mind that for B&S you have to swap weapons and shoot first and then again during longer DPS phases since the perk will run out before your reserves do. You will also have to reload 1 at a time with Envious Assassin during longer DPS compared to the 2 from Bipod. I believe this would let you get your total damage out faster with Bipod especially when you take into account procing B&S.
If I missed anything on this let me know. A few things I'm not sure on is if B&S buffs WPR. I know explosive light doesn't work on WPR. I also am not sure how damage buffs like well work with this either. At this point since so many things are stacking together. I think the best way to check is go to Ogre in Grasp of Avarice, have one person proc Ghally for WPR and 2 people both with all the same buffs/debuffs and check total damage at end.
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2023.05.30 14:22 dfclin073 Bungie, please fix Oathkeepers
I believe after the dust settles and the newness wares off Oathkeepers will be back in the vault collecting dust. The buff to Oath Keepers has problems.
- This buff is bringing down overall DPS because of the length of time it takes to hold the arrow to get the damage buff. Aztecross did some testing that demonstrated 3 fully buffed Oathkeepers shots that did 184.158 damage. In the same amount of time, 8 normal arrows did a total of 331,464 damage.
- The Oathekeeps buff is not about damage, but about survivability. Holding the shot for damage allows you to play it safe and still do decent damage while peek-shooting. But not all content requires peak shooting and not all players want to hang back. Infact with the seasonal artifacts and the updated 3.0 subclasses most players are playing more aggressively. Oathkeepers can’t keep up with the aggressive play styles.
- All the good hunter exotics (Lucky Pants, Gyrfalcon’s, Assassin’s Cowl) that I enjoy using have one thing in common, their exotic perk is the backbone of most builds, they are proc’ing countless times throughout an activity. OathKeeps feels like it is so situational it’s not worth it until the boss fights or master difficulty.
The solution:
- Give OathKeeps a 25% damage buff to the arrows and the bow’s exotic perk just for wearing the gloves. This will benefit lower-end content, aggressive play styles, and help with add clear.
- After holding a loaded arrow for .5 seconds give an additional 50% damage buff to the next arrow. No additional buffs to the bow’s exotic perk
- After holding a loaded arrow for an additional 1 second give it an additional 75% damage buff.
- After holding a loaded arrow for an additional 1.5 seconds give it an additional 100% damage buff.
In the end, this will provide the same net benefit of 3 seconds = 250% damage buff that is currently in the game but the initial 25% damage bonus allows for some benefit for an aggressive play style and opens up more options on which bows to use.
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2023.05.28 17:19 Spectre_XGN My thoughts on the new dungeon
These are just my thoughts and opinions on the new dungeon and what I've been seeing others say about it. It's okay if you disagree with me and if you'd like to comment your own opinions or have a debate about the new dungeon in the comments that's totally fine. Just be respectful. ✌️
I've been seeing a lot of people talking about the new dungeon recently saying it's too difficult or saying Bungie needs to add difficulty scaling for fireteams. But the thing is people just got too used to how easy Spire of the Watcher is and too used to the difficulty scaling for campaign missions. The difficulty of the new dungeon is fine as it is and the enemies are challenging but beatable. With the exception of Spire, dungeons have always been challenging content to solo. Don't get me wrong, I'm all for easier dungeons for solo and casual players but that doesn't mean every new dungeon needs to be easy. If Bungie wants to add difficulty scaling for dungeons I'd support that, as long as they give solo players the option to turn off those modifiers. I've also seen people say that the bosses have too much health and that it takes 10 phases to beat (idk if they were exaggerating or not), which makes the encounter more difficult or tedious. But with the right build and equipment it is possible to beat those boss encounters with 4-6 phases while solo. Is 4-6 damage phases still tedious? It can be, sure. But less phases means less chances of dying and restarting the encounter. For me personally, the only problem I really have with the dungeon isn't the enemy difficulty or the boss health but the rewards. The rewards you get for soloing the dungeon aren't that great. But that doesn't mean Bungie needs to make the dungeon easier, it means they need to make the solo rewards better.
And finally some advice and encouragement. If you're having trouble soloing the dungeon try out some different builds or look up some guides. Esoterickk, Datto, Fallout Plays, KackisHD, and Aztecross already have guides on the new dungeon and a few of them have some good characters build videos as well. You can get better. Just play smarter and work harder. Something being challenging doesn't make it impossible.
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2023.05.28 07:44 AgateSlinky4829 I have a question about one of Aztecross’s builds.
So the build in question is the “OP Oathkeepers” build form his “3 NASTY Hunter Builds for Season 21 (NEXT WEEK!) Destiny 2 Season of the Deep” video. And when he made the build it seemed like he was relying on some things being added to the game when the new season dropped. So I was wondering if his build would really work and what it might be best suited for. Any input is welcome. Thanks
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2023.05.28 00:17 MirageTF2 very specific question, but why is everyone saying Xenophage for the new dungeon?
from what my general heuristic kinda dictates, I've kinda boiled down DPS types into a couple of types (ignoring distance):
- possible (easy) to headshot, in which case you'd want to use an LFR or similar. if it's a shorter DPS, something like Leviathan's or Sleeper is amazing for burst so long as you don't run out of ammo. if longer, Taipan/Cataclysmic can go the distance. I personally use it for dungeons, Ogre, Akelous, what have you. most lfg teams don't do this for raids anymore since rockets seem to be more powerful, but I see it done for Oryx.
- impossible/hard to headshot, in which case you'd wanna use rockets. we're talking 1 gjally, hotheads or rocket of your choosing, and possibly a witherhoard if you so desire. used for almost basically every raid boss here. for the bosses that can be headshot, I run izi swap just to add a bit of spice while doing good dips.
miscellaneous, nobody I know does this except me, but close range bosses that aren't easy to headshot, where I'd use merciless!!
none of these seem to favor Xenophage, so I've tried to think of what I have used it for, and I'm thinking things like Crypt Security where you're not allowed to use rockets and also can't crit/div. this is super hyper specific though; it feels like the main reason is because Xeno does worse damage than all the listed options above.
however, was reading a bunch of posts about Aztecross' optimized damage strats for his Deep dungeon solo, and seems like he used Xeno. while I get that the shield isn't crittable and so Xeno would be nice, wouldn't it be a lot more advantageous to use Arbalest, confirmed to onetap the shield, along with an FTTC B&S cataclysmic (cuz you're shooting your primary anyway) or honestly any LFR?
apologies if this is a bit technical I just feel like I haven't gotten any answers and I feel like I'd be made fun of for not knowing DPS strats lmao
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2023.05.26 10:57 SeanoLegend Help with Centrifuse catalyst
Does anyone know an efficient way to get the catalyst? I saw Aztecross had it done already but he didn't mention once how he obtained it so quickly, progress on mine is so slow even with the 4x boost from season pass.
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2023.05.25 23:22 Skettiee Cenotaph Mask does not require same subclass for heavy.
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2023.05.25 15:25 Ramiel4654 Am I missing someone on the Nightfall this week?
I did the normal difficulty Nightfall last night. When it finished, both of the other people in there got two exotic engrams and I got none. Then I was watching an Aztecross video today where he completed the Nightfall, and he also got two engrams. I guess RNG just hates me? Lol
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2023.05.23 21:26 Hot-Cheek5191 Aztecross set to beat RON solo blindfolded WORLDS FIRST!
2023.05.23 03:47 SokkaStyle Chaos Reach + Geomag + Arc Soul + Sol Invictus
| 60% higher than Aztecross’ geomags damage test where he got 400,000. This plus the 25% damage buff to Chaos Reach, plus jolt added, plus thunderous retort next season could be interesting submitted by SokkaStyle to destiny2 [link] [comments] |
2023.05.20 22:18 Solace1984 New warlock strand aspect is so disappointing and uninspired.
Hunters get a exploding doppelganger that draws aggro and looks awesome and only have to dodge to do it.
Titans get a old school X-men arcade game Wolverine slash and all they gotta do is slide and jump and enjoy awesomeness.
Warlocks get...... a tangle...that suspends enemies... big whoop. Not only do we have to create a tangle we have to go get said tangle and then throw it. Why would I pick that aspect when I can just throw a shackle grenade or better yet consume it and get 25 seconds of suspending?
As a warlock main this is disappointing but not entirely unexpected. Could Bungie have not given Warlocks a cool new aspect like Hunters and Titans? Something like a strand buddy that sits there and periodically releases threadlings would be infinitely better than what we are getting and less boring too boot.
I watched the TWAB on Aztecross channel and when he read the hunter and titan aspects he sounded enthusiastic and when he read the warlock one he said "oh" and kept it moving and I just sat there and said to myself "my thoughts exactly my disappointment is immeasurable and my half hour is ruined".
TL:DR: Bungie used up all of their creative juice on the new hunter and titan strand aspects and ran out of ideas when it came to warlocks so they gave us a new aspect that already does the same exact thing we can do now except worse.
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2023.05.20 18:58 Beginning_Number6144 Aztecross tried every single super in the game forma damage test. He used the best possible build for each one without any external Buff or debuff (except not killing everything for syntho). Here are the final results.
2023.05.20 18:49 guardiandown3885 Aztecross did a supers dps test
https://youtu.be/4EKWpV3tbQE It has some great insight on supers damage under particular conditions. But I'd like to get you guys opinion. I personally don't think that every super is for DPS. some are add clearing some do both. Like I would never take my sentinel shield and do boss dps on the glassway boss...but I will clear the room from ads...
What do you guys think?
Edit: should note that you guys mentioned it's not a dps test but just a total damage output!
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2023.05.20 14:40 Mr_CeeVee Bungie. We need to talk about Nova Bomb.
Nova bomb is what you consider to be “IP defining” yet it isn’t clear on what the utility or the role nova bomb plays as a super. Is it supposed to be an ad clear super? Or is it supposed to be a boss damage super. Because it actually fails at both pretty bad.
I watched Aztecross’ video on super damage before season 21 and I have to say that I’m quite surprised and disappointed at the same time. Nova bomb has the worse boss damage compared to almost every other super that warlocks have. The only one it beats out is well of radiance. Nova warp does more boss damage by almost 100,000 and has great ad clear potential. Same with stormtrance and dawnblade.
So I ask this with full seriousness. What is nova bomb supposed to do? Because right now there is literally no reason to use this super over any other super warlocks have. And on top of that we have 2 types of nova bombs and they basically do the same thing.
Yes I know next season it is going to get a 20% damage buff. But honestly that won’t even bring it into contention still. For such an “IP defining” super, it’s drowning in the deep.
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2023.05.20 11:39 BracusDoritoBoss963 Aztecross tried every single super in the game forma damage test. He used the best possible build for each one without any external Buff or debuff (except not killing everything for syntho). Here are the final results.
2023.05.19 18:34 EdisonScrewedTesla Curiosity post: Who is your favorite d2 streamer?
I dont watch destiny streams all too often, but mine is aztecross. I just find him funny and entertaining.
Who do you all watch?
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2023.05.16 22:39 ObieFTG Destiny 2 Glossary/Slang List (Updated for 2023)
3 years ago, I made update to a glossary of slang and abbreviations commonly used in Destiny 2, from a previous list made by a now deleted user. I never updated that list. Needless to say...a LOT has changed in the game since then, so the need to update was there, and here it is. Some notes on this list:
- It is by no means comprehensive, and I want to do a better job this time of keeping it a "living document" by updating it whenever possible, so if there are terms missing, feel free to comment.
- Certain terms that were on the previous list were removed for lack of relevance in today's game (like...do we really care who SCUF is anymore? lol)
- * For any content creator who wishes to use this list in a video, I want account name credit as well as mention of this subreddit in said video, otherwise DO NOT USE IT.*
With that said, here is the 2023 Destiny 2 Glossary!
@ - 1KV- One Thousand Voices- shorthand for the exotic fusion rifle that drops from the Last Wish raid.
- 1-Phase – to kill a boss in a single damage phase/cycle
- 3-Peeking - In PVP, the act of using the third person camera of your emotes to look around corners and locate opponents. Bungie disabled emotes in Competitive PVP and Trials because of this tactic.
- 3-Shooter - nickname for the Marksman version of the Golden Gun Hunter Super
- 6-Shooter -nickname for the Deadshot version of the above.
A - AA- Aim Assistance – the value in which the game “sticks” your targeting reticle to an opponent to help you land shots.
- AE- Aerial Effectiveness – how accurate a weapon is when fired while airborne.
- Add - Additional (enemy) – the rank & file red bars enemies in any given encounter. Depending on the difficulty of the activity they can be either well placed distractions or legitimate threats of concentrated fire that can melt you, hence why “add clear” is often a top priority in endgame content.
- Absolute- a callout term in PVP to indicate that an enemy player is at very low health and can be eliminated quickly by a teammate.
- Adept- Advanced versions of select weapons, with stats and perks that are superior to normal Legendary weapons. These are awarded in PVP by going Flawless in Trials of Osiris, or in PVE by completing Grandmaster Nightfalls or Master Raids.
- ADS - Aim-down-sight - A measure of how quickly guns go from hip-fire to aimed/scoped in. Important for both PVE and PVP for different reasons. (NOTE: In Destiny this is governed by a weapon’s Handling stat. The higher the number, the faster it is to aim.)
- AFK - Away From Keyboard - Used over voice communications when a player is away from their controllekeyboard
- Ammo – Ammunition. Basically your green (special) and purple (heavy/power) bricks.
- Anchor - In the Control game mode of Crucible, holding a specific area of the map in order to force the enemy team to respawn in specific locations.
- Aggro- When an enemy is attack a specific player. Some will usually “pull aggro” to divert the enemy’s attention from teammates perform some other task like a revive or mechanic.
- AoE - Area of Effect - Using weapons or abilities that damage all enemies in a targeted area, as opposed to damaging a Single Target
- Ape - A particularly aggressive player (or playstyle) in Crucible. Mostly attributed to Titan shotgun users.
- AR - Auto Rifle
- AS - Arcstrider – The Hunter’s Arc sublclass, emphasizing movement, crowd control and prolonged damage output.
- Architects - Killed by The Architects - when one dies and the game cannot figure out what killed them.
- Artifice- Powerful armor pieces that offer 3 additional stat points to the stat of your choice. Awarded by completing Master versions of the game’s dungeons
B - BA- Black Armory – also known as the Season Of The Forge, Destiny 2’s 5th season of content. It, along with Season Of The Drifter (fka Joker’s Wild) and Season Of Opulence (fka Penumbra) were the last annual DLC content before Destiny 2 assumed the current Season Pass model it uses today.
- Bank- in Gambit, the act of depositing Motes of Dark you collect into the center bank to summon Taken to enemy and increase your score. Also, that thing that nobody does in Gambit. (did that sound a bit salty? LOL)
- The Besto – nickname for the Telesto exotic fusion rifle, which is a reference to the show Bob’s Burgers (“My Pesto/Telesto is the besto. It’s better than the resto.”)
- Bookworms/Bookbros - Warlocks
- Boop! (1) - The way in which Failsafe removes unwanted participants from her communication channels, see https://i.imgur.com/UaNm6fv.gif
- Boop! (2) – In PVP, Knocking an enemy player into the air or off the map in Crucible, see https://www.youtube.com/watch?v=0x1EN0t8lQk (mostly attributed with use of the Tractor Cannon) or in PVE being melee attacked by an enemy off of or into a surface, causing death
- Booper - energy fields common to Taken related areas designed to knock (Boop) you off of a surface, causing high damage or death
- BONK!- Sunbreaker Titan’s Throwing Hammer melee.
- BONK! (2) – what to do to anyone who goes to DestinyR34 (GO TO HORNY JAIL!)
- Blueberry - Players that are matched with your team, but are not members of your fireteam and display as blue dots on your radar. Usually derogatory term to reference said players for doing their own thing in a given game mode as opposed to attempting to play as team, even if they can’t communicate with said team.
- Bubble - Slang term for the titan super ability Ward of Dawn, because... it looks like a big protective bubble
- Bubblebro - A Sentinel titan that uses Ward of Dawn
- Buff (1)- the increase in effectiveness of a weapon, ability or armor by Bungie
- Buff (2)- an ability, weapon or effect that makes your Guardian (or enemy) stronger.
- Burn (1)- the act of inflicting high, heavy and constant DPS to a boss in an attempt to bypass damage checks and kill it in a single phase.
- Burn (2)- a now defunct mission modifier that granted increased damage output and damage taken for specific element types. This has been split now into Surges and Threats.
- Burst/Burst Damage -t he act of dealing high amounts of damage in a short period of time. Usually used in context of killing a champion or boss where a time constraint is applicable, before healing begins or the damage phase ends. (also see Burn, Melt)
- BL- Beyond Light – Destiny 2’s 5th Expansion, reintroducing The Stranger (aka Elsie Bray) to the story for the first time since Destiny 1, as well as introducing Clovis Bray physically into the game and Stasis, the 1st Darkness based damage type.
- Brogoroth- nickname for Golgoroth, a boss within the King’s Fall raid.
C - Captain America- Sentinel Titan who uses the Shield Super as opposed to the Ward of Dawn
- Carl The Cabal- nickname for Primus Cal'Aug, the boss inside of the Cistern Lost Sector on Nessus, commonly used within the PVE community to test damage on builds and weapons.
- Carry- method by which more experienced players will playthrough endgame activities alongside lesser experience teammates, doing most of if not all the detailed mechanics themselves so as to allow the less experienced players to gain the rewards of the activity with little stress/effort.
- CBMM - Connection-based Matchmaking
- CE - Crota's End - A Hive raid from the Destiny 1 expansion The Dark Below
- Challenge - Attempting to defeat an enemy player 1v1 in Crucible
- Cheese - Using a strategy (or sometimes, a glitch/exploit) to make an activity much easier
- Clap- shortname for Thunderclap, the Striker Titan’s second and newest melee ability.
- CoO- Curse of Osiris- Destiny’s 2nd DLC, which introduced Osiris physically into the game for the first time.
- CoS/Crown- Crown Of Sorrow- the 4th raid released in Destiny 2.
- Counter-SupeCounter-pop - using a Super ability to counter or fight another player who is also using their Super ability.
- Crash- Shortname for Thundercrash, the Striker Titan’s second and newest Super ability.
- Crash (2)- when the game shuts down on you abruptly, usually with one of several error codes depending on the circumstance of the crash. (ie., Weasel, Baboon)
- Crayon Eaters- A once derogatory term to categorize the Titan subclass and their aggressive, brutish playstyle that has since been taken on by Titan players as a term of endearment. Reference comes from a nickname given to soldiers in the US Marine Corps.
- Crit- short for “Critical Damage”, otherwise known as Precision damage, the yellow number calculations which indicate the highest amount of damage you can inflict on a given enemy.
- Crit Spot- the area on an enemy that causes crit damage when shot. In Destiny 2 this is usually an enemy’s head, or well displayed areas on their body such as vents, orbs, cores, etc.
- Crutch- a derogatory term for a weapon that is a combination of being super effective and easy to use, causing players to “lean” on them like a crutch compensate for assumed lack of player skill. Typically a PVP term but can also apply to certain weapons in PVE.
D - D1 - Destiny 1
- D2 - Destiny 2
- Damage/Damage Phase - used to indicate that players can now deal damage to a boss that would otherwise take no damage. (also see DPS)
- The Dawning- An amalgamation of winter holiday traditions brought to the Last City by refugees. It's a celebration of gift-giving and goodwill. Has become the ritual Winter event.
- Dad- derogatory PVP term for a player who uses conservative tactics and safe weapons. The term originated from players calling the Vigilance Wing exotic pulse rifle a “Dad Rifle” due to its range, output and perk set.
- DB (1) - Dawnblade- Warlock's Solar subclass in Destiny 2
- DB (2) - Daybreak- Dawnblade Warlock's offensive Super ability
- Debuff- an ability, weapon or effect that makes an enemy (or player) weaker or able to take more damage from incoming damage sources.
- DDOS - Distributed Denial of Service - A cyber-attack intended to disrupt the target's services. Was used by talentless PVP players to secure wins in Trials Of Osiris.
- DIM - Destiny Item Manager - A web-based app that helps Guardians manage their gear and vault
- DIS- Discipline – stat which determines the cooldown of your grenade ability
- Dive - an airborne ability that allows one to immediately descend to the ground. Examples are Shatterdive, Quickfall, Phoenix Dive, and Ballistic Slam.
- DMT- Dead Man’s Tale- shorthand an exotic kinetic scout rifle, introduced in The Beyond Light Expansion, now purchasable from Xur.
- DLC - Downloadable Content - Additional game content released via download after the initial game launch
- DO - Dead Orbit - One of the City's former three factions. Categorized by their nihilistic and cynical worldview and a color scheme of black, white, olive green and brown. As of Season of The Splicer, they have left Earth and live in a colony of space craft alongside of New Monarchy.
- DOT - Damage Over Time - Damage done in increments over time
- DPS - Damage Per Second - A measure of average damage done over time, can also be used as a verb: "DPS the boss!"
- Dresstiny/Drip- colloquial term for armor fashion/style within the game
- DSC- Deep Stone Crypt- The 6th raid released for Destiny 2, introduced in the Beyond Light Expansion
- Dunk (1) - a common mechanic in Destiny 2 where a player has to deposit an orb/power source into a receptacle.
- Dunk (2) - nickname for the void orb attack when using the Ruinous Effigy Exotic Trace Rifle
E - Elite- The third tier of PVE enemy in Destiny 2. These will have either longer or segmented orange/yellowish health bars and be much harder to kill. They usually have heavy attacks as well that either do massive damage or in high difficulties can kill you instantly.
- Endgame - The collective activities that players participate in after completing the main story mission and reaching higher power levels.
- Eso - Esoterickk - when a player is incredibly good at soloing PvE content, especially endgame content. Named after the content creator Esoterickk.
- EV - Eververse - Destiny 2's microtransaction system which sells shaders, ships, sparrows, and emotes
F - Farm- the act of repeatedly playing specific activities to stockpile resources, XP or obtain specific items
- FoH - Fists of Havoc – One of the the Striker Titan's subclass super abilities
- FotL - Festival of the Lost - A limited-time event from Destiny 1 where the people of the Tower and the City gather to celebrate the lives of the loved ones they've lost. It's now their ritual Fall event.
- Finny - Finisher
- Flinch- the action by which taking enemy fire causes you to break your aim and miss your shots. All enemies in PVE can do this, and in PVE this is influenced mostly by the use of the High Caliber Rounds perk, which certain weapons have intrinsic to them.
- Flipping- In Control, the act of reversing the spawn area of a team by capturing the opposite zone that your team occupies. A tactic used usually to take attention off of the center zone, so the flipping team can capture it from the opponents.
- FR - Fusion Rifle
- FTMM- Fireteam based matchmaking
- FWC - Future War Cult - One of the City's three former factions. Categorized for their expectation and anticipation of conflict, as well as experimenting with Vex technology and a color scheme of blue, white, yellow and red. Now disbanded/defunct as of Season of The Splicer due to their then leader Lakshmi-22’s treasonous action (and subsequent death).
G - Gardener- an alternative name used describe The Traveler in certain bits of game lore, relating to it's ability to terraform world being similar to a gardener planting seeds.
- GG/Goldie - Golden Gun – One of The Gunslinger Hunter's subclass super abilities.
- GG (2) - Good Game! Also can be written as GGWP (Good Game, Well Played). A general compliment to a playeteam who performed particularly well, or just good spirited chat before leaving an activity.
- GG (3)- Guardian Games, Destiny 2’s current Spring seasonal event, which emphasizes competition between the 3 subclasses.
- G-horn/Gally - Gjallarhorn - An exotic rocket launcher from Destiny 1, widely considered to be the best exotic ever implemented due to its unmatched single target damage output
- GM- Grandmaster Nightfalls – the highest difficulty PVE strike activity. These are strikes that severely restrict power level, and offer multiple challenging modifiers. They will equally reward players with greater loot on completion, particularly Adept weapons.
- GL - Grenade Launcher
- God Roll - a weapon that has incredible perk combinations or an armor piece with a spike and a 65+ total stats.
- Golfball- Ascendant Shards- the rarest crafting material in the game, which gets its nickname from its resemblance to the sporting good. Used to masterwork armor.
- GoS/Garden: Garden Of Salvation- the first raid of Destiny 2's third year. Released with Shadowkeep.
- Greg The Dreg - nickname for one of 2 glitched Fallen enemies who appeared in Destiny 1 in the Cosmodrome that took little or no damage from players, regardless of their Light Level. https://gfycat.com/UnawareUnrulyAustrianpinscher Greg "reappears" in Destiny 2 at the Sunken Isles section of the EDZ, alongside "Hank The Shank", with a similar glitch.
- GS - Gunslinger – The Hunter’s Solar damage subclass. Emphasis of this class is on precision shooting and multiple ranged melee options (knives)
- GUI - Graphical User Interface
H - Hammers - The Sunbreaker titan subclass melee/super ability
- Hammerbro - A Sunbreaker titan
- Hank The Shank - nickname for a glitched Shank in the Sunken Isles section of the EDZ who has super high health and takes a long time to kill. Spawns along with "Greg The Dreg".
- HC - Hand Cannon
- HCR - High Caliber Rounds - A perk found on weapons primarily used to make it difficult for enemy players to aim in Crucible by causing Flinch.
- Heavy - Power ammunition. Purple bricks. Big booms. Highest damage output outside of Supers.
- HoIL - Heart of Inmost Light - Exotic Titan Chestpiece that speeds up cooldowns and empowers abilities.
- HoW - House of Wolves – The second expansion of Destiny 1. Also, the largest and most dangerous house of Fallen that entered the Sol system during the early City Age, so much of a threat that the Awoken of The Reef intervened their involvement of the Battle of Twilight Gap, as that would have tipped the scales toward the Fallen and they would have likely take The Last City.
I - IB - Iron Banner - A limited-time Crucible event hosted by Lord Saladin
- Io - This isn't an abbreviation. It's the actual name of one of Jupiter's moons. Capital I, lowercase o. Eye. Oh. Currently vaulted, was home to The Pyramidion strike and The Whisper mission, Destiny’s first official dungeon which rewarded the Whisper Of The Worm exotic Sniper.
- INT- Intellect- the stat that determines to charge rate of your Super.
- Invis- Invisibility- the method by which players/enemies can cloak themselves and be harder to see visually and be tougher to detect on radar. This ability is closely associated to Hunters, but the other classes can access it by the Echo Of Obscurity fragment in the Void subclass tree or the Rat King exotic sidearm. PVE enemies can invis by way of the Strike modifiers Subtle Foes.
- IRL - In Real Life
- Izzy- Izanagi’s Burden- a kinetic Exotic sniper rifle introduced in the Black Armory DLC/Season Of The Forge.
J - John Cena – nickname for Valus Mau'ual, one of the bosses for the Shield Brothers strike in Destiny 1, which came from a quick Youtube video meme where the a soundclip from the wrestler was used during his entrance into the fight.
K - KAD - The ratio of kills and assists a player earned to how many times he/she died: (Kills + Assists)/(Deaths)
- KD (KDR) - Kill/Death (Ratio) - The ratio of kills a player earned to how many times he/she died: (Kills)/(Deaths)
- KDA - The ratio of kills, plus a weighted value of assists, a player earned to how many times he/she died: (Kills + (Assists/2))/(Deaths)
- KF - King's Fall - A Hive raid from the Destiny 1 expansion The Taken King, reprised in Destiny 2
- Kinderguardian - A new Destiny player
- Kori/Kory- shortened nickname for Ikora Rey, Warlock Vanguard.
- KWTD- Know What To Do – a matchmaking parameter used in LFG groups for raids or dungeons where players will require people to know the activity’s mechanics, so as to clear it in as fast a time as possible.
L - Lane - A long sight-line in a Crucible map down which players tend to snipe
- Little Light- A new Destiny player (see Kinderguardian)
- Leeroy - Charge recklessly into an encounter before your teammates are ready, referring to the Leeroy Jenkins meme from World of Warcraft (see https://youtu.be/hooKVstzbz0)
- Levi (1)- Leviathan, Destiny 2’s first raid.
- Levi (2)- Leviathan’s Breath, an exotic heavy Combat Bow.
- LF- Lightfall- Destiny 2’s 7th DLC, introducing Neomuna & the Cloudstriders into the game, reintroducing Emperor Calus as a villain, and bringing us Strand, the 2nd Darkness based damage type.
- LFG - Looking For Group – Players looking to find other players to partake in specific activities.
- LFM - Looking For More - Indicates that an LFG group is forming and is seeking additional members
- LFR - Linear Fusion Rifle
- LL - Light Level - The Destiny 1 equivalent of Power Level
- LMG - Light Machine Gun
- LW- Last Wish, the 2nd raid released in Destiny 2.
M - Main- Whichever classes, subclass or weapon types you prefer to play as/with, i.e., Titan main, Nightstalker main, Hand cannon main, etc.
- M&K/MNK - Mouse and Keyboard
- MOB- Mobility- the stat that determines your movement speed (jump height, slide distance and sprint speed). Also determines the cooldown rate of the Hunter’s dodge ability.
- Mob - Used to refer to a large group of enemies, usually many adds. (Also called “trash mobs”)
- Majors- the second tier of enemy type in PVE. Usually has a yellow health bar and thus is a little tougher to kill than adds.
- Man-Cannon - any piece of geometry designed to propel players great distances. Typically Cabal jet thrusters, but there have been other similar fixtures in the game's history.
- Melt - Used similar to burst, was widely used more during the period where one thousand voices was PVE meta.
- Meta - Either "Most Effective Tool Available" or "Metagame" - Generally refers to the most effective weapons/loadouts in a particular activity.
- MM - Matchmaking
- Mod (1) - Modifications - Items used to augment gear and weapons, unlocked through gameplay via Guardian Ranks or from the Season Pass
- Mod (2) – Modifiers- assorted parameters added to game modes to increase the challenge of encounters
N - Nade - Grenade
- Neutral Game - Refers to a Guardian's capabilities when not using their weapons or super: their melee, grenades and class ability
- Nerf- the reduction in effectiveness of a weapon, ability, or armor piece by Bungie
- New Light- A new Destiny player (see Kinderguardian, Little Light)
- NF - Nightfall – A weekly curated strike that has increased modifiers that change the general strategy of encounters within.
- NM - New Monarchy - One of the City's three former factions, categorized by their more opulent motifs and a color scheme of red, white, gold, black and orange. Current remnants of the faction are now in orbit outside of Earth along with the remains of the Dead Orbit faction.
- NPC - Non-Player Character - Any character in the game not controlled by a player; vendors, story characters, villains, etc.
- NS - Nightstalker – The Hunter’s Void subclass. Emphasis is on stealth, crowd control and either suppressing multiple targets or inflicting high damage to a single target.
O - OEM - One-Eyed Mask - Exotic Titan Helmet that grants an overshield. Commonly used in PvP.
- OHK (OHKO) - One-hit Kill (Knock-out)
- OP - Overpowered
P - Palpatine- nickname for the Stormcaller Warlock in reference to the villain character from the Star Wars series in reference to his iconic scene in Episode 3
- Panic SupePanic Pop - using a Super ability in the heat of the moment, usually in PvP.
- P2W - Pay to Win - The ability for players to pay real-life currency to gain in-game power
- Peek – Using cover to look down a sight-line (or Lane) in a Crucible map to determine the position of an enemy player
- Petra's Run - a challenge exclusive to the Last Wish raid. After entering the required code on the Wish Wall at the beginning, a fireteam must then complete the entirety of the raid without any member dying from ANY means-enemy damage, pitfalls or raid mechanics. If any member dies, the entire fireteam is sent back to orbit, and the raid has to be started again from the beginning.
- PL - Power Level
- PoE - Prison of Elders - A three-player end-game activity in the Destiny 1 expansion The House of Wolves
- Pole Dancer – nickname for the Arcstrider hunter
- Pop - Activate super ability
- PR - Pulse Rifle
- Pub - Public Event
- PUG - Pick-up Group - A group comprised of players who don't know one another
- Punchbro- Striker Titan
- PvE - Player Versus Environment - Game activities in which the player is fighting against non-player controlled enemies
- PvP - Player Versus Player - Game activities in which players are fighting against other players
- PvEvP- Activities which combine AI controlled enemies and player-controlled Guardian in head-to-head play. Basically…Gambit.
- Pubs- Public Events
- Pubstomp- In PVP when one team dominates another, to the point where a Mercy is called.
Q R - Randal The Vandal - the first community created "special enemy", located outside of cave in the Forgotten Shore section of the Cosmodrome in Destiny 1. He had an extremely high health bar, glitched in that he could withstand massive and sometimes NO damage. As a nod to the community, Bungie placed a secret enemy named Randhel, Perfected in the Wrath Of The Machine raid. In D2, he reappeared as a rare spawning "Nightmare Revaer Vandal" in Sorrow's Harbor circa Shadowkeep, and now will randomly spawn in the same area of the Cosmodrome, but now has a Boss health bar and is accompanied by two shielded Shanks. (Note that the original version has always been named Reaver Vandal in-game).
- Rank- this term has several meanings in game: gaining ranks with vendors for reputation rewards/resets, gaining additional Guardian Ranks, or gaining ladder ranks in Competitive PVP.
- REC- Recovery- the stat that determines how quickly you regain health after taking damage. Also determines the cooldown rate of the Warlock’s Rift ability.
- Rep – Reputation- the rank gained with any of the vendors in game. (see Rank)
- The Revelry- a celebration of joy and the gratefulness of being alive in a world where danger looms over everything. Was once the Spring seasonal event, but has been replaced by the Guardian Games.
- RES- Resilience- the stat that determines your damage resistance against enemy attacks. Also determines the cooldown rate of the Titan’s Barricade & Thrust (Striker) abilities.
- RNGesus- A combination of RNG (Random Number Generator) and Jesus. Players often call to this when hoping for a good roll on gear or for a specific item they desire to appear.
- Roaming Super- Any Super that allows you to move and kill enemies without instantly depleting.
- Rockets McDickface- nickname for Valus Ta’Arc, boss from the Cerberus Vae IIi Strike in Destiny 1, given by a frustrated player on the DTG subreddit due to his insane tankiness and difficulty in the Nightfall version of the strike, that stuck within the community. He has “returned” twice since then, as a Taken boss in The Whisper mission, and Paraversal Champion in the Dares Of Eternity (sidenote: the Strike is where the legendary “Whether We Wanted Or Not” speech by Commander Zavala was spoken. RIP Lance…)
- Red Bars- colloquial term for rank and file enemies in PVE (see Adds, Mobs)
- Rez - Resurrect or Revive
- RK- Rat King- a kinetic exotic sidearm, introduced in Vanilla D2
- RL (1) - Rocket Launcher
- RL (2) - Raid Leader
- RL (3) - Real Life
- RoF - Rate of Fire - A measure of how rapidly a gun fires bullets
- RoI - Rise of Iron - The fourth and final expansion of Destiny 1
- RoN/Root- Root Of Nightmares, the 10th raid released in Destiny 2
- RPM - Rounds Per Minute
S - SA - Sidearm
- Salt - Anger, dissatisfaction
- SBMM - Skill-based Matchmaking
- SC - Stormcaller – The Warlock’s Arc subclass. Emphasis is on movement, crowd control and either quick damage to multiple targets or high single target damage.
- Scoped (Scoping) - Remaining aimed down sight (ADS) to watch a sight-line in Crucible
- Sherpa- Players whose goal is to teach the mechanics of raid/dungeon encounters to others. Highly esteemed in the D2 community.
- SG - Shotgun
- SGA - Super Good Advice - An exotic machine gun from Destiny 1 whose name became a popular term for sharing game tips and advice on DestinyTheGame (Destiny's equivalent of a PSA post in other subreddits)
- Shard- the act of dismantling unwanted gear for Legendary Shards or other materials.
- Shieldbro- Sentinel Titan who uses the Shield Super as opposed to Ward of Dawn (also see Captain America)
- SK- Shadowkeep- Destiny’s 4th Expansion, returning us to the Moon for the first time since Destiny 1, and reintroducing the character Eris Morn into the story.
- SMG - Submachine Gun
- SOH- Solstice Of Heroes- a yearly celebration of the triumphs of Guardians in their battle against the enemies of humanity. Has become the seasonal Summer event, now simply called Solstice.
- SOTP- Scourge Of The Past, the 3rd raid released in Destiny 2.
- Spicy - distinction that an item or element within the game- a weapon, loadout/build, ability or otherwise is extremely potent or effective, but not enough to be called overpowered.
- Spike/Stat Spike - when an armor piece has 1 or more stats with a number over 20.
- Space Cowboy - Gunslinger Hunters.
- Space Grandma - nickname given to Eva Levante, seasonal event vendor. The name is derivative from the nickname "Space Mom", first given to an EDM producer called Rezz, and then to the character Lotus from Warframe (and her voice actor, Rebecca Ford-who now is creative director for the game)
- Space Ninja - Arcstrider Hunters
- Space Magic - a general term for the Light. Was originally associated more specifically to Warlocks.
- SR - Sniper Rifle
- SRL - Sparrow Racing League - A limited-time event from Destiny 1, hosted by none other than Amanda Holliday, that allowed players to race sparrows and earn cosmetic rewards
- ST - Single Target - Damaging only one target at a time, as opposed to using Area of Effect (AoE)
- Stacks- In PVP, premade fireteams within a given team (i.e., 2, 3, 4, 5, or 6/Full Stacks)
- Starclass - a build that uses the Exotic Warlock Chestpiece Starfire Protocol. Popularized by Aztecross.
- Strat – Strategy
- STR- Strength- stat that determines the cooldown rate of your melee ability.
- Surge- an increase in player damage values to weapons and abilities of a different elemental type (fka the “positive” effect of elemental Burn modifiers)
- Sweaty - A term used to describe players who try so hard in competitive Crucible game modes that they would likely be sweating from the intensity of it
- Sweaties- PVP matches with players/teams that are evenly skilled, resulting in close score games that either go down to timeovertime or end in a draw.
- Sword Skate - a tech movement that uses a Sword with the Eager Edge perk combined with other abilities such as Shatterdive for Stasis Hunter (aka Shatter Skate) and Well of Radiance for Solar Warlocks (aka Well Skate).
T - Toaster- Jotuun, and exotic Fusion Rifle introduced in the Black Armory DLC/Season Of The Forge
- TDB - The Dark Below - The first expansion of Destiny 1
- Teabag - A taunting behavior in Crucible in which players repeatedly crouch over a defeated opponent to simulate dropped their "manly teabag" on the opponent's face. (also called a “Clamslam” in the case of female players/characters)
- Tether - The Nightstalker hunter subclass super ability Shadowshot, which tethers enemies. Also a tactic used by Taken Goblins to shield Taken enemies, and a mechanic used the Garden Of Salvation raid
- Threat- an increase in player damage taken from specific enemy elemental sources (fka as the “negative” effect of elemental Burn modifiers.
- Titan Skate - a tech movement popularized in D1 that involved mashing the Jump ability of a Titan and combining it with other means such as a Sparrow.
- Titles - Special distinctions awarded for completing Triumphs in specific areas/game modes. Can be seen under a player's username. Some Titles are unattainable because the content there is no longer available, while others can be gilded (prestiged) multiple times over multiple seasons.
- TLW - The Last Word - An exotic hand cannon, often referenced jokingly in place of TL;DR
- ToO - Trials of Osiris – Destiny 2’s endgame PVP activity, returning from Destiny 1, where teams of three battle each other in different, team oriented gamemodes where coordination and communication are paramount. Those teams who get 7 consecutive wins go “Flawless” and earn the right to enter The Lighthouse and obtain premium PVP loot such as high stat armor, exclusive vanity items and Adept weapons.
- Toon - Character
- TotN - Trials of the Nine, a now defunct PVP endgame activity introduced in Year 1 of Destiny 2. (Note: It’s rewards have been added to the loot pool of The Prophecy dungeon.)
- Triumphs - unique tasks or challenges for players to achieve within the game. These are linked to obtaining in-game Titles, as well as a player's overall Triumph Score.
- Tryhard- Synonym to Sweaty
- TtK - Time to Kill - A measure of how long a gun will take to kill an enemy Guardian given optimal play
- TTK - The Taken King - The third expansion of Destiny 1
- TWaB - This Week at Bungie - A weekly article published on Bungie's site, see https://www.bungie.net/en-US/Explore/Category?category=News
- TYS- Thousand Yard Stare- shorthand for a Legendary Sniper rifle that is rewarded from the Grasp of Avarice dungeon, favored because of its excellent base stats.
U - UI - User Interface
- Ultra- The highest tier of PVE enemy in Destiny 2. Basically, end bosses of Strikes, Dungeons and Raids. These will have damage checkpoints in which they will be immune, requiring some other condition to be met to continue attacking.
V - Vanilla- referring to anything that was a part of either Destiny 1 or 2’s first year post launch.
- Verb- colloquial term for the additive effect that can be performed by element classes (i.e., Scorch, Suspend, Jolt, etc.)
- VoG - Vault of Glass – Destiny’s first raid encounter, reprised and reintroduced into Destiny 2
- Voidlock - A Voidwalker warlock
- Voop - An onomatopoeia of the sound made by Fusion Rifles. Used as a verb by Fusion Rifle users to describe defeating enemies with the weapon (vooping).
- Vow- Vow of the Disciple- the 8th raid released in Destiny 2
- VW - Voidwalker – The Warlock’s void subclass, emphasizing survivability and high damage output.
- Vuvuzela- a derogatory misnomer that Warolck Asher Mir used to talk about Commander Zavala in the Vanilla D2 campaign that stuck as one of his many nicknames. It's actually an African musical instrument.
W - Ward/WoD- Ward Of Dawn- Sentinel Titan’s first Super which forms a protective bubble which grants offensive and defensive buffs (see Bubble)
- Well- Well Of Radiance- Sunsinger Warlock’s second Super which forms a massive healing circle around their sword.
- WM- Warmind- Destiny 2’s 3rd DLC, which introduced Ana Bray and the Warmind Rasputin into the game physically for the first time. Noted as the first and only DLC not developed by Bungie, but by Vicarious Visions as result of their then partnership with Activision.
- Winnower- an as yet undetermined reference to the Darkness, opposite the "Gardener" nickname for The Traveler. Once believed to be the entity we now know as The Witness, this is proven not the case as of Lightfall, hence we still don't yet know who or what this figure is.
- Wipe - Intentionally kill the entire team to restart an encounter, usually used during raids or difficult strikes
- Wombo Combo - Using a Nightstalker's Smoke ability to trap an enemy combatant in a grenade effect, usually Vortex Grenade. Has also been used to describe a similar combination of the Gunslinger’s Proximity Knife and the Tripmine grenade for instant PVP kills.
- WotM - Wrath of the Machine - A Fallen and SIVA themed raid from the Destiny 1 expansion Rise of Iron
- WQ- The Witch Queen- Destiny 2’s sixth DLC, introducing Savathun, Hive God of Cunning, physically into the game for the first time.
X - Xur - A vendor who appears in random locations (indicated by a IX symbol on the map) during the weekend to sell Guardians weapons and armor in exchange for Legendary Shards, most notably a selection of exotic armor for each subclass and exotic weapons.
- Xurner- derogatory term from Destiny 1 to describe a person who obtained an (often coveted) Exotic weapon buy purchasing it from Xur, as opposed to “earning” it from gameplay or post game. Yes, people did actually judge other players on this, and even alienated them from activities. It was a low point in the community’s history and part of the reason THIS sub exists.
Y - YEET - a particularly aggressive action (typically in PVP) that succeeds. Also, constantly defeating the same enemy player in PVP (Yeeting on, getting yeeted on), taken from internet/social media meme vernacular.
- Yellow-Bars- colloquial term for tougher enemy types in PVE. (see Majors, Elites, Ultras)
EDIT: Many additions and revisions.
EDIT 2: Added Randall, Greg & Hank.
EDIT 3: More additions.
EDIT: MORE additions.
submitted by
ObieFTG to
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2023.05.16 09:22 JonneiluHubV2 Babe wake up, Aztecross posted another video on how Destiny is now dead
2023.05.11 19:43 vlanc3 Do legacy titles count for the "claim titles" triumph to rank up to 11?
Yeah I heard Aztecross say a while ago legacy titles don't count but I wanna know from some current rank 11's
submitted by
vlanc3 to
DestinyTheGame [link] [comments]
2023.05.07 06:24 Tarkus01 How do I get this ship?