Agt terry crews golden buzzer

America's Got Talent

2012.08.23 13:43 bjy20716 America's Got Talent

Welcome to the official sub-reddit for hit show, America's Got Talent
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2013.05.11 20:41 ani625 Brooklyn Nine-Nine NBC TV series

Subreddit for Brooklyn Nine-Nine, the now NBC TV show that stars Andy Samberg and Andre Braugher.
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2023.06.08 19:25 Drakos8706 Powerless (part 37)

Previous
Captain Vohr’Doe was waiting in the hangar as Kahv’Hosh set the shuttle down, a slew of emotions raging inside her, all vying to be the leading sentiment. Though, she - of course - would probably have to lean more towards 'gratitude’, if made to pick a single one. She was more than grateful that her crew were no longer in danger - and yes, that even included him - and that those pirates were no longer a threat to anyone else, either.
And then there was the obvious awe at the humans had weaponized gravity; she had heard the horror stories of what could happen if a gravity plate malfunctioned - she had to have electrical replace the ones in the gym just a few days ago, as Kyle had pushed them up to 15G in his training - but to actually use it as a weapon?...
And, of course, there was an overwhelming amount of anger. Well, maybe not anger, per se; but there wasn’t really a word for the feeling between extreme frustration, and anger. What kept her from completely registering it as anger was her wholehearted belief that he had good intentions for having something so destructive on board her ship. But that only just tempered the vexation she felt at him having smuggled a gravity bomb onto her ship! Not only that, but there were two crates that had been marked as ‘gravity generators’, which she had initially assumed were for his comfort, to put his room - or possibly his campsite - to a more comfortable gravity. But she could see now how very wrong she was.
As the door to the shuttle opened, she watched first Admiral Shane, then Kahv’Hosh exit the craft. Kyle exited after a delay of a few seconds, and after sweeping the hangar with his gaze, he lowered it when it met her’s, looking for all intents like her nephew when he gets caught doing something he shouldn’t, and - not for the first time - an almost motherly feeling came over her. Which wasn’t so far out of the question, seeing as - according to the data provided on them - humans were by far the shortest-lived people in Galactic Records, where the shortest-lived species after them - the rahv’oyeck - averaged around 500 years, give or take a few decades.
Not to mention the fact that - for however short a time, he was a part of her crew, and as such, she instinctively felt protective of him, the fact that - as his captain - she was responsible for him notwithstanding. Plus, he really did seem to be almost ‘childlike’ at times, with a simple - almost naive - attitude towards the goings on around him. Not that he was clueless when it came to interacting with others; as many of the crew had come to find out, apparently.
But it was his obvious contrition that tempered her attitude, so that when they had made their way over to her, it had simmered down to intense irritation. Once they were standing before her, Kyle finally looked up to meet her gaze, and she felt her heart soften further at the expression on his face; not that she would let him know that, of course.
“Would you care to explain yourself, Mr. Redding?” she asked, being sure to keep the edge to her voice; she couldn't be seen as ‘soft’.
“I didn't know that they were sending it,” he began quickly, ”I only found out about it after I got to my equipment room, the first time.”
Them,” she replied, and at his confused look, continued,
Them; plural: there were two crates listed under ‘gravity generators’, and they were both the same size. I don't believe that the other one actually contains gravity plates stacked up; not this time.”
Kyle gave a look of understanding, and she believed that he really did momentarily forget about the other one.
Right,” he said, “Two. Yeah, I didn't know they were gonna send them…”
“And afterward, it never occurred to you to tell me that you had two bombs on board that could make this entire ship - and everyone on board - become one dense atom?!” A little more edge crept into her voice than she would have liked at that moment. It was Admiral Shane, however, who answered; taking a step forward, he cleared his throat.
Captain, if I may?...” It was the respect - the deference - in his voice that gave her pause, and helped to calm her thoughts a bit. She nodded in affirmation, and he continued,
“What would happen to us - in the immediate sense - if this ship were to lose all power right now; primary, and emergency backup power?”
The question seemed so random, that her mind basically blanked out, and she found herself saying the first thing that came to her mind.
“We would all begin floating, seeing as the artificial gravity would be out, as well.”
Precisely,” he continued, “And short of directly supplying power to the artificial gravity, how could we get the plates to work?”
She began to understand his point.
“I see where this is going, Admiral, but unless I’m very much mistaken, there were no ports on that box that would accept any power crystals with the required energy to fuel that miniature black hole. Which means that it had power the whole time.”
“That's true,” he said in a mollifying tone, “But the power to the core was disconnected, and needed a code that would cause even an A.I. trouble hacking it, as it's a 300,000-page code, randomly coded in every written language known to humankind. There are even symbols in the code that don't show up on the screen, if someone were to try to hack it manually; an A.I. is needed to even crack the code within a year. And only Kay’Eighty has the codes for those two programmed into her memory.
So,” he concluded, “While I agree entirely with you that he should have let you know about them, I can give you my word - on behalf of the honor of all humans - that no amount of damage could cause an accidental activation. While I won't say that the other one is harmless, I can assure you that there is no chance of it going off by accident. However, I won’t hesitate to take it off of your ship, if you so desire.”
She took a moment to digest everything that Admiral Shane said, and eventually came to a conclusion.
No, I’ll allow him to keep it on the ship; I would say that there's likely never going to be a reason that we would need it, but I would have said the same thing this morning, and we can all see how wrong that was.”
“If you like,” Kyle offered, “We could attach it to like, a missile, or something, and Kay’Eighty could give you a data chip with the code for it.”
She thought for a few seconds, then nodded.
“That sounds acceptable; but what if we need it detached?”
“She can attach it to the outside on a molecular level with her nanobots, and detach it the same way.”
She nodded her head, and then sighed.
“Well, I won't pretend that I’m not happy about the way this all played out; still, I’m just glad their cargo holds and brigs showed no signs of life. At least we didn't send any innocents to their doom with that ploy. You could have at least told me what it was when I asked you why you needed the scan of the pirate ships in the first place.”
“Yeah,” he replied in that casual tone of voice that she would tolerate from few others, further enforcing that matronly feeling over him, “But we didn't have time for you to be pissed off at me, then… But - for the record - I am sorry for not telling you; I should have let you know a lot sooner.”
She gave him the sternest look she could muster in that moment, and replied,
“I’ll accept your apology if - and only if - you let me examine this fruit tree of yours.”
Kyle's face brightened, and a wide smile appeared as he said,
Of course; you could've come seen it any time.”
She smiled at him, and turned to leave, passing Kah’Ri, who had held back - as per her request - while she talked to Kyle about the heavy ordnance he had on her ship. She heard the impact of the two, and the sound of them kissing, that was immediately mixed with the sound of hurried footsteps as Kahv’Hosh and Admiral Shane gave the two their privacy.
The meeting with the Council went smoother than she could have expected, with them simply stating that - as a interstellar ambassador - Kyle was authorized for a higher level of weaponry utilized in his protection, and as his current ship of transport, the Golden Egg had the authorization to use such weapons, if need be. They did - however - require any and all recordings of the interaction to be sent to the Council, for analysis of their capabilities.
There was also the matter of Grol’Rosh, the suul’mahr representative who had watched the probe’s descent into the dark of the planet below. The doctors felt that it was best to keep him in a medically induced coma, as when he was conscious - and heavily restrained - he was moaning and whimpering, rambling incoherently about the ‘darkness that sees, hiding the sea of flesh’, of ‘clawed feet on chitinous arms, too-long hands reaching from fanged tentacles’; and the sound, which he mentioned as the ‘screams of the damned from so many mouths, they know all, 'THEY ARE THE HOLES LIKE EYES!!!’
She noted the looks that ranged form disquiet, to disgust, but it was between the humans that she saw a look of understanding horror pass.
“But…” Kyle began weakly, looking at Admiral Shane, “That was just a movie. Wha-…?”
“Well,” the Admiral replied in a slightly dazed voice, “I think it’s safe to say that blowing the planet up is out of the question.”
“Or what?” Kyle began in amused incredulity, “A piece of it’s gonna hit a wormhole, and go back in time to Alaska sometime before the 1980’s?” The laugh he ended this with was close to hysterical, to which the Admiral shrugged.
“At this point, I wouldn’t rule anything out. However, the more likely scenario would be that it lands on a different planet, wreaksand havoc from there. Even worse would be for it to hit a previously uncontacted, sapient species’ home world. The results of a single cell of this… thing’s biomass were to make it to a planet with living creatures on it would be beyond catastrophic. There’s no amount of destruction - short of throwing it into a star, or a black hole - that I would trust the safety of the galaxy to, when it comes to the lifeform that calls this planet its home.”
Chairwoman Hahss’Chom spoke up at this.
“While I obviously have no knowledge of this movie the two of you reference, I must say that your assessments of this seem to be at least plausible. I don’t know so much about the time travel aspect, but it would seem that this would be the best summary of the events, here. It would appear that a sapient race evolved on this planet, and that their Gift was that of assimilation. At some point, it would seem they began assimilating each other, until they reached a critical mass, and ‘they’ became ‘it’. And from Grol’Rosh’s description, it doesn’t sound as if this is a pleasant experience for whatever they… it has become. I believe that it is not only a matter of protection for the wider galaxy - universe, even - but also as an act of mercy that we should put this… thing out of its misery.” There was a general murmur of agreement around the council chambers as no one seemed to want to disagree with that sentiment.
They moved the Golden Egg to the other side of the system from the planet, keeping the sun between it and them. Upon hearing about the ‘darkness that sees’, Kyle had exclaimed that that was what had bothered him so much about the planet; the darkness was watching them. They didn’t want to find out if the life form on the planet may be able to ‘stack’ itself ‘up’, away from the planet, and reach out to the ship were they to get over the dark side, but at the same time, no one wanted to be under the gaze of such a massive predator.
They were parked in that system for almost an entire Standard week, though, it should have been longer; however, with their A.I. able to make the calculations for them, they were able to drop further into subspace, where not only do the ‘shadows’ become larger - therefore reducing the ‘space’ needed to travel - but the speed of your craft rose exponentially, so it was extremely easy to overshoot one’s target, going a ‘shorter’ distance at a greatly multiplied speed.
The moon/ship was amazing to behold. It had - originally - had an outer layer of ice, with an inner ocean, and a deeper ice layer, followed by a rocky mantle, and heavy iron core. The humans - but really, the A.I. - had mined out the iron core, and used it in building the outer shell of the craft. The water was harvested - according to their records - and support columns on the inside were used to maintain integrity of the craft. It now appeared for all intents and purposes as a giant metal moon, with engines on one end, and millions of lights that dotted its surface, obviously viewports. A close-up scan showed that it was blanketed in guns, but those were obviously only big enough to serve as defense; it was apparent that this ship wasn’t built as a gunner.
Once it had come into the system - keeping out of ‘view’ from its dark side - they enveloped the planet with the craft’s tractor beam, the space around the planet lighting up to an almost gray aura, as the beam took hold. Once they had reported a full grip of the planet, the Europa Contingency dropped back into subspace, the planet ‘disappearing’ with them, only to ‘reappear’ around an hour later, the ship’s massive engines working more efficiently in subspace to move the much larger planet. Once they reappeared, the light around the planet went out as the Europa Contingency released it from the tractor beam, dropping back into subspace for an easier retreat from the sun.
No one wanted to go to look at what was happening to the planet, which would entail either getting into its range of ‘vision’, and also the possibility of seeing whatever it was that drove the suul’mahr representative insane. Readings showed the loss of mass, as the planet was burnt up in the corona of the star, and everyone watched on as the sun continued to consume its wayward planet. With the planet also having been thrown - not simply having 'fallen' - into the sun, it wasn’t long before it had been fully encased in the cleansing fires of the star.
She was also relieved to see that the humans had appropriately somber expressions, obviously taking no joy in the destruction - the mass loss of… ‘life’ - that they were responsible for. They watched the reading coming in with the seriousness of attending a loved one’s funeral, and never spoke a word, not in praise, or even the acknowledgement of what was happening. She was glad to see that they weren’t entirely aggressive, that while they had the capacity to not only think of these types of weapons, but to also create them, that they weren’t the type of people who would use them so willingly. She could see in their faces the regret they had in destroying this planet, even as it was done to save countless others; for someone would eventually break quarantine, either to try to exploit the resources ‘available’, or to use the ‘lifeform’ on the planet for their own twisted ploys. And so this was a necessary evil; though they were empathetic enough to realize it for the evil that it was.
After they had witnessed the destruction of the planet, the Admirals insisted on escorting the Golden Egg to Captala’Ellats, the space station that was the next stop on their itinerary. Not having any reason to refuse a military escort, Captain Vohr’Doe graciously accepted, and they were soon on their way; this had certainly earned a bit of a reprieve for her crew, and she wouldn’t say no to a bit of shore leave, herself.

The time it took to travel between that system, and the station went by fairly quickly for Kyle. He’d been alone most of his life, with little to no friends, so to have a group of friends now - who actually wanted to spend time with him, who would seek him out to do so - brought him to a new high that he had never acquired in his memory. But having acquired a girlfriend - one who came from a people whose culture emphasized affection - brought him to a level of bliss that he didn’t think was possible. Kah’Ri had taken to spending her nights in his room, as the only real difference between general, and officer’s quarters was a bigger gym, that also served as a bit of a lounge for the officers.
He had - of course - applied for shore leave, and it had been immediately approved. Kah’Ri had also applied, and likewise was approved immediately; she had apparently never really gone on shore leave that much, only ever going at certain spots that were closer to any drahk’mihn colonies they happened to go near, or similar space stations. They had opted to get a hotel separate from the one that the Captain would be hiring to room the crew, as staying in the same hotel as the rest of the crew on the same space station would be little different than being on the ship. Zeck’Tish had recommended her cousin’s hotel, stating that he could use the business. Not that he was failing - Captala’Ellats was a major space station along the trading lanes - but with the divide between insectoid, and vertebrate species, he didn’t get as much business as others might. Of course the insectoid races all patronized his hotel, but with the insectoid species making up only about a third of all known species in the Federation, that wasn’t as much business as one might like.
And so he was currently on a call with Kohr’Sahr and Kahs’Hahn, having invited them to meet up a few days prior.
“... and so we’ll have to stop by the Council Headquarters to give our testimony of our time spent with you,” Kahs’Hahn was saying through Kohr’Sahr, “But we should be able to meet up tomorrow; we’ll send you a message when we arrive on-station, and we’ll go from there.”
“Sounds good,” Kyle said, just as he heard the door open; he’d given Kah’Ri the authorization to unlock his bedroom door without her security card, and she’d authorized him for her’s, in turn, “We’ll see you, then.”
We?” Kohr’Sahr asked - he had long since learned to tell the difference between their slight accents when talking.
Kyle turned to Kah’Ri, smiling as he put his arm around her waist, and she slipped her tail around his, while wrapping her arms around his shoulders. He noticed her eyes widen slightly as she saw who was on screen, and he looked in time to see Kohr’Sahr’s eyes also widen in shock. He opened his mouth slightly, and Kyle noticed the barely perceptible shake of Kah’Ri’s head. Kohr’Sahr then cleared his throat, and said,
“Well… it seems as if we made quite the impact on you, eh Kyle?” ending in an awkward chuckle.
Well,” he continued, “I don’t want to keep you from packing; Kyle, we’ll talk later. It was nice meeting you,” he added to Kah’Ri, and before either of them could reply, he cut the call short. Kah’Ri gave a soft sigh, then turned to walk to the bag she’d left on the floor by the ‘wall’ in front of the door.
“Come on,” she said, “We’ve docked with the station, and it’s time for us to go.”
Grabbing his own bag from the bed, he followed after her, locking his door behind them, and slipping his arm back around her waist.
“Did you know him?” he asked as they made their way to the elevators; she sighed lightly, but answered with a simple,
“No.”
“Well,” he pressed gently, “He seemed to know you… What are you, like, a runaway princess, or something?” While he finished with a light chuckle, Kah’Ri gave another slight sigh, and stopped walking. Kyle looked at her, feeling a growing sense of unease.
“Holy shit,” he said as she remained silent, “Are you?!”
She closed her eyes for a second, then turned to look into his eyes.
“I promise,” she said, and he was absorbed by the genuine care in her gaze, “I’ll tell you everything; but not right now. Later, when it’s just you and me, I promise I’ll tell you the truth.”
He looked into her eyes for a second, seeing the tears that wanted to come, and simply reached out, putting his hand on her cheek, and drawing her in for a kiss. As they separated, he gave her a small wink, and said,
“C’mon, let’s go see this station.” She gave him a shy smile, and they set off again.
After they’d been checked out by one of the other security chiefs, they were met by a crowd of their crew mates, all of whom were milling about outside the ship. They were soon informed why, as the Captain came up to them and informed them that the Federation Council was conducting interviews with a number of the crew, most notably those who’d had contact with Kyle; they would be conducted by the Council Representative for their people. Kyle also had an interview scheduled, though his would be with the suun’mahs Representative, in a mirror reason for the interviews of the rest of the crew: where the crew was obviously being interviewed to see how the newest species fit in from their point of view, he would be interviewed to see how other humans might react to the Federation, along with a chance to voice any grievances of his own.
Soon enough, they had all been contacted by their respective Representatives, and led off into separate rooms. Kyle was glad to see that this wasn’t an interrogation room, again, looking more like a general conference room. The suun’mahs who was to be interviewing him was male, and hadn’t seemed taken aback by the presence of Cheshire, indicating that while he may - or may not - have known about Cheshire himself, the human drive to turn predators into traveling companions was nothing new to him.
“Well, Ambassador Redding, this shouldn’t take too long; a few questions about your time in the Federation, so far, and then we can have you out of here, and enjoying your time off.”
“Thank you,” he replied, “And please, call me Kyle.”
Representative Ran’Teek smiled as he put what Kyle recognized as a holocamera on the table.
“Of course,” he stated, “You don’t mind if I record this, do you?”
“Of course not,” Kyle responded.
The questioning indeed didn’t take very long, barely even ten minutes worth of explanation, while other parts he was able to supply with a simple transfer of video data. Kay’Eighty made her appearance for that, and Representative Ran’Teek had a few questions for her, as well. Mostly about what she may need for the A.I. to be properly accommodated in the Federation, though he was obviously in untrodden ground, on that topic. Soon enough, they were done, and had exited the room.
“Well, Kyle,” Representative Ran’Teek stated as they made their way to the ‘streets’ of the station, “I guess this is where we part ways; unless you’d like for me to show you around? I still have quite a bit of time before our ship leaves, and it would be my pleasure to show you a few sights.”
Kyle checked the time on his wrist, and seeing that he also had no message from Kah’Ri telling him she was done, he could see no reason to refuse.
“Sure,” he replied, smiling, “That would be great.”
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submitted by Drakos8706 to HFY [link] [comments]


2023.06.08 19:22 Fundr4Survivors PGA Tour Trophy Recommendations by (c) Dr. Diana Hallare (R) WIPO, USPTO

  1. Spponbridge and Cherry inspired but with golf ball instead with a flagpole
  2. Rooster carrying golf clubs on back - or can be like weather vane - can get from Mega Kh (Ru), NZ, Canada?
  3. How many "tuff sheds" but as cute cottages like tokyo toilets challenge can be at a golf course, strategically? bp windows? or can be storage sheds for belongings of the audience and players and caddies... eg during tourneys? udc+? do they bring their golf bags to the country clubhouse eg when they do casino royale? another shed for golf bags, accessible by golf cart or not? WIPO USPTO (c) Dr. Diana Hallare (R) Scotland
  4. Lavender field peacock background with upright golf club/tee/drive plus golf ball in front, even partial (for texture)
  5. diagonal golf clubs as part of the bird of paradise trophy
  6. Golf clubs like street lights (upright) and with street name signs (Samantha Sotto's website example, Haley of AGT? What Works? Tara Gentile? Is it cool that she teaches her toddlers+ to surf?) on the stem to indicate the labels, but with grapes with grape leaf and tendril at the bottom
  7. dentures/retainers (which would be silver lines with zircon/glass like of ravines and mountains) at the bottom, golf tools + dental tools spread like a fan atop, and a golf ball nested atop the dentures/retainers
  8. Mountain/Moutanin range like with fishing net on the left (traingle, obtuse/acute) and similar but mirror (or extend fishing net) on the right, (can be wavy) extra contours on the center with golf tools and the golf ball can be like the rising moon/sun
  9. Canoe/kayak/catamaran with 1 golf tool on each side and a golf ball in the middle with the flag as a sail (opt. latter)
  10. Ice skate/toboggan (Winter Olympics shuttle) with a golf tool (eg hickory irons) as the blade(s) at the bottom and opt. golf ball at shoelace ribbon or at the ankle area, even partial ball
  11. Golf tools forming the Mississippi Gateway arch with the golf ball at the center below.
  12. Dragonfly with the golf club head as the insect head - can use mother of pearl? or zircon? either for wings? the thorax+ like a bridge of a golf course pond?
  13. shield like of Veritas eg Dominican and Rice criss-cross golf tools in front with the ball atop the shield
  14. Golf Ball atop Arc de Triomphe replica
  15. Golden Gate Bridge with Golf Clubs as the "Strings" of the Bridge
  16. Westward Pioneer Caravan like a giant golf bag (half a joke: camels or horses?)
  17. Pineapple skeleton structure including the crown make with golf instruments like tiberti (flags too?) (Epcot or Louvre reminiscence?) (need for glass?)
  18. Banana tree, eg partial, tips of the golf clubs as banana fruit patterns with the flower at the end, eg amethyst ... (Women's golf?)
  19. Thumper with a ball going to his rabbit hole
  20. (c) Dr. Diana Hallare INspirenade (R)
submitted by Fundr4Survivors to u/Fundr4Survivors [link] [comments]


2023.06.08 19:08 minecrazy05 Next season shop background?

Next season shop background?
My friend and I were playing and his item shop looks like this. Potentially next seasons shop look?
submitted by minecrazy05 to FortNiteBR [link] [comments]


2023.06.08 19:00 Mizzno [H] Games [W] Lost Ruins, Lone Fungus, Offers

For sale, for Steam gift cards (or gifted Steam Wallet balance):



For trade:
*tentatively up for trade, assuming I buy the bundle












































































WANT:


IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2023.06.08 18:18 Superteletubbies64 [H] Humble Choice June and more [W] Paypal, Super Lesbian Animal RPG (maybe), Boyfriend Dungeon (maybe), The Darkest Tales, Symphony of War, Ashina: The Red Witch, Fates of Ort, Ace Attorney Trilogy, Hidden Through Time, Coromon, No Straight Roads, Dusk Diver

Only interested in Paypal offers for now (EU region, i don't have set prices
I'm selling these for Paypal (my region is EU and buyer covers the fees if not from EU, I do not have set prices) or could trade non-headliner games for one of the games in the title I want. Not interested in anything else, i will ignore any lists of random games
Ghostwire: Tokyo (might keep)
GRIME
Honey, I Joined a Cult (might keep)
Turbo Golf Racing
Eternal Threads
Meeple Station
Warhammer 40,000: Chaos Gate - Daemonhunters
Operation Tango
The Invisible Hand
I do not have a set price in mind for any of the games, if you ask "how much for?" you'll be asked if you have a price in mind. Only exception would be one of the indie games for Coromon or Lil Gator Game
Lost Planet 3 - Complete Pack
Strider
Orbital Bullet – The 360° Rogue-lite (might keep)
Death STranding Director's Cut (might keep)
Life is STrange 2 Complete Season (might keep)
Revita (might keep)
Just looking for Coromon and the games in the title and Paypal (my region is EU), nothing else. If you offer a huge list of games or anything that's not in the title or on my wishlist you might get blocked for not having basic reading comprehension
I know Coromon is in a pricy build your own bundle rn so could do multiple smaller games for it but no ridiculous offers please
https://www.fanatical.com/en/pick-and-mix/diamond-collection-build-your-own-bundle
Only interested in Paypal offers and games in the title don't comment if you don't have either to offer. For AAA games I'm only taking Paypal offers, not trades Any comments with lists of random games I likely already own will be ignored and possibly blocked. My region is EU, if you are outside of EU you have to cover Paypal fees. I do not have a set price for anything, if you ask "how much for" you'll be asked if you have a price in mind.
Golden Light
Batora: Lost Haven (might keep)
112 Operator
Agent in Depth
Alchemist's Castle
Arcade Spirits
Death Squared
Detached: Non-VR Edition
Doughlings: Arcade
Doughlings: Invasion
Euro Truck Simulator 2
Farming Simulator 17
Firegirl: Hack 'n Splash Rescue (might keep)
Frick, Inc.
Guilty Gear X2 #Reload
Guns & Fishes
Hack 'n' Slash
Hyper Gunsport
Izmir: An Independence Simulator
Little Orpheus (might keep)
Lust from Beyond: M Edition
Meow Express
MirrorMoon EP
Monaco
Mount & Blade: Warband
Non-Stop Raiders
Orbital Racer
Pathfinder: Kingmaker
PAYDAY 2
Planet TD
Project Chemistry
Quadrata
Remnants of Naezith
Rym 9000
Soul Searching
Soulblight
Soulflow
Space Crew: Legendary Edition
Stacking
Stick Fight: The Game
Strange Brigade
Stygian: Reign of the Old Ones
Sunlight
SYMMETRY
System Shock 2
The Amazing American Circus
The Inner World
Ticket to Ride
Worms Rumble
XCOM 2
X-Morph: Defense Complete Pack
Zombie Driver HD Complete Edition
DARQ (might keep)
Fallout
Othercide (might keep)
GameGuru Classic STAR WARS™: Knights of the Old Republic™ Driftland: The Magic Revival Red Faction: Armageddon Puzzle Chronicles STAR WARS™ Jedi Knight: Jedi Academy™ STAR WARS™ Jedi Knight II: Jedi Outcast™ Distrust Radio Commander
Main Assembly
RPG Maker VX (may keep)
Hamilton's Great Adventure
[Amnesia: The Dark Descent](httpsa://store.steampowered.com/app/57300/)
LEGO® MARVEL's Avengers (may keep)
Oddworld: Stranger's Wrath HD (may keep)
Dungeon of the ENDLESS™
Go Home Dinosaurs!
Soulblight
Lust for Darkness
RPG Maker VX Ace - DS Resource Pack
RPG Maker VX Ace - Zombie Survival Graphic Pack
Iron Danger (may keep)
The Swindle
Morbid: The Seven Acolytes
Amnesia: Rebirth
X-Morph: Defense
Treasure Hunter Simulator
Orbital Racer
Nongunz: Doppelganger Edition
LEGO® MARVEL Super Heroes 2 (may keep)
Where the Water Tastes Like Wine
Monsters' Den Chronicles
Telefrag VR
NecroWorm
We are alright (Wszystko z nami w porządku)
RPG Maker VX Ace - Old School Modern Graphics Pack 2
Rebel Cops
Farmer's Dynasty
The Plague: Kingdom Wars
PlataGO!
LEGO® MARVEL Super Heroes (may keep)
Bang-On Balls: Chronicles (may keep)
Jetboard Joust
Forgive Me Father (may keep)
Aliens vs. Predator Collection
LEGO® Star Wars™ III: The Clone Wars™
Golf Gang
Maid of Sker
Hedon Bloodrite (may keep)
Kingdoms of Amalur: Re-Reckoning FATE Edition (may keep)
Blade Assault (may keep)
DOOM Eternal (may keep)
Grow: Song of the Evertree (may keep)
Scribble It! - Premium Edition
[Liberated] (GOG)
[Wanderlust Travel Stories] (GOG)
My full list of games: https://barter.vg80b7/t/ (this link might be more up to date than the list above)
Full wishlist (bundled games are at the top so you don't have to scroll through tons of unbundled and upcoming games): https://barter.vg80b7/w/f/?filter=0,17,0,0
https://store.steampowered.com/wishlist/id/superteletubbies64/
IGSRep (no longer updating): https://old.reddit.com/IGSRep/comments/p7k848/superteletubbies64s_igs_rep_page/
submitted by Superteletubbies64 to GameTrade [link] [comments]


2023.06.08 18:18 Superteletubbies64 [H] Humble Choice June and more [W] Paypal, Super Lesbian Animal RPG (maybe), Boyfriend Dungeon (maybe), The Darkest Tales, Symphony of War, Ashina: The Red Witch, Fates of Ort, Ace Attorney Trilogy, Hidden Through Time, Coromon, No Straight Roads, Dusk Diver

Only interested in Paypal offers for now (EU region, i don't have set prices
I'm selling these for Paypal (my region is EU and buyer covers the fees if not from EU, I do not have set prices) or could trade non-headliner games for one of the games in the title I want. Not interested in anything else, i will ignore any lists of random games
Ghostwire: Tokyo (might keep)
GRIME
Honey, I Joined a Cult (might keep)
Turbo Golf Racing
Eternal Threads
Meeple Station
Warhammer 40,000: Chaos Gate - Daemonhunters
Operation Tango
The Invisible Hand
I do not have a set price in mind for any of the games, if you ask "how much for?" you'll be asked if you have a price in mind. Only exception would be one of the indie games for Coromon or Lil Gator Game
Lost Planet 3 - Complete Pack
Strider
Orbital Bullet – The 360° Rogue-lite (might keep)
Death STranding Director's Cut (might keep)
Life is STrange 2 Complete Season (might keep)
Revita (might keep)
Just looking for Coromon and the games in the title and Paypal (my region is EU), nothing else. If you offer a huge list of games or anything that's not in the title or on my wishlist you might get blocked for not having basic reading comprehension
I know Coromon is in a pricy build your own bundle rn so could do multiple smaller games for it but no ridiculous offers please
https://www.fanatical.com/en/pick-and-mix/diamond-collection-build-your-own-bundle
Only interested in Paypal offers and games in the title don't comment if you don't have either to offer. For AAA games I'm only taking Paypal offers, not trades Any comments with lists of random games I likely already own will be ignored and possibly blocked. My region is EU, if you are outside of EU you have to cover Paypal fees. I do not have a set price for anything, if you ask "how much for" you'll be asked if you have a price in mind.
Golden Light
Batora: Lost Haven (might keep)
112 Operator
Agent in Depth
Alchemist's Castle
Arcade Spirits
Death Squared
Detached: Non-VR Edition
Doughlings: Arcade
Doughlings: Invasion
Euro Truck Simulator 2
Farming Simulator 17
Firegirl: Hack 'n Splash Rescue (might keep)
Frick, Inc.
Guilty Gear X2 #Reload
Guns & Fishes
Hack 'n' Slash
Hyper Gunsport
Izmir: An Independence Simulator
Little Orpheus (might keep)
Lust from Beyond: M Edition
Meow Express
MirrorMoon EP
Monaco
Mount & Blade: Warband
Non-Stop Raiders
Orbital Racer
Pathfinder: Kingmaker
PAYDAY 2
Planet TD
Project Chemistry
Quadrata
Remnants of Naezith
Rym 9000
Soul Searching
Soulblight
Soulflow
Space Crew: Legendary Edition
Stacking
Stick Fight: The Game
Strange Brigade
Stygian: Reign of the Old Ones
Sunlight
SYMMETRY
System Shock 2
The Amazing American Circus
The Inner World
Ticket to Ride
Worms Rumble
XCOM 2
X-Morph: Defense Complete Pack
Zombie Driver HD Complete Edition
DARQ (might keep)
Fallout
Othercide (might keep)
GameGuru Classic STAR WARS™: Knights of the Old Republic™ Driftland: The Magic Revival Red Faction: Armageddon Puzzle Chronicles STAR WARS™ Jedi Knight: Jedi Academy™ STAR WARS™ Jedi Knight II: Jedi Outcast™ Distrust Radio Commander
Main Assembly
RPG Maker VX (may keep)
Hamilton's Great Adventure
[Amnesia: The Dark Descent](httpsa://store.steampowered.com/app/57300/)
LEGO® MARVEL's Avengers (may keep)
Oddworld: Stranger's Wrath HD (may keep)
Dungeon of the ENDLESS™
Go Home Dinosaurs!
Soulblight
Lust for Darkness
RPG Maker VX Ace - DS Resource Pack
RPG Maker VX Ace - Zombie Survival Graphic Pack
Iron Danger (may keep)
The Swindle
Morbid: The Seven Acolytes
Amnesia: Rebirth
X-Morph: Defense
Treasure Hunter Simulator
Orbital Racer
Nongunz: Doppelganger Edition
LEGO® MARVEL Super Heroes 2 (may keep)
Where the Water Tastes Like Wine
Monsters' Den Chronicles
Telefrag VR
NecroWorm
We are alright (Wszystko z nami w porządku)
RPG Maker VX Ace - Old School Modern Graphics Pack 2
Rebel Cops
Farmer's Dynasty
The Plague: Kingdom Wars
PlataGO!
LEGO® MARVEL Super Heroes (may keep)
Bang-On Balls: Chronicles (may keep)
Jetboard Joust
Forgive Me Father (may keep)
Aliens vs. Predator Collection
LEGO® Star Wars™ III: The Clone Wars™
Golf Gang
Maid of Sker
Hedon Bloodrite (may keep)
Kingdoms of Amalur: Re-Reckoning FATE Edition (may keep)
Blade Assault (may keep)
DOOM Eternal (may keep)
Grow: Song of the Evertree (may keep)
Scribble It! - Premium Edition
[Liberated] (GOG)
[Wanderlust Travel Stories] (GOG)
My full list of games: https://barter.vg80b7/t/ (this link might be more up to date than the list above)
Full wishlist (bundled games are at the top so you don't have to scroll through tons of unbundled and upcoming games): https://barter.vg80b7/w/f/?filter=0,17,0,0
https://store.steampowered.com/wishlist/id/superteletubbies64/
IGSRep (no longer updating): https://old.reddit.com/IGSRep/comments/p7k848/superteletubbies64s_igs_rep_page/
submitted by Superteletubbies64 to indiegameswap [link] [comments]


2023.06.08 18:11 Thertch Return of the Obra Dinn Makes a Short and Mediocre Story One of the Most Engaging Narrative Experiences of All Time (Spoilers)

It only took about half an hour or so, and Return of the Obra Dinn had its anchor hooked into me so deep there was no escape. This is the type of game which doesn’t just pull, but rips you in with a harmonious approach centred around two main ideas:
One – its structure, and two – how progression is gated.
On the second point, it is a rare type of game whose very progression is untethered from any higher-level mechanical input, but instead occurs entirely within your own mind. This is a concept which is so rarely pulled off well, that the notable success stories in this domain (namely Return of the Obra Dinn itself, and the Outer Wilds) have become modern cult classics.
Conventional is the last thing Return of the Obra Dinn can be called. What I find absolutely fascinating about this game is how it uses all the unique elements in its toolset to tell a grossly engaging story with a book-like quality, and has done so with minimal dialogue and practically zero text. I want to dissect what makes this game ‘special’ so to speak. How the solo developer, Lucas Pope, has done the impossible and made a more than worthy game in the wake of Papers Please.
Against all odds, the game manages to make what is honestly a fairly mediocre story by contemporary standards, one of the most engaging, satisfying and enjoyable narrative experiences of all time which is far stronger than the sum of its parts.

A quick preface so I don’t ruin anyone’s life:

This is one of those games you can only play once. I’m spoiling the hell out of the game here. For anyone who hasn’t played the game, and you think there’s even a 0.1% chance you’ll play this one day, go away. I don’t want you here. In fact, look at yourself in the mirror until you can change that to 100%. I’d love to write something that would convince people who haven’t played to actually play, but by the one-and-done nature of the game, that would not be easy. Instead, you have to take it on blind faith and just play it. No game is for everyone of course, but I think at least tyring this game is for everyone.

So now that it’s just the cool kids, let’s do it.

Come on, mediocre is a bit harsh right?:

Maybe it is. However, I don’t think the strength of the game is the narrative itself. The writing is tight, the most common characters on the ship, the Obra Dinn, are generally believable and fleshed out, but I don’t think there much being said in the narrative proper. Essentially, a ship is delivering for the East India company. It turns out that a group of Formosans (a republic within current day Taiwan which existed very briefly during when the game is set, an insanely niche yet accurate addition I have to add) were transporting a supernatural seashell. Someone else tries to steal this, which incites various sea monster attacks of the Obra Dinn. Most of everyone gradually dies. The sea monsters eventually stop attacking, and the remaining survivors turn on each other for various reasons. Then finally, the captain of the ship kills his fellow shipmen in self-defence, and finally himself in the wake of the loss and destruction. There’s not really much in the way of character development, not really much meat to make a layered story. But hey, that’s actually totally ok, because that’s not the point of the game. This is a simple enough story, and the structure of the game around this story elevates it to heights that shouldn’t be possible, but Lucas Pope pulls it off.

Structuring a detective story – not so elementary my dear Wattson:

The story told in this game is structured as a non-linear story. The non-linear concept is key to Return of the Obra Dinn. We’ll get back to why, but at the surface, its not overly interesting. This is pretty much the standard format for how the minor narratives of detective stories (that is, the story of the mysteries themselves) are structured. Think about your classic Sherlock Holmes mystery, or even a standard L.A. Noire crime (if you let me be a bit reductive for a moment):
  1. Introduction to the conclusion of the event (someone was robbed and murdered in an alley!).
  2. Looking for clues to figure out what happened (the person was shot).
  3. Investigation of characters peripheral to the event (interviewing the suspects, one of the suspects has the victim’s watch).
  4. In a minor twist mid-narrative recontextualises the story thus far (the watch guy was framed, and it was his twin brother the whole time).
  5. The wise, pretentious detective recounts the story in chronological order, and everything clicks into place finally.
Essentially, the basic structure is a story told in reverse chronological order. This is what allows the mystery to remain tense and exciting the whole way through. For many, the satisfaction of a good mystery is in trying to solve the mystery alongside the detective protagonist, and the catharsis of the final reveal. Especially if you’ve been particularly observant and picked up the clues earlier than the overarching story delivers them.
A weakness with this mode of mystery structure in a standard story is that the audience doesn’t always share the ‘ah ha!’ moment of the protagonist. Sometimes this is by design to subvert expectations, but in the cases where it’s not, it can lead to a disappointing mystery. In the medium of video games, this can become a particular issue where a disconnect is much more dangerous. I mentioned L.A. Noire before. This bridges the gap somewhat as the win state of the game hinges on correctly solving cases. So, you’re incentivised to go beyond just passively consuming the mystery, but to actual solve the mystery. Ultimately though, these stories can just be played without any conviction if the player is getting bored or confused, and the detective roleplay element is lost.
Return of the Obra Dinn is almost a direct solution to this problem, and works as a much better detective game, at least, than something like L.A. Noire or a Sherlock Holmes game. (For reference I love L.A. Noire, I would never say it’s a bad game, pls forgive me for my transgressions Team Bondi, I miss you). Return of the Obra Dinn has almost the same structure in its overall narrative as the 5 points I mentioned above. But in this case, the main narrative is focused on the mystery of the ship, the Obra Dinn. The linearly paced present-day story has little of the game’s focus. It is thus fundamentally non-linear, and this is what gives it the detective mystery feel. This non-linearity is felt throughout every fibre of the game though, as its not just a reverse recount of a mystery story, but instead, the game mechanics for exploration itself has you travelling through time non-chronologically. So you’re there piecing together the mystery, travelling from the conclusion to the beginning through time itself, like a true detective, but in a meta way.
This is combined with the physical progression the player (i.e., the insurance auditor) makes through the game. You have to go deeper into the ship, downwards, to progress through the mystery. So, you travel from recent events to events further in the past as you simultaneously travel deeper into the ship, the whole while travelling deeper into the mystery itself. It is an excellent way to sell the feeling of solving a mystery with pacing alone.
And about that pacing. The bulk of the story could be told upfront in a linear way, with all the details present in a full playthrough, in probably about 10 minutes. But you solve the mystery of everyone’s death one by one and are drip-fed exposition for the story of the Obra Dinn over about 10 hours instead. You feel like you know all 60 people who served on the ship personally by the time you’re done, and you walk away with an investment in the narrative few other games in the mystery genre could even fathom achieving.
Ultimately the reverse-order solution gives sense of constant discovery. Exposition is rarely direct, and instead is embedded in the discovery process itself.

Gate my progression Daddy:

So, the pacing and structure of the game is fantastic, and tuned just right to sell the detective mystery narrative and feel. That is only half of the story though as the progression system of the game is so unique in the wider landscape of video games.
Mechanically, the game is dead simple. You walk around and watch scenes of the deaths of people on the Obra Dinn. You then have to deduce, by clicking some boxes, what each person’s name was, what their fate was (usually death), and who was responsible for their fate. Sounds simple, but the game makes a lot of this very obscure for most of the fates. You therefore figure out the fates only through your own deduction. You are the one who must investigate the scene. You are the one who interprets the evidence. You are the one who must recontextualise new evidence to understand the mystery. No one is there to do this for you. Most importantly, to ‘progress’ you must fill in the fates yourself. All of these processes occur in the mind, it’s a logic puzzle at its core, but one which mimics the process of roleplaying a detective. The exposition is the gameplay here, where understanding the mystery of the Obra Dinn is what progresses the narrative, and thus the game. The “guess 3 to reveal whether you’re correct” system (mostly) prevents cheese as well, leaving everything up to deduction.
This is all unlike L.A. Noire, which is less logic, and more about trying to quantify how scrunched up someone’s face is. L.A. Noire is also more mechanically demanding with combat and gunplay as well, decoupling progression even further from pure deduction. In Return of the Obra Dinn, one’s brain is constantly firing to process the logic – with very little stimulus. So much of the game takes place in the mind, not on the screen.
A lot of people say this game makes them feel like a genius. The deep connection between game progression and narrative is exactly why. You discover the story through your own logic, and in order to finish the game, you necessarily need to have successfully completed the logic puzzles of the game (the fates). So, you feel like a genius for simply pursuing the core gameplay loop. Additionally, player agency over the experience of the story (specifically over the non-linearity of time) creates a sense of immersion and fuels the desire to uncover the mystery and thus the narrative.
So, the structure of the game makes puts the events of the game in such a way that you fill in the detective roleplay. This so powerfully synergises with the gameplay systems themselves that you have this narrative experience so encapsulating, very few games come even close to competing. There is one last thing which sells the experience.

Muh’ immersions:

The game could have perfect pacing, a perfect narrative structure, a satisfying logic progression system, but that doesn’t mean you’ll want to keep playing the game. You have to be invested in the moment-to-moment presence, since a lot of what you’re doing is walking around and looking. That’s why the meticulous attention to immersion, and to the details within the worldbuilding are a crucial part of the game. Return of the Obra Dinn is a wonderfully immersive game, whose immersive qualities blend together with the non-linear structure to not just pull, but rip you into the games narrative and world.
I mentioned before that the game has a book-like quality. What I mean by this is that the mind does so much ‘fill in the blanks’ throughout the game. This is in large part due to the 1-bit art style. It cements a wonderfully unique identity to the game which makes it instantly recognisable, but more importantly it allows the game to play out as if every frame were an intentionally designed piece of 1-bit artwork. The simplicity of the low resolution and the binary colour presentation means your mind fills in a lot of the gaps. It kinda feels halfway between reading a setting in a book, and seeing a setting realised on film or in a photorealistic render. Because your mind is doing a lot of the heavy lifting, your enveloped in the world. This extends so brilliantly to the sound design, especially when you’re below deck. The creaking of the ship as it bobs in the water. The sound of waves crashing out in the infinitely encompassing ocean. The the moments of silence which briefly fill in the in-betweens as you process the mystery around you. It ground the player in such a strong sense of presence.
Before each ‘scene’ in the game where you experience someone’s death, the screen is blank except for captions of the words spoken by the people in the scene. Your mind ignites with imagination as the soundscape tells its own story alongside. Then, the scene arrives, and it’s static. No animations. A picture might tell a thousand words, but they tell 1000 different permutations of 1000 words, and no two interpretations of events in Return of the Obra Dinn’s death scenes will every be perfectly identical. It a balanced dichotomy of explicit visual and auditory presentation with enough missing information to execute the book-like quality of its presentation.
At the same time, everything in and on the ship is believable, and this is in no small part to the immense research Lucas Pope did to have accurate attention to detail. The ship design, the crew structure, the geography of the ship’s voyage. When you go to check after the fact, it is all impressively accurate (with the exception of the number of people on the ship, Pope has mentioned he had to cut the realistic number down to 60 so he could actually finish making the game). It might not quite fit here, but I absolutely have to shout out the soundtrack as well. It sounds like someone was told “this organ is on fire, you have 3 minutes to play its final piece, go”. It gives a sense of grandeur to the wider narrative and world. I’m astounded that a generalist like Lucas Pope has such refined skills across his disciplines that everything from the gameplay to the art design, to even the soundtrack, which he did so himself, are all of such high quality. It clearly helps in executing such a precise creative vision like that in Return of the Obra Dinn.

Conclusion (lucky I didn’t make my critique non-linear):

What a follow up to Papers Please. I think Papers Please was a more popular game in general, and in interviews, Lucas Pope has said he actually prefers Papers Please himself. However, Return of the Obra Dinn shows this is not a one-hit-wonder situation. I think both games work well for different reasons. Having single name authorship on games is very rare, and Pope has earned his title here as a video game auteur in my opinion.
Despite the simple narrative in the game, every single aspect of game design comes together to pull of the ‘more than the sum of its parts’ effect. In particular, the game is trying to sell a detective roleplaying experience. It is not the plot or story itself, but the non-linear narrative structure in harmony with the mental meta progression, and sharp immersive qualities of the game which hook you in. You always want to figure out the next three fates. You always want to understand the mystery with an insatiable curiosity. You want to pin everything on the captain.
Executing a game like this clearly isn’t an easy task. While simple on the surface, a lot of creative design has to come together from different disciplines of video game development. It might not be an overly popular subgenre (exploration-focused logic games), but I think there’s a reason so few exist beyond the explanation of demand. It’s hard to weave together an intricate world which is paced in such a way that the player is engaged from beginning to end. It doesn’t take much to shatter a link in such a long chain.
I don’t really know of many other games which exist in this category. I mentioned The Outer Wilds, which has a similar mental- and logic-gated progression grounded in in-game discovery. I know The Case of the Golden Idol operates similarly to Return of the Obra Dinn, but I haven’t played this myself so I can give any input here. What I can say is that for me, Return of the Obra Dinn stands tall and proud in a small list of exceptional games of detective progression systems by virtue of a breadth of expert design.
submitted by Thertch to truegaming [link] [comments]


2023.06.08 18:02 IncreaseOk7529 terry crews is a national treasure

terry crews is a national treasure submitted by IncreaseOk7529 to u/IncreaseOk7529 [link] [comments]


2023.06.08 17:47 ChrisDWrites STARLIGHT (The Z Team Book 2) Chapter 49: Diplomatic Incident

Read THE Z TEAM: Book 1 on Amazon in ebook/print/Unlimited here!
Reading Links: Royal Road ScribbleHub
Book 1 Sample Start Book 2 Start Previous
***
Hi all,
We're getting near the end! If you're enjoying the read, please consider upvoting or sharing to help the story gain exposure.
Thanks, have a great one!
-C
***
The Commonwealth diplomatic procession looked wholly out of place seated in the spartan crew compartment of the Fleet dropship. The interior held none of the grace of the cruise liner, nor the subtle warmth of the diplomatic ship. Status lights shone red, the thickly-padded harnesses pressed tight to each body. Empty hard points beckoned to hold equipment or weapons in their grasp. Medkits and backup breathing masks dotted the bulkheads behind the seats. Conduit, bundles of wiring, and junction boxes lay exposed between the struts overhead, evidence of the realities of military procurement: there is no room for luxury.
No, the procession wasn’t dropping into a combat zone, but they were still entering enemy territory.
Four dropships made for the Ascension, replacing the shuttles of the Good Omen with the improved defenses of the military transports. The Fleet was taking no chance after the suicidal freighter incident, adding eight of the carrier’s drones as additional escorts.
The sphere of warships surrounding the diplomatic vessels had spread into a shallow cone, the open end facing the planet. Their sensors and crisscrossing fields of fire would neutralize any threat to the dropships.
Still, everyone in the dropship appeared on edge.
Celescia held tight to the armrests. Yanna and Ruki sat on either side. Directly across from them, the mask-wearing Mystery Man’s blank slate faced in her direction. The sight of the formally-dressed procession crammed into the padded seats would’ve been laughable had the stakes not been so dire.
With each breath, each klick closer to the Ascension, Celescia waited for some malady to afflict her body. Logic told her no harm would come, yet she couldn’t shake her fear that she was beholden to the will of the Provenance and their Project Fidelity.
A hand touched Celescia’s forearm. She peeked around the thick shoulder padding at Ruki. She smiled back, mouth wide beneath the mask obstructing her upper face. Yanna grasped Celescia’s hand on the other side, returning her version of a smile.
Across the way, Dash’s head tilted. “We’ll be by your side the entire time. We’ll keep you safe. I promise,” he said over the troupe’s comm.
“I know,” Celescia answered.
Still, she was afraid.
***

The dropship docked on the executive level, settling into the berth like a pollinating insect landing on a blooming flower. The airlock opened and a pair of marines in dress uniform departed first. Councilor Traveska went next, other diplomats trailing. Regent Anncellis and the top leadership of Acculturation followed.
Then came the time for Sisters Celescia.
She cleared the hatch and formed a single line with Yanna and Ruki on one side, and the Mystery Man on the other. The airlock was wide, sleek but utilitarian, and most noticeably, pristine. Not a single scuff lined the deck, the integrated lockers, or the thresholds of the hatches.
Three station personnel in sharp dress uniforms greeted the procession as they stepped into the corridor. Their expressions were neutral, even bordering on pleasant, but there was an unmistakable contempt in their eyes.
Celescia recognized the one in the center as the station administrator, a member of a rival house of the Royalty lineage. The appointment had been used to garner favor for the Imperatrix’s agenda, a common tactic of the noble class.
Celescia didn’t necessarily hate the administrator for taking the position but loathed the side he had chosen. She imagined all the Provenance leadership passing through the same corridor, escorted by their staff and servants. The secrets that had been discussed, and schemes concocted to secure their power at the expense of the people. She shuddered at the thought and pressed on despite the repulsion she felt for boarding the station as if her very presence there ran a risk of catching a disease of elitism.
Dash must’ve picked up on her aversion, for he pulled his elbow close to his side, talking her hand with it. “It’s not the place, it’s the people.”
He was right, of course.
Ministry of Security officials lead the procession deeper into the station. She was filled with contempt at the sight of them, her spirit forever burdened with the painful memory of her murdered team.
The corridor connected to a gathering hall. Sculpted glass lighting hung from the ceiling, while wall displays cycled through scenic vids of Preemona. Exhibits ringed the space, holding cages with live creatures, interactive exhibits, and collections of ancient artifacts. A small but enthusiastic flock of reporters waited at the outlet. Security officers and bots formed a line in front of the group, preventing them from approaching the diplomats. That didn’t stop the reporters from lobbing questions at the delegation as they passed, receiving only polite waves or platitudes in response.
Celescia was at first shocked the Provenance let reporters aboard the station. But she reasoned it was a calculated move, the Provenance trying to paint themselves as gracious hosts of the oppressive regime who’d come to assert their dominance.
Halfway across the hall waited their hosts. Ambassador Pertrovich and her staff stood at the forefront. Dressed in elegant gowns and suits and standing with grace, Celescia could sense their dismay in their thin smiles. For cycles, they’d worked on the frontlines to convince the Provenance of the benefit of the charter, and now they had to face their failure in front of the leadership of the Commonwealth.
Behind them stood the Preservationist-aligned members of the Provenance, their attention now focused on the newcomers. Most wore neutral expressions, though a few glared death at the Acculturation party.
Celescia scanned their ranks. She recognized most of them; ministers, regents, business leaders, protopriests, and other members of the noble class. She met some of their stares, registering the disapproval and even outright disgust oozing out of them at the sight of the Mystery Man by her side. She spotted Minister Tryssnym, the longtime power player of the Provenance, holding a peculiar glint in his eyes. He seemed eager to observe an imminent spectacle.
“They don’t look happy to see you,” Dash said.
“Of course not. We called them spineless devotees of a corrupt despot,” Yanna said.
“Yeah, that will do it.”
Celescia stood tall, flooded with a cascade of revolving emotions. Pity at their ignorance, repugnance at their bigotry, anger at their ungratefulness to the Commonwealth and the advantages it gifted her people.
The escorts for the visitors stopped short of the Preservationist coalition. Golden spikes appeared above the heads of the crowd, shifting back and forth. The center of the body parted, revealing the ornate splendor of the Provenance Royal guards. Clad in gold-covered armor, and holding spears of the same, eight of their ilk marched with robotic precision. They stopped, forming two rows. A horned instrument blew a melody of the Royalty lineage.
The guards rotated to face each other and took a measured step back, forming a channel between them.
In it appeared none other than the Imperatrix himself.
The embodiment of regality and beauty, he held himself as if he’d been Imperatrix for millennia. The traditional Imperatrix circlet rested on his head, its ancient jewels twinkling with each minute turn of his head. His expression remained effortlessly dignified as he scanned the opposing delegation with a bemused grin.
Rragustus halted opposite Traveska. The pair faced off, drawing the attention of the entire hall. Neither leader flinched or offset any hint of uncertainty. With natural smoothness, the councilor bowed per the traditional greeting for the Imperatrix.
“Imperatrix Rrghustus, I know you know who I am, but formalities dictate a proper introduction. I am Councilor Traveska, elected leader of the Commonwealth. It is an honor to finally meet you in person. I thank you for receiving our Commonwealth delegation.”
Rrgaghtus returned the greeting and offered a warm smile. “Councilor Traveska, it is I, Imperatrix Rrgaghtus of the Pree Provenance, who am honored to be in your presence. On behalf of the Pree people, we extend our appreciation for your journey to our corner of the galaxy when you have so many other important matters requiring your attention.”
“I assure you, Imperatrix, that the Pree charter summit is of great importance to the Commonwealth,” Traveska replied. It was an understatement that Traveska managed to deliver without any hint of undertone.
The two leaders went on to make other important introductions. None of the other Pree leadership held the same amount of subdued charm that Rrgaghtus had, but there were no outright hostilities exchanged.
With the formal introduction complete, the station admin addressed the crowd. The opening procedures would begin soon. Until then, the delegation was free to view the exhibits in the hall and enjoy any refreshments. He stepped aside and a door along one of the side walls opened. Servant bots and staff exited bearing trays and dispenser carts.
The Councilor and his top delegation members stepped to the far side of the hall with the Imperatrix and his ministers. Celescia caught a fleeting view of Traveska’s face. His hard-set expression revealed the intense discussion that was about to be had.
Spotting the Preservationists descending upon the newcomers, she saw that the rest of the delegation was in for a rough time of their own.
One of the neutral regents made for the troupe. Celescia’s pulsed ticked up a notch. She’d met him many times before she’d joined Yanna and Ruki. He was reasonable from what she remembered. “Regent, it is good to see you again,” she said as he came before her.
He went to speak but confusion masked his face. “We’ve met before?”
Celescia scolded herself for the slip. Of course, the regent wouldn’t remember. “I thought we had, but I might be mistaken.”
“I would remember meeting a traitor like you,” he said, glaring at her with disdain. The open hostility took her aback. She hadn’t expected it from someone like him. “Your talents are undeniable, but you squander your gifts. It’s a shame given your popularity.” He gestured to the Mystery Man but refused to make eye contact. “Your stance on the charter is disappointing, your propaganda disingenuous, but your perverted showcases with this Human are outright disgusting.”
“And you’re a rude narcissist,” Yanna snapped.
“Shut your mouth, lowborn! I’m not done speaking.”
Yanna said nothing else, but Celescia could feel the anger in the tension of her partner’s arm. On the other side of Celescia, Dash shifted closer to her.
The regent wasn’t discouraged. He went on, emboldened by his vicious attack. “There are many who believe that you deserve punishment for speaking so negatively about the nobility. I happen to share their opinion.” He gestured at Celescia with two manicured fingers, stabbing the air with gusto. His head grew uncomfortably close to where she caught the scent of alterants upon his hot breaths. She fought the urge to lean back, to lash out in response, struggled to retain her composure—
A hand went to the regent’s chest, pushing him back. The Mystery Man now bladed himself between Celescia and the regent. He waved a finger at the belligerent bully.
Even if the regent didn’t understand the gesture, his PD would’ve translated it for him. “How dare you touch me, filth!” he said to Dash, finally making eye contact. He shot a fiery gaze at Celescia. “I demand your deviant man to apologize!”
Celescia had enough. “Your behavior is unbecoming of your stature, regent. I will not be spoken to in this manner.”
“I will not be lectured about manners and decorum by some treasonist harlot—”
The slap came out of nowhere. In one instant, the regent spewed his vile insults at her. The next, his head was spun 90 degrees to the side, mouth open, eyes wide in utter shock. The Mystery Man’s white-clad arm hovered in front of his chest, bent at the elbow in preparation for another strike.
The crowd around them took immediate notice, hushed whispers and gasps of disbelief. The regent found himself, focusing a hate-filled glare at the Mystery Man. His flat palm shifted higher as if to dare the regent to fling insults once again.
“Don’t do it,” Celescia said to Dash as security officers slipped through the surrounding crowd, appearing out of thin air. They formed a circle around the troupe, staring at the Mystery Man in bloodlust. One of them held a stunner, pointed down, but deployed and ready to use.
“Why did you strike the regent?” the supervisor demanded.
Celescia said, “The regent was verbally abusing us. The Mystery Man—”
“Quiet. I wasn’t talking to you.” The supervisor glared at the Mystery Man. “Answer my question.”
“That’s no way to talk to a lady,” came a deep voice. Hearty footsteps sounded against the floor as a big marine shouldered through the crowd. Gunnery Sergeant Alvarez approached the troupe only to be cut off by the stunner-wielding Pree.
“This is an internal security matter,” the supervisor said from inside the circle of his subordinates.
“Not when it involves any member of the Commonwealth delegation,” Alvarez replied. The officer blocking him didn’t move. “You’d better put that fucking thing away before I shove it up your ass,” he whispered before peering down at the Pree.
His threat needed no translation. The security officer holstered the stunner. Alvarez stepped around him and stood beside the Mystery Man.
“Everything okay over her, ma’am?” Alvarez asked Celescia.
“Yes. The regent here was being rude, and the Mystery Man corrected him on his behavior.”
Alvarez gave the regent an unimpressed once-over. “Hopefully he’s learned his lesson.”
The regent barred his teeth before slinking away beneath Alvarez’s intense stare. The security officers loitered a moment, then blended back into the crowd.
Alvarez peered around as the onlookers went back to their conversations. He directed the troupe to follow him toward the edge of the hall. When they emerged from the crowd, he leaned in close. “Please refrain from starting a diplomatic incident.”
“We will,” Celescia promised and thanked the man.
“Anytime,” he said. He sized up the Mystery Man and gave an approving nod before he left.
A few in the crowd began to shift toward the troupe, building courage after the incident. Celescia took the reprieve to whisper at Dash. “You must control yourself!”
“What you did was very inappropriate,” Yanna said.
“I am under control. That guy was being an asshole,” he answered.
“We don’t condone what he did,” Ruki said.
“But there are cultural differences you must consider,” Celescia added.
“Listen, I’m not standing here and listening to that vile crap. Especially when it’s directed at a lady.”
Within moments, a trio of regents had mustered the courage to approach. “Remind me to praise you for your chivalry should we get out of this alive,” Celescia said, and resumed her public facade, greeting them and entering an opposed but civilized conversation.
The tension from the confrontation had slipped from her mind when the message came through. She read it again and needed several minutes to excuse the troupe from the conversation.
“What is it?” Ruki asked as they stepped aside, keeping ahead of a trail of admirers.
Celescia breathed deeply, preparing herself. “There’s someone we need to meet with. I need you to come with me right now.”
submitted by ChrisDWrites to HFY [link] [comments]


2023.06.08 17:28 parishhills Simon Cowell Demands Encore From Blind Singer Before Smashing The Golden Buzzer.

Simon Cowell Demands Encore From Blind Singer Before Smashing The Golden Buzzer. submitted by parishhills to itsonnow [link] [comments]


2023.06.08 15:16 clearliquidclearjar TALLAHASSEE WEEKLY EVENTS, 6/8 – 6/14

Events are listed by the day. Events that happen every week appear first, one time stuff after that. If you have anything you’d like people to know about, comment here or message me and I’ll add it in. If you’d like further info about any of the events, look it up! I usually don’t have any extra to add.
Large Scale, Ongoing, and Multi-Day Events
Local Running, Walking, and Biking Info: https://troubleafoot.blogspot.com/
OutdooFarmer’s Markets:
THURSDAY, 6/8
  • Blue Tavern: Free Jazz Five Buck Thursday (and Jam Session) with the Longineu Parsons Trio. Expect the unexpected when the supertrio of Longineu Parsons, Brian Hall, and Michael Bakan hold court for Blue Tavern's exciting new Free Jazz Five Buck Thursday series (FJFBT). From Louis Armstrong classics to meditative musical dreamscapes, hard-driving funk grooves to wild Balkan beats, and free jazz adventures to the deepest downhome blues, Parsons-Bakan-Hall do it all--and they do it like no one else, whether here in Tallahassee or anywhere else on the planet. Oh, and don't forget to bring your instrument and sit in during the final 10:00 set open jam (space permitting). 8pm/$5
  • Retrofit Records: King Krule “Space Heavy” Album Listening Event. 8pm
  • The Bark: Closet Goth with No Face and Good Real Estate. 8pm
  • 926: Jameson Tank with Learning To Swim and The Sparrows. 8:30pm
FRIDAY, 6/9
  • Blue Tavern: Happy Hour with Everett Young. 5pm
  • Hobbit West: Friday Night Dart Tournament. Anyone can Enter! Sign ups at 7:30, Darts fly at 8:00/$10 entry fee
  • Ouzts Too: Karaoke with DJ Nathan. Best karaoke DJ in town. 8pm
  • The Bar at La Casa: Latin Night. 8pm
  • Just One More: Karaoke with DJ Rah. 9pm-11pm/21+
  • 926: The Hot Friday Night Party and Drag Show. 9pm/$5/18+
  • Proof: The Allie Cats. 5pm
  • Peppers: Saylor Dollar. 6pm
  • The Red Shed: Walkers Crossing. 6pm
  • The Hub at Feather Oaks: Ben Baggett. 6pm
  • Lake Tribe: John Moore. 6:30pm
  • The Wine House on Markey Street: Little Mercies. 7pm
  • Ruby Diamond: Second Annual Screen Spectacular featuring original film scores from student films and arrangements of music from film, TV, and video games performed by the FSU Studio Orchestra. 7:30pm
  • Fire Bettys: Jupiter Troupe + Soul Candy - Free Show! 8pm
  • The Bark: BRAT! with support from Brass Wizard, Slug Crust, Nightfall Ends, and Subpotent. 8:30pm
SATURDAY, 6/10 It’s my birthday! Happy birthday to me.
  • Brinkley Glen Park: Invasive Plant Removal. Join Master Gardener Volunteers at this weekly invasive plant removal event. This is a great way to learn to ID our invasive plant species and how to remove them. We recommend wearing long pants and sleeves, closed-toed shoes, gloves, a hat and mosquito spray. Bring gardening tools such as hand clippers, loppers, trowels, etc. if you have them. We are removing coral ardisia bushes and berries, nandina, tung trees, Tradescantia flumenensis, cat's claw vine, winged yam, Japanese climbing fern, skunkvine and more. Directions: The best way to get there is to take Meridian Rd to Waverly Rd, go to the next intersection and turn left onto Abbotsford Way, then turn left at the next road called Woodside Dr. At the stop sign turn left onto Lothian. Lothian ends in a cul-de-sac and there is a sign that says Brinkley Glen Park. 8:30am-11:30am
  • The Rose Room: The Rose Revue. Performances by your favorite entertainers and special guests! Shows at 8pm, 10pm, & Midnight! A unique cast EACH show! 7pm
  • Duke’s and Dottie’s: Line Dancing Plus Lessons. 7pm/21+
  • Bird’s Oyster Shack: Laughterday Night Fever. This week: Five Year Anniversary Laughterday Night Fever! Join us every Saturday at Bird's Aphrodisiac Oyster Shack for a free comedy show! 8:30pm
  • La Casa Bar: Karaoke With Nathan. 9pm-1am
  • The Bark: Sickening Saturday Drag Show. 10:30/$10/18+
  • Woodville Branch of the Leon County Public Library: 2nd Saturday: History Under the Sea. Florida’s long coastline and crystal blue waters make for excellent diving experiences! The wonders of the sea have called many people to explore the depths! Come learn about diving practices through the years. Kids will go on a ‘dive’ of their own and discover the wonders of Florida’s waters! 11am
  • Adams Street: Adams St Flea. Browse our market full of locally hand-made items, art, and vintage finds, all set to the vibes of our house DJ on Adams St. Make an afternoon of your trip by visiting the restaurants and shops in the heart of our Capital City. Noon
  • Blue Tavern: 2nd & 4th Saturday Old Time Jam. All players & lovers of old-time Appalachian music are welcome to join! 4pm
  • The Hub at Feather Oaks: Zach Lambert. 5pm
  • The Rose Room: Grand RE Opening (Now in RR Sq). Welcome to our Rose Room... Come see how much we bloomed! WE have so much to show you... The Rose Review will leave you begging for more... with 2 amazing shows @9 and 11 followed by our very own burlesque troop @midnight ... This is a themed night Pride month so come out and support these AMAZING performers and show so Love... 6pm/$10
  • 926: Mason Pace, Cinema Stereo, Satin, Copyright Claim, and The Fetish. 7pm
  • Blue Tavern: Pat Puckett. 8pm/$5
  • House of Music: Selwyn Birchwood. 8pm
  • Cap City Video Lounge: Pride Burlesque Show. Shaken Not Stirred Burlesque is back at your fav local theater Cap City Video Lounge! We have an amazing show planned for Pride month! We're here, we're queer, & we're gonna make you cheer! Enjoy our queer cuties, exquisite enbys, & bi-babes! You don't want to miss our Pride Burlesque Revue! Pride looks/outfits welcome & encouraged! Don't forget to tip your performers! 8pm/18+/masks required/$10 General Admission, $20 VIP Admission: Front row seating, $35 Celebration Special: Ticket & a personalized song from Shaken Not Stirred Burlesque!
  • Fire Bettys: Live Band Karaoke. 8pm/free
  • SoLook Tally (434 FAMU Way): Submersive Sounds Hip-Hop Showcase featuring Nu Skinny, Trem Sol, Ro-Thoro, Tokyo.Extraordinaire, Da Beast, and DJ Ryan Chargers. 9pm
  • Common Ground Books: June CGB Movie Night: Paris is Burning. 9pm
SUNDAY, 6/11
  • Bicycle House: Sunday Ride. Ride at 10:30 AM from Bicycle House. We will ride the Cascades trail to the St Marks trail and down to Wakulla station and return, about 31 miles. Ride speed is 12 to 14 mph, with periodic regroups. Vernon Bailey is the ride leader. Vernon is a new CCC member who’s been biking for 50 years enjoys riding with small groups and weekend touring. 10am
  • Gamescape: Pokémon League. Come learn, play, and trade with the Pokémon Trading Card Game and the Pokémon video games! We LOVE seeing new players, so come learn how to play! We play both the Trading Card Game and the Video Game casually and competitively. The store offers lots of different seating arrangements to meet our group's needs, as well as food, drinks, and Pokémon products for purchase. We are also hold regular, officially sanctioned tournaments for Pokémon Trading Card Game and Video Game Competitions! 2-4pm
  • Lake Tribe: Colby Scheib. 3pm
  • House of Music: Songwriter Sunday. Songwriters of Tallahassee hosted by Rachel Hillman. Bring your original songs on Sunday - sign up is at 4:30. No Cover Songs please - this is an event celebrating original music. Accompanists and Bands Welcome - you must be able to set up within two minutes, so no crazy pedals or amp shenanigans. No Backing Tracks - Please find someone to play your song with you. 5pm
  • The Plant: Open Jam. All instruments, all players welcome. 5pm-9pm
  • House of Music: Perkins Street Pickers. 5pm
  • Oyster City Brewing: Comedy Night. Come have some laughs with us on Sunday nights! If you are interested in participating in the show, reach out to [email protected] 7:30pm
  • The Rose Room: Synful Sunday. 8pm
  • Ology: Marauder’s Market. Noon
  • Goodwood: Tomato Feastival 2023. Join us for our 2023 Tomato Feastival on Sunday, June 11 from 2-6 p.m. at Goodwood Museum & Gardens! Enjoy great food, live music, meeting our farmers, playing games, and of course, local tomatoes. 2pm
  • The Hub at Feather Oaks: Dominic Milner. BK’s SnowKone Factory is also here from 1-4 pm that day with their great selection of snow cone flavors and Dippin' Dots ice cream. The ice cream of the future of yesteryear! 3pm
**MONDAY, 6/12
  • Just One More: Bingo. 5pm-6:30pm
  • World of Beer: Corn Hole Night. 6pm
  • American Legion Hall: Cha Cha - Weekly Lessons. 6:15pm/$5
  • Hangar 38: Bingo. 6:45pm
  • Vino Beano: Tipsy Trivia. 7pm
  • The Rose Room: Karaoke Night. 8pm
TUESDAY, 6/13
  • Blue Tavern: Shanice Richards Happy Hour! 5pm
  • World of Beer: Poker Night. 6pm
  • The Rose Room: Drag Bingo and Open Stage Night ft. Britney T. Foxx! 6pm
  • Oyster City Brewing Company: Tuesday Night Beer-go! 6pm
  • The Rose Room: Queer Dinner and a Movie! 6pm
  • Crafty Crab: BOOMIN' Karaoke. 7pm
  • Gamescape: Hobby Night. Slay the grey together! Join your fellow gamers and turn your pile of grey miniatures into a battle ready army. Need some painting tips? Feel free to ask at hobby night. You can bring any miniature for any game to paint. 7pm
  • Ology Midtown: Jazz Jam Sessions. 7pm
  • Island Wings: Trivia. 7pm
  • House of Music: Tuesday Trivia & Karaoke. 7pm
  • Burrito Boarder: Karaoke with DJ Roldus. 8pm
  • Blue Tavern: Bluesday Tuesday with Bill Ricci. Every Tuesday is Blues Day @ the Blue Tavern and Blues Meets Girl is a Tallahassee favorite. This perfect, intimate venue provides just what you need for both a mid-week break and authentic blues music experience. 8pm/$5
  • 4th Quarter: Professor Jim's Tuesday Night Trivia. Popular for a reason! 8pm
  • Argonaut Coffee: Trivia Tuesday. 8pm
  • 926: Tacos and Trivia. 9pm
  • Fire Betty’s: Comedy Show. 9pm/21+
  • Cap City Video Lounge: Tallahassee Filmmaker Meeting. Join us at Cap City Video Lounge to pitch and discuss coming film ideas and video projects, both currently in production or in the pre-production stages! Please bring your work and ideas via links, thumb drives, or discs so that we can showcase it on the big screen in the Cap City Video Lounge's Fantomas Theatre! (Trailers and Shorts only, please!) No experience is necessary to join, but a small $5 admission fee will go towards our wonderful meeting location to continue supporting the passion of movie making in the local community! Please invite local actors, crew members, and film enthusiasts to join us on Tuesday, June 13th! We will be returning to an itinerary for our meetings starting in July that will help amp you guys up for the next 48 hour competition in November! Tickets for the 48 Hour Film Festival Premiere from this past month are available for purchase in person or over the phone! Hope to see you there! 7:30pm
WEDNESDAY, 6/14
  • Rose Room: Women's Wednesday. Featuring Our Rose Roulettes and drink specials all night long. A night for all of our female-identifying friends to enjoy a safe space and an awesome happy hour! 6pm-2am
  • Blue Tavern: The Wednesday Night Lab Session. 5pm
  • Sugar and Spice Tally: Game Night. Join us every Wednesday Night for community game night. Bring your own or use ours! Let me know if you need to reserve space for a large group. Free to attend! 5pm
  • Tara Angel’s Magic: D&D Experience - Adult (18+) Group. Dungeons & Dragons 5th Edition - Candlekeep Mysteries. A one-shot is a D&D event that starts and finishes in the same session, typically lasting 3 - 4 hours. We have pre-generated characters for players to choose from. WHAT TO BRING: Pencils, Dice (can be purchased in store), Mask (encouraged for unvaccinated participants), Enthusiasm! Please sign up in advance to reserve a spot in this campaign. Tickets can be purchased in-store, over the phone, or on the website. For more information, please email [email protected], or call: (850) 878-4555 6pm-9pm
  • Goodwood: Wonderful Wednesday. 6pm/$5
  • Level 8 Rooftop Lounge: Trivia. 6pm
  • The Great Games Library: Open Game Night. 6pm/free
  • American Legion Hall: Sue Boyd Country Western and More Dance Class. Session 2 - Beginner 6:30 to 7:45 pm What: East Coast Swing and Waltz. Cost: $8.00 per person. Wear comfortable shoes you can turn in. 7:45 to 8:15 - Practice dance with paid admission. 8:15 to 9:30: Intermediate - 2 Step and WCS. $8.00 per person or $13.00 for both classes. Vaccines are required. Face masks are optional. Changing partners is optional. 6:30pm
  • Perry Lynn’s Smokehouse in Quincy: Wed Night Open Mic w/ Steven Ritter and Friends. 6:30pm
  • Hangar 38: Trivia. 6:45pm
  • Oyster City Brewing Tallahassee: Trivia. Teams up to 6 players for three rounds with 10 questions and a tie breaker each round. Winners are by round so don’t worry if you need to come late or can’t stay the whole time! Prizes include a round of beer, a 6 pack and a gift card! 7pm
  • Proof: Trivia. 7pm
  • Vino Beano: Wine Bingo. 7pm
  • Fermentation Lounge: Trivia. 7pm
  • Blue Tavern: Wednesday Open Mic with Doc Russell. The open mic night that has run continuously for almost 20 years, once housed at the Warehouse, lives on at the Blue Tavern. Doc Russell continues as the host with the most. Sign up starts at 7:45pm/free to attend
  • House of Music: Bar Bingo! Free to Play & Late Night Karaoke. 7pm
  • The Bar at La Casa: MidWeek KARAOKE! 7pm
  • Fire Betty’s: Karaoke! 8pm/21+/free
  • Dukes and Dotties: College Night and Line Dancing Lessons. 8pm
  • The Bark: Karaoke with DJ Nathan. Best karaoke DJ in town. 9pm
  • World of Beer: Karaoke with DJ Cowboy. 9pm
  • 926: Dragged Out Wednesday. 10pm
  • 926: Normalizing Hate: A Difficult Discussion on LGBTQ+ Rights in Florida. Gay-owned Junnier Law & Research P.A. is presenting "A Law & Your Rights Hour" discussion on "Normalizing Hatred: An Uncomfortable Discussion About LGBTQ+ Rights in Florida" at 926 Bar & Grill to talk about the government clawback of LGBTQ+ rights in Florida. We will informally discuss LGBTQ+ current events and how they affect our identity as a group and as individuals. Talk leads to anger, anger leads to planning, planning leads to action--Let's turn Anger into Action! 7pm
  • Square Mug: Ahleuchatistas (feat. Trevor Dunn of Mr. Bungle/Fantômas) with Frogs Dogs and Cowl. 7pm
submitted by clearliquidclearjar to Tallahassee [link] [comments]


2023.06.08 14:59 dinkomaricic [H] SCP 5K, Visage, Empyrion, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant, Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Blasphemous
Bloodstained Ritual Of The Night
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Hollow Knight
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lone Fungus
Lost Planet Complete Pack
Lost Ruins
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to SteamGameSwap [link] [comments]


2023.06.08 14:58 dinkomaricic [H] SCP 5K, Visage, Empyrion, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant, Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Blasphemous
Bloodstained Ritual Of The Night
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Hollow Knight
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lone Fungus
Lost Planet Complete Pack
Lost Ruins
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to indiegameswap [link] [comments]


2023.06.08 14:52 Janius [H] Pixel Pride, June Choice, Aground, Mail Mole, Medal of Honor [W] Bug Fables, Oaken, Chernobylite, Dreamscaper, Offers

IGS Rep
My barter.vg page
Games that I want most currently: Bug Fables, Oaken, Chernobylite, Vanaris Tactics, Miasma Chronicles and Dreamscaper
My full wishlist is below, but I will consider other games that I don't know about/aren't on the list. I really like to play Roguelites, RPGs, Strategy, Card games, and certain sims.
I also have some games on the EA Store, if you're interested just ask.
Tradeable:
Wishlist:
submitted by Janius to indiegameswap [link] [comments]


2023.06.08 14:48 dinkomaricic [H] SCP 5K, Visage, Empyrion, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant, Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Blasphemous
Bloodstained Ritual Of The Night
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
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2023.06.08 14:26 Then_Marionberry_259 JUN 08, 2023 WGO.V WHITE GOLD CORP. FILES TECHNICAL REPORT FOR ITS FLAGSHIP WHITE GOLD PROJECT, SIGNIFICANTLY INCREASING INFERRED RESOURCES BY 41% AND REPORTING 1,152,900 GOLD OUNCES IN INDICATED RESOURCES AND 942,400 GOLD OUNCES IN INFERRED RESOURCES, YUKON, CANADA

JUN 08, 2023 WGO.V WHITE GOLD CORP. FILES TECHNICAL REPORT FOR ITS FLAGSHIP WHITE GOLD PROJECT, SIGNIFICANTLY INCREASING INFERRED RESOURCES BY 41% AND REPORTING 1,152,900 GOLD OUNCES IN INDICATED RESOURCES AND 942,400 GOLD OUNCES IN INFERRED RESOURCES, YUKON, CANADA
https://preview.redd.it/ywnfd5v2fs4b1.png?width=3500&format=png&auto=webp&s=361c650b082d542439800a58257ffd401706d6b8
TORONTO, June 08, 2023 (GLOBE NEWSWIRE) -- White Gold Corp. (TSX.V: WGO, OTCQX: WHGOF, FRA: 29W ) (the "Company") is pleased to announce it has filed a technical report in accordance with National Instrument 43-101 – Standards of Disclosure for Mineral Projects to update the Mineral Resource Estimate (“MRE”) on its 100% owned flagship White Gold Project (“the Project”). The technical report entitled “2023 Technical Report for the White Gold Project, Dawson Range, Yukon, Canada” and dated May 30, 2023 (effective date April 15, 2023) has been prepared for the Company by Dr. Gilles Arseneau, P.Geo. of ARSENEAU Consulting Services Inc. (“ACS”). The technical report is available on SEDAR (www.sedar.com) under the Company’s issuer profile.
The Project is located approximately 95 km south of Dawson City in west-central Yukon, Canada, and comprises 16 million tonnes averaging 2.23 g/t Au for 1,152,900 ounces of gold in the Indicated Resource category and 19 million tonnes averaging 1.54 g/t Au for 942,400 ounces of gold in the Inferred Resource category. Gold mineralization at the project remains open for expansion along strike and at depth, and opportunities exist to upgrade a significant portion of Inferred Resources to Indicated. Exploration programs supporting the MRE have been backed by partners Agnico Eagle Mines Limited (TSX: AEM, NYSE: AEM) and Kinross Gold Corporation (TSX: K, NYSE: KGC).
“We are very pleased with the significant increase in our mineral resources, which remains open for expansion, ranking the White Gold Project amongst the largest primarily open pit deposits at such high grades in Canada owned by an exploration company. We look forward to continuing exploration on our district scale land package in the prolific White Gold District which hosts several multi-million-ounce deposits along with an extensive history of placer gold production. This updated and increased resource is a testament to the success of our technical team and the effectiveness of our systematic data driven exploration methodologies in exploring and demonstrating the expansiveness of gold mineralization in the White Gold District,” stated David D’Onofrio, CEO.
Highlights:
  • Updated MRE includes four gold deposits (Figures 1-5) – Golden Saddle, Arc, Ryan’s Surprise and VG, within 12 km of each other, and comprises:
    • 16.11 million tonnes of Indicated Resources averaging 2.23 grams per tonne gold for 1.153 million ounces of gold, representing 55% of total resources.
    • 18.99 million tonnes of Inferred Resources averaging 1.54 grams per tonne gold for 0.942 million ounces of gold, representing 45% of total resources.
  • Updated MRE includes a maiden resource estimate for the Ryan’s Surprise deposit with an Inferred Resource of 227,700 ounces of gold averaging 1.97 grams per tonne gold.
  • The Ryan’s Surprise deposit is located 1.5 km west of the Golden Saddle and Arc deposits, and along the Ryan’s Trend, a 6.5 km long gold-arsenic geochemical anomaly which hosts additional prospective gold targets.
  • Inferred Mineral Resources have increased by 41% compared to previous MRE’s for the Golden Saddle and Arc deposits (
in 2020 and the VG deposit (2) in 2021.
  • 94% of the resources are near surface, with open-pittable Indicated Resources of 1.125 million ounces of gold averaging 2.20 grams per tonne gold and open-pittable Inferred Resources of 0.853 million ounces of gold averaging 1.46 grams per tonne gold.
  • Mineralization remains open along strike and down dip, with opportunities to further expand and upgrade resources in addition to multiple underexplored targets in close proximity to the deposits.
  • The Company is currently planning its fully funded 2023 exploration program, focusing on recent high-grade gold discoveries and undrilled targets with details to be announced in due course.
Maps accompanying this news release can be found at https://whitegoldcorp.ca/investors/exploration-highlights/
Mineral Resource Estimate Details
https://preview.redd.it/dijtia13fs4b1.png?width=720&format=png&auto=webp&s=c4314c7da62d6c628e7201cf129b14de57c9a5f5
Mineral Resources which are not Mineral Reserves do not have demonstrated economic viability. 2) The estimate of Mineral Resources may be materially affected by environmental, permitting, legal, title, taxation, socio-political, marketing, or other relevant issues.
3) The Inferred Mineral Resource in this estimate has a lower level of confidence than that applied to an Indicated Mineral Resource and must not be converted to a Mineral Reserve. It is reasonably expected that the majority of the Inferred Mineral Resource could be upgraded to an Indicated Mineral Resource with continued exploration.
4) The Mineral Resources in this report were estimated using the Canadian Institute of Mining, Metallurgy and Petroleum (CIM), CIM Standards on Mineral Resources and Reserves, Definitions and Guidelines prepared by the CIM Standing Committee on Reserve Definitions and adopted by the CIM Council.
5) Open pittable resources are constrained by GEOVIA Whittle optimized pit shells using a 0.4 g/t Au cut-of grade and are considered to have reasonable prospects for eventual economic extraction, assuming a gold price of US$1,800 per ounce, a C$:US$ exchange rate of 0.75. an open pit mining cost of CDN$3.25 per tonne, a processing and G&A cost of CDN$27.50 per tonne milled, and gold recoveries of 92% for Golden Saddle, and VG, along with 85% for Arc and Ryan’s Surprise. Underground resources assume a mining cost of CDN$120/tonne.
6) The following bulk density values for mineralized material were used: Golden Saddle (2.62 – 2.65 t/m 3 ), Arc (2.55 t/m 3 ), Ryan’s Surprise (2.63 t/m 3 ) and VG (2.65 t/m 3 ).
7) High-grade gold assay values have been capped as follows: Golden Saddle and Arc (8 – 18 g/t Au), Ryan’s Surprise (9 g/t Au) and VG (3 – 10 g/t Au).
8) The Statement of Estimates of Mineral Resources has been compiled by Mr. Gilles Arseneau, Ph.D.,P.Geo, of ARSENEAU Consulting Services (“ACS”). Mr. Arseneau has sufficient experience that is relevant to the style of mineralization and type of deposit under consideration and to the activity that he has undertaken to qualify as a Qualified Person as defined in the CIM Standards of Disclosure.
9) All numbers are rounded. Overall numbers may not be exact due to rounding.
Mineralization on portions of both the Golden Saddle and Arc deposits is known to extend beyond the limits of the current resource estimate, however, the mineralization in these areas does not currently meet the criteria to be classified as Mineral Resources. Based on drilling at Golden Saddle and current geologic models, there is an estimated 10 – 12 million additional tonnes grading between 1 – 2 g/t Au of material classified as a Target for Further Exploration (“TFFE”). The reader should be cautioned that the potential quantity and grade of the TFFE is conceptual in nature. There has been insufficient drilling to define a mineral resource and it is uncertain if further exploration will result in the target being advanced to a mineral resource.
The current MRE for the Project was carried out by Arseneau Consulting Services (“ACS”) of Vancouver, B.C. and is reported in accordance with the guidelines of the Canadian Securities Administrators National Instrument 43-101 (“NI 43-101”) and has been estimated in conformity with generally accepted Canadian Institute of Mining, Metallurgy and Petroleum (“CIM”) “Estimation and Mineral Resource and Mineral Reserve Best Practices” guidelines. Mineral resources are not mineral reserves and do not have demonstrated economic viability.
The MRE presents updated estimates for the Golden Saddle and Arc deposits and the VG deposit, and a maiden estimate for the Ryan’s Surprise deposit. The MRE incorporates all diamond and reverse circulation (“RC”) drilling data completed by White Gold Corp. and previous property owners.
Further details on the updated MRE are provided in a Company news release dated April 25, 2023.
Qualified Persons, Technical Information and Quality Control
The MRE for the White Gold Project was prepared by Dr. Gilles Arseneau of Arseneau Consulting Services (ACS), an Independent Qualified Person (“QP”) as defined under NI 43-101, who has reviewed and approved the contents of this news release. The technical content of this news release has also been reviewed and approved by Terry Brace, P.Geo. and Vice President of Exploration for the Company who is also a QP as defined under NI 43-101 – Standards of Disclosure of Mineral Projects.
QA/QC
White Gold’s drill core sampling consisted of collecting samples over 0.50 m to 2.50 m intervals (depending on lithology and style of mineralization) over the entire hole length. RC samples were collected at continuous 1.5 m intervals. All drill core was cut in half using a diamond saw, with half of the core placed in sample bags and the other half returned to the core box. Standard, blank, and duplicate samples were inserted into both the drill core and RC sample streams at regular intervals to meet a designated QA/QC sample insertion rate. All samples were organized into batches, flown via fixed-wing aircraft from camp, and transported via courier to an ISO-certified laboratory for analysis.
About White Gold Corp.
The Company owns a portfolio of 17,584 quartz claims across 30 properties covering approximately 350,000 hectares representing over 40% of the Yukon’s emerging White Gold District. The Company’s flagship White Gold project hosts four near-surface gold deposits which collectively contain an estimated 1,152,900 ounces of gold in Indicated Resources and 942,400 ounces of gold in Inferred Resources ( 1 ) ( 2 ) , and Western Copper and Gold Corporation’s Casino project which has Measured and Indicated Resources of 7.6 Blb Cu and 14.5 Moz Au and Inferred Resources of 3.3 Blb Cu and 6.6 Moz Au ( 3 )
(1) See White Gold Corp. technical report titled “2023 Technical Report for the White Gold Project, Dawson Range, Yukon, Canada ”, Effective Date April 15, 2023, Report Date May 30, 2023, prepared by Dr. Gilles Arseneau, P.Geo., available on SEDAR.
(2) See Newmont Corporation news release titled “Newmont Announces Increased 2022 Mineral Reserves of 96 Million Gold Ounces and 68 Million Gold Equivalent Ounces”, dated February 23, 2023: https://www.newmont.com/investors/news-release/default.aspx
(3) See Western Copper and Gold Corporation technical report titled “Casino project, Form 43-101F1 Technical Report Feasibility Study, Yukon Canada”, Effective Date June 13, 2022, Issue Date August 8, 2022, prepared by Daniel Roth, PE, P.Eng., Mike Hester, F Aus IMM, John M. Marek, P.E., Laurie M. Tahija, MMSA-QP, Carl Schulze, P.Geo., Daniel Friedman, P.Eng., Scott Weston, P.Geo., available on SEDAR.
Cautionary Note Regarding Forward Looking Information
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable Canadian securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", “proposed”, "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, the Company’s objectives, goals and exploration activities conducted and proposed to be conducted at the Company’s properties; future growth potential of the Company, including whether any proposed exploration programs at any of the Company’s properties will be successful; exploration results; and future exploration plans and costs and financing availability.
These forward-looking statements are based on reasonable assumptions and estimates of management of the Company at the time such statements were made. Actual future results may differ materially as forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of the Company to materially differ from any future results, performance or achievements expressed or implied by such forward-looking statements. Such factors, among other things, include: the expected benefits to the Company relating to the exploration conducted and proposed to be conducted at the White Gold properties; the receipt of all applicable regulatory approvals for the Offering; failure to identify any additional mineral resources or significant mineralization; the preliminary nature of metallurgical test results; uncertainties relating to the availability and costs of financing needed in the future, including to fund any exploration programs on the Company’s properties; business integration risks; fluctuations in general macroeconomic conditions; fluctuations in securities markets; fluctuations in spot and forward prices of gold, silver, base metals or certain other commodities; fluctuations in currency markets (such as the Canadian dollar to United States dollar exchange rate); change in national and local government, legislation, taxation, controls, regulations and political or economic developments; risks and hazards associated with the business of mineral exploration, development and mining (including environmental hazards, industrial accidents, unusual or unexpected formations pressures, cave-ins and flooding); inability to obtain adequate insurance to cover risks and hazards; the presence of laws and regulations that may impose restrictions on mining and mineral exploration; employee relations; relationships with and claims by local communities and indigenous populations; availability of increasing costs associated with mining inputs and labour; the speculative nature of mineral exploration and development (including the risks of obtaining necessary licenses, permits and approvals from government authorities); the unlikelihood that properties that are explored are ultimately developed into producing mines; geological factors; actual results of current and future exploration; changes in project parameters as plans continue to be evaluated; soil sampling results being preliminary in nature and are not conclusive evidence of the likelihood of a mineral deposit; title to properties; ongoing uncertainties relating to the COVID-19 pandemic; and those factors described under the heading "Risks Factors" in the Company's annual information form dated July 29, 2020 available on SEDAR. Although the forward-looking statements contained in this news release are based upon what management of the Company believes, or believed at the time, to be reasonable assumptions, the Company cannot assure shareholders that actual results will be consistent with such forward-looking statements, as there may be other factors that cause results not to be as anticipated, estimated or intended. Accordingly, readers should not place undue reliance on forward-looking statements and information. There can be no assurance that forward-looking information, or the material factors or assumptions used to develop such forward-looking information, will prove to be accurate. The Company does not undertake to release publicly any revisions for updating any voluntary forward-looking statements, except as required by applicable securities law.
Neither the TSXV nor its Regulation Services Provider (as that term is defined in the policies of the TSXV) accepts responsibility for the adequacy or accuracy of this news release.
For Further Information, Please Contact:
Contact Information:
David D’Onofrio
Chief Executive Officer
White Gold Corp.
(647) 930-1880
[[email protected]](mailto:[email protected])
Photos accompanying this announcement are available at:
https://www.globenewswire.com/NewsRoom/AttachmentNg/daa2af43-0a52-46d1-a2c4-98e1dc9f1df9
https://www.globenewswire.com/NewsRoom/AttachmentNg/087996cf-fed6-4409-ae44-c7b4e814b28b
https://www.globenewswire.com/NewsRoom/AttachmentNg/cc68c8e2-4b18-44a1-93d7-db780dd967a2
https://www.globenewswire.com/NewsRoom/AttachmentNg/01857b16-d9d3-4dcd-a882-cfe4514956b3
https://www.globenewswire.com/NewsRoom/AttachmentNg/252e99dc-a886-4712-9d9a-bf0679a00a23

https://preview.redd.it/s0tr7e93fs4b1.png?width=150&format=png&auto=webp&s=64a240d4ede6abb2e2cb50f1fe62eb8234692b10
https://preview.redd.it/dwvu8hh3fs4b1.png?width=4000&format=png&auto=webp&s=5bd2446b7d203dd455123636b9795d50d1917156
Universal Site Links
WHITE GOLD CORP
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ADD TICKER TO THE DATABASE
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submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments]


2023.06.08 13:26 punilyHeave terry crews is a national treasure

terry crews is a national treasure submitted by punilyHeave to wholesomememes [link] [comments]


2023.06.08 13:20 Hassaan18 I'd much prefer to see the unedited Golden Buzzer moments

I'd much prefer to see the unedited Golden Buzzer moments submitted by Hassaan18 to BritainsGotTalent [link] [comments]


2023.06.08 13:04 Senior_Juice5380 Nate's decline vs Roy's decline

Some fans say that since according to Nick Mohammed, who plays Nate, his arc was planned from the beginning, the red flags were also:
- Nate running across the field and yelling at Ted and Beard to not touch the grass in the pilot- Nate roasting the players to motivate them in s1ep7- Nate calling Rebecca a shrew when he thinks she fired him (because Ted and Higgins just informed him they do not know why there's a new kitman)
Allegedly, these events "reveal Nate's true nature".Setting aside the fact that the yelling at people who seem to mess up my work, and calling my unfair mean ex-boss a thing or two are things I did too, so I guess I am a supervillain now,all these scenes were, interestingly enough, PLAYED FOR COMEDY. Or so it seemed at the time.
I wonder if these same fans also claim that Roy's true nature was allowed in scenes such as:
- Rebecca doesn't fire Roy, only asks him to do a press conference. He yells at her "f, no!". Then He makes excuse, why cannot Ted do it. Then he promises he'll do it but he lies to his boss and sends Beard instead.
- Roy describes how to beat and keep beating at 4am a bullly,without any funny punchline,he just gives a long speech about violence. Ted confusedly and awkwardly thanks and says that for now he's going to try a different approach.
- Roy uses his power over the players to tie their intimate areas and train in extreme pain, even though tying them up by wrists or waists could have worked, too. He laughs at them, he seems delighted when it seems that Jamie is injured, and then disappointed, when Jamie is fine. (As Terry Crews said in real life in front of the senate, physically grabbing your intimate area was something his employer did to him to demontsrate power over him.)
- Roy suggest even more dangerous version of the red strings. Ted and Beard tell him that was only a one time thing and they exchange confused looks, kind of like they used to, when Nate was mean to Will.
- Roy walks up to Keeley seemingly to offer her support after some intimate video of her was leaked to the public, but after intial nice words, he asks her who did she make that video for. Her face indicates she's deeply hurt by this. Also,why does it matter? She could have made it for her high-school crush.

Roy ends up in therapy and single, rejected by Keeley. I wonder if these scenes are perceived as much of bad signs, or revealing his true nature, as season 1's Nate scenes.
submitted by Senior_Juice5380 to TedLasso [link] [comments]


2023.06.08 10:06 Salty-Psychology-574 "C’mon lads! Let’s show these bastards how fight! 「The Meanest of Times」blow these arseholes to bits!!!"

Stand Name: The Meanest of Times
Namesake: album by the Dropkick Murphys
Localized Name: 「The Meanest of Years」
Stand User: Corbin "The Fuse" MacCaffrey-
Appearance: Standing at 6’2 with a limber build with grayed red hair in a small rat-tail ponytail, green eyes, a full fuzzy beard and mustache, numerous scars from bullet wounds and shrapnel, a tattoo of the words "Tiocfaidh ár lá" in all caps in a gothic font is written down his spine, and has two prosthetic running blade legs colored like the Irish flag. For clothes Corbin wears a black muscle-t, black flat cap, a black two-hole balaclava, a woodland camo military uniform with his jacket buttoned halfway, black sneakers, and black fingerless gloves.
Background: Corbin is a 59 year old man hailing from Donegal, Ireland who was an active IRA member during the Troubles and is now a mercenary under the employ of "Feel Good Inc.". Corbin is a very brash, zealous, and vulgar man who prides his Irish heritage greatly. But even still he is dedicated to the people he calls his friends and is very unshakable in his alliances, oaths, and what not.
Corbin was born into a very patriotic family who were very about their Irish pride and instilled this patriotism into Corbin who gradually adopted these beliefs. Corbin was a very street-tough getting into scraps at a very young age making him a bit of a fight seeker. But a calling came for Corbin in 1972 when Bloody Sunday, where British soldiers shot protesters who were protesting the internment of Irish nationalists, happened. Corbin was beyond outraged by this and at the age of 18 he signed up to join the IRA where he was trained as an urban guerrilla.
Through the course of 7 years of fighting in the Troubles, Corbin took part in bombings, shootouts, smuggling, propaganda, and a few assassinations that turned him into a zealot of a soldier willing to die for the cause. Though was an incident during a bombing in his 5th year of duty, when Corbin had set a shorter timer than expected and the explosion shredded his legs. One of his fellow soldiers got him to a hospital where the doctors had to amputate his legs. Corbin was surprisingly ok with this, if anything he was just mildly annoyed and was soon fitted with some running blade prosthetics. He adapted very quickly and was soon returned to the frontlines where even his lack of legs didn’t stop him fighting at his full potential.
However, the British army was closing in on Corbin and his fellow soldiers and decided to go into hiding in Dublin as even Corbin could see that the war wasn’t going in their favor. Corbin laid low for a long while even after the Troubles was over but still kept in contact with his IRA buddies. Though after years of laying low, Corbin grew restless and wanted to throw himself back into the fray. He then found an ad for "Feel Good Inc." where he became fascinated with their mercenary work styled as vigilantism and signed himself up. He was then brought on made a name for himself as a very experienced mercenary, who was proficient in explosives and urban combat and had claimed lots of contracts. This led to him being recruited into the "Demon Days Unit" which are FGI’s most elite mercenaries.
Corbin met the Captain of the DDU and got into a scrap with him when the Captain pulled out a very odd knife. Corbin caught the knife with his hand and the Captain immediately pulled it out and stopped fighting him to the confusion of Corbin. He became even more confused when the wound on his hand immediately vanished. And after the weirdest debriefing he had ever received talking about the concepts of "stands" and "stand users" Corbin eventually understood and passed the test to join the DDU.
Corbin has now been the crews demolitions man, blowing up anything that needs blowing up with absolute devotion to FGI’s cause. He may be a rather brash individual but he always be willing to put his life on the line to help his DDU friends.
Other Facts: •Favorite food is bacon and waffles •Is quite the party drinker, and tends to get wasted often •Favorite drink is whiskey •Has a hip flask at all times that he takes swigs from •Has an playlist on his phone that is just filled with Irish war songs •Favorite song is Come Out Ye Black and Tans
Stats: ACT 1-2-3
Power: C-B-A
Speed: C-B
Range: B
Durability: D
Precision: C-B
Potential: B-C-E
Appearance: ACT 1: Standing at 5’3 「The Meanest of Times」looks a robotic humanoid with a black welder’s mask with a green visor for a head, a slim brown body that’s scratched and dented, noticeable spikes where it’s feet should be which mimics Corbin’s prosthetics, rivets all over it’s body, and wears jean shorts and a brown leather vest.
ACT 2: Now standing at 5’8, TMT maintains a very similar appearance to ACT 1 with the welding mask with 2 green visored eyes and brown body, but it’s body is more athletic now. The rivets are now more symmetrically placed all over the body, with some on the knuckles for some added kick to punches. The spikes are now full on feet with poles acting as ankles and the stand now wears a shirt under it’s now buttoned up vest, regular jeans, elbow and knee pads, and a black belt with a clover buckle.
ACT 3: At it’s final height of 6’2 TMT is now more burly still maintaining the welding mask with a single bright green eye for a visor and it’s rivets now a bright gold. It’s legs now have ankles and it wears a grey shirt under a brown leather jacket with rolled up sleeves, a black flat cap, brown jeans, bandages to cover it’s exposed arms, more rectangular elbow and knee pads, two black leather belts worn in an x-fashion with golden cross buckles, and white sneakers.
Abilities: RC-XD: 「The Meanest of Times」has the ability to create a small remote controlled car in the style of a black Cadillac van with a C4 explosive inside of it. The van also has big wheels which are adhesive and let it drive on walls, a long antenna on the right side of it’s hood, and a dash-cam inside it as well. Through a electronic control pad that TMT summons, Corbin can control the van and see with dash-cam inside to maneuver it to it’s location and deliver a explosion. This ability modifies with each ACT.
ACT 1: Can create one small remote controlled van with a bomb in it with adhesive wheels that let drive on walls.
ACT 2: Can now create a remote controlled plane and boat variant for more versatility but can’t swap between the forms. The bomb has had an increase in power.
ACT 3: Can now make 3 remote controlled vans that can swap between their car, plane, and boat forms making them all-terrain. The bomb is now extremely powerful in this ACT.
submitted by Salty-Psychology-574 to fanStands [link] [comments]


2023.06.08 09:21 tallfeel The Golden Pinecone Daily Tournament (8th June 2023) Stalking Horse Edition)

The Golden Pinecone Daily Tournament (8th June 2023) Stalking Horse Edition)
The Golden Pinecone Daily Tournament ( 8 June 2023 )
The future is a Golden Pinecone
(Reminder to check the other guesses before posting yours)
~~~About the Tourney~~~
Begun in the year of the Cone (July 28th, 2022), the tournament pitted Wrinkle Brains and the Memelords in a daily contest to predict the closing price of the Most Fabulous Stock in the world; Gamestop. For many months, and countless hours, we have engage in reddit combat until a victor lifts the Golden Pinecone in victorious jubilation. Season One ended in the 3rd week of April at Game #267
We’ve seen players come and go like the passing's of time, immemorial, yet many have stayed true To the game; knowing their one salvation for the day would be to win a pinecone, and all of the glory that comes with it. What started out as an elaborate game to pass the time, with charts, graphs, and beautiful artwork, has devolved into a spectacular match of Luck, Chance, Skill, and one guy with a actual DeLorean Time Machine.
This year, 2023, exploded with multiple Sub bannings, which then spread across social media platforms like dank memes on wholesome subs. Posts were taken down, and the ban hammer ran supreme, but there was one corner of the interwebs that held firm, continued to guess, and stacked up those pinecones as though winter was coming.
To those that know the price isn’t right, who accumulate, speculate, prognosticate, and DRSstigate, I salute you. You should salute yourself. It has been a glorious game these many months, however the Season One finale has completed. We thank you all for playing in the inaugural season of the Golden Pinecone! Now begins Season Two!
All Golden Pinecone seasons are hodling points between different variations in your game. With each new season, we will see massive changes to the float, fud and shill tactics, and new rewards for first time winners and special events.
We know that the Seasons of the Golden Pinecone cannot go on forever, but until phone numbers & Cells, we will be here with a daily battle of wits and guesses.
**The Rules are simple*\*
  1. Time Rule: All guesses must take place before 12:00 eastern standard time each day.
  2. No Edits: your guess is your guess, and once it is in, it cannot be changed. Early bird gets the guess.
  3. B2B sniping Rule: Last guess of the day cannot win back to back games
  4. All guesses must be in USD amounts, on the W&M sub unless previous arrangements have been made with a game moderator.
**To Win:**Guess the closest to the final daily price. (the final settled price, not including After-hours trading) Ties can happen.
----------------------------------------------------------------------------------------------
Last Seasons winner: Lorien6 ( 31 Wins )
Closing Price: $26.11
Winner: Love_Is_Wonderful ( 26.00 )
Note: - A solid number 2 for LIW
-----------------------------------------------------------------------------------------------
~~~WINNERS CIRCLE~~~
MoreThingsInHeaven ( 4 )
Bloodshot_Blinkers ( 4 ) - 1 Tie
Lorien6 ( 3 )
JDAB18 ( 2 )
stevefstorms( 2 )
NurseANDit ( 2 ) - 1 Tie
Love_Is_Wonderful ( 2 )
armbrar (2) - 1 Tie
PooPlumber ( 1 )
isthatfair1234 ( 1 )
tallfeel ( 1 ) - 1 Tie
JMarie777 - ( 1 )
Transient_Moonjumper - ( 1 )
DutySpirited ( 1 )
Ok_Daikon8253 ( 1 )
Buchko24 ( 1 )
pawzonzrock ( 1 )
carbinatedmilk ( 1 )
DynastyFSU2 ( 1 )
lemos304 ( 1 ) - 1 Tie
cellardoorenterprise ( 1 ) - 1 Tie
djsneak666 ( 1 )
~~~THE BULLSEYE CREW~~~
(New for season 2, we celebrate those that ‘got it on the nose)
MoreThingsInHeaven ( 2 )
PooPlumber ( 1 )
Love_Is_Wonderful ( 1 )
Lorien6 ( 1 )
submitted by tallfeel to DRSyourGME [link] [comments]


2023.06.08 06:05 redditweegee guests

aint even gon lie, it would be sick to see these mfs show up on this season, whether it would be an interview, cameo, or sum shit like rapper warrior njnja:
any griselda rapper beyonce & jay z 3 nathan kress reese witherspoon 3 kali uchis redveil terry crews or rza
idk bro i jus had the thought of some of them losing their shit to eric’s antics 😭
submitted by redditweegee to TheEricAndreShow [link] [comments]